CN108926841A - A kind of intelligent steering wheel and its working method for children's electric motor vehicle - Google Patents
A kind of intelligent steering wheel and its working method for children's electric motor vehicle Download PDFInfo
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- CN108926841A CN108926841A CN201810601069.8A CN201810601069A CN108926841A CN 108926841 A CN108926841 A CN 108926841A CN 201810601069 A CN201810601069 A CN 201810601069A CN 108926841 A CN108926841 A CN 108926841A
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- steering wheel
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- electric motor
- motor vehicle
- controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording for evaluating the cardiovascular system, e.g. pulse, heart rate, blood pressure or blood flow
- A61B5/024—Measuring pulse rate or heart rate
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/68—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
- A61B5/6887—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient mounted on external non-worn devices, e.g. non-medical devices
- A61B5/6897—Computer input devices, e.g. mice or keyboards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Human Computer Interaction (AREA)
- Pathology (AREA)
- Public Health (AREA)
- Physics & Mathematics (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Veterinary Medicine (AREA)
- Biomedical Technology (AREA)
- Heart & Thoracic Surgery (AREA)
- Medical Informatics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Physiology (AREA)
- Computer Networks & Wireless Communication (AREA)
- General Engineering & Computer Science (AREA)
- Toys (AREA)
Abstract
The invention discloses a kind of intelligent steering wheels and its working method for children's electric motor vehicle.The intelligent steering wheel includes steering wheel body, the steering wheel body is equipped with controller, power module, wireless communication module, two tilt switch and at least two control buttons, the controller and is electrically connected respectively with power module, wireless communication module, tilt switch and control button.The present invention can be as the control input equipment of electronic game, and the user allow plays the electronic games such as racing car by the intelligent steering wheel of children's electric motor vehicle, solves the problems, such as that the region of children's electric motor vehicle ground on the scene narrow space is not available completely.
Description
Technical field
The present invention relates to children's electric motor vehicle accessory technical field more particularly to a kind of intelligent directions for children's electric motor vehicle
Disk and its working method.
Background technique
Children's electric motor vehicle is the toy car that children can drive that the one kind that can be sat is driven by motor, children's electricity currently on the market
Motor-car mainly has following a few classes:Electric car, battery-operated motor cycle, electronic engineering truck.The shape of various children's electric motor vehicles with it is all kinds of
Motor vehicle shape is substantially similar.
The steering wheel of existing children's electric motor vehicle is common mechanical direction disk, only has control children's electric motor vehicle direction
Function.Outdoor sports are big, and children's electric motor vehicle is not limited by place space, and child plays to one's heart's content, indoors due to place space
Reason is poorly opened, and is encountered rainy day children's electric motor vehicle and generally can only all be put and furnishes.
Summary of the invention
The present invention to solve the above-mentioned problems, provides a kind of for the intelligent steering wheel of children's electric motor vehicle and its work side
Method, can be as the control input equipment of electronic game, and the user allow is played by the intelligent steering wheel of children's electric motor vehicle
The electronic games such as racing car solve the problems, such as that the region of children's electric motor vehicle ground on the scene narrow space is not available completely.
To solve the above-mentioned problems, the present invention is achieved by the following scheme:
A kind of intelligent steering wheel for children's electric motor vehicle of the invention, including steering wheel body, which is characterized in that the direction
Disk ontology is equipped with controller, power module, wireless communication module, two tilt switch and at least two control buttons, described
Controller is electrically connected with power module, wireless communication module, tilt switch and control button respectively.
In the technical scheme, two control buttons, which are respectively used to realize, advances, retreats instruction.Two tilt switch difference
The left and right sides of steering wheel body is set, what a tilt switch turned left for detection direction disk ontology from horizontal position
Whether angle is more than setting value K1, another tilt switch is used for the angle that detection direction disk ontology turns right from horizontal position
It whether is more than setting value K2, when the angle that steering wheel body turns left from horizontal position is more than setting value K1, corresponding tilt
Switch output trigger signal, controller judge that user inputs instruction, turn right when steering wheel body from horizontal position
When angle is more than setting value K2, corresponding tilt switch output trigger signal, controller judges that user inputs instruction of turning right.
By instruction that user inputs, module is sent in smart television, computer or set-top box controller by wireless communication,
To control game such as the racing cars run in smart television, computer or set-top box.
Preferably, the wireless communication module is the first bluetooth transceiver, intelligent steering wheel further includes that the second bluetooth is received
Send out device.If game station does not have Bluetooth function, the second bluetooth transceiver can be inserted into game station, to make intelligence
Steering wheel can carry out Bluetooth communication with game station.
