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CN105872698B - Playing method, playing system and virtual reality terminal - Google Patents

Playing method, playing system and virtual reality terminal Download PDF

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Publication number
CN105872698B
CN105872698B CN201610200117.3A CN201610200117A CN105872698B CN 105872698 B CN105872698 B CN 105872698B CN 201610200117 A CN201610200117 A CN 201610200117A CN 105872698 B CN105872698 B CN 105872698B
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China
Prior art keywords
virtual reality
information
reality terminal
user
video information
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CN201610200117.3A
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CN105872698A (en
Inventor
陈�峰
高建平
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Chengdu Zhixiang Huirong Technology Co.,Ltd.
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Yulong Computer Telecommunication Scientific Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/167Synchronising or controlling image signals

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The present invention provides a kind of playback method, play system and virtual reality terminals, wherein playback method includes: when user wears virtual reality terminal, and whether detection virtual reality terminal is kept in motion;When detecting that virtual reality terminal is kept in motion, the acceleration information of virtual reality terminal is acquired according to default frequency acquisition;The frame frequency of video information to be played is adjusted, according to acceleration information to be supplied to user's synchronization video information;Synchronization video information is shown in the vision coverage area of virtual reality terminal.According to the technical solution of the present invention, the consistency for realizing the rhythm and user action rhythm that play video, facilitates imitation of the user to acting in video, improves the learning efficiency of user, improve the usage experience of user.

Description

Playback method, play system and virtual reality terminal
Technical field
The present invention relates to field of terminal technology, in particular to a kind of playback method, a kind of play system and a kind of void Quasi- non-real end.
Background technique
With the development of virtual reality technology, virtual reality terminal is also received by more and more users, due to wearing After virtual reality terminal, user can be immersed in a virtual synthetic environment, be protected from the external world and bothered, therefore virtual existing Real terminal has also gradually been applied in video teaching, especially the teaching of movement class, such as in Dancing Teaching.
In the related art, for usual instructional video after the completion of recording, it is determining for playing frame frequency, although user passes through void Focus can be improved in quasi- non-real end viewing instructional video, but due to the level of learning of user difference, some users because Movement in video is too fast and can not keep up with teaching process, and also some users then feel teaching because the movement in video is relatively slow Video utilization rate is not high, so that the utilization rate of instructional video is influenced, in addition, the teaching visual angle in instructional video is usually constant , user can only watch instructional video from single angle, also be unfavorable for study of the user for standard operation.
Therefore, a kind of new virtual reality terminal and corresponding broadcasting scheme how to be designed to be supplied to user's synchronization video Information becomes technical problem urgently to be resolved.
Summary of the invention
The present invention is based at least one above-mentioned technical problem, propose a kind of playback method, a kind of play system and A kind of virtual reality terminal acquires acceleration information by using the accelerometer for being set to virtual reality terminal, and according to adding Velocity information adjusts the frame frequency of video information to be played, to be supplied to user's synchronization video information, realizes and plays video The consistency of rhythm and user action rhythm facilitates imitation of the user to acting in video, improves the learning efficiency of user, Improve the usage experience of user.
In view of this, first aspect of the present invention it is proposed a kind of playback method, comprising: wear virtual reality in user When terminal, whether detection virtual reality terminal is kept in motion;When detecting that virtual reality terminal is kept in motion, root According to the acceleration information of default frequency acquisition acquisition virtual reality terminal;Video information to be played is adjusted according to acceleration information Frame frequency, to be supplied to user's synchronization video information;Synchronization video information is shown in the vision coverage area of virtual reality terminal.
In the technical scheme, by be set to virtual reality terminal accelerometer acquire acceleration information, and according to Acceleration information adjusts the frame frequency of video information to be played, to be supplied to user's synchronization video information, realizes broadcasting video Rhythm and user action rhythm consistency, facilitate imitation of the user to acting in video, improve user study effect Rate improves the usage experience of user.
Virtual reality terminal is based on virtual reality technology and plays video information, and virtual reality technology creates one using computer A Virtual Space is able to use family using virtual reality terminal and is immersed in a virtual synthetic environment completely, utilized simultaneously Binocular Vision Principle makes user can see three-dimensional video information.
Specifically, accelerometer is used to acquire the acceleration information of virtual reality terminal, the acceleration generated including movement The acceleration information that information and rotary motion generate, generates after collected acceleration information is handled by processor and uses In the frame frequency for playing video information to be played, after video information to be played is decoded, played out using the frame frequency, The movement of the video image that user can be made to see and user itself is consistent, and facilitates user to the mould acted in video It is imitative, improve the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display, frame frequency is higher, depending on Frequency information play it is more smooth, but for virtual reality terminal, due to the influence of processor and display, at present there is also The problem of retardation rate, so-called retardation rate refer to virtual reality terminal and user's head movement matching degree, including inter-frame delay and Postpone in frame, processing and display time in the picture that inter-frame delay finger portion rotates through between each frame, inter-frame delay is not It can exceed that 20 milliseconds, when otherwise having apparent smear sense, and postponing to refer to user's head rotation in frame, constitute image frame Pixel can jump back to origin in each frame end, at this point, user's visual persistence phenomenon can retain the figure of previous frame He this frame Picture, on the one hand generating motion blur phenomenon to reduce retardation rate can be improved picture refreshing rate, be more than by the setting of picture refreshing rate 50FPS (Frame Per Second, transmission frame number per second), when picture more continuously switches, user's vision system can continue Information is received, if refresh rate is sufficiently high, reality can be thoroughly can not be identified with virtually in user, on the other hand can reduce sunset glow (Persistence), but reduction sunset glow is related to the material of display screen, such as LCD screen because backlight principle is used, by additional Light source projects generate image, are related to the response time, so can not accomplish low sunset glow, and Organic Light Emitting Diode (ORGANIC LIGHT EMITTING DIODE) display screen belongs to active light emitting display, and each pixel shines, corresponding steps are saved, Low sunset glow may be implemented, i.e., replace liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY) using OLED display screen, Retardation rate can be reduced.
