[go: up one dir, main page]

CN108939533A - Somatic sensation television game interactive approach and system - Google Patents

Somatic sensation television game interactive approach and system Download PDF

Info

Publication number
CN108939533A
CN108939533A CN201810615527.3A CN201810615527A CN108939533A CN 108939533 A CN108939533 A CN 108939533A CN 201810615527 A CN201810615527 A CN 201810615527A CN 108939533 A CN108939533 A CN 108939533A
Authority
CN
China
Prior art keywords
game
setting
host
real
handheld terminal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810615527.3A
Other languages
Chinese (zh)
Inventor
陈健庆
吕晓亮
陈新准
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Point Grid Technology Co Ltd
Original Assignee
Guangzhou Point Grid Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Point Grid Technology Co Ltd filed Critical Guangzhou Point Grid Technology Co Ltd
Priority to CN201810615527.3A priority Critical patent/CN108939533A/en
Publication of CN108939533A publication Critical patent/CN108939533A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of somatic sensation television game interactive approach and system, the somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to game host;The game host generates control corresponding with the limb action of user in the real-time game scene being shown on display screen and operates and real-time game scene is shared to the handheld terminal connecting with the game host in response to the action command;The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the game host;The game host instructs in response to the Game Setting and carries out corresponding Game Setting to the real-time game scene being shown on the display screen.Audience can participate in game, and realization audience is interacted with game, enriches the interactivity of somatic sensation television game, improve user experience.

