CN106775318A - A kind of human-computer interaction device and method for realizing touch mapping - Google Patents
A kind of human-computer interaction device and method for realizing touch mapping Download PDFInfo
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Abstract
本发明公开了一种实现触摸式作图的人机交互装置,包括:对象记录单元,用于记录作图区域的所有几何图形对象;计算存储单元,用于计算并存储作图区域所有几何图形对象的信息以及几何图形对象;采集判断单元,用于采集用户手指触摸事件并判断创建哪种几何图形对象;信息处理单元,用于响应并处理用户手指触摸工具命令按钮触发的事件;图形显示单元,在画布上显示新创建的图形以完成作图。本发明还公开了一种实现触摸式作图的人机交互方法。本发明克服了目前基于触摸式操作动态几何软件使用菜单作图所存在的不足,使用户向人机交互界面表达需求的表现方式更加随心所欲。The invention discloses a human-computer interaction device for realizing touch-type drawing, comprising: an object recording unit for recording all geometric figure objects in the drawing area; a calculation and storage unit for calculating and storing all geometric figures in the drawing area The information of the object and the geometric figure object; the acquisition and judgment unit is used to collect the user's finger touch event and determine which geometric figure object to create; the information processing unit is used to respond to and process the event triggered by the user's finger touch tool command button; the graphic display unit , to display the newly created graphics on the canvas to complete the drawing. The invention also discloses a human-computer interaction method for realizing touch drawing. The present invention overcomes the shortcomings of current touch-based operating dynamic geometry software using menus for drawing, and enables users to express their needs to the human-computer interaction interface in a more arbitrary manner.
Description
技术领域technical field
本发明涉及人机交互技术,更具体地说,涉及一种实现触摸式作图的人机交互装置及方法。The present invention relates to human-computer interaction technology, more specifically, to a human-computer interaction device and method for realizing touch-based drawing.
背景技术Background technique
人机交互设计属于人机工程学的一个分支,具体研究计算机系统与用户使用之间互动过程中的设计、评估和完成。请参阅图1,一般的人机交互流程主要为:用户(User)通过表达某种需求给人机交互界面(Input),人机交互界面通过一定的方式将这种需求转化便传输给处理核心(System),经过核心处理后,再通过一定的人机交互界面表现出来(Output),用户得到处理结果。Human-computer interaction design belongs to a branch of ergonomics, which specifically studies the design, evaluation and completion of the interaction process between computer systems and users. Please refer to Figure 1. The general human-computer interaction process is mainly as follows: the user (User) expresses a certain demand to the human-computer interaction interface (Input), and the human-computer interaction interface converts this demand in a certain way and transmits it to the processing core. (System), after the core processing, it is displayed (Output) through a certain human-computer interaction interface, and the user gets the processing result.
动态几何软件是可以让用户制作并操作几何图形的应用程序,基于触摸式操作的动态几何软件指搭建并运行在基于触摸屏的智能移动终端(如平板电脑、智能手机等)上的动态几何软件,拖动动态几何软件中几何图形上的任一元素,事先给定的所有几何关系保持不变,始终动态地展现几何对象的位置关系、运行变化规律。作图是动态几何软件的基本功能,目前基于触摸式操作动态几何软件普遍沿用基于PC上的菜单作图方式,使用菜单作图在操作方法上分为两步:Dynamic geometry software is an application program that allows users to create and operate geometric figures. Touch-based dynamic geometry software refers to dynamic geometry software built and run on touch-screen-based smart mobile terminals (such as tablet computers, smart phones, etc.). Drag any element on the geometric figure in the dynamic geometry software, all the geometric relationships given in advance remain unchanged, and always dynamically display the positional relationship and operation change rules of the geometric objects. Drawing is the basic function of dynamic geometry software. At present, dynamic geometry software based on touch operation generally adopts the menu drawing method based on PC. The operation method of using menu drawing is divided into two steps:
步骤一,点击作图命令按钮,在弹出的下拉菜单中选择不同类型的作图按钮;Step 1, click the drawing command button, and select different types of drawing buttons in the pop-up drop-down menu;
步骤二,在画布上通过手指的点击、移动等操作作出不同类型的几何图形对象。Step 2: Create different types of geometric objects on the canvas through operations such as clicking and moving fingers.
