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CN103984109A - 3D display system - Google Patents

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CN103984109A
CN103984109A CN201410168312.3A CN201410168312A CN103984109A CN 103984109 A CN103984109 A CN 103984109A CN 201410168312 A CN201410168312 A CN 201410168312A CN 103984109 A CN103984109 A CN 103984109A
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display
glasses
polarized
images
image
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卢桓
谷昕炜
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Abstract

The invention discloses a 3D display system, which comprises a display 1, a display 2, a half mirror and polarized 3D glasses; the polarized light emitted by the display 1 and the display 2 is in the same direction, the backlight sources of the display 1 and the display 2 are LED light sources or CCFL light sources, and the panels of the display 1 and the display 2 are TN type panels; the display 1 and the display 2 are arranged on the same plane in an included angle a of more than or equal to 70 degrees and less than or equal to 110 degrees; the half mirror is placed on an angular bisector of the included angle, and the polarized 3D glasses are placed behind the half mirror and located right in front of the display 1 or the display 2. The 3D display system of the invention can watch fine images in a close range. Because the images output by the two displays have no loss of pixel points and are continuous images, the picture is clear and fine. The 3D display system can be directly realized by adopting the conventional equipment, and the watching effect is good without increasing the watching cost.

Description

一种3D显示系统A 3D display system

 the

技术领域 technical field

本发明涉及3D显示领域,更具体地,涉及一种3D显示系统。 The present invention relates to the field of 3D display, and more specifically, to a 3D display system.

背景技术 Background technique

如今,3D技术已经被广泛地应用于各行各界。生活中,人们可以通过各种方式来体验3D技术的效果。实现方式也是多种多样。有偏振光3D,有120Hz主动快门3D等等。当前的3D电影所应用的技术,就是用两个镜头按照人眼的位置安放,拍摄景物的双视点图像,再通过两台放映机把两个图像同步放映,在放映机和人眼之前都加上相应的偏振片,利用偏振消光技术使左眼只接收左机的图像,右眼只接收右机图像,形成视差,从而达到3D效果。 Today, 3D technology has been widely used in all walks of life. In life, people can experience the effects of 3D technology in various ways. There are also various implementation methods. There is polarized light 3D, there is 120Hz active shutter 3D and so on. The current technology used in 3D movies is to use two lenses placed according to the positions of the human eyes to shoot dual-viewpoint images of the scene, and then to project the two images synchronously through two projectors. The polarizer uses polarization extinction technology so that the left eye only receives the image of the left camera, and the right eye only receives the image of the right camera, forming a parallax to achieve a 3D effect.

现在电影院用的是同时投影出两个方向垂直的偏振光到一个荧幕上,观众戴眼镜看。作为大场面,这是目前最好的技术,效果逼真,而且由于距离远,对人眼来说非常清晰了;然而,电影院的设备不是能在家里使用的。然后是nVIDIA的主动式快门3D,通过电脑显示器120Hz分别显示左右眼的图像,人戴上同步开关左右眼的眼睛达到3D效果。这算是家用现在最便携的一种方案了,但其存在明显的缺点,一是电脑的显示屏输出是有延迟的,所以做不到每1/120秒切换一个图片,导致眼睛的同步效果也打折扣了,还有就是眼前不停地闪对眼睛来说也不好。 Now cinemas use the method of simultaneously projecting polarized light in two directions perpendicular to a screen, and the audience wears glasses to watch it. As a big scene, this is the best technology at present, the effect is realistic, and because of the long distance, it is very clear to the human eye; however, the equipment in the cinema cannot be used at home. Then there is nVIDIA's active shutter 3D, which displays the images of the left and right eyes separately through the computer monitor at 120Hz, and the eyes of the left and right eyes can be synchronized to achieve a 3D effect. This is the most portable solution for home use, but it has obvious disadvantages. First, the output of the computer’s display screen is delayed, so it is impossible to switch a picture every 1/120 seconds, resulting in the synchronization of the eyes. It's discounted, and the constant flickering in front of the eyes is not good for the eyes.

