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CN105413198A - AR children early education building block system - Google Patents

AR children early education building block system Download PDF

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Publication number
CN105413198A
CN105413198A CN201510747764.1A CN201510747764A CN105413198A CN 105413198 A CN105413198 A CN 105413198A CN 201510747764 A CN201510747764 A CN 201510747764A CN 105413198 A CN105413198 A CN 105413198A
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building block
image
early education
positional information
children
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CN105413198B (en
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赵良华
单伟
由贺阳
孙领
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Dalian Lanchuang Technology Co ltd
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Dalian New Vision Media Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/30Miscellaneous game characteristics with a three-dimensional image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

An AR early education building block system for children, which belongs to the field of early education toys for children and comprises building blocks and physical equipment; the physical equipment comprises a camera, an identification module, an error correction module, a processing module, a display device and a memory; the error correction module comprises a judgment unit and a synthesis unit, wherein the synthesis unit is suitable for integrating the image of each building block and the position information of the image of each building block into a memory, the judgment unit is suitable for judging the position information of each building block, and when the position information of the building block is wrong, a virtual prompting diagram for prompting the position error is displayed on the display device; calling a processing module when the position information of the building block is correct; the processing module is adapted to obtain a virtual physical model. Every time the jigsaw is successful, the picture can be changed into a three-dimensional 3D animation through the AR technology. The function of intelligently identifying and judging whether the arrangement of the jigsaw puzzle is correct is accompanied with the assistance of an indirect prompt function, and a space for independent thinking is reserved for children. Each group of AR animations also has an interaction function, and instant interaction is realized.

Description

AR儿童早教积木系统AR early childhood education building block system

技术领域 technical field

本发明涉及AR儿童早教积木系统,其属于儿童早教玩具领域。 The invention relates to an AR children's early education building block system, which belongs to the field of children's early education toys.

背景技术 Background technique

目前儿童早教玩具有积木,通过将积木拼成一定的形态或者图案,增加趣味性引起儿童兴趣锻炼儿童的动手能力,但是儿童拼接时随意性大,以及拼接正确后的鼓励。目前AR玩具有乐高公司的AR玩具,通过识别每个搭建原件识别外观,显示最后的叠加AR图像。这种AR玩具虽然有定向性,但是在拼搭错误时并没有提示和引导,缺少和儿童的互动,并且3-6岁的低龄儿童无法独立完成这样复杂的玩具拼接,会使儿童丧失兴趣。 At present, children's early education toys have building blocks. By putting the building blocks into a certain shape or pattern, it increases interest and arouses children's interest and exercises children's hands-on ability. However, children are very random when splicing, and encourage them after they are spliced correctly. At present, AR toys include Lego's AR toys, which recognize the appearance of each building original and display the final superimposed AR image. Although this kind of AR toy is directional, there is no prompt and guidance when it is assembled incorrectly, and it lacks interaction with children, and young children aged 3-6 cannot complete such complex toy splicing independently, which will make children lose interest.

发明内容 Contents of the invention

鉴于已有技术方案存在的缺陷,本发明提供一种AR儿童早教积木,为虚拟程序模块与实体积木构成,实体则由九块积木构成,积木为圆角榉木构造,共能拼成9幅绘本级的精美画面。在传统的九宫格拼图积木的基础上植入AR(增强现实)技术,通过智能设备安装“AR拼拼乐”应用程序之后,开启智能设备置摄像头扫描拼图,每当拼图成功后,都可以通过AR技术让绘制的画面变成立体的3D动画。另外,应用程序还自带智能识别、判断拼图的排列是否正确的功能,并伴有间接性的提示功能辅助。 In view of the defects in the existing technical solutions, the present invention provides an AR building block for early childhood education, which is composed of a virtual program module and a solid building block, and the entity is composed of nine building blocks. level of exquisite picture. AR (Augmented Reality) technology is implanted on the basis of the traditional Jiugongge puzzle building blocks. After installing the "AR Puzzle" application through the smart device, turn on the smart device and set the camera to scan the puzzle. Technology turns the drawn picture into a three-dimensional 3D animation. In addition, the application also has the functions of intelligent identification and judging whether the arrangement of the puzzle is correct, and it is accompanied by an indirect prompt function.

