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CN109068182B - Live broadcast room entering method, system, terminal and device for playing game based on live broadcast - Google Patents

Live broadcast room entering method, system, terminal and device for playing game based on live broadcast Download PDF

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Publication number
CN109068182B
CN109068182B CN201810885274.1A CN201810885274A CN109068182B CN 109068182 B CN109068182 B CN 109068182B CN 201810885274 A CN201810885274 A CN 201810885274A CN 109068182 B CN109068182 B CN 109068182B
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China
Prior art keywords
live broadcast
data
game
team
interface
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Application number
CN201810885274.1A
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Chinese (zh)
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CN109068182A (en
Inventor
王京京
陈春凰
张兴华
林美辉
任洪
伦庆文
马保国
韦榴
雷兵
周健兴
林健勇
冼忠致
陈锴
张巍
林永发
方佛财
谢奇
钟永安
刘天航
钟秀丽
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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Priority to CN201810885274.1A priority Critical patent/CN109068182B/en
Publication of CN109068182A publication Critical patent/CN109068182A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Telephonic Communication Services (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a live broadcast room entering method, a system, a terminal and a device for playing games based on live broadcast, wherein the live broadcast room entering method comprises the following steps: the live broadcast server acquires live broadcast process data and game matching data generated by a user side; the live broadcast server obtains live broadcast data and team entry data according to the live broadcast process data and the game matching data, and sends the team entry data to the user side; the client displays a team entry on a game team interface according to the team entry data and sends an entry selection instruction to the live broadcast server; the live broadcast server sends live broadcast data to the user side according to the entrance selection instruction, so that the user side enters a live broadcast interface to participate in a game team; and when the game is played, the user side receives the game data and the live broadcast data after the fusion processing, and displays the live broadcast interface fused into the corresponding game interface. Through the mode, the live broadcast interface of the game team can be quickly accessed.

Description

Live broadcast room entering method, system, terminal and device for playing game based on live broadcast
Technical Field
The application relates to the technical field of live broadcasting, in particular to a live broadcasting room entering method, a system, a terminal and a device for playing games based on live broadcasting.
Background
With the development of internet technology and the application development of intelligent devices, live broadcast platforms have diversified live broadcast contents, such as online entertainment or game live broadcast.
In the current live broadcast technology, generally, after paying attention to a main broadcast, a user selects to enter a live broadcast room in an attention catalog of the user or enters the live broadcast room after searching related contents, and the method is slow in entering the live broadcast room, tedious and poor in experience.
Disclosure of Invention
The technical problem mainly solved by the application is to provide a live broadcast room access method, a system, a terminal and a device for playing games based on live broadcast, and the method, the system, the terminal and the device can quickly access a live broadcast interface of a game team.
In order to solve the technical problem, the present application provides a live broadcast room entry method for playing a game based on live broadcast, the live broadcast room entry method is applied to a live broadcast system, the live broadcast system at least comprises a plurality of user terminals, a live broadcast server and a game server, and the live broadcast room entry method comprises:
the live broadcast server acquires live broadcast process data and game matching data generated when the user side carries out game formation in a live broadcast interface;
the live broadcast server obtains live broadcast data and team entry data according to the live broadcast process data and the game matching data, and sends the team entry data to the user side, wherein the team entry data correspond to the live broadcast data;
the user side displays a team entry corresponding to the team entry data on a game team interface according to the team entry data, wherein the game team interface comprises a plurality of team entries which are arranged at intervals;
the user side receives an entrance selection instruction on the game team interface and sends the entrance selection instruction to the live broadcast server;
the live broadcast server sends the live broadcast data to the user side corresponding to the entrance selection instruction according to the entrance selection instruction;
the user side enters the live broadcast interface corresponding to the live broadcast data after receiving the live broadcast data and participates in the game team;
when the game is played, the live broadcast server receives game data sent by the game server, and sends the game data and the live broadcast data to the user side after fusion processing;
and the user side receives the game data and the live broadcast data after the fusion processing, and displays a live broadcast interface fused into a corresponding game interface according to the live broadcast data and the game data.
In order to solve the technical problem, the present application provides a live broadcast room entry method for playing a game based on live broadcast, the live broadcast room entry method is applied to a live broadcast system, the live broadcast system at least comprises a plurality of user terminals, a live broadcast server and a game server, and the method comprises:
when the user side carries out game formation on a game formation interface in the live broadcast process, respectively generating live broadcast process data and game matching data, and sending the live broadcast process data and the game matching data to the live broadcast server;
the user side receives live broadcast data and team entry data corresponding to the live broadcast data, which are obtained by the live broadcast server according to the live broadcast process data and the game matching data;
the user side displays a team entry corresponding to the team entry data on a corresponding game team interface according to the team entry data, receives an entry selection instruction on the game team interface, and sends the entry selection instruction to the live broadcast server;
the user side receives the live broadcast data sent by the live broadcast server according to the entry selection instruction so as to enter a live broadcast interface corresponding to the live broadcast data and participate in the game team;
when the game is played, the user side receives the game data and the live broadcast data which are subjected to fusion processing by the live broadcast server, and displays a live broadcast interface which is fused into a corresponding game interface according to the live broadcast data and the game data which are subjected to fusion processing, wherein the game data are sent to the live broadcast server by the game server.
In order to solve the technical problem, the present application provides a live broadcast system, which at least includes a plurality of user terminals, a live broadcast server and a game server, wherein the plurality of user terminals are respectively in communication connection with the live broadcast server, and the game server is in communication connection with the live broadcast server;
the client is used for respectively generating live broadcast process data and game matching data when a game team is formed on a live broadcast interface in the live broadcast process, and further used for sending the live broadcast process data and the game matching data to the live broadcast server;
the live broadcast server is used for obtaining live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data and sending the team entry data to the user side;
the user side is used for displaying a team entry corresponding to the team entry data on a corresponding game team interface according to the team entry data;
the user side is used for receiving an entrance selection instruction on the game team interface and sending the entrance selection instruction to the live broadcast server;
and the live broadcast server is used for sending the live broadcast data to the user side corresponding to the entrance selection instruction according to the entrance selection instruction, so that the user side enters the live broadcast interface corresponding to the live broadcast data to participate in the game team.
The game server is used for sending the game data to the live broadcast server when the game is played;
the live broadcast server is used for fusing the game data and the live broadcast data and then sending the fused game data and the live broadcast data to the user side when the game is played;
and the user side is used for displaying the live broadcast interface merged into the corresponding game interface according to the live broadcast data and the game data after the merging processing.
In order to solve the above technical problem, the present application provides an electronic terminal, which includes a display module, a receiving module, a processing module, and a sending module;
the display module is used for displaying a live broadcast interface in the live broadcast process;
the receiving module is used for receiving a game selection instruction on the live broadcast interface in the live broadcast process so as to carry out game formation;
the processing module is used for respectively generating live broadcast process data and game matching data according to the live broadcast process and the game selection instruction;
the sending module is used for sending the live broadcast process data and the game matching data to a live broadcast server so that the live broadcast server can obtain live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data;
wherein the receiving module is further configured to receive the team entry data; the display module is further configured to display a team entry corresponding to the team entry data on the game team interface, and the receiving module is further configured to receive an entry selection instruction for selecting the team entry on the game team interface; the sending module is further used for sending the entrance selection instruction to the live broadcast server; the receiving module is further configured to receive the live broadcast data sent by the live broadcast server according to the entry selection instruction, so that the display module displays a live broadcast interface corresponding to the live broadcast data to participate in the game team; when the game is played, the receiving module is further used for receiving the game data and the live broadcast data which are subjected to fusion processing by the live broadcast server, wherein the game data are sent to the live broadcast server by the game server; the display module is further used for displaying the live broadcast interface merged into the corresponding game interface according to the live broadcast data and the game data after the merging processing.