再有现在主流的3D电视使用的是一种隔行扫描的技术。就是他的每一行像素点输出是同一个偏振方向的光,下一行输出的是偏振方向与之垂直的光,再下一行偏振方向又转回来了。这种技术算是不会闪烁,但是左眼和右眼接收到的图像纵向的像素点减少了一半,图像也就不清晰了。但是作为电视,从一定距离之外(如3米)观看,就没有太大关系。不过这样的屏幕制造的成本非常高,且精度较难保证。再有就是一些低质量的3D技术了,比方说红蓝3D,通过两种滤光片来选择则进入左右眼的光,色彩完全变了。 Furthermore, the current mainstream 3D TV uses an interlaced scanning technology. That is, each row of pixels outputs light with the same polarization direction, the next row outputs light with a polarization direction perpendicular to it, and the next row turns the polarization direction back. This technology does not flicker, but the vertical pixels of the image received by the left and right eyes are reduced by half, and the image is not clear. But as a TV, it doesn't matter much if you watch it from a certain distance (such as 3 meters). However, the cost of manufacturing such a screen is very high, and the accuracy is difficult to guarantee. Then there are some low-quality 3D technologies, such as red and blue 3D, through two kinds of filters to choose, the light entering the left and right eyes will completely change the color.

发明内容 Contents of the invention

为了克服现有3D技术存在的不足,本发明提出一种适用于家庭等小型场所的3D显示系统。该系统能够制造出细腻的3D显示效果,且成本低。 In order to overcome the shortcomings of the existing 3D technology, the present invention proposes a 3D display system suitable for small places such as homes. The system can produce delicate 3D display effects with low cost.

为了实现上述目的,本发明的技术方案为: In order to achieve the above object, the technical solution of the present invention is:

一种3D显示系统,包括显示器1、显示器2、半反射镜和偏振3D眼镜;其中显示器1和显示器2发射出的偏振光是同方向的,显示器1和显示器2的背光源为LED光源或CCFL(冷阴极萤光灯管)光源,显示器1和显示器2的面板为TN型面板(扭曲向列型面板); A 3D display system, including a display 1, a display 2, a half mirror and polarized 3D glasses; wherein the polarized light emitted by the display 1 and the display 2 is in the same direction, and the backlight of the display 1 and the display 2 is an LED light source or CCFL (Cold-cathode fluorescent tube) light source, the panels of display 1 and display 2 are TN-type panels (twisted nematic panels);

只要不影响视角,显示器1与显示器2呈a夹角放置在同一平面上,70°≤a≤110°;半反射镜放置夹角的角平分线上,偏振3D眼镜放置在半反射镜后,且位于显示器1或显示器2的正前方。 As long as the viewing angle is not affected, the display 1 and the display 2 are placed on the same plane at an angle a, 70°≤a≤110°; the half mirror is placed on the angle bisector of the included angle, and the polarized 3D glasses are placed behind the half mirror. And it is located directly in front of the display 1 or display 2.

现有采用TN型面板的显示器都是严格的45°偏振光,而且偏振光线纯度非常高。经过测试,当检偏器与偏振方向垂直时看到屏幕的效果几乎是全黑。所以不需要再在显示器外加线偏振膜,出来的就是现成的线偏振光,而且偏振方向都是高度一致。这样有一个非常大的好处,就是在其中一个显示器的光经过反射之后的偏振方向是镜像变化。观察者戴上偏振3D眼镜,在半反射镜后看其中一个显示器;这时另一个显示器的虚像正好与使用者所观察的这个显示器重合。让两台显示器同步显示左眼和右眼的图像,通过偏振3D眼镜的偏振片后让观察者的左眼和右眼接收到各自的图像;这样使用者就观察到了有视差的3D图像。 Existing displays using TN panels are strictly 45° polarized light, and the purity of polarized light is very high. After testing, when the analyzer is perpendicular to the polarization direction, the effect of seeing the screen is almost completely black. Therefore, there is no need to add a linear polarizing film to the display, and what comes out is ready-made linear polarized light, and the polarization direction is highly consistent. This has a very big advantage, that is, the polarization direction of the light of one of the displays after reflection is a mirror image change. The observer wears polarized 3D glasses and looks at one of the displays behind the half mirror; at this time, the virtual image of the other display coincides with the display observed by the user. Let the two monitors display the images of the left eye and the right eye synchronously, and let the observer's left eye and right eye receive the respective images after passing through the polarizer of the polarized 3D glasses; thus, the user observes 3D images with parallax.

