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CN103841007B - Data processing method, device and system in online game system - Google Patents

Data processing method, device and system in online game system Download PDF

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Publication number
CN103841007B
CN103841007B CN201410077579.1A CN201410077579A CN103841007B CN 103841007 B CN103841007 B CN 103841007B CN 201410077579 A CN201410077579 A CN 201410077579A CN 103841007 B CN103841007 B CN 103841007B
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game
chat
embedded
client
chatroom
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CN103841007A (en
Inventor
胡可
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The invention discloses a data processing method, device and system in an online game system. The data processing method comprises the steps that after a game player logs into an online game client side and starts an online game, the online game client side obtains at least one organization player group and player group information of the organization player group; after the game player joins one or more organization player groups by triggering an organization player group control, the game player automatically logs into a game chat room corresponding to the currently joined organization player group; according to the player group information of the organization player group, an embedded chat room, corresponding to the game chat room which the game player automatically logs into, in an embedded chat client side is obtained; operation information generated in the game chat room is transmitted to the embedded chat room bound to the game chat room through intercommunication. By the adoption of the data processing method, device and system in the online game system, the technical problem that due to the fact that information intercommunication cannot be established between the online game client side and the embedded chat client side, resources of the system are wasted is solved.

Description

Data processing method, apparatus and system in network game system
Technical field
The present invention relates to computer internet field, in particular to the data processing in a kind of network game system Method, apparatus and system.
Background technology
In the art, online game(Also referred to as network game)It is it is well known that online game can be divided into client The game of game, page game and cell-phone customer terminal(That is hand trip), wherein, client game is to need to be installed in terminal After the executable file of network game client, the online game of client is operated in.The game services that prior art is provided Device provides a gaming platform for game user, and game user passes through its in logging in online game client terminal start-up and network He starts ludic activity by game user.
In order that the game user in game has a preferably communication, prior art provides independent for linking up Embedded chat client(For example:Voice chat client), user in gaming is added to embedded speech chat After client, the chat state with game synchronization can be started, in order to carry out the timely of tactics of the game between game user Link up.
In such scheme, game user preserves the game friend relation chain of itself in network game client, good Friendly relation chain refers to the good friend's system carried in playing, for recording the player that Jing often together plays, can between game good friend Participate in playing or completing task with mutual invitation.
In addition, having trade council's membership credentials chain in embedded chat client precipitation.Trade council's membership credentials chain refers to some use Certain trade council that family participates in jointly, the user in trade council's tissue can log in a certain chatroom together to participate in the work of trade council's tissue It is dynamic, such as with other trade councils PK, be trade council contribute raising trade council level, organize recreation, chat, open black etc., trade council's group User in knitting includes trade council keeper and rank and file.Although, the game good friend and trade council good friend in network game client There can be overlap, but existing game friend relation chain and trade council's membership credentials chain are separate, are all active in mutually solely In two vertical clients, both sides do not have where any interaction, therefore, domestic consumer needs logging in online game visitor respectively Family end and embedded chat client platform, independently link up and participation activity at two at this, and manager is needed repeatedly in trip Identical is manually provided in play and on voice-enabled chat platform to notify, waste system resource and human resources.
Except problems above, can also know that existing system architecture there is a problem in that:Because identical is used Family cannot generate mapping relations in the game ID of network game client and trade council's title of embedded chat client, therefore, Network game client and embedded chat client cannot intercommunication, cause the waste of system resource.
Information mutual communication cannot be set up with embedded chat client for above-mentioned network game client, causes system to provide Source wastes problem, and effective solution is not yet proposed at present.
The content of the invention
Data processing method, the apparatus and system in a kind of network game system is embodiments provided, with least Solving network game client cannot set up information mutual communication with embedded chat client, and the technology for causing system resource waste is asked Topic.
A kind of one side according to embodiments of the present invention, there is provided the data processing method in network game system, should Method includes:In game user logging in online game client and start after online game, network game client obtain to A few organizing user group and the groups of users information of organizing user group;In game user by triggering organizing user team control part After adding any one or more organizing user groups, the corresponding trip of organizing user group that game user automated log on is currently joined into Play chatroom;According to the groups of users information of organizing user group, the chat about games room of game user automated log on is obtained embedded Corresponding embedded chatroom in formula chat client;The operation information produced in chat about games room is mutually passed to and chat about games The embedded chatroom of room binding.
Another aspect according to embodiments of the present invention, additionally provides the data processing equipment in a kind of network game system, The device includes:First acquisition module, in game user logging in online game client and starting after online game, net Network game client obtains the groups of users information of at least one organizing user group and organizing user group;Login module, is used for After game user adds any one or more organizing user groups by triggering organizing user team control part, game user is automatic The corresponding chat about games room of organizing user group that login is currently joined into;Second acquisition module, for according to the use of organizing user group Family group information, obtain game user automated log on chat about games room in embedded chat client it is corresponding it is embedded chat Its room;First interworking module, it is embedding with the binding of chat about games room for the operation information produced in chat about games room mutually to be passed to Enter formula chatroom.
Another aspect according to embodiments of the present invention, additionally provides the data handling system in a kind of network game system, The system includes:Network game client, in game user logging in online game client and starting after online game, The groups of users information of at least one organizing user group and organizing user group is obtained, and is used by triggering tissue in game user Team control part in family is added after any one or more organizing user groups, the organizing user group that game user automated log on is currently joined into Corresponding chat about games room;Embedded chat client, with network game client correspondence is set up, and is used for providing game The chat about games room of family automated log on corresponding embedded chatroom in embedded chat client;Wherein, online game visitor Family end mutually passes to the operation information produced in chat about games room embedding with the binding of chat about games room in embedded chat client Enter formula chatroom.
Another further aspect according to embodiments of the present invention, still further provides the data processing side in a kind of network game system Method, the method includes:In game user logging in online game client and start after online game, create organizing user group and With the chat about games room of organizing user group binding;The chat about games room bound with organizing user group is set in embedded chat clients Corresponding embedded chatroom in end;The operation information produced in chat about games room is mutually passed to into the embedded of chat about games room binding Formula chatroom, wherein, the operation information produced in the embedded chatroom of embedded chat client equally mutually passes to corresponding Chat about games room.
Another further aspect according to embodiments of the present invention, still further provides the data processing dress in a kind of network game system Put, the device includes:Creation module, in game user logging in online game client and starting after online game, creates Build organizing user group and the chat about games room with organizing user group binding;Setup module, for arranging and organizing user group binding Chat about games room in embedded chat client corresponding embedded chatroom;Second interworking module, for game to be chatted The operation information produced in its room mutually passes to the embedded chatroom of chat about games room binding, wherein, embedded chat client Embedded chatroom in produce operation information equally mutually pass to corresponding chat about games room.
Another further aspect according to embodiments of the present invention, still further provides the data processing system in a kind of network game system System, the system includes:Embedded chat client;Network game client, with embedded chat client correspondence is set up, For in game user logging in online game client and starting after online game, organizing user group and and organizing user are created The chat about games room of group's binding, and arrange corresponding in embedded chat client with the chat about games room of organizing user group binding Embedded chatroom;Wherein, the operation information for producing in chat about games room mutually passes to embedded with the binding of chat about games room Chatroom, the operation information produced in the embedded chatroom of embedded chat client equally mutually passes to corresponding chat about games Room.
In embodiments of the present invention, adopt in game user logging in online game client and start after online game, Network game client obtains the groups of users information of at least one organizing user group and organizing user group;It is logical in game user Cross triggering organizing user team control part to add after any one or more organizing user groups, game user automated log on is currently joined into The corresponding chat about games room of organizing user group;According to the groups of users information of organizing user group, obtain game user and step on automatically The chat about games room of record corresponding embedded chatroom in embedded chat client;The operation that will be produced in chat about games room The mode of information mutual communication to the embedded chatroom bound with chat about games room, by game user logging in online game client End, obtains organizing user group and its groups of users information, and is stepped on by the way of any one or more organizing user groups of selection After the chat about games room of record current organization customer group, the customer group of the organizing user group that system can be added according to going game Group information come the corresponding embedded chatroom in the chat about games room that determines with currently log in, therefore, game user is in chat about games The operation information produced in room(For example deliver word or voice messaging)During the embedded chatroom bound with it will mutually be passed to, May be displayed in embedded chat client in the display interface of corresponding embedded chatroom, because online game starts it Afterwards, organizing user group and its groups of users information are first obtained, and by the current chat about games room for logging in background server Corresponding embedded chatroom binding so that game terminal is not only synchronized the group information of organizing user group, can be with According to the groups of users information of organizing user group, the chat about games room of game user automated log on is obtained in embedded chat clients Corresponding embedded chatroom in end, therefore, the scheme provided by the embodiment of the present invention has imported the game outside game The group information of user, and the chatroom content in different clients is carried out into intercommunication, so not only realize online game visitor Information mutual communication is set up in family end with embedded chat client, it is to avoid the waste of system resource, and then solves online game visitor Family end cannot set up information mutual communication with embedded chat client, cause the technical problem of system resource waste.