In order to solve the above technical problem, the present application provides an electronic terminal, including a processor and a communication circuit, the processor and the communication circuit being coupled;
the processor is used for receiving a game selection instruction on a live broadcast interface in the live broadcast process through the communication circuit so as to play a game team; the processor is used for generating live broadcast process data and game matching data according to the live broadcast process and the game selection instruction; the processor is used for sending the live broadcast process data and the game matching data to a live broadcast server through the communication circuit, so that the live broadcast server obtains live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data; the processor is configured to receive the team entry data via the communication circuit; the processor is used for displaying a corresponding team entry on a corresponding game team interface according to the team entry data; the processor is used for receiving an entrance selection instruction on a game formation interface through the communication circuit; the processor is used for sending the entrance selection instruction to the live broadcast server through the communication circuit; the processor is used for receiving the live broadcast data sent by the live broadcast server according to the entrance selection instruction through the communication circuit, so that the electronic terminal displays a live broadcast interface corresponding to the live broadcast data and participates in the game team; the processor is used for receiving the game data and the live broadcast data after fusion processing by the live broadcast server through the communication circuit when the game is played, displaying the live broadcast interface merged into the corresponding game interface according to the live broadcast data and the game data after the fusion processing, and sending the game data to the live broadcast server by the game server.
Compared with the prior art, the beneficial effects of this application are: through providing the team entry on corresponding recreation team interface according to live data and recreation matching data, can convenience of customers can directly enter into corresponding live interface participation recreation team through this team entry fast, this embodiment is through live broadcast server simultaneously, the interaction between game server and the user side, make and realize directly playing the recreation on the live interface, the recreation area of direct operation live broadcast interface can play the recreation, it is independent irrelevant with the recreation to have solved among the prior art live broadcast, interactive experience subalternation problem. The game data are transmitted to the user end through the live broadcast server, so that the interaction times of the game server and the user end participating in the game can be reduced, and the pressure of the game server is reduced.
Drawings
Fig. 1 is a schematic structural diagram of an embodiment of a live broadcast system of the present application;
FIG. 2 is a flowchart illustrating a first embodiment of a live broadcast room entry method for playing a game based on live broadcast according to the present application;
FIG. 3 is an interaction flow diagram of a first embodiment of a live broadcast room entry method for playing a game based on live broadcast according to the present application;
FIG. 4 is a schematic view of a live broadcast interface of a first embodiment of a live broadcast-based game play live broadcast room entry method according to the present application;
FIG. 5 is a schematic diagram of a game team interface of a first embodiment of a live broadcast room entry method for playing a game based on live broadcast according to the present application;
FIG. 6 is a schematic view of a live broadcast interface merged into a game interface according to a first embodiment of a live broadcast room entry method for playing a game based on live broadcast of the present application;
FIG. 7 is an interaction flow diagram of a second embodiment of a live broadcast room entry method for playing a game based on live broadcast according to the present application;
fig. 8 is a schematic structural diagram of another embodiment of the live broadcast system of the present application;
FIG. 9 is a schematic interaction flow diagram of a third embodiment of a live broadcast room entry method for playing a game based on live broadcast according to the present application;
FIG. 10 is a flowchart illustrating a live broadcast room entry method for playing a game based on live broadcast according to a fourth embodiment of the present application;
FIG. 11 is a block diagram schematically illustrating the structure of a first embodiment of an electronic terminal according to the present application;
FIG. 12 is a block diagram schematically illustrating the structure of a second embodiment of the electronic terminal according to the present application;
fig. 13 is a block diagram schematically illustrating the structure of an embodiment of the apparatus with storage function according to the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, a live broadcast room entry method for playing a game based on live broadcast according to a first embodiment of the present application is applied to a live broadcast system 10. The live broadcasting system 10 at least comprises a plurality of user terminals 11, a live broadcasting server 12 and a game server 13, wherein in the live broadcasting process, the user terminals 11 are connected with the live broadcasting server 12, so that the user terminals 11 can be live broadcast or live broadcast watching through the live broadcasting server 12. When a game is played in the live broadcast process, the live broadcast server 12 also establishes a connection with the game server 13 to perform transmission and interaction of game data. In this embodiment, the user end 11, for example, the electronic terminal, may be a smart phone, a tablet computer, a notebook computer, a computer, and the like, and the types of devices corresponding to the plurality of user ends 11 may be the same or different.
Referring to fig. 2 to 6, a live broadcast room entry method for playing a game based on live broadcast according to a first embodiment of the present application includes the following steps:
s101: the live broadcast server 12 obtains live broadcast process data and game matching data generated when the user terminal 11 performs game formation in the live broadcast interface 201.
That is, the user terminal 11 receives the game selection instruction on the live interface 201 during the live broadcast process, generates live broadcast process data and game matching data, respectively, and the user terminal 11 sends the live broadcast process data and the game matching data to the live broadcast server 12.
In this embodiment, the user end 11, for example, installs corresponding live broadcast software, a live broadcast application program or a live broadcast APP, hereinafter referred to as a live broadcast program, clicks the live broadcast program to start and enters a live broadcast interface 201 shown in fig. 4 to start live broadcast. As shown in fig. 4, a plurality of game icon entries 2011 are provided on the live interface 201, and may correspond to different games. The user is, for example, a main player, and may start a team process of the game by clicking a game icon entry 2011 to wait for other user terminals 11 to join the game team. Of course, the user may also select the game through the voice control user terminal 11, and the user terminal 11 receives the game selection instruction. Alternatively, the user may control the user terminal 11 to select a game according to a preset action instruction, for example, the user sets a time to start a certain game, and the user terminal 11 receives the game selection instruction when the user terminal is at the preset time to initiate a game team.
For example, when a user clicks the game icon entry 2011 manually by using a touch screen, the corresponding user terminal 11 receives a game selection instruction during the live broadcast process, that is, the user terminal 11 generates live broadcast process data during the live broadcast process, and generates game matching data according to the game selection instruction to indicate that the user terminal 11 is grouping the game. The user end 11 further sends the live broadcast process data and the game matching data to the live broadcast server 12, so that other user ends 11 can enter the live broadcast room of the user end 11 through corresponding ways to watch the live broadcast interface 201 of the live broadcast process, and participate in the game team in progress of the user end 11.
In this embodiment, the game matching data may include, for example, a game name, a total number of game digits, a spare number of digits, and the like, and the live broadcast data may include, for example, video stream data, voice data, text data, picture data, a live broadcast ID, an anchor ID, and the like generated by the user terminal 11.
S102: the live broadcast server 12 obtains live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data, and sends the team entry data to the user terminal 11.
Specifically, after receiving the live broadcast process data and the game matching data, the live broadcast server 12 processes the game matching data to generate live broadcast data and team entry data corresponding to the live broadcast interface 201 of the live broadcast data, which may be said to be related to the team entry data and the live broadcast data. When the game team is forming, the live broadcast data may include game matching data, so that when the other user terminal 11 receives the live broadcast data including the game matching data, the other user terminal may enter the corresponding live broadcast interface 201 and join the live broadcast interface into the game team. The live broadcast server 12 sends the team entry data to the user terminal 11, so that a user corresponding to the user terminal 11 receiving the team entry data can play a game team according to the team entry data under a corresponding operation (for example, clicking the team entry 301 shown in fig. 5). The clients 11 receiving the team entry data may include the client 11 that is live and sending the game match data and other clients 11, for example, the clients 11 of the same live server 12 may all receive the game match data. Of course, the client 11 receiving the team entry data may not include the client 11 playing the live broadcast and sending the game matching data, for example, may not include the client 11 corresponding to the anchor.
S103: the user terminal 11 displays the team entry 301a corresponding to the team entry data on the game team interface 301 corresponding to the user terminal 11 according to the team entry data.
Referring to fig. 5, specifically, after receiving the team entry data, the user terminal 11 displays the team entry 301a corresponding to the team entry data on the corresponding game team interface 301 in the live program. For example, after the user terminal 11 of the anchor clicks the "rattrap" game icon entry 2011 on the live broadcast interface 201, the user terminal 11 of the anchor continuously generates live broadcast data according to a live broadcast process, generates game matching data according to a game selection instruction for selecting the "rattrap", and further sends team entry data to, for example, other user terminals 11, and a team entry 301a of the "rattrap" game is displayed on the corresponding game team interface 301 of the live broadcast program of other users on the user terminal 11, for example, the corresponding game team interface 301 may be referred to as a "team battle square" and used for presenting or displaying the team entries 301a corresponding to a plurality of games. Further, the game team interface 301 may be dedicated to displaying the team entry 301a, thereby providing a convenient way for the user to play the game team, and more conveniently accessing the live room and the anchor for playing the game together. The team entry 301a on the game team interface 301 may correspond to a live interface 201, and after the user clicks the team entry 301a, the user directly enters the corresponding live interface 201 to join in the game team.
