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CN109326005B - Editing system and editing method for virtual reality application software actions - Google Patents

Editing system and editing method for virtual reality application software actions Download PDF

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Publication number
CN109326005B
CN109326005B CN201811126701.4A CN201811126701A CN109326005B CN 109326005 B CN109326005 B CN 109326005B CN 201811126701 A CN201811126701 A CN 201811126701A CN 109326005 B CN109326005 B CN 109326005B
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actions
state
action
object model
editing
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CN109326005A (en
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蒋宁
马青浙
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Zhejiang Unitech Information Technology Co ltd
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Zhejiang Unitech Information Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

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  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses an editing system and an editing method for virtual reality application software actions, wherein a plurality of object models are preset in the editing system, and the editing system comprises a storage unit for storing a plurality of state actions and triggering conditions of each object model in advance; the new adding unit is used for adding new state actions and triggering conditions; the editing unit is used for customizing editing state actions and triggering conditions so as to establish behavior actions; the association unit is used for associating different state actions, triggering conditions and object models according to the behavior actions; when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete the behavior action conversion of the object model; in the visual interface, the editing system is controlled through visual operation of a user. The beneficial effects are that: through simple operation, editing of the actions of the virtual reality application software can be completed, and therefore development threshold and development cost of the virtual reality application software are reduced.

