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CN103198182B - The pedestrian guide sign design method of view-based access control model perception simulation technology - Google Patents

The pedestrian guide sign design method of view-based access control model perception simulation technology Download PDF

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CN103198182B
CN103198182B CN201310089643.3A CN201310089643A CN103198182B CN 103198182 B CN103198182 B CN 103198182B CN 201310089643 A CN201310089643 A CN 201310089643A CN 103198182 B CN103198182 B CN 103198182B
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白子建
柯水平
刘治国
王新岐
王晓华
马红伟
赵巍
郑利
申婵
韩敏
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Tianjin Municipal Engineering Design and Research Institute
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Abstract

本发明涉及交通标志、标识技术领域。为交通标志、标识的设置提供理论上的具体的依据,本发明采取的技术方案是,基于视觉感知仿真模拟技术的行人指路标志设计方法,包括下列步骤数据采集、模型设计、仿真平台构建及参数标定、方法应用四个部分;模型设计部分主要对行人行走环境进行静态和动态描述,对行人进行智能体模型化,将行人特征、外界环境和行为进行组合和序列化;仿真平台构建及参数标定部分主要是将模型计算机化设计实际应用中规范可行的行人三维虚拟模拟实验方法,选择典型场景进行实验,并与实际枢纽行人行走场景视认数据进行比较与修正,给出不同条件下推荐的实验参数取值范围。本发明主要应用于交通标志、标识的设计。

The invention relates to the technical field of traffic signs and signs. To provide theoretically specific basis for the setting of traffic signs and signs, the technical solution adopted by the present invention is a design method for pedestrian guide signs based on visual perception simulation simulation technology, including the following steps of data collection, model design, simulation platform construction and There are four parts: parameter calibration and method application; the model design part is mainly to describe the pedestrian walking environment statically and dynamically, model the pedestrian as an intelligent body, and combine and serialize the characteristics, external environment and behavior of pedestrians; the construction of the simulation platform and parameters The calibration part is mainly to use the standard and feasible three-dimensional virtual simulation experiment method of pedestrians in the practical application of computerized model design, select typical scenes for experiments, compare and correct them with the visual recognition data of pedestrian walking scenes in the actual hub, and give recommended values under different conditions. The range of experimental parameters. The invention is mainly applied to the design of traffic signs and signs.

Description

基于视觉感知仿真模拟技术的行人指路标志设计方法Design method of pedestrian guide signs based on visual perception simulation technology

技术领域technical field

本发明涉及交通标志、标识技术领域,具体讲,涉及基于视觉感知仿真模拟技术的行人指路标志设计方法。The invention relates to the technical field of traffic signs and signs, in particular to a design method for pedestrian guide signs based on visual perception simulation technology.

背景技术Background technique

行人引导标志设计需要设计连续地解决空间问题,包括对环境进行感知和认知,利用环境信息制定寻路决策和行动计划,再在适当的地点将决策付诸行动。行人交通标志感知行为的研究需要涉及环境心理、行为学、视觉感知、人机工程学等多学科领域,目前主要研究包括交通标识与行人寻路行为间相互作用关系研究。The design of pedestrian guidance signs needs to be designed to continuously solve spatial problems, including perception and cognition of the environment, using environmental information to make wayfinding decisions and action plans, and then putting decisions into action at appropriate locations. The research on the perceived behavior of pedestrian traffic signs needs to involve multidisciplinary fields such as environmental psychology, behavior, visual perception, ergonomics, etc. Currently, the main research includes the research on the interaction between traffic signs and pedestrian wayfinding behavior.

在国外,大阪大学的舟桥国男学者针对大阪Umeda地铁站周边环境的标识体系做了系列研究,通过现场调查标识信息的被使用情况,来了解标识体系的利用效率,提出人们在寻路过程中除询问外,最主要依靠标识系统,这点也通过加拿大学者S.C.Wimsinghe协同几位香港学者在《香港国际机场枢纽寻路》的研究中得到了证实。Abroad, Scholar Funahashi Kunio of Osaka University has done a series of research on the sign system of the surrounding environment of Umeda subway station in Osaka. Through the on-site investigation of the use of sign information, we can understand the utilization efficiency of the sign system, and propose that people in the process of finding a way In addition to inquiries, the most important thing is to rely on the identification system, which has also been confirmed by Canadian scholar S.C.Wimsinghe in collaboration with several Hong Kong scholars in the study of "Hong Kong International Airport Hub Wayfinding".

