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CN108126341A - A kind of method, apparatus and equipment of the seat parameter for adjusting Virtual Reality Platform - Google Patents

A kind of method, apparatus and equipment of the seat parameter for adjusting Virtual Reality Platform Download PDF

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Publication number
CN108126341A
CN108126341A CN201711432259.3A CN201711432259A CN108126341A CN 108126341 A CN108126341 A CN 108126341A CN 201711432259 A CN201711432259 A CN 201711432259A CN 108126341 A CN108126341 A CN 108126341A
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parameter
virtual reality
user
seat
reality platform
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崔振科
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Goertek Optical Technology Co Ltd
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Goertek Techology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention discloses a kind of method, apparatus, equipment and the computer readable storage mediums of the seat parameter for adjusting Virtual Reality Platform.Wherein, method includes the body parameter according to active user, determine the initial motion parameter of seat of Virtual Reality Platform and the corresponding gain coefficient of each kinematic parameter in the knowledge data base pre-established, storage user's body parameter in knowledge data base, the kinematic parameter of Virtual Reality Platform, each dynamic physiological parameter secure threshold correspondence;During Virtual Reality Platform is according to initial motion movement parameter, the dynamic physiological parameter data of user in real;Adjust the kinematic parameter of seat and the picture visual field parameter of user in real time according to dynamic physiological parameter data, dynamic physiological parameter secure threshold and each gain coefficient.The application realizes the body-sensing experience for for the user of different age group, different physical conditions adjustment platform motion amplitude adaptive in experience of the process, optimizing user, improves the retention degree of user.

Description

一种调整虚拟现实平台的座椅参数的方法、装置及设备A method, device and equipment for adjusting seat parameters of a virtual reality platform

技术领域technical field

本发明实施例涉及虚拟现实外设技术领域,特别是涉及一种调整虚拟现实平台的座椅参数的方法、装置、设备及计算机可读存储介质。Embodiments of the present invention relate to the technical field of virtual reality peripherals, in particular to a method, device, device and computer-readable storage medium for adjusting seat parameters of a virtual reality platform.

背景技术Background technique

随着虚拟现实技术的快速发展,虚拟现实平台广泛应用在现实生活中。虚拟现实平台(Virtual Reality System)为利用计算机模拟产生三维空间的虚拟世界,为使用者提供关于视觉、听觉、触觉等感官的模拟,让使用者如同身历其境一般,可以及时、没有限制地观察三维空间内的事物。With the rapid development of virtual reality technology, virtual reality platforms are widely used in real life. Virtual reality platform (Virtual Reality System) is to use computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to observe in a timely and unlimited manner as if they were in the scene. objects in three-dimensional space.

虚拟现实平台的座椅包括VR头显设备和VR座椅运动平台,VR头显设备带给用户虚拟场景画面的体验,VR座椅运动平台带给用户真实的体感体验,两者体验的完美结合带给用户身临其境的游戏体验感觉。The seat of the virtual reality platform includes a VR head-mounted display device and a VR seat motion platform. The VR head-mounted display device brings users a virtual scene experience, and the VR seat motion platform brings users a real somatosensory experience. The perfect combination of the two experiences Bring users an immersive gaming experience.

VR座椅运动平台由电机及机械传动机构组成,其运动形式由电机带动电缸产生往复运动,多个电缸的不同运动组合,实现的平台的前进、后退、翻转、俯仰等多自由度的运动。PC主机作为系统的主控,运行虚拟现实的游戏,游戏画面通过VR头显设备呈现给用户,运动数据通过变换输出给VR座椅运动平台,实现体感运动。The VR seat motion platform is composed of a motor and a mechanical transmission mechanism. The motor drives the electric cylinder to generate reciprocating motion. The different motion combinations of multiple electric cylinders realize the multi-degree-of-freedom movement of the platform such as forward, backward, flipping, and pitching. sports. As the main control of the system, the PC host runs virtual reality games. The game screen is presented to the user through the VR head-mounted display device, and the motion data is output to the VR seat motion platform through transformation to realize somatosensory motion.

现有的VR座椅运动平台,同一款游戏只对应一组控制参数,游戏运动数据通过线性转换的方式输出给运动平台产生运动。二不同年龄不同身体状况的人,对同一个场景的体验感觉不同,例如小孩和老人,同一组运动控制参数带给小孩的是舒适的游戏体感体验,带给老人的可能就是过度的体感运动导致的恶心眩晕的感受。In the existing VR chair motion platform, the same game only corresponds to a set of control parameters, and the game motion data is output to the motion platform through linear conversion to generate motion. 2. People of different ages and physical conditions have different experiences of the same scene. For example, children and the elderly, the same set of motion control parameters can bring children a comfortable game somatosensory experience, and what it can bring to the elderly may be caused by excessive somatosensory movement. feeling of nausea and dizziness.

鉴于此,如何设计为不同的用户针对性的提供不同运动强度的虚拟现实平台,优化用户的体感体验,从而提高用户留存度,是本领域技术人员亟待解决的问题。In view of this, how to design a virtual reality platform that provides different exercise intensities for different users, optimize the user's somatosensory experience, and thereby improve user retention is an urgent problem to be solved by those skilled in the art.

发明内容Contents of the invention

本发明实施例的目的是提供一种调整虚拟现实平台的座椅参数的方法、装置、设备及计算机可读存储介质,有针对性的调节用户体验强度,优化用户的体感体验,从而提高用户留存度。The purpose of the embodiments of the present invention is to provide a method, device, device, and computer-readable storage medium for adjusting seat parameters of a virtual reality platform, to adjust the intensity of user experience in a targeted manner, optimize the user's somatosensory experience, and thereby improve user retention. Spend.

为解决上述技术问题,本发明实施例提供以下技术方案:In order to solve the above technical problems, embodiments of the present invention provide the following technical solutions:

本发明实施例一方面提供了一种调整虚拟现实平台的座椅参数的方法,包括:Embodiments of the present invention provide a method for adjusting seat parameters of a virtual reality platform on the one hand, including:

获取当前用户的身体参数;Obtain the physical parameters of the current user;

根据所述身体参数,在预先建立的知识数据库中确定虚拟现实平台的座椅的初始运动参数及各运动参数对应的增益系数;According to the body parameters, determine the initial motion parameters of the seat of the virtual reality platform and the corresponding gain coefficients of the motion parameters in the pre-established knowledge database;

在所述虚拟现实平台按照所述初始运动参数运动的过程中,实时获取用户的动态生理参数数值;During the movement of the virtual reality platform according to the initial movement parameters, the values of the dynamic physiological parameters of the user are obtained in real time;

根据所述动态生理参数数值、动态生理参数安全阈值及各增益系数调整所述虚拟现实平台座椅的运动参数与用户的画面视野参数;Adjusting the motion parameters of the virtual reality platform seat and the user's screen field of view parameters according to the dynamic physiological parameter value, the dynamic physiological parameter safety threshold and each gain coefficient;

其中,所述知识数据库中存储用户身体参数、虚拟现实平台的运动参数、各动态生理参数安全阈值的对应关系;所述动态生理参数为所述身体参数中随着所述虚拟现实平台运动过程中发生变化的参数。Wherein, the corresponding relationship between the user's body parameters, the motion parameters of the virtual reality platform, and the safety thresholds of each dynamic physiological parameter is stored in the knowledge database; Parameters that change.

可选的,所述根据所述动态生理参数数值、动态生理参数安全阈值及各增益系数调整所述虚拟现实平台座椅的运动参数与用户的画面视野参数包括:Optionally, the adjusting the motion parameters of the seat on the virtual reality platform and the user's screen field of view parameters according to the dynamic physiological parameter value, the dynamic physiological parameter safety threshold and each gain coefficient includes:

判断用户体验的当前游戏类型是否为极限运动类型;Determine whether the current game type experienced by the user is an extreme sports type;

若是,则获取极限运动类型的各参数的局部增益系数,根据所述动态生理参数数值、局部动态生理参数安全阈值及各局部增益系数调整所述座椅的运动参数与展示给用户的画面视野参数;If so, obtain the local gain coefficients of each parameter of the extreme sports type, and adjust the motion parameters of the seat and the visual field parameters displayed to the user according to the value of the dynamic physiological parameters, the safety threshold of the local dynamic physiological parameters and each local gain coefficient ;

若否,则获取各参数的全局增益系数,根据所述动态生理参数数值、动态生理参数安全阈值及各全局增益系数调整所述座椅的运动参数与展示给用户的画面视野参数。If not, the global gain coefficient of each parameter is obtained, and the motion parameter of the seat and the visual field parameter of the screen displayed to the user are adjusted according to the value of the dynamic physiological parameter, the safety threshold of the dynamic physiological parameter and each global gain coefficient.

