CN108939533A - Somatic sensation television game interactive approach and system - Google Patents
Somatic sensation television game interactive approach and system Download PDFInfo
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- CN108939533A CN108939533A CN201810615527.3A CN201810615527A CN108939533A CN 108939533 A CN108939533 A CN 108939533A CN 201810615527 A CN201810615527 A CN 201810615527A CN 108939533 A CN108939533 A CN 108939533A
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a kind of somatic sensation television game interactive approach and system, the somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to game host;The game host generates control corresponding with the limb action of user in the real-time game scene being shown on display screen and operates and real-time game scene is shared to the handheld terminal connecting with the game host in response to the action command;The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the game host;The game host instructs in response to the Game Setting and carries out corresponding Game Setting to the real-time game scene being shown on the display screen.Audience can participate in game, and realization audience is interacted with game, enriches the interactivity of somatic sensation television game, improve user experience.
Description
Technical field
The present invention relates to somatic sensation television game technical fields, and in particular to a kind of somatic sensation television game interactive approach and system.
Background technique
Currently, as the improvement of people's living standards, more and more families all gather around with family game equipment, these families
Game station all has the ability for carrying out somatic sensation television game.
Somatic sensation television game is that the body action or hand of player are analyzed by camera data using video actions capturing technology
Gesture movement, realizes direct human-computer interaction effect.Common family somatic sensation television game machine is linked by game machine and TV, energy
It enough allows player to complete a kind of game machine of game by the cooperation of entire body, is no longer that the manipulation of single pass finger is completed
Game, to reach more perfect game experiencing.But existing somatic sensation television game machine only supports a small number of players and game mutual
It is dynamic, and game information can only unilaterally be received by watching screen for large number of audience, trip can not be participated in
In play, interacting for audience and game can not achieve, the interactivity of somatic sensation television game is poor, user's body-sensing is reduced,
Summary of the invention
The object of the present invention is to provide a kind of somatic sensation television game interactive approach and system, audience can participate in game and work as
In, realization audience is interacted with game, enriches the interactivity of somatic sensation television game, improves user experience.
In order to solve the above technical problems, the embodiment of the invention provides a kind of somatic sensation television game interactive approaches, comprising:
The limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to trip
Play host;
The game host in response to the action command, generated in the real-time game scene being shown on display screen with
The corresponding control of the limb action of user operates and real-time game scene is shared to the hand-held end connecting with the game host
End;
The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the trip
Play host;
The game host is instructed in response to the Game Setting to the real-time game scene being shown on the display screen
Carry out corresponding Game Setting.
Preferably, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out
Display;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality
When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
Preferably, the Game Setting includes game obstacle construction, game level setting, game background setting and game
Stage property setting.
Preferably, the limb action that the movement acquisition module acquisition is located at the user in gamespace generates action command
And it is sent to game host, it specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval
Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site
The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information
Machine.
Preferably, the movement acquisition module is body-sensing sensor or body-sensing camera.
The embodiment of the invention also provides a kind of somatic sensation television game interactive approaches, comprising:
Game host reception acts the action command that acquisition module is sent, wherein the action command is that the movement is adopted
Collect the action command that the limb action for the user that module acquisition is located in gamespace generates;
The game host in response to the action command, generated in the real-time game scene being shown on display screen with
The corresponding control of the limb action of user operates and real-time game scene is shared to the hand-held end connecting with the game host
End;
The game host receives the Game Setting instruction that the handheld terminal is sent, and the Game Setting instruction is described
The Game Setting that handheld terminal carries out Game Setting generation to real-time game scene instructs;
The game host is instructed in response to the Game Setting to the real-time game scene being shown on the display screen
Carry out corresponding Game Setting.
Preferably, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out
It has been shown that, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality
When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
The embodiment of the invention also provides a kind of somatic sensation television game interaction systems, comprising: movement acquisition module, game host,
Display screen and handheld terminal;
The movement acquisition module, the limb action for acquiring the user being located in gamespace generate action command simultaneously
It is sent to the game host;
The game host is used in response to the action command, in the real-time game field being shown on the display screen
Control operation corresponding with the limb action of user is generated in scape and shares to real-time game scene connects with the game host
The handheld terminal connect;
The handheld terminal generates Game Setting for carrying out Game Setting in real-time game scene and instructs and be sent to
The game host;
The game host, for carrying out corresponding game in real-time game scene in response to Game Setting instruction
Setting.
Preferably, the game host is sent to institute for generating two dimensional code after game starts, and by the two dimensional code
Display screen is stated to be shown;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the hand-held end
It holds and the permission of Game Setting is carried out to real-time game scene and real-time game scene is shared into the handheld terminal.
Preferably, the Game Setting includes game obstacle construction, game level setting, game background setting and game
Stage property setting.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game interactive approach provided in an embodiment of the present invention is:
The somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates
Action command is simultaneously sent to game host;The game host is in response to the action command, in the reality being shown on display screen
When scene of game in generate corresponding with the limb action of user control operation and share to real-time game scene and the trip
The handheld terminal that host of playing connects;The handheld terminal carries out Game Setting to real-time game scene and generates Game Setting instruction simultaneously
It is sent to the game host;The game host is instructed in response to the Game Setting to the reality being shown on the display screen
When scene of game carry out corresponding Game Setting.Audience can participate in game, realize audience and game
The interactivity of somatic sensation television game is enriched in interaction, improves user experience.The embodiment of the invention also provides a kind of interactions of somatic sensation television game to be
System.