目前国内对于行人引导标志设计方法的研究仍较少,较深入的是同济大学建筑城规学院徐慕青教授,主要针对“空间设计要素与使用者行为策略之间的互动关系”和“基于空间组织的防灾疏散设计策略研究”两方面,以交通枢纽、地下公共空间以及建筑综合体为考察对象展开研究,根据寻路实验,利用CCD同步摄影、跟踪录音、寻路路径记录、问卷填答等调研手段,研究导向标识对旅行寻路行为的影响,从而对城市交通枢纽型商业空间中的标识系统做出导向性评估,确定现有城市交通枢纽型商业空间,标识系统设计的不足与改进方式。同时,对在城市交通枢纽型商业空间中,不同种类和位置的标识对人们寻路影响程度分别进行排序,对标识种类以及其关键位置的设计提供借鉴和指导,旨在为城市公共空间建立高效的寻路系统,加强空间的导向性及可识别性。At present, there are still few domestic researches on the design methods of pedestrian guidance signs. Professor Xu Muqing from the School of Architecture and Urban Planning of Tongji University is more in-depth. Disaster prevention and evacuation design strategy research" two aspects, with transportation hubs, underground public spaces and building complexes as the research objects, according to the wayfinding experiment, using CCD synchronous photography, tracking recording, wayfinding path recording, questionnaire filling and other investigations The method is to study the influence of directional signs on travel wayfinding behavior, so as to make a directional evaluation of the sign system in the urban traffic hub commercial space, and determine the shortcomings and improvement methods of the existing urban transport hub commercial space, sign system design. At the same time, in the commercial space of urban transportation hub, the degree of influence of different types and positions of signs on people's wayfinding is sorted, and it provides reference and guidance for the design of sign types and their key positions, aiming to establish an efficient urban public space. The advanced wayfinding system enhances the orientation and recognizability of the space.

另外,其他研究者通过现场调研,调查一定数量的被试在有明确标识引导和没有明确标识引导下人们的寻路行为,试图了解空间认知特点、空间特征差异的作用、方向感与转弯次数的关系等,从而研究城市地下公共空间中的行人引导标志设计方法,提出有利于空间导向的设计建议。In addition, other researchers conducted on-site surveys to investigate the wayfinding behavior of a certain number of subjects under the guidance of clear signs and those without clear signs, trying to understand the characteristics of spatial cognition, the role of differences in spatial features, sense of direction and number of turns In order to study the design method of pedestrian guidance signs in the urban underground public space, and put forward design suggestions that are conducive to space orientation.

发明内容Contents of the invention

本发明旨在克服现有技术的不足,提供行人引导标志设计方法,为交通标志、标识的设计提供理论上的具体的依据,为达到上述目的,本发明采取的技术方案是,基于视觉感知仿真模拟技术的行人指路标志设计方法,包括下列步骤数据采集、模型设计、仿真平台构建及参数标定、方法应用四个部分;数据采集部分主要通过问卷调查、三维虚拟现实场景构建及模拟实验及行人感知因素量化;模型设计部分主要对行人行走环境进行静态和动态描述,在第一部分数据采集的基础上,对行人进行智能体模型化,将行人特征、外界环境和行为进行组合和序列化;仿真平台构建及参数标定部分主要是将模型计算机化设计实际应用中规范可行的行人三维虚拟模拟实验方法,选择典型场景进行实验,并与实际枢纽行人行走场景视认数据进行比较与修正,给出不同条件下推荐的实验参数取值范围。The present invention aims to overcome the deficiencies of the prior art, provide a design method for pedestrian guide signs, and provide a theoretical basis for the design of traffic signs and signs. In order to achieve the above-mentioned purpose, the technical solution adopted by the present invention is to The pedestrian guide sign design method of simulation technology includes the following four parts: data collection, model design, simulation platform construction and parameter calibration, and method application; the data collection part is mainly through questionnaire survey, 3D virtual reality scene construction and simulation experiments and pedestrian Quantification of perceptual factors; the model design part mainly describes the pedestrian walking environment statically and dynamically; based on the data collection in the first part, the pedestrian is modeled as an intelligent body, and the pedestrian characteristics, external environment and behavior are combined and serialized; simulation The part of platform construction and parameter calibration is mainly to use the standard and feasible 3D virtual simulation experiment method of pedestrians in the practical application of model computerized design, select typical scenes for experiments, compare and correct with the visual recognition data of pedestrian walking scenes in actual hubs, and give different The recommended range of experimental parameters under the conditions.