Description

Somatic sensation television game interactive approach and system
Technical field
The present invention relates to somatic sensation television game technical fields, and in particular to a kind of somatic sensation television game interactive approach and system.
Background technique
Currently, as the improvement of people's living standards, more and more families all gather around with family game equipment, these families Game station all has the ability for carrying out somatic sensation television game.
Somatic sensation television game is that the body action or hand of player are analyzed by camera data using video actions capturing technology Gesture movement, realizes direct human-computer interaction effect.Common family somatic sensation television game machine is linked by game machine and TV, energy It enough allows player to complete a kind of game machine of game by the cooperation of entire body, is no longer that the manipulation of single pass finger is completed Game, to reach more perfect game experiencing.But existing somatic sensation television game machine only supports a small number of players and game mutual It is dynamic, and game information can only unilaterally be received by watching screen for large number of audience, trip can not be participated in In play, interacting for audience and game can not achieve, the interactivity of somatic sensation television game is poor, user's body-sensing is reduced,
Summary of the invention
The object of the present invention is to provide a kind of somatic sensation television game interactive approach and system, audience can participate in game and work as In, realization audience is interacted with game, enriches the interactivity of somatic sensation television game, improves user experience.
In order to solve the above technical problems, the embodiment of the invention provides a kind of somatic sensation television game interactive approaches, comprising:
The limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to trip Play host;
The game host in response to the action command, generated in the real-time game scene being shown on display screen with The corresponding control of the limb action of user operates and real-time game scene is shared to the hand-held end connecting with the game host End;
The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the trip Play host;
The game host is instructed in response to the Game Setting to the real-time game scene being shown on the display screen Carry out corresponding Game Setting.
Preferably, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out Display;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
Preferably, the Game Setting includes game obstacle construction, game level setting, game background setting and game Stage property setting.
Preferably, the limb action that the movement acquisition module acquisition is located at the user in gamespace generates action command And it is sent to game host, it specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information Machine.
Preferably, the movement acquisition module is body-sensing sensor or body-sensing camera.
The embodiment of the invention also provides a kind of somatic sensation television game interactive approaches, comprising:
Game host reception acts the action command that acquisition module is sent, wherein the action command is that the movement is adopted Collect the action command that the limb action for the user that module acquisition is located in gamespace generates;
The game host in response to the action command, generated in the real-time game scene being shown on display screen with The corresponding control of the limb action of user operates and real-time game scene is shared to the hand-held end connecting with the game host End;
The game host receives the Game Setting instruction that the handheld terminal is sent, and the Game Setting instruction is described The Game Setting that handheld terminal carries out Game Setting generation to real-time game scene instructs;
The game host is instructed in response to the Game Setting to the real-time game scene being shown on the display screen Carry out corresponding Game Setting.
Preferably, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out It has been shown that, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
The embodiment of the invention also provides a kind of somatic sensation television game interaction systems, comprising: movement acquisition module, game host, Display screen and handheld terminal;
The movement acquisition module, the limb action for acquiring the user being located in gamespace generate action command simultaneously It is sent to the game host;
The game host is used in response to the action command, in the real-time game field being shown on the display screen Control operation corresponding with the limb action of user is generated in scape and shares to real-time game scene connects with the game host The handheld terminal connect;
The handheld terminal generates Game Setting for carrying out Game Setting in real-time game scene and instructs and be sent to The game host;
The game host, for carrying out corresponding game in real-time game scene in response to Game Setting instruction Setting.
Preferably, the game host is sent to institute for generating two dimensional code after game starts, and by the two dimensional code Display screen is stated to be shown;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the hand-held end It holds and the permission of Game Setting is carried out to real-time game scene and real-time game scene is shared into the handheld terminal.
Preferably, the Game Setting includes game obstacle construction, game level setting, game background setting and game Stage property setting.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game interactive approach provided in an embodiment of the present invention is: The somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates Action command is simultaneously sent to game host;The game host is in response to the action command, in the reality being shown on display screen When scene of game in generate corresponding with the limb action of user control operation and share to real-time game scene and the trip The handheld terminal that host of playing connects;The handheld terminal carries out Game Setting to real-time game scene and generates Game Setting instruction simultaneously It is sent to the game host;The game host is instructed in response to the Game Setting to the reality being shown on the display screen When scene of game carry out corresponding Game Setting.Audience can participate in game, realize audience and game The interactivity of somatic sensation television game is enriched in interaction, improves user experience.The embodiment of the invention also provides a kind of interactions of somatic sensation television game to be System.
Detailed description of the invention
Fig. 1 is a kind of flow chart for somatic sensation television game interactive approach that the embodiment of the present invention one provides;
Fig. 2 is a kind of flow chart of somatic sensation television game interactive approach provided by Embodiment 2 of the present invention;
Fig. 3 is a kind of schematic diagram for somatic sensation television game interaction systems that the embodiment of the present invention three provides;
Fig. 4 is a kind of application scenario diagram for somatic sensation television game interaction systems that the embodiment of the present invention three provides.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
Embodiment one
Referring to Fig. 1, it is a kind of flow chart of somatic sensation television game interactive approach provided in an embodiment of the present invention, the body-sensing Game interaction method includes:
S101: the limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and sends To game host;
S102: the game host is in response to the action command, in the real-time game scene being shown on display screen It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host Handheld terminal;
S103: the handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to institute State game host;
S104: the game host is instructed in response to the Game Setting to the real-time game being shown on the display screen Scene carries out corresponding Game Setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user Body-sensing.
In an alternative embodiment, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out Display;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game Difficulty, improve the interest of game.
In an alternative embodiment, the limbs that the movement acquisition module acquisition is located at the user in gamespace are dynamic Make to generate action command and be sent to game host, specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information Machine.
In the present embodiment, according to movement acquisition module acquisition realtime graphic carry out edge analysis, and further to The different parts of family body carry out position analysis, obtain different parts in the displacement vector information at setting time interval, to obtain Motion profile of the different parts at setting time interval out, the movement that the game host is sent according to the movement acquisition module Instruction controls virtual role in scene of game and generates identical motion profile, to generate corresponding with the limb action of user Control operation.