为实现上述目的,本发明所采用的技术方案是AR儿童早教积木系统,包括至少两个积木块和物理设备;所述物理设备包括摄像头、识别模块、纠错模块、处理模块、显示器件和存储器;所述两个积木块至少拼成一副完整的图片,所述摄像头适用于捕获用所述积木块组合的图像,所述识别模块适用于每个积木块的图像分别与相应积木块的图像的标记信息绑定;所述标记信息包括基础标记点和虚拟提示图;所述纠错模块包括判断单元、合成单元,合成单元适用于集成每个积木块的图像和每个积木块图像的位置信息到存储器,判断单元适用于判断每个积木块位置信息,当积木块位置信息错误时在显示器件上显示提示位置错误的虚拟提示图;当积木块位置信息正确时调用处理模块;处理模块适用于获取虚拟物理模型,模拟仿真后将真实图像与虚拟信息叠加,并在显示器件上显示叠加结果。所述每个积木块的位置信息是指在虚拟空间的坐标中,每个积木块图像的基础标记点之间的上下间距、左右间距、角度和位置。所述判断模块的判断方式为识别一块积木块图像的位置信息,将其图像与位置信息集成后添加到存储器,判断该积木块与其他积木块图像是否一致,再识别一块积木块图像的位置信息,依次循环,直到没有没识别的积木块为止,一致时表示位置信息正确,不一致时表示位置信息错误。所述虚拟提示图与每个积木块的每个面相对应。所述合成单元为VuforiaAR识别单元;所述处理模块为VuforiaAR识别单元。所述积木块有九个,每个积木块有六个面,每个积木块取六个面中的一个面拼成一副完整的图片,九个积木块的六个面,一共拼成六幅完整的图片。 In order to achieve the above object, the technical solution adopted in the present invention is an AR children's early education building block system, including at least two building blocks and physical equipment; the physical equipment includes a camera, an identification module, an error correction module, a processing module, a display device and a memory The two building blocks form at least one complete picture, the camera is suitable for capturing images combined with the building blocks, and the recognition module is suitable for the image of each building block and the image of the corresponding building block Binding of marking information; the marking information includes basic marking points and virtual prompting maps; the error correction module includes a judgment unit and a synthesis unit, and the synthesis unit is suitable for integrating the image of each building block and the position information of each building block image To the memory, the judging unit is suitable for judging the position information of each building block, and when the position information of the building block is wrong, a virtual prompting picture indicating the wrong position is displayed on the display device; when the position information of the building block is correct, the processing module is called; the processing module is suitable for Obtain the virtual physical model, and after the simulation, superimpose the real image and the virtual information, and display the superposition result on the display device. The position information of each building block refers to the vertical spacing, left-right spacing, angle and position between the basic marker points of each building block image in the coordinates of the virtual space. The judging mode of the judging module is to identify the position information of a building block image, integrate its image and position information and add it to the memory, judge whether the building block is consistent with other building block images, and then identify the position information of a building block image , and cycle in turn until there are no unrecognized building blocks. If they are consistent, the position information is correct, and if they are inconsistent, the position information is wrong. The virtual cue map corresponds to each face of each building block. The synthesis unit is a VuforiaAR recognition unit; the processing module is a VuforiaAR recognition unit. There are nine building blocks, and each building block has six faces, and each building block takes one of the six faces to form a complete picture, and the six faces of the nine building blocks form a total of six pictures complete picture.

所述基础标记点有54个,每个积木块的每个面对应一个基础标记点。 There are 54 basic marking points, and each face of each building block corresponds to one basic marking point.