Description of the drawings
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this Bright schematic description and description does not constitute inappropriate limitation of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is the data handling system structural representation according to embodiments of the present invention one network game system;
Fig. 2 is the data handling system structural representation according to embodiments of the present invention one preferred network game system Figure;
Fig. 3 is the schematic flow sheet of the data processing method according to embodiments of the present invention two network game system;
Fig. 4 is the data processing side in a kind of optional network game system according to embodiment illustrated in fig. 3 of the present invention two The schematic flow sheet of method;
Fig. 5 is the data processing in the optional network game system of another kind according to embodiment illustrated in fig. 3 of the present invention two The schematic flow sheet of method;
Fig. 6 is the schematic diagram of the data processing equipment according to embodiments of the present invention three network game system;
Fig. 7 is the data processing dress in a kind of optional network game system according to embodiment illustrated in fig. 6 of the present invention three The schematic diagram put;
Fig. 8 is the data processing in the optional network game system of another kind according to embodiment illustrated in fig. 6 of the present invention three The schematic diagram of device;
Fig. 9 is the data handling system structural representation according to embodiments of the present invention four network game system;
Figure 10 is the schematic flow sheet of the data processing method according to embodiments of the present invention five network game system;With And
Figure 11 is the schematic diagram of the data processing equipment according to embodiments of the present invention six network game system.
Specific embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Accompanying drawing, is clearly and completely described to the technical scheme in the embodiment of the present invention, it is clear that described embodiment is only The embodiment of a part of the invention, rather than the embodiment of whole.Based on the embodiment in the present invention, ordinary skill people The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model of present invention protection Enclose.
It should be noted that description and claims of this specification and the term " first " in above-mentioned accompanying drawing, " Two " it is etc. the object for distinguishing similar, without for describing specific order or precedence.It should be appreciated that so using Data can exchange in the appropriate case, so as to embodiments of the invention described herein can with except illustrating here or Order beyond those of description is implemented.Additionally, term " comprising " and " having " and their any deformation, it is intended that cover Lid is non-exclusive to be included, and for example, process, method, system, product or the equipment for containing series of steps or unit is not necessarily limited to Those steps clearly listed or unit, but may include clearly not list or for these processes, method, product Or intrinsic other steps of equipment or unit.
Embodiment 1:
Before the further detail below of description present embodiments, will be described with reference to Figure 1 and can be used to realize this Shen The suitable counting system structure of of principle please.In the following description, except as otherwise noted, otherwise will with reference to by one or The action and the symbol of operation that multiple computers are performed represents to describe present embodiments.As such, it will be understood that sometimes Being referred to as this kind of action and operation of computer execution includes the processing unit of computer to representing data with structured form The manipulation of electric signal.It is safeguarded on this manipulation transforms data or position in the accumulator system of computer, this is with this The mode that the technical staff in field understands reconfigures or changes the operation of computer.The data structure for safeguarding data is that have The physical location of the memory of particular community defined in the form of data.Although however, this Shen described in above-mentioned context Please, but its being not intended to limit property, as understood by those skilled in the art, action described below and operation Each side also can be realized with hardware.
In its most basic configuration, Fig. 1 is the data processing according to embodiments of the present invention one network game system System structure diagram.For purposes of illustration, the architecture painted is only an example of proper environment, not to this Shen Use range or function please proposes any limitation.Also the computing system should not be construed to any component shown in Fig. 1 or Its combination has any dependence or demand.
As shown in figure 1, the data handling system in the network game system of the application offer can include:One online game The embedded chat client 30 of client 10 and.
Network game client 10, in game user logging in online game client and starting after online game, The groups of users information of at least one organizing user group and organizing user group is obtained, and is used by triggering tissue in game user Team control part in family is added after any one or more organizing user groups, the organizing user group that game user automated log on is currently joined into Corresponding chat about games room.
Embedded chat client 30, with network game client correspondence is set up, automatic for providing game user The chat about games room of login corresponding embedded chatroom in embedded chat client;
Wherein, the operation information produced in chat about games room is mutually passed to embedded chat client by network game client In with chat about games room binding embedded chatroom.
Preferably, in such scheme, the organizing user group that game user is added can include following several implementations:Directly Meet the organizing user group that addition system is directly recommended;One organizing user group is obtained by keyword query, and clicks on addition control Part is come the organizing user group that adds this to find;By checking that the organizing user group that game good friend is located adds game to click on The organizing user group that good friend is located.
In the above embodiments of the present application one, in game user logging in online game client, obtain organizing user group and its Groups of users information, and the game of current organization customer group is logged in by the way of any one or more organizing user groups of selection After chatroom, system can determine and currently step on according to the groups of users information of the organizing user group of going game addition The corresponding embedded chatroom in chat about games room of record, therefore, the operation information that game user is produced in chat about games room(Example Such as deliver word or voice messaging)During the embedded chatroom bound with it will mutually be passed to, embedded chat is may be displayed on In client in the display interface of corresponding embedded chatroom.It is easily noted that, after being started due to online game, first obtains Organizing user group and its groups of users information, and it is in background server that the current chat about games room for logging in is corresponding Embedded chatroom binding so that game terminal is not only synchronized the group information of organizing user group, can be with according to tissue use The groups of users information of family group, the chat about games room for obtaining game user automated log on is corresponding in embedded chat client Embedded chatroom, therefore, the scheme provided by the embodiment of the present invention has imported the group of the game user outside game Information, and the chatroom content in different clients is carried out into intercommunication, so not only realize network game client and be embedded in Formula chat client sets up information mutual communication, it is to avoid the waste of system resource, and, in the game application environment, online game User in client and embedded chat client can utilize the intercommunication mechanism that the application is provided, and get through the inside and outside group of game Knit, import the interactive information between the customer group of the outer groups of users of game.
Network game client in the above embodiments of the present application one can be mounted with after heroic Alliance Client Client game terminal, below just by heroic alliance game as a example by above-described embodiment is described in detail.
After starting heroic alliance's game on network game client in above-described embodiment, network game client can be with By bootstrap loading third party module by least one organizing user group outside game(Ji Jun Youth League organization)And its groups of users information Synchronously network game client is directed into, the groups of users information includes the membership credentials letter in customer group between each member Breath, above-mentioned organizing user group can be a tissue, and the membership credentials between organizational member in the tissue are properly termed as trade council Membership credentials chain.After organizing user group and its groups of users information are pulled and import network game client, due to trip The corresponding chat about games room of organizing user group that is currently joined into of play user's automated log on, thus the member in the chat about games room and Information about firms is identical with organizing user group and its groups of users information, it is achieved thereby that getting through the inside and outside relation chain of game and activity Function, chat about games room provides a platform that can be exchanged for the member in organizing user group, realizes tissue use Quick intercommunication between the organizational member of family group.When game user adds an organizing user group(Ji Jun Youth League organization)Afterwards, while Organizing user group can be logged in(Ji Jun Youth League organization)Chat about games room, organizing user group for game in login user provide Extremely easy to obtain, light Youth League organization of army, and the ecology for trade council's tissue of playing provides new experience and reference.
Herein it should be noted that the third party's module in above-described embodiment can be realized in current game client On, it is also possible to provided by third-party server, third party's module can use the game user and group of network game client Knit the member in customer group(It is also called trade council's organizational member)The identical characteristic information stored in database, tissue is used Family group is associated with game client.
In a kind of optional embodiment, due to game user and the organizing user group for importing of network game client In member can overlap(It can be also the trip in game to import to the member in the game user group of network game client Play user), therefore, the identical identification information that they can be provided by third-party server be associated, i.e., they are the There is identical identification information in tripartite's server.
By taking the game of heroic alliance as an example, the title of the game user in network game client can be " hero ", in trip The title of the member in play user's group can be " purple horse ", but they are in third-party server(QQ servers)In all have it is identical QQ numbers " 123456 ", therefore, because stored the corresponding relation of above-mentioned game user and QQ numbers in database, with And the corresponding relation of the member in above-mentioned game user group and QQ numbers, so as to the member in game user group is being imported into network After game client, associating between game user and the member in game user group is got through, so as to get through game Association between interior and trade council of legion tissue.
Herein also, it should be noted that the embedded chat client in above-described embodiment can be a kind of for providing text Word chat and/or the terminal of voice-enabled chat.
Preferably, as shown in Fig. 2 in a kind of optional embodiment of the application offer, said system can also include: One embedded chat server 50.
Wherein, the embedded chat server, before being connected to embedded chat client and network game client, uses In logging in embedded chat client in chat user, and add that chat about games room binds in embedded chat client it is embedding After entering formula chatroom, the operation information that chat user is produced in embedded chatroom is mutually passed to into corresponding chat about games Room, wherein, embedded chat client pulls the groups of users information of organizing user group in chat about games room to embedded simultaneously Chatroom.
Herein it should be noted that the application can also provide another optional embodiment, said system can be by Game client to the system message that chat about games room is broadcasted is synchronized to corresponding embedded chatroom, and/or, chat embedded Its client to the system message that embedded chatroom is broadcasted notifies also to be synchronized to corresponding chat about games room.