模型设计是指构建枢纽行人交通标志感知行为仿真模型,具体包括如下几个方面:Model design refers to the construction of a simulation model of pedestrian traffic sign perception behavior in the hub, which specifically includes the following aspects:

(1)确定行人活动邻域;(1) Determine the pedestrian activity neighborhood;

(2)构建行人视觉感知和注意模型:(2) Construct pedestrian visual perception and attention model:

2.1静态、动态视野2.1 Static and dynamic vision

分别表示静态视野左、右、上、下四个方位的视线角度,Ls表示行人的静态有效视距,则行人在左、右、上、下四个方位的视野范围为 当行人停止搜索目标时,将上述范围内的目标点作为视觉潜在敏感点,作为自下而上感知的输入;make Respectively represent the line-of-sight angles of the left, right, up, and down directions of the static field of view, and L s represents the static effective line-of-sight distance of pedestrians, then the sight range of pedestrians in the four directions of left, right, up, and down is When the pedestrian stops searching for the target, the target point within the above range is regarded as the visual potential sensitive point, which is used as the input of bottom-up perception;

分别表示动态视野左、右、上、下四个方位的视线角度,Ld(v)表示行人的动态有效视距,其中v为行人的行走速度,则行人在行走过程中左、右、上、下四个方位的视野范围为;当行人行走时,将上述范围内的目标点作为视觉潜在敏感点,作为自下而上感知的输入;make Respectively represent the line-of-sight angles of the left, right, up and down directions of the dynamic field of view, L d (v) represents the dynamic effective line-of-sight distance of pedestrians, where v is the walking speed of pedestrians, then the left, right, up , the field of view of the next four directions is ; When pedestrians are walking, the target points within the above range are regarded as potential visual sensitive points, which are used as the input of bottom-up perception;

2.2行人行走注意焦点提取2.2 Pedestrian Walking Attention Focus Extraction

采用p邻域对场景焦点进行构建,场景p邻域为把与某视觉焦点v最相邻的在集合A中p个视觉焦点称为v的p邻域,用符号Np(v,A)表示;The p neighborhood is used to construct the scene focus. The p neighborhood of the scene is the p neighborhood of v in the set A that is the most adjacent to a certain visual focus v. The symbol N p (v, A) express;

2.3行人行走视觉轨迹偏好描述2.3 Description of pedestrian visual trajectory preference

令vh、vv表示视线在水平和垂直方向的运动速度,av表示视线与行人行走方向形成的与地面的垂直面的角度,ah表示视线在行人行走方向上与水平地面的角度,则可形成视线焦点区域;Let v h and v v denote the moving speed of the line of sight in the horizontal and vertical directions, a v denotes the angle between the line of sight and the vertical plane formed by the walking direction of the pedestrian, and a h denotes the angle between the line of sight and the horizontal ground in the direction of the pedestrian's walking, It can form the focus area of sight;

令v0表示行人头部所在位置,v1,v2,v3,v4表示视觉焦点所在的位置,对应于直角坐标系的1,2,3,4象限,ai,j表示vi与vj位置之间的夹角,Li,j表示vi与vj位置之间的距离,Ak表示第k类行人的视角大小,L(t)表示在t时刻行人离视觉目标平面垂直距离,则建立的数学模型如下:Let v 0 represent the position of the pedestrian's head, v 1 , v 2 , v 3 , v 4 represent the position of the visual focus, corresponding to quadrants 1, 2, 3, and 4 of the Cartesian coordinate system, and a i, j represent v i The angle between the position of v j and v j , L i, j represents the distance between v i and v j position, A k represents the angle of view of the kth type of pedestrian, L(t) represents the distance between the pedestrian and the visual target plane at time t vertical distance, the established mathematical model is as follows:

1)当L1,4≤L(t).tanAk,L1,2≤L(t).tanAk时,如果L1,4≤L1,2ηk,其中ηk表示第k类行人的视线水平转移优先系数,通过视觉模拟实验进行标定,则视觉焦点从v1转移到v2的概率;如果L1,4>L1,2ηk,则视觉焦点从v1转移到v4的概率 P ( v 4 > v 2 ) = 1 1 + exp ( L 1,4 - L 1,2 η k ) ; 1) When L 1,4 ≤L(t).tanA k , L 1,2 ≤L(t).tanA k , if L 1,4 ≤L 1,2 η k , where η k represents the kth class Pedestrian's line of sight horizontal transfer priority coefficient, calibrated through visual simulation experiments, then the probability of visual focus shifting from v 1 to v 2 ; If L 1,4 >L 1,2 η k , the probability of visual focus shifting from v 1 to v 4 P ( v 4 > v 2 ) = 1 1 + exp ( L 1,4 - L 1,2 η k ) ;

2)当视线从焦点v1转到焦点vj时,如果0≤a1,j≤π/4,或7π/4≤a1,j≤2π,则v1转到焦点vj的方向为水平自左到右;如果3π/4≤a1,j≤5π/4,则v1转到焦点vj的方向为水平自右到左;如果π/4≤a1,j≤3π/4,则v1转到焦点vj的方向为垂直自下到上;如果5π/4≤a1,j≤7π/4,则v1转到焦点vj的方向为垂直自上到下;2) When the line of sight turns from focus v 1 to focus v j , if 0 ≤ a 1, j ≤ π/4, or 7 π/4 ≤ a 1, j ≤ 2 π, then the direction of v 1 turning to focus v j is Horizontal from left to right; if 3π/4≤a 1, j ≤5π/4, the direction of v 1 turning to focus v j is horizontal from right to left; if π/4≤a 1, j ≤3π/4 , then the direction of v 1 turning to focus v j is vertical from bottom to top; if 5π/4≤a 1, j ≤7π/4, then the direction of v 1 turning to focus v j is vertical top to bottom;

2.4行人行走视觉搜索规则2.4 Pedestrian walking visual search rules

枢纽场景行人眼动搜索规则在满足禁忌规则前提下按照p邻域规则反复迭代得到。The pedestrian eye movement search rules in the hub scene are obtained by repeated iterations according to the p-neighborhood rules on the premise of satisfying the taboo rules.