可选的,所述知识数据库为按照预设的频率,根据获取得到的体验用户的身体参数和相对应的不同体验效果时运动参数,进行更新。Optionally, the knowledge database is updated at a preset frequency according to the acquired body parameters of the experience user and the corresponding motion parameters of different experience effects.

可选的,还包括:Optionally, also include:

接收用户输入的体感舒适反馈信息;Receive user-input body comfort feedback information;

根据所述体感舒适反馈信息调整所述座椅的运动参数与展示给用户的画面视野参数。Adjusting the movement parameters of the seat and the field of view parameters of the screen displayed to the user according to the body comfort feedback information.

可选的,还包括:Optionally, also include:

将用户的身体参数与初始运动参数的对应关系、虚拟现实平台运动过程中用户的动态生理参数数值与调整的运动参数值的对应关系存储至所述知识数据库中。The corresponding relationship between the user's body parameters and the initial exercise parameters, and the corresponding relationship between the user's dynamic physiological parameter values and the adjusted exercise parameter values during the exercise of the virtual reality platform are stored in the knowledge database.

可选的,所述知识数据库的建立过程包括:Optionally, the establishment process of the knowledge database includes:

获取多个体验用户在所述虚拟现实平台运动过程中不同体验效果时,虚拟现实平台的运动参数与当前的动态生理参数数值;根据多组体验用户在不同体验效果时对应的身体参数、运动参数、动态生理参数数值,建立用户身体参数-平台运动数据对应表;或Obtain the movement parameters of the virtual reality platform and the current dynamic physiological parameter values when multiple experience users experience different effects in the movement process of the virtual reality platform; , dynamic physiological parameter values, and establish a user body parameter-platform motion data correspondence table; or

获取多个体验用户在所述虚拟现实平台运动过程中不同体验效果时,虚拟现实平台的运动参数与当前的动态生理参数数据;利用模型训练算法,对多组体验用户不同体验效果时的身体参数、运动参数、动态生理参数数值进行训练,生成平台参数调整模型;所述平台参数调整模型根据当前用户的身体参数或动态生理参数输出当前虚拟现实平台的运动参数及相应的增益系数;Obtain the motion parameters of the virtual reality platform and the current dynamic physiological parameter data when multiple experience users experience different effects during the exercise process of the virtual reality platform; , motion parameters, and dynamic physiological parameter values are trained to generate a platform parameter adjustment model; the platform parameter adjustment model outputs the motion parameters and corresponding gain coefficients of the current virtual reality platform according to the current user's physical parameters or dynamic physiological parameters;

其中,所述身体参数包括性别、年龄、身高、体重、心率、体温、血压中的任意一项或组合;所述动态生理参数包括心率、体温、血压中的任意一项或组合;所述运动参数包括角速度阈值及加速度阈值。Wherein, the physical parameters include any one or combination of gender, age, height, weight, heart rate, body temperature, and blood pressure; the dynamic physiological parameters include any one or combination of heart rate, body temperature, and blood pressure; the exercise Parameters include angular velocity threshold and acceleration threshold.

可选的,所述根据所述动态生理参数数值、动态生理参数安全阈值及各增益系数调整所述虚拟现实平台座椅的运动参数与用户的画面视野参数包括:Optionally, the adjusting the motion parameters of the seat on the virtual reality platform and the user's screen field of view parameters according to the dynamic physiological parameter value, the dynamic physiological parameter safety threshold and each gain coefficient includes:

判断各动态生理参数数值是否超过相应的动态生理参数安全阈值;Judging whether the value of each dynamic physiological parameter exceeds the corresponding dynamic physiological parameter safety threshold;

若是,则根据各增益系数调整所述座椅的运动参数,以降低所述虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;If so, adjust the motion parameters of the seat according to each gain coefficient to reduce the overall motion range of the virtual reality platform, and adjust the user's screen field of view parameters;

若否,判断各动态生理参数数值是否低于相应的体验效果下限值;若是,则根据各增益系数调整所述座椅的运动参数,以增加所述虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;若否,则维持当前运动参数与画面视野参数。If not, judge whether the value of each dynamic physiological parameter is lower than the lower limit of the corresponding experience effect; if so, adjust the motion parameters of the seat according to each gain coefficient to increase the overall motion range of the virtual reality platform, and adjust The user's screen field of view parameter; if not, maintain the current motion parameter and screen field of view parameter.

本发明实施例另一方面提供了一种调整虚拟现实平台的座椅参数的装置,包括:Another aspect of the embodiment of the present invention provides a device for adjusting seat parameters of a virtual reality platform, including:

获取基本参数模块,用于获取当前用户的身体参数;Obtain the basic parameter module, which is used to obtain the physical parameters of the current user;

初始参数确定模块,用于根据所述身体参数,在预先建立的知识数据库中确定虚拟现实平台的座椅的初始运动参数及各运动参数对应的增益系数;所述知识数据库中存储用户身体参数、虚拟现实平台的运动参数、各动态生理参数安全阈值的对应关系;The initial parameter determination module is used to determine the initial motion parameters of the seat of the virtual reality platform and the corresponding gain coefficients of each motion parameter in the pre-established knowledge database according to the physical parameters; the knowledge database stores the user's physical parameters, The corresponding relationship between the motion parameters of the virtual reality platform and the safety thresholds of each dynamic physiological parameter;

动态参数实时获取模块,用于在所述虚拟现实平台按照所述初始运动参数运动的过程中,实时获取用户的动态生理参数数值;所述动态生理参数为所述身体参数中随着所述虚拟现实平台运动过程中发生变化的参数;The dynamic parameter real-time acquisition module is used to obtain the user's dynamic physiological parameter value in real time during the movement of the virtual reality platform according to the initial movement parameter; Parameters that change during the movement of the real platform;

参数调整模块,用于根据所述动态生理参数数值、动态生理参数安全阈值及各增益系数调整所述虚拟现实平台座椅的运动参数与用户的画面视野参数。The parameter adjustment module is used to adjust the motion parameters of the seat on the virtual reality platform and the user's view field parameters according to the value of the dynamic physiological parameter, the safety threshold of the dynamic physiological parameter and each gain coefficient.

本发明实施例还提供了一种调整虚拟现实平台的座椅参数的设备,包括处理器和存储器,所述处理器用于执行所述存储器中存储的调整虚拟现实平台的座椅参数的程序时实现如前任一项所述调整虚拟现实平台的座椅参数的方法的步骤。The embodiment of the present invention also provides a device for adjusting the seat parameters of the virtual reality platform, including a processor and a memory, and the processor is used to execute the program for adjusting the seat parameters of the virtual reality platform stored in the memory. The steps of the method for adjusting the seat parameters of the virtual reality platform as described in any one of the preceding items.

本发明实施例最后还提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有调整虚拟现实平台的座椅参数的程序,所述调整虚拟现实平台的座椅参数的程序被处理器执行时实现如前任一项所述调整虚拟现实平台的座椅参数的方法的步骤。Finally, the embodiment of the present invention also provides a computer-readable storage medium, the program for adjusting the seat parameters of the virtual reality platform is stored on the computer-readable storage medium, and the program for adjusting the seat parameters of the virtual reality platform is obtained by The processor implements the steps of the method for adjusting seat parameters of the virtual reality platform as described in any one of the preceding items.

本发明实施例提供了一种调整虚拟现实平台的座椅参数的方法,根据当前用户的身体参数,在预先建立的知识数据库中确定虚拟现实平台的座椅的初始运动参数及各运动参数对应的增益系数,知识数据库存储用户身体参数、虚拟现实平台的运动参数、各动态生理参数安全阈值的对应关系;在虚拟现实平台按照初始运动参数运动的过程中,实时获取用户的动态生理参数数据;根据动态生理参数数据、动态生理参数安全阈值及各增益系数实时调整座椅的运动参数与用户的画面视野参数。The embodiment of the present invention provides a method for adjusting the seat parameters of the virtual reality platform. According to the physical parameters of the current user, the initial motion parameters of the seat of the virtual reality platform and the corresponding motion parameters of each motion parameter are determined in the pre-established knowledge database. The gain coefficient, the knowledge database stores the corresponding relationship between the user's body parameters, the motion parameters of the virtual reality platform, and the safety threshold of each dynamic physiological parameter; during the process of the virtual reality platform moving according to the initial motion parameters, the user's dynamic physiological parameter data is obtained in real time; according to The dynamic physiological parameter data, the safety threshold of the dynamic physiological parameter and each gain coefficient adjust the motion parameters of the seat and the user's screen field of view parameters in real time.