In the above-mentioned technical solutions, it is preferable that adjust the frame frequency of video information to be played, according to acceleration information to mention User's synchronization video information is supplied, specifically includes the following steps: true according to the corresponding relationship of preset frame frequency and acceleration information Determine the frame frequency of synchronization video information.
In the technical scheme, the corresponding relationship for needing default frame frequency and acceleration information, when video information to be played When the rhythm of broadcasting needs to be consistent with the rhythm of virtual reality terminal movement, determine that synchronization video is believed by the corresponding relationship The frame frequency of breath, to be supplied to user's synchronization video information, it is therefore prevented that since video information plays too fast or too slow influence user's Learning efficiency and learning effect.
Specifically, predetermined acceleration 0.1m/s2When corresponding frame frequency be 80FPS, when virtual reality terminal is collected Acceleration information is less than 0.1m/s2When, frame frequency can be reduced, for example collected acceleration information is 0.08m/s2When, frame frequency tune Whole is 64FPS, and when the collected acceleration information of virtual reality terminal is greater than 0.1m/s2When, then frame frequency can be improved, such as Collected acceleration information is 0.15m/s2When, frame frequency is adjusted to 120FPS, thus ensure that video information play with it is virtual The synchronization of non-real end movement.
In any of the above-described technical solution, it is preferable that further include: the spatial position change letter of acquisition virtual reality terminal Breath;The broadcasting visual angle of video information to be played is adjusted according to spatial position change information.
In the technical scheme, the position that virtual reality terminal is acquired by being set to the gyroscope of virtual reality terminal becomes Change information, and determine the broadcasting visual angle of video information to be played according to change in location information, realizing user can be to video Information carries out the observation of multi-angle, allows the rotation angle at the broadcasting visual angle and virtual reality terminal of video information to be played It is consistent, improves the usage experience of user.
Specifically, gyroscope can acquire the angular velocity information moved along an axis or several axis, according to collected angle Velocity information determines the motion state of virtual reality terminal, so that it is determined that the change in location information of virtual reality terminal, passes through place Reason device generate the corresponding broadcasting visual angle adjustment information of the change in location information so that the broadcasting visual angle of video information to be played with The rotation of virtual reality terminal and change, so as to realize user in video movement carry out 360 ° observation.
In any of the above-described technical solution, it is preferable that default frequency acquisition is greater than or equal to 20 milliseconds.
In the technical scheme, general to require since acquiring acceleration information to processor in order to guarantee to show quality Determine that frame frequency is no more than 20 milliseconds according to acceleration information, in order to enable synchronization video information to be normally displayed in virtual reality end The vision coverage area at end needs for frequency acquisition to be preset as the value more than or equal to 20 milliseconds.
According to the second aspect of the invention, it is also proposed that a kind of play system, comprising: detection unit, for wearing in user When wearing virtual reality terminal, whether detection virtual reality terminal is kept in motion;Acquisition unit, for detecting virtually now When real terminal is kept in motion, the acceleration information of virtual reality terminal is acquired according to default frequency acquisition;The first adjustment list Member, for adjusting the frame frequency of video information to be played according to acceleration information, to be supplied to user's synchronization video information;Display Unit, for synchronization video information to be shown in the vision coverage area of virtual reality terminal.
In the technical scheme, acceleration information is acquired by using the accelerometer for being set to virtual reality terminal, and The frame frequency of video information to be played is adjusted according to acceleration information, to be supplied to user's synchronization video information, realizes broadcasting The rhythm of video and the consistency of user action rhythm, facilitate imitation of the user to acting in video, improve user Efficiency is practised, the usage experience of user is improved.
Virtual reality terminal is based on virtual reality technology and plays video information, and virtual reality technology creates one using computer A Virtual Space is able to use family using virtual reality terminal and is immersed in a virtual synthetic environment completely, utilized simultaneously Binocular Vision Principle makes user can see three-dimensional video information.
Specifically, the acceleration information of accelerometer acquisition virtual reality terminal, the acceleration information generated including movement The acceleration information generated with rotary motion generates after being handled collected acceleration information by processor and is used to broadcast The frame frequency for putting video information to be played after being decoded video information to be played, is played out using the frame frequency, so that it may So that the movement for the video image and user itself that user sees is consistent, imitation of the user to acting in video is facilitated, Improve the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display, frame frequency is higher, depending on Frequency information play it is more smooth, but for virtual reality terminal, due to the influence of processor and display, at present there is also The problem of retardation rate, so-called retardation rate refer to virtual reality terminal and user's head movement matching degree, including inter-frame delay and Postpone in frame, processing and display time in the picture that inter-frame delay finger portion rotates through between each frame, inter-frame delay is not It can exceed that 20 milliseconds, when otherwise having apparent smear sense, and postponing to refer to user's head rotation in frame, constitute image frame Pixel can jump back to origin in each frame end, at this point, user's visual persistence phenomenon can retain the figure of previous frame He this frame Picture, on the one hand generating motion blur phenomenon to reduce retardation rate can be improved picture refreshing rate, be more than by the setting of picture refreshing rate 50FPS (Frame Per Second, transmission frame number per second), when picture more continuously switches, user's vision system can continue Information is received, if refresh rate is sufficiently high, reality can be thoroughly can not be identified with virtually in user, on the other hand can reduce sunset glow (Persistence), but reduction sunset glow is related to the material of display screen, such as LCD screen because backlight principle is used, by additional Light source projects generate image, are related to the response time, so can not accomplish low sunset glow, and Organic Light Emitting Diode (ORGANIC LIGHT EMITTING DIODE) display screen belongs to active light emitting display, and each pixel shines, corresponding steps are saved, Low sunset glow may be implemented, i.e., replace liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY) using OLED display screen, Retardation rate can be reduced.