当所述虚拟提示图提示图片排列错误时,通过翻转积木块改变位置信息,直到提示正确;所述虚拟提示图与每个积木块的每个面对应。 When the virtual prompting diagram prompts that the pictures are arranged incorrectly, the position information is changed by turning over the building block until the prompt is correct; the virtual prompting diagram corresponds to each face of each building block.

所述物理设备还包括陀螺仪,当摄像头脱离积木块时,陀螺仪用于记录基础标记点的变化,如果没有变化则保持AR动画互动功能;如果有变化则调用纠错模块。 The physical device also includes a gyroscope. When the camera is separated from the building block, the gyroscope is used to record the change of the basic marker point. If there is no change, the AR animation interaction function is maintained; if there is a change, the error correction module is called.

所述物理设备为手机或者PAD。 The physical device is a mobile phone or a PAD.

位置指任意一个积木块的基础标记点到基准标记点的位置,基准标记点是指所识别到的第一块积木块图像的基础标记点,每一块积木块图像的位置在其所在的完整图片中的位置是一定的。例如:54个基础标记点对应54块积木块,组成6副完整的图片,序号1到9积木块为一组,10到18为一组,19到27为一组,28到36为一组,37到54为一组,同一组基础标记点对应同一副完整的图片,在同一组基础标记点中,每一个点都有各自的位置,每一副完整的图片都有属于该副图片的9个位置。 The position refers to the position from the basic mark point of any building block to the reference mark point. The reference mark point refers to the basic mark point of the first block image recognized. The position of each block image is in the complete picture where it is located. The position in is certain. For example: 54 basic markers correspond to 54 building blocks, forming 6 complete pictures, with serial numbers 1 to 9 as a group, 10 to 18 as a group, 19 to 27 as a group, and 28 to 36 as a group , 37 to 54 are a group, the same group of basic marker points corresponds to the same complete picture, in the same group of basic marker points, each point has its own position, and each complete picture has its own 9 positions.

位置信息正确指依次判断四个方面,四个方面都满足时为正确:1)所捕获的积木块图像是否是同一一副完整的图片,其中包括积木块数量是否为9个,即是否完整;还包括所捕获的所有积木块图像对应的基础标记点是否落在同一组基础标记点中,即是否是同一副图片;当积木块数量为9,并且落在同一组基础标记点中时代表是同一一副完整的图片。正确后进行下一步判断。 Correct position information refers to judging four aspects in turn, and it is correct when all four aspects are satisfied: 1) Whether the captured building block image is the same complete picture, including whether the number of building blocks is 9, that is, whether it is complete ; It also includes whether the basic markers corresponding to all the captured building block images fall in the same group of basic markers, that is, whether they are the same picture; when the number of building blocks is 9 and they fall in the same group of basic markers, it means It's the same complete picture. After it is correct, proceed to the next step of judgment.

2)在同一副图片中各个积木块图像的位置是否正确。所有积木块图像的基础标记点在同一组基础标记点的位置是规定位置时为正确。正确后进行下一步判断。 2) Whether the position of each building block image in the same picture is correct. The basic marker points of all building block images are correct when the position of the same group of basic marker points is the specified position. After it is correct, proceed to the next step of judgment.

3)在同一副图片中,各个积木块图像基础标记点在虚拟坐标系中的角度是否在预设范围内。正确后进行下一步判断。 3) In the same picture, whether the angle of the basic marker points of each building block image in the virtual coordinate system is within the preset range. After it is correct, proceed to the next step of judgment.

4)在同一副图片中,各个积木块基础标记点的间距是否在范围内。范围是两个相邻积木块图像的基础标记点的间距大于等于积木块的宽度,小于预设的宽度。 4) In the same picture, whether the distance between the basic marking points of each building block is within the range. The range is that the distance between the basic marker points of two adjacent building block images is greater than or equal to the width of the building block, and less than the preset width.