Certainly, a team entry 301b may be further displayed on the game team interface 301, and may correspond to multiple live broadcast interfaces 201, when the user clicks the team entry 301b, for example, the user enters a secondary interface, multiple live broadcast entries corresponding to multiple live broadcast rooms are displayed on the secondary interface, and when the user clicks one of the live broadcast entries, the user enters the live broadcast interface 201 corresponding to the live broadcast entry to perform game team formation with the corresponding anchor broadcast. Team entry 301b may be considered another form of team entry 301a, as in the following embodiments, team entry 301a, referring to game team interface 301, may be referred to individually as team entry 301a, or may be considered to include team entry 301 b. In this embodiment, the game team interface 301 includes a plurality of team entries, and the team entries 301a are spaced apart.
In this embodiment, the visual content of the team entry 301a in the game team interface 301 may include, for example, a game name, game information, a live room ID of the live interface 201, an anchor nickname, an anchor avatar, a distance from the anchor, other information of the anchor, and the like.
In this embodiment, the team entry 301a may also be movably displayed on the game team interface 301, for example, in the form of a bullet screen. Of course, the display may be blinking, such as displaying for a period of time, or hiding for a period of time.
S104: the user terminal 11 receives the entry selection command in the game team interface 301 and sends the entry selection command to the live broadcast server 12.
For example, when a user, such as a guest, clicks on the game team entry 301a, 301a corresponding to the game matching data on the game team interface 301, the user terminal 11 receives a selection instruction for selecting the team entry 301 a. The client 11 further sends the portal selection command to the live server 12.
S105: the live broadcast server 12 sends the live broadcast data to the user end 11 corresponding to the entry selection instruction according to the entry selection instruction, so that the user end 11 enters the live broadcast interface 201 corresponding to the live broadcast data to participate in the game team.
Specifically, after receiving the entry selection instruction, the live broadcast server 12 responds to the entry selection instruction to perform processing, for example, analyze team entry data corresponding to the entry selection instruction, thereby obtaining live broadcast data, game information, game team information, and the like corresponding to the team entry data, and further sends the live broadcast data and the game matching data to the user end 11 corresponding to the selected team entry 301 a. After receiving the live data, the user terminal 11 enters the live interface 201 corresponding to the live data, that is, the live interface 201 corresponding to the live data is displayed on the display screen of the user terminal 11, and a game team is formed. Briefly, a user clicks on the team entry 301a, enters the live room of the on-going game team, and joins the game team. And when the number of the team group meets the number of the people required by the game starting, the game team group is finished.
For example, a "rat-playing" game has four game positions, the anchor takes one position, when three other users click a team entry 301a corresponding to the "rat-playing" game on the game team interface 301, the users enter the live broadcast interface 201 and join the game team, and the number of the users meets the game requirements, thus completing the game team.
S106: when a game is played, the live broadcast server 12 receives game data sent by the game server 13, fuses the game data and the live broadcast data, and sends the fused game data and the live broadcast data to the user terminal 11.
S107: the user terminal 11 receives the game data and the live broadcast data after the fusion processing, and displays the live broadcast interface 202 fused into the corresponding game interface according to the live broadcast data and the game data.
That is, when playing a game, the user terminal 11 receives the game data and the live broadcast data merged by the live broadcast server 12, and displays the live broadcast interface 202 merged into the corresponding game interface according to the merged live broadcast data and game data, where the game data is sent to the live broadcast server 12 by the game server 13.
Specifically, when a game team plays a game after finishing a game, the live broadcast server 12 sends an instruction to the game server 13 to start the game, the game server 13 receives the instruction to start the game and then sends related game data of the game, such as game screen data, operable game data, and the like, to the live broadcast server 12, the live broadcast server 12 performs fusion processing on the game data and the live broadcast data so that the game data and the live broadcast data can be displayed in the same live broadcast interface 202 at the same time to achieve fusion of the game interface and the live broadcast interface 201, the live broadcast server 12 sends the fused game data and the live broadcast data to the client 11 participating in the game or the client 11 corresponding to a spectator viewing the live broadcast game process, as shown in fig. 6, the client 11 displays a corresponding game interface on the live broadcast interface 202, or after fusion processing, a game interface is merged or embedded in the live interface 202. As shown in fig. 6, for example, the live interface 202 can be roughly divided into two areas, one is a game area 202b and the other is a live area 202a, but the game interface is displayed in the game area 202b, live content is displayed at least in the live area 202a, live content can also be displayed in the game area 202b, and for example, live chat information can be displayed in the game area 202b in a bullet screen manner.
This embodiment is through providing team entry 301a on corresponding game team interface 301, can make things convenient for the user to directly enter into corresponding live broadcast interface 201 through this team entry 301a and play the team, and this embodiment is through the interaction between live broadcast server 12, game server 13 and the user side 11 simultaneously for can realize directly playing the game on live broadcast interface 202, it is independent irrelevant with the recreation to have solved among the prior art live broadcast, interactive experience subalternation problem. The user as the audience can also see the game process when watching the live broadcast, thereby increasing the interest of the live broadcast. Further, the game data are transmitted to the user terminal 11 through the live broadcast server 12, so that the interaction times of the server and the user terminal 11 participating in the game can be reduced, and the pressure of the game server 13 is reduced.
Referring to fig. 1, 4 to 7, a second embodiment of the live broadcast room entry method for playing a game based on live broadcast of the present application is further described with respect to the interaction between the live broadcast server 12 and the game server 13 based on the first embodiment of the live broadcast room entry method for playing a game based on live broadcast of the present application. Therefore, the second embodiment of the live broadcast-based game playing live broadcast access method of the present application and the first embodiment of the live broadcast-based game playing live broadcast access method of the present application have the same or corresponding steps, and are not described herein again. The second embodiment of the live broadcast room entering method for playing games based on live broadcast comprises the following steps:
s201: the user terminal 11 receives the game selection instruction on the live interface 201 in the live process, respectively generates live process data and game matching data, and the user terminal 11 sends the live process data and the game matching data to the live server 12.
S202: the live broadcast server 12 obtains live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data, and sends the team entry data to the user terminal 11.
S203: the user terminal 11 displays the team entry 301a corresponding to the team entry data on the game team interface 301 corresponding to the user terminal 11 according to the team entry data.
S204: the user terminal 11 receives the entry selection command on the game team interface 301 and transmits the entry selection command to the live server 12.
S205: the live broadcast server 12 sends the live broadcast data to the user end 11 corresponding to the entry selection instruction according to the entry selection instruction, so that the user end 11 enters the live broadcast interface 201 corresponding to the live broadcast data to participate in the game team.
S206: when a game is played after the team formation of the game is completed, the user terminal 11 generates first game data and transmits the first game data to the game server 13 through the live server 12.
In the present embodiment, the first game data includes game information. The game information may include, for example, the name of the game, the number of players, the IDs of the user terminals participating in the game, and configuration data related to the game. During live broadcasting, the anchor selects a game on the game icon entry 2011 of the game selection interface of the user end 11, and the user end 11 can receive a game selection instruction, generate first game data according to the game selection instruction, and send the first game data to the live broadcasting server 12. The live broadcast server 12 may establish a connection with the game server 13 according to the game information and the like, and send the first game data to the game server 13, for example, the live broadcast server 12 finds the game server 13 corresponding to the game information through the game information, and then establishes a connection with the game server 13.
For example, when the host plays a game at the user end 11, the user end 11 may receive a game operation command, generate first game data according to the game operation command, and send the first game data to the live broadcast server 12. The first game data may further include operation data generated by the user terminal 11 operating on the game screen that can be operated.
S207: the game server 13 obtains second game data from the first game data, and transmits the second game data to the live server 12.