In an alternative embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.
Embodiment two
Referring to Fig. 2, it is that the embodiment of the invention also provides a kind of flow charts of somatic sensation television game interactive approach, comprising: The somatic sensation television game interactive approach includes:
S201: game host reception acts the action command that acquisition module is sent, wherein the action command is described dynamic Make the action command that the limb action for the user that acquisition module acquisition is located in gamespace generates;
S202: the game host is in response to the action command, in the real-time game scene being shown on display screen It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host Handheld terminal;
S203: the game host receives the Game Setting instruction that the handheld terminal is sent, the Game Setting instruction The Game Setting for carrying out Game Setting generation to real-time game scene for the handheld terminal instructs;
S204: the game host is instructed in response to the Game Setting to the real-time game being shown on the display screen Scene carries out corresponding Game Setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user Body-sensing.
In above-mentioned steps 201: the limb action that the movement acquisition module acquisition is located at the user in gamespace generates Action command specifically includes:
The movement acquisition module is located at the privileged site of the user in gamespace according to the acquisition of setting time interval Location information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module calculates setting described for the privileged site according to the location information of the privileged site The displacement vector information fixed time in interval;
The movement acquisition module generates the action command and is sent to game master according to the displacement vector information Machine.
In the present embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.Mould is acquired according to movement The realtime graphic of block acquisition carries out edge analysis, and further carries out position analysis to the different parts of user's body, obtains not Displacement vector information with position at setting time interval, thus obtain different parts in the motion profile at setting time interval, It is identical to control virtual role generation in scene of game for the action command that the game host is sent according to the movement acquisition module Motion profile, operated to generate corresponding with the limb action of user control.
In an alternative embodiment, the somatic sensation television game interactive approach includes:
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and carry out It has been shown that, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to reality When scene of game carry out Game Setting permission and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game Difficulty, improve the interest of game.
Embodiment three
Please refer to Fig. 3 and Fig. 4, Fig. 3 be the embodiment of the invention also provides a kind of schematic diagram of somatic sensation television game interaction systems, Fig. 4 is that the embodiment of the invention also provides a kind of application scenario diagrams of somatic sensation television game interaction systems;Somatic sensation television game interaction system System includes: movement acquisition module 1, game host 2, display screen 3 and handheld terminal 4;
The movement acquisition module 1, the limb action for acquiring the user being located in gamespace generate action command And it is sent to the game host 2;
The game host 2 is used in response to the action command, in the real-time game being shown on the display screen 3 Control corresponding with the limb action of user is generated in scene to operate and share to real-time game scene and the game host 1 The handheld terminal 4 of connection;
The handheld terminal 4 generates Game Setting for carrying out Game Setting in real-time game scene and instructs and send To the game host 1;
The game host 1, for being swum accordingly in real-time game scene in response to Game Setting instruction Play setting.
In the present embodiment, audience can carry out Game Setting to scene of game by handheld terminal, increase to game It places obstacles and hinders or remove obstacles, the interest of game on the one hand can be improved, increase the difficulty of game;Another aspect audience can It to be participated in game by carrying out Game Setting, and realizes and is interacted with player, enrich the interaction of game, raising user Body-sensing.
In an alternative embodiment, the game host, for generating two dimensional code after game starts, and will be described Two dimensional code is sent to the display screen and is shown;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the hand-held end It holds and the permission of Game Setting is carried out to real-time game scene and real-time game scene is shared into the handheld terminal.
While game is opened, the game host will generate two dimensional code and send two dimensional code in display screen and shows Show, the handheld terminal is connected to the game host by scanning the two-dimensional code, and establishes the handheld terminal and the game master The connection of machine;The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal pair The permission that real-time game scene carries out Game Setting adds barrier to game at this point, the handheld terminal can carry out Game Setting Hinder or removes obstacles;It should be understood that this method is equally applicable to game live streaming field, spectators are shown by scanning itself computer The two dimensional code of screen display is connected to game host by cloud backstage, hinders to remotely add obstacle to game or eliminate Hinder.By the above method, it can simplify the mode that spectators participate in game, effectively improve the game participation of audience.
In an alternative embodiment, the Game Setting includes game obstacle construction, game level setting, game back Scape setting and game item setting.
Spectators can add obstacle to scene of game by handheld terminal or remove obstacles, or add new outpost, or change Game background and game item;Such as in game process, city background is changed to forest background;Game role is currently made Stage property is changed to axe by knife;Increase the barrier etc. in scene of game, by real-time perfoming Game Setting, increases game Difficulty, improve the interest of game.
In an alternative embodiment, the movement acquisition module, for being located at trip according to the acquisition of setting time interval The location information of the privileged site of the user to play in space;Wherein, the privileged site includes with the one or more of lower portion Combination: hand, leg, waist, head;
The movement acquisition module, for the location information according to the privileged site, calculate the privileged site Displacement vector information in the setting time interval;
The movement acquisition module, for generating the action command and being sent to trip according to the displacement vector information Play host.
In the present embodiment, according to movement acquisition module acquisition realtime graphic carry out edge analysis, and further to The different parts of family body carry out position analysis, obtain different parts in the displacement vector information at setting time interval, to obtain Motion profile of the different parts at setting time interval out, the movement that the game host is sent according to the movement acquisition module Instruction controls virtual role in scene of game and generates identical motion profile, to generate corresponding with the limb action of user Control operation.
In an alternative embodiment, the movement acquisition module is body-sensing sensor or body-sensing camera.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game interactive approach provided in an embodiment of the present invention is: The somatic sensation television game interactive approach, comprising: the limb action that movement acquisition module acquisition is located at the user in gamespace generates Action command is simultaneously sent to game host;The game host is in response to the action command, in the reality being shown on display screen When scene of game in generate corresponding with the limb action of user control operation and share to real-time game scene and the trip The handheld terminal that host of playing connects;The handheld terminal carries out Game Setting to real-time game scene and generates Game Setting instruction simultaneously It is sent to the game host;The game host is instructed in response to the Game Setting to the reality being shown on the display screen When scene of game carry out corresponding Game Setting.Audience can participate in game, realize audience and game The interactivity of somatic sensation television game is enriched in interaction, improves user experience.The embodiment of the invention also provides a kind of interactions of somatic sensation television game to be System.
It is the preferred embodiment of the present invention above, it is noted that for those skilled in the art, Various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also considered as this hair Bright protection scope.