本申请提供的技术方案的优点在于,根据用户的身体参数和体验过程中的动态生理参数数据,基于知识数据库中的知识存储量,实时调整虚拟现实平台的运动参数和给用户呈现的画面效果,实现针对不同年龄段、不同身体状况的用户,在虚拟现实平台体验过程中自适应调整运动幅度,优化用户的体验效果,对于低强度用户,不会有眩晕恶心等不舒适体感,而高强度的用户能获得极致效果带来的快乐,从而提升用户的体感体验,提高用户留存度。The technical solution provided by this application has the advantage of adjusting the motion parameters of the virtual reality platform and the picture effects presented to the user in real time according to the user's body parameters and dynamic physiological parameter data in the experience process, based on the knowledge storage capacity in the knowledge database, For users of different age groups and different physical conditions, the range of motion can be adaptively adjusted during the experience of the virtual reality platform to optimize the user's experience effect. For low-intensity users, there will be no uncomfortable body sensations such as dizziness and nausea, while high-intensity users Users can get the happiness brought by the ultimate effect, thereby enhancing the user's somatosensory experience and improving user retention.

此外,本发明实施例还针对调整虚拟现实平台的座椅参数的方法提供了相应的实现装置、设备及计算机可读存储介质,进一步使得所述方法更具有实用性,所述装置、设备及计算机可读存储介质具有相应的优点。In addition, the embodiment of the present invention also provides a corresponding implementation device, device and computer-readable storage medium for the method of adjusting the seat parameters of the virtual reality platform, which further makes the method more practical. The device, device and computer A readable storage medium has corresponding advantages.

附图说明Description of drawings

为了更清楚的说明本发明实施例或现有技术的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单的介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions of the prior art, the following will briefly introduce the accompanying drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only For some embodiments of the present invention, those skilled in the art can also obtain other drawings based on these drawings without creative work.

图1为本发明实施例提供的一种调整虚拟现实平台的座椅参数的方法的流程示意图;FIG. 1 is a schematic flowchart of a method for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention;

图2为本发明实施例提供的另一种调整虚拟现实平台的座椅参数的方法的流程示意图;FIG. 2 is a schematic flowchart of another method for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention;

图3为本发明实施例提供的调整虚拟现实平台的座椅参数的装置的一种具体实施方式结构图;FIG. 3 is a structural diagram of a specific embodiment of a device for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention;

图4为本发明实施例提供的调整虚拟现实平台的座椅参数的装置的另一种具体实施方式结构图;FIG. 4 is a structural diagram of another specific embodiment of the device for adjusting the seat parameters of the virtual reality platform provided by the embodiment of the present invention;

图5为本发明实施例提供的调整虚拟现实平台的座椅参数的装置的再一种具体实施方式结构图。Fig. 5 is a structural diagram of yet another specific implementation of the device for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention.

具体实施方式Detailed ways

为了使本技术领域的人员更好地理解本发明方案,下面结合附图和具体实施方式对本发明作进一步的详细说明。显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。In order to enable those skilled in the art to better understand the solution of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”、“第三”“第四”等是用于区别不同的对象,而不是用于描述特定的顺序。此外术语“包括”和“具有”以及他们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可包括没有列出的步骤或单元。The terms "first", "second", "third" and "fourth" in the specification and claims of this application and the above drawings are used to distinguish different objects, rather than to describe a specific order . Furthermore, the terms "comprising" and "having", and any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, product, or device comprising a series of steps or units is not limited to the listed steps or units, but may include unlisted steps or units.

在介绍了本发明实施例的技术方案后,下面详细的说明本申请的各种非限制性实施方式。After introducing the technical solutions of the embodiments of the present invention, various non-limiting implementations of the present application will be described in detail below.

首先参见图1,图1为本发明实施例提供的一种调整虚拟现实平台的座椅参数的方法的流程示意图,本发明实施例可包括以下内容:First, referring to FIG. 1, FIG. 1 is a schematic flow chart of a method for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention. Embodiments of the present invention may include the following:

S101:获取当前用户的身体参数。S101: Obtain physical parameters of the current user.

用户的身体参数可包括性别、年龄、身高、体重、心率、体温、血压中的任意一项或组合;其中,性别、年龄、身高、体重在一次体验过程中为固定不变的参数。The user's physical parameters may include any one or combination of gender, age, height, weight, heart rate, body temperature, and blood pressure; wherein, gender, age, height, and weight are fixed parameters during an experience.

动态生理参数为身体参数中随着虚拟现实平台运动过程中发生变化的参数,例如心率、体温、血压在虚拟现实的体验过程中,会随着虚拟现实平台的座椅的运动过程及呈现的画面视野的变化而变化。在虚拟现实游戏的体验过程中,动态生理参数的数值可反映当前用户的体感舒适程度,例如当心率值太大时,当前用户心跳极快,表明当前运动强度对用户来说比较大,可能会引起用户头晕恶心等不适感觉。Dynamic physiological parameters are parameters that change with the movement of the virtual reality platform, such as heart rate, body temperature, and blood pressure. Vary with changes in field of view. During the experience of virtual reality games, the value of dynamic physiological parameters can reflect the current user's physical comfort. It may cause discomfort such as dizziness and nausea to the user.

身体参数例如性别、年龄、身高、体重,可在用户注册使用虚拟现实平台时登记的注册信息记录中获得,也可在用户进行体验前输入相关信息,心率、体温、血压等动态生理参数可从用户佩戴的手环等传感器采集的信息中获得,具体的身体参数获取方式,本申请对此不做任何限定。Physical parameters such as gender, age, height, and weight can be obtained from the registration information records registered when the user registers to use the virtual reality platform, and relevant information can also be input before the user experiences. Dynamic physiological parameters such as heart rate, body temperature, and blood pressure can be obtained from It is obtained from information collected by sensors such as wristbands worn by users, and the specific method of obtaining physical parameters is not limited by this application.

S102:根据身体参数,在预先建立的知识数据库中确定虚拟现实平台的座椅的初始运动参数及各运动参数对应的增益系数。S102: Determine the initial movement parameters of the seat of the virtual reality platform and the gain coefficients corresponding to each movement parameter in the pre-established knowledge database according to the body parameters.

知识数据库中存储用户身体参数、虚拟现实平台的运动参数、各动态生理参数安全阈值的对应关系。The knowledge database stores the corresponding relationship between the user's body parameters, the motion parameters of the virtual reality platform, and the safety thresholds of each dynamic physiological parameter.

虚拟现实平台的运动参数可为角速度阈值和加速度阈值。相应的,加速度还对应有加速度增益系数(加速度倍率),角速度还对应有角速度增益系数(角速度倍率)。The motion parameters of the virtual reality platform may be an angular velocity threshold and an acceleration threshold. Correspondingly, the acceleration also corresponds to an acceleration gain coefficient (acceleration magnification), and the angular velocity also corresponds to an angular velocity gain coefficient (angular velocity magnification).

知识数据库的建立过程可包括:The process of building a knowledge database may include:

获取多个体验用户在虚拟现实平台运动过程中不同体验效果时,虚拟现实平台的运动参数与当前的动态生理参数数值;Obtain the movement parameters of the virtual reality platform and the current dynamic physiological parameter values when multiple experience users have different experience effects during the movement of the virtual reality platform;

根据多组体验用户在不同体验效果时对应的身体参数、运动参数、动态生理参数数值,建立用户身体参数-平台运动数据对应表。According to the physical parameters, motion parameters, and dynamic physiological parameter values corresponding to multiple groups of experience users in different experience effects, a user body parameter-platform motion data correspondence table is established.