It follows that the scheme that the application is provided has got through the chat about games room of network game client and embedded chat The data interaction of the embedded chatroom of client.Still by taking the game of heroic alliance as an example, the game of network game client is chatted Its room(The legion chatroom of such as heroic alliance)With embedded chat client(Such as QT clients)Embedded chatroom (Such as QT rooms)Between intercommunication content can include following data:The presence of game user, chat messages, notice disappear Breath, game creditses, invitation synchronizing information.
Wherein, heroic alliance LOL legions chatroom and the presence with the QT rooms of legion chatroom binding and public shield Message can be synchronous shared;Either in gaming or in the QT rooms of legion's chatroom binding, can receive and be System is issued, all kinds of notification messages that army regimental commander issues, it is ensured that precisely touching for legion's activity reaches;Legionnaire either completes Task in game, still meets the task in the QT rooms of legion's chatroom binding, can be by the integral synchronization contribution for obtaining To in a set of integration system, the growth of legionnaire and the growth of Youth League organization of army are facilitated;User can directly in the army of game Group chatroom or with the QT rooms of legion chatroom binding in, invite any online member to initiate game, a this key is initiated Game is convened and quickly facilitated, the cost of game is invited in Youth League organization of the army of substantially reducing.
Need herein it is further noted that the corresponding legion of legion's system during no matter user is logged on playing chats Room, is also logged in QT clients the QT rooms with legion's chatroom binding, in the QT clients that even mobile terminal is installed QT trade councils room, as long as user is online, can invite other online users together to play in the chatroom being located.For example, User A with the pleasant to the ear song in QT rooms of legion chatroom binding, the invitation that the member B in legion chatroom sends is received suddenly The message request together played, after user B confirms to receive and invites, user A and member B can just realize pull-up voice-enabled chat And game.
As shown in Fig. 2 the application said system can also include:One game user relationship server 70 and a game state Server 90.
Wherein, game user relationship server 70, with network game client correspondence is set up, and is used for preserving game The groups of users information of the organizing user group in the chat about games room of family automated log on, groups of users information includes:Use with tissue The reference address of the embedded chatroom of family group binding, wherein, obtain at least one organizing user group in network game client And before the groups of users information of organizing user group, the groups of users letter that can be preserved in game user relationship server 70 Reference address with the embedded chatroom of organizing user group binding is set in the groups of users information of breath list.Implementation process In, network game client by access game user relationship server come get embedded chatroom reference address it Afterwards, just can access and log in corresponding embedded chatroom, now, the reference address can include messaging chat server Chained address and the room ID of embedded chatroom.
Game state server 90, with network game client correspondence is set up, for preserving organizing user group middle reaches The game state information of play user.
The customer group tissue it is further noted that preserving in the game user relationship server of system offer is needed herein Information, can be that keeper creates organizing user group, and other organizational members add the data generated after the customer group, this Shen Following several ways please be adopt to obtain the reference address with the embedded chatroom of organizing user group binding:Keeper is advance The reference address of the embedded chatroom of organizing user group binding is set in game user relationship server, and is stored in trip In the groups of users information list of the database of play customer relationship server;After organizing user group is created, game user is closed It is that server is bound one embedded chatroom of distribution with organizing user group automatically, and by the embedded chatroom distributed Reference address is preserved to the groups of users information list of database with the binding information of organizing user group;Embedded chat clients Embedded chatroom in end is broadcasted or is specified and sends invitation binding information, tissue is created in game user relationship server and is used After the group of family, and when receiving determination organizing user group's above-mentioned invitation binding information of response, game user relationship server is generated Organizing user group and the binding information for sending the embedded chatroom for inviting binding information.
Preferably, in the scheme that the above embodiments of the present application one are provided, groups of users information can also include:Tissue is used Family group's title, the game state information of game user in the membership credentials data of organizing user group and organizing user group, wherein, such as Shown in Fig. 2, the system provided in above-described embodiment one can also include:One LIST SERVER 110.
The LIST SERVER 110, respectively with network game client, game state server and game user relation service Device connects, for preserving the chained address of customer relationship server and the chained address of game state server, wherein, network trip Play client accesses game user relationship server by the chained address of game user relationship server, obtains game user and closes It is the membership credentials data of the organizing user group preserved in server, and trip is accessed by the chained address of game state server Play state server, obtains the game state information of game user in the organizing user group preserved in game state server.
The application such scheme is by the chained address of storage game user relationship server and trip in LIST SERVER Play state server chained address come cause after network game client login directory server, it is possible to by reading Take the chained address of family relationship server and the chained address of game state server to access customer relationship server and trip Play state server.
Still by heroic alliance game as a example by, the organizing user group title in such scheme can Shi Jun Youth League organization name Claim, the membership credentials data of customer group can trade council role of each member in legion in Shi Jun Youth League organization(Role characterizes into Grade of the member in membership credentials chain, that is, represent and the trade council's membership credentials between other members), and game state information is then Including:The information such as game user game on line and game user be offline.It follows that being synchronized to user in network game client Group information, and sign in after corresponding chat about games room, above-mentioned legion's organization name, the trade council of a member in Youth League organization of army Whether role and each member's can import in gaming chat about games room and show.
In summary, the network game client in the embodiment one that the application is provided can be heroic alliance game client End, embedded chat client can be QT clients, the embodiment of the application be applied in this application scenarios, Ke Yishi Now a QT pin function is realized in hero's Alliance Client, i.e., the legion's chat opened in heroic alliance's game client Room can carry out intercommunication with the QT rooms of binding in QT clients.With reference to shown in Fig. 1 and Fig. 2, with regard to the scheme application of the application The function of being realized in the application scenarios of above-mentioned heroic alliance's game client is described in detail.
Step A, after game user logs in heroic internet game client, game user can select to open heroic Alliance's voice-enabled chat(LQT)Pin function, opening for the pin function can pass through to click on the homepage that heroic Alliance Network is played " legion's system " button in the lower right corner is realizing(Legion's system refers to that one kind is closed than common game good friend in network game client Tethers is wider and more has the trade council of management structure to organize).
Herein it should be noted that the plug-in unit in above-mentioned steps A can be the third party of system bootstrap loading when playing startup Module, pulls legion's membership credentials chain and/or game essential information to the corresponding legion chatroom of the Youth League organization of army.For example, English Male internet game client accesses LIST SERVER automatically, and game user relationship server is read from LIST SERVER(That is army Youth League organization's relationship server)Chained address and game state server chained address, by above-mentioned chained address from correspondence Server in get legion's membership credentials chain and/or game essential information.
Step B, after above-mentioned opening legion system is completed, because system can provide at least one organizing user group(I.e. Youth League organization of army)Select for user, after game user selects one Ge Jun Youth League organization of addition, it is possible to log in the Youth League organization of army Chat about games room(That is legion chatroom).
Herein it should be noted that the Youth League organization of army that the system in above-mentioned steps B is provided can be system directly recommendation The Youth League organization of army that legion, or currently logged on user obtain according to keyword query, keyword can include legion's title, Friend information etc., you can added with inquiring about a Youth League organization of army interested, it is also possible to check the legion at game good friend place simultaneously Add.In addition, game user can also voluntarily create a Ge Jun Youth League organization.
Step C, after game user adds Youth League organization of army and signs in corresponding legion chatroom, above-mentioned plug-in unit is caused Heroic internet game client accesses QT servers automatically, enters and legion chatroom binding in heroic internet game client QT rooms, it is achieved thereby that the intercommunication of the information such as word and voice in game and between QT rooms.
Analysis understands that the scheme that above-mentioned steps A to step C are provided realizes the legion chatroom of heroic Alliance Client and exists When startup, after the information such as legion's information and game state are pulled by QT LIST SERVERs, can automated log on QT room Between server, so as to access and in a QT client with the QT rooms of legion chatroom binding, and then can the army of causing Information mutual communication between the user and the user in QT rooms of group chatroom.
From upper analysis, for the game user of different role in the game of heroic alliance, this application provides one kind is more Plus the communication mechanism of high-quality.
For example, in the first application, because the game user of heroic alliance LOL is after game is logged in, embedded mould of playing Block can active pull-up legion chatroom(Chart-room module is as the issue of game is together issued), and it is any in legion One user can initiate game and invite in legion chatroom, that is, issue the link of game room.Therefore, for heroic alliance LOL Regular player application scenarios in, the embodiment provided using the application, the regular player of heroic alliance LOL is without the need for downloading peace Dress chat client, can be directly added in gaming legion chatroom, and legionnaire's discussion game strategy, select which English How hero, distribute upper, middle and lower road, reminds and encourage teammate, tells groove game situation, shares gains in depth of comprehension, when even normal chatter is dismissed Between, it is also possible to the opposite sex is recognized by legion's activity, big god can further facilitate the formation of game good friend.
