CN106843470B - 一种视角控制方法、装置和vr系统 - Google Patents
一种视角控制方法、装置和vr系统 Download PDFInfo
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- CN106843470B CN106843470B CN201611237054.5A CN201611237054A CN106843470B CN 106843470 B CN106843470 B CN 106843470B CN 201611237054 A CN201611237054 A CN 201611237054A CN 106843470 B CN106843470 B CN 106843470B
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- 238000000034 method Methods 0.000 title claims abstract description 21
- 230000003238 somatosensory effect Effects 0.000 claims abstract description 100
- 239000011521 glass Substances 0.000 claims abstract description 81
- 230000000007 visual effect Effects 0.000 claims description 49
- 230000033001 locomotion Effects 0.000 claims description 39
- 238000004364 calculation method Methods 0.000 claims description 4
- 230000001360 synchronised effect Effects 0.000 claims description 4
- 230000004886 head movement Effects 0.000 description 6
- 230000008859 change Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 2
- 230000009471 action Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000009545 invasion Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/011—Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Gyroscopes (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
Description
Claims (10)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201611237054.5A CN106843470B (zh) | 2016-12-28 | 2016-12-28 | 一种视角控制方法、装置和vr系统 |
Applications Claiming Priority (1)
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CN201611237054.5A CN106843470B (zh) | 2016-12-28 | 2016-12-28 | 一种视角控制方法、装置和vr系统 |
Publications (2)
Publication Number | Publication Date |
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CN106843470A CN106843470A (zh) | 2017-06-13 |
CN106843470B true CN106843470B (zh) | 2020-04-03 |
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CN201611237054.5A Active CN106843470B (zh) | 2016-12-28 | 2016-12-28 | 一种视角控制方法、装置和vr系统 |
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CN (1) | CN106843470B (zh) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107507241B (zh) * | 2017-08-16 | 2021-02-26 | 歌尔光学科技有限公司 | 虚拟场景中视角偏差矫正方法及装置 |
CN107888892B (zh) * | 2017-11-07 | 2019-08-02 | 歌尔股份有限公司 | Vr设备的视场测试方法及系统 |
CN108108027A (zh) * | 2018-02-01 | 2018-06-01 | 福建蓝帽子互动娱乐科技股份有限公司 | 基于过山车的虚拟现实方法及系统 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20130122978A (ko) * | 2011-02-22 | 2013-11-11 | 퀄컴 인코포레이티드 | 모바일 플랫폼에 대한 사용자의 포지션에 기초하여 교정된 뷰를 제공 |
CN103424114A (zh) * | 2012-05-22 | 2013-12-04 | 同济大学 | 一种视觉导航/惯性导航的全组合方法 |
CN104759095A (zh) * | 2015-04-24 | 2015-07-08 | 吴展雄 | 一种虚拟现实头戴显示系统 |
CN105344101A (zh) * | 2015-11-19 | 2016-02-24 | 广州玖的数码科技有限公司 | 一种画面与机械运动同步的模拟赛车装置及模拟方法 |
CN105373224A (zh) * | 2015-10-22 | 2016-03-02 | 山东大学 | 一种基于普适计算的混合现实游戏系统及方法 |
-
2016
- 2016-12-28 CN CN201611237054.5A patent/CN106843470B/zh active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20130122978A (ko) * | 2011-02-22 | 2013-11-11 | 퀄컴 인코포레이티드 | 모바일 플랫폼에 대한 사용자의 포지션에 기초하여 교정된 뷰를 제공 |
CN103424114A (zh) * | 2012-05-22 | 2013-12-04 | 同济大学 | 一种视觉导航/惯性导航的全组合方法 |
CN104759095A (zh) * | 2015-04-24 | 2015-07-08 | 吴展雄 | 一种虚拟现实头戴显示系统 |
CN105373224A (zh) * | 2015-10-22 | 2016-03-02 | 山东大学 | 一种基于普适计算的混合现实游戏系统及方法 |
CN105344101A (zh) * | 2015-11-19 | 2016-02-24 | 广州玖的数码科技有限公司 | 一种画面与机械运动同步的模拟赛车装置及模拟方法 |
Non-Patent Citations (1)
Title |
---|
Can Rift track 6DOF without the on board accelerometers and gyro?;TheLawnmowerMan,clyevo;《Oculus Community Forums》;20161031;第1,4页 * |
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Effective date of registration: 20201015 Address after: 261031 north of Yuqing street, east of Dongming Road, high tech Zone, Weifang City, Shandong Province (Room 502, Geer electronic office building) Patentee after: GoerTek Optical Technology Co.,Ltd. Address before: 266104 Laoshan Qingdao District North House Street investment service center room, Room 308, Shandong Patentee before: GOERTEK TECHNOLOGY Co.,Ltd. |
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Effective date of registration: 20221212 Address after: 266104 No. 500, Songling Road, Laoshan District, Qingdao, Shandong Patentee after: GOERTEK TECHNOLOGY Co.,Ltd. Address before: 261031 north of Yuqing street, east of Dongming Road, high tech Zone, Weifang City, Shandong Province (Room 502, Geer electronics office building) Patentee before: GoerTek Optical Technology Co.,Ltd. |