身体参数-平台运动数据对应表为在身体参数对应的用户体验的最佳效果时平台运动参数数值。举例来说,用户的身体参数为身高180cm、年龄18、男性、体温37℃、心率80次/分,此用户在虚拟现实平台在加速度(m/s2)阈值为(5,10)、角速度(rad/s)阈值为(50,80)间运动时有最佳体验效果,那么在身体参数-平台运动数据表中记载的对应关系即为(身高(180cm)、年龄(18)、男性、体温(37℃)、心率(80次/分)--加速度阈值(5,10)、角速度阈值(50,80))。The body parameter-platform motion data correspondence table shows the platform motion parameter value when the body parameter corresponds to the best effect of user experience. For example, the user's physical parameters are height 180cm, age 18, male, body temperature 37°C, heart rate 80 beats/min, the user's acceleration (m/s 2 ) threshold is (5, 10), angular velocity The (rad/s) threshold is (50, 80) for the best experience when exercising, then the corresponding relationship recorded in the body parameter-platform exercise data table is (height (180cm), age (18), male, Body temperature (37°C), heart rate (80 beats/min)-acceleration threshold (5, 10), angular velocity threshold (50, 80)).

身体参数-平台运动数据对应表还记录当前身体参数的用户,对应的动态生理参数安全阈值。The physical parameter-platform motion data correspondence table also records the user's current physical parameter and the corresponding dynamic physiological parameter safety threshold.

实际应用中,可根据获取的身体参数以及身体参数-平台运动数据对应表中的数据,按照比例关系进行计算,得到当前身体参数对应的平台运动参数数值、各运动参数的增益系数以及用户动态生理参数安全阈值。虚拟现实平台根据计算得到的初始运动参数生成针对特定体验用户的特定体验过程。In practical applications, according to the obtained body parameters and the data in the body parameter-platform motion data correspondence table, calculations can be made according to the proportional relationship to obtain the platform motion parameter values corresponding to the current body parameters, the gain coefficient of each motion parameter, and the user's dynamic physiological parameters. Parameter safety threshold. The virtual reality platform generates a specific experience process for specific experience users according to the calculated initial motion parameters.

知识数据库还可包括下述的模型建立,具体为:The knowledge database may also include the following model building, specifically:

获取多个体验用户在虚拟现实平台运动过程中不同体验效果时,虚拟现实平台的运动参数与当前的动态生理参数数据;Obtain the motion parameters of the virtual reality platform and the current dynamic physiological parameter data when multiple experience users have different experience effects during the exercise process of the virtual reality platform;

利用模型训练算法,对多组体验用户不同体验效果时的身体参数、运动参数、动态生理参数数值进行训练,生成平台参数调整模型;平台参数调整模型根据当前用户的身体参数或动态生理参数输出当前虚拟现实平台的运动参数及相应的增益系数。Use the model training algorithm to train multiple groups of physical parameters, exercise parameters, and dynamic physiological parameters when experiencing different user experience effects, and generate a platform parameter adjustment model; the platform parameter adjustment model outputs the current user's physical parameters or dynamic physiological parameters. Motion parameters and corresponding gain coefficients of the virtual reality platform.

模型训练算法可为机器学习模型、神经网络学习模型、深度学习模型等任何一种半监督学习模型、全监督学习模型、无监督学习模型,本申请对此不做任何限定,具体的模型训练过程可参见现有技术的描述,此处不再赘述。The model training algorithm can be any semi-supervised learning model, fully supervised learning model, or unsupervised learning model such as machine learning model, neural network learning model, and deep learning model. This application does not make any restrictions on this. The specific model training process Reference may be made to the description of the prior art, which will not be repeated here.

需要说明的是,在模拟现实平台运动过程中,可以将动态生理参数数值实时输入训练好的模型中,便可得到当前平台的运动参数,根据输出的运动参数进行调整。当然,也可通过平台参数调整模型根据当前用户的身体参数或动态生理参数输出的增益系数对平台运动参数进行调整,这均不影响本申请的实现。It should be noted that in the process of simulating the movement of the real platform, the values of dynamic physiological parameters can be input into the trained model in real time, and the movement parameters of the current platform can be obtained, which can be adjusted according to the output movement parameters. Of course, the platform motion parameters can also be adjusted through the platform parameter adjustment model according to the current user's physical parameters or the gain coefficient output by the dynamic physiological parameters, which will not affect the implementation of the present application.

知识数据库不为静态不变的,可通过多种渠道获取更多体验用户数据及游戏参数数据进行不断更新和扩充,开发者也可定期更新市面上座椅平台设备的知识数据库,使其保持最新状态。在一种具体的实施方式中,可按照预设的频率,根据获取得到的体验用户的身体参数和相对应的不同体验效果时运动参数,进行更新。The knowledge database is not static and can be continuously updated and expanded by obtaining more experience user data and game parameter data through various channels. Developers can also regularly update the knowledge database of seat platform equipment on the market to keep it up-to-date state. In a specific implementation manner, the updates may be performed according to the acquired body parameters of the experience user and the corresponding motion parameters during different experience effects according to a preset frequency.

S103:在虚拟现实平台按照初始运动参数运动的过程中,实时获取用户的动态生理参数数值。S103: Acquiring the dynamic physiological parameter value of the user in real time during the movement of the virtual reality platform according to the initial movement parameter.

S104:根据动态生理参数数值、动态生理参数安全阈值及各增益系数调整座椅的运动参数与用户的画面视野参数。S104: Adjust the motion parameters of the seat and the user's screen view parameters according to the value of the dynamic physiological parameter, the safety threshold of the dynamic physiological parameter, and each gain coefficient.

在S102得到虚拟现实平台的座椅的初始运动参数之后,根据初始运动参数为当前用户生成特定的体验流程,虚拟现实平台根据初始运动参数开始运动。After obtaining the initial movement parameters of the seat of the virtual reality platform in S102, a specific experience process is generated for the current user according to the initial movement parameters, and the virtual reality platform starts to move according to the initial movement parameters.

在虚拟现实平台运动过程中,也即是在用户体验虚拟现实游戏的过程中,根据游戏的具体场景座椅会进行相应的前进、后退、翻转、俯仰等多自由度的运动,不同身体状况的用户承受的运动强度不同,为了改善用户眩晕状况,提高用户体验虚拟现实游戏的时间,可在用户体验过程中,实时采集用户的动态生理参数信息,根据动态生理参数数值调整游戏的强度。During the movement of the virtual reality platform, that is, in the process of the user experiencing the virtual reality game, the seat will perform corresponding multi-degree-of-freedom movements such as forward, backward, flip, and pitch according to the specific scene of the game. The user experiences different exercise intensities. In order to improve the user's dizziness and increase the time for the user to experience the virtual reality game, the user's dynamic physiological parameter information can be collected in real time during the user experience process, and the intensity of the game can be adjusted according to the value of the dynamic physiological parameter.

在给用户提供舒适的体感中,既包括平台的运动数据也包括呈现给用户的画面数据,其中,呈现给用户的画面视野(FOV),会对用户的体验强度有比较大的影响。通过调节画面视野参数来调整呈现给用户的画面视野效果,例如,体验游戏中处在加速前进的过程中,运动平台对应输出一定加速度变化,画面视野角度也需要做出调整和变化。In providing users with a comfortable body feeling, it includes both the motion data of the platform and the picture data presented to the user. Among them, the field of view (FOV) of the picture presented to the user will have a relatively large impact on the user's experience intensity. Adjust the screen view effect presented to the user by adjusting the screen view parameters. For example, in the process of accelerating forward in the experience game, the motion platform outputs a certain acceleration change correspondingly, and the screen view angle also needs to be adjusted and changed.

根据动态生理参数数值、动态生理参数安全阈值及各增益系数调整座椅的运动参数与用户的画面视野参数的具体过程可包括:The specific process of adjusting the motion parameters of the seat and the user's screen field of view parameters according to the dynamic physiological parameter value, the safety threshold of the dynamic physiological parameter and each gain coefficient may include:

判断各动态生理参数数值是否超过相应的动态生理参数安全阈值;Judging whether the value of each dynamic physiological parameter exceeds the corresponding dynamic physiological parameter safety threshold;

若是,则根据各增益系数调整座椅的运动参数,以降低虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;If so, adjust the motion parameters of the seat according to each gain coefficient to reduce the overall motion range of the virtual reality platform, and adjust the user's screen field of view parameters;

若否,判断各动态生理参数数值是否低于相应的体验效果下限值;若是,则根据各增益系数调整座椅的运动参数,以增加虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;若否,则维持当前运动参数与画面视野参数。If not, determine whether the value of each dynamic physiological parameter is lower than the lower limit of the corresponding experience effect; if so, adjust the motion parameters of the seat according to each gain coefficient to increase the overall motion range of the virtual reality platform and adjust the user's visual field of view parameters; if not, maintain the current motion parameters and screen view parameters.