In second application, because the game user of heroic alliance LOL is after game is logged in, embedded module of playing can be led Dynamic pull-up legion chatroom(Chart-room module is, as the issue of game is together issued, can to pass through to access QT directory services Device obtains legion's information of added legion), it is synchronous enter one in QT clients with the independence of legion's chatroom binding QT rooms(Can be realized by signing in QT room services device), so as to get through the legion chatroom of heroic alliance LOL Intercommunication with the QT rooms in QT clients is chatted.Therefore, for the legionnaire's in the Youth League organization of army of heroic alliance LOL In application scenarios, see whether legionnaire plays online, together in legion chatroom that can directly in gaming or QT rooms When, the user that QT clients are logged in can also be connected to same QT room services device, so as to be directly logged onto and legion chatroom The QT rooms of binding.Because all online member in same QT rooms can mutually see interactive information, therefore, system The game state of all chatroom users in room of meeting active pull, the state of all users is all real-time update.Its In, the legion good friend in above-mentioned game client is not necessarily game good friend, is easier to become the good friend that plays between legionnaire, and Strengthen the liveness of legion.
The third application in, for the gerentocratic application scenarios of legion in the Youth League organization of army of heroic alliance LOL in, due to Legion manager can be used as the direct delivery system notification message in legion's system of an independent third party role, same to the application The scheme of offer, it is possible to achieve the notifications message that legion manager issues is published to into LOL legions chatroom automatically and is tied up In fixed QT rooms, because said system has embedded legion's system in heroic alliance LOL, so that Youth League organization of army and its letter The access path of breath shortens, and allows legion to obtain quickly drawing new and grow.Legion manager is in legion chatroom or QT rooms The message of interior transmission, can be pushed to all users in room by QT room services device in the form of broadcasting so that all Message can in real time convey to all online legionnaires.
Also need to further illustrate herein, the scheme optimization that the application is provided is asked into the experience in QT voices rooms Topic(QT clients need not be opened and QT clients are logged in into the operation such as room), optimize the accessing step of user.Together When, the method that the present invention passes through a key pull-up legion voice eliminates download QT clients and enters the operation such as QT rooms so that uses The experience scene at family need not be redirected, and in gaming a step realizes the synchronizing information of legion's organizational member.
Preferably, synchronous message in the legion chatroom bound each other and QT rooms, can show in respective chatroom Show the source of message, for example, the chat content that user issues in legion chatroom is mutually led to after the QT rooms of binding, Can mark while the chat content of the user is shown in QT rooms and show the chat content from legion chatroom, likewise, The chat content that user issues in QT rooms is mutually led to after the legion chatroom of binding, and showing in legion chatroom should Can mark while the chat content of user and show the chat content from QT rooms.
Embodiment 2
According to embodiments of the present invention, a kind of embodiment of the method that can be used for implementing said system embodiment is additionally provided, It should be noted that can be in the department of computer science of such as one group of computer executable instructions the step of the flow process of accompanying drawing is illustrated Perform in system, and, although show logical order in flow charts, but in some cases, can be with different from herein Order perform shown or described step.
Fig. 3 is the schematic flow sheet of the data processing method according to embodiments of the present invention two network game system.
As shown in figure 3, the method can be applied in network game client, the angle from network game client is to this Shen Implementation process please is described in detail, and may include steps of:
Step S10, after game user logs in network game client as shown in Figure 1 and starts online game, net Network game client obtains the groups of users information of at least one organizing user group and organizing user group.
Step S30, any one or more organizing user groups are added in game user by triggering organizing user team control part Afterwards, the corresponding chat about games room of organizing user group that game user automated log on is currently joined into.
Game user adds organizing user group to include following several implementations in step S30:It is directly added into and is The organizing user group that system is directly recommended;One organizing user group is obtained by keyword query, and clicks on addition control adding The organizing user group that this finds;By checking that the organizing user group that game good friend is located adds game good friend to be located to click on Organizing user group.
Step S50, according to the groups of users information of organizing user group, obtains the chat about games room of game user automated log on The corresponding embedded chatroom in embedded chat client.
Step S70, the operation information produced in chat about games room is mutually passed to and is chatted with the embedded of chat about games room binding Its room.
In the above embodiments of the present application two, in game user logging in online game client organizing user group and its use are obtained Family group information, and chatted using the game for selecting to log in current organization customer group by the way of any one or more organizing user groups After its room, system can determine and currently log according to the groups of users information of the organizing user group of going game addition The corresponding embedded chatroom in chat about games room, therefore, the operation information that game user is produced in chat about games room(For example Deliver word or voice messaging)During the embedded chatroom bound with it will mutually be passed to, embedded chat visitor is may be displayed on In the end of family in the display interface of corresponding embedded chatroom.It is easily noted that, after being started due to online game, first obtains Organizing user group and its groups of users information, and by corresponding embedding in the current chat about games room for logging in background server Enter the binding of formula chatroom so that game terminal is not only synchronized the group information of organizing user group, can be with according to organizing user The groups of users information of group, the chat about games room for obtaining game user automated log on is corresponding embedding in embedded chat client Enter formula chatroom, therefore, the scheme provided by the embodiment of the present invention has imported group's letter of the game user outside game Breath, and carries out intercommunication by the chatroom content in different clients, so not only realize network game client with it is embedded Chat client sets up information mutual communication, it is to avoid the waste of system resource, and, in the game application environment, online game visitor User on family end and embedded chat client can utilize the intercommunication mechanism that the application is provided, and get through the inside and outside group of game Knit, import the interactive information between the customer group of the outer groups of users of game.
The step of the above embodiments of the present application are provided S10 to step S70 can be run on network game client, real During applying, network game client in the above-described embodiments can be mounted with the client after heroic Alliance Client Game terminal, below just by heroic alliance game as a example by above-described embodiment is described in detail.
After starting heroic alliance's game on network game client in above-described embodiment, network game client can be with By bootstrap loading third party module by least one organizing user group outside game(Ji Jun Youth League organization)And its groups of users information Synchronously network game client is directed into, the groups of users information includes the membership credentials letter in customer group between each member Breath, above-mentioned organizing user group can be a tissue, and the membership credentials between organizational member in the tissue are properly termed as trade council Membership credentials chain.After organizing user group and its groups of users information are pulled and import network game client, due to trip The corresponding chat about games room of organizing user group that is currently joined into of play user's automated log on, thus the member in the chat about games room and Information about firms is identical with organizing user group and its groups of users information, it is achieved thereby that getting through the inside and outside relation chain of game and activity Function, chat about games room provides a platform that can be exchanged for the member in organizing user group, realizes tissue use Quick intercommunication between the organizational member of family group.When game user adds an organizing user group(Ji Jun Youth League organization)Afterwards, while Organizing user group can be logged in(Ji Jun Youth League organization)Chat about games room, organizing user group for game in login user provide Extremely easy to obtain, light Youth League organization of army, and the ecology for trade council's tissue of playing provides new experience and reference.
Herein it should be noted that the third party's module in above-described embodiment can be realized in current game client On, it is also possible to provided by third-party server, third party's module can use the game user and group of network game client Knit the member in customer group(It is also called trade council's organizational member)The identical characteristic information stored in database, tissue is used Family group is associated with game client.In a kind of optional embodiment, due to the game user of network game client Can be overlap with the member in the organizing user group for importing(Import to the member in the game user group of network game client It can be also the game user in game), therefore, the identical identification information that they can be provided by third-party server enters Row is associated, i.e., they have identical identification information in third-party server.By taking the game of heroic alliance as an example, online game visitor Entitled " hero " of the game user in the end of family, entitled " the purple horse " of the member in game user group, but they are Tripartite's server(QQ servers)In all have identical QQ number " 123456 ", therefore, because having stored in database The corresponding relation of above-mentioned game user and QQ numbers, and the corresponding relation of the member in above-mentioned game user group and QQ numbers, So as to after the member in game user group to be imported network game client, the member in game user and game user group Between association got through, so as to got through game in and trade council of legion tissue between association.
Herein also, it should be noted that the embedded chat server in above-described embodiment can be a kind of for providing text Word chat and/or the terminal of voice-enabled chat.
Based on the scheme that above-mentioned steps S10 to step S70 are provided, in execution step S50, i.e., according to the use of organizing user group Family group information obtains that the chat about games room of game user automated log on is corresponding in embedded chat client embedded to be chatted After its room, present invention also provides following preferred embodiment:
In a kind of optional embodiment, chat with the embedded of the chat about games room of network game client binding obtaining After its room, when any one chat user logs in embedded chat client, and chat about games room is added in embedded chat After the embedded chatroom bound in client, the operation information that chat user is produced in embedded chatroom is mutually passed to Corresponding chat about games room, wherein, embedded chat client pulls the customer group of organizing user group in chat about games room simultaneously Group information is to embedded chatroom.
In another optional embodiment, the system message that system can broadcast game client to chat about games room Corresponding embedded chatroom is synchronized to, and/or, the system message that embedded chat client is broadcasted to embedded chatroom Notice is also synchronized to corresponding chat about games room.
It follows that the scheme that the application is provided has got through the chat about games room of network game client and embedded chat The data interaction of the embedded chatroom of client.Still by taking the game of heroic alliance as an example, the game of network game client is chatted Its room(The legion chatroom of such as heroic alliance)With embedded chat client(Such as QT clients)Embedded chatroom (Such as QT rooms)Between intercommunication content can include following data:The presence of game user, chat messages, notice disappear Breath, game creditses, invitation synchronizing information.