Detailed description of the invention
Fig. 1 is a kind of flow chart for somatic sensation television game interactive approach that the embodiment of the present invention one provides;
Fig. 2 is a kind of flow chart of somatic sensation television game interactive approach provided by Embodiment 2 of the present invention;
Fig. 3 is a kind of schematic diagram for somatic sensation television game interaction systems that the embodiment of the present invention three provides;
Fig. 4 is a kind of application scenario diagram for somatic sensation television game interaction systems that the embodiment of the present invention three provides.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete
Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other
Embodiment shall fall within the protection scope of the present invention.
Embodiment one
Referring to Fig. 1, it is a kind of flow chart of somatic sensation television game interactive approach provided in an embodiment of the present invention, the body-sensing
Game interaction method includes:
S101: the limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and sends
To game host;
S102: the game host is in response to the action command, in the real-time game scene being shown on display screen
It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host
Handheld terminal;
S103: the handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to institute
State game host;
S104: the game host is instructed in response to the Game Setting to the real-time game being shown on the display screen
Scene carries out corresponding Game Setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game
It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can
It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user
Body-sensing.
In an alternative embodiment, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out
Display;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality
When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows
Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master
The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair
The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting
Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer
The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate
Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back
Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change
Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made
Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game
Difficulty, improve the interest of game.
In an alternative embodiment, the limbs that the movement acquisition module acquisition is located at the user in gamespace are dynamic
Make to generate action command and be sent to game host, specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval
Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site
The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information
Machine.
In the present embodiment, according to movement acquisition module acquisition realtime graphic carry out edge analysis, and further to
The different parts of family body carry out position analysis, obtain different parts in the displacement vector information at setting time interval, to obtain
Motion profile of the different parts at setting time interval out, the movement that the game host is sent according to the movement acquisition module
Instruction controls virtual role in scene of game and generates identical motion profile, to generate corresponding with the limb action of user
Control operation.
In an alternative embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.
Embodiment two
Referring to Fig. 2, it is that the embodiment of the invention also provides a kind of flow charts of somatic sensation television game interactive approach, comprising:
The somatic sensation television game interactive approach includes:
S201: game host reception acts the action command that acquisition module is sent, wherein the action command is described dynamic
Make the action command that the limb action for the user that acquisition module acquisition is located in gamespace generates;
S202: the game host is in response to the action command, in the real-time game scene being shown on display screen
It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host
Handheld terminal;
S203: the game host receives the Game Setting instruction that the handheld terminal is sent, the Game Setting instruction
The Game Setting for carrying out Game Setting generation to real-time game scene for the handheld terminal instructs;
S204: the game host is instructed in response to the Game Setting to the real-time game being shown on the display screen
Scene carries out corresponding Game Setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game
It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can
It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user
Body-sensing.
In above-mentioned steps 201: the limb action that the movement acquisition module acquisition is located at the user in gamespace generates
Action command specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval
Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site
The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information
Machine.
In the present embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.Mould is acquired according to movement
The realtime graphic of block acquisition carries out edge analysis, and further carries out position analysis to the different parts of user's body, obtains not
Displacement vector information with position at setting time interval, thus obtain different parts in the motion profile at setting time interval,
It is identical to control virtual role generation in scene of game for the action command that the game host is sent according to the movement acquisition module
Motion profile, operated to generate corresponding with the limb action of user control.
In an alternative embodiment, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out
It has been shown that, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality
When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows
Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master
The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair
The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting
Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer
The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate
Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back
Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change
Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made
Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game
Difficulty, improve the interest of game.
Embodiment three
Please refer to Fig. 3 and Fig. 4, Fig. 3 be the embodiment of the invention also provides a kind of schematic diagram of somatic sensation television game interaction systems,
Fig. 4 is that the embodiment of the invention also provides a kind of application scenario diagrams of somatic sensation television game interaction systems;Somatic sensation television game interaction system
System includes: movement acquisition module 1, game host 2, display screen 3 and handheld terminal 4;
The movement acquisition module 1, the limb action for acquiring the user being located in gamespace generate action command
And it is sent to the game host 2;
The game host 2 is used in response to the action command, in the real-time game being shown on the display screen 3
Control corresponding with the limb action of user is generated in scene to operate and share to real-time game scene and the game host 1
The handheld terminal 4 of connection;
The handheld terminal 4 generates Game Setting for carrying out Game Setting in real-time game scene and instructs and send
To the game host 1;
The game host 1, for being swum accordingly in real-time game scene in response to Game Setting instruction
Play setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game
It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can
It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user
Body-sensing.
In an alternative embodiment, the game host, for generating two dimensional code after game starts, and will be described
Two dimensional code is sent to the display screen and is shown;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the hand-held end
It holds and the permission of Game Setting is carried out to real-time game scene and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows
Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master
The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair
The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting
Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer
The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate
Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back
Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change
Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made
Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game
Difficulty, improve the interest of game.