动态生理参数安全阈值为用户在虚拟现实平台体验过程中,用户体验舒适游戏效果的最大动态生理参数值,超过该安全阈值,当前用户可能发生眩晕、恶心等不适的体感体验,应该适当降低当前运动幅度。当然,还可设置体验效果下限值,当动态生理参数数值低于体验效果下限值,用户的体验效果不佳,可增大当前运动幅度。The dynamic physiological parameter safety threshold is the maximum dynamic physiological parameter value for the user to experience comfortable game effects during the experience of the virtual reality platform. If the safety threshold is exceeded, the current user may experience dizziness, nausea and other uncomfortable somatosensory experiences, and the current exercise should be appropriately reduced. magnitude. Of course, the lower limit of the experience effect can also be set. When the value of the dynamic physiological parameter is lower than the lower limit of the experience effect, the user's experience effect is not good, and the current exercise range can be increased.

当然,也可只设置动态生理参数安全阈值,而不设置体验效果下限值,本申请对此不做任何限定。Of course, it is also possible to only set the safety threshold of the dynamic physiological parameter without setting the lower limit of the experience effect, which is not limited in this application.

通过设置动态生理参数安全阈值和体验效果下限值,对于低强度用户,不会有眩晕恶心等不舒适体感,而高强度的用户能获得极致效果带来的快乐。By setting the safety threshold of dynamic physiological parameters and the lower limit of the experience effect, low-intensity users will not experience uncomfortable body sensations such as dizziness and nausea, while high-intensity users can obtain the happiness brought by the ultimate effect.

在本发明实施例提供的技术方案中,根据用户的身体参数和体验过程中的动态生理参数数据,基于知识数据库中的知识存储量,实时调整虚拟现实平台的运动参数和给用户呈现的画面效果,实现针对不同年龄段、不同身体状况的用户,在虚拟现实平台体验过程中自适应调整运动幅度,优化用户的体验效果,对于低强度用户,不会有眩晕恶心等不舒适体感,而高强度的用户能获得极致效果带来的快乐,从而提升用户的体感体验,提高用户留存度。In the technical solution provided by the embodiment of the present invention, according to the user's physical parameters and dynamic physiological parameter data in the experience process, based on the knowledge storage capacity in the knowledge database, the motion parameters of the virtual reality platform and the picture effects presented to the user are adjusted in real time , for users of different age groups and different physical conditions, adaptively adjust the range of motion during the virtual reality platform experience process, and optimize the user experience effect. For low-intensity users, there will be no uncomfortable body sensations such as dizziness and nausea, while high-intensity More users can get the happiness brought by the ultimate effect, thereby enhancing the user's somatosensory experience and improving user retention.

在虚拟现实游戏中,一般存在模拟极速运动的游戏过程。这种极限运动过程中,通过挑战生理极限带给用户刺激的体感,用户会在短时间的心跳剧烈变化,此时动态生理参数的具体数值可能会大于动态生理参数安全阈值,但是如果进行调整运动强度,用户就不会享受到极限运动带来的刺激紧张的体感体验,鉴于此,本申请基于上述实施例,还提供了另外一个实施例,请参阅图2,具体可包括:In virtual reality games, there is generally a game process of simulating extremely fast motion. During this kind of extreme exercise, by challenging the physiological limit to bring the user a stimulating body feeling, the user will experience rapid heartbeat changes in a short period of time. At this time, the specific value of the dynamic physiological parameter may be greater than the safety threshold of the dynamic physiological parameter, but if the adjustment exercise Intensity, the user will not enjoy the stimulating and tense somatosensory experience brought by extreme sports. In view of this, this application provides another embodiment based on the above-mentioned embodiment. Please refer to Figure 2, which may specifically include:

S201-S203:具体的,与上述实施例S101-S103描述相同,此处不再赘述。S201-S203: Specifically, it is the same as the description of S101-S103 in the foregoing embodiment, and will not be repeated here.

S204:判断用户体验的当前游戏类型是否为极限运动类型;若是,则执行S205,若否,则执行S206。S204: Determine whether the current game type experienced by the user is an extreme sports type; if yes, execute S205; if not, execute S206.

S205:获取极限运动类型的各参数的局部增益系数,根据动态生理参数数值、局部动态生理参数安全阈值及各局部增益系数调整座椅的运动参数与展示给用户的画面视野参数;S205: Obtain the local gain coefficients of each parameter of the extreme sports type, and adjust the motion parameters of the seat and the screen view parameters displayed to the user according to the value of the dynamic physiological parameters, the safety threshold of the local dynamic physiological parameters and each local gain coefficient;

S206:获取各参数的全局增益系数,根据动态生理参数数值、动态生理参数安全阈值及各全局增益系数调整座椅的运动参数与展示给用户的画面视野参数。S206: Obtain the global gain coefficients of each parameter, and adjust the motion parameters of the seat and the visual field parameters of the screen displayed to the user according to the values of the dynamic physiological parameters, the safety thresholds of the dynamic physiological parameters, and each global gain coefficient.

当虚拟现实平台识别到运行处于极限运动类型的游戏过程中时,可获取局部动态生理参数安全阈值,局部动态生理参数安全阈值大于动态生理参数安全阈值,此时若心跳输入数据连续高于局部动态生理参数安全阈值范围,一方面调整游戏输出增益(即调整座椅的运动参数),减小剧烈运动幅度,另一方面调整用户画面显示FOV,通过减小FOV,进而减小极速运动带给用户的不适感。When the virtual reality platform recognizes that the game is running in the extreme sports type, it can obtain the local dynamic physiological parameter safety threshold. The local dynamic physiological parameter safety threshold is greater than the dynamic physiological parameter safety threshold. At this time, if the heartbeat input data is continuously higher than the local dynamic The safety threshold range of physiological parameters, on the one hand, adjust the game output gain (that is, adjust the motion parameters of the seat) to reduce the range of violent motion; on the other hand, adjust the FOV displayed on the user screen. discomfort.

通过对不同类型的虚拟现实游戏进行区分,可以最大程度的提升用户的体验,提高用户的留存度。By distinguishing different types of virtual reality games, the user experience can be improved to the greatest extent and user retention can be improved.

为了进一步的优化用户的体感体验,基于上述实施例,本申请还提供了另外一个实施例,具体可包括:In order to further optimize the user's somatosensory experience, based on the above-mentioned embodiments, this application also provides another embodiment, which may specifically include:

接收用户输入的体感舒适反馈信息;Receive user-input comfort feedback information;

根据体感舒适反馈信息调整座椅的运动参数与展示给用户的画面视野参数。Adjust the motion parameters of the seat and the visual field parameters of the screen displayed to the user according to the feedback information of physical comfort.

通过在虚拟现实平台上提供人机交互界面,在人机交互界面上设置用户的体验感觉,例如运动强度(高、低、一般)以及用户体感舒适程度(舒适、不佳、眩晕、恶心)等多种按钮,用户可根据自身的体验和承受能力进行反馈,虚拟现实平台根据用户反馈的信息进行调整座椅的运动参数与画面视野参数。By providing a human-computer interaction interface on the virtual reality platform, set the user's experience feeling on the human-computer interaction interface, such as exercise intensity (high, low, general) and user comfort (comfortable, poor, dizzy, nausea), etc. A variety of buttons, users can give feedback according to their own experience and tolerance, and the virtual reality platform adjusts the motion parameters of the seat and the screen view parameters according to the information fed back by users.

例如,当接收到用户反馈的运动强度低、体感舒适程度不佳时,表明当前运动强度较低,用户无法体验到虚拟游戏带来的欢乐的、刺激的感觉,平台可增大运动强度。当接收到用户反馈体感舒适程度为恶心头晕时,表明当前运动强度太高,平台可降低运动强度。For example, when receiving user feedback that the exercise intensity is low and the physical comfort is not good, it indicates that the current exercise intensity is low, and the user cannot experience the joyful and exciting feeling brought by virtual games, and the platform can increase the exercise intensity. When receiving user feedback that the comfort level is nausea and dizziness, it indicates that the current exercise intensity is too high, and the platform can reduce the exercise intensity.

通过根据用户的反馈信息进行调整,增加用户体验VR的时间,同时准确的把握不同用户的VR体感体验,改善体验者的眩晕状况,进一步的优化用户的体验效果,提升用户的体感体验,提高用户留存度。By adjusting according to the user's feedback information, the time for users to experience VR is increased, and at the same time, the VR somatosensory experience of different users can be accurately grasped, the experiencer's dizziness can be improved, the user's experience effect can be further optimized, the user's somatosensory experience can be improved, and the user experience can be improved. retention.