Wherein, heroic alliance LOL legions chatroom and the presence with the QT rooms of legion chatroom binding and public shield Message can be synchronous shared;Either in gaming or in the QT rooms of legion's chatroom binding, can receive and be System is issued, all kinds of notification messages that army regimental commander issues, it is ensured that precisely touching for legion's activity reaches;Legionnaire either completes Task in game, still meets the task in the QT rooms of legion's chatroom binding, can be by the integral synchronization contribution for obtaining To in a set of integration system, the growth of legionnaire and the growth of Youth League organization of army are facilitated;User can directly in the army of game Group chatroom or with the QT rooms of legion chatroom binding in, invite any online member to initiate game, a this key is initiated Game is convened and quickly facilitated, the cost of game is invited in Youth League organization of the army of substantially reducing.
Need herein it is further noted that the corresponding legion of legion's system during no matter user is logged on playing chats Room, is also logged in QT clients the QT rooms with legion's chatroom binding, in the QT clients that even mobile terminal is installed QT trade councils room, as long as user is online, can invite other online users together to play in the chatroom being located.For example, User A with the pleasant to the ear song in QT rooms of legion chatroom binding, the invitation that the member B in legion chatroom sends is received suddenly The message request together played, after user B confirms to receive and invites, user A and member B can just realize pull-up voice-enabled chat And game.
Preferably, as shown in figure 4, in the above embodiments of the present application, step S50, according to the groups of users of organizing user group Information, corresponding embedded chatroom can in embedded chat client for the chat about games room of acquisition game user automated log on To include step is implemented as follows:
Step S501, the activity of being read by game client as illustrated in fig. 1 and 2 is in game user automated log on Chat about games room in organizing user group groups of users information, groups of users information includes:With organizing user group binding The reference address of embedded chatroom.Wherein, obtain at least one organizing user group in network game client and tissue is used Before the groups of users information of family group, arrange in the groups of users information of groups of users information list and organizing user group binding Embedded chatroom reference address.
In the implementation process of step S501, system can provide one and have correspondence with network game client Game user relationship server preserving above-mentioned customer group organizational information, the groups of users preserved in game user relationship server Information is knitted, can be that keeper creates organizing user group, other organizational members add the data generated after the customer group, this Application can adopt following several ways to obtain the reference address with the embedded chatroom of organizing user group binding:Keeper is pre- The reference address of the embedded chatroom of organizing user group binding is first set, and is stored in the number of game user relationship server According in the groups of users information list in storehouse;After organizing user group is created, the distribution one automatically of game user relationship server Embedded chatroom is bound with organizing user group, and by reference address and the organizing user of the embedded chatroom of distribution The binding information of group is preserved to the groups of users information list of database;Embedded chatroom in embedded chat client is wide Broadcast or specify and send invitation binding information, create after organizing user group in game user relationship server, and receive really When determining the organizing user group above-mentioned invitation binding information of response, generate organizing user group and send and invite the embedded of binding information The binding information of chatroom.
Step S502, network game client is accessed game user and is stepped on automatically using the reference address of embedded chatroom The corresponding embedded chatroom in chat about games room of record.
In the implementation process of step S502, obtained by accessing game user relationship server in network game client After getting the reference address of embedded chatroom, corresponding embedded chatroom, now, the access just can be accessed and logged in Address can include the chained address of messaging chat server and the room ID of embedded chatroom.
Preferably, in the scheme that the above embodiments of the present application two are provided, groups of users information can also include:Organizing user Group's title, the game state information of game user in the membership credentials data of organizing user group and organizing user group, wherein, such as scheme Shown in 5, step S10, network game client obtains the groups of users letter of at least one organizing user group and organizing user group The step of breath, can include scheme is implemented as follows:
Step S101, network game client obtains the chain of game user relationship server by accessing LIST SERVER Ground connection location and the chained address of game state server.
The scheme provided from above-mentioned steps S101, the application can also provide a LIST SERVER and game state Server, LIST SERVER can be connected to network game client, customer relationship server and game state server, By storing the chained address of game user relationship server and the chained address of game state server in LIST SERVER, To cause after network game client login directory server, it is possible to by the chain ground connection for reading customer relationship server The chained address of location and game state server is accessing customer relationship server and game state server.
Step S102, network game client accesses game user and closes by the chained address of game user relationship server It is server, obtains the membership credentials data of the organizing user group preserved in game user relationship server, and by shape of playing The chained address of state server accesses game state server, obtains the organizing user group middle reaches preserved in game state server The game state information of play user.
Still by heroic alliance game as a example by, in above-mentioned steps S102 organizing user group title can Shi Jun Youth League organization name Claim, the membership credentials data of customer group can trade council role of each member in legion in Shi Jun Youth League organization(Role characterizes into Grade of the member in membership credentials chain, that is, represent and the trade council's membership credentials between other members), and game state information is then Including:The information such as game user game on line and game user be offline.It follows that being synchronized to user in network game client Group information, and sign in after corresponding chat about games room, above-mentioned legion's organization name, the trade council of a member in Youth League organization of army Whether role and each member's can import in gaming chat about games room and show.
In summary, the network game client in the embodiment two that the application is provided can be heroic alliance game client End, embedded chat client can be QT clients, the embodiment of the application be applied in this application scenarios, Ke Yishi Now a QT pin function is realized in hero's Alliance Client, i.e., the legion's chat opened in heroic alliance's game client Room can carry out intercommunication with the QT rooms of binding in QT clients.Below the scheme with regard to the application is applied and played in above-mentioned heroic alliance The function that the application scenarios of client are realized is described in detail.
Step A, after game user logs in heroic internet game client, game user can select to open heroic Alliance's voice-enabled chat(LQT)Pin function, opening for the pin function can pass through to click on the homepage that heroic Alliance Network is played " legion's system " button in the lower right corner is realizing(Legion's system refers to that one kind is closed than common game good friend in network game client Tethers is wider and more has the trade council of management structure to organize).
Herein it should be noted that the plug-in unit in above-mentioned steps A can be the third party of system bootstrap loading when playing startup Module, pulls legion's membership credentials chain and/or game essential information to the corresponding legion chatroom of the Youth League organization of army.For example, English Male internet game client accesses LIST SERVER automatically, and game user relationship server is read from LIST SERVER(That is army Youth League organization's relationship server)Chained address and game state server chained address, by above-mentioned chained address from correspondence Server in get legion's membership credentials chain and/or game essential information.
Step B, after above-mentioned opening legion system is completed, because system can provide at least one organizing user group(I.e. Youth League organization of army)Select for user, after game user selects one Ge Jun Youth League organization of addition, it is possible to log in the Youth League organization of army Chat about games room(That is legion chatroom).
Herein it should be noted that the Youth League organization of army that the system in above-mentioned steps B is provided can be system directly recommendation The Youth League organization of army that legion, or currently logged on user obtain according to keyword query, keyword can include legion's title, Friend information etc., you can added with inquiring about a Youth League organization of army interested, it is also possible to check the legion at game good friend place simultaneously Add.In addition, game user can also voluntarily create a Ge Jun Youth League organization.
Step C, after game user adds Youth League organization of army and signs in corresponding legion chatroom, above-mentioned plug-in unit is caused Heroic internet game client accesses QT servers automatically, enters and legion chatroom binding in heroic internet game client QT rooms, it is achieved thereby that the intercommunication of the information such as word and voice in game and between QT rooms.
Analysis understands that the scheme that above-mentioned steps A to step C are provided realizes the legion chatroom of heroic Alliance Client and exists When startup, after the information such as legion's information and game state are pulled by QT LIST SERVERs, can automated log on QT room Between server, so as to access and in a QT client with the QT rooms of legion chatroom binding, and then can the army of causing Information mutual communication between the user and the user in QT rooms of group chatroom.
From upper analysis, for the game user of different role in the game of heroic alliance, this application provides one kind is more Plus the communication mechanism of high-quality.
For example, in the first application, because the game user of heroic alliance LOL is after game is logged in, embedded mould of playing Block can active pull-up legion chatroom(Chart-room module is as the issue of game is together issued), and it is any in legion One user can initiate game and invite in legion chatroom, that is, issue the link of game room.Therefore, for heroic alliance LOL Regular player application scenarios in, the embodiment provided using the application, the regular player of heroic alliance LOL is without the need for downloading peace Dress chat client, can be directly added in gaming legion chatroom, and legionnaire's discussion game strategy, select which English How hero, distribute upper, middle and lower road, reminds and encourage teammate, tells groove game situation, shares gains in depth of comprehension, when even normal chatter is dismissed Between, it is also possible to the opposite sex is recognized by legion's activity, big god can further facilitate the formation of game good friend.