In the above-mentioned technical solutions, it is preferable that the first adjustment unit further include: determination unit, for according to preset frame Frequency determines the frame frequency of synchronization video information with the corresponding relationship of acceleration information.
In the technical scheme, the corresponding relationship for needing default frame frequency and acceleration information, when video information to be played When the rhythm that the rhythm of broadcasting needs virtual reality terminal to move is consistent, synchronization video information is determined by the corresponding relationship Frame frequency, to be supplied to user's synchronization video information, it is therefore prevented that due to video information play it is too fast or too slow influence user Practise efficiency and learning effect.
Specifically, predetermined acceleration 0.1m/s2When corresponding frame frequency be 80FPS, when virtual reality terminal is collected Acceleration information is less than 0.1m/s2When, frame frequency can be reduced, for example collected acceleration information is 0.08m/s2When, frame frequency tune Whole is 64FPS, and when the collected acceleration information of virtual reality terminal is greater than 0.1m/s2When, then frame frequency can be improved, such as Collected acceleration information is 0.15m/s2When, frame frequency is adjusted to 120FPS, thus ensure that video information play with it is virtual The synchronization of non-real end movement.
In any of the above-described technical solution, it is preferable that acquisition unit is also used to: the space bit of acquisition virtual reality terminal Set change information;Play system further include: second adjustment unit, for adjusting view to be played according to spatial position change information The broadcasting visual angle of frequency information.
In the technical scheme, the position that virtual reality terminal is acquired by being set to the gyroscope of virtual reality terminal becomes Change information, and determine the broadcasting visual angle of video information to be played according to change in location information, realizing user can be to video Information carries out the observation of multi-angle, allows the rotation angle at the broadcasting visual angle and virtual reality terminal of video information to be played It is consistent, improves the usage experience of user.
Specifically, gyroscope can acquire the angular velocity information moved along an axis or several axis, according to collected angle Velocity information determines the motion state of virtual reality terminal, so that it is determined that the change in location information of virtual reality terminal, passes through place Reason device generate the corresponding broadcasting visual angle adjustment information of the change in location information so that the broadcasting visual angle of video information to be played with The rotation of virtual reality terminal and change, so as to realize user in video movement carry out 360 ° observation.
In any of the above-described technical solution, it is preferable that default frequency acquisition is greater than or equal to 20 milliseconds.
In the technical scheme, general to require since acquiring acceleration information to processor in order to guarantee to show quality Determine that frame frequency is no more than 20 milliseconds according to acceleration information, in order to enable synchronization video information to be normally displayed in virtual reality end The vision coverage area at end needs for frequency acquisition to be preset as the value more than or equal to 20 milliseconds.
The invention also provides a kind of virtual reality terminals, comprising:
Accelerometer, for acquiring the acceleration information of virtual reality terminal;
Processor is connect with accelerometer, for adjusting the frame frequency of video information to be played according to acceleration information, with It is supplied to user's synchronization video information;
Display is connect with processor, for synchronization video information to be shown in the vision coverage area of virtual reality terminal.
In the technical scheme, acceleration information is acquired by using the accelerometer for being set to virtual reality terminal, and The frame frequency of video information to be played is adjusted according to acceleration information, to be supplied to user's synchronization video information, realizes broadcasting The rhythm of video and the consistency of user action rhythm, facilitate imitation of the user to acting in video, improve user Efficiency is practised, the usage experience of user is improved.
Virtual reality terminal is based on virtual reality technology and plays video information, and virtual reality technology creates one using computer A Virtual Space is able to use family using virtual reality terminal and is immersed in a virtual synthetic environment completely, utilized simultaneously Binocular Vision Principle makes user can see three-dimensional video information.Wherein, accelerometer further includes acceleration transducer, is such as pressed Electric-type acceleration transducer and/or piezoresistance type acceleration sensor.
