CN105446310B - A kind of air environment manufacturing method and device - Google Patents
A kind of air environment manufacturing method and device Download PDFInfo
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- CN105446310B CN105446310B CN201511033752.9A CN201511033752A CN105446310B CN 105446310 B CN105446310 B CN 105446310B CN 201511033752 A CN201511033752 A CN 201511033752A CN 105446310 B CN105446310 B CN 105446310B
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- G—PHYSICS
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- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B19/00—Programme-control systems
- G05B19/02—Programme-control systems electric
- G05B19/418—Total factory control, i.e. centrally controlling a plurality of machines, e.g. direct or distributed numerical control [DNC], flexible manufacturing systems [FMS], integrated manufacturing systems [IMS] or computer integrated manufacturing [CIM]
- G05B19/4185—Total factory control, i.e. centrally controlling a plurality of machines, e.g. direct or distributed numerical control [DNC], flexible manufacturing systems [FMS], integrated manufacturing systems [IMS] or computer integrated manufacturing [CIM] characterised by the network communication
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- F24—HEATING; RANGES; VENTILATING
- F24F—AIR-CONDITIONING; AIR-HUMIDIFICATION; VENTILATION; USE OF AIR CURRENTS FOR SCREENING
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- G—PHYSICS
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- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
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Abstract
本发明适用于家电控制领域,提供了一种空气环境制造方法及装置,所述空气环境制造方法包括:获取当前环境数据;根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。本发明通过云端物联网,将空气产品和游戏环境有机结合,各种空气产品在物联网的控制下,制造出与游戏场景相协调的空气环境,有益效果在于两方面,一方面,在游戏过程中,加强了游戏场景的渲染,增加了游戏的逼真感和临场感,大大提升游戏的乐趣,另一方面,无需通过手动操作空气产品,即可制造出与游戏场景相协调的空气环境,提高了空气产品的智能程度。
The present invention is applicable to the field of home appliance control, and provides an air environment manufacturing method and device. The air environment manufacturing method includes: acquiring current environment data; and identifying a game scene according to the acquired current environment data and a pre-configured game scene database ; According to the identified game scene, create an air environment that is coordinated with the game scene. The present invention organically combines the air products and the game environment through the cloud Internet of Things, and various air products can create an air environment coordinated with the game scene under the control of the Internet of Things. The beneficial effects lie in two aspects. On the one hand, during the game Among them, the rendering of the game scene is enhanced, which increases the sense of realism and presence of the game, and greatly enhances the fun of the game. The degree of intelligence of air products.
Description
技术领域technical field
本发明属于家电控制领域,尤其涉及一种空气环境制造方法及装置。The invention belongs to the field of home appliance control, in particular to an air environment manufacturing method and device.
背景技术Background technique
当前的游戏开发行业的发展如日中天,各种游戏以铺天盖地之势席卷这个庞大的游戏市场,各种手游,页游更是不计其数。而无论是手游,页游,都具有各种游戏场景,其通过不同的游戏场景,显示不同的游戏情节。The current development of the game development industry is in full swing, and various games are sweeping the huge game market with overwhelming momentum, and there are countless mobile games and web games. Regardless of whether it is a mobile game or a browser game, there are various game scenes, which display different game plots through different game scenes.
然而,在目前的家电控制领域中,空气产品与游戏环境分离,无法制造出与游戏场景相协调的空气环境,不利于增强游戏场景的渲染,难以满足增加游戏的逼真感和临场感的需求。However, in the current field of home appliance control, air products are separated from the game environment, and it is impossible to create an air environment coordinated with the game scene, which is not conducive to enhancing the rendering of the game scene, and it is difficult to meet the needs of increasing the realism and presence of the game.
发明内容Contents of the invention
本发明实施例的目的在于提供一种空气环境制造方法,旨在解决目前空气产品与游戏环境分离,无法制造出与游戏场景相协调的空气环境的问题。The purpose of the embodiments of the present invention is to provide a manufacturing method for an air environment, aiming at solving the problem that the current air product is separated from the game environment, and it is impossible to create an air environment that is coordinated with the game scene.