按照p邻域规则反复迭代具体步骤为:设置禁忌规则Rs:如果点在NJ代被选择作为当前焦点,则在NO代内不能进行选择,得到如下枢纽场景行人视线搜索规则:The specific steps of repeated iterations according to the p neighborhood rule are as follows: set the taboo rule R s : if a point is selected as the current focus in the N J generation, it cannot be selected in the N O generation, and the following search rules for the sight line of pedestrians in the hub scene are obtained:

1)将枢纽场景P根据特征进行显著性提取,得到融合后的综合枢纽场景显著图PS1) Extract the saliency of the hub scene P according to the features, and obtain the fused comprehensive hub scene saliency map PS;

2)令ηd表示PS中焦点显著区域干扰噪声阈值,Sd表示PS中焦点显著度阈值,提取PS中满足条件的区域ai,使得|S2(vi)-S2((vj)≤ηd,S2(vi)≥Sd或S2(vj)≥Sd,vi,vj∈ai,S2(vi)、S2(vj)表示点vi,vj的显著度;2) Let η d denote the interference noise threshold of the focal salient area in PS, S d denote the focal saliency threshold in PS, and extract the area a i satisfying the condition in PS, so that | S 2 (v i ) -S 2 ( (v j )≤η d , S 2 (v i )≥S d or S 2 (v j )≥S d , v i , v j ∈a i , S 2 (v i ), S 2 (v j ) Indicates the significance of points v i and v j ;

3)计算其中表示区域ai的平均显著度,|ai|表示区域ai中包含的点的数量;3) calculate in Indicates the average saliency of area a i , |a i | indicates the number of points contained in area a i ;

4)令ρe表示场景显著图PS中的最初视线关注焦点范围阈值,将PS中显著区域ai根据平均显著从高到低进行排序,选择PS中显著度最大的个显著区域,表示对ρe|ai|进行向上取整;令这个点组成的集合为Es4) Let ρ e denote the initial line-of-sight focus range threshold in the scene saliency map PS, and the salient area a i in PS is calculated according to the average saliency Sort from high to low, select the most significant in PS a prominent area, Indicates that ρ e |a i | is rounded up; let this The set of points is E s ;

5)令xs(vi,vj)表示点vi,vj之间的邻域选择标准,随机选择点vk∈Es,此时vk为场景当前焦点;5) Let x s (v i , v j ) represent the neighborhood selection criteria between points v i and v j , randomly select point v k ∈ E s , and v k is the current focus of the scene;

6)对vk进行p邻域操作,在得到的N3(vk,Es),随机选择vh∈N3(vk,Es),在满足禁忌规则前提下按照p邻域规则反复迭代,即得到了模拟的枢纽场景行人视线搜索规则。6) Perform p-neighborhood operation on v k . After obtaining N 3 (v k , E s ), randomly select v h ∈ N 3 (v k , E s ), and follow the p-neighborhood rule on the premise of satisfying the taboo rule After repeated iterations, the simulated hub scene pedestrian line-of-sight search rules are obtained.

本发明的技术特点及效果:Technical characteristics and effects of the present invention:

本发明采用数据采集分析、构建枢纽行人交通标志感知行为仿真模型的方法对行人交通标志感知行为进行仿真,经试验验证,能够准确的预计行人交通标志感知行为,为交通标志、标识的设计提供强有力的理论依据。The present invention adopts the method of data collection and analysis, and constructs the simulation model of pedestrian traffic sign perception behavior in the hub to simulate the pedestrian traffic sign perception behavior. After the test and verification, it can accurately predict the pedestrian traffic sign perception behavior, and provides strong support for the design of traffic signs and signs. Strong theoretical basis.

附图说明Description of drawings

图1向右行走时行人仿真步长邻域示意图。图中,a快速,b中速,c慢速,d静止。Fig. 1 Schematic diagram of pedestrian simulation step size neighborhood when walking to the right. In the figure, a is fast, b is medium, c is slow, and d is still.

图2枢纽内部原始图像。Figure 2 The original image of the interior of the hub.

图3枢纽内部显著性融合图像。Fig. 3 Saliency fusion images within hubs.