Specifically, accelerometer is used to acquire the acceleration information of virtual reality terminal, the acceleration generated including movement The acceleration information that information and rotary motion generate, generates after collected acceleration information is handled by processor and uses In the frame frequency for playing video information to be played, after video information to be played is decoded, played out using the frame frequency, The movement of the video image that user can be made to see and user itself is consistent, and facilitates user to the mould acted in video It is imitative, improve the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display, frame frequency is higher, depending on Frequency information play it is more smooth, but for virtual reality terminal, due to the influence of processor and display, at present there is also The problem of retardation rate, so-called retardation rate refer to virtual reality terminal and user's head movement matching degree, including inter-frame delay and Postpone in frame, processing and display time in the picture that inter-frame delay finger portion rotates through between each frame, inter-frame delay is not It can exceed that 20 milliseconds, when otherwise having apparent smear sense, and postponing to refer to user's head rotation in frame, constitute image frame Pixel can jump back to origin in each frame end, at this point, user's visual persistence phenomenon can retain the figure of previous frame He this frame Picture generates motion blur phenomenon.In order to reduce retardation rate, experience of the user to virtual reality terminal device is promoted, on the one hand can be mentioned Picture refreshing rate is arranged more than 50FPS (Frame Per Second, transmission frame number per second), works as picture by high picture refreshing rate When more continuously switching, user's vision system can continue to receive information, if refresh rate is sufficiently high, user can thoroughly be can not be identified On the other hand reality can also use the method for reducing the sunset glow (Persistence) of display screen with virtually, but reduce sunset glow and relate to And the material to display screen, for example LCD screen is because use backlight principle, is projected by additional light source and generate image, be related to ringing Between seasonable, so can not accomplish low sunset glow, and Organic Light Emitting Diode (ORGANIC LIGHT EMITTING DIODE) is shown Screen belongs to active light emitting display, and each pixel shines, saves corresponding steps, low sunset glow may be implemented, that is, uses OLED Display screen replaces liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY), can also reduce retardation rate, that is, uses OLED Display screen replaces liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY), can also reduce retardation rate.
In the above-mentioned technical solutions, it is preferable that accelerometer further include: gyroscope, for acquiring virtual reality terminal Spatial position change information;Processor is also used to: the broadcasting of video information to be played is adjusted according to spatial position change information Visual angle.
In the technical scheme, the position that virtual reality terminal is acquired by being set to the gyroscope of virtual reality terminal becomes Change information, and determine the broadcasting visual angle of video information to be played according to change in location information, allows user to video information The observation for carrying out multi-angle realizes the rotation angle holding for playing visual angle and virtual reality terminal of video information to be played Unanimously, the usage experience of user is improved.
Specifically, gyroscope can acquire the angular velocity information moved along an axis or several axis, according to collected angle Velocity information determines the motion state of virtual reality terminal, so that it is determined that the change in location information of virtual reality terminal, passes through place Reason device generate the corresponding broadcasting visual angle adjustment information of the change in location information so that the broadcasting visual angle of video information to be played with The rotation of virtual reality terminal and change, so as to realize user in video movement carry out 360 ° observation.
By above technical scheme, the accelerometer by being set to virtual reality terminal acquires acceleration information, and root The frame frequency of video information to be played is adjusted according to acceleration information, to be supplied to user's synchronization video information, realizes broadcasting view The rhythm of frequency and the consistency of user action rhythm, facilitate imitation of the user to acting in video, improve the study of user Efficiency improves the usage experience of user.
Detailed description of the invention
Fig. 1 shows the schematic flow diagram of playback method according to an embodiment of the invention;
Fig. 2 shows the schematic block diagrams of the play system of embodiment according to the present invention;
Fig. 3 shows the schematic block diagram of the virtual reality terminal of embodiment according to the present invention;
Fig. 4 shows the schematic flow diagram of playback method according to another embodiment of the invention.
Specific embodiment
To better understand the objects, features and advantages of the present invention, with reference to the accompanying drawing and specific real Applying mode, the present invention is further described in detail.It should be noted that in the absence of conflict, the implementation of the application Feature in example and embodiment can be combined with each other.
In the following description, numerous specific details are set forth in order to facilitate a full understanding of the present invention, still, the present invention may be used also To be implemented using other than the one described here other modes, therefore, protection scope of the present invention is not by described below Specific embodiment limitation.
Fig. 1 shows the schematic flow diagram of playback method according to an embodiment of the invention
As shown in Figure 1, playback method according to an embodiment of the invention, comprising: step 102, worn in user empty When quasi- non-real end, whether detection virtual reality terminal is kept in motion;Step 104, it is detecting at virtual reality terminal When motion state, the acceleration information of virtual reality terminal is acquired according to default frequency acquisition;Step 106, according to acceleration Information adjusts the frame frequency of video information to be played, to be supplied to user's synchronization video information;Step 108, synchronization video is believed Breath is shown in the vision coverage area of virtual reality terminal.
In the technical scheme, by be set to virtual reality terminal accelerometer acquire acceleration information, and according to Acceleration information adjusts the frame frequency of video information to be played, to be supplied to user's synchronization video information, realizes broadcasting video Rhythm and user action rhythm consistency, facilitate imitation of the user to acting in video, improve user study effect Rate improves the usage experience of user.
Virtual reality terminal is based on virtual reality technology and plays video information, and virtual reality technology creates one using computer A Virtual Space is able to use family using virtual reality terminal and is immersed in a virtual synthetic environment completely, utilized simultaneously Binocular Vision Principle makes user can see three-dimensional video information.