为了更好的帮助开发者分析研究不同体验者的适应游戏身体状况,细化不同游戏数据的加速度、角速度、局部增益系数及全局增益系数等参数,基于上述实施例,还可包括:In order to better help developers analyze and study the physical conditions of different experiencers adapting to the game, and refine the parameters of acceleration, angular velocity, local gain coefficient and global gain coefficient of different game data, based on the above embodiments, it may also include:

将用户的身体参数与初始运动参数的对应关系、虚拟现实平台运动过程中用户的动态生理参数数值与调整的运动参数值的对应关系存储至知识数据库中。The corresponding relationship between the user's body parameters and the initial exercise parameters, and the corresponding relationship between the user's dynamic physiological parameter values and the adjusted exercise parameter values during the exercise of the virtual reality platform are stored in the knowledge database.

通过将每位体验用户在体验过程中的所有体验数据进行存储,有针对性的记录不同体验者在体验游戏中的身体反应数据,例如体验者在体验一款体感游戏中,不同阶段的心跳、体温数据随游戏输出加速度、角速度曲线的变化,可以增加知识数据库的知识存储数据,提升参数调整的准确性,从而提升用户的体感体验,提高虚拟现实平台的适用性。By storing all the experience data of each experience user during the experience process, the physical response data of different experiencers in the experience game is recorded in a targeted manner, such as the experiencer's heartbeat at different stages when experiencing a somatosensory game, The change of body temperature data with the output acceleration and angular velocity curve of the game can increase the knowledge storage data of the knowledge database and improve the accuracy of parameter adjustment, thereby improving the user's somatosensory experience and improving the applicability of the virtual reality platform.

为了使本领域技术人员更加清楚明白本申请技术方案的原理,本申请还提供了一个具体的例子,具体可包括:In order to make those skilled in the art more clearly understand the principle of the technical solution of the present application, this application also provides a specific example, which may specifically include:

以人体心跳变化参数为一示例。用户在体验虚拟现实游戏之前,通过虚拟现实平台注册唯一账号,注册信息记录用户的身高体重等参数。佩戴的手环等设备记录用户体验过程中的实时体温、心率、血压等动态生理参数具体数值。通过获取身高、体重、心跳、体温、血压等身体参数,基于知识数据库表确认用户的心跳安全阈值、体温安全阈值、血压安全阈值、初始加速度阈值、初始角速度阈值、加速度增益系数以及角速度增益系数。Take human heartbeat variation parameters as an example. Before experiencing the virtual reality game, the user registers a unique account through the virtual reality platform, and the registration information records the user's height, weight and other parameters. Wearable wristbands and other devices record the specific values of real-time body temperature, heart rate, blood pressure and other dynamic physiological parameters during the user experience process. By obtaining physical parameters such as height, weight, heartbeat, body temperature, and blood pressure, the user's heartbeat safety threshold, body temperature safety threshold, blood pressure safety threshold, initial acceleration threshold, initial angular velocity threshold, acceleration gain coefficient, and angular velocity gain coefficient are confirmed based on the knowledge database table.

用户开始体验游戏后,实时心跳、体温、血压数据传输进入虚拟现实平台,根据心跳数据与心跳安全阈值数据匹配,判断心跳数据是否超出安全阈值范围,当心跳数据小于或在安全范围内浮动,则维持游戏输出运动参数不变。当心跳数据高于安全阈值范围时,调整游戏运动参数,减小整体运动幅度。After the user starts to experience the game, the real-time heartbeat, body temperature, and blood pressure data are transmitted to the virtual reality platform. According to the match between the heartbeat data and the heartbeat safety threshold data, it is judged whether the heartbeat data exceeds the safety threshold range. When the heartbeat data is less than or floating within the safe range, then Keep the game output motion parameters unchanged. When the heartbeat data is higher than the safe threshold range, adjust the game motion parameters to reduce the overall motion range.

由上可知,本发明实施例可提升用户的体感体验,提高用户留存度。It can be seen from the above that the embodiments of the present invention can improve the user's somatosensory experience and improve user retention.

本发明实施例还针对调整虚拟现实平台的座椅参数的方法提供了相应的实现装置,进一步使得所述方法更具有实用性。下面对本发明实施例提供的调整虚拟现实平台的座椅参数的装置进行介绍,下文描述的调整虚拟现实平台的座椅参数的装置与上文描述的调整虚拟现实平台的座椅参数的方法可相互对应参照。The embodiment of the present invention also provides a corresponding implementation device for the method of adjusting the seat parameters of the virtual reality platform, which further makes the method more practical. The following is an introduction to the device for adjusting the seat parameters of the virtual reality platform provided by the embodiment of the present invention. The device for adjusting the seat parameters of the virtual reality platform described below and the method for adjusting the seat parameters of the virtual reality platform described above can be mutually Corresponding reference.

参见图3,图3为本发明实施例提供的调整虚拟现实平台的座椅参数的装置在一种具体实施方式下的结构图,该装置可包括:Referring to FIG. 3, FIG. 3 is a structural diagram of a device for adjusting seat parameters of a virtual reality platform provided by an embodiment of the present invention in a specific implementation manner. The device may include:

获取基本参数模块301,用于获取当前用户的身体参数。The obtaining basic parameter module 301 is used to obtain the physical parameters of the current user.

初始参数确定模块302,用于根据身体参数,在预先建立的知识数据库中确定虚拟现实平台的座椅的初始运动参数及各运动参数对应的增益系数;知识数据库中存储用户身体参数、虚拟现实平台的运动参数、各动态生理参数安全阈值的对应关系。The initial parameter determination module 302 is used to determine the initial motion parameters of the seat of the virtual reality platform and the corresponding gain coefficients of each motion parameter in the pre-established knowledge database according to the physical parameters; the knowledge database stores the user's physical parameters, virtual reality platform The corresponding relationship between the exercise parameters and the safety thresholds of each dynamic physiological parameter.

动态参数实时获取模块303,用于在虚拟现实平台按照初始运动参数运动的过程中,实时获取用户的动态生理参数数值;动态生理参数为身体参数中随着虚拟现实平台运动过程中发生变化的参数。The dynamic parameter real-time acquisition module 303 is used to obtain the user's dynamic physiological parameter value in real time during the virtual reality platform moving according to the initial movement parameters; the dynamic physiological parameter is a parameter that changes during the movement process of the virtual reality platform in the body parameters .

参数调整模块304,用于根据动态生理参数数值、动态生理参数安全阈值及各增益系数调整座椅的运动参数与用户的画面视野参数。The parameter adjustment module 304 is configured to adjust the motion parameters of the seat and the user's screen field of view parameters according to the dynamic physiological parameter value, the dynamic physiological parameter safety threshold and each gain coefficient.

可选的,在一种具体的实施方式中,所述参数调整模块304可包括:Optionally, in a specific implementation manner, the parameter adjustment module 304 may include:

判断单元,用于判断用户体验的当前游戏类型是否为极限运动类型;A judging unit, configured to judge whether the current game type experienced by the user is an extreme sports type;

第一执行单元,用于当前游戏类型为极限运动类型,获取极限运动类型的各参数的局部增益系数,根据动态生理参数数值、局部动态生理参数安全阈值及各局部增益系数调整座椅的运动参数与展示给用户的画面视野参数;The first execution unit is used to obtain the local gain coefficient of each parameter of the extreme sports type when the current game type is the extreme sports type, and adjust the motion parameters of the seat according to the value of the dynamic physiological parameter, the safety threshold of the local dynamic physiological parameter and each local gain coefficient and the parameters of the screen field of view displayed to the user;

第二执行单元,用于当前游戏类型不为极限运动类型,获取各参数的全局增益系数,根据动态生理参数数值、动态生理参数安全阈值及各全局增益系数调整座椅的运动参数与展示给用户的画面视野参数。The second execution unit is used to obtain the global gain coefficient of each parameter when the current game type is not extreme sports, adjust the motion parameters of the seat and display them to the user according to the value of the dynamic physiological parameter, the safety threshold of the dynamic physiological parameter and each global gain coefficient The field of view parameter of the screen.