优选的,所述显示器1和显示器2形成的夹角为90°。 Preferably, the angle formed by the display 1 and the display 2 is 90°.

优选的,所述半反射镜的透射光强度T与反射光强度R 的比为5:5,即T/R=5:5。半反射镜的厚度在保证TR比的情况下越薄越好,这样可以避免半反射镜前后两个面反射重影带来的影响。 Preferably, the ratio of the transmitted light intensity T to the reflected light intensity R of the half mirror is 5:5, that is, T/R=5:5. The thickness of the half-mirror should be as thin as possible while maintaining the TR ratio, so as to avoid the influence of double reflections on the front and rear sides of the half-mirror.

优选的,所述半反射镜为无色玻璃。 Preferably, the half mirror is colorless glass.

如果使用两台主机来分别输出至显示器1和显示器2,很难达到图像的同步输出,为了使得3D效果更好,则最好能保证输出值显示器1和显示器2的图像同步,则显示器1和显示器2是由一台主机控制。 If two hosts are used to output to display 1 and display 2 respectively, it is difficult to achieve synchronous output of images. In order to make the 3D effect better, it is best to ensure that the output values of display 1 and display 2 are synchronized. Then display 1 and display 2 Display 2 is controlled by a host computer.

所述偏振3D眼镜中一镜片的偏振方向为45°,另一镜片的偏振方向为135°。至少是左边镜片为45°的偏振方向还是右边镜片为45°的偏振方向是没有影响的,因为主机的输出可以根据眼镜左右来改设置。 The polarization direction of one lens in the polarized 3D glasses is 45°, and the polarization direction of the other lens is 135°. At least it doesn't matter whether the polarization direction of the left lens is 45° or the polarization direction of the right lens is 45°, because the output of the host can be changed according to the left and right sides of the glasses.

与现有技术相比,本发明的有益效果为:本发明的3D显示系统能够近距离观看细致的图像。因为两个显示器输出的图像既没有损失像素点,也是连续的图像,画面清晰细致。本发明的3D显示系统能够直接采用现有常规的设备来实现,在达到观看效果良好的同时,无需增加观看成本。 Compared with the prior art, the beneficial effect of the present invention is that the 3D display system of the present invention can watch detailed images at a close distance. Because the images output by the two monitors do not lose pixels, they are also continuous images, and the images are clear and detailed. The 3D display system of the present invention can be realized directly by using existing conventional equipment, and while achieving a good viewing effect, there is no need to increase viewing costs.

附图说明 Description of drawings

图1为本发明的光路示意图。 Fig. 1 is a schematic diagram of the optical path of the present invention.

图2(a)为右眼可见屏幕,左眼不可见屏幕效果示意图。 Figure 2(a) is a schematic diagram of the screen visible to the right eye and invisible to the left eye.

图2(b)为右眼可见屏幕,左眼可见镜子中的像而不可见屏幕效果示意图。 Figure 2(b) is a schematic diagram of the effect that the right eye can see the screen, and the left eye can see the image in the mirror but not the screen.

图3(a)为右眼可见屏幕,左眼可见镜子中的像效果示意图。 Figure 3(a) is a schematic diagram of the effect of the screen visible to the right eye and the image in the mirror visible to the left eye.