图4眼动区域。Figure 4 Eye movement area.

图5焦点区域划分。Figure 5. Focus area division.

图6枢纽行人视觉感知和注意模型仿真框架。Fig. 6 Simulation framework of hub pedestrian visual perception and attention model.

具体实施方式Detailed ways

1行人交通标志感知行为及影响因素1 Pedestrian traffic sign perception behavior and influencing factors

影响行人交通标志感知行为的环境和设施因素为出发地和目的地之间的自然与人工障碍物的方位与形状,可利用交通网络的拓扑结构以及交通网络中的交通标志等设施;影响行人交通标志感知行为的自身因素为行人对地理环境和交通环境的认知程度,即认知地图的精细程度,个体的先验知识和记忆等。影响行人交通标志感知行为的因素如下表所示。The environmental and facility factors that affect the perceived behavior of pedestrian traffic signs are the orientation and shape of natural and artificial obstacles between the departure point and the destination, the topological structure of the traffic network and the facilities such as traffic signs in the traffic network can be used; The self-factors of sign perception behavior are pedestrians' cognition degree of geographical environment and traffic environment, that is, the fineness of cognitive map, individual prior knowledge and memory, etc. The factors that affect the perceived behavior of pedestrian traffic signs are shown in the table below.

表3-1 影响行人交通标志感知行为的因素列表Table 3-1 List of Factors Affecting Perceived Behavior of Pedestrian Traffic Signs

2枢纽行人交通标志感知行为仿真模型2 Simulation model of pedestrian traffic sign perception behavior in hub

2.1行人活动邻域2.1 Pedestrian activity neighborhood

行人活动邻域是指对于当前行人所处的位置,下一个阶段面临的选择区域,本文将行人活动邻域划分为步长邻域、短期邻域和长期邻域三种类型。步长邻域是指离散仿真过程中行人下一步可能的位置,在二维仿真元胞中,一般根据枢纽步行平均速度适当降低进行网格设置,本文中将元胞长宽设为0.4米。图1为图示方向上的步长邻域示意图。Pedestrian activity neighborhood refers to the selection area facing the next stage for the current pedestrian's location. This paper divides pedestrian activity neighborhood into three types: step neighborhood, short-term neighborhood and long-term neighborhood. The step size neighborhood refers to the possible position of pedestrians in the next step in the discrete simulation process. In the two-dimensional simulation cell, the grid is generally set according to the average walking speed of the hub. In this paper, the cell length and width are set to 0.4 meters. Figure 1 is a schematic diagram of the step size neighborhood in the direction shown.

如图1所示,不同行走速度下行人仿真步长邻域相差较大。行人在快速和中速行走时,在当前时刻不允许急转,前方邻域根据步行速度范围确定。行人慢速行走时,其步长邻域允许急转弯,即在当前位置的左右区域可以设置邻域。当行人静止时,当前不存在行走方向,前后左右四个方向的邻域均允许。As shown in Figure 1, the neighborhoods of pedestrian simulation step lengths are quite different at different walking speeds. When pedestrians are walking at fast and medium speeds, sharp turns are not allowed at the current moment, and the front neighborhood is determined according to the walking speed range. When pedestrians walk slowly, sharp turns are allowed in their step neighborhood, that is, neighborhoods can be set in the left and right areas of the current location. When the pedestrian is stationary, there is currently no walking direction, and the neighborhoods in the four directions of front, back, left, and right are all allowed.

短期邻域是指由于交通信息牌等交通设施或者其他吸引行人注意的物体的存在,而吸引行人接近的位置,短期邻域是对行人行走的方向性引导。长期邻域是行人可能的最终目的地,如枢纽出口、候机区域等,对于不熟悉枢纽布局的行人而言,长期邻域也有可能发生改变,这取决于短期邻域的更新情况。The short-term neighborhood refers to the location that attracts pedestrians due to the existence of traffic facilities such as traffic information boards or other objects that attract pedestrians' attention. The short-term neighborhood is a directional guide for pedestrians to walk. The long-term neighborhood is the possible final destination of pedestrians, such as hub exits, waiting areas, etc. For pedestrians who are not familiar with the layout of the hub, the long-term neighborhood may also change, depending on the update of the short-term neighborhood.