For example, the second game data may include a game result and game data that can be operated. After receiving the first game data, the game server 13 analyzes the first game data and determines whether operation data and the like in the first game data satisfy game rules, so as to send the second game data including a game result to the live broadcast server 12, and further send the second game data to the user terminal 11, so as to feed back the second game data to the live broadcast interface 202 of the integrated game interface of the user terminal 11, such as the live broadcast interface 202 shown in fig. 6. Meanwhile, the game server 13 further transmits the game data that can be operated, which is included in the second game data, to the user terminal 11 through the live server 12. When the game screen corresponding to the operable game data is displayed on the game interface on the live interface 202 of the user terminal 11, the user can operate the game screen to generate the operation data in the first game data in step S206.
Taking the "rat-shooting" game as an example, the anchor and the player play the rat-shooting game on the live interface 202 corresponding to the anchor. When a game starts, a user end 11 corresponding to a host sends first game data including game information to a game server 13 through a live broadcast server 12, the game server 13 sends second game data including operable game data to the user end 11 corresponding to the host and a player through the live broadcast server 12, for example, a mouse is displayed on the user end 11 and emerges from a hole, the host and the player operate a game picture on the user end 11 corresponding to the host and the player to generate first game data including operation data, for example, the host and the player touch or click to tap the mouse to generate the first game data including the operation data. The game server 13 generates second game data including game results according to the first game data, and feeds the second game data back to the user terminal 11, for example, after the anchor and the player hit a rat, the game server 13 gives feedback on whether the hitting is successful. The game server 13 generates second game data including the operable game data and transmits the second game data to the user terminal 11, so that the whole game process can be smoothly performed, real-time interaction is continuously performed between the live broadcast server 12 and the game server 13, and the game can be played on the live broadcast interface 202.
S208: the live broadcast server 12 performs fusion processing on the live broadcast data and the second game data and then sends the result to the user terminal 11.
The live broadcast server 12 performs fusion processing on the live broadcast data generated in the live broadcast process and the second game data generated by the game server 13 and then sends the data to the user end 11, so that the user end 11 can receive the two kinds of data and simultaneously display the data on the same live broadcast interface 202 of the user end 11. In this embodiment, the live broadcast server 12 performs the fusion processing on the live broadcast data and the second game data, so that the game server 13 does not need to directly send the second game data to the user terminal 11, but only needs to send the second game data to the live broadcast server 12, and the live broadcast server 12 sends the fusion processing of the second game data and the live broadcast data to the user terminal 11, thereby adapting to the live broadcast interface 202 of the user terminal 11, displaying the game interface on the live broadcast interface 202 at the same time, realizing the game playing on the live broadcast interface 202, and enriching the live broadcast experience.
S209: the user terminal 11 displays the live interface 202 merged into the corresponding game interface according to the merged live data and the second game data.
After receiving the merged live data and the second game data, the user end 11 simultaneously displays the corresponding interfaces in one live interface 202, that is, displays the live interface 202 merged into the corresponding game interface. For example, a game interface is displayed in the game area 202b of the live interface 202, and a game can be operated in the game area 202 b. The live process is displayed in the live area 202a of the live interface 202 and viewers, players, etc. can engage in live communications in the live area 202 a.
Referring to fig. 8 and 9, a third embodiment of the live broadcast-based game live broadcast access method according to the present application is a further description of the types of the user terminal 11 based on the first embodiment and the second embodiment of the live broadcast-based game live broadcast access method according to the present application, as shown in fig. 8, wherein the user terminal 11 at least includes a main broadcast terminal 111, a guest terminal 113, a player terminal 112, and a spectator terminal 114. The guest terminal 113 is the user terminal 11 that has opened the live program, but has not entered any live interface 201 and has not participated in the game. The anchor side 111 refers to a corresponding user side 11 that opens and hosts a live process of the live room. The player end 112 refers to the user end 11 which enters the live interface 201 and is grouped with the main player end 111 to play the game. Spectator end 114 refers to user end 11 that enters live interface 201, but is not in team play with anchor end 111. Therefore, the third embodiment of the live broadcast-based game access method of the present application is the same as or corresponding to the first embodiment and the second embodiment of the live broadcast-based game access method of the present application, and details are not repeated here. The third embodiment of the live broadcast room entering method for playing games based on live broadcast comprises the following steps:
s301: the anchor terminal 111 receives a game selection instruction on the live interface 201 in the live process, generates first live process data and game matching data respectively, and the anchor terminal 111 sends the first live process data and the game matching data to the live server 12.
The anchor terminal 111 generates first live process data along with the live process, and a plurality of game icon entries 2011 are displayed on the current live interface 201 on the anchor terminal 111, and the plurality of game icon entries 2011 can be selected. For example, when the anchor touch display screen/mouse selects one of the game icon entries 2011, the anchor 111 receives a game selection instruction at the current live interface 201, and generates game matching data.
S301 a: the anchor terminal 111 generates first game data including game information and transmits the first game data to the live broadcast server 12.
When a player enters the live interface 202 and the anchor terminal 111 to play a game, the player terminal 112 may send information corresponding to the player terminal 112 to the anchor terminal 111, for example, a player terminal ID and information of the player corresponding to the player terminal, such as a nickname. The first game data generated by the anchor terminal 111 includes game information including a game name, the number of players, an anchor terminal ID, a player terminal ID, and the like.
S301b the live server 12 establishes a connection with the game server 13 according to the game information to transmit the first game data to the game server 13.
Of course, the live broadcast server 12 and the game server 13 may be always in a connected state, when there is no data interaction, for example, the game server 13 is in a low power consumption state, and when there is data interaction, the game server 13 is in a normal operation state.
S302: the live broadcast server 12 obtains live broadcast data and team entry data corresponding to the live broadcast data according to the first live broadcast process data and the game matching data, and sends the team entry data to at least the guest terminal 113.
Further, the live server 12 may also send the team entry data to the anchor 111, guest 113, and player 112. If the live broadcast server 12 sends the team entry data to the anchor terminal 111 and the player terminal 112, because both the player terminal 112 and the anchor terminal 111 are located in the live broadcast interfaces 201 and 202, when the team entry 301a corresponding to the team entry data is displayed on the game team interface 301, because the game team interface 301 is different from the live broadcast interfaces 201 and 202, the player terminal 112 and the anchor terminal 111 cannot see the team entry 301a, because the live broadcast interfaces 201 and 202 need to be exited to view on the corresponding game team interface 301, but the live broadcast server 12 is not prevented from sending the team entry data to the anchor terminal 111 and the player terminal 112, for example, the team entry data corresponding to the anchor terminal 111 is also sent to other anchor terminals 111. Of course, it may also be transmitted to the viewer side 114.
S303: the guest terminal 113 displays the team entry 301a corresponding to the team entry data on the game team interface 301 corresponding to the guest terminal 113 according to the team entry data.
In a further embodiment, the content displayed by the game team interface 301 further includes a team entry 301a and barrage information, where the barrage information includes information sent by the guest terminal 113 on the game team interface 301, such as chat, groove opening, and the like, and may also include live broadcast information extracted by the live broadcast server 12. Live information includes information sent by the player side 112 on the live interface 201 and/or information sent by the spectator side 114 on the live interface 201. Alternatively, the live broadcast information may also include information sent by the anchor on the live broadcast interface 201. Barrage information is displayed on the game team interface 301. Meanwhile, the team entrance 301a and the barrage information are not overlapped, so that tourists or other users can clearly see the team entrance 301a and the barrage information, and interaction experience is improved.
S304: the guest terminal 113 receives the portal selection instruction on the game team interface 301 and sends the portal selection instruction to the live server 12.
For example, a user as a guest receives a portal selection instruction at the current game team portal 301 through a team portal 301a of the current game team portal 301 of the touch screen, and further sends the portal selection instruction to the live broadcast server 12, where the team portal 301a may correspond to a game and at least one live broadcast interface 201.
S305: the live broadcast server 12 sends the live broadcast data to the guest terminal 113 corresponding to the entry selection instruction according to the entry selection instruction, so that the guest terminal 113 enters the live broadcast interface 201 corresponding to the live broadcast data to participate in the game team to become the player terminal 112.