Description

Editing system and editing method for virtual reality application software actions
Technical Field
The invention relates to the technical field of virtual reality, in particular to an editing system and an editing method for virtual reality application software actions.
Background
The virtual reality technology is a computer simulation system capable of creating and experiencing a virtual world, and utilizes a computer to generate a simulation environment, so that the virtual reality technology is a system simulation of interactive three-dimensional dynamic vision and entity behaviors fused by multi-source information, and a user is immersed in the environment.
Virtual reality technology is an important direction of simulation technology, and is a set of simulation technology and multiple technologies such as computer graphics, man-machine interface technology, multimedia technology, sensing technology, network technology and the like. Is a challenging crossover technology leading-edge discipline and research area. Virtual reality technology (VR) mainly includes aspects of simulating environments, perception, natural skills, sensing devices, and the like. The simulated environment is a computer-generated, real-time, dynamic three-dimensional realistic image. Perception refers to the ideal virtual reality that should have the perception of everyone. In addition to the visual perception generated by computer graphics technology, there are also auditory, tactile, force, motion, etc. sensations, even including olfactory and gustatory sensations, etc., also known as multi-sensations.
In the prior art, development of virtual simulation software and editing of virtual reality software actions require that a developer must master basic software programming knowledge and develop the virtual simulation software by using a corresponding program development language, so that the skill level requirements of the developer are high and the use prevalence rate is low.
Disclosure of Invention
Aiming at the problems in the prior art, the invention provides an editing system and an editing method for virtual reality application software actions.
The specific technical scheme is as follows:
an editing system for virtual reality application software actions, wherein a plurality of object models are preset in the editing system, the editing system comprising:
the storage unit is used for storing a plurality of state actions of each object model and triggering conditions corresponding to the state actions in advance;
the new adding unit is connected with the storage unit and used for adding a new state action and a triggering condition corresponding to the state action;
the editing unit is respectively connected with the storage unit and the new adding unit and is used for customizing and editing the state action and the triggering condition corresponding to the state action so as to establish a behavior action;
the association unit is connected with the editing unit and is used for associating different state actions, triggering conditions and object models according to the behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete behavior action conversion of the object model;
in a visual interface, the editing system is controlled by visual operation of a user.
Preferably, the object model includes a three-dimensional model relating to an environment, a building, a person, an animal, a plant, a vehicle, a space box, a light fixture, an animation, an auxiliary facility, an electric facility, a special effect, and a basic shape.
Preferably, each of the behavior actions includes one or more of the status actions, and the behavior actions include sending a message, displaying an image, playing an animation, and converting an object.
Preferably, the state action comprises a plurality of attribute features, wherein the attribute features comprise material colors, light effects, visibility and person name setting attribute features;
when the state action of the object model meets the trigger condition, the object model is switched from the current attribute feature to another attribute feature to complete attribute feature conversion of the object model.
Preferably, the editing system further includes a triggering unit, the triggering unit is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action.
The editing method for the virtual reality application software action is characterized in that the editing system for the virtual reality application software action is used for presetting a plurality of object models in the editing system, and specifically comprises the following steps:
step S1, a storage unit is adopted to store a plurality of state actions of each object model in advance and trigger conditions corresponding to the state actions;
step S2, a new adding unit is adopted to add new state actions and triggering conditions corresponding to the state actions;
step S3, an editing unit is adopted to edit the state action and the triggering condition corresponding to the state action in a self-defined manner so as to establish a behavior action;
step S4, adopting a correlation unit for correlating different state actions, triggering conditions and object models according to the behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete behavior action conversion of the object model;
in a visual interface, the editing system is controlled by visual operation of a user.
Preferably, each of the behavior actions includes one or more of the status actions, and the behavior actions include sending a message, displaying an image, playing an animation, and converting an object.
Preferably, the state action comprises a plurality of attribute features, wherein the attribute features comprise material colors, light effects, visibility and person name setting attribute features;
when the state action of the object model meets the trigger condition, the object model is switched from the current attribute feature to another attribute feature to complete attribute feature conversion of the object model.
Preferably, the editing system further includes a triggering unit, the triggering unit is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action.
Preferably, the object model includes a three-dimensional model relating to an environment, a building, a person, an animal, a plant, a vehicle, a space box, a light fixture, an animation, an auxiliary facility, an electric facility, a special effect, and a basic shape.
The technical scheme of the invention has the beneficial effects that: the editing system and the editing method for the actions of the virtual reality application software are disclosed, so that a developer does not need to master any programming language, and can finish editing of the actions of the virtual reality application software of various professional levels through simple operation, thereby reducing the development threshold and the development cost of the virtual reality application software.
Drawings
Embodiments of the present invention will now be described more fully with reference to the accompanying drawings. The drawings, however, are for illustration and description only and are not intended as a definition of the limits of the invention.
FIG. 1 is a functional block diagram of an editing system for virtual reality application software actions according to an embodiment of the invention;
FIG. 2 is a flow chart of another embodiment of an editing system for virtual reality application software actions of an embodiment of the present invention;
fig. 3 is a flowchart of an editing method of virtual reality application software actions according to an embodiment of the invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
It should be noted that, without conflict, the embodiments of the present invention and features of the embodiments may be combined with each other.
The invention is further described below with reference to the drawings and specific examples, which are not intended to be limiting.
The present invention includes an editing system 1 for virtual reality application software actions, wherein a plurality of object models are preset in the editing system 1, and the editing system 1 includes:
a storage unit 10, wherein the storage unit 10 stores a plurality of state actions of each object model and trigger conditions of corresponding state actions in advance;
a new adding unit 11, connected to the storage unit 10, where the new adding unit 11 is used to add new state actions and trigger conditions corresponding to the state actions;
an editing unit 12, which is respectively connected with the storage unit 10 and the adding unit 11, wherein the editing unit 12 is used for customizing the editing state action and the triggering condition of the corresponding state action so as to establish a behavior action;
the association unit 13 is connected with the editing unit 12, and the association unit 13 is used for associating different state actions, triggering conditions and object models according to behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete the behavior action conversion of the object model;
in a visual interface, the editing system is controlled by visual operation of a user.
By the technical scheme of the editing system 1 of the virtual reality application software actions, as shown in fig. 1 and 2, a plurality of object models are preset in the editing system 1, wherein the object models comprise three-dimensional models related to environments, buildings, characters, animals, plants, vehicles, space boxes, lamps, animations, auxiliary facilities, electric facilities, special effects and basic shapes; the editing system 1 mainly comprises a storage unit 10, an adding unit 11, an editing unit 12 and an associating unit 13, wherein the storage unit 10 is used for storing a plurality of state actions of each object model and triggering conditions of corresponding state actions in advance, the adding unit 11 is used for adding the triggering conditions of the new state actions and the corresponding state actions, the editing unit 12 is used for customizing the triggering conditions of the editing state actions and the corresponding state actions so as to establish behavior actions, each behavior action specifically comprises one or more state actions, the behavior actions comprise sending a message, displaying an image, playing an animation and converting the behavior actions of an object, the associating unit 13 is used for associating different state actions, triggering conditions and object models according to the behavior actions, the state actions comprise a plurality of attribute features, the attribute features comprise material colors, light effects, visibility and person name set attribute features, and when the state actions of the object model meet the triggering conditions, the object model is switched from the current attribute features to the other attribute features so as to complete attribute feature conversion of the object model.
