CN107803022A - A kind of VR innervation experiencings platform interactive system and method - Google Patents
A kind of VR innervation experiencings platform interactive system and method Download PDFInfo
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- 230000002452 interceptive effect Effects 0.000 title claims abstract description 28
- 238000000034 method Methods 0.000 title claims abstract description 15
- 230000030214 innervation Effects 0.000 title claims 10
- 238000003860 storage Methods 0.000 claims abstract description 61
- 230000003993 interaction Effects 0.000 claims abstract description 18
- 230000009471 action Effects 0.000 claims description 18
- 230000014759 maintenance of location Effects 0.000 claims 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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Abstract
本发明公开一种VR动感体验平台交互系统及方法,本发明涉及虚拟信息交互技术领域,系统包括头盔手柄一体机、统一入口界面的交互显示单元、控制器、分类关联存储影片资源的影片存储单元、VR游戏存储单元和座椅运动平台;本发明通过手柄陀螺仪的运动控制座椅和游戏对象,加强用户体验感和沉浸感;将影片和游戏两种不同类型的资源放到统一的界面下,简洁自然,易理解操作;设置分场景设计,一个场景只做它应该做的事情,属于把模块化的设计思路的一种应用,这种设计简明、高效;VR设备上的框选操作不同于别人的在工业计算机上用鼠标操作用户界面;用户在没有工作人员帮助的情况下,可独自操作设备,克服现有技术中需要工作人员来协助操作的不便性。
The invention discloses a VR dynamic experience platform interaction system and method. The invention relates to the field of virtual information interaction technology. The system includes a helmet handle integrated machine, an interactive display unit with a unified entrance interface, a controller, and a movie storage unit for classifying and associatingly storing movie resources. , VR game storage unit and seat motion platform; the present invention controls the seat and game objects through the movement of the handle gyroscope to enhance user experience and immersion; put two different types of resources of movies and games under a unified interface , simple and natural, easy to understand the operation; setting up the scene design, a scene only does what it should do, which belongs to an application of the modular design idea, this design is concise and efficient; the frame selection operation on the VR device is different The user interface is operated with a mouse on the industrial computer; the user can operate the equipment alone without the help of the staff, which overcomes the inconvenience of requiring staff to assist in the operation in the prior art.
Description
技术领域technical field
本发明涉及虚拟信息交互技术领域,尤其涉及一种VR动感体验平台交互系统及方法。The invention relates to the technical field of virtual information interaction, in particular to a VR dynamic experience platform interaction system and method.
背景技术Background technique
VR(虚拟现实)是一种通过计算机仿真系统实现人与虚拟环境之间多维感官交互的计算机仿真技术,动感运动平台是一种具有多自由度的机械运动平台;通过二者的结合,用户可以在VR的虚拟场景中感受与VR内容匹配的、真实的运动;VR (Virtual Reality) is a computer simulation technology that realizes multi-dimensional sensory interaction between people and the virtual environment through a computer simulation system. The dynamic motion platform is a mechanical motion platform with multiple degrees of freedom; through the combination of the two, users can Feel the real movement that matches the VR content in the VR virtual scene;
目前,市面上的VR动感运动平台绝大多数是以高配置计算机为核心,控制运动平台的运动和VR头盔的内容显示,广泛存在与大型商城、机场、公园等人流密度大的公共场所;体验方式仍是工作人员代替用户进行影片和游戏选择,用户只负责体验影片和游戏;至于游戏方面的体验,用户一般只能被动式地感受虚拟场景以及相应的座椅运动,并不能主动地操控座椅来玩游戏来适应虚拟场景中的内容。At present, the vast majority of VR dynamic sports platforms on the market are based on high-configuration computers, which control the movement of the sports platform and the content display of the VR helmet, and are widely used in public places with high traffic density such as large shopping malls, airports, and parks; experience The method is still that the staff select videos and games on behalf of the users, and the users are only responsible for experiencing the videos and games; as for the game experience, the users generally can only passively experience the virtual scene and the corresponding seat movement, and cannot actively control the seat Come and play the game to get used to the content in the virtual scene.
发明内容Contents of the invention
本发明的主要目的在于提供一种VR动感体验平台交互系统及方法,本发明除了被动式的体验,还能主动控制座椅做出相应的运动,提高沉浸感;实现用户独自通过VR头盔和手柄来开始和终止体验,提高便捷性。The main purpose of the present invention is to provide a VR dynamic experience platform interaction system and method. In addition to the passive experience, the present invention can also actively control the seat to make corresponding movements to improve the sense of immersion; to realize the user alone through the VR helmet and the handle. Start and end experiences for greater convenience.