Claims (10)

1. a kind of somatic sensation television game interactive approach characterized by comprising
The limb action that movement acquisition module acquisition is located at the user in gamespace generates action command and is sent to game master Machine;
The game host is in response to the action command, generation and user in the real-time game scene being shown on display screen The corresponding control of limb action operate and real-time game scene shared to the handheld terminal connecting with the game host;
The handheld terminal instructs real-time game scene progress Game Setting generation Game Setting and is sent to the game master Machine;
The game host is instructed in response to the Game Setting and is carried out to the real-time game scene being shown on the display screen Corresponding Game Setting.
2. somatic sensation television game interactive approach as described in claim 1 characterized by comprising
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and show Show;
The handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to real-time trip Play scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
3. somatic sensation television game interactive approach as claimed in claim 1 or 2 characterized by comprising the Game Setting includes trip Play obstacle construction, game level setting, game background setting and game item setting.
4. somatic sensation television game interactive approach as described in claim 1, which is characterized in that the movement acquisition module acquisition is located at trip The limb action of user in play space generates action command and is sent to game host, specifically includes:
The movement acquisition module is located at the position of the privileged site of the user in gamespace according to the acquisition of setting time interval Information;Wherein, the privileged site includes one or more combinations with lower portion: hand, leg, waist, head;
The movement acquisition module according to the location information of the privileged site, calculate the privileged site in the setting Between interval in displacement vector information;
The movement acquisition module generates the action command and is sent to game host according to the displacement vector information.
5. somatic sensation television game interactive approach as described in claim 1 or 4, which is characterized in that the movement acquisition module is body-sensing Sensor or body-sensing camera.
6. a kind of somatic sensation television game interactive approach characterized by comprising
Game host reception acts the action command that acquisition module is sent, wherein the action command is that the movement acquires mould Block acquisition is located at the action command that the limb action of the user in gamespace generates;
The game host is in response to the action command, generation and user in the real-time game scene being shown on display screen The corresponding control of limb action operate and real-time game scene shared to the handheld terminal connecting with the game host;
The game host receives the Game Setting instruction that the handheld terminal is sent, and the Game Setting instruction is described hand-held The Game Setting that terminal carries out Game Setting generation to real-time game scene instructs;
The game host is instructed in response to the Game Setting and is carried out to the real-time game scene being shown on the display screen Corresponding Game Setting.
7. somatic sensation television game interactive approach as claimed in claim 6 characterized by comprising
The game host generates two dimensional code after game starting, and sends the display screen for the two dimensional code and show Show, so that the handheld terminal connects the game host by scanning the two dimensional code;
The role of the handheld terminal is labeled as participating in spectators by the game host, and assigns the handheld terminal to real-time trip Play scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
8. a kind of somatic sensation television game interaction systems characterized by comprising movement acquisition module, game host, display screen and hand Hold terminal;
The movement acquisition module, the limb action for acquiring the user being located in gamespace generate action command and send To the game host;
The game host is used in response to the action command, in the real-time game scene being shown on the display screen It generates control operation corresponding with the limb action of user and shares to real-time game scene and connect with the game host Handheld terminal;
The handheld terminal generates Game Setting for carrying out Game Setting in real-time game scene and instruct and described in being sent to Game host;
The game host is set for carrying out corresponding game in real-time game scene in response to Game Setting instruction It sets.
9. somatic sensation television game interaction systems as claimed in claim 8 characterized by comprising
The game host, for generating two dimensional code after game starts, and by the two dimensional code be sent to the display screen into Row display;
The handheld terminal, for connecting the game host by scanning the two dimensional code;
The game host participates in spectators for the role of the handheld terminal to be labeled as, and assigns the handheld terminal pair Real-time game scene carries out the permission of Game Setting and real-time game scene is shared to the handheld terminal.
10. somatic sensation television game interaction systems as claimed in claim 8 or 9 characterized by comprising the Game Setting includes Game obstacle construction, game level setting, game background setting and game item setting.
CN201810615527.3A 2018-06-14 2018-06-14 Somatic sensation television game interactive approach and system Pending CN108939533A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810615527.3A CN108939533A (en) 2018-06-14 2018-06-14 Somatic sensation television game interactive approach and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810615527.3A CN108939533A (en) 2018-06-14 2018-06-14 Somatic sensation television game interactive approach and system