Further, the editing system 1 further includes a triggering unit 14, where the triggering unit 14 is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action; in the visual interface, the editing system is controlled by a visual operation of a user, such as a visual operation of a mouse click, a left mouse button, a right mouse button, a double mouse click, or an application keyboard. Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
It should be noted that, in the visual interface, the editing system is controlled through the visual operation of the user, where the visual operation is not limited to the visual operation of clicking the mouse, left mouse button, right mouse button, double mouse button, application keyboard, etc., and will not be described herein.
In a preferred embodiment, an object model is preset in the editing system 1, when the object model touches another object model, the color of the touched object model changes, and when the object model leaves, the touched object model is restored to the original material color.
Specifically, an object model is preset in the editing system 1, an object model taking first person roaming as a role is firstly stored in advance by adopting a storage unit 10, for example, the state action related to the first person roaming and the triggering condition of the corresponding state action can be created by clicking a mouse right button, the state action name of the first person roaming can be edited by clicking a mouse, then the adding action is clicked to a state button by adopting a new adding unit 11, the state button is edited by adopting an editing unit 12, then the association unit 13 is used for associating different object models, for example, a cube is created, a new state is created, two new state selection starting states are created in the blank of the right button, then the event editing labels selected by clicking are added, two corresponding events are added, the right button starting state of the corresponding collider event is set in the starting state adding action button, the material quality changing color is added in the self-defining event, the material quality changing action is added in the state editing labels, the corresponding operation button is set in the state editing labels, the corresponding operation button is associated with different object models, for example, a cube is created, a new state is created, the new material quality is not added in the state is dragged, the corresponding to the state is set in the state, the corresponding to the new material quality is added, the material quality is not changed, the color is correspondingly changed, the right button is dragged, the corresponding to the material quality is not correspondingly is added in the state, and the color is correspondingly changed, the color is correspondingly, and the material is added in the state is correspondingly.
Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
In a preferred embodiment, the character model is changed by clicking the mouse, the original color is restored by clicking the mouse again, and the color change is continued by clicking the mouse again.
Specifically, a character model is preset in the editing system 1, a new state is created by first clicking and adding a "change material color" action in the starting state, a default attribute is used, a new state is created by clicking and adding a "change material color" action in the blank on the right side of the "starting state", a state name is modified, a related attribute is set, a "mouse left button pressing" event is added in both states, and an "arrow" is dragged out on the event to connect the corresponding states.
Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
Similarly, the association unit 13 associates different state actions, trigger conditions and object models, for example, an object model taking a role of a first person roaming is preset in the editing system 1, when the first person roaming touches another model, the touched model disappears, and a new object is generated in place, or when the first person roaming touches another model, the object emits light and becomes large, and the object model beside also emits light.
Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
In a preferred embodiment, a character model is preset in the editing system 1, a new state is created by right-clicking, in the starting state, relevant attribute features of the character model are added through mouse setting, mouse operation events are added on both states, and an arrow is dragged out on the events to connect the corresponding states.
Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
In a preferred embodiment, a character model is preset in the editing system 1, and the character model starts to walk automatically in association with different state actions, trigger conditions and object models, such as a character model, through the association unit 13, the first object model changes color when encountering the first object model, the second object model enlarges when encountering the second object model, and the third object model returns to the initial position of the character model when encountering the third object model.
Specifically, adding a trigger event on the first object model, adding an event name of a color change event, setting a trigger attribute related event, creating a new state modification state name of a color change and adding a material color change action, setting any color, adding a color change event at a start state, and connecting the event and the color change state.
Further, add "trigger event" and create "change size" event on the second object model, then create new state, add "object transform" action and set the corresponding attribute (here set two times in XYZ direction within 2 seconds), finally associate event and state.
Similarly, the same operation is performed on the third object model, the event name is changed into a position change, the action is changed into a movement to the target, a button with a "+" sign for the movement to the target is clicked, the ball is moved to the position of the person, then a "determination path" is clicked, the ball disappears, and finally the movement to the target is added in the starting state of the person model, so that the person model can automatically move at the beginning, and the generated ball is placed under the foot of the object model by the method, and finally the ball disappears.
Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
The invention also comprises an editing method of the virtual reality application software action, which is characterized in that the editing system 1 of the virtual reality application software action is used for presetting a plurality of object models in the editing system 1, and the editing method specifically comprises the following steps:
step S1, a storage unit 10 is adopted to store a plurality of state actions of each object model and trigger conditions of corresponding state actions in advance;
step S2, a new adding unit 11 is adopted to add new state actions and trigger conditions corresponding to the state actions;
step S3, an editing unit 12 is adopted to customize the editing state action and the triggering condition of the corresponding state action so as to establish a behavior action;
step S4, adopting a correlation unit 13 for correlating different state actions, triggering conditions and object models according to behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete the behavior action conversion of the object model;
in a visual interface, the editing system is controlled by visual operation of a user.
By the technical scheme of the editing method of the virtual reality application software action, as shown in fig. 3, a plurality of object models are preset in the editing system 1, wherein the object models comprise three-dimensional models related to environment, building, person, animal, plant, vehicle, space box, lamp, animation, auxiliary facilities, electric power facilities, special effects and basic shapes; the editing system 1 mainly comprises a storage unit 10, an adding unit 11, an editing unit 12 and an associating unit 13, wherein the storage unit 10 is used for storing a plurality of state actions of each object model and triggering conditions of corresponding state actions in advance, the adding unit 11 is used for adding the triggering conditions of the new state actions and the corresponding state actions, the editing unit 12 is used for customizing the triggering conditions of the editing state actions and the corresponding state actions so as to establish behavior actions, each behavior action specifically comprises one or more state actions, the behavior actions comprise sending a message, displaying an image, playing an animation and converting the behavior actions of an object, the associating unit 13 is used for associating different state actions, triggering conditions and object models according to the behavior actions, the state actions comprise a plurality of attribute features, the attribute features comprise material colors, light effects, visibility and person name set attribute features, and when the state actions of the object model meet the triggering conditions, the object model is switched from the current attribute features to the other attribute features so as to complete attribute feature conversion of the object model.
Further, the editing system 1 further includes a triggering unit 14, where the triggering unit 14 is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action; in the visual interface, the editing system is controlled by a visual operation of a user, such as a visual operation of a mouse click, a left mouse button, a right mouse button, a double mouse click, or an application keyboard. Furthermore, a developer does not need to master any programming language, and editing of actions of various professional-level virtual reality application software can be completed through simple operation, so that the development threshold and development cost of the virtual reality application software are reduced.
The foregoing description is only illustrative of the preferred embodiments of the present invention and is not to be construed as limiting the scope of the invention, and it will be appreciated by those skilled in the art that equivalent substitutions and obvious variations may be made using the description and illustrations of the present invention, and are intended to be included within the scope of the present invention.