为了实现上述目的,本发明提出一种VR动感体验平台交互系统,包括头盔手柄一体机、统一入口界面的交互显示单元、控制器、分类关联存储影片资源的影片存储单元、VR游戏存储单元和座椅运动平台;所述的头盔手柄一体机通过交互显示单元与控制器进行信号传递,进而调取所需资源;所述的影片存储单元的输出端连接控制器的一输入端,VR游戏存储单元的输出端连接控制器的另一输入端;所述的头盔手柄一体机设置有陀螺仪传感器,陀螺仪传感器通过WIFI信号连接控制器,控制器通过WIFI信号连接座椅运动平台,控制座椅运动平台的运动。In order to achieve the above object, the present invention proposes a VR dynamic experience platform interactive system, including a helmet handle integrated machine, an interactive display unit with a unified entrance interface, a controller, a movie storage unit for classifying and associatingly storing movie resources, a VR game storage unit and a seat. Chair motion platform; the helmet handle all-in-one machine transmits signals through the interactive display unit and the controller, and then retrieves the required resources; the output end of the film storage unit is connected to an input end of the controller, and the VR game storage unit The output end of the controller is connected to the other input end of the controller; the helmet handle all-in-one machine is provided with a gyroscope sensor, the gyroscope sensor is connected to the controller through the WIFI signal, and the controller is connected to the seat motion platform through the WIFI signal to control the movement of the seat platform movement.
优选地,所述的影片存储单元包括全景3D存储单元、全景2D存储单元、平面3D存储单元和平面2D存储单元,上述各存储单元内部关联存储mp4格式的影片内容、jpg格式的影片封面和txt格式的影片动作码。Preferably, the film storage unit includes a panoramic 3D storage unit, a panoramic 2D storage unit, a flat 3D storage unit and a flat 2D storage unit, and the above-mentioned storage units internally store the movie content in mp4 format, the movie cover in jpg format and txt format video action code.
优选地,所述的VR游戏存储单元设置多个类型的游戏场景并对应设置不同的座椅运动平台动作指令。Preferably, the VR game storage unit sets multiple types of game scenes and correspondingly sets different action instructions for the seat motion platform.
优选地,所述的交互显示单元设置统一的入口界面,通过框选的方式调取影片存储单元或VR游戏存储单元内部资源,并显示。Preferably, the interactive display unit is provided with a unified entry interface, and the internal resources of the movie storage unit or VR game storage unit are called and displayed by means of frame selection.
优选地,所述的陀螺仪传感器用于采集手柄的运动参数,通过控制器发送至座椅运动平台,控制座椅运动平台的运动。Preferably, the gyro sensor is used to collect motion parameters of the handle, which are sent to the seat motion platform through the controller to control the motion of the seat motion platform.
优选地,所述的txt格式的影片动作码,控制器根据调取的txt格式的影片动作码发送至座椅运动平台,座椅运动平台根据对应的影片动作指令进行运动。Preferably, the controller sends the video action code in txt format to the seat motion platform according to the recalled video action code in txt format, and the seat motion platform moves according to the corresponding video action command.
本发明还提出一种VR动感体验平台交互方法,包括:The present invention also proposes a VR dynamic experience platform interaction method, including:
头盔手柄一体机通过交互显示单元选择目标影片或游戏,发送至控制器中;The helmet handle all-in-one machine selects the target movie or game through the interactive display unit and sends it to the controller;
控制器调取影片存储单元或VR游戏存储单元内部的资源,并发送至交互显示单元进行播放;The controller calls the resources inside the video storage unit or VR game storage unit, and sends them to the interactive display unit for playback;
控制器将所选择资源的动作指令通过WIFI信号发送至座椅运动平台进行运动。The controller sends the action command of the selected resource to the seat motion platform through WIFI signal for motion.
优选地,在控制器调取影片存储单元或VR游戏存储单元内部的资源,并发送至交互显示单元进行播放步骤之后,还包括:通过陀螺仪传感器采集手柄的运动参数,通过控制器发送至座椅运动平台,控制座椅运动平台的运动。Preferably, after the controller calls the resources inside the movie storage unit or the VR game storage unit and sends them to the interactive display unit for playing, it also includes: collecting the motion parameters of the handle through the gyroscope sensor, and sending them to the seat through the controller. The chair motion platform controls the movement of the chair motion platform.