采用上述方法后,与现有技术方法相比具有以下有益效果:每当拼图成功后,都可以通过AR技术让绘制的画面变成立体的3D动画。另外,应用程序还自带智能识别、判断拼图的排列是否正确的功能,并伴有间接性的提示功能辅助,为孩子们预留了独立思考的空间。除此之外,每组AR动画还配有有趣的交互功能,让孩子们即时互动。AR拼拼乐在拼制拼图积木的同时,不仅让孩子们享受到拼制拼图积木的乐趣,也可以孩子们提升逻辑思维能力,锻炼图像记忆能力和想象力,培养手眼协调能力。该产品主要适用于3-6岁儿童。 After adopting the above method, it has the following beneficial effects compared with the prior art method: every time the puzzle is successful, the drawn picture can be turned into a three-dimensional 3D animation through AR technology. In addition, the application also has the function of intelligent recognition and judging whether the arrangement of the puzzle is correct, and it is accompanied by indirect prompt function assistance, which reserves the space for children to think independently. In addition, each group of AR animations is also equipped with interesting interactive functions, allowing children to interact in real time. While building puzzle blocks, AR puzzle not only allows children to enjoy the fun of building puzzle blocks, but also can improve children's logical thinking ability, exercise image memory and imagination, and cultivate hand-eye coordination. This product is mainly suitable for children aged 3-6.

附图说明 Description of drawings

图1、原理流程图; Figure 1. Principle flow chart;

图2、一块积木块示意图; Figure 2, a schematic diagram of a building block;

图3、九个积木块拼成一幅完整的图。 Figure 3. Nine blocks form a complete picture.

具体实施方式 detailed description

进入程序后,打开摄像头,将识别框对准图案。一定要在光线适中并稳定的环境下使用,图案与摄像头之间的最佳距离15-20cm。扫描积木时,只有当九块积木组成一幅完整的图案时,且每一块积木的图案位置信息都正确时,动画效果才会出现。位置信息正确指依次判断四个方面,四个方面都满足时为正确:1)所捕获的积木块图像是否是同一一副完整的图片,其中包括积木块数量是否为9个,即是否完整;还包括所捕获的所有积木块图像对应的基础标记点是否落在同一组基础标记点中,即是否是同一副图片;当积木块数量为9,并且落在同一组基础标记点中时代表是同一一副完整的图片。正确后进行下一步判断。 After entering the program, turn on the camera and align the recognition frame with the pattern. It must be used in a moderate and stable environment, and the optimal distance between the pattern and the camera is 15-20cm. When scanning building blocks, the animation effect will only appear when nine building blocks form a complete pattern and the pattern position information of each building block is correct. Correct position information refers to judging four aspects in turn, and it is correct when all four aspects are satisfied: 1) Whether the captured building block image is the same complete picture, including whether the number of building blocks is 9, that is, whether it is complete ; It also includes whether the basic markers corresponding to all the captured building block images fall in the same group of basic markers, that is, whether they are the same picture; when the number of building blocks is 9 and they fall in the same group of basic markers, it means It's the same complete picture. After it is correct, proceed to the next step of judgment.

4)在同一副图片中各个积木块图像的位置是否正确。所有积木块图像的基础标记点在同一组基础标记点的位置是规定位置时为正确。正确后进行下一步判断。 4) Whether the position of each building block image in the same picture is correct. The basic marker points of all building block images are correct when the position of the same group of basic marker points is the specified position. After it is correct, proceed to the next step of judgment.

5)在同一副图片中,各个积木块图像基础标记点在虚拟坐标系中的角度是否在预设范围内。正确后进行下一步判断。 5) In the same picture, whether the angle of the basic marker points of each building block image in the virtual coordinate system is within the preset range. After it is correct, proceed to the next step of judgment.