在另外一种实施方式中,所述参数调整模块304还可包括:In another implementation manner, the parameter adjustment module 304 may further include:

第一判断单元,用于判断各动态生理参数数值是否超过相应的动态生理参数安全阈值;The first judging unit is used to judge whether the value of each dynamic physiological parameter exceeds the corresponding dynamic physiological parameter safety threshold;

第一调节单元,用于各动态生理参数数值超过相应的动态生理参数安全阈值,根据各增益系数调整座椅的运动参数,以降低虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;The first adjustment unit is used to adjust the movement parameters of the seat according to each gain coefficient when the value of each dynamic physiological parameter exceeds the corresponding safety threshold of the dynamic physiological parameter, so as to reduce the overall movement range of the virtual reality platform and adjust the user's visual field parameters;

第二判断单元,用于各动态生理参数数值没有超过相应的动态生理参数安全阈值,判断各动态生理参数数值是否低于相应的体验效果下限值;The second judging unit is used to determine whether the value of each dynamic physiological parameter is lower than the corresponding lower limit value of the experience effect if the value of each dynamic physiological parameter does not exceed the corresponding safety threshold of the dynamic physiological parameter;

第二调节单元,用于各动态生理参数数值低于相应的体验效果下限值,根据各增益系数调整座椅的运动参数,以增加虚拟现实平台的整体运动幅度,并调节用户的画面视野参数;The second adjustment unit is used to adjust the motion parameters of the seat according to each gain coefficient when the value of each dynamic physiological parameter is lower than the corresponding lower limit value of the experience effect, so as to increase the overall motion range of the virtual reality platform and adjust the user's visual field parameters ;

第三调节单元,用于各动态生理参数数值不低于相应的体验效果下限值,维持当前运动参数与画面视野参数。The third adjustment unit is used to maintain the current motion parameters and screen field of view parameters for the value of each dynamic physiological parameter not to be lower than the corresponding lower limit value of the experience effect.

可选的,在本实施例的一些实施方式中,请参阅图4,所述装置例如还可以包括第二调整参数模块305,所述第二调整参数模块305具体可包括:Optionally, in some implementations of this embodiment, please refer to FIG. 4 , for example, the device may further include a second adjustment parameter module 305, and the second adjustment parameter module 305 may specifically include:

接收单元,用于接收用户输入的体感舒适反馈信息;The receiving unit is used to receive the feedback information of body comfort input by the user;

调整单元,用于根据体感舒适反馈信息调整座椅的运动参数与展示给用户的画面视野参数。The adjustment unit is used to adjust the motion parameters of the seat and the visual field parameters of the screen displayed to the user according to the feedback information of physical comfort.

在本实施例的一些具体实施方式中,请参阅图5,所述装置例如还可以包括存储模块306,所述存储模块306可为将用户的身体参数与初始运动参数的对应关系、虚拟现实平台运动过程中用户的动态生理参数数值与调整的运动参数值的对应关系存储至知识数据库中的模块。In some specific implementations of this embodiment, please refer to FIG. 5 , the device may also include a storage module 306, for example, the storage module 306 may be the correspondence between the user's body parameters and initial exercise parameters, a virtual reality platform The corresponding relationship between the user's dynamic physiological parameter value and the adjusted exercise parameter value during exercise is stored in a module in the knowledge database.

本发明实施例所述调整虚拟现实平台的座椅参数的装置的各功能模块的功能可根据上述方法实施例中调整虚拟现实平台的座椅参数的方法具体实现,其具体实现过程可以参照上述方法实施例的相关描述,此处不再赘述。The function of each functional module of the device for adjusting the seat parameters of the virtual reality platform described in the embodiment of the present invention can be specifically realized according to the method for adjusting the seat parameters of the virtual reality platform in the above-mentioned method embodiment, and its specific implementation process can refer to the above-mentioned method Relevant descriptions of the embodiments are not repeated here.

由上可知,本发明实施例根据用户的身体参数和体验过程中的动态生理参数数据,基于知识数据库中的知识存储量,实时调整虚拟现实平台的运动参数和给用户呈现的画面效果,实现针对不同年龄段、不同身体状况的用户,在虚拟现实平台体验过程中自适应调整运动幅度,优化用户的体验效果,对于低强度用户,不会有眩晕恶心等不舒适体感,而高强度的用户能获得极致效果带来的快乐,从而提升用户的体感体验,提高用户留存度。As can be seen from the above, the embodiment of the present invention adjusts the motion parameters of the virtual reality platform and the picture effects presented to the user in real time according to the user's physical parameters and the dynamic physiological parameter data in the experience process, based on the knowledge storage capacity in the knowledge database, so as to realize the aiming at Users of different age groups and physical conditions can adaptively adjust the range of motion during the experience of the virtual reality platform to optimize the user experience. For low-intensity users, there will be no uncomfortable body sensations such as dizziness and nausea, while high-intensity users can Obtain the happiness brought by the ultimate effect, thereby enhancing the user's somatosensory experience and improving user retention.

本发明实施例还提供了一种调整虚拟现实平台的座椅参数的设备,具体可包括:The embodiment of the present invention also provides a device for adjusting seat parameters of a virtual reality platform, which may specifically include:

存储器,用于存储图像块识别的计算机程序;A memory for storing a computer program for image block recognition;

处理器,用于执行计算机程序以实现如上任意一实施例所述调整虚拟现实平台的座椅参数的方法的步骤。The processor is configured to execute a computer program to implement the steps of the method for adjusting seat parameters of the virtual reality platform as described in any one of the above embodiments.

本发明实施例所述调整虚拟现实平台的座椅参数的设备的各功能模块的功能可根据上述方法实施例中的方法具体实现,其具体实现过程可以参照上述方法实施例的相关描述,此处不再赘述。The functions of each functional module of the device for adjusting the seat parameters of the virtual reality platform described in the embodiment of the present invention can be specifically realized according to the method in the above-mentioned method embodiment, and the specific implementation process can refer to the relevant description of the above-mentioned method embodiment, here No longer.

由上可知,本发明实施例实现了针对不同年龄段、不同身体状况的用户在体验过程中自适应的调整平台运动幅度,优化用户的体感体验,提高用户的留存度。As can be seen from the above, the embodiment of the present invention realizes adaptive adjustment of platform motion range for users of different age groups and different physical conditions during the experience process, optimizes the user's somatosensory experience, and improves user retention.

本发明实施例还提供了一种计算机可读存储介质,存储有调整虚拟现实平台的座椅参数的程序,所述调整虚拟现实平台的座椅参数的程序被处理器执行时如上任意一实施例所述调整虚拟现实平台的座椅参数的方法的步骤。The embodiment of the present invention also provides a computer-readable storage medium, which stores a program for adjusting the seat parameters of the virtual reality platform. The steps of the method for adjusting the seat parameters of the virtual reality platform.

本发明实施例所述计算机可读存储介质的各功能模块的功能可根据上述方法实施例中的方法具体实现,其具体实现过程可以参照上述方法实施例的相关描述,此处不再赘述。The functions of each functional module of the computer-readable storage medium in the embodiments of the present invention can be specifically implemented according to the methods in the above-mentioned method embodiments, and the specific implementation process can refer to the relevant descriptions of the above-mentioned method embodiments, which will not be repeated here.

由上可知,本发明实施例实现了针对不同年龄段、不同身体状况的用户在体验过程中自适应的调整平台运动幅度,优化用户的体感体验,提高用户的留存度。As can be seen from the above, the embodiment of the present invention realizes adaptive adjustment of platform motion range for users of different age groups and different physical conditions during the experience process, optimizes the user's somatosensory experience, and improves user retention.

本说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其它实施例的不同之处,各个实施例之间相同或相似部分互相参见即可。对于实施例公开的装置而言,由于其与实施例公开的方法相对应,所以描述的比较简单,相关之处参见方法部分说明即可。Each embodiment in this specification is described in a progressive manner, each embodiment focuses on the difference from other embodiments, and the same or similar parts of each embodiment can be referred to each other. As for the device disclosed in the embodiment, since it corresponds to the method disclosed in the embodiment, the description is relatively simple, and for the related information, please refer to the description of the method part.

专业人员还可以进一步意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本发明的范围。Professionals can further realize that the units and algorithm steps of the examples described in conjunction with the embodiments disclosed herein can be implemented by electronic hardware, computer software or a combination of the two. In order to clearly illustrate the possible For interchangeability, in the above description, the composition and steps of each example have been generally described according to their functions. Whether these functions are executed by hardware or software depends on the specific application and design constraints of the technical solution. Those skilled in the art may use different methods to implement the described functions for each specific application, but such implementation should not be regarded as exceeding the scope of the present invention.