优选地,所述的控制器调取影片存储单元或VR游戏存储单元内部的资源,并发送至交互显示单元进行播放,具体为:Preferably, the controller calls the internal resources of the movie storage unit or the VR game storage unit, and sends them to the interactive display unit for playback, specifically:
当控制器调取影片存储单元内部资源时,根据所需目标影片类型调取全景3D存储单元、全景2D存储单元、平面3D存储单元或平面2D存储单元内部资源,在交互显示单元中通过播放器播放所选资源的影片;When the controller transfers the internal resources of the film storage unit, it transfers the internal resources of the panoramic 3D storage unit, panoramic 2D storage unit, flat 3D storage unit or flat 2D storage unit according to the desired target film type, and passes the player in the interactive display unit Play the movie of the selected resource;
当控制器调取VR游戏存储单元内部的资源时,根据所需选择对应的游戏场景,在交互显示单元中显示。When the controller calls the resources inside the VR game storage unit, it selects the corresponding game scene according to the needs and displays it in the interactive display unit.
本发明通过手柄陀螺仪的运动控制座椅和游戏对象,体验感和沉浸感非常好,也是别的技术不具备的功能;将影片和游戏两种不同类型的东西放到统一的界面下,简洁而又自然,用户容易理解和操作,而不用操心影片和游戏两种不同的实现机制;设置分场景设计,一个场景只做它应该做的事情,不同操心别的场景的事情,属于把模块化的设计思路的一种应用,这种设计简明、高效;VR设备上的框选操作不同于别人的在工业计算机上用鼠标操作用户界面;用户在没有工作人员帮助的情况下,可自己独自一人操作设备(通过VR头盔和手柄按键)来观看影片和玩游戏,克服现有技术中需要工作人员来协助操作的不便性,实现用户自己操作的权利。The present invention controls the seat and game objects through the movement of the handle gyroscope, and the sense of experience and immersion is very good, which is also a function that other technologies do not have; the two different types of movies and games are placed under a unified interface, which is concise And naturally, it is easy for users to understand and operate, without worrying about the two different implementation mechanisms of movies and games; setting up the scene design, one scene only does what it should do, and does not worry about other scenes, it belongs to modularization An application of the design idea, this design is concise and efficient; the frame selection operation on the VR device is different from other people's user interface with the mouse on the industrial computer; the user can be alone without the help of the staff Operate the device (through the VR helmet and handle buttons) to watch movies and play games, overcome the inconvenience of requiring staff to assist in the operation in the prior art, and realize the user's right to operate by himself.
附图说明Description of drawings
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图示出的结构获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the following will briefly introduce the drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only These are some embodiments of the present invention. For those skilled in the art, other drawings can also be obtained according to the structures shown in these drawings without creative effort.
图1为本发明一种实施例中VR动感体验平台交互系统结构框图;Fig. 1 is a structural block diagram of the VR dynamic experience platform interactive system in an embodiment of the present invention;
图2为本发明一种实施例中影片存储单元结构示意图;Fig. 2 is a schematic structural diagram of a film storage unit in an embodiment of the present invention;
图3为本发明一种实施例中VR动感体验平台交互方法流程图;Fig. 3 is a flow chart of the VR dynamic experience platform interaction method in an embodiment of the present invention;
图4为本发明一种实施例中步骤S40流程图;Fig. 4 is a flowchart of step S40 in an embodiment of the present invention;
图5为本发明一种实施例中步骤S20的具体流程图;FIG. 5 is a specific flowchart of step S20 in an embodiment of the present invention;
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。The realization of the purpose of the present invention, functional characteristics and advantages will be further described in conjunction with the embodiments and with reference to the accompanying drawings.
具体实施方式Detailed ways
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明的一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
需要说明,若本发明实施例中有涉及方向性指示(诸如上、下、左、右、前、后……),则该方向性指示仅用于解释在某一特定姿态(如附图所示)下各部件之间的相对位置关系、运动情况等,如果该特定姿态发生改变时,则该方向性指示也相应地随之改变。It should be noted that if there is a directional indication (such as up, down, left, right, front, back...) in the embodiment of the present invention, the directional indication is only used to explain the position in a certain posture (as shown in the accompanying drawing). If the specific posture changes, the directional indication will also change accordingly.