Specifically, accelerometer is used to acquire the acceleration information of virtual reality terminal, the acceleration generated including movement The acceleration information that information and rotary motion generate, generates after collected acceleration information is handled by processor and uses In the frame frequency for playing video information to be played, after video information to be played is decoded, played out using the frame frequency, The movement of the video image that user can be made to see and user itself is consistent, and facilitates user to the mould acted in video It is imitative, improve the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display, frame frequency is higher, depending on Frequency information play it is more smooth, but for virtual reality terminal, due to the influence of processor and display, at present there is also The problem of retardation rate, so-called retardation rate refer to virtual reality terminal and user's head movement matching degree, including inter-frame delay and Postpone in frame, processing and display time in the picture that inter-frame delay finger portion rotates through between each frame, inter-frame delay is not It can exceed that 20 milliseconds, when otherwise having apparent smear sense, and postponing to refer to user's head rotation in frame, constitute image frame Pixel can jump back to origin in each frame end, at this point, user's visual persistence phenomenon can retain the figure of previous frame He this frame Picture, on the one hand generating motion blur phenomenon to reduce retardation rate can be improved picture refreshing rate, be more than by the setting of picture refreshing rate 50FPS (Frame Per Second, transmission frame number per second), when picture more continuously switches, user's vision system can continue Information is received, if refresh rate is sufficiently high, reality can be thoroughly can not be identified with virtually in user, on the other hand can reduce sunset glow (Persistence), but reduction sunset glow is related to the material of display screen, such as LCD screen because backlight principle is used, by additional Light source projects generate image, are related to the response time, so can not accomplish low sunset glow, and Organic Light Emitting Diode (ORGANIC LIGHT EMITTING DIODE) display screen belongs to active light emitting display, and each pixel shines, corresponding steps are saved, Low sunset glow may be implemented, i.e., replace liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY) using OLED display screen, Retardation rate can be reduced.
In the above-mentioned technical solutions, it is preferable that adjust the frame frequency of video information to be played, according to acceleration information to mention User's synchronization video information is supplied, specifically includes the following steps: true according to the corresponding relationship of preset frame frequency and acceleration information Determine the frame frequency of synchronization video information.
In the technical scheme, the corresponding relationship for needing default frame frequency and acceleration information, when video information to be played When the rhythm that the rhythm of broadcasting needs virtual reality terminal to move is consistent, synchronization video information is determined by the corresponding relationship Frame frequency, to be supplied to user's synchronization video information, it is therefore prevented that due to video information play it is too fast or too slow influence user Practise efficiency and learning effect.
Specifically, predetermined acceleration 0.1m/s2When corresponding frame frequency be 80FPS, when virtual reality terminal is collected Acceleration information is less than 0.1m/s2When, frame frequency can be reduced, for example collected acceleration information is 0.08m/s2When, frame frequency tune Whole is 64FPS, and when the collected acceleration information of virtual reality terminal is greater than 0.1m/s2When, then frame frequency can be improved, such as Collected acceleration information is 0.15m/s2When, frame frequency is adjusted to 120FPS, thus ensure that video information play with it is virtual The synchronization of non-real end movement.
In any of the above-described technical solution, it is preferable that further include: the spatial position change letter of acquisition virtual reality terminal Breath;The broadcasting visual angle of video information to be played is adjusted according to spatial position change information.
In the technical scheme, the position that virtual reality terminal is acquired by being set to the gyroscope of virtual reality terminal becomes Change information, and determine the broadcasting visual angle of video information to be played according to change in location information, realizing user can be to video Information carries out the observation of multi-angle, allows the rotation angle at the broadcasting visual angle and virtual reality terminal of video information to be played It is consistent, improves the usage experience of user.
Specifically, gyroscope can acquire the angular velocity information moved along an axis or several axis, according to collected angle Velocity information determines the motion state of virtual reality terminal, so that it is determined that the change in location information of virtual reality terminal, passes through place Reason device generate the corresponding broadcasting visual angle adjustment information of the change in location information so that the broadcasting visual angle of video information to be played with The rotation of virtual reality terminal and change, so as to realize user in video movement carry out 360 ° observation.
In any of the above-described technical solution, it is preferable that default frequency acquisition is greater than or equal to 20 milliseconds.
In the technical scheme, general to require since acquiring acceleration information to processor in order to guarantee to show quality Determine that frame frequency is no more than 20 milliseconds according to acceleration information, in order to enable synchronization video information to be normally displayed in virtual reality end The vision coverage area at end needs for frequency acquisition to be preset as the value more than or equal to 20 milliseconds.
Fig. 2 shows the schematic block diagrams of the play system of embodiment according to the present invention.
According to the third aspect of the invention we, it is also proposed that a kind of play system 200, comprising: detection unit 202 is used for When user wears virtual reality terminal, whether detection virtual reality terminal is kept in motion;Acquisition unit 204, for examining When measuring virtual reality terminal and being kept in motion, the acceleration information of virtual reality terminal is acquired according to default frequency acquisition; The first adjustment unit 306, it is synchronous to be supplied to user for adjusting the frame frequency of video information to be played according to acceleration information Video information;Display unit 208, for synchronization video information to be shown in the vision coverage area of virtual reality terminal.
In the technical scheme, by be set to virtual reality terminal accelerometer acquire acceleration information, and according to Acceleration information adjusts the frame frequency of video information to be played, to be supplied to user's synchronization video information, realizes broadcasting video Rhythm and user action rhythm consistency, facilitate imitation of the user to acting in video, improve user study effect Rate improves the usage experience of user.
Virtual reality terminal is based on virtual reality technology and plays video information, and virtual reality technology creates one using computer A Virtual Space is able to use family using virtual reality terminal and is immersed in a virtual synthetic environment completely, utilized simultaneously Binocular Vision Principle makes user can see three-dimensional video information.
Specifically, accelerometer is used to acquire the acceleration information of virtual reality terminal, the acceleration generated including movement The acceleration information that information and rotary motion generate, generates after collected acceleration information is handled by processor and uses In the frame frequency for playing video information to be played, after video information to be played is decoded, played out using the frame frequency, The movement of the video image that user can be made to see and user itself is consistent, and facilitates user to the mould acted in video It is imitative, improve the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display, frame frequency is higher, depending on Frequency information play it is more smooth, but for virtual reality terminal, due to the influence of processor and display, at present there is also The problem of retardation rate.