本发明实施例是这样实现的,一种空气环境制造方法,包括:The embodiment of the present invention is achieved in this way, an air environment manufacturing method, comprising:
获取当前环境数据;Get the current environment data;
根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;Identify the game scene based on the acquired current environment data and the pre-configured game scene database;
根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。According to the identified game scene, an air environment coordinated with the game scene is produced.
本发明实施例的另一目的在于提供一种空气环境制造装置,包括:Another object of the embodiments of the present invention is to provide an air environment manufacturing device, comprising:
当前环境数据获取模块,用于获取当前环境数据;The current environment data acquisition module is used to acquire the current environment data;
游戏场景识别模块,用于根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;The game scene identification module is used to identify the game scene according to the acquired current environment data and the pre-configured game scene database;
空气环境制造模块,用于根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。The air environment manufacturing module is used to create an air environment coordinated with the game scene according to the recognized game scene.
在本发明实施例中,根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。解决了目前空气产品与游戏环境分离,无法制造出与游戏场景相协调的空气环境的问题。通过云端物联网,将空气产品和游戏环境有机结合,各种空气产品在物联网的控制下,制造出与游戏场景相协调的空气环境,有益效果在于两方面,一方面,在游戏过程中,加强了游戏场景的渲染,增加了游戏的逼真感和临场感,大大提升游戏的乐趣,另一方面,无需通过手动操作空气产品,即可制造出与游戏场景相协调的空气环境,提高了空气产品的智能程度。In the embodiment of the present invention, the game scene is identified according to the acquired current environment data and the pre-configured game scene database; according to the identified game scene, an air environment coordinated with the game scene is created. It solves the problem that the current air product is separated from the game environment and cannot create an air environment that is coordinated with the game scene. Through the cloud Internet of Things, the air products and the game environment are organically combined. Under the control of the Internet of Things, various air products create an air environment that is coordinated with the game scene. The beneficial effects lie in two aspects. On the one hand, during the game, The rendering of the game scene is enhanced, the sense of reality and presence of the game is increased, and the fun of the game is greatly enhanced. On the other hand, the air environment that is coordinated with the game scene can be created without manually operating the air product, which improves the air The intelligence of the product.
附图说明Description of drawings
图1是本发明实施例提供的空气环境制造方法的实现流程图;Fig. 1 is the realization flowchart of the air environment manufacturing method provided by the embodiment of the present invention;
图2是本发明实施例提供的空气环境制造方法步骤S101的实现流程图;Fig. 2 is a flow chart of the realization of step S101 of the air environment manufacturing method provided by the embodiment of the present invention;
图3是本发明实施例提供的空气环境制造方法步骤S102的实现流程图;Fig. 3 is a flow chart of the realization of step S102 of the air environment manufacturing method provided by the embodiment of the present invention;
图4是本发明实施例提供的空气环境制造方法步骤S103的实现流程图Fig. 4 is a flow chart of the realization of step S103 of the air environment manufacturing method provided by the embodiment of the present invention
图5是本发明实施例提供的空气环境制造方法较佳的应用样例图;Fig. 5 is a diagram of a better application example of the air environment manufacturing method provided by the embodiment of the present invention;
图6是本发明实施例提供的空气环境制造装置的结构框图。Fig. 6 is a structural block diagram of an air environment manufacturing device provided by an embodiment of the present invention.
具体实施方式Detailed ways
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
实施例一Embodiment one
图1是本发明实施例提供的空气环境制造方法的实现流程图,详述如下:Figure 1 is a flow chart of the implementation of the air environment manufacturing method provided by the embodiment of the present invention, which is described in detail as follows:
在步骤S101中,获取当前环境数据;In step S101, obtain current environment data;
步骤S101,具体为:每隔预设时间,获取一次游戏设备平台下发的当前环境数据。Step S101 is specifically: acquiring the current environment data issued by the game device platform once every preset time.