In second application, because the game user of heroic alliance LOL is after game is logged in, embedded module of playing can be led Dynamic pull-up legion chatroom(Chart-room module is, as the issue of game is together issued, can to pass through to access QT directory services Device obtains legion's information of added legion), it is synchronous enter one in QT clients with the independence of legion's chatroom binding QT rooms(Can be realized by signing in QT room services device), so as to get through the legion chatroom of heroic alliance LOL Intercommunication with the QT rooms in QT clients is chatted.Therefore, for the legionnaire's in the Youth League organization of army of heroic alliance LOL In application scenarios, see whether legionnaire plays online, together in legion chatroom that can directly in gaming or QT rooms When, the user that QT clients are logged in can also be connected to same QT room services device, so as to be directly logged onto and legion chatroom The QT rooms of binding.Because all online member in same QT rooms can mutually see interactive information, therefore, system The game state of all chatroom users in room of meeting active pull, the state of all users is all real-time update.Its In, the legion good friend in above-mentioned game client is not necessarily game good friend, is easier to become the good friend that plays between legionnaire, and Strengthen the liveness of legion.
The third application in, for the gerentocratic application scenarios of legion in the Youth League organization of army of heroic alliance LOL in, due to Legion manager can be used as the direct delivery system notification message in legion's system of an independent third party role, same to the application The scheme of offer, it is possible to achieve the notifications message that legion manager issues is published to into LOL legions chatroom automatically and is tied up In fixed QT rooms, because said system has embedded legion's system in heroic alliance LOL, so that Youth League organization of army and its letter The access path of breath shortens, and allows legion to obtain quickly drawing new and grow.Legion manager is in legion chatroom or QT rooms The message of interior transmission, can be pushed to all users in room by QT room services device in the form of broadcasting so that all Message can in real time convey to all online legionnaires.
Also need to further illustrate herein, the scheme optimization that the application is provided is asked into the experience in QT voices rooms Topic(QT clients need not be opened and QT clients are logged in into the operation such as room), optimize the accessing step of user.Together When, the method that the present invention passes through a key pull-up legion voice eliminates download QT clients and enters the operation such as QT rooms so that uses The experience scene at family need not be redirected, and in gaming a step realizes the synchronizing information of legion's organizational member.
Preferably, synchronous message in the legion chatroom bound each other and QT rooms, can show in respective chatroom Show the source of message, for example, the chat content that user issues in legion chatroom is mutually led to after the QT rooms of binding, Can mark while the chat content of the user is shown in QT rooms and show the chat content from legion chatroom, likewise, The chat content that user issues in QT rooms is mutually led to after the legion chatroom of binding, and showing in legion chatroom should Can mark while the chat content of user and show the chat content from QT rooms.
It should be noted that for aforesaid each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention do not limited by described sequence of movement because According to the present invention, some steps can adopt other orders or while carry out.Secondly, those skilled in the art also should know Know, embodiment described in this description belongs to preferred embodiment, involved action and module is not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned enforcement The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but a lot In the case of the former be more preferably embodiment.Based on such understanding, technical scheme is substantially in other words to existing The part that technology contributes can be embodied in the form of software product, and the computer software product is stored in a storage Medium(Such as ROM/RAM, magnetic disc, CD)In, including some instructions use is so that a station terminal equipment(Can be mobile phone, calculate Machine, server, or network equipment etc.)Perform the method described in each embodiment of the invention.
Embodiment 3:
Fig. 6 is the schematic diagram of the data processing equipment according to embodiments of the present invention three network game system.The application The device that above-described embodiment is provided can run on network game client.
As shown in fig. 6, the device can include:One first acquisition module 101, a log-in module 103, one second obtain mould The interworking module 107 of block 105 and 1 first.
Wherein, the first acquisition module 101, in game user logging in online game client and start online game it Afterwards, network game client obtains the groups of users information of at least one organizing user group and organizing user group;Login module 103, after any one or more organizing user groups are added by triggering organizing user team control part in game user, game The corresponding chat about games room of organizing user group that user's automated log on is currently joined into;Second acquisition module 105, for according to tissue The chat about games room of the groups of users acquisition of information game user automated log on of customer group correspondence in embedded chat client Embedded chatroom;First interworking module 107, chats for the operation information produced in chat about games room mutually to be passed to game The embedded chatroom of its room binding.
In the above embodiments of the present application three, in the first acquisition module acquisition group of game user logging in online game client Customer group and its groups of users information are knitted, and by way of login module is using any one or more organizing user groups are selected After logging in the chat about games room of current organization customer group, the user of the organizing user group that system can be added according to going game Group information come the corresponding embedded chatroom in the chat about games room that determines with currently log in, therefore, game user is chatted in game The operation information produced in its room(For example deliver word or voice messaging)The embedded chatroom bound with it will mutually be passed to In, may be displayed in embedded chat client in the display interface of corresponding embedded chatroom.It is easily noted that, due to After online game starts, organizing user group and its groups of users information are first obtained, and will currently be stepped in background server Bind the embedded chatroom that the chat about games room of record is corresponding so that game terminal is not only synchronized the group of organizing user group Group information, can be so that according to the groups of users information of organizing user group, the chat about games room for obtaining game user automated log on exists Corresponding embedded chatroom in embedded chat client, therefore, the scheme provided by the embodiment of the present invention is imported The group information of the game user outside game, and the chatroom content in different clients is carried out into intercommunication, it is so not only real Show network game client and set up information mutual communication with embedded chat client, it is to avoid the waste of system resource, and, In game application environment, the user on network game client and embedded chat client can utilize the mutual of the application offer Logical mechanism, gets through the inside and outside tissue of game, imports the interactive information between the customer group of the outer groups of users of game.
The device that the above embodiments of the present application are provided can run on network game client, in implementation process, Network game client in above-described embodiment can be mounted with the client game terminal after heroic Alliance Client.
Herein it should be noted that above-mentioned first acquisition module 101, log-in module 103, the second acquisition module 105 and One interworking module 107 corresponding to step S10 in embodiment two to step S70, with corresponding step realized by four modules Example is identical with application scenarios, but is not limited to the disclosure of that of above-described embodiment two.It should be noted that above-mentioned module conduct A part for device may operate in the network game client 10 of the offer of embodiment one, can be realized by software, also may be used To be realized by hardware.
Preferably, as shown in fig. 7, the second acquisition module 105 that the application said apparatus are provided can include:One reads mould The access modules 1053 of block 1051 and.
Wherein, read module 1051, for tissue of the activity of reading in the chat about games room of game user automated log on The groups of users information of customer group, groups of users information includes:With the access of the embedded chatroom of organizing user group binding Location;Access modules 1053, for network game client using the reference address of embedded chatroom, access game user automatic The corresponding embedded chatroom in chat about games room of login;
Wherein, the said apparatus that the application is provided can also include:One setup module, in groups of users information list Groups of users information in arrange with organizing user group binding embedded chatroom reference address.
Herein it should be noted that above-mentioned read module 1051 and access modules 1053 are corresponding to the step in embodiment two , to step S502, two modules are identical with example and application scenarios that the step of correspondence is realized, but are not limited to above-mentioned reality for S501 Apply the disclosure of that of example two.It should be noted that above-mentioned module may operate in embodiment one as a part for device carrying For network game client 10 in, can be realized by software, it is also possible to by hardware realize.
Preferably, in the application said apparatus embodiment, groups of users information can also include:Organizing user group's title, The game state information of game user in the membership credentials data of organizing user group and organizing user group, wherein, as shown in figure 8, Above-mentioned first acquisition module 101 can include:One first sub-acquisition module 1011, one second sub-acquisition module 1013, the 3rd Sub-acquisition module 1015.
Wherein, the first sub-acquisition module 1011, trip is obtained for network game client by accessing LIST SERVER The chained address of play customer relationship server and the chained address of game state server;Second sub-acquisition module 1013, is used for Network game client accesses game user relationship server by the chained address of game user relationship server, obtains game The membership credentials data of the organizing user group preserved in customer relationship server;3rd sub-acquisition module 1015, for network trip Play client accesses game state server by the chained address of game state server, obtains in game state server and protects The game state information of game user in the organizing user group for depositing.
Herein it should be noted that above-mentioned first sub-acquisition module 1011, of the second sub-acquisition module the 1013, the 3rd are obtained The example that module 1015 is realized to step S102, three modules corresponding to step S101 in embodiment two with corresponding step It is identical with application scenarios, but it is not limited to the disclosure of that of above-described embodiment two.It should be noted that above-mentioned module is used as device A part may operate in embodiment one offer network game client 10 in, can be realized by software, it is also possible to lead to Cross hardware realization.
Preferably, in the application said apparatus embodiment, when chat user logs in embedded chat client, trip is being added Play chatroom is in embedded chat client after corresponding embedded chatroom, it is possible to achieve by chat user embedded The operation information produced in chatroom mutually passes to corresponding chat about games room, wherein, embedded chat client pulls trip simultaneously The groups of users information of organizing user group is to embedded chatroom in play chatroom.
Preferably, in the application said apparatus embodiment, after the second acquisition module is implemented, said apparatus perform as follows Functional module:Synchronization module, it is corresponding embedded for game client to be synchronized to the system message that chat about games room is broadcasted Formula chatroom, and/or, embedded chat client is notified into that corresponding game is chatted to the system message that embedded chatroom is broadcasted Its room.
Embodiment 4:
The application can also provide another kind of system embodiment shown in Fig. 9, and Fig. 9 is according to embodiments of the present invention four net Data handling system structural representation in network games system.For purposes of illustration, the architecture painted is only suitable ring One example in border, not the use range to the application or function propose any limitation.Also the computing system should not be explained It is that there is any dependence or demand to any component shown in Fig. 9 or its combination.