2.2行人视觉感知和注意模型构建2.2 Pedestrian visual perception and attention model construction

研究表明,人类视觉一旦注意过一个物体后,就会对该物体产生抑制作用,在视觉搜索时被注意过的物体将不会再引起视觉的注意,这种机制被称为注意的禁止返回机制,它对应于人类视觉的短时记忆功能。视觉系统需要足够的停留时间来完成一次视觉选择的任务,它是注意指向一个区域后又从该区域移开引起的,它将会延迟注意的响应时间,具体的延迟情况取决于辨别物体的难易程度。禁止返回一般会持续几秒钟。由于待注意物体在所有参与竞争的物体中总是最显著的,在竞争中总是会获得胜利,所以如果没有特定的控制机制,注意焦点将恒定的指向同一物体,其他物体就不会获得被注意的机会。为避免这种情况,Kouch和Ullman设计了从竞争网络到兴趣图的抑制性负反馈。获胜单元一旦产生,竞争网络瞬间发出一个脉冲,兴趣图于是接收到一个输入,该输入的空间分布类似于差分高斯函数,抑制中心就在获胜单元的目标。这时,获胜的目标将被屏蔽,该部分对应于把注意的一个目标上解除。此后,注意焦点转向其他较为显著的物体。Studies have shown that once human vision has noticed an object, it will have an inhibitory effect on the object, and the object that has been noticed during visual search will no longer attract visual attention. This mechanism is called the forbidden return mechanism of attention. , which corresponds to the short-term memory function of human vision. The visual system needs enough dwell time to complete a visual selection task. It is caused by attention pointing to an area and then moving away from the area. It will delay the response time of attention. The specific delay depends on the difficulty of distinguishing objects. ease. The ban on return typically lasts for a few seconds. Since the object to be noticed is always the most prominent among all the objects participating in the competition, it will always win in the competition, so if there is no specific control mechanism, the focus of attention will always point to the same object, and other objects will not win. Attention opportunity. To avoid this, Kouch and Ullman designed inhibitory negative feedback from the competition network to the interest graph. Once the winning unit is generated, the competition network instantly sends out a pulse, and the interest map then receives an input whose spatial distribution is similar to a differential Gaussian function, and the suppression center is at the target of the winning unit. At this time, the winning target will be shielded, and this part corresponds to disarming the attention on a target. Thereafter, attention shifts to other, more salient objects.

2.2.1静态、动态视野2.2.1 Static and dynamic field of view

行人的在枢纽中的视野可分为静态视野和动态视野,静态视野是指行人停止时视线的搜索范围,动态视野是指行人在行走过程中的视线的关注范围。一般来说,静态视野比动态视野要大。The vision of pedestrians in the hub can be divided into static vision and dynamic vision. Static vision refers to the search range of sight when pedestrians stop, and dynamic vision refers to the attention range of pedestrians' sight during walking. In general, static field of view is larger than dynamic field of view.

分别表示静态视野左、右、上、下四个方位的视线角度,Ls表示行人的静态有效视距,则行人在左、右、上、下四个方位的视野范围为 当行人停止搜索目标时,本模型将上述范围内的目标点作为视觉潜在敏感点,作为自下而上感知的输入。make Respectively represent the line-of-sight angles of the left, right, up, and down directions of the static field of view, and L s represents the static effective line-of-sight distance of pedestrians, then the sight range of pedestrians in the four directions of left, right, up, and down is When the pedestrian stops searching for the target, this model takes the target points within the above range as the visual potential sensitive points as the input for bottom-up perception.

分别表示动态视野左、右、上、下四个方位的视线角度,Ld(v)表示行人的动态有效视距,其中v为行人的行走速度。则行人在行走过程中左、右、上、下四个方位的视野范围为当行人行走时,本模型将上述范围内的目标点作为视觉潜在敏感点,作为自下而上感知的输入。与行人静态视野范围不同的是,行人动态视野范围的大小与行走速度相关,一般来说,速度越快视野角度越窄,且有效视距Ld(v)也变小,其具体值通过眼动实验进行标定。make Respectively represent the line-of-sight angles of the left, right, up and down directions of the dynamic field of view, L d (v) represents the dynamic effective line-of-sight distance of pedestrians, where v is the walking speed of pedestrians. Then the visual range of pedestrians in the four directions of left, right, up and down during walking is When pedestrians are walking, this model regards the target points within the above range as potential visually sensitive points as the input for bottom-up perception. Different from the pedestrian's static field of vision, the size of the pedestrian's dynamic field of vision is related to the walking speed. Generally speaking, the faster the speed, the faster the field of view The narrower it is, the smaller the effective viewing distance L d (v), and its specific value is calibrated through eye movement experiments.

2.2.2行人行走注意焦点提取2.2.2 Pedestrian Walking Attention Focus Extraction

行人在静止和行走过程中,视觉关注焦点是不停在变化的,如何模拟行人的注意焦点及视觉轨迹是行人视觉感知和注意模型构建的关键。When pedestrians are stationary and walking, the focus of visual attention is constantly changing. How to simulate the focus of attention and visual trajectory of pedestrians is the key to the construction of pedestrian visual perception and attention models.