In an alternative embodiment, the movement acquisition module, for being located at trip according to the acquisition of setting time interval
The location information of the privileged site of the user to play in space;Wherein, the privileged site includes with the one or more of lower portion
Combination: hand, leg, waist, head;
The movement acquisition module, for the location information according to the privileged site, calculate the privileged site
Displacement vector information in the setting time interval;
The movement acquisition module, for generating the action command and being sent to trip according to the displacement vector information
Play host.
In the present embodiment, according to movement acquisition module acquisition realtime graphic carry out edge analysis, and further to
The different parts of family body carry out position analysis, obtain different parts in the displacement vector information at setting time interval, to obtain
Motion profile of the different parts at setting time interval out, the movement that the game host is sent according to the movement acquisition module
Instruction controls virtual role in scene of game and generates identical motion profile, to generate corresponding with the limb action of user
Control operation.
In an alternative embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game interactive approach provided in an embodiment of the present invention is:
The somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates
Action command is simultaneously sent to game host;The game host is in response to the action command, in the reality being shown on display screen
When scene of game in generate corresponding with the limb action of user control operation and share to real-time game scene and the trip
The handheld terminal that host of playing connects;The handheld terminal carries out Game Setting to real-time game scene and generates Game Setting instruction simultaneously
It is sent to the game host;The game host is instructed in response to the Game Setting to the reality being shown on the display screen
When scene of game carry out corresponding Game Setting.Audience can participate in game, realize audience and game
The interactivity of somatic sensation television game is enriched in interaction, improves user experience.The embodiment of the invention also provides a kind of interactions of somatic sensation television game to be
System.
It is the preferred embodiment of the present invention above, it is noted that for those skilled in the art,
Various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also considered as this hair
Bright protection scope.
Claims (10)
1. a kind of somatic sensation television game interactive approach characterized by comprising
The limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to game master
Machine;
The game host is in response to the action command, generation and user in the real-time game scene being shown on display screen
The corresponding control of limb action operate and real-time game scene shared to the handheld terminal connecting with the game host;
The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the game master
Machine;
The game host is instructed in response to the Game Setting and is carried out to the real-time game scene being shown on the display screen
Corresponding Game Setting.
2. somatic sensation television game interactive approach as described in claim 1 characterized by comprising
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and show
Show;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to real-time trip
Play scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
3. somatic sensation television game interactive approach as claimed in claim 1 or 2 characterized by comprising the Game Setting includes trip
Play obstacle construction, game level setting, game background setting and game item setting.
4. somatic sensation television game interactive approach as described in claim 1, which is characterized in that the movement acquisition module acquisition is located at trip
The limb action of user in play space generates action command and is sent to game host, specifically includes:
The movement acquisition module is located at the position of the privileged site of the user in gamespace according to the acquisition of setting time interval
Information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module according to the location information of the privileged site, calculate the privileged site in the setting
Between interval in displacement vector information;
The movement acquisition module generates the action command and is sent to game host according to the displacement vector information.
5. somatic sensation television game interactive approach as described in claim 1 or 4, which is characterized in that the movement acquisition module is body-sensing
Sensor or body-sensing camera.
6. a kind of somatic sensation television game interactive approach characterized by comprising
Game host reception acts the action command that acquisition module is sent, wherein the action command is that the movement acquires mould
Block acquisition is located at the action command that the limb action of the user in gamespace generates;
The game host is in response to the action command, generation and user in the real-time game scene being shown on display screen
The corresponding control of limb action operate and real-time game scene shared to the handheld terminal connecting with the game host;
The game host receives the Game Setting instruction that the handheld terminal is sent, and the Game Setting instruction is described hand-held
The Game Setting that terminal carries out Game Setting generation to real-time game scene instructs;
The game host is instructed in response to the Game Setting and is carried out to the real-time game scene being shown on the display screen
Corresponding Game Setting.
7. somatic sensation television game interactive approach as claimed in claim 6 characterized by comprising
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and show
Show, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to real-time trip
Play scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
8. a kind of somatic sensation television game interaction systems characterized by comprising movement acquisition module, game host, display screen and hand
Hold terminal;
The movement acquisition module, the limb action for acquiring the user being located in gamespace generate action command and send
To the game host;
The game host is used in response to the action command, in the real-time game scene being shown on the display screen
It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host
Handheld terminal;
The handheld terminal generates Game Setting for carrying out Game Setting in real-time game scene and instruct and described in being sent to
Game host;
The game host is set for carrying out corresponding game in real-time game scene in response to Game Setting instruction
It sets.
9. somatic sensation television game interaction systems as claimed in claim 8 characterized by comprising
The game host, for generating two dimensional code after game starts, and by the two dimensional code be sent to the display screen into
Row display;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the handheld terminal pair
Real-time game scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
10. somatic sensation television game interaction systems as claimed in claim 8 or 9 characterized by comprising the Game Setting includes
Game obstacle construction, game level setting, game background setting and game item setting.
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