Preferably, second bluetooth transceiver has USB public affairs mouth, it is additionally provided with mother's USB mouth in the steering wheel body,
Mother's USB mouth is electrically connected with the controller.Second bluetooth transceiver when not in use, can be inserted on mother's USB mouth of steering wheel sheet and deposit
It puts.It when intelligent steering wheel needs program to upgrade, can also be connect by mother's USB mouth with external equipment, carry out program upgrading.
Preferably, sound output module is additionally provided in the steering wheel body, the sound output module and controller
Electrical connection.Module and game station wirelessly communicate intelligent steering wheel by wireless communication, can receive the audio that game station issues
Signal, and exported by sound output module.
Preferably, the position of shaking hands of the left and right of the steering wheel body two is designed with heart rate inductor, the heart rate is passed
Sensor is electrically connected with the controller.Heart rate sensor can detect user's heart rate, and user is when carrying out the game such as racing car, intelligent steering wheel
Detectable heart rate, and send it in game station or other Bluetooth recipient devices, analyzed for game or game state etc..
Preferably, the position of shaking hands of the left and right of the steering wheel body two is designed with heating and cooling module, the heating
Refrigeration module is electrically connected with the controller.When it is cold, user controllable heating and cooling module processed heating, when day heat, user controllable system plus
Refrigeration heat module instruction improves user experience.
Preferably, a kind of intelligent steering wheel for children's electric motor vehicle further includes emergency supply circuit, it is described to answer
Anxious power supply circuit includes resistance R, diode D and farad capacitor C, the one end the resistance R and controller, power module and diode
The electrical connection of D cathode, the resistance R other end are electrically connected with the anode of diode D anode and farad capacitor C, and the cathode of farad capacitor C connects
Ground.
When power module powers off suddenly, farad capacitor C continues to power to intelligent steering wheel, and intelligent steering wheel passes through wireless
Communication module issues suspension of game play instruction, so that user can continue game after restoring intelligent steering wheel normal power supply.
Preferably, fingerprint identification module is additionally provided in the steering wheel body, the fingerprint identification module and controller
Electrical connection.User can input fingerprint by fingerprint identification module, and setting can start the fingerprint of intelligent steering wheel work.
A kind of working method of intelligent steering wheel for children's electric motor vehicle of the invention is used for youngster for above-mentioned one kind
The intelligent steering wheel of virgin electric vehicle, includes the following steps:
In two control buttons, a control button be used to realize advancement commands, after another control button is used for realization
Instruction is moved back, when being pressed for realizing the control button of advancement commands, controller judges that user inputs advancement commands, when being used for
When realizing that the control button for retreating instruction is pressed, controller judges that user inputs and retreats instruction;
In two tilt switch, whether the angle that tilt switch is turned left from horizontal position for detection direction disk ontology
More than setting value K1, angle that another tilt switch is turned right from horizontal position for detection direction disk ontology whether be more than
Setting value K2, when the angle that steering wheel body turns left from horizontal position is more than setting value K1, corresponding tilt switch output
Trigger signal, controller judges that user inputs instruction, when the angle that steering wheel body turns right from horizontal position is more than
When setting value K2, corresponding tilt switch output trigger signal, controller judges that user inputs instruction of turning right;
By instruction that user inputs, module is sent in game station controller by wireless communication, thus to transporting in game station
Capable game is controlled.
The beneficial effects of the invention are as follows:It can pass through as the control input equipment of electronic game, the user allow
It is complete that the intelligent steering wheel of virgin electric vehicle plays electronic games, the regions for solving children's electric motor vehicle ground on the scene narrow space such as racing car
Not the problem of not being available.
Detailed description of the invention
Fig. 1 is a kind of circuit theory connection block diagram of the invention;
Fig. 2 is the circuit diagram of emergency supply circuit.
In figure:1, controller, 2, power module, 3, tilt switch, 4, control button, the 5, first bluetooth transceiver, 6,
Two bluetooth transceivers, 7, sound output module, 8, heart rate sensor, 9, heating and cooling module, 10, fingerprint identification module, 11,
Mother's USB mouth.
Specific embodiment
Below with reference to the embodiments and with reference to the accompanying drawing the technical solutions of the present invention will be further described.
Embodiment:A kind of intelligent steering wheel for children's electric motor vehicle of the present embodiment, as shown in Figure 1, including steering wheel
Ontology, steering wheel body are equipped with controller 1, power module 2, wireless communication module, two tilt switch 3 and at least two controls
Key 4 processed, controller 1 are electrically connected with power module 2, wireless communication module, tilt switch 3 and control button 4 respectively, channel radio
Letter module is the first bluetooth transceiver 5, and intelligent steering wheel further includes the second bluetooth transceiver 6.