采用p邻域对场景焦点进行构建。场景p邻域为把与某视觉焦点v最相邻的在集合A中p个视觉焦点称为v的p邻域,用符号Np(v,A)表示。如图2、3所示。Use the p neighborhood to construct the scene focus. The p-neighborhood of the scene is the p-neighborhood of v in the set A which is the most adjacent to a certain visual focus v, expressed by the symbol N p (v, A). As shown in Figure 2 and 3.

图2为枢纽内部原始图像,图3为枢纽内部显著性融合图像,在图3中的最显著的是如图所示的8个焦点,则A={v1,v2,v3,v4,v5,v6,v7,v8},如果设p=3,且以焦点之间的距离作为邻域选择标准,则N3(v3,A)={v1,v4,v5}。Figure 2 is the original image inside the hub, and Figure 3 is the saliency fusion image inside the hub, the most prominent ones in Figure 3 are the 8 focal points as shown in the figure, then A={v 1 , v 2 , v 3 , v 4 , v 5 , v 6 , v 7 , v 8 }, if p=3, and the distance between focal points is used as the neighborhood selection criterion, then N 3 (v 3 , A)={v 1 , v 4 , v 5 }.

2.2.3行人行走视觉轨迹偏好描述2.2.3 Description of pedestrian visual trajectory preference

行人行走过程中,视线在各注意焦点之间变化,形成一定的轨迹,这些轨迹服从一定的规律,本节就行人行走的视觉轨迹描述建立模型。During the walking process of pedestrians, the line of sight changes among the focus of attention, forming certain trajectories, and these trajectories obey certain rules. This section describes the description of pedestrian walking visual trajectories.

眼动实验表明,在行人行走过程的视线移动过程,符合以下规律:The eye movement experiment shows that the sight movement process of pedestrians during walking conforms to the following rules:

1)视线沿水平方向运动比垂直方向运动快,且不易疲劳;1) The line of sight moves faster in the horizontal direction than in the vertical direction, and is less prone to fatigue;

2)视线的变化习惯从左到右,从上到下和顺时针方向运动;2) The change of sight is used to moving from left to right, from top to bottom and clockwise;

3)当视线沿既不水平,也不垂直的斜线方向移动时,在水平方向上下约45度的范围内,视线从左到右运动,在垂直方向左右约45度范围内,视线从上往下运动。3) When the line of sight moves along an oblique direction that is neither horizontal nor vertical, within the range of about 45 degrees up and down in the horizontal direction, the line of sight moves from left to right, and within the range of about 45 degrees left and right in the vertical direction, the line of sight moves from above Move down.

令vh、vv表示视线在水平和垂直方向的运动速度,av表示视线与行人行走方向形成的与地面的垂直面的角度,ah表示视线在行人行走方向上与水平地面的角度。则可形成如图4所示视线焦点区域。Let v h and v v denote the moving speed of the line of sight in the horizontal and vertical directions, a v denotes the angle between the line of sight and the pedestrian's walking direction and the vertical plane formed by the ground, and a h denotes the angle of the line of sight in the pedestrian's walking direction and the horizontal ground. Then the focus area of the line of sight as shown in FIG. 4 can be formed.

令v0表示行人头部所在位置,v1,v2,v3,v4表示视觉焦点所在的位置,对应于直角坐标系的1,2,3,4象限。ai,j表示vi与vj位置之间的夹角,Li,j表示vi与vj位置之间的距离。Ak表示第k类行人的视角大小,L(t)表示在t时刻行人离视觉目标平面垂直距离。则本文对以上规律建立的数学模型如下:Let v0 represent the position of the pedestrian's head, v 1 , v 2 , v 3 , and v 4 represent the position of the visual focus, corresponding to quadrants 1, 2, 3, and 4 of the Cartesian coordinate system. a i, j represents the angle between v i and v j positions, L i, j represents the distance between v i and v j positions. A k represents the angle of view of the kth type of pedestrian, and L(t) represents the vertical distance between the pedestrian and the visual target plane at time t. The mathematical model established in this paper for the above laws is as follows:

1)当L1,4≤L(t).tanAk,L1,2≤L(t).tanAk时,如果L1,4≤L1,2ηk,其中ηk表示第k类行人的视线水平转移优先系数,可通过视觉模拟实验进行标定。则视觉焦点从v1转移到v2的概率如果L1,4>L1,2ηk,则视觉焦点从v1转移到v4的概率 P ( v 4 > v 2 ) = 1 1 + exp ( L 1,4 - L 1,2 η k ) ; 1) When L 1,4 ≤L(t).tanA k , L 1,2 ≤L(t).tanA k , if L 1,4 ≤L 1,2 η k , where η k represents the kth class The pedestrian's line of sight horizontal transfer priority coefficient can be calibrated through visual simulation experiments. Then the probability of visual focus shifting from v 1 to v 2 If L 1,4 >L 1,2 η k , the probability of visual focus shifting from v 1 to v 4 P ( v 4 > v 2 ) = 1 1 + exp ( L 1,4 - L 1,2 η k ) ;