在步骤S102中,根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;In step S102, identify the game scene according to the acquired current environment data and the pre-configured game scene database;
步骤S102,具体为:Step S102, specifically:
在预配置的游戏场景数据库中,将获取到的当前环境数据与存储的历史环境数据进行匹配;In the pre-configured game scene database, match the acquired current environment data with the stored historical environment data;
根据匹配结果,识别游戏场景。According to the matching result, identify the game scene.
在步骤S103中,根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。In step S103, an air environment coordinated with the game scene is created according to the recognized game scene.
在步骤S101、步骤S102和步骤S103任一步骤之后,空气环境制造方法还包括:After any step of step S101, step S102 and step S103, the air environment manufacturing method further includes:
读取系统时间和配置的更新时限,判断更新时限是否到达;Read the system time and the configured update time limit, and judge whether the update time limit has been reached;
在所述更新时限到达时,连接游戏场景识别服务器,更新游戏场景数据库。When the update time limit arrives, connect to the game scene recognition server, and update the game scene database.
其中,用户可以预先配置游戏场景数据库的更新时限,例如配置为每日、每周或者每10天更新一次等,系统监测更新时限,在更新时限到达时,自动连接游戏场景识别服务器,发起游戏场景数据库的更新过程,从而获取到更多的游戏场景。Among them, the user can pre-configure the update time limit of the game scene database, for example, configure it to update once every day, every week or every 10 days, etc., the system monitors the update time limit, and when the update time limit is reached, it will automatically connect to the game scene recognition server and initiate the game scene The update process of the database, so as to obtain more game scenes.
在本发明实施例中,通过云端物联网,将空气产品和游戏环境有机结合,各种空气产品在物联网的控制下,制造出与游戏场景相协调的空气环境,有益效果在于两方面,一方面,在游戏过程中,加强了游戏场景的渲染,增加了游戏的逼真感和临场感,大大提升游戏的乐趣,另一方面,提高了空气产品的智能程度。In the embodiment of the present invention, through the cloud Internet of Things, the air products and the game environment are organically combined, and various air products are under the control of the Internet of Things to create an air environment that is coordinated with the game scene. The beneficial effects lie in two aspects, one On the one hand, in the process of the game, the rendering of the game scene is enhanced, which increases the sense of reality and presence of the game, and greatly enhances the fun of the game. On the other hand, it improves the intelligence of Air products.
实施例二Embodiment two
图2是本发明实施例提供的空气环境制造方法步骤S101的实现流程图,详述如下:Fig. 2 is a flow chart of the implementation of step S101 of the air environment manufacturing method provided by the embodiment of the present invention, which is described in detail as follows:
步骤S201,通过摄像头,实时捕捉用户身体动作与脸面变化的数据;Step S201, capturing the data of the user's body movements and facial changes in real time through the camera;
步骤S202,通过红外感应矩阵,实时监测用户人体温度变化的数据;Step S202, through the infrared sensing matrix, real-time monitoring data of user's body temperature change;
步骤S203,通过光敏传感器,实时检测环境照度变化的数据;Step S203, through the photosensitive sensor, real-time detection of data on changes in ambient illuminance;
步骤S204,通过拾音器,实时收集环境声音变化的数据。Step S204, collecting data on environmental sound changes in real time through the sound pickup.
在本发明实施例中,获取当前环境数据,便于后续进行匹配。In the embodiment of the present invention, the current environment data is acquired to facilitate subsequent matching.
实施例三Embodiment Three
本发明实施例描述了的配置游戏场景数据库的实现流程,详述如下:The implementation process of configuring the game scene database described in the embodiment of the present invention is described in detail as follows:
建立历史环境数据和游戏场景的关联关系,配置游戏场景数据库;Establish the relationship between historical environment data and game scenes, and configure the game scene database;
其中,每种所述历史环境数据关联一个游戏场景。Wherein, each kind of historical environment data is associated with a game scene.
在本实施例中,以历史环境数据作为索引,建立历史环境数据与游戏场景的链接,历史环境数据和游戏场景的对应关系为一对一。In this embodiment, the historical environment data is used as an index to establish a link between the historical environment data and the game scene, and the correspondence between the historical environment data and the game scene is one-to-one.