另外,若本发明实施例中有涉及“第一”、“第二”等的描述,则该“第一”、“第二”等的描述仅用于描述目的,而不能理解为指示或暗示其相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括至少一个该特征。另外,各个实施例之间的技术方案可以相互结合,但是必须是以本领域普通技术人员能够实现为基础,当技术方案的结合出现相互矛盾或无法实现时应当认为这种技术方案的结合不存在,也不在本发明要求的保护范围之内。In addition, if there are descriptions involving "first", "second" and so on in the embodiments of the present invention, the descriptions of "first", "second" and so on are only for descriptive purposes, and should not be interpreted as indicating or implying Its relative importance or implicitly indicates the number of technical features indicated. Thus, the features defined as "first" and "second" may explicitly or implicitly include at least one of these features. In addition, the technical solutions of the various embodiments can be combined with each other, but it must be based on the realization of those skilled in the art. When the combination of technical solutions is contradictory or cannot be realized, it should be considered that the combination of technical solutions does not exist , nor within the scope of protection required by the present invention.
本发明提供本发明提出一种VR动感体验平台交互系统;The present invention provides a VR dynamic experience platform interactive system proposed by the present invention;
参考图1,本发明一种优选实施例中,系统包括头盔手柄一体机、统一入口界面的交互显示单元、控制器、分类关联存储影片资源的影片存储单元、VR游戏存储单元和座椅运动平台;Referring to Fig. 1, in a preferred embodiment of the present invention, the system includes a helmet handle all-in-one machine, an interactive display unit with a unified entrance interface, a controller, a movie storage unit for classifying and associating storage of movie resources, a VR game storage unit, and a seat motion platform ;
所述的头盔手柄一体机通过交互显示单元与控制器进行信号传递,进而调取所需资源,即用户通过转动头盔和手柄,选择交互显示单元中显示的图像,进而调取所需的资源;所述的影片存储单元的输出端连接控制器的第一输入端,VR游戏存储单元的输出端连接控制器的第二输入端;所述的头盔手柄一体机设置有陀螺仪传感器,陀螺仪传感器通过WIFI模块进行信号连接控制器,控制器通过WIFI模块进行信号连接座椅运动平台,控制座椅运动平台的运动。The helmet handle all-in-one machine transmits signals through the interactive display unit and the controller, and then retrieves the required resources, that is, the user selects the image displayed in the interactive display unit by rotating the helmet and the handle, and then retrieves the required resources; The output end of the movie storage unit is connected to the first input end of the controller, and the output end of the VR game storage unit is connected to the second input end of the controller; The signal is connected to the controller through the WIFI module, and the controller is connected to the seat motion platform through the WIFI module to control the movement of the seat motion platform.
参考图2,本发明一种优选实施例中,所述的影片存储单元包括全景3D存储单元、全景2D存储单元、平面3D存储单元和平面2D存储单元,上述各存储单元内部关联存储mp4格式的影片内容、jpg格式的影片封面和txt格式的影片动作码。With reference to Fig. 2, in a kind of preferred embodiment of the present invention, described film storage unit comprises panorama 3D storage unit, panorama 2D storage unit, plane 3D storage unit and plane 2D storage unit, and above-mentioned each storage unit internal association stores mp4 format Video content, video cover in jpg format, and video action code in txt format.
本实施例中,实现全景3D、全景2D、平面3D、平面2D四种类型视频的播放,完备的通用播放器功能,3D/2D模式可一键切换,同时还可以根据视频内容控制运动平台作出相应的运动。本发明专门为4种视频类型各创建了自己的文件夹,每个文件夹里面的每个影片内容,都包含关联的三个文件,分别是mp4格式的影片内容,jpg格式的影片封面,txt格式的影片动作码。将4种类型的视频分4个文件夹,一来方便程序根据文件夹来分类识别这4种视频类型,二来程序刷新文件夹内容的时候,有针对性地刷新(不用每次刷新所有文件)可以减少cpu资源浪费,提高效率。比如点击“全景3D”的时候,系统会找到相应的“全景3D”文件夹,并刷新里面的视频、图片、txt文件并将针对同一视频的文件关联起来。In this embodiment, the playback of four types of videos, including panoramic 3D, panoramic 2D, flat 3D, and flat 2D, is realized. It has a complete universal player function, and the 3D/2D mode can be switched with one key. At the same time, the motion platform can be controlled according to the video content. corresponding movement. The present invention creates its own folders for each of the four video types, and each movie content in each folder contains three associated files, which are respectively the movie content in mp4 format, the movie cover in jpg format, and txt format video action code. Divide the 4 types of videos into 4 folders. First, it is convenient for the program to classify and identify these 4 video types according to the folders. Second, when the program refreshes the content of the folder, it will refresh in a targeted manner (no need to refresh all files every time. ) can reduce the waste of cpu resources and improve efficiency. For example, when you click "Panorama 3D", the system will find the corresponding "Panorama 3D" folder, and refresh the video, picture, txt file inside and associate the files for the same video.