As shown in figure 9, the data handling system in the network game system of the offer of the embodiment of the present application four can include:One The embedded chat client 30 of network game client 10 and.
Wherein, network game client 10, with embedded chat client correspondence is set up, for stepping in game user Record network game client simultaneously starts after online game, creates organizing user group and the chat about games with organizing user group binding Room, and the chat about games room bound with organizing user group corresponding embedded chatroom in embedded chat client is set; Wherein, the operation information for producing in chat about games room mutually passes to the embedded chatroom with the binding of chat about games room, embedded to chat The operation information produced in the embedded chatroom of its client equally mutually passes to corresponding chat about games room.
Herein it should be noted that in the scheme that provided of above-described embodiment four, the organizing user group that game user is added The implementation automatically created using user or system.I.e. when game user logging in online game client and start online game Afterwards, system creates first organizing user group, it is possible to create chat about games room corresponding with the current organizing user group for creating, The organizing user group of establishment and the corresponding relation of the chat about games room bound with it are write in background server, meanwhile, by It is that going game user creates in organizing user group, therefore as the keeper of organizing user group, can arranges and organize The chat about games room of customer group binding corresponding embedded chatroom in embedded chat client, it is achieved thereby that network trip The IWF of the chat about games room embedded chatroom corresponding with embedded chat client in play client.
In the above embodiments of the present application four, in game user logging in online game client, create organizing user group and its After the chat about games room of organizing user group, can pass through to arrange the current corresponding embedded chat in chat about games room for logging in Room so that the operation information that game user is produced in chat about games room(For example deliver word or voice messaging)Will mutually pass to In the embedded chatroom bound with it, the display of corresponding embedded chatroom in embedded chat client is may be displayed on In interface.It is easily noted that, after starting due to online game, first creates the chat about games of organizing user group and its association Room, and it is provided with the embedded chatroom binding with the binding of chat about games room so that game terminal is not only synchronized organizing user The group information of group, can be so that according to the groups of users information of organizing user group, the game for obtaining game user automated log on be chatted Its room corresponding embedded chatroom in embedded chat client, therefore, the scheme provided by the embodiment of the present invention, The group information of the game user outside game is imported, and the chatroom content in different clients has been carried out into intercommunication, so Not only realize network game client and set up information mutual communication with embedded chat client, it is to avoid the waste of system resource, And, in game application environment, the user on network game client and embedded chat client can utilize the application The intercommunication mechanism of offer, gets through the inside and outside tissue of game, imports the interactive information between the customer group of the outer groups of users of game.
Herein it should be noted that be related to preferred embodiment in the above embodiments of the present application four can be with embodiment one The scheme and application scenarios implementation process of offer is identical, but is not limited to the scheme that embodiment one is provided.
Embodiment 5:
According to embodiments of the present invention, the enforcement of the data processing method in another network game system is additionally provided Example, it should be noted that can be in the calculating of such as one group of computer executable instructions the step of the flow process of accompanying drawing is illustrated Perform in machine system, and, although show logical order in flow charts, but in some cases, can be being different from Order herein performs shown or described step.
Figure 10 is the schematic flow sheet of the data processing method according to embodiments of the present invention five network game system.
As shown in Figure 10, the method can be applied in network game client, and the angle from network game client is to this The implementation process of application is described in detail, and may include steps of:
Step S20, in game user logging in online game client and starts after online game, creates organizing user group And the chat about games room with organizing user group binding.
Step S40, arranges corresponding embedding in embedded chat client with the chat about games room of organizing user group binding Enter formula chatroom.
Step S60, by the operation information produced in chat about games room the embedded chat of chat about games room binding is mutually passed to Room, wherein, the operation information produced in the embedded chatroom of embedded chat client equally mutually passes to corresponding game and chats Its room.
Herein it should be noted that in the embodiment of the method that provided of above-described embodiment five, the tissue that game user is added The implementation that customer group is automatically created using user or system.I.e. when game user logging in online game client and start net After network game, system creates first organizing user group, it is possible to create game corresponding with the current organizing user group for creating Chatroom, i.e., write the organizing user group of establishment and the corresponding relation of the chat about games room bound with it in background server, Simultaneously as organizing user group is going game user creating, therefore as the keeper of organizing user group, can arrange The chat about games room bound with organizing user group corresponding embedded chatroom in embedded chat client, it is achieved thereby that The IWF of the embedded chatroom corresponding with embedded chat client of the chat about games room on network game client.
In the above embodiments of the present application five, in game user logging in online game client, create organizing user group and its After the chat about games room of organizing user group, can pass through to arrange the current corresponding embedded chat in chat about games room for logging in Room so that the operation information that game user is produced in chat about games room(For example deliver word or voice messaging)Will mutually pass to In the embedded chatroom bound with it, the display of corresponding embedded chatroom in embedded chat client is may be displayed on In interface.It is easily noted that, after starting due to online game, first creates the chat about games of organizing user group and its association Room, and it is provided with the embedded chatroom binding with the binding of chat about games room so that game terminal is not only synchronized organizing user The group information of group, can be so that according to the groups of users information of organizing user group, the game for obtaining game user automated log on be chatted Its room corresponding embedded chatroom in embedded chat client, therefore, the scheme provided by the embodiment of the present invention, The group information of the game user outside game is imported, and the chatroom content in different clients has been carried out into intercommunication, so Not only realize network game client and set up information mutual communication with embedded chat client, it is to avoid the waste of system resource, And, in game application environment, the user on network game client and embedded chat client can utilize the application The intercommunication mechanism of offer, gets through the inside and outside tissue of game, imports the interactive information between the customer group of the outer groups of users of game.
Herein it should be noted that be related to preferred embodiment in the above embodiments of the present application five can be with embodiment two The scheme and application scenarios implementation process of offer is identical, but is not limited to the scheme that embodiment two is provided.
Embodiment 6:
Figure 11 is the schematic diagram of the data processing equipment according to embodiments of the present invention six network game system.The application The device that above-described embodiment is provided can run on network game client.
As shown in figure 11, the device can include:One creation module 201, a setup module 203 and one second interworking module 205。
Wherein, creation module 201, in game user logging in online game client and starting after online game, Create organizing user group and the chat about games room with organizing user group binding;Setup module 203, for arranging and organizing user group The chat about games room of binding corresponding embedded chatroom in embedded chat client;Second interworking module 205, for inciting somebody to action The operation information produced in chat about games room mutually passes to the embedded chatroom of chat about games room binding, wherein, embedded chat The operation information produced in the embedded chatroom of client equally mutually passes to corresponding chat about games room.
Herein it should be noted that above-mentioned creation module 201, the interworking module 205 of setup module 203 and second are corresponding to real Step S20 in example five is applied to step S60, three modules are identical with example and application scenarios that the step of correspondence is realized, but It is not limited to the disclosure of that of above-described embodiment five.It should be noted that above-mentioned module can be run as a part of of device In the network game client 10 that example IV is provided, can be realized by software, it is also possible to realized by hardware.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in certain embodiment The part of detailed description, may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed client, other sides can be passed through Formula is realized.Wherein, device embodiment described above is only schematic, such as the division of described unit, and only one Kind of division of logic function, can there is an other dividing mode when actually realizing, such as multiple units or component can with reference to or Another system is desirably integrated into, or some features can be ignored, or do not perform.It is another, it is shown or discussed it is mutual it Between coupling or direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module Connect, can be electrical or other forms.
The unit as separating component explanation can be or may not be it is physically separate, it is aobvious as unit The part for showing can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On NE.Some or all of unit therein can according to the actual needs be selected to realize the mesh of this embodiment scheme 's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, it is also possible to It is that unit is individually physically present, it is also possible to which two or more units are integrated in a unit.Above-mentioned integrated list Unit both can be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized using in the form of SFU software functional unit and as independent production marketing or used When, during a computer read/write memory medium can be stored in.Based on such understanding, technical scheme is substantially The part for contributing to prior art in other words or all or part of the technical scheme can be in the form of software products Embody, the computer software product is stored in a storage medium, including some instructions are used so that a computer Equipment(Can be personal computer, server or network equipment etc.)Perform each embodiment methods described of the invention whole or Part steps.And aforesaid storage medium includes:USB flash disk, read-only storage(ROM, Read-Only Memory), arbitrary access deposits Reservoir(RAM, Random Access Memory), portable hard drive, magnetic disc or CD etc. are various can be with store program codes Medium.
The above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should It is considered as protection scope of the present invention.

Claims (15)

1. the data processing method in a kind of network game system, it is characterised in that include:
In game user logging in online game client and start after online game, the network game client is obtained at least One organizing user group and the groups of users information of the organizing user group;
It is described after the game user adds any one or more organizing user groups by triggering organizing user team control part The corresponding chat about games room of organizing user group that game user automated log on is currently joined into;
According to the groups of users information of the organizing user group, the chat about games room of the game user automated log on is obtained embedding Enter corresponding embedded chatroom in formula chat client;
The operation information produced in the chat about games room is mutually passed to into the embedded chatroom with chat about games room binding;
In the groups of users information according to the organizing user group, the chat about games room for obtaining the game user automated log on exists In embedded chat client after corresponding embedded chatroom, methods described also includes:By the game client to institute The system message for stating the broadcast of chat about games room is synchronized to the corresponding embedded chatroom.