So-called retardation rate refers to the matching degree of virtual reality terminal and user's head movement, including prolongs in inter-frame delay and frame Late, processing and display time in the picture that inter-frame delay finger portion rotates through between each frame, inter-frame delay is no more than 20 milliseconds, when otherwise having apparent smear sense, and postponing to refer to user's head rotation in frame, constitute the pixel of image frame Origin can be jumped back in each frame end, at this point, user's visual persistence phenomenon can retain the image of previous frame He this frame, generated On the one hand picture refreshing rate can be improved in order to reduce retardation rate in motion blur phenomenon, picture refreshing rate is arranged more than 50FPS (Frame Per Second, transmission frame number per second), when picture more continuously switches, user's vision system can continue to receive letter Breath, if refresh rate is sufficiently high, reality can be thoroughly can not be identified with virtually in user, on the other hand can reduce sunset glow (Persistence), but reduction sunset glow is related to the material of display screen, such as LCD screen because backlight principle is used, by additional Light source projects generate image, are related to the response time, so can not accomplish low sunset glow, and Organic Light Emitting Diode (ORGANIC LIGHT EMITTING DIODE) display screen belongs to active light emitting display, and each pixel shines, corresponding steps are saved, Low sunset glow may be implemented, i.e., replace liquid crystal display (LCD, LIQUID CRYSTAL DISPLAY) using OLED display screen, Retardation rate can be reduced.
In the above-mentioned technical solutions, it is preferable that the first adjustment unit 206 further include: display unit 2062, for according to pre- If frame frequency and the corresponding relationship of acceleration information determine the frame frequency of synchronization video information.
In the technical scheme, the corresponding relationship for needing default frame frequency and acceleration information, when video information to be played When the rhythm that the rhythm of broadcasting needs virtual reality terminal to move is consistent, synchronization video information is determined by the corresponding relationship Frame frequency, to be supplied to user's synchronization video information, it is therefore prevented that due to video information play it is too fast or too slow influence user Practise efficiency and learning effect.
Specifically, predetermined acceleration 0.1m/s2When corresponding frame frequency be 80FPS, when virtual reality terminal is collected Acceleration information is less than 0.1m/s2When, frame frequency can be reduced, for example collected acceleration information is 0.08m/s2When, frame frequency tune Whole is 64FPS, and when the collected acceleration information of virtual reality terminal is greater than 0.1m/s2When, then frame frequency can be improved, such as Collected acceleration information is 0.15m/s2When, frame frequency is adjusted to 120FPS, thus ensure that video information play with it is virtual The synchronization of non-real end movement.
In any of the above-described technical solution, it is preferable that acquisition unit 204 is also used to: the sky of acquisition virtual reality terminal Between position change information;Play system further include: second adjustment unit 210, for according to spatial position change information adjustment to The broadcasting visual angle of the video information of broadcasting.
In the technical scheme, the position that virtual reality terminal is acquired by being set to the gyroscope of virtual reality terminal becomes Change information, and determine the broadcasting visual angle of video information to be played according to change in location information, realizing user can be to video Information carries out the observation of multi-angle, allows the rotation angle at the broadcasting visual angle and virtual reality terminal of video information to be played It is consistent, improves the usage experience of user.
Specifically, gyroscope can acquire the angular velocity information moved along an axis or several axis, according to collected angle Velocity information determines the motion state of virtual reality terminal, so that it is determined that the change in location information of virtual reality terminal, passes through place Reason device generate the corresponding broadcasting visual angle adjustment information of the change in location information so that the broadcasting visual angle of video information to be played with The rotation of virtual reality terminal and change, so as to realize user in video movement carry out 360 ° observation.
In any of the above-described technical solution, it is preferable that default frequency acquisition is greater than or equal to 20 milliseconds.
In the technical scheme, general to require since acquiring acceleration information to processor in order to guarantee to show quality Determine that frame frequency is no more than 20 milliseconds according to acceleration information, in order to enable synchronization video information to be normally displayed in virtual reality end The vision coverage area at end needs for frequency acquisition to be preset as the value more than or equal to 20 milliseconds.
Fig. 3 shows the schematic block diagram of the virtual reality terminal of embodiment according to the present invention.
As shown in figure 3, the virtual reality terminal 300 of embodiment according to the present invention, comprising: accelerometer 302, for adopting Collect the acceleration information of virtual reality terminal;Processor 304, connect with accelerometer, for according to acceleration information adjustment to The frame frequency of the video information of broadcasting, to be supplied to user's synchronization video information;Display 306, connect with processor, and being used for will be same Step video information is shown in the vision coverage area of virtual reality terminal.
Acceleration information is acquired by accelerometer, and adjusts the frame of video information to be played according to acceleration information Frequently, to be supplied to user's synchronization video information, the consistency of the rhythm and user action rhythm that play video is realized, is facilitated Imitation of the user to acting in video, improves the learning efficiency of user, improves the usage experience of user.
Virtual reality terminal 300 is based on virtual reality technology and plays video information, and virtual reality technology is created using computer A Virtual Space is made, family is able to use using virtual reality terminal 300 and is immersed in a virtual synthetic environment completely, together Shi Liyong Binocular Vision Principle, makes user can see three-dimensional video information.Wherein, accelerometer further includes acceleration sensing Device, such as piezoelectric acceleration transducer and/or piezoresistance type acceleration sensor.