图3(b)为右眼可见屏幕而不可见镜子中的像,左眼可见镜子中的像效果示意图。 Figure 3(b) is a schematic diagram of the effect that the right eye can see the screen but not the image in the mirror, and the left eye can see the image in the mirror.

图4为输入静态图像时,左右眼所观察到的视图。 Fig. 4 is a view observed by left and right eyes when a static image is input.

图5为输入静态图像时,显示器1和显示器2显示的图像示意图。 FIG. 5 is a schematic diagram of images displayed on the monitor 1 and the monitor 2 when a static image is input.

图6为输入动态图像时,所显示的效果图。 Fig. 6 is an effect diagram displayed when a dynamic image is input.

具体实施方式 Detailed ways

下面结合附图对本发明做进一步的描述,但本发明的实施方式并不限于此。 The present invention will be further described below in conjunction with the accompanying drawings, but the embodiments of the present invention are not limited thereto.

如图1,一种3D显示系统,包括LED显示器1、LED显示器2、半反射镜和偏振3D眼镜;其中LED显示器1和LED显示器2发射出的偏振光是同方向的,LED显示器1和LED显示器2的背光源为LED光源,LED显示器1和LED显示器2的面板为TN型面板(扭曲向列型面板);在本实施例中,显示器1和显示器2是采用两台笔记本电脑。 As shown in Fig. 1, a kind of 3D display system includes LED display 1, LED display 2, half mirror and polarized 3D glasses; wherein the polarized light emitted by LED display 1 and LED display 2 is in the same direction, LED display 1 and LED The backlight of the display 2 is an LED light source, and the panels of the LED display 1 and the LED display 2 are TN-type panels (twisted nematic panels); in this embodiment, the display 1 and the display 2 are two notebook computers.

显示器1与显示器2呈90°夹角放置在同一平面上;半反射镜放置夹角的角平分线上,偏振3D眼镜放置在半反射镜后,且位于显示器1的正前方。 The display 1 and the display 2 are placed on the same plane at an angle of 90°; the half mirror is placed on the bisector of the included angle, and the polarized 3D glasses are placed behind the half mirror and directly in front of the display 1.

由于LED显示器1、2发射出的是同方向的偏振光,而显示器2所发出的光经过中间半反射镜后,偏振方向恰好改变90°,与显示器1所发出的光偏振方向垂直。两个显示器分别显示左眼和右眼需要的图像。这样,观察者通过佩戴相应偏振方向的偏振3D眼镜,使左眼只接受显示器2经半反射镜反射的光,右眼只接受显示器1经半反射镜透射的光,就可以观察到3D效果。 Since the LED displays 1 and 2 emit polarized light in the same direction, and after the light emitted by the display 2 passes through the intermediate half mirror, the polarization direction changes by exactly 90°, which is perpendicular to the polarization direction of the light emitted by the display 1. The two displays show the images required by the left eye and the right eye respectively. In this way, the observer can observe the 3D effect by wearing polarized 3D glasses with corresponding polarization directions, so that the left eye only receives the light reflected by the display 2 through the half mirror, and the right eye only accepts the light transmitted by the display 1 through the half mirror.

图1中,LED显示器2发出的45°偏振光的偏振方向在反射之后变成了竖直轴对称的135°,而135°恰好与45°垂直,也就是与LED显示器1发出的光的偏振方向垂直。这样一来让左眼右眼的偏振片偏振方向分别是135°和45°,就可以让左眼只看到LED显示器1的图像,右眼只看到LED显示器2的图像了。这样还有一个很大的好处,就是在生产过程不用区分左眼屏幕和右眼屏幕;全部按照45°的偏振角生产就可以了。 In Figure 1, the polarization direction of the 45° polarized light emitted by the LED display 2 becomes 135° after reflection, which is symmetrical to the vertical axis, and 135° is exactly perpendicular to 45°, that is, the polarization direction of the light emitted by the LED display 1 Direction is vertical. In this way, the polarization directions of the polarizers of the left and right eyes are 135° and 45° respectively, so that the left eye can only see the image of LED display 1, and the right eye can only see the image of LED display 2. Another great advantage of this is that there is no need to distinguish between the left-eye screen and the right-eye screen during the production process; all of them can be produced according to the polarization angle of 45°.