菜单作图方式是一种基于视觉界面的人机交互方法,使用菜单作图存在两方面不足:一是没有考虑智能移动终端的特点,使用菜单占用画布空间,容易造成误操作;二是过多的作图命令按钮增加用户的选择负担、物理和视觉负荷,仅限于视觉界面承载传递信息并不符合人们的生活习惯,缺乏优良的用户体验。然而,结合现有文献资料发现,智能移动终端用户体验设计是否舒适将直接关系到教育软件对用户所创造和实现的价值,从而增强学生的阅读体验和学习体验,增加学习动机,改变学生行为等。The menu drawing method is a human-computer interaction method based on the visual interface. There are two shortcomings in using the menu drawing method: one is that the characteristics of the smart mobile terminal are not considered, and the use of the menu occupies the canvas space, which is easy to cause misoperation; The drawing command button increases the user's selection burden, physical and visual load, and it is limited to the visual interface to carry and transmit information, which does not conform to people's living habits and lacks an excellent user experience. However, based on the existing literature, it is found that whether the user experience design of smart mobile terminals is comfortable or not is directly related to the value created and realized by educational software for users, so as to enhance students' reading experience and learning experience, increase learning motivation, and change student behavior. .
发明内容Contents of the invention
针对现有技术的缺点,本发明的目的在于提供一种实现触摸式作图的人机交互装置及方法,克服了目前基于触摸式操作动态几何软件使用菜单作图所存在的不足,使用户向人机交互界面表达需求的表现方式更加随心所欲。Aiming at the shortcomings of the prior art, the object of the present invention is to provide a human-computer interaction device and method for realizing touch-based drawing, which overcomes the shortcomings of current touch-based operating dynamic geometry software using menu drawing, and enables users to Human-computer interaction interface expresses needs in a more arbitrary way.
为了实现上述目的,本发明实现触摸式作图的人机交互装置的技术方案包括:对象记录单元,用于记录作图区域的所有几何图形对象;计算存储单元,用于计算并存储作图区域所有几何图形对象的信息以及几何图形对象;采集判断单元,用于采集用户手指触摸事件并判断创建哪种几何图形对象;信息处理单元,用于响应并处理用户手指触摸工具命令按钮触发的事件;图形显示单元,在画布上显示新创建的图形以完成作图。In order to achieve the above object, the technical solution of the human-computer interaction device for touch-based drawing in the present invention includes: an object recording unit for recording all geometric objects in the drawing area; a calculation and storage unit for calculating and storing the drawing area The information of all geometric figure objects and the geometric figure object; the collection and judgment unit is used to collect the user's finger touch event and judge which kind of geometric figure object to create; the information processing unit is used to respond to and process the event triggered by the user's finger touch tool command button; The graphics display unit displays the newly created graphics on the canvas to complete the drawing.
本发明实现触摸式作图的人机交互方法的技术方案包括如下步骤:(1)对几何图形对象以类的形式进行定义,对象记录单元按照作图的先后顺序记录几何图形元素类及它们之间的继承和关联关系;(2)每作出一个新的几何图形对象,计算机存储单元计算并动态存储新对象的属性信息以及新对象与已有对象的关联信息;(3)用户手指触摸屏幕选择不同几何图形对象对应不同的事件,采集判断单元采集用户手指触摸事件,并判断创建作哪种几何图形对象;(4)用户手指触摸屏幕选择不用的工具命令按钮调用不同的方法,信息处理单元响应并处理用户手指触摸工具命令按钮触发的事件;(5)图形显示单元接收创建新几何图形对象的信息,在画布上显示新创建的图形以完成作图。The technical scheme of the present invention to realize the human-computer interaction method of touch drawing includes the following steps: (1) define the geometric figure object in the form of class, and the object recording unit records the geometric figure element class and their (2) Every time a new geometric figure object is created, the computer storage unit calculates and dynamically stores the attribute information of the new object and the association information between the new object and the existing object; (3) the user touches the screen to select Different geometric figure objects correspond to different events, and the acquisition and judgment unit collects user finger touch events, and judges which geometric figure object to create; (4) the user touches the screen with a finger to select an unused tool command button to call different methods, and the information processing unit responds And process the event triggered by the user's finger touching the command button of the tool; (5) The graphics display unit receives the information of creating a new geometric figure object, and displays the newly created figure on the canvas to complete the drawing.