4)在同一副图片中,各个积木块基础标记点的间距是否在范围内。范围是两个相邻积木块图像的基础标记点的间距大于等于积木块的宽度,小于预设的宽度。 4) In the same picture, whether the distance between the basic marking points of each building block is within the range. The range is that the distance between the basic marker points of two adjacent building block images is greater than or equal to the width of the building block, and less than the preset width.

比如以积木为一级物体,当手机识别到54个基础标记点中的9个的时候,显示出二级子物体,二级子物体为虚拟提示图,并且同时判断积木的摆放位置,摆放方向等的正确性,即判断位置信息的正确与否。如果9块摆放的位置方向等全部正确,那么出现3D模型动画。 For example, if a building block is a first-level object, when the mobile phone recognizes 9 of the 54 basic marker points, it will display a second-level sub-object, which is a virtual prompt map, and at the same time judge the placement position of the building block. The correctness of the release direction, etc., that is, to judge whether the position information is correct or not. If the position and direction of the 9 pieces are all correct, then the 3D model animation will appear.

出现动画效果后可以移动观察设备,脱离积木上的标记点欣赏动画,如想想让动画回到初始位置,只要再将AR动画对准积木图案的标记点即可。 After the animation effect appears, you can move the observation device and enjoy the animation away from the marking points on the building blocks. If you want to return the animation to the initial position, just align the AR animation with the marking points on the building block pattern.

如果位置信息错误,则会在显示屏上显示提示位置错误的虚拟提示图 If the location information is wrong, a virtual prompting image indicating the wrong location will be displayed on the display

1.比如,当算每一块的位置关系,如果8块位置和摆放方向相同,那么另一块一定是错误的,而这个虚拟提示图(二级子物体)所显示的提示图方向就会与其他8块不同。通过VuforiaAR识别单元的真实世界和虚拟世界的信息集成这些信息,并且实时的计算每一块的位置,每一块与其他八块的摆放方向,每一块与其他八块是不是属于同一组拼图。这样就能起到提示的作用。纠正错误按照虚拟提示图(二级子物体)的直观视觉提示翻转即可纠正错误,完成拼图的正确摆放,从而实现实时提示的功能。然后在三维坐标空间中增添定位虚拟物体模型,通过模拟仿真后再叠加,将虚拟的信息应用到真实世界,从而达到真实的环境和虚拟的物体实时地叠加到了同一个画面或空间同时存在在显示屏上。出现AR动画之后,通过VuforiaAR识别单元渲染获取到3D动画模型轮廓,并通过渲染结果在物理设备屏幕上观看。如果摄像头脱离一级物体(积木块),那么会调用物理设备的陀螺仪功能,并且保持AR动画不会丢失,保持AR动画的互动功能。 1. For example, when calculating the positional relationship of each piece, if the position and placement direction of the 8 pieces are the same, then the other piece must be wrong, and the direction of the hint picture displayed by this virtual hint map (secondary sub-object) will be the same as The other 8 blocks are different. The real-world and virtual world information of the VuforiaAR recognition unit integrates these information, and calculates the position of each piece in real time, the direction of each piece and the other eight pieces, and whether each piece belongs to the same group of puzzles as the other eight pieces. This will serve as a reminder. Correcting Mistakes Flipping according to the intuitive visual prompts of the virtual prompt map (secondary sub-object) can correct mistakes and complete the correct placement of the jigsaw puzzle, thereby realizing the function of real-time prompting. Then add the positioning virtual object model in the three-dimensional coordinate space, and then superimpose after simulation, and apply the virtual information to the real world, so that the real environment and virtual objects can be superimposed on the same screen or space in real time and exist simultaneously on the display screen. After the AR animation appears, the outline of the 3D animation model is obtained through the rendering of the VuforiaAR recognition unit, and the rendering result is viewed on the screen of the physical device. If the camera is separated from the first-level object (building block), the gyroscope function of the physical device will be called, and the AR animation will not be lost, and the interactive function of the AR animation will be maintained.