本实施例的半反射镜放是一个关键器件,正是因为利用了这个半反射镜,观察者就可以在LED显示器1的位置上同时看到两个显示器所发出的图像。调整也非常方便。 The half-mirror of the present embodiment is a key component, and just because of utilizing this half-mirror, the viewer can see the images sent by the two displays at the position of the LED display 1 at the same time. Adjustment is also very convenient.

在实际的使用过程中,其实两个显示器并不用严格摆成90°的夹角,只要不影响视角,误差20°以内都是可以的。把半反射镜放到角平分线上也非常简单。将摆放好显示器后,先目测一下半反射镜的位置,大致放在角平分线上,然后在观测位置上戴上眼镜,先睁开右眼看LED显示器1的位置,然后睁开左眼看LED显示器2边框是不是与LED显示器1重合就可以了。可以采用这种方式将该3D系统中的显示设备生产为独立的显示设备,固定后虚像的位置不会随着视角的改变而改变,即在观看的时候只要能同时看到两个屏幕,随便哪个角度都可以。关于半反射镜,理想参数是T/R=5:5(透射光强度/反射光强度),对于14寸的屏幕来说长400mm,宽250mm就够了。厚度在保证TR比的情况下越薄越好,这样可以避免前后两个面反射重影带来的影响;半反射镜采用无色玻璃最佳。 In actual use, in fact, the two monitors do not have to be strictly placed at an angle of 90°. As long as the viewing angle is not affected, the error is within 20°. It is also very simple to place the half mirror on the angle bisector. After placing the display, first visually observe the position of the half-reflector, roughly placed on the angle bisector, then put on glasses at the observation position, first open the right eye to see the position of LED display 1, then open the left eye to see the LED Whether the border of the display 2 overlaps with the LED display 1 is enough. In this way, the display device in the 3D system can be produced as an independent display device. After fixing, the position of the virtual image will not change with the change of the viewing angle. Any angle will do. Regarding the half mirror, the ideal parameter is T/R=5:5 (transmitted light intensity/reflected light intensity). For a 14-inch screen, the length is 400mm and the width is 250mm. The thickness should be as thin as possible while ensuring the TR ratio, so as to avoid the influence of reflection ghosting on the front and rear surfaces; it is best to use colorless glass for the half mirror.

偏振3D眼镜采用最普通的偏振3D眼镜就可以了;其偏振方向分别是45°和135°。左右其实无所谓,因为电脑的输出可以根据眼镜左右来改设置。以现在的工艺,这种精度要求的偏振眼镜,质量好一些的成本也只有几块钱而已。效果如图2、图3所示。图中是一台普通的笔记本电脑,屏幕左边与之垂直放置一面普通的镜子。显示器发出的光偏振方向是45°,镜子中的像发出的光偏振方向是135°。而图中的3D眼镜右眼镜片偏振方向是45°,左眼镜片偏振方向是135°,那么,因为线偏振光是不能通过偏振方向与之垂直的偏振片的,所以通过两个镜片分别观察显示器和镜子中的像就会有不同的效果。由于拍摄角度的关系,不能很好地反应真实效果,实际观察的效果是通过右眼镜片只能看到实际的电脑屏幕,而看镜子中的电脑屏幕是黑的;通过左眼镜片只能看到镜子中的电脑屏幕,而实际的电脑屏幕是黑的。 Polarized 3D glasses can use the most common polarized 3D glasses; the polarization directions are 45° and 135° respectively. It doesn't really matter if it's left or right, because the output of the computer can be set according to the left and right of the glasses. With the current technology, the cost of better quality polarized glasses with this kind of precision is only a few dollars. The effect is shown in Figure 2 and Figure 3. The picture shows an ordinary laptop computer with an ordinary mirror placed vertically to the left of the screen. The polarization direction of the light emitted by the display is 45°, and the polarization direction of the light emitted by the image in the mirror is 135°. In the figure, the polarization direction of the right lens of the 3D glasses is 45°, and the polarization direction of the left lens is 135°. Then, because the linearly polarized light cannot pass through the polarizer whose polarization direction is perpendicular to it, it can be observed through the two lenses respectively. The image in the monitor and the mirror will have different effects. Due to the shooting angle, the real effect cannot be well reflected. The actual observation effect is that only the actual computer screen can be seen through the right eye lens, while the computer screen in the mirror is black; through the left eye lens, only the actual computer screen can be seen. to the computer screen in the mirror, while the actual computer screen is black.