作为上述技术方案的一种改进,所述几何图形元素类包括图形对象基类、点类、线类、圆类。As an improvement of the above technical solution, the geometric figure element class includes a graphic object base class, a point class, a line class, and a circle class.
与现有技术相比,本发明基于用户心理模型的操作使用户向人机交互界面表达需求的表现方式更加随心所欲。用户选择基本的作点、作线、作圆(弧)以及变换工具命令按钮,在画布上自由作出基本的几何图形对象,预先选中画布中存在的若干个几何对象,再选择作点、作线、作圆(弧)或变换工具命令按钮,可以在画布上作出新的几何图形对象,包括某两线(两圆或一线及一圆)的交点、线段的中点、多个点的重心、圆心、线段的垂线、点到线的垂足、与已知线段平行的线段、点到已知圆的切线(切点)、多边形、三角形的内切圆、圆弧、关于对称中心的中心对称图形、关于对称轴的轴对称图形、关于反演基圆的圆对称图形等。Compared with the prior art, the operation of the present invention based on the user's psychological model enables the user to express the demand to the human-computer interaction interface more freely. The user selects the basic points, lines, circles (arcs) and transform tool command buttons to freely create basic geometric objects on the canvas, pre-selects several geometric objects in the canvas, and then selects points and lines , make circle (arc) or transformation tool command button, you can create a new geometric figure object on the canvas, including the intersection point of two lines (two circles or one line and one circle), the midpoint of a line segment, the center of gravity of multiple points, Center of a circle, perpendicular to a line segment, perpendicular foot from a point to a line, a line segment parallel to a known line segment, tangent (tangent point) from a point to a known circle, polygon, inscribed circle of a triangle, circular arc, center about the center of symmetry Symmetric graphics, axisymmetric graphics about the symmetry axis, circular symmetric graphics about the inversion base circle, etc.
附图说明Description of drawings
图1为人机交互流程图。Figure 1 is a flowchart of human-computer interaction.
具体实施方式detailed description
为了使本发明的发明目的、技术方案及其有益技术效果更加清晰,以下结合具体实施方式,对本发明进行进一步详细说明。应当理解的是,本说明书中描述的具体实施方式仅仅是为了解释本发明,并非为了限定本发明。In order to make the object of the invention, the technical solution and its beneficial technical effects clearer, the present invention will be further described in detail below in conjunction with specific embodiments. It should be understood that the specific implementations described in this specification are only for explaining the present invention, not for limiting the present invention.
本实施例实现触摸式作图的人机交互装置包括:对象记录单元,用于记录作图区域的所有几何对象;计算存储单元,用于计算并存储作图区域所有几何对象的信息以及几何对象;采集判断单元,用于采集用户手指触摸事件并判断创建哪种几何对象;信息处理单元,用于响应并处理用户手指触摸工具命令按钮触发的事件;图形显示单元,在画布上显示新创建的图形以完成作图。The human-computer interaction device for realizing touch drawing in this embodiment includes: an object recording unit for recording all geometric objects in the drawing area; a calculation and storage unit for calculating and storing the information of all geometric objects in the drawing area and the geometric objects ; The acquisition and judgment unit is used to collect the user's finger touch event and determine which geometric object to create; the information processing unit is used to respond to and process the event triggered by the user's finger touch tool command button; the graphic display unit is used to display the newly created object on the canvas graphics to complete the drawing.