For example, after receiving the entry selection instruction of the guest terminal 113, the live broadcast server 12 obtains, for example, live broadcast data corresponding to the entry selection instruction, thereby obtaining information related to the game team, and then sends the live broadcast data to the guest terminal 113 that selects the team entry 301 a. After receiving the live data, the user terminal 11 enters the live interface 201 corresponding to the live data and performs a game team, and at this time, the guest terminal 113 changes to the player terminal 112.
S306: the player terminal 112 generates second live broadcast process data during the live broadcast process, and transmits the second live broadcast process data to the live broadcast server 12.
The player end 112 may generate data such as voice, text, pictures, video streams, etc. during the live broadcast process of the anchor end 111, i.e. the second live broadcast process data. The player terminal 112 sends the generated second live broadcast process data to the live broadcast server 12, so that other user terminals 11 in the live broadcast room can receive the information sent by the player terminal 112.
S307: the viewer side 114 generates third live process data during the live process and transmits the third live process data to the live server 12.
Similarly, the spectator end 114 may generate data such as voice, text, pictures, video streams, etc. during the live broadcast process of the anchor end 111, i.e. third live broadcast process data. The viewer end 114 transmits the generated third live broadcast process data to the live broadcast server 12 so that other user ends 11 in the live broadcast room can receive the information transmitted by the viewer end 114.
S308: the live broadcast server 12 obtains live broadcast data according to the first live broadcast process data, the second live broadcast process data and the third live broadcast process data.
When the team is finished and the game is played, the live broadcast server 12 fuses the first live broadcast process data, the second live broadcast process data and the third live broadcast process data to obtain live broadcast data, and the live broadcast data corresponds to a live broadcast room or a live broadcast room with live broadcast when live broadcast is carried out between anchor broadcasters (for example, two live broadcast rooms are equivalent to being fused into one live broadcast room).
S309: when the game is played after the team formation of the game is completed, the anchor terminal 111 and the player terminal 112 generate first game data and transmit the first game data to the game server 13 through the live server 12.
After the team formation is completed, the anchor terminal 111 and the player terminal 112 play the game, and in this embodiment, the anchor terminal 111 and a plurality of player terminals 112 may form a team. The teams of the anchor terminals 111 can play the game with the teams of the other anchor terminals 111, that is, after the anchor terminals 111 join in the wheat, the teams are formed to play the game. In this embodiment, the anchor terminal 111 and the player terminal 112 participating in the game generate first game data during the game, and transmit the first game data to the game server 13 through the live broadcast server 12. The first game data at least includes game information transmitted by the anchor terminal 111 starting the game, and operation data generated by the anchor terminal 111 and the player terminal 112 operating a game interface corresponding to the operable game data.
S310: the game server 13 obtains second game data from the first game data, and transmits the second game data to the live server 12.
The game server 13 obtains second game data according to the first game data and sends the second game data to the live broadcast server 12, live broadcast and game can be carried out on the same live broadcast interface 202 through continuous interaction between the game server 13 and the live broadcast server 12, and meanwhile, the burden of the game server 13 is reduced.
S311 a: the live broadcast server 12 performs fusion processing on the first live broadcast data and the second game data according to the game information, and then sends the fused data to the anchor 111.
S312 a: the anchor terminal 111 displays the first live interface 202 of the corresponding game interface according to the first live data and the second game data after the fusion processing. Such as the live interface 202 shown in fig. 6.
The first broadcast data received by the anchor terminal 111 at least includes information, pictures, videos and other data sent by the viewer terminal 114 and the player terminal 112 on the broadcast interface 202, and may also include data sent by other anchor terminals 111 and their teams when connecting to other anchor terminals 111. The anchor terminal 111 receives the fused first live broadcast data and second game data, and simultaneously displays the game interface and the live broadcast process on the same live broadcast interface 202, so as to obtain the first live broadcast interface 202. The game interface in the first on-air interface 202 of the anchor terminal 111 is operable to facilitate game play.
S311 b: the live broadcast server 12 sends the second live broadcast data and the second game data to the player end 112 after fusion processing according to the game information.
S312 b: the player end 112 displays the second live broadcast interface 202 merged into the corresponding game interface according to the merged second live broadcast data and the second game data. Such as the live interface 202 shown in fig. 6.
The second live data received by the player terminal 112 includes, for example: the data such as information, pictures, voice, and video streams sent by the anchor terminal 111 and the audience terminal 114, when the anchor terminal 111 and other anchor terminals play a connected microphone game, the second live data further includes, for example: other anchor terminals 111 and their teams' data generated during live wheat-connecting and game playing. The player end 112 receives the merged second live broadcast data and the second game data and simultaneously displays the game interface and the live broadcast process on the same live broadcast interface 202, that is, displays the second live broadcast interface 202. The game interface in the second live interface 202 of the player terminal 112 is also operable to facilitate game play.
S311 c: the live broadcast server 12 performs fusion processing on the third live broadcast data and the second game data, and then sends the result to the spectator end 114.
S312 c: and the spectator end 114 displays the third live broadcast interface 202 merged into the corresponding game interface according to the merged third live broadcast data and the second game data. Such as the live interface 202 shown in fig. 6.
The third live broadcast data received by the spectator terminal 114 at least includes information, pictures, videos, voices, expressions and other data sent by the player terminal 112 and the main broadcast terminal 111 on the live broadcast interface 202, and of course, when the main broadcast terminal 111 and the other main broadcast terminals 111 play the online game, the third live broadcast process data also includes data generated by the other main broadcast terminals 111 and their teams during the online live broadcast and the game play. The spectator end 114 receives the merged third live broadcast data and the second game data, and simultaneously displays the game interface and the live broadcast process on the same live broadcast interface 202, and displays the third live broadcast interface 202. The game interface in the third live interface 202 of the spectator terminal 114 is inoperable, cannot play a game, and can only watch the whole game process, and certainly, information, pictures, videos, voices, expressions and the like can be sent in the live area 202a of the third live interface 202 for interaction and communication.
In this embodiment, the first live interface 202, the second live interface 202, and the third live interface 202 are all exemplified by 202 in fig. 6, and actually, the first live interface 202, the second live interface 202, and the third live interface 202 may be different, and different interfaces may be designed among the three according to actual situations.
In the third embodiment of the live broadcast room entry method for playing games based on live broadcast, when the user end 11, for example, the game team interface 301 on the guest end 113 displays a plurality of team entries 301a, the plurality of team entries 301a are arranged according to the predetermined condition, wherein the live broadcast server 12 determines the predetermined condition according to the access amount and/or the attention amount of the live broadcast interfaces 201 of the anchor broadcast ends 111.
As shown in fig. 5, for example, when a plurality of team entries 301a are displayed on the game team interface 301 of the guest terminal 113, the plurality of team entries 301a correspond to different anchor terminals 111 for playing a game team, the guest terminal 113 arranges the plurality of team entries 301a in sequence according to the access amount and/or the amount of interest of the live interface 201 of the anchor terminal 111, and the queue with the large access amount is arranged at the top of the game team interface 301. The plurality of team entries 301a may be randomly recommended by the live broadcast server 12, or recommended by the live broadcast server 12 after the anchor 111 performing team formation meets a preset requirement.
As shown in fig. 5, the live server 12 optionally classifies and tags a plurality of team entries 301a according to information of a plurality of anchor clients 111. The information of the anchor terminal 111 includes basic information of the anchor terminal 111, such as information of gender, age, birthday, location, etc., and information of the access amount/focus amount, game winning field number, etc., of the anchor terminal 111 acquired by the live broadcast server 12. Such as a hot tag, a beauty tag, a game dabber tag, a live dabber tag.
Specifically, the live broadcast server 12 recommends after determining that the anchor 111 performing the team formation meets the preset requirement. The following scenarios can be classified:
as shown in fig. 5, when the live broadcast server 12 determines that the user corresponding to the guest terminal 113 is a new user, for example, the team entry 301a of the anchor terminal 111 having the following tags is recommended to the new user: the number of game winning fields is ranked as the top 3, the beauty label, the close label (the distance is less than 10km) and the label of ten thousand fans (the number of fans is more than 5000).