当观察视频信号时,视频信号分为静态图像和动态图像。 When viewing a video signal, the video signal is divided into still images and moving images.

当为静态图像时,原理很简单,因为进入左右眼的分别是左右两个显示器的图像。所以让左边的显示器显示你左眼看到的图像,右边的显示器显示你右边看到的图像就可以了。不过需要注意的是,由于看到的左边显示器的图像是左右颠倒的,所以需要让左边显示器播放水平翻转的图片。如果有现成的3D照片的话,让LED显示器2显示右眼图像,让LED显示器1显示水平翻转过的左眼图像就可以了。自己制作也非常简单,对准一个物体,用相机当你的一个眼睛,从左边对着他拍一张照片,然后向右移动两眼之间那么长的距离,再拍一张照片,然后让LED显示器2显示从右边拍的图像,让LED显示器1显示水平翻转过的左边拍的图像就可以了。图4、5是自己拍摄和处理的一组图片,其中图4(a)“左眼图像”和图4(b)“右眼图像”是按上述方式拍摄的,图5(a)的“LED显示器1图像”是“左眼图像”经过左右翻转处理得到的,图5(b)的“LED显示器2图像”就是“右眼图像”。 When it is a static image, the principle is very simple, because the images of the left and right monitors enter the left and right eyes respectively. So let the left monitor show what you see with your left eye, and the right monitor show what you see with your right eye. However, it should be noted that since the image on the left display is upside down, it is necessary to let the left display display a horizontally flipped image. If there is a ready-made 3D photo, let the LED display 2 display the image for the right eye, and allow the LED display 1 to display the image for the left eye flipped horizontally. It is also very simple to make by yourself, aim at an object, use the camera as one of your eyes, take a picture of him from the left, then move to the right with such a long distance between the two eyes, take another picture, and let LED display 2 shows the image taken from the right, and it is sufficient to allow LED display 1 to display the image taken on the left side flipped horizontally. Figures 4 and 5 are a group of pictures taken and processed by myself, in which Figure 4 (a) "left eye image" and Figure 4 (b) "right eye image" were taken in the above-mentioned way, and Figure 5 (a) " The image of LED display 1" is obtained by flipping left and right of the "left eye image", and the "image of LED display 2" in Figure 5(b) is the "right eye image".

当为动态图像时,也就是视频,游戏。这个实现起来难度主要在于如何让两个电脑显示的图像同步。对于一台主机,两个显示器的情况,没有问题,直接输出就好了。但是对于两台独立的笔记本电脑这种情况,则需要更复杂的处理。 When it is a moving image, that is, a video, a game. The difficulty of this realization mainly lies in how to synchronize the images displayed by the two computers. For the case of one host and two monitors, there is no problem, just output directly. But for the case of two separate laptops, more complicated processing is required.