本实施例实现触摸式作图的人机交互方法包括如下步骤:(1)对几何图形对象以类的形式进行定义,对象记录单元按照作图的先后顺序记录几何图形元素类及它们之间的继承和关联关系,几何图形元素类包括图形对象基类、点类、线类、圆类等;(2)每作出一个新的几何对象,计算机存储单元计算并动态存储新对象的属性信息以及新对象与已有对象的关联信息;(3)用户手指触摸屏幕选择不同几何对象对应不同的事件,采集判断单元采集用户手指触摸事件,并判断创建作哪种几何对象;(4)用户手指触摸屏幕选择不用的工具命令按钮调用不同的方法,信息处理单元响应并处理用户手指触摸工具命令按钮触发的事件;(5)图形显示单元接收创建新图形对象的信息,在画布上显示新创建的图形以完成作图。This embodiment realizes the human-computer interaction method of touch-type drawing and includes the following steps: (1) define the geometric figure object in the form of class, and the object recording unit records the geometric figure element class and the relationship between them according to the sequence of drawing. Inheritance and association relationship, geometric figure element classes include graphic object base class, point class, line class, circle class, etc.; (2) Every time a new geometric object is created, the computer storage unit calculates and dynamically stores the attribute information of the new object and the new The association information between the object and the existing object; (3) The user touches the screen with a finger to select different geometric objects corresponding to different events, and the acquisition and judgment unit collects the user’s finger touch event, and determines which geometric object to create; (4) The user touches the screen with a finger Select different tool command buttons to call different methods, and the information processing unit responds and processes the event triggered by the user’s finger touch tool command button; (5) the graphics display unit receives the information of creating a new graphic object, and displays the newly created graphics on the canvas to Finish drawing.
利用上述技术方案,能够在基于触摸式操作的动态几何软件中预先选择不同的作图工具命令按钮,可以在画布上实现自由作图,预先选中画布上存在的几何对象后选择不同的作图工具命令按钮,可以在画布上创建新的几何图形实现选中对象作图,基于用户的认知和操作习惯,充分运用动态几何原理相关知识,结合内容交互与人机交互实现个性化设计,增加作点、作线、作圆和变换工具命令按钮的可复用性。用户通过手指触摸屏幕的动作进行人机信息交互,更加直接方便,有利于用户随心所欲作图,提高作图效率和软件使用愉悦感。比如,在一般用户的已经建构的知识体系中存在三点可以确定一个圆的认知,手指触摸屏幕选中三个点,然后选中作圆工具命令按钮,在屏幕上作出经过三点的圆,用户可以轻易地理解软件应用,有控制的感觉和掌握的体验,避免寻找特定的作图菜单的机械性,增强了交互过程的直觉化以及交互概念的意识形态化。考虑到智能移动终端的屏幕尺寸大小,以及用户手持设备时手势操作习惯,将软件重要的交互点(作点、作线、作圆以及变换工具命令按钮)排放在屏幕的底部显示,精简界面元素,留给用户足够大的画板作图空间。Utilizing the above technical solution, different drawing tool command buttons can be pre-selected in the touch-based dynamic geometry software, free drawing can be realized on the canvas, and different drawing tools can be selected after pre-selecting the geometric objects existing on the canvas The command button can create a new geometric figure on the canvas to realize the drawing of the selected object. Based on the user's cognition and operating habits, make full use of the relevant knowledge of dynamic geometric principles, combine content interaction and human-computer interaction to realize personalized design, and increase operating points. , Line, Circle, and Transform tools command button reusability. It is more direct and convenient for the user to interact with the human-computer information through the action of touching the screen with a finger, which is conducive to the user to draw as he likes, improves the drawing efficiency and the pleasure of using the software. For example, in the general user's established knowledge system, there are three points that can determine a circle. Touch the screen to select three points, and then select the command button of the circle tool to draw a circle passing through three points on the screen. The software application can be easily understood, with a feeling of control and a mastery experience, avoiding the mechanical nature of finding a specific drawing menu, enhancing the intuition of the interaction process and the ideology of the interaction concept. Considering the screen size of the smart mobile terminal and the gesture operation habit of the user when holding the device, the important interaction points of the software (dot, line, circle and transformation tool command buttons) are displayed at the bottom of the screen to simplify the interface elements , leaving enough drawing space for the user.