Specifically, accelerometer 302 is used to acquire the acceleration information of virtual reality terminal, the acceleration generated including movement The acceleration information for spending information and rotary motion generation, after collected acceleration information is handled by processor 304 Generate the frame frequency for playing video information to be played, after video information to be played is decoded, using the frame frequency into Row plays, so that it may which the movement of the video image for seeing user and user itself is consistent, and facilitates user in video The imitation of movement improves the quality of instruction and efficiency of teaching of video teaching.
In addition, frame frequency refers to the frame or amount of images of projection each second or display, for display 306, frame frequency is higher, Video information broadcasting is more smooth, but for virtual reality terminal 300, due to the shadow of processor 304 and display 306 The problem of sound, there is also retardation rates at present, so-called retardation rate refer to the matching journey of virtual reality terminal 300 and user's head movement Degree, including postpones in inter-frame delay and frame, the processing in the picture that inter-frame delay finger portion rotates through between each frame and aobvious Show the time, otherwise inter-frame delay has apparent smear sense no more than 20 milliseconds, and delay refers to that user's head turns in frame When dynamic, the pixel for constituting image frame can jump back to origin in each frame end, at this point, user's visual persistence phenomenon can retain The image of one frame and this frame, on the one hand generating motion blur phenomenon to reduce retardation rate can be improved picture refreshing rate, by picture Face refresh rate is arranged more than 50FPS (Frame Per Second, transmission frame number per second), when picture more continuously switches, uses Family vision system can continue to receive information, if refresh rate is sufficiently high, reality and virtual, another party can be thoroughly can not be identified in user Face can reduce sunset glow (Persistence), but reduce sunset glow and be related to the material of display screen, such as LCD screen because using back Light principle is projected by additional light source and generates image, is related to the response time, so can not accomplish low sunset glow, and organic light emission Diode (ORGANIC LIGHT EMITTING DIODE) display screen belongs to active light emitting display, and each pixel shines, Corresponding steps are saved, low sunset glow may be implemented, i.e., replace liquid crystal display (LCD, LIQUID using OLED display screen CRYSTAL DISPLAY), retardation rate can also be reduced.
In the above-mentioned technical solutions, it is preferable that accelerometer 302 further include: gyroscope 3022, for acquiring virtual reality The spatial position change information of terminal 300;Processor 304 is also used to: view to be played is adjusted according to spatial position change information The broadcasting visual angle of frequency information.
In the technical scheme, by the change in location information of the acquisition virtual reality terminal 300 of gyroscope 3022, and according to Change in location information determines the broadcasting visual angle of video information to be played, and user is allow to carry out the sight of multi-angle to video information It examines, the rotation angle at the broadcasting visual angle and virtual reality terminal 300 that realize video information to be played is consistent, and is improved The usage experience of user.
Specifically, gyroscope 3022 can acquire the angular velocity information moved along an axis or several axis, according to collecting Angular velocity information determine the motion state of virtual reality terminal 300, so that it is determined that the change in location information of virtual reality terminal, The corresponding broadcasting visual angle adjustment information of the change in location information is generated by processor 304, so that video information to be played It plays visual angle to change with the rotation of virtual reality terminal 300, so as to realize that user carries out the movement in video 360 ° of observations.
Fig. 4 shows the schematic flow diagram of playback method according to an embodiment of the invention.
As shown in figure 4, playback method according to an embodiment of the invention, comprising: step 402, user puts on virtually Real world devices, and carry out body rotations;Step 404, the sensors such as gyroscope are controlled and carries out data acquisition;Step 406, people is calculated The angular speed and acceleration of body rotation, and it is transmitted to processor;Step 408, synchronization video information is shown in virtual reality terminal Vision coverage area;Step 410, processor is handled 3D video according to the angular speed and acceleration that receive;Step 412, By treated, 3D video is sent to video player.
The acceleration information and change in location information of virtual reality terminal are acquired by accelerometer, and pass through processor root The frame frequency of video information to be played is adjusted according to acceleration information, and the broadcasting of video information is adjusted according to change in location information Angle realizes the consistency of the rhythm and user action rhythm that play video, facilitates imitation of the user to acting in video, The learning efficiency for improving user improves the usage experience of user.
Embodiment according to the present invention further includes but is not limited to following implementation:
In addition to exclusive use virtual reality technology, virtual reality technology and augmented reality can also be combined, In the environment of true man's teaching, when user faces teacher, user can directly imitate the movement of teacher, and after user turns round When can not continue to see the movement of teacher, virtual reality can be triggered while gyroscope acquires spatial position change information The processor of processor and augmented reality, it is raw by being combined by the video information prestored and to the capture of the movement of teacher before At the projection information after combination and the vision coverage area of user is projected to, is on the one hand set by the highly integrated virtual reality that can simplify It is standby, directly image is projected on the retina of user by low level laser or light emitting diode, has and does not block view On the other hand wild feature is combined using true man's teaching and video teaching, can also be improved quality of instruction and learning efficiency.
The technical scheme of the present invention has been explained in detail above with reference to the attached drawings, it is contemplated that how what is proposed in the related technology provides The technical issues of to user's synchronization video information, the invention proposes a kind of new playback method, play system and virtual realities Terminal, the accelerometer by being set to virtual reality terminal acquires acceleration information, and is adjusted according to acceleration information wait broadcast The frame frequency for the video information put realizes the rhythm and user action section for playing video to be supplied to user's synchronization video information The consistency played facilitates imitation of the user to acting in video, improves the learning efficiency of user, improves the use of user Experience.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field For art personnel, the invention may be variously modified and varied.All within the spirits and principles of the present invention, made any to repair Change, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.