3D的片源已经是现成的,包含了左右眼所需要的图像,大型3D立体游戏也是可以输出左右两眼的图像的。使用TriDef 3D,Iz3D这一类的软件就可以做到这些。至于两屏同步显示,测试发现使用无线局域网(WLAN)的传输速度和稳定性难以满足要求,但是使用有线局域网(LAN),或是交叉线直接连接是可以满足这一要求的。 3D film sources are ready-made, including the images required by the left and right eyes, and large-scale 3D stereoscopic games can also output images for the left and right eyes. With TriDef 3D, software like Iz3D can do this. As for the simultaneous display of two screens, the test found that the transmission speed and stability of the wireless local area network (WLAN) are difficult to meet the requirements, but the use of wired local area network (LAN) or direct connection with crossover cables can meet this requirement.

基本算法的原理如下,首先由A向B送出同步矫正信号,内容是A机器上的系统时间值                                               ,同时A自己也记录下发出信号的时间。B接受到后立即返回信号给A,内容是B机器上的系统时间值。A在接收到B返回的信号后,同时记录下接收到信号时自己的系统时间。这样一来,就可以计算出AB两机的传输时间差,。那么AB两机的系统时间差就可以计算出来,。得到了AB两机系统的时间差,准备工作就做完了。播放视频实质上就是高速播放图片。那么当A机想在自己系统时间时间播放图片P时,就提前把时间信号发给B,让B在B系统时间的时播放图片P就可以了。其中提前量应大于传输所需时间。这一过程是实时进行的,所以可以不断修正AB两机之间的时间差,达到同步播放,其效果如图6。 The principle of the basic algorithm is as follows. First, A sends a synchronous correction signal to B, and the content is the system time value on the A machine. , and at the same time, A also records the time when the signal is sent out. B immediately returns a signal to A after receiving it, and the content is the system time value on the B machine . A receives the signal returned by B After that, record your own system time when receiving the signal at the same time . In this way, the transmission time difference between AB and AB can be calculated. . Then the system time difference between AB and AB can be calculated. . Get the time difference between the AB two machine systems , the preparations are done. Playing video is essentially playing pictures at high speed. Then when machine A wants to set the time in its own system time When playing the picture P, the time signal Send it to B, let B be in B's system time Time to play picture P on it. The amount of advance should be greater than the time required for transmission . This process is carried out in real time, so the time difference between AB and AB can be constantly corrected to achieve synchronous playback. The effect is shown in Figure 6.

以上所述的本发明的实施方式,并不构成对本发明保护范围的限定。任何在本发明的精神原则之内所作出的修改、等同替换和改进等,均应包含在本发明的权利要求保护范围之内。 The embodiments of the present invention described above are not intended to limit the protection scope of the present invention. Any modifications, equivalent replacements and improvements made within the spirit and principle of the present invention shall be included in the protection scope of the claims of the present invention.

Claims (6)

1. a 3D display system, is characterized in that, comprises display 1, display 2, half-reflecting mirror and polarization 3D glasses; The polarized light that wherein display 1 and display 2 are launched is equidirectional, and the backlight of display 1 and display 2 is LED light source or CCFL light source, and the panel of display 1 and display 2 is TN profile plate;
Display 1 is a angle with display 2 to be placed at grade, 70 °≤a≤110 °; Half-reflecting mirror is placed on the angular bisector of angle, and polarization 3D glasses are placed on after half-reflecting mirror, and are positioned at the dead ahead of display 1 or display 2.
2. 3D display system according to claim 1, is characterized in that, the angle that described display 1 and display 2 form is 90 °.
3. 3D display system according to claim 1 and 2, is characterized in that, the transmitted intensity T of described half-reflecting mirror is 5:5, i.e. T/R=5:5 with the ratio of intensity of reflected light R.
4. 3D display system according to claim 3, is characterized in that, described half-reflecting mirror is flint glass.
5. 3D display system according to claim 1, is characterized in that, described display 1 and display 2 are by a host computer control.
6. 3D display system according to claim 5, is characterized in that, in described polarization 3D glasses, the polarization direction of an eyeglass is 45 °, and the polarization direction of another eyeglass is 135 °.
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