实施例四Embodiment Four
图3是本发明实施例提供的空气环境制造方法步骤S102的实现流程图,详述如下:Fig. 3 is a flow chart of the implementation of step S102 of the air environment manufacturing method provided by the embodiment of the present invention, which is described in detail as follows:
在步骤S301中,将当前环境数据与历史环境数据进行匹配;In step S301, matching the current environment data with the historical environment data;
在步骤S302中,若当前环境数据与紧张恐怖的历史环境数据匹配,则识别游戏场景为紧张恐怖场景;In step S302, if the current environment data matches the tense and scary historical environment data, then identify the game scene as a tense and scary scene;
在步骤S303中,若当前环境数据与水环境的历史环境数据匹配,则识别游戏场景为水环境场景;In step S303, if the current environmental data matches the historical environmental data of the water environment, then identify the game scene as a water environment scene;
在步骤S304中,若当前环境数据与干燥场景的历史环境数据匹配,则识别游戏场景为干燥场景;In step S304, if the current environment data matches the historical environment data of the dry scene, then identify the game scene as a dry scene;
在步骤S305中,若当前环境数据与吹风场景的环境数据匹配,则识别游戏场景为吹风场景;In step S305, if the current environment data matches the environment data of the blowing scene, then identify the game scene as a blowing scene;
在步骤S306中,若当前环境数据与战争场景的历史环境数据匹配,则识别游戏场景为战争场景。In step S306, if the current environment data matches the historical environment data of the war scene, the game scene is identified as a war scene.
在本发明实施例中,采用匹配算法,将当前环境数据与历史环境数据进行匹配,使得游戏场景识别的准确率高。In the embodiment of the present invention, a matching algorithm is used to match the current environment data with the historical environment data, so that the accuracy of game scene recognition is high.
实施例五Embodiment five
图4是本发明实施例提供的空气环境制造方法步骤S103的实现流程图,详述如下:Fig. 4 is a flow chart of the implementation of step S103 of the air environment manufacturing method provided by the embodiment of the present invention, which is described in detail as follows:
在步骤S401中,当识别出的游戏场景为紧张恐怖场景时,控制空调按照预设的温度系数调整当前空气环境的温度;In step S401, when the identified game scene is a tense and scary scene, control the air conditioner to adjust the temperature of the current air environment according to the preset temperature coefficient;
在步骤S402中,当识别出的游戏场景为水环境场景时,控制加湿器增加当前空气环境的湿度;In step S402, when the identified game scene is a water environment scene, control the humidifier to increase the humidity of the current air environment;
其中,水环境场景为:周围有水的场景。Wherein, the water environment scene is: a scene surrounded by water.
在步骤S403中,当识别出的游戏场景为干燥场景时,控制除湿机干燥空气;In step S403, when the identified game scene is a dry scene, control the dehumidifier to dry the air;
在步骤S404中,当识别出的游戏场景为吹风场景时,控制风扇按照预设风速进行吹风;In step S404, when the identified game scene is a blowing scene, the fan is controlled to blow air at a preset wind speed;
在步骤S405中,当识别出的游戏场景为战争场景时,控制加湿器放出预设浓度的硝烟。In step S405, when the identified game scene is a war scene, the humidifier is controlled to emit gunpowder smoke with a preset concentration.
在本发明实施例中,在游戏过程中,通过空气产品制造出与游戏场景相协调的空气环境,使得用户无需手动调节空气产品,节省了操作时间,提高了操作效率。In the embodiment of the present invention, during the game, the air product is used to create an air environment coordinated with the game scene, so that the user does not need to manually adjust the air product, which saves operation time and improves operation efficiency.