A specific recommendation rule may be set in the live broadcast server 12, for example, the anchor 111 corresponding to the team entry 301a needs to satisfy two or more tags at the same time, or may be only one tag.
As shown in fig. 5, when the live broadcast server 12 determines that the user corresponding to the guest user 113 is an old user, for example, the team entry 301a of the anchor 111 having the following tags is recommended to the user: close combat friends (a host or player who has played the game together), close range tags (less than 10km distance), shoulder rubs (who has viewed the game together), vengean (who has been killed by the opponent in the game), and the like.
A specific recommendation rule may be set in the live broadcast server 12, for example, the anchor 111 corresponding to the team entry 301a needs to satisfy two or more tags at the same time, or may be only one tag.
Optionally, the live server 12 determines the predetermined condition according to the corresponding configuration data of the guest terminal 113. For example, the configuration data of the guest terminal 113 includes data on paying attention to certain anchor and adding a white list, etc., the live broadcast server 12 may preferentially display the team entry 301a on the game team interface 301 when playing the game team according to the configuration data of the guest terminal 113 and the anchor who added the white list.
Referring to fig. 10, a fourth embodiment of the live broadcast entry method for playing a game based on live broadcast of the present application is based on the first to third embodiments of the live broadcast entry method for playing a game based on live broadcast of the present application, and describes the live broadcast entry method with a user terminal 11 as an execution subject. Therefore, the fourth embodiment of the live broadcast access method for playing games based on live broadcast of the present application may specifically refer to the first to third embodiments of the live broadcast access method for playing games based on live broadcast of the present application, which are not described herein again. The fourth embodiment of the live broadcast room entering method for playing games based on live broadcast comprises the following steps:
s401: the user terminal 11 receives the game selection instruction on the live interface 201 in the live process, respectively generates live process data and game matching data, and the user terminal 11 sends the live process data and the game matching data to the live server 12.
S402: the user terminal 11 receives live broadcast data obtained by the live broadcast server 12 according to the live broadcast process data and the game matching data and team entry data corresponding to the live broadcast data.
S403: the user terminal 11 displays the team entry 301a corresponding to the team entry data on the game team interface 301 corresponding to the user terminal 11 according to the team entry data.
S404: the user terminal 11 receives the portal selection command on the game team interface 301 and sends the portal selection command to the live broadcast server 12.
S405: the user terminal 11 receives live broadcast data sent by the live broadcast server 12 according to the entry selection instruction, so as to enter a live broadcast interface 201 corresponding to the live broadcast data, and participate in the game team.
S406: when playing a game, the user terminal 11 receives the game data and the live broadcast data after being merged by the live broadcast server 12, and displays a live broadcast interface 202 merged into a corresponding game interface according to the live broadcast data and the game number, such as the live broadcast interface 202 shown in fig. 6.
For a detailed description of this embodiment, please refer to the corresponding descriptions of the first to third embodiments of the live broadcast entry method for playing games based on live broadcast in the present application, which are not described herein again.
Referring to fig. 1 and 8, the embodiment of the live broadcast system of the present application is a description of the live broadcast system 10 according to the first to fourth embodiments of the live broadcast-based game entry method according to the present application, and therefore, in the embodiment of the live broadcast system of the present application, reference may be specifically made to the first to fourth embodiments of the live broadcast-based game entry method according to the present application, and details thereof are not repeated here. The embodiment of the live broadcast system at least comprises a plurality of user terminals 11, a live broadcast server 12 and a game server 13, wherein the plurality of user terminals 11 are in communication connection with the live broadcast server 12 respectively, and the game server 13 is in communication connection with the live broadcast server 12.
The user terminal 11 is configured to receive a game selection instruction on the live interface 201 in the live process to generate live process data and game matching data, respectively, and the user terminal 11 is configured to send the live process data and the game matching data to the live server 12.
The live broadcast server 12 is configured to obtain live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game team formation number, and send the team entry data to the user terminal 11.
As shown in fig. 5, the user terminal 11 is configured to display a team entry 301a corresponding to the team entry data on the game team interface 301 corresponding to the user terminal 11 according to the team entry data. The user terminal 11 is configured to receive a portal selection instruction on the game team interface 301, and send the portal selection instruction to the live broadcast server 12.
The live broadcast server 12 is configured to send the live broadcast data to the user end 11 corresponding to the entry selection instruction according to the entry selection instruction, so that the user end 11 enters a live broadcast interface 201 corresponding to the live broadcast data to participate in the game team.
The user terminal 11 is used for receiving the game data and the live broadcast data after being merged by the live broadcast server 12 when playing the game.
The user terminal 11 is configured to display a live interface 202 merged into a corresponding game interface according to the merged live data and game data, such as the live interface 202 shown in fig. 6.
For a detailed description of this embodiment, please refer to the corresponding descriptions of the first to fourth embodiments of the live broadcast entry method for playing games based on live broadcast in the present application, which are not described herein again.
Referring to fig. 11, a first embodiment of the electronic terminal according to the present application is a description of a functional structure of a user terminal 11 according to the first to fourth embodiments of the live broadcast based game entry method according to the present application, and therefore, the first embodiment of the electronic terminal according to the present application may specifically refer to the first to fourth embodiments of the live broadcast based game entry method according to the present application, and details thereof are not described herein again. The first embodiment of the electronic terminal of the application comprises a display module 11a, a receiving module 11b, a processing module 11c and a sending module 11 d.
The display module 11a is configured to display a live broadcast interface 201 and a game team interface 301 in a live broadcast process, where the live broadcast interface 201 is different from the game team interface 301.
The receiving module 11b is configured to receive a game selection instruction on the live interface 201 in the live process.
The processing module 11c is configured to generate live broadcast process data and game matching data according to the live broadcast process and the game selection instruction.
The sending module 11d is configured to send the live broadcast process data and the game matching data to the live broadcast server 12, so that the live broadcast server 12 obtains the live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data.
Wherein, the receiving module 11b is further configured to receive the queue entry data. As shown in fig. 5, the display module 11a is further configured to display a team entry 301a corresponding to the team entry data on the game team interface 301. The receiving module 11b is further configured to receive an entry selection instruction for selecting the team entry 301a on the game team interface 301. The sending module 11d is further configured to send the entry selection instruction to the live broadcast server 12, so that the live broadcast server 12 sends the live broadcast data to the electronic terminal corresponding to the entry selection instruction according to the entry selection instruction, so that the electronic terminal enters the live broadcast interface 201 corresponding to the live broadcast data to participate in the game team. After the formation of the game is completed, the receiving module 11b is further configured to receive live broadcast data and game data that are processed by fusing by the live broadcast server 12, where the game data is sent to the live broadcast server 12 by the game server 13. The display module 11a is further configured to display a live interface 202 merged into the corresponding game interface according to the game data and the live data subjected to the merging processing, such as the live interface 202 shown in fig. 6.
For a detailed description of this embodiment, please refer to the corresponding descriptions of the first to fourth embodiments of the live broadcast entry method for playing games based on live broadcast in the present application, which are not described herein again.
Referring to fig. 12, a second embodiment of the electronic terminal according to the present application is a description of a hardware structure of the user terminal 11 according to the first to fourth embodiments of the live broadcast based game entry method according to the present application, and therefore, the second embodiment of the electronic terminal according to the present application may specifically refer to the first to fourth embodiments of the live broadcast based game entry method according to the present application, and details thereof are not described herein again. The second embodiment of the electronic terminal of the present application comprises a processor 101 and a communication circuit 102, wherein the processor 101 and the communication circuit 102 are coupled. The processor 101 is used to control the operation of the electronic terminal, and the communication circuit 102 is an interface for the processor 101 to communicate with other devices.
The processor 101 is configured to receive a game selection instruction through the communication circuit 102 at the live interface 201 during live broadcasting.
The processor 101 is configured to generate live broadcast process data and game matching data according to the live broadcast process and the game selection instruction.
The processor 101 is configured to send the live broadcast process data and the game matching data to the live broadcast server 12 through the communication circuit 102, so that the live broadcast server 12 obtains live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data.
Processor 101 is operative to receive the queue entry data via communication circuitry 102.