2. method according to claim 1, it is characterised in that obtain the chat about games room of the game user automated log on Include the step of corresponding embedded chatroom in embedded chat client:
The groups of users information of organizing user group of the reading activity in the chat about games room of the game user automated log on, institute Stating groups of users information includes:With the reference address of the embedded chatroom of organizing user group binding;
The network game client accesses the game user automated log on using the reference address of the embedded chatroom The corresponding embedded chatroom in chat about games room;
Wherein, the customer group of at least one organizing user group and the organizing user group is obtained in the network game client Before group information, arrange embedded with organizing user group binding in the groups of users information of groups of users information list The reference address of chatroom.
3. method according to claim 1 and 2, it is characterised in that the groups of users information also includes:Organizing user group The game state information of game user in title, the membership credentials data of organizing user group and the organizing user group, wherein, institute The step of stating network game client and obtain the groups of users information of at least one organizing user group and the organizing user group Including:
The network game client by access LIST SERVER come obtain game user relationship server chained address and The chained address of game state server;
The network game client accesses the game user and closes by the chained address of the game user relationship server It is server, obtains the membership credentials data of the organizing user group preserved in the game user relationship server;
The network game client accesses the game state server by the chained address of the game state server, Obtain the game state information of game user in the organizing user group preserved in the game state server.
4. method according to claim 1, it is characterised in that obtained according to the groups of users information of the organizing user group The chat about games room of the game user automated log on is taken in embedded chat client after corresponding embedded chatroom, Methods described also includes:The embedded chat client is logged in chat user, and adds the chat about games room described In embedded chat client after corresponding embedded chatroom, the chat user is produced in the embedded chatroom Raw operation information mutually passes to the corresponding chat about games room, wherein, the embedded chat client pulls described simultaneously The groups of users information of organizing user group described in chat about games room is to the embedded chatroom.
5. method according to claim 1, it is characterised in that obtained according to the groups of users information of the organizing user group The chat about games room of the game user automated log on is taken in embedded chat client after corresponding embedded chatroom, Methods described also includes:The embedded chat client is notified into also same to the system message of the embedded chatroom broadcast Walk to the corresponding chat about games room.
6. the data processing equipment in a kind of network game system, it is characterised in that include:
First acquisition module, in game user logging in online game client and starting after online game,
The network game client obtains the groups of users information of at least one organizing user group and the organizing user group;
Login module, for adding any one or more tissues to use by triggering organizing user team control part in the game user After the group of family, the corresponding chat about games room of organizing user group that the game user automated log on is currently joined into;
Second acquisition module, steps on automatically for according to the groups of users information of the organizing user group, obtaining the game user The chat about games room of record corresponding embedded chatroom in embedded chat client;
First interworking module, ties up for the operation information produced in the chat about games room mutually to be passed to the chat about games room Fixed embedded chatroom;
Synchronization module, it is described for the network game client to be synchronized to the system message that the chat about games room is broadcasted Corresponding embedded chatroom.
7. device according to claim 6, it is characterised in that second acquisition module includes:
Read module, for the use of organizing user group of the activity of reading in the chat about games room of the game user automated log on Family group information, the groups of users information includes:With the reference address of the embedded chatroom of organizing user group binding;
Access modules, for the network game client using the reference address of the embedded chatroom, access the trip The corresponding embedded chatroom in chat about games room of play user's automated log on;
Wherein, described device also includes:Setup module, in the groups of users information of groups of users information list arrange with The reference address of the embedded chatroom of the organizing user group binding.
8. the device according to claim 6 or 7, it is characterised in that the groups of users information also includes:Organizing user group The game state information of game user in title, the membership credentials data of organizing user group and the organizing user group, wherein, institute Stating the first acquisition module includes:
First sub-acquisition module, game user relation is obtained for the network game client by accessing LIST SERVER The chained address of server and the chained address of game state server;
Second sub-acquisition module, for the chained address that the network game client passes through the game user relationship server The game user relationship server is accessed, the organizing user group of preservation in the game user relationship server is obtained Membership credentials data;
3rd sub-acquisition module, is accessed for the network game client by the chained address of the game state server The game state server, obtains the trip of game user in the organizing user group preserved in the game state server Play status information.
9. the data handling system in a kind of network game system, it is characterised in that include:
Network game client, for after game user logs in the network game client and starts online game, obtaining The groups of users information of at least one organizing user group and the organizing user group is taken, and in the game user by triggering Organizing user team control part is added after any one or more organizing user groups, what the game user automated log on was currently joined into The corresponding chat about games room of organizing user group;
Embedded chat client, with the network game client correspondence is set up, for providing the game user certainly The dynamic chat about games room for logging in corresponding embedded chatroom in the embedded chat client;
Wherein, the network game client by the chat about games room produce operation information mutually pass to it is described it is embedded chat With the embedded chatroom of chat about games room binding in its client;
Embedded chat server, before being connected to the embedded chat client and the network game client, is used for The game client is synchronized to into the corresponding embedded chatroom to the system message that the chat about games room is broadcasted.
10. system according to claim 9, it is characterised in that the system also includes:
Game user relationship server, with the network game client correspondence is set up, for preserving the game user The groups of users information of the organizing user group in the chat about games room of automated log on, the groups of users information includes:With it is described The reference address of the embedded chatroom of organizing user group binding;
Game state server, with the network game client correspondence is set up, for preserving the organizing user group in The game state information of game user.
11. systems according to claim 10, it is characterised in that the groups of users information also includes:Organizing user group The game state information of game user in title, the membership credentials data of organizing user group and the organizing user group, wherein, institute Stating system also includes:
LIST SERVER, respectively with the network game client, the game state server and the game user relation Server connects, for preserving the chained address of the game user relationship server and the chain ground connection of game state server Location, wherein, the network game client accesses the game and uses by the chained address of the game user relationship server Family relationship server, obtains the membership credentials data of the organizing user group preserved in the game user relationship server, And the game state server is accessed by the chained address of the game state server, obtain the game state service The game state information of game user in the organizing user group preserved in device.
12. systems according to claim 10, it is characterised in that the system also includes:
Voice-enabled chat server, with the network game client correspondence is set up, for receiving the online game client The reference address of the described embedded chatroom that end sends, to access the chat about games room correspondence of the game user automated log on Embedded chatroom;
Embedded chat server, before being connected to the embedded chat client and the network game client, is used for The embedded chat client is logged in chat user, and adds the chat about games room in the embedded chat client In after corresponding embedded chatroom, the operation information intercommunication that the chat user is produced in the embedded chatroom To the corresponding chat about games room,
Wherein, the embedded chat client pulls the groups of users of organizing user group described in the chat about games room simultaneously Information is to the embedded chatroom.
Data processing method in a kind of 13. network game systems, it is characterised in that include:
In game user logging in online game client and start after online game, create organizing user group and with the tissue The chat about games room of customer group binding;
Chat about games room corresponding embedded chat in embedded chat client with organizing user group binding is set Room;
The operation information produced in the chat about games room is mutually passed to into the embedded chatroom of the chat about games room binding, its In, the operation information produced in the embedded chatroom of the embedded chat client equally mutually passes to corresponding chat about games Room;
Arrange with the organizing user group binding chat about games room in embedded chat client it is corresponding it is embedded chat After its room, methods described also includes:The game client is synchronized to the system message that the chat about games room is broadcasted The corresponding embedded chatroom.
Data processing equipment in a kind of 14. network game systems, it is characterised in that include:
Creation module, in game user logging in online game client and starting after online game, creates organizing user Group and the chat about games room with organizing user group binding;
Setup module, it is corresponding in embedded chat client with the chat about games room of organizing user group binding for arranging Embedded chatroom;
Second interworking module, for the operation information produced in the chat about games room mutually to be passed to into the chat about games room binding Embedded chatroom, wherein, in the embedded chatroom of the embedded chat client produce operation information it is equally mutual Pass to corresponding chat about games room;
Synchronization module, is synchronized to described corresponding for the game client to the system message that the chat about games room is broadcasted Embedded chatroom.
Data handling system in a kind of 15. network game systems, it is characterised in that include:
Embedded chat client;
Network game client, sets up correspondence, in game user logging in network with the embedded chat client Game client simultaneously starts after online game, creates organizing user group and the chat about games with organizing user group binding Room, and the chat about games room corresponding embedded chat in embedded chat client with organizing user group binding is set Room;
Wherein, the operation information for producing in the chat about games room mutually passes to the embedded chat with chat about games room binding Room, the operation information produced in the embedded chatroom of the embedded chat client equally mutually passes to corresponding chat about games Room;
Embedded chat server, before being connected to the embedded chat client and the network game client, is used for The game client is synchronized to into the corresponding embedded chatroom to the system message that the chat about games room is broadcasted.
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