实施例六Embodiment six
图5是本发明实施例提供的空气环境制造方法较佳的应用样例图,详述如下:Fig. 5 is a diagram of a better application example of the air environment manufacturing method provided by the embodiment of the present invention, which is described in detail as follows:
游戏玩家启动游戏设备;The game player activates the gaming device;
游戏设备向游戏设备平台上传运行数据;The game device uploads running data to the game device platform;
游戏设备平台根据运行数据,向云端物联网下发当前环境数据;The game device platform sends the current environment data to the cloud Internet of Things according to the running data;
云端物联网接收当前环境数据,根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景,根据识别出的游戏场景,控制下联的空气产品制造出与所述游戏场景相协调的空气环境。Cloud Internet of Things receives the current environment data, identifies the game scene according to the acquired current environment data and the pre-configured game scene database, and controls the downlink air product to create the air coordinated with the game scene according to the recognized game scene surroundings.
空气产品包括但不限于空调、净化器、加湿器、除湿机、风扇。Air products include but are not limited to air conditioners, purifiers, humidifiers, dehumidifiers, fans.
在本发明实施例中,在游戏过程中,通过空气产品制造出与游戏场景相协调的空气环境,加强了游戏场景的渲染,增加了游戏的逼真感和临场感,大大提升游戏的乐趣。In the embodiment of the present invention, during the game, the air environment coordinated with the game scene is created through the air product, which enhances the rendering of the game scene, increases the sense of reality and presence of the game, and greatly enhances the fun of the game.
实施例七Embodiment seven
图6是本发明实施例提供的空气环境制造装置的结构框图,该装置可以运行于空气产品中。为了便于说明,仅示出了与本实施例相关的部分。Fig. 6 is a structural block diagram of an air environment manufacturing device provided by an embodiment of the present invention, which can operate in an air product. For ease of description, only the parts related to this embodiment are shown.
参照图6,该空气环境制造装置,包括:Referring to Fig. 6, the air environment manufacturing device includes:
当前环境数据获取模块61,用于获取当前环境数据;The current environment data acquisition module 61 is used to acquire the current environment data;
游戏场景识别模块62,用于根据获取到的当前环境数据以及预配置的游戏场景数据库,识别游戏场景;The game scene identification module 62 is used to identify the game scene according to the acquired current environment data and the preconfigured game scene database;
空气环境制造模块63,用于根据识别出的游戏场景,制造出与所述游戏场景相协调的空气环境。The air environment manufacturing module 63 is configured to create an air environment coordinated with the game scene according to the recognized game scene.
作为本实施例的一种实现方式,在所述空气环境制造装置中,所述当前环境数据获取模块,包括:As an implementation of this embodiment, in the air environment manufacturing device, the current environment data acquisition module includes:
用户身体动作获取模块,用于通过摄像头,实时捕捉用户身体动作与脸面变化的数据;The user's body motion acquisition module is used to capture the data of the user's body motion and face changes in real time through the camera;
用户人体温度获取模块,用于通过红外感应矩阵,实时监测用户人体温度变化的数据;The user's body temperature acquisition module is used to monitor the data of the user's body temperature change in real time through the infrared sensing matrix;
环境照度获取模块,用于通过光敏传感器,实时检测环境照度变化的数据;The ambient illuminance acquisition module is used to detect the data of the ambient illuminance change in real time through the photosensitive sensor;
环境声音获取模块,用于通过拾音器,实时收集环境声音变化的数据。The environmental sound acquisition module is used to collect the data of environmental sound changes in real time through the pickup.
作为本实施例的一种实现方式,在所述空气环境制造装置中,所述空气环境制造装置,还包括:As an implementation of this embodiment, in the air environment manufacturing device, the air environment manufacturing device further includes:
游戏场景数据库配置模块,用于建立历史环境数据和游戏场景的关联关系,配置游戏场景数据库;The game scene database configuration module is used to establish the association relationship between the historical environment data and the game scene, and configure the game scene database;
其中,每种所述历史环境数据关联一个游戏场景。Wherein, each kind of historical environment data is associated with a game scene.