本发明一种优选实施例中,所述的txt格式的影片动作码,控制器根据调取的txt格式的影片动作码发送至座椅运动平台,座椅运动平台根据对应的影片动作指令进行运动。In a preferred embodiment of the present invention, the controller sends the film action code in txt format to the seat motion platform according to the retrieved film action code in txt format, and the seat motion platform moves according to the corresponding film action command .
本发明一种优选实施例中,所述的VR游戏存储单元设置多个类型的游戏场景并对应设置不同的座椅运动平台动作指令。In a preferred embodiment of the present invention, the VR game storage unit sets multiple types of game scenes and correspondingly sets different action instructions for the seat motion platform.
本实施例中,对于游戏,设计了几种不同类型的场景,实现配套的运动平台功能,该技术方式简单、直观又高效;在进入真正的玩游戏场景之前,还有一个游戏准备场景,负责座椅开始时的升起和结束后的回归中点及摆正角度,同时也可以预配置一些游戏的设置(比如用头盔还是用手柄玩,可选)。In this embodiment, for the game, several different types of scenes are designed to realize the supporting motion platform function. This technical method is simple, intuitive and efficient; The seat rises at the beginning and returns to the midpoint and the angle at the end. At the same time, some game settings can also be pre-configured (such as whether to play with a helmet or a handle, optional).
本发明一种优选实施例中,例如根操作场景下,运动平台自动回原点;从根菜单场景进入游戏准备场景,运动平台自动升起到中点;从主游戏场景回到游戏准备场景则从游戏结束位置缓慢回到中间点和摆正角度;游戏主场景则根据陀螺仪的数据实现相应的运动,不处理运动平台上升与下降这些准备操作。In a preferred embodiment of the present invention, for example, under the root operation scene, the motion platform automatically returns to the origin; enters the game preparation scene from the root menu scene, and the motion platform automatically rises to the midpoint; returns to the game preparation scene from the main game scene. The end position of the game slowly returns to the middle point and adjusts the angle; the main scene of the game realizes the corresponding movement according to the data of the gyroscope, and does not deal with the preparation operations such as rising and falling of the moving platform.
本发明一种优选实施例中,所述的交互显示单元设置统一的入口界面,通过框选的方式调取影片存储单元或VR游戏存储单元内部资源,并显示。In a preferred embodiment of the present invention, the interactive display unit is provided with a unified entry interface, and the internal resources of the movie storage unit or VR game storage unit are called and displayed by means of frame selection.
本实施例中,集影片播放和游戏体验与一体的交互系统,统一的入口界面,不同的内部实现机制。视频内容存在VR一体机的系统文件夹内,每次刷新,系统从一体机硬盘寻找相应的文件夹从而完成读取。而5款游戏存在于VR一体机的内存中,读取时,系统直接从内存取出相应的游戏并载入该游戏场景。尽管实现机制不同,但是面向用户的界面是统一的,用户不需要了解其中的差别。In this embodiment, there is an interactive system integrating video playback and game experience, a unified entry interface, and different internal implementation mechanisms. The video content is stored in the system folder of the VR all-in-one machine. Every time it is refreshed, the system searches for the corresponding folder from the hard disk of the all-in-one machine to complete the reading. The 5 games exist in the memory of the VR all-in-one machine. When reading, the system directly takes out the corresponding games from the memory and loads the game scene. Although the implementation mechanisms are different, the user-oriented interface is unified, and users do not need to understand the differences.