The processor 101 is configured to display a corresponding team entry 301a on a corresponding game team interface 301 according to the team entry data, such as the game team interface and the team entry 301a shown in fig. 5.
Processor 101 is configured to receive a portal selection instruction on game team interface 301 via communication circuitry 102.
The processor 101 is configured to send an entry selection instruction to the live broadcast server 12 through the communication circuit 102;
the processor 101 is configured to receive live broadcast data and game matching data sent by the live broadcast server 12 according to the entry selection instruction through the communication circuit 102, so as to enter a live broadcast interface 201 corresponding to the live broadcast data, and participate in a game team.
The processor 101 is configured to receive, through the communication circuit 102, the game data and the live data merged by the live broadcast server 12 after the game, and display a live broadcast interface 202 merged into a corresponding game interface according to the live broadcast data and the game data, such as a live broadcast interface 201 shown in fig. 6. The game data is transmitted from the game server 13 to the live server 12.
In the present embodiment, the processor 101 may also be referred to as a CPU (Central Processing Unit). The processor 101 may be an integrated circuit chip having signal processing capabilities. The processor 101 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor 101 may be any conventional processor or the like.
Referring to fig. 13, in the embodiment of the device with a storage function of the present application, program data is stored, and when the program data is executed, the steps related to the first to fourth embodiments of the live broadcast based game entry method of the present application can be implemented.
The live broadcast room entry methods for playing games based on live broadcast according to the first to fourth embodiments of the present application may be stored in a computer-readable storage medium if the methods are implemented in the form of software functional units and sold or used as independent products. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product stored in a storage device 14, and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned means 14 comprise: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, or other devices, such as a computer, including a storage medium.
To sum up, each of the above embodiments provides the team entry 301a on the corresponding game team interface 301 according to the live data and the game matching data, so that the user can directly enter the corresponding live interface 201 through the team entry 301a to participate in the game team, and meanwhile, the embodiment passes through the live server 12 and the interaction between the game server 13 and the user side 11, so that the game can be directly played on the live interface 202, the game area 202b of the live interface 202 can be directly operated to play the game, and the problems of independence and incoherence of live broadcast and game, poor interaction experience and the like in the prior art are solved. The user as the audience can also see the game process when watching the live broadcast, thereby increasing the interest of the live broadcast. Further, the game data are transmitted to the user terminal 11 through the live broadcast server 12, so that the interaction times of the game server and the user terminal 11 participating in the game can be reduced, and the pressure of the game server 13 is reduced.
The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (10)

1. A live broadcast room entering method for playing games based on live broadcast is applied to a live broadcast system, the live broadcast system at least comprises a plurality of user sides, a live broadcast server and a game server, and is characterized in that the live broadcast room entering method comprises the following steps:
the live broadcast server acquires live broadcast process data and game matching data generated when the user side carries out game formation in a live broadcast interface, wherein the live broadcast process data comprises voice data, text data, picture data and a live broadcast room ID (identity) generated in the live broadcast process;
the live broadcast server obtains live broadcast data and team entry data according to the live broadcast process data and the game matching data, and sends the team entry data to the user side, wherein the team entry data correspond to the live broadcast data;
the user side displays a team entry corresponding to the team entry data on a game team interface according to the team entry data, wherein the game team interface is specially used for displaying the team entry, the game team interface comprises a plurality of team entries, the team entries are arranged at intervals, and each team entry corresponds to one live broadcast interface or a plurality of live broadcast interfaces;
the client comprises a main broadcasting end and a tourist end, when a plurality of team entrances are displayed on the game team interface of the tourist end, the team entrances are arranged according to a preset condition, and the live broadcast server determines the preset condition according to the access amount and/or attention amount of the live broadcast interface of the main broadcasting end; and/or, the live broadcast server determines the preset condition according to the corresponding configuration data of the guest end;
the user side receives an entrance selection instruction on the game team interface and sends the entrance selection instruction to the live broadcast server;
the live broadcast server sends the live broadcast data to the user side corresponding to the entrance selection instruction according to the entrance selection instruction;
the user side enters the live broadcast interface corresponding to the live broadcast data after receiving the live broadcast data and participates in the game team;
when a game is played, the live broadcast server receives game data sent by the game server, and sends the game data and the live broadcast data to the user side after fusion processing;
and the user side receives the game data and the live broadcast data after the fusion processing, and displays a live broadcast interface fused into a corresponding game interface according to the live broadcast data and the game data.
2. The method according to claim 1, wherein the step of the live broadcast server receiving the game data sent by the game server and fusing the game data and the live broadcast data and sending the fused game data to the user side during the game playing comprises:
when the game is played, the user side generates first game data, and sends the first game data to the game server through the live broadcast server, wherein the first game data comprise game information, data generated according to a game selection instruction and data generated according to a game operation instruction;
the game server obtains second game data according to the first game data and sends the second game data to the live broadcast server, wherein the second game data comprise game results obtained by analyzing the first game data and judging the first game data;
and the live broadcast server fuses the live broadcast data and the second game data and then sends the live broadcast data and the second game data to the user side.
3. The method of claim 2, wherein: the step that the live broadcast server obtains live broadcast process data and game matching data generated when the user side carries out game formation in a live broadcast interface comprises the following steps:
the anchor end receives the game selection instruction on the live broadcast interface in the live broadcast process, respectively generates first live broadcast process data and the game matching data, and sends the first live broadcast process data and the game matching data to the live broadcast server;
when the game is played, the user side generates first game data, and the step of sending the first game data to the game server through the live broadcast server comprises the following steps:
the anchor terminal generates first game data and sends the first game data to the live broadcast server;
and the live broadcast server establishes communication connection with the game server according to the game information so as to send the first game data to the game server.
4. The method of claim 3, wherein: the user side comprises a player side; the live broadcast server obtains live broadcast data and team entry data according to the live broadcast process data and the game matching data, and the step of sending the team entry data to the user side comprises the following steps:
the live broadcast server obtains the live broadcast data and the team entry data according to the live broadcast process data and the game matching data, and at least sends the team entry data to the guest end;
the step that the user side displays the team entry corresponding to the team entry data on a game team interface according to the team entry data comprises the following steps:
the guest end displays the team entry corresponding to the team entry data on the game team interface according to the team entry data;
the step that the live broadcast server sends the live broadcast data to the user side corresponding to the entrance selection instruction according to the entrance selection instruction comprises the following steps:
the live broadcast server sends the live broadcast data to the guest end corresponding to the entrance selection instruction according to the entrance selection instruction;
the user side enters the live broadcast interface corresponding to the live broadcast data after receiving the live broadcast data, and the step of participating in the game team comprises the following steps:
and the tourist end enters a live broadcast interface corresponding to the live broadcast data after receiving the live broadcast data and participates in the game team to become a player end.
5. The method of claim 4, wherein the step of the live broadcast server obtaining live broadcast process data and game matching data generated by the user terminal when the user terminal performs game formation in the live broadcast interface comprises:
the player terminal generates second live broadcast process data in the live broadcast process and sends the second live broadcast process data to the live broadcast server;
the guest end generates third live broadcast process data in the live broadcast process and sends the third live broadcast process data to the live broadcast server;
the live broadcast server obtains the live broadcast data and the team entry data according to the live broadcast process data and the game matching data, and the step of sending the team entry data to the user side comprises the following steps:
the live broadcast server obtains live broadcast data according to the first live broadcast process data, the second live broadcast process data and the third live broadcast process data;
when the game is played, the user side generates first game data, and the step of sending the first game data to the game server through the live broadcast server comprises the following steps:
when the game is played, the player terminal generates the first game data and sends the first game data to the live broadcast server;
the live broadcast server sends the live broadcast data and the second game data to the user side after fusion processing, and the steps comprise:
the live broadcast server performs fusion processing on first live broadcast data and the second game data according to the game information and then sends the first live broadcast data and the second game data to the anchor terminal, wherein the first live broadcast data comprises second live broadcast process data and third live broadcast process data;
the live broadcast server performs fusion processing on second live broadcast data and the second game data according to the game information and then sends the second live broadcast data and the second game data to the player end, wherein the second live broadcast data comprise the first live broadcast process data and the third live broadcast process data;
and the live broadcast server performs fusion processing on third live broadcast data and the second game data according to the game information and then sends the third live broadcast data and the second game data to the guest side, wherein the third live broadcast data comprises the first live broadcast process data and the second live broadcast process data.