作为本实施例的一种实现方式,在所述空气环境制造装置中,所述游戏场景识别模块,包括:As an implementation of this embodiment, in the air environment manufacturing device, the game scene recognition module includes:
环境数据匹配单元,用于将当前环境数据与历史环境数据进行匹配;An environmental data matching unit, configured to match current environmental data with historical environmental data;
紧张恐怖场景识别单元,用于若当前环境数据与紧张恐怖的历史环境数据匹配,则识别游戏场景为紧张恐怖场景;A tense and scary scene identification unit, used to identify the game scene as a tense and scary scene if the current environment data matches the tense and horrible historical environment data;
水环境场景识别单元,用于若当前环境数据与水环境的历史环境数据匹配,则识别游戏场景为水环境场景;The water environment scene identification unit is used to identify the game scene as a water environment scene if the current environment data matches the historical environment data of the water environment;
干燥场景识别单元,用于若当前环境数据与干燥场景的历史环境数据匹配,则识别游戏场景为干燥场景;A dry scene identification unit, configured to identify the game scene as a dry scene if the current environment data matches the historical environment data of the dry scene;
吹风场景识别单元,用于若当前环境数据与吹风场景的环境数据匹配,则识别游戏场景为吹风场景;The blowing scene recognition unit is used to identify the game scene as a blowing scene if the current environmental data matches the environmental data of the blowing scene;
战争场景识别单元,用于若当前环境数据与战争场景的历史环境数据匹配,则识别游戏场景为战争场景。The war scene identification unit is configured to identify the game scene as a war scene if the current environment data matches the historical environment data of the war scene.
作为本实施例的一种实现方式,在所述空气环境制造装置中,所述空气环境制造模块,包括:As an implementation of this embodiment, in the air environment manufacturing device, the air environment manufacturing module includes:
温度调整模块,用于当识别出的游戏场景为紧张恐怖场景时,控制空调按照预设的温度系数调整当前空气环境的温度;The temperature adjustment module is used to control the air conditioner to adjust the temperature of the current air environment according to the preset temperature coefficient when the recognized game scene is a tense and terrifying scene;
湿度增加模块,用于当识别出的游戏场景为水环境场景时,控制加湿器增加当前空气环境的湿度;The humidity increasing module is used to control the humidifier to increase the humidity of the current air environment when the recognized game scene is a water environment scene;
空气干燥模块,用于当识别出的游戏场景为干燥场景时,控制除湿机干燥空气;The air drying module is used to control the dehumidifier to dry the air when the recognized game scene is a dry scene;
吹风模块,用于当识别出的游戏场景为吹风场景时,控制风扇按照预设风速进行吹风;The blowing module is used to control the fan to blow the air according to the preset wind speed when the recognized game scene is a blowing scene;
硝烟放出模块,用于当识别出的游戏场景为战争场景时,控制加湿器放出预设浓度的硝烟。The smoke emitting module is used to control the humidifier to emit smoke of preset concentration when the recognized game scene is a war scene.
本发明实施例提供的装置可以应用在前述对应的方法实施例中,详情参见上述实施例的描述,在此不再赘述。The apparatus provided by the embodiment of the present invention may be applied in the foregoing corresponding method embodiments. For details, refer to the description of the foregoing embodiments, and details are not repeated here.
通过以上的实施方式的描述,所属领域的技术人员可以清楚地了解到本发明可借助软件加必需的通用硬件的方式来实现。所述的程序可以存储于可读取存储介质中,所述的存储介质,如随机存储器、闪存、只读存储器、可编程只读存储器、电可擦写可编程存储器、寄存器等。该存储介质位于存储器,处理器读取存储器中的信息,结合其硬件执行本发明各个实施例所述的方法。Through the above description of the implementation manners, those skilled in the art can clearly understand that the present invention can be implemented by means of software plus necessary general-purpose hardware. The program can be stored in a readable storage medium, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, etc. The storage medium is located in the memory, and the processor reads the information in the memory, and executes the methods described in the various embodiments of the present invention in combination with its hardware.
以上所述,仅为本发明的具体实施方式,但本发明的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,可轻易想到的变化或替换,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应以权利要求的保护范围为准。The above is only a specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Anyone skilled in the art can easily think of changes or substitutions within the technical scope disclosed in the present invention. All should be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.
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