Claims (4)

1. An editing system for virtual reality application software actions, characterized in that a plurality of object models are preset in the editing system, and the editing system comprises:
the storage unit is used for storing a plurality of state actions of each object model and triggering conditions corresponding to the state actions in advance;
the new adding unit is connected with the storage unit and used for adding a new state action and a triggering condition corresponding to the state action;
the editing unit is respectively connected with the storage unit and the new adding unit and is used for customizing and editing the state action and the triggering condition corresponding to the state action so as to establish a behavior action;
the association unit is connected with the editing unit and is used for associating different state actions, triggering conditions and object models according to the behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete behavior action conversion of the object model;
in a visual interface, controlling the editing system through visual operation of a user;
each of the behavior actions includes one or more of the status actions, the behavior actions including sending a message, displaying an image, playing an animation, and an object converting behavior action;
the editing system further comprises a triggering unit, wherein the triggering unit is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action;
the state action comprises a plurality of attribute features, wherein the attribute features comprise material colors, light effects, visibility and name setting attribute features;
when the state action of the object model meets the trigger condition, the object model is switched from the current attribute feature to another attribute feature to complete attribute feature conversion of the object model.
2. The system for editing virtual reality application software actions according to claim 1, wherein the object model comprises a three-dimensional model relating to an environment, a building, a person, an animal, a plant, a vehicle, a space box, a light fixture, an animation, an auxiliary facility, an electric facility, a special effect, and a basic shape.
3. A method for editing a virtual reality application software action, which is used in the editing system of a virtual reality application software action according to claims 1-2, wherein a plurality of object models are preset in the editing system, and the editing method specifically comprises:
step S1, a storage unit is adopted to store a plurality of state actions of each object model in advance and trigger conditions corresponding to the state actions;
step S2, a new adding unit is adopted to add new state actions and triggering conditions corresponding to the state actions;
step S3, an editing unit is adopted to edit the state action and the triggering condition corresponding to the state action in a self-defined manner so as to establish a behavior action;
step S4, adopting a correlation unit for correlating different state actions, triggering conditions and object models according to the behavior actions;
when the state action of the object model meets the trigger condition, the object model is switched from the current state action to another state action so as to complete behavior action conversion of the object model;
in a visual interface, controlling the editing system through visual operation of a user;
each of the behavior actions includes one or more of the status actions, the behavior actions including sending a message, displaying an image, playing an animation, and an object converting behavior action;
the editing system further comprises a triggering unit, wherein the triggering unit is operated between different object models, and when the state action of the object model meets the triggering condition, the triggering unit triggers another associated object model to generate the state action; the state action comprises a plurality of attribute features, wherein the attribute features comprise material colors, light effects, visibility and name setting attribute features;
when the state action of the object model meets the trigger condition, the object model is switched from the current attribute feature to another attribute feature to complete attribute feature conversion of the object model.
4. A method of editing virtual reality application software actions according to claim 3, characterized in that the object model comprises a three-dimensional model relating to environment, building, person, animal, plant, vehicle, space box, light fixture, animation, auxiliary facilities, electric facilities, special effects and basic shapes.
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