本实施例中,用户可以通过转动VR头盔指挥里面的光标和操作手柄上的按键实现自己想要的操作(播放影片、开始游戏等);除此之外,本发明还实现了类似于小米电视盒子里的那种框选功能,通过这种方式,对于不熟悉VR设备的用户,工作人员可以通过框选功能来实现用户想要的操作(播放影片、开始游戏等)。In this embodiment, the user can realize the operation he wants (playing a movie, starting a game, etc.) by turning the cursor inside the VR helmet command and the buttons on the operating handle; The frame selection function in the box, in this way, for users who are not familiar with VR devices, the staff can use the frame selection function to achieve the user's desired operation (play a movie, start a game, etc.).
本发明一种优选实施例中,所述的陀螺仪传感器用于采集手柄的运动参数,通过控制器发送至座椅运动平台,控制座椅运动平台的运动。In a preferred embodiment of the present invention, the gyroscope sensor is used to collect motion parameters of the handle, which are sent to the seat motion platform through the controller to control the motion of the seat motion platform.
本实施例中,实现多种VR游戏的加载与运行,同时通过VR设备的输入设备的触感器(手柄的陀螺仪传感器)来实现对运动平台的主动操控,与游戏内容同步。陀螺仪存在于VR一体机的头盔和手柄上。将陀螺仪传感器的数据经过算法处理,然后通过wifi模块发送给控制器,控制器读取并操控运动平台。In this embodiment, the loading and running of various VR games is realized, and at the same time, the active control of the motion platform is realized through the touch sensor of the input device of the VR device (the gyro sensor of the handle), which is synchronized with the game content. The gyroscope exists on the helmet and handle of the VR all-in-one machine. The data of the gyro sensor is processed by the algorithm, and then sent to the controller through the wifi module, and the controller reads and controls the motion platform.
本发明还提出一种VR动感体验平台交互方法;The present invention also proposes a VR dynamic experience platform interaction method;
本发明一种优选实施例中,参考图3,包括以下步骤:In a kind of preferred embodiment of the present invention, with reference to Fig. 3, comprise the following steps:
S10、头盔手柄一体机通过交互显示单元选择目标影片或游戏,发送至控制器中;S10, the helmet handle all-in-one machine selects the target movie or game through the interactive display unit, and sends it to the controller;
S20、控制器调取影片存储单元或VR游戏存储单元内部的资源,并发送至交互显示单元进行播放;S20. The controller calls the resources inside the video storage unit or the VR game storage unit, and sends them to the interactive display unit for playback;
S30、控制器将所选择资源的动作指令通过WIFI信号发送至座椅运动平台进行运动。S30. The controller sends the motion command of the selected resource to the seat motion platform through the WIFI signal for motion.
本发明一种优选实施例中,参考图,4,在步骤S20之后,还包括:In a preferred embodiment of the present invention, referring to Fig. 4, after step S20, it also includes:
S40、通过陀螺仪传感器采集手柄的运动参数,通过控制器发送至座椅运动平台,控制座椅运动平台的运动。S40. Collect the motion parameters of the handle through the gyro sensor, and send them to the seat motion platform through the controller to control the motion of the seat motion platform.
本发明一种优选实施例中,参考图5,所述的步骤S20具体为:In a preferred embodiment of the present invention, referring to FIG. 5, the step S20 is specifically:
S201、当控制器调取影片存储单元内部资源时,根据所需目标影片类型调取全景3D存储单元、全景2D存储单元、平面3D存储单元或平面2D存储单元内部资源,在交互显示单元中通过播放器播放所选资源的影片;S201. When the controller calls the internal resources of the film storage unit, call the internal resources of the panoramic 3D storage unit, panoramic 2D storage unit, flat 3D storage unit or flat 2D storage unit according to the desired target film type, and pass the The player plays the movie of the selected resource;
S202、当控制器调取VR游戏存储单元内部的资源时,根据所需选择对应的游戏场景,在交互显示单元中显示。S202. When the controller calls the resources inside the VR game storage unit, select the corresponding game scene according to the requirement, and display it in the interactive display unit.