如果要切换不同的积木画面,需要点击“重置”按钮,退出当前AR动画,再扫描另外一面的积木图案。 If you want to switch between different building block screens, you need to click the "Reset" button to exit the current AR animation, and then scan the building block pattern on the other side.

显示出动画之后为了增加体验效果,如果带有摄像头的物理设备,没有照射到积木上,即脱离标记图(积木块)的情况下,启动手机陀螺仪功能,这样的就不影响体验效果,如果脱离的过程中再次识别到标记图(积木块),3D模型动画回到起始位置。从而实现用户的即使没有标记图的情况下,也能互动。 After the animation is displayed, in order to increase the experience effect, if the physical device with the camera is not irradiated on the building block, that is, when it is out of the marker map (building block), start the mobile phone gyroscope function, which will not affect the experience effect. If During the process of detachment, the marker map (building block) is recognized again, and the 3D model animation returns to the starting position. In this way, the user can interact even without a marker map.

VuforiaAR识别单元是指QualcommVuforia,可以从以下网站平台进行下载:https://developer.vuforia.com/。 The VuforiaAR recognition unit refers to Qualcomm Vuforia, which can be downloaded from the following website platform: https://developer.vuforia.com/.

Claims (10)

1.AR children early education modular system, is characterized in that: comprise at least two building blocks and physical equipment; Described physical equipment comprises camera, identification module, correction module, processing module, display device and memory; Described two building blocks are at least combined into a secondary complete picture, and described camera is applicable to catch the image combined with described building block, and the image that described identification module is applicable to each building block is bound with the label information of the image of corresponding building block respectively; Described label information comprises basic gauge point and virtual cue figure; Described correction module comprises judging unit, synthesis unit, the positional information of image and each building block image that synthesis unit is applicable to integrated each building block is to memory, judging unit is applicable to judge each building block positional information, when building block positional information mistake on display device the virtual cue figure of display reminding positional fault; Processing module is called when building block positional information is correct; Processing module is applicable to obtain physical vlan model, is superposed by true picture, and show stack result after analog simulation with virtual information on display device.
2. AR children early education modular system according to claim 1, it is characterized in that: the positional information of described each building block refers in the coordinate of Virtual Space, distance between the upper and lower, between left and right distance, angle and position between the basic gauge point of each building block image.
3. AR children early education modular system according to claim 1, it is characterized in that: the judgment mode of described judge module is the positional information of identification one block of building block image, by its image and positional information integrated after add memory to, judge that whether this building block is consistent with other building block images, identify the positional information of one block of building block image again, circulate successively, until the building block do not identified, represent time consistent that positional information is correct, time inconsistent, represent positional information mistake.
4. AR children early education modular system according to claim 1, is characterized in that: described virtual cue figure is corresponding with each of each building block.
5. AR children early education modular system according to claim 1, is characterized in that: described synthesis unit is VuforiaAR recognition unit; Described processing module is VuforiaAR recognition unit.
6. AR children early education modular system according to claim 1, it is characterized in that: described building block has nine, each building block has six faces, and nine building block faces of respectively getting in six faces are combined into a complete picture, and nine building blocks, six faces are combined into altogether six secondary complete pictures.
7. AR children early education modular system according to claim 1, is characterized in that: described basic gauge point has 54, each correspondence basic gauge point of each building block.
8. AR children early education modular system according to claim 1, is characterized in that: when described virtual cue figure points out picture arrangement mistake, changes positional information by upset building block, until prompting is correct; Described virtual cue figure is corresponding with each of each building block.
9. AR children early education modular system according to claim 1, it is characterized in that: described physical equipment also comprises gyroscope, when camera departs from building block, gyroscope is for recording the change of basic gauge point, if not change, keeps AR animation interaction function; If changed, call correction module.
10. AR children early education modular system according to claim 1, is characterized in that: described physical equipment is mobile phone or PAD.
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