Publications (1)

Publication Number Publication Date
CN108939533A true CN108939533A (en) 2018-12-07

Family

ID=64489034

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810615527.3A Pending CN108939533A (en) 2018-06-14 2018-06-14 Somatic sensation television game interactive approach and system

Country Status (1)

Country Link
CN (1) CN108939533A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109859327A (en) * 2019-02-20 2019-06-07 中山市嘉游动漫科技有限公司 A kind of virtual cartoon scene construction method and device with reality of combination
CN110083238A (en) * 2019-04-18 2019-08-02 深圳市博乐信息技术有限公司 Man-machine interaction method and system based on augmented reality
CN110870975A (en) * 2019-11-18 2020-03-10 网易(杭州)网络有限公司 Game live broadcast processing method, device, equipment and computer-readable storage medium
CN111818394A (en) * 2019-12-11 2020-10-23 厦门雅基软件有限公司 Cloud game live broadcast method, client and computer readable storage medium
CN112245938A (en) * 2020-10-29 2021-01-22 衡阳圣堂科技有限公司 Interaction method in game platform
CN114768246A (en) * 2022-06-21 2022-07-22 欢喜时代(深圳)科技有限公司 Game man-machine interaction method and system

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102614662A (en) * 2011-01-30 2012-08-01 德信互动科技(北京)有限公司 Game implementation system
CN103885591A (en) * 2014-03-12 2014-06-25 深圳市中兴移动通信有限公司 Game console and mobile terminal interaction method and device
JP2015116336A (en) * 2013-12-18 2015-06-25 マイクロソフト コーポレーション Mixed-reality arena
CN106502388A (en) * 2016-09-26 2017-03-15 惠州Tcl移动通信有限公司 A kind of interactive movement technique and head-wearing type intelligent equipment
CN106981036A (en) * 2016-11-25 2017-07-25 内蒙古同正互联技术有限公司 Internet+campus athletic training/match sports ground/shop information system
WO2017158990A1 (en) * 2016-03-18 2017-09-21 株式会社コロプラ Game program, method and game system
CN107291359A (en) * 2017-06-06 2017-10-24 歌尔股份有限公司 A kind of input method, device and system
CN107608522A (en) * 2017-09-29 2018-01-19 广州云友网络科技有限公司 Method and system for customizing virtual sports scene by using mobile device
CN107750005A (en) * 2017-09-18 2018-03-02 迈吉客科技(北京)有限公司 Virtual interactive method and terminal