结合本文中所公开的实施例描述的方法或算法的步骤可以直接用硬件、处理器执行的软件模块,或者二者的结合来实施。软件模块可以置于随机存储器(RAM)、内存、只读存储器(ROM)、电可编程ROM、电可擦除可编程ROM、寄存器、硬盘、可移动磁盘、CD-ROM、或技术领域内所公知的任意其它形式的存储介质中。The steps of the methods or algorithms described in connection with the embodiments disclosed herein may be directly implemented by hardware, software modules executed by a processor, or a combination of both. Software modules can be placed in random access memory (RAM), internal memory, read-only memory (ROM), electrically programmable ROM, electrically erasable programmable ROM, registers, hard disk, removable disk, CD-ROM, or any other Any other known storage medium.

以上对本发明所提供的一种调整虚拟现实平台的座椅参数的方法、装置、设备及计算机可读存储介质进行了详细介绍。本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想。应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以对本发明进行若干改进和修饰,这些改进和修饰也落入本发明权利要求的保护范围内。A method, device, equipment and computer-readable storage medium for adjusting seat parameters of a virtual reality platform provided by the present invention have been described in detail above. In this paper, specific examples are used to illustrate the principle and implementation of the present invention, and the descriptions of the above embodiments are only used to help understand the method and core idea of the present invention. It should be pointed out that for those skilled in the art, without departing from the principle of the present invention, some improvements and modifications can be made to the present invention, and these improvements and modifications also fall within the protection scope of the claims of the present invention.

Claims (10)

  1. A kind of 1. method for the seat parameter for adjusting Virtual Reality Platform, which is characterized in that including:
    Obtain the body parameter of active user;
    According to the body parameter, the initial motion of the seat of Virtual Reality Platform is determined in the knowledge data base pre-established Parameter and the corresponding gain coefficient of each kinematic parameter;
    During the Virtual Reality Platform is according to the initial motion movement parameter, the dynamic physiology of user in real Parameter values;
    The virtual reality is adjusted according to the dynamic physiological parameter numerical value, dynamic physiological parameter secure threshold and each gain coefficient The kinematic parameter of platform seat and the picture visual field parameter of user;
    Wherein, user's body parameter, the kinematic parameter of Virtual Reality Platform, each dynamic physiology ginseng are stored in the knowledge data base The correspondence of number secure threshold;The dynamic physiological parameter is as the Virtual Reality Platform moves in the body parameter Changed parameter in the process.
  2. 2. the method for the seat parameter of adjustment Virtual Reality Platform according to claim 1, which is characterized in that the basis The dynamic physiological parameter numerical value, dynamic physiological parameter secure threshold and each gain coefficient adjust the Virtual Reality Platform seat Kinematic parameter and the picture visual field parameter of user include:
    Whether the going game type for judging user experience is extreme sport type;
    If so, the local gain coefficient of each parameter of extreme sport type is obtained, according to the dynamic physiological parameter numerical value, office Portion's dynamic physiological parameter secure threshold and each local gain coefficient adjust the kinematic parameter of the seat and show the picture of user Face visual field parameter;
    If it is not, the global gain coefficient of each parameter is then obtained, according to the dynamic physiological parameter numerical value, dynamic physiological parameter safety The kinematic parameter of seat described in threshold value and each global gain coefficient adjustment and the picture visual field parameter for showing user.
  3. 3. the method for the seat parameter of adjustment Virtual Reality Platform according to claim 2, which is characterized in that the knowledge Database is according to preset frequency, according to the body parameter of the experience user acquired and corresponding different experience effects When kinematic parameter, be updated.
  4. 4. the method for the seat parameter of the adjustment Virtual Reality Platform according to claims 1 to 3 any one, feature exist In further including:
    Receive the comfortable feedback information of body-sensing input by user;
    The kinematic parameter of the seat is adjusted according to the comfortable feedback information of the body-sensing and shows the picture visual field parameter of user.
  5. 5. the method for the seat parameter of adjustment Virtual Reality Platform according to claim 4, which is characterized in that further include:
    By the dynamic of user in the body parameter of user and the correspondence of initial motion parameter, Virtual Reality Platform motion process Physiological parameter numerical value and the correspondence of the motion parameter of adjustment are stored into the knowledge data base.
  6. 6. the method for the seat parameter of the adjustment Virtual Reality Platform according to claims 1 to 3 any one, feature exist In the process of establishing of the knowledge data base includes:
    Multiple experience users are obtained in the Virtual Reality Platform motion process during different experience effects, Virtual Reality Platform Kinematic parameter and current dynamic physiological parameter numerical value;Joined according to multigroup experience user corresponding body in different experience effects Number, kinematic parameter, dynamic physiological parameter numerical value establish user's body parameter-platform exercise data and correspond to table;Or
    Multiple experience users are obtained in the Virtual Reality Platform motion process during different experience effects, Virtual Reality Platform Kinematic parameter and current dynamic physiological parameter data;Using model training algorithm, to multigroup experience user's difference experience effect When body parameter, kinematic parameter, dynamic physiological parameter numerical value be trained, generating platform parameter adjustment model;The platform The movement that parameter adjustment model exports current virtual reality platform according to the body parameter or dynamic physiological parameter of active user is joined Several and corresponding gain coefficient;
    Wherein, the body parameter includes gender, age, height, weight, heart rate, body temperature, any one or group in blood pressure It closes;The dynamic physiological parameter includes heart rate, body temperature, any one in blood pressure or combination;The kinematic parameter includes angle speed Spend threshold value and acceleration rate threshold.
  7. 7. the method for the seat parameter of adjustment Virtual Reality Platform according to claim 6, which is characterized in that the basis The dynamic physiological parameter numerical value, dynamic physiological parameter secure threshold and each gain coefficient adjust the Virtual Reality Platform seat Kinematic parameter and the picture visual field parameter of user include:
    Judge whether each dynamic physiological parameter numerical value is more than corresponding dynamic physiological parameter secure threshold;
    If so, the kinematic parameter of the seat is adjusted according to each gain coefficient, to reduce the entirety of the Virtual Reality Platform Motion amplitude, and adjust the picture visual field parameter of user;
    If it is not, judge each dynamic physiological parameter numerical value whether less than corresponding experience effect lower limiting value;If so, according to each gain The kinematic parameter of seat described in coefficient adjustment to increase the mass motion amplitude of the Virtual Reality Platform, and adjusts user's Picture visual field parameter;If it is not, then maintain current kinetic parameters and picture visual field parameter.
  8. 8. a kind of device for the seat parameter for adjusting Virtual Reality Platform, which is characterized in that including:
    Basic parameter module is obtained, for obtaining the body parameter of active user;
    Initial parameter determining module, for according to the body parameter, being determined in the knowledge data base pre-established virtual existing The initial motion parameter of the seat of real platform and the corresponding gain coefficient of each kinematic parameter;User is stored in the knowledge data base Body parameter, the kinematic parameter of Virtual Reality Platform, each dynamic physiological parameter secure threshold correspondence;
    The real-time acquisition module of dynamic parameter, for the process in the Virtual Reality Platform according to the initial motion movement parameter In, the dynamic physiological parameter numerical value of user in real;The dynamic physiological parameter is with the void in the body parameter Intend changed parameter in real platform motion process;
    Parameter adjustment module, for according to the dynamic physiological parameter numerical value, dynamic physiological parameter secure threshold and each gain system Number adjusts the kinematic parameter of the Virtual Reality Platform seat and the picture visual field parameter of user.
  9. 9. a kind of equipment for the seat parameter for adjusting Virtual Reality Platform, which is characterized in that described including processor and memory Processor is used to realize such as right during the program of seat parameter for performing the adjustment Virtual Reality Platform stored in the memory It is required that the step of method of the seat parameter of any one of 1 to the 7 adjustment Virtual Reality Platform.
  10. 10. a kind of computer readable storage medium, which is characterized in that it is empty that adjustment is stored on the computer readable storage medium Intend the program of the seat parameter of real platform, when the program of the seat parameter of the adjustment Virtual Reality Platform is executed by processor The step of realizing the method for the seat parameter that Virtual Reality Platform is adjusted as described in any one of claim 1 to 7.
CN201711432259.3A 2017-12-26 2017-12-26 A kind of method, apparatus and equipment of the seat parameter for adjusting Virtual Reality Platform Pending CN108126341A (en)

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