在一种优选实施例中,本发明的整体步骤细节如下:In a preferred embodiment, the overall step details of the present invention are as follows:
启动本系统后,会首先进入主菜单场景,这时座椅运动平台完全受控于用户使用的VR头盔手柄一体机。在主菜单场景可以选择影片和游戏两大类内容进行体验。影片分为4种不同类型,选择影片类型后会出现相应的影片缩略图和影片名,点击就会进入相对应的播放器场景,也就是说有4种不同的影片播放器。在播放器场景里,影片会被播放并显示在VR头盔里,同时座椅运动平台会读取相应的动作码来做出预设好的跟影片相关的运动。另一大类是游戏。在主菜单场景里选择游戏后,几款游戏的缩略图和名字也会出现在眼前,与影片缩略图和名字的展现方式相同。点击想玩的游戏缩略图或名字,则进入游戏准备场景。这个场景介绍了该款游戏的内容、注意事项与操作方式,有的游戏还可以做一些预设置(比如可以选择用手柄还是用头盔来操作游戏对象)。同时运动平台会升起一半到中点,为游戏开始做准备。预设置好之后(或者使用默认设置),可以点击开始游戏进入游戏进行场景,也可以点击退出游戏回到主菜单场景。若点击退出游戏,则回到主菜单场景的同时,运动平台会缓慢下降至原点。若点击开始游戏,则进入游戏进行场景开始玩游戏。这是游戏对象和运动平台都由用户手上的手柄主动控制,手柄左摆则运动平台也会左摆,游戏中的游戏主对象也会做出同样的操作。游戏结束后或者游戏进行中,用户都可以选择重玩、退出、回主菜单三种操作。重玩,则游戏进行场景重新载入一次来重新玩(这个过程并不回到游戏准备场景)。退出,则用户回到游戏准备场景,同时运动平台回到中点和矫正角度为正前方。用户再游戏准备场景修改预设置,则可以重新进入游戏或者退出游戏回到主菜单场景。第三种操作,回主菜单,则用户直接回到主菜单场景,同时运动平台缓慢回到原点,矫正角度为正前方。这时可以重新选择别款游戏,或者选择影片来体验。After starting the system, it will first enter the main menu scene. At this time, the seat motion platform is completely controlled by the VR helmet handle all-in-one machine used by the user. In the main menu scene, you can choose two types of content, movies and games, to experience. There are 4 different types of movies. After selecting a movie type, the corresponding movie thumbnail and movie name will appear. Clicking will enter the corresponding player scene, that is to say, there are 4 different movie players. In the player scene, the movie will be played and displayed in the VR helmet, and the seat motion platform will read the corresponding action code to make preset movements related to the movie. Another big category is games. After selecting a game in the main menu scene, the thumbnails and names of several games will also appear in front of you, in the same way as the thumbnails and names of movies. Click the thumbnail or name of the game you want to play to enter the game preparation scene. This scene introduces the content, precautions and operation methods of the game, and some games can also do some presets (for example, you can choose to use the handle or the helmet to operate the game object). At the same time the motion platform will rise halfway to the midpoint, ready for the game to start. After presetting (or using the default settings), you can click to start the game to enter the game progress scene, or click to exit the game and return to the main menu scene. If you click to exit the game, while returning to the main menu scene, the motion platform will slowly descend to the origin. If you click to start the game, you will enter the game progress scene and start playing the game. This means that both the game object and the motion platform are actively controlled by the handle in the user's hand. If the handle is swung to the left, the motion platform will also swing to the left, and the main game object in the game will also perform the same operation. After the game is over or the game is in progress, the user can choose three operations: replay, exit, and return to the main menu. Replay, the game progress scene is reloaded once to replay (this process does not return to the game preparation scene). After exiting, the user returns to the game preparation scene, and at the same time, the motion platform returns to the midpoint and the correction angle is straight ahead. If the user modifies the preset settings in the game preparation scene, he can re-enter the game or exit the game and return to the main menu scene. The third operation is to return to the main menu, and the user directly returns to the main menu scene, and at the same time, the motion platform slowly returns to the origin, and the correction angle is straight ahead. At this time, you can choose another game or choose a movie to experience.
以上所述仅为本发明的优选实施例,并非因此限制本发明的专利范围,凡是在本发明的发明构思下,利用本发明说明书及附图内容所作的等效结构变换,或直接/间接运用在其他相关的技术领域均包括在本发明的专利保护范围内。The above is only a preferred embodiment of the present invention, and does not therefore limit the patent scope of the present invention. Under the inventive concept of the present invention, the equivalent structural transformation made by using the description of the present invention and the contents of the accompanying drawings, or direct/indirect use All other relevant technical fields are included in the patent protection scope of the present invention.
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Application publication date: 20180316 |