Two control buttons, which are respectively used to realize, advances, retreats instruction.Two tilt switch are separately positioned on steering wheel sheet
The left and right sides of body, whether angle of the tilt switch for detection direction disk ontology to turn left from horizontal position is more than to set
Definite value K1, whether angle of another tilt switch for detection direction disk ontology to turn right from horizontal position is more than setting value
K2, when the angle that steering wheel body turns left from horizontal position is more than setting value K1, corresponding tilt switch output triggering letter
Number, controller judges that user inputs instruction, when the angle that steering wheel body turns right from horizontal position is more than setting value
When K2, corresponding tilt switch output trigger signal, controller judges that user inputs instruction of turning right.
Controller sends smart television, computer or set-top box by the first bluetooth transceiver for the instruction that user inputs
In, to control game such as the racing cars run in smart television, computer or set-top box.
If game station does not have Bluetooth function, the second bluetooth transceiver can be inserted into game station, to make
Intelligent steering wheel can carry out Bluetooth communication with game station.Power module is the storage battery of battery or children's electric motor vehicle.
Second bluetooth transceiver 6 has USB public affairs mouth, and mother's USB mouth 11, mother's USB mouth 11 and control are additionally provided in steering wheel body
Device 1 processed is electrically connected.Second bluetooth transceiver when not in use, can be inserted on mother's USB mouth of steering wheel sheet and store.Work as intelligent steering wheel
It when program being needed to upgrade, can also be connect by mother's USB mouth with external equipment, carry out program upgrading.
Sound output module 7 is additionally provided in steering wheel body, sound output module 7 is electrically connected with controller 1.Intelligent direction
Module and game station wirelessly communicate disk by wireless communication, can receive the audio signal that game station issues, and pass through sound
Output module output.
The position of shaking hands of left and right two of steering wheel body is designed with heart rate inductor 8,1 electricity of heart rate sensor 8 and controller
Connection.Heart rate sensor can detect user's heart rate, and for user when carrying out the game such as racing car, intelligent steering wheel can detect heart rate, and
It sends it in game station or other Bluetooth recipient devices, analyzed for game or game state etc..
The position of shaking hands of left and right two of steering wheel body is designed with heating and cooling module 9, heating and cooling module 9 and controller
1 electrical connection.When it is cold, user controllable heating and cooling module processed heating, when day heat, user controllable heating and cooling module instruction processed,
Improve user experience.
As shown in Fig. 2, intelligent steering wheel further includes emergency supply circuit, emergency supply circuit includes resistance R, diode D
With farad capacitor C, the one end resistance R is electrically connected with controller 1, power module 2 and diode D cathode, the resistance R other end and two poles
The anode electrical connection of pipe D anode and farad capacitor C, the cathode ground connection of farad capacitor C.
When power module powers off suddenly, farad capacitor C continues to power to intelligent steering wheel, and intelligent steering wheel passes through wireless
Communication module issues suspension of game play instruction, so that user can continue game after restoring intelligent steering wheel normal power supply.
Fingerprint identification module 10 is additionally provided in steering wheel body, fingerprint identification module 10 is electrically connected with controller 1.User can
Fingerprint is inputted by fingerprint identification module, setting can start the fingerprint of intelligent steering wheel work.
A kind of working method of intelligent steering wheel for children's electric motor vehicle of the present embodiment, is used for for above-mentioned one kind
The intelligent steering wheel of children's electric motor vehicle, includes the following steps:
In two control buttons, a control button be used to realize advancement commands, after another control button is used for realization
Instruction is moved back, when being pressed for realizing the control button of advancement commands, controller judges that user inputs advancement commands, when being used for
When realizing that the control button for retreating instruction is pressed, controller judges that user inputs and retreats instruction;
In two tilt switch, whether the angle that tilt switch is turned left from horizontal position for detection direction disk ontology
More than setting value K1, angle that another tilt switch is turned right from horizontal position for detection direction disk ontology whether be more than
Setting value K2, when the angle that steering wheel body turns left from horizontal position is more than setting value K1, corresponding tilt switch output
Trigger signal, controller judges that user inputs instruction, when the angle that steering wheel body turns right from horizontal position is more than
When setting value K2, corresponding tilt switch output trigger signal, controller judges that user inputs instruction of turning right;
By instruction that user inputs, module is sent in game station controller by wireless communication, thus to transporting in game station
Capable game is controlled.
Claims (8)
1. a kind of intelligent steering wheel for children's electric motor vehicle, including steering wheel body, which is characterized in that the steering wheel body
It is equipped with controller(1), power module(2), wireless communication module, two tilt switch(3)With at least two control buttons
(4), the controller(1)Respectively with power module(2), wireless communication module, tilt switch(3)And control button(4)It is electrically connected
It connects.
2. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 1, which is characterized in that the channel radio
Letter module is the first bluetooth transceiver(5), intelligent steering wheel further includes the second bluetooth transceiver(6).
3. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 2, which is characterized in that described second is blue
Tooth transceiver(6)With USB public affairs mouth, mother's USB mouth is additionally provided in the steering wheel body(11), mother's USB mouth(11)With control
Device processed(1)Electrical connection.
4. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 1 or 2 or 3, which is characterized in that described
Sound output module is additionally provided in steering wheel body(7), the sound output module(7)With controller(1)Electrical connection.
5. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 1 or 2 or 3, which is characterized in that described
The position of shaking hands of left and right two of steering wheel body is designed with heart rate inductor(8), the heart rate sensor(8)With controller(1)
Electrical connection.
6. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 1 or 2 or 3, which is characterized in that described
The position of shaking hands of left and right two of steering wheel body is designed with heating and cooling module(9), the heating and cooling module(9)With controller
(1)Electrical connection.
7. a kind of intelligent steering wheel for children's electric motor vehicle according to claim 1 or 2 or 3, which is characterized in that described
Fingerprint identification module is additionally provided in steering wheel body(10), the fingerprint identification module(10)With controller(1)Electrical connection.
8. a kind of working method of the intelligent steering wheel for children's electric motor vehicle, for described in claim 1 a kind of for youngster
The intelligent steering wheel of virgin electric vehicle, which is characterized in that include the following steps:
In two control buttons, a control button be used to realize advancement commands, after another control button is used for realization
Instruction is moved back, when being pressed for realizing the control button of advancement commands, controller judges that user inputs advancement commands, when being used for
When realizing that the control button for retreating instruction is pressed, controller judges that user inputs and retreats instruction;
In two tilt switch, whether the angle that tilt switch is turned left from horizontal position for detection direction disk ontology
More than setting value K1, angle that another tilt switch is turned right from horizontal position for detection direction disk ontology whether be more than
Setting value K2, when the angle that steering wheel body turns left from horizontal position is more than setting value K1, corresponding tilt switch output
Trigger signal, controller judges that user inputs instruction, when the angle that steering wheel body turns right from horizontal position is more than
When setting value K2, corresponding tilt switch output trigger signal, controller judges that user inputs instruction of turning right;
By instruction that user inputs, module is sent in game station controller by wireless communication, thus to transporting in game station
Capable game is controlled.
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CN201810601069.8A CN108926841A (en) | 2018-06-12 | 2018-06-12 | A kind of intelligent steering wheel and its working method for children's electric motor vehicle |
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CN201810601069.8A CN108926841A (en) | 2018-06-12 | 2018-06-12 | A kind of intelligent steering wheel and its working method for children's electric motor vehicle |
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Citations (5)
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CN1178352A (en) * | 1996-08-09 | 1998-04-08 | 科乐美股份有限公司 | Artificial driving game machine and recording media having program for the game |
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CN205055440U (en) * | 2015-10-15 | 2016-03-02 | 金华职业技术学院 | Steering wheel remote controller control module |
CN205699387U (en) * | 2016-04-29 | 2016-11-23 | 唐军 | A kind of games system of rowing the boat being applicable to there is double oar rowing machine |
CN206355571U (en) * | 2016-12-09 | 2017-07-28 | 歌尔科技有限公司 | A kind of steering wheel game control device |
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2018
- 2018-06-12 CN CN201810601069.8A patent/CN108926841A/en active Pending
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CN1178352A (en) * | 1996-08-09 | 1998-04-08 | 科乐美股份有限公司 | Artificial driving game machine and recording media having program for the game |
US20020142838A1 (en) * | 2001-03-28 | 2002-10-03 | Russell Robert John | Video game controller |
CN205055440U (en) * | 2015-10-15 | 2016-03-02 | 金华职业技术学院 | Steering wheel remote controller control module |
CN205699387U (en) * | 2016-04-29 | 2016-11-23 | 唐军 | A kind of games system of rowing the boat being applicable to there is double oar rowing machine |
CN206355571U (en) * | 2016-12-09 | 2017-07-28 | 歌尔科技有限公司 | A kind of steering wheel game control device |
Non-Patent Citations (3)
Title |
---|
于杰: "汽车方向盘发展趋势及新技术的研究", 《汽车零部件》 * |
刘宇峰等编: "《电脑硬件选购DIY手册》", 30 September 2002 * |
郑发农等编: "《大学物理实验教程》", 31 January 2015 * |
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Application publication date: 20181204 |
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