Claims (10)

1.一种播放方法,其特征在于,包括:1. a playing method, is characterized in that, comprises: 在用户佩戴虚拟现实终端时,检测所述虚拟现实终端是否处于运动状态;When the user wears the virtual reality terminal, detecting whether the virtual reality terminal is in a motion state; 在检测到所述虚拟现实终端处于运动状态时,根据预设采集频率采集所述虚拟现实终端的加速度信息;When it is detected that the virtual reality terminal is in a motion state, the acceleration information of the virtual reality terminal is collected according to a preset collection frequency; 根据所述加速度信息调整待播放的视频信息的帧频,以提供给所述用户同步视频信息;Adjust the frame rate of the video information to be played according to the acceleration information, so as to provide the user with synchronized video information; 将所述同步视频信息显示于所述虚拟现实终端的目视区域。The synchronized video information is displayed in the visual area of the virtual reality terminal. 2.根据权利要求1所述的播放方法,其特征在于,所述根据所述加速度信息调整待播放的视频信息的帧频,以提供给所述用户同步视频信息,具体包括以下步骤:2. The playback method according to claim 1, wherein the adjusting the frame rate of the video information to be played according to the acceleration information, so as to provide the user with the synchronized video information, specifically comprises the following steps: 根据预设的帧频与所述加速度信息的对应关系确定所述同步视频信息的帧频。The frame rate of the synchronized video information is determined according to the preset correspondence between the frame rate and the acceleration information. 3.根据权利要求2所述的播放方法,其特征在于,还包括:3. The playback method according to claim 2, further comprising: 采集所述虚拟现实终端的空间位置变化信息;collecting spatial position change information of the virtual reality terminal; 根据所述空间位置变化信息调整所述待播放的视频信息的播放视角。The playing angle of the video information to be played is adjusted according to the spatial position change information. 4.根据权利要求1至3中任一项所述的播放方法,其特征在于,所述预设采集频率大于或等于20毫秒。4. The playback method according to any one of claims 1 to 3, wherein the preset collection frequency is greater than or equal to 20 milliseconds. 5.一种播放系统,其特征在于,包括:5. a playback system, is characterized in that, comprises: 检测单元,用于在用户佩戴虚拟现实终端时,检测所述虚拟现实终端是否处于运动状态;a detection unit, configured to detect whether the virtual reality terminal is in a motion state when the user wears the virtual reality terminal; 采集单元,用于在检测到所述虚拟现实终端处于运动状态时,根据预设采集频率采集所述虚拟现实终端的加速度信息;a collection unit, configured to collect acceleration information of the virtual reality terminal according to a preset collection frequency when it is detected that the virtual reality terminal is in a motion state; 第一调整单元,用于根据所述加速度信息调整待播放的视频信息的帧频,以提供给所述用户同步视频信息;a first adjustment unit, configured to adjust the frame rate of the video information to be played according to the acceleration information, so as to provide the user with the synchronized video information; 显示单元,用于将所述同步视频信息显示于所述虚拟现实终端的目视区域。A display unit, configured to display the synchronized video information in the visual area of the virtual reality terminal. 6.根据权利要求5所述的播放系统,其特征在于,所述第一调整单元还包括:6. The playback system according to claim 5, wherein the first adjustment unit further comprises: 确定单元,用于根据预设的帧频与所述加速度信息的对应关系确定所述同步视频信息的帧频。A determination unit, configured to determine the frame rate of the synchronized video information according to the preset corresponding relationship between the frame rate and the acceleration information. 7.根据权利要求6所述的播放系统,其特征在于,7. The playback system according to claim 6, characterized in that, 所述采集单元还用于:采集所述虚拟现实终端的空间位置变化信息;The collecting unit is further configured to: collect the spatial position change information of the virtual reality terminal; 所述播放系统还包括:The playback system also includes: 第二调整单元,用于根据所述空间位置变化信息调整所述待播放的视频信息的播放视角。A second adjustment unit, configured to adjust the viewing angle of the video information to be played according to the spatial position change information. 8.根据权利要求5至7中任一项所述的播放系统,其特征在于,所述预设采集频率大于或等于20毫秒。8 . The playback system according to claim 5 , wherein the preset collection frequency is greater than or equal to 20 milliseconds. 9 . 9.一种虚拟现实终端,其特征在于,包括:9. A virtual reality terminal, comprising: 加速度计,用于采集所述虚拟现实终端的加速度信息;an accelerometer for collecting acceleration information of the virtual reality terminal; 处理器,与所述加速度计连接,用于根据所述加速度信息调整待播放的视频信息的帧频,以提供给用户同步视频信息;a processor, connected to the accelerometer, for adjusting the frame rate of the video information to be played according to the acceleration information, so as to provide the user with the synchronized video information; 显示器,与所述处理器连接,用于将所述同步视频信息显示于所述虚拟现实终端的目视区域。A display, connected with the processor, is used for displaying the synchronized video information in the visual area of the virtual reality terminal. 10.根据权利要求9所述的虚拟现实终端,其特征在于,所述加速度计还包括:10. The virtual reality terminal according to claim 9, wherein the accelerometer further comprises: 陀螺仪,用于采集所述虚拟现实终端的空间位置变化信息;a gyroscope for collecting spatial position change information of the virtual reality terminal; 所述处理器还用于:根据所述空间位置变化信息调整所述待播放的视频信息的播放视角。The processor is further configured to: adjust the playing angle of the video information to be played according to the spatial position change information.
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