6. A live broadcast room entering method for playing games based on live broadcast is applied to a live broadcast system, the live broadcast system at least comprises a plurality of user sides, a live broadcast server and a game server, and is characterized by comprising the following steps:
when the user side carries out game formation on a live broadcast interface in the live broadcast process, respectively generating live broadcast process data and game matching data, and sending the live broadcast process data and the game matching data to the live broadcast server, wherein the live broadcast process data comprises voice data, character data, picture data and a live broadcast room ID (identity) generated in the live broadcast process;
the user side receives live broadcast data and team entry data corresponding to the live broadcast data, which are obtained by the live broadcast server according to the live broadcast process data and the game matching data;
the client displays a team entry corresponding to the team entry data on a corresponding game team interface according to the team entry data, wherein the game team interface is specially used for displaying the team entry, the game team interface comprises a plurality of team entries, the team entries are arranged at intervals, each team entry corresponds to one live broadcast interface or a plurality of live broadcast interfaces, the client comprises a main broadcast end and a tourist end, when the game team interface of the tourist end displays the team entries, the team entries are arranged according to a preset condition, and the live broadcast server determines the preset condition according to the access amount and/or attention amount of the live broadcast interfaces of the main broadcast end; and/or, the live broadcast server determines the preset condition according to the corresponding configuration data of the guest end;
the user side receives an entrance selection instruction on the game team interface and sends the entrance selection instruction to the live broadcast server;
the user side receives live broadcast data which are correspondingly sent by the live broadcast server according to the entrance selection instruction;
after receiving the live broadcast data, the user enters a live broadcast interface corresponding to the live broadcast data to participate in the game team;
when a game is played, the user side receives game data and live broadcast data which are subjected to fusion processing by the live broadcast server, and displays a live broadcast interface which is fused into a corresponding game interface according to the live broadcast data and the game data which are subjected to fusion processing, wherein the game data are sent to the live broadcast server by the game server.
7. A live broadcast system is characterized by at least comprising a plurality of user sides, a live broadcast server and a game server, wherein the plurality of user sides are respectively in communication connection with the live broadcast server, and the game server is in communication connection with the live broadcast server;
the client is used for respectively generating live broadcast process data and game matching data when a game team is formed on a live broadcast interface in the live broadcast process, and further used for sending the live broadcast process data and the game matching data to the live broadcast server, wherein the live broadcast process data comprises voice data, text data, picture data and a live broadcast room ID (identity) generated in the live broadcast process;
the live broadcast server is used for obtaining live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data, and sending the team entry data to the user side, wherein the team entry data corresponds to the live broadcast data;
the client is used for displaying a team entry corresponding to the team entry data on a corresponding game team interface according to the team entry data, wherein the game team interface is specially used for displaying the team entry, the game team interface comprises a plurality of team entries, the team entries are arranged at intervals, each team entry corresponds to one live broadcast interface or a plurality of live broadcast interfaces, the client comprises a main broadcast end and a guest end, when the game team interfaces of the guest end display the team entries, the team entries are arranged according to a preset condition, and the live broadcast server determines the preset condition according to the access amount and/or attention amount of the live broadcast interfaces of the main broadcast end; and/or, the live broadcast server determines the preset condition according to the corresponding configuration data of the guest end;
the user side is used for receiving an entrance selection instruction on the game team interface and sending the entrance selection instruction to the live broadcast server;
the live broadcast server is used for sending the live broadcast data to the user side corresponding to the entrance selection instruction according to the entrance selection instruction, so that the user side enters the live broadcast interface corresponding to the live broadcast data and participates in the game team;
the game server is used for sending game data to the live broadcast server when a game is played;
the live broadcast server is used for fusing the game data and the live broadcast data and then sending the fused game data and the live broadcast data to the user side when the game is played;
and the user side is used for displaying the live broadcast interface merged into the corresponding game interface according to the live broadcast data and the game data after the merging processing.
8. An electronic terminal, comprising:
the display module is used for displaying a live broadcast interface in the live broadcast process;
the receiving module is used for receiving a game selection instruction on the live broadcast interface in the live broadcast process so as to carry out game formation;
the processing module is used for respectively generating live broadcast process data and game matching data according to the live broadcast process and the game selection instruction, wherein the live broadcast process data comprises voice data, character data, picture data and a live broadcast room ID (identity) generated in the live broadcast process;
the sending module is used for sending the live broadcast process data and the game matching data to a live broadcast server so that the live broadcast server can obtain live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data;
wherein the receiving module is further configured to receive the team entry data;
the display module is further configured to display a team entry corresponding to the team entry data on the game team interface, where the game team interface is specially configured to display the team entry, the game team interface includes a plurality of team entries, the team entries are arranged at intervals, each team entry corresponds to one live broadcast interface or a plurality of live broadcast interfaces, when the display module at the guest end displays the team entries on the game team interface, the team entries are arranged according to a predetermined condition, and the live broadcast server determines the predetermined condition according to an access amount and/or an attention amount of the live broadcast interfaces at the host ends; and/or, the live broadcast server determines the preset condition according to the corresponding configuration data of the guest end;
the receiving module is further used for receiving an entry selection instruction for selecting the formation entry on the game formation interface;
the sending module is further used for sending the entrance selection instruction to the live broadcast server;
the receiving module is further configured to receive the live broadcast data sent by the live broadcast server according to the entry selection instruction, so that the display module displays a live broadcast interface corresponding to the live broadcast data to participate in the game team;
when a game is played, the receiving module is further used for receiving game data and live broadcast data which are subjected to fusion processing by the live broadcast server, wherein the game data are sent to the live broadcast server by the game server;
the display module is further used for displaying the live broadcast interface merged into the corresponding game interface according to the live broadcast data and the game data after the merging processing.
9. An electronic terminal comprising a processor and communication circuitry, the processor and communication circuitry coupled;
the processor is used for receiving a game selection instruction on a live broadcast interface in the live broadcast process through the communication circuit so as to play a game team;
the processor is used for generating live broadcast process data and game matching data according to the live broadcast process and the game selection instruction, wherein the live broadcast process data comprises voice data, text data, picture data and a live broadcast room ID (identity) generated in the live broadcast process;
the processor is used for sending the live broadcast process data and the game matching data to a live broadcast server through the communication circuit, so that the live broadcast server obtains live broadcast data and team entry data corresponding to the live broadcast data according to the live broadcast process data and the game matching data;
the processor is configured to receive the team entry data via the communication circuit;
the processor is configured to display a corresponding team entry on a corresponding game team interface according to the team entry data, where the game team interface is specially configured to display the team entry, the game team interface includes a plurality of team entries, the team entries are arranged at intervals, each team entry corresponds to one live broadcast interface or a plurality of live broadcast interfaces, when a plurality of team entries are displayed on the game team interface of a guest end, the team entries are arranged according to a predetermined condition, and the live broadcast server determines the predetermined condition according to an access amount and/or an attention amount of the live broadcast interfaces of a plurality of host ends; and/or, the live broadcast server determines the preset condition according to the corresponding configuration data of the guest end;
the processor is configured to receive, via the communication circuit, a portal selection instruction on the game formation interface;
the processor is used for sending the entrance selection instruction to the live broadcast server through the communication circuit;
the processor is used for receiving the live broadcast data sent by the live broadcast server according to the entrance selection instruction through the communication circuit, so that the electronic terminal displays a live broadcast interface corresponding to the live broadcast data and participates in the game team;
the processor is used for receiving the game data and the live broadcast data after fusion processing by the live broadcast server through the communication circuit when a game is played, displaying the live broadcast interface fused into the corresponding game interface according to the live broadcast data and the game data after fusion processing, and sending the game data to the live broadcast server by the game server.
10. An apparatus having a storage function, characterized in that program data are stored which can be executed to implement the steps involved in the method according to any of claims 1-6.
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