在动态几何软件中的具体操作如下:The specific operation in the dynamic geometry software is as follows:
(1)自由作图(1) Free drawing
①单指轻触作点工具命令按钮,单指轻触画布后松开作出点;① Tap the command button of the point tool with one finger, tap the canvas with one finger and release to make a point;
②单指轻触作线工具命令按钮,单指轻触画布并移动一段距离后松开作出线段,以指头按下的点作为线段的起点,指头松开的点作为线段的终点;② Tap the command button of the line tool with one finger, tap the canvas with one finger and move it for a certain distance, then release to make a line segment. The point pressed by the finger is used as the starting point of the line segment, and the point where the finger is released is used as the end point of the line segment;
③单指轻触作圆工具命令按钮,单指轻触画布并移动一段距离后松开作出圆,以指头按下的点作为圆心,指头松开的点作为圆上的一点;③ Tap the command button of the circle tool with one finger, tap the canvas with one finger and move it for a certain distance, then release it to make a circle. The point pressed by the finger is used as the center of the circle, and the point where the finger is released is used as a point on the circle;
(2)选中对象作图(2) Draw the selected object
①选中对象作点① Select the object as a point
a)预先选中某两线(两圆或一线及一圆),然后单指轻触作点工具命令按钮,作出交点;a) Select two lines (two circles or one line and one circle) in advance, and then touch the command button of the point tool with one finger to make an intersection;
b)预先选中若干条(两条除外)线段,然后单指轻触作点工具命令按钮,作出线段的中点;b) Select several (except two) line segments in advance, and then tap the command button of the point tool with one finger to draw the midpoint of the line segment;
c)预先选中不少于两个点,然后单指轻触作点工具命令按钮,作出点的重心;c) Select no less than two points in advance, and then tap the command button of the point tool with one finger to make the center of gravity of the point;
d)预先选中一个圆,然后单指轻触作点工具命令按钮,作出圆心。d) Select a circle in advance, and then tap the command button of the point tool with one finger to make the center of the circle.
②选中对象作线② Select the object to make a line
a)预先选中一个点和一条线段,然后单指轻触作线工具命令按钮,作出从该点到该线段的垂线,同时作垂足;a) Select a point and a line segment in advance, then tap the command button of the line tool with one finger to draw a vertical line from the point to the line segment, and make a vertical foot at the same time;
b)预先选中一条线段和一个点,然后单指轻触作线工具命令按钮,作出从该点出发与线段平行的线段;b) Select a line segment and a point in advance, and then tap the command button of the line tool with one finger to make a line segment parallel to the line segment starting from the point;
c)预先选中一个点和一个圆,然后单指轻触作线工具命令按钮,作出从该点到该圆的一条切线,同时作切点(如果预先选中一个圆和一个点,然后单指轻触作线工具命令按钮,则作出从该点到该圆的另一条切线);c) Select a point and a circle in advance, then tap the command button of the line tool with one finger to draw a tangent line from the point to the circle, and make a tangent point at the same time (if a circle and a point are pre-selected, then tap Touch the Line tool command button to make another tangent from that point to the circle);
d)预先选中若干个点,然后单指轻触作线工具命令按钮,作出顺序用线段连接这些点的多边形。d) Select several points in advance, and then tap the command button of the line tool with one finger to make a polygon connecting these points with line segments in sequence.
③选中对象作圆(弧)③Select the object to make a circle (arc)
a)预先选中两点,然后单指轻触作圆工具命令按钮,作出以第一点为圆心过第二点的圆;a) Select two points in advance, then tap the command button of the circle tool with one finger to make a circle with the first point as the center and pass through the second point;
b)预先选中一点和一条线段,然后单指轻触作圆工具命令按钮,作出以点为圆心,线段长为半径的圆;b) Select a point and a line segment in advance, then tap the command button of the circle tool with one finger to make a circle with the point as the center and the length of the line segment as the radius;
c)预先选中三个点,然后单指轻触作圆工具命令按钮,作出以三点为顶点的三角形的外接圆;c) Select three points in advance, and then tap the circle tool command button with one finger to make a circumcircle of a triangle with three points as vertices;
d)预先选中三条线,然后单指轻触作圆工具命令按钮,作出以三线为边的三角形的内切圆;d) Select the three lines in advance, and then tap the command button of the circle tool with one finger to make an inscribed circle of a triangle with the three lines as sides;
e)预先选中一条线段,然后单指轻触作圆工具命令按钮,作出以该线段为直径的圆;e) Select a line segment in advance, and then tap the circle tool command button with one finger to make a circle with the line segment as the diameter;
f)预先选中一个圆以及圆上的两点,然后单指轻触作圆工具命令按钮,作出圆弧。f) Select a circle and two points on the circle in advance, and then tap the circle tool command button with one finger to make an arc.