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102614662A (en) * 2011-01-30 2012-08-01 德信互动科技(北京)有限公司 Game implementation system
JP2015116336A (en) * 2013-12-18 2015-06-25 マイクロソフト コーポレーション Mixed-reality arena
CN103885591A (en) * 2014-03-12 2014-06-25 深圳市中兴移动通信有限公司 Game console and mobile terminal interaction method and device
WO2017158990A1 (en) * 2016-03-18 2017-09-21 株式会社コロプラ Game program, method and game system
CN106502388A (en) * 2016-09-26 2017-03-15 惠州Tcl移动通信有限公司 A kind of interactive movement technique and head-wearing type intelligent equipment
CN106981036A (en) * 2016-11-25 2017-07-25 内蒙古同正互联技术有限公司 Internet+campus athletic training/match sports ground/shop information system
CN107291359A (en) * 2017-06-06 2017-10-24 歌尔股份有限公司 A kind of input method, device and system
CN107750005A (en) * 2017-09-18 2018-03-02 迈吉客科技(北京)有限公司 Virtual interactive method and terminal
CN107608522A (en) * 2017-09-29 2018-01-19 广州云友网络科技有限公司 Method and system for customizing virtual sports scene by using mobile device

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109859327A (en) * 2019-02-20 2019-06-07 中山市嘉游动漫科技有限公司 A kind of virtual cartoon scene construction method and device with reality of combination
CN110083238A (en) * 2019-04-18 2019-08-02 深圳市博乐信息技术有限公司 Man-machine interaction method and system based on augmented reality
CN110870975A (en) * 2019-11-18 2020-03-10 网易(杭州)网络有限公司 Game live broadcast processing method, device, equipment and computer-readable storage medium
CN110870975B (en) * 2019-11-18 2023-06-27 网易(杭州)网络有限公司 Method, device and equipment for processing live game and computer readable storage medium
CN111818394A (en) * 2019-12-11 2020-10-23 厦门雅基软件有限公司 Cloud game live broadcast method, client and computer readable storage medium
CN112245938A (en) * 2020-10-29 2021-01-22 衡阳圣堂科技有限公司 Interaction method in game platform
CN114768246A (en) * 2022-06-21 2022-07-22 欢喜时代(深圳)科技有限公司 Game man-machine interaction method and system
CN114768246B (en) * 2022-06-21 2022-08-30 欢喜时代(深圳)科技有限公司 Game man-machine interaction method and system

Similar Documents

Publication Publication Date Title
CN108939533A (en) Somatic sensation television game interactive approach and system
CN113240782B (en) Streaming media generation method and device based on virtual roles
CN106303555B (en) A kind of live broadcasting method based on mixed reality, device and system
WO2020090786A1 (en) Avatar display system in virtual space, avatar display method in virtual space, and computer program
KR102077108B1 (en) Apparatus and method for providing contents experience service
CN104941181B (en) A kind of method and apparatus for realizing real-time interactive of playing between different intelligent terminal
CN106803966B (en) A kind of multi-person network live broadcast method, device and electronic equipment thereof
CN105306868B (en) Video conferencing system and method
CN104777991B (en) A kind of remote interaction optical projection system based on mobile phone
CN106686397A (en) Multi-person network broadcasting method and device and electronic equipment thereof
CN109683839B (en) Method, equipment and system for split screen display and multi-terminal interaction
US20140132699A1 (en) Augmenting a video conference
US20110128300A1 (en) Augmented reality videogame broadcast programming
CN104731343A (en) Virtual reality man-machine interaction children education experience system based on mobile terminal
CN105739525A (en) System of matching somatosensory operation to realize virtual flight
WO2007070675A3 (en) Method and apparatus for interactive audience participation at a live entertainment event
CN205334369U (en) Stage performance system based on motion capture
CN107360440A (en) Based on the depth interactive system and exchange method that game process is introduced in live TV stream
CN104258566A (en) Multi-picture display-based virtual shooting cinema system and method
CN109011570A (en) Somatic sensation television game interactive approach and system
CN112148182B (en) Interaction control method, terminal and storage medium
CN108668139A (en) living broadcast interactive system, method and device
CN112383832A (en) Live broadcast room interaction method, electronic equipment and computer readable storage medium
CN112791417A (en) Game picture shooting method, device, equipment and storage medium
CN113965766A (en) Live event broadcasting system, method and device for electric competition, computer equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20181207