④选中对象作变换图形④Select the object to transform graphics
a)预先选中点、线、圆对象后再选中一个点,然后单指轻触变换工具命令按钮,作出以该点为对称中心的中心对称图形;a) Select a point, line, or circle object in advance and then select a point, then tap the command button of the transformation tool with one finger to make a centrosymmetric figure with this point as the center of symmetry;
b)预先选中点、线、圆对象后再选中一条线,然后单指轻触变换工具命令按钮,作出以该线为对称轴的轴对称图形;b) Select a point, line, circle object in advance and then select a line, then tap the command button of the transformation tool with one finger to make an axisymmetric figure with the line as the axis of symmetry;
预先选中点、线、圆对象后再选中一个圆,然后单指轻触变换工具命令按钮,作出以该圆为反演基圆的圆对称图形。Pre-select point, line and circle objects and then select a circle, then tap the command button of the transformation tool with one finger to create a circular symmetric figure with this circle as the inversion base circle.
本发明中所指的所思即所得是指用户通过操作对象实现心中所想要获得的结果,是特别针对基于触摸式操作动态几何软件中实现随心所欲作图的一种动作界面人机交互方法,继承了面向对象程序设计中的多态性思想,运用了点、线、圆是基本的几何图形以及几何图形在变换过程中保持几何性质不变的特征的动态几何相关知识。In the present invention, what you think is what you get means that the user realizes the desired result by manipulating the object, and it is an action interface human-computer interaction method that is especially aimed at realizing free-spirited drawing in dynamic geometric software based on touch operation. Inheriting the idea of polymorphism in object-oriented programming, it uses point, line, and circle as the basic geometric figures and the knowledge of dynamic geometry that keeps the geometric properties unchanged during the transformation process.
本发明所能达到的效果为:①取消下拉作图菜单的使用,减轻用户机械寻找菜单作图的操作疲劳,保持用户使用软件的活跃度,界面更加干净简洁,使用简单、直观、易用和易记的直接操作方式,减少用户的触摸菜单次数和视觉负荷;②用户根据自己的需要和心中所想自由选择对象和工具命令工具按钮便可完成作图,将想法转换成设计,符合用户期望,增强用户体验,提高软件吸引力;③融入渐进启发学习的教育思想,逐渐引导用户使用、理解和探索,保持软件与用户之间的有效沟通,有利于形成稳定的用户群,增强学习者的学习兴趣。The effects that the present invention can achieve are: 1. Cancel the use of the pull-down drawing menu, reduce the user’s fatigue of mechanically searching for the menu drawing, keep the user’s activity in using the software, the interface is cleaner and concise, and the use is simple, intuitive, easy-to-use and The easy-to-remember direct operation method reduces the number of times users touch the menu and the visual load; ②Users can freely select objects and tool commands and tool buttons according to their own needs and ideas to complete the drawing, transform ideas into designs, and meet user expectations , enhance the user experience, and improve the appeal of the software; ③ Incorporate the educational thought of progressively inspiring learning, gradually guide users to use, understand and explore, and maintain effective communication between the software and users, which is conducive to forming a stable user group and enhancing learners' learning. Learning interest.
根据上述说明书的揭示和教导,本发明所属领域的技术人员还可以对上述实施方式进行适当的变更和修改。因此,本发明并不局限于上面揭示和描述的具体实施方式,对本发明的一些修改和变更也应当落入本发明的权利要求的保护范围内。此外,尽管本说明书中使用了一些特定的术语,但这些术语只是为了方便说明,并不对本发明构成任何限制。According to the disclosure and teaching of the above specification, those skilled in the art to which the present invention pertains can also make appropriate changes and modifications to the above embodiment. Therefore, the present invention is not limited to the specific embodiments disclosed and described above, and some modifications and changes to the present invention should also fall within the protection scope of the claims of the present invention. In addition, although some specific terms are used in this specification, these terms are only for convenience of description and do not constitute any limitation to the present invention.
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