2)当视线从焦点v1转到焦点vj时,如下图所示,如果0≤a1,j≤π/4,或7π/4≤a1,j≤2π,则v1转到焦点vj的方向为水平自左到右;如果3π/4≤a1,j≤5π/4,则v1转到焦点vj的方向为水平自右到左;如果π/4≤a1,j≤3π/4,则v1转到焦点vj的方向为垂直自下到上;如果5π/4≤a1,j≤7π/4,则v1转到焦点vj的方向为垂直自上到下。2) When the line of sight turns from focus v 1 to focus v j , as shown in the figure below, if 0 ≤ a 1, j ≤ π/4, or 7 π/4 ≤ a 1, j ≤ 2 π, then v 1 turns to focus The direction of v j is horizontal from left to right; if 3π/4≤a 1, j ≤5π/4, then v 1 turns to the focal point and the direction of v j is horizontal from right to left; if π/4≤a 1, If j ≤ 3π/4, the direction of v 1 turning to focus v j is vertical from bottom to top; if 5π/4 ≤ a 1, j ≤ 7π/4, then the direction of v 1 turning to focus v j is vertical from top to bottom.

2.2.4行人行走视觉搜索规则2.2.4 Pedestrian walking visual search rules

本文枢纽场景行人眼动搜索规则在满足禁忌规则前提下按照p邻域规则反复迭代得到。设置禁忌规则Rs:如果点在NJ代被选择作为当前焦点,则在NO代内不能进行选择,得到如下枢纽场景行人视线搜索规则:In this paper, the pedestrian eye movement search rules in hub scenes are obtained by repeated iterations according to the p-neighborhood rules on the premise of satisfying the taboo rules. Set the taboo rule R s : if a point is selected as the current focus in the N generation, then it cannot be selected in the N generation, and the following search rules for the sight line of pedestrians in the hub scene are obtained:

1)将枢纽场景P根据特征进行显著性提取,得到融合后的综合枢纽场景显著图PS1) Extract the saliency of the hub scene P according to the features, and obtain the fused comprehensive hub scene saliency map PS;

2)令ηd表示PS中焦点显著区域干扰噪声阈值,Sd表示PS中焦点显著度阈值,提取PS中满足条件的区域ai,使得|S2(vi)-S2(vj)|≤ηd,S2(vi)≥Sd或S2(vj)≥Sd,vi,vj∈ai,S2(vi)、S2(vj)表示点vi,vj的显著度;2) Let η d denote the interference noise threshold of the focal salient area in PS, S d denote the focal saliency threshold in PS, and extract the area a i satisfying the condition in PS, so that | S 2 (v i ) -S 2 ( v j )|≤η d , S 2 (v i )≥S d or S 2 (v j )≥S d , v i , v j ∈ a i , S 2 (v i ), S 2 (v j ) Indicates the significance of points v i and v j ;

3)计算其中表示区域ai的平均显著度,|ai|表示区域ai中包含的点的数量;3) calculate in Indicates the average saliency of area a i , |a i | indicates the number of points contained in area a i ;

4)令ρe表示场景显著图PS中的最初视线关注焦点范围阈值,将PS中显著区域ai根据平均显著从高到低进行排序,选择PS中显著度最大的个显著区域,表示对ρe|ai|进行向上取整;令这个点组成的集合为Es4) Let ρ e denote the initial line-of-sight focus range threshold in the scene saliency map PS, and the salient area a i in PS is calculated according to the average saliency Sort from high to low, select the most significant in PS a prominent area, Indicates that ρ e |a i | is rounded up; let this The set of points is E s ;

5)令xs(vi,vj)表示点vi,vj之间的邻域选择标准,随机选择点vk∈Es,此时vk为场景当前焦点;5) Let x s (v i , v j ) represent the neighborhood selection criteria between points v i and v j , randomly select point v k ∈ E s , and v k is the current focus of the scene;

6)对vk进行p邻域操作,在得到的N3(vk,Es),随机选择vh∈N3(vk,Es),在满足禁忌规则前提下按照p邻域规则反复迭代,即得到了模拟的枢纽场景行人视线搜索规则。6) Perform p-neighborhood operation on v k . After obtaining N 3 (v k , E s ), randomly select v h ∈ N 3 (v k , E s ), and follow the p-neighborhood rule on the premise of satisfying the taboo rule After repeated iterations, the simulated hub scene pedestrian line-of-sight search rules are obtained.

2.3行人视觉感知和注意模型仿真框架2.3 Pedestrian Visual Perception and Attention Model Simulation Framework

枢纽行人视觉感知和注意模型仿真框架如下:The simulation framework of the hub pedestrian visual perception and attention model is as follows:

如图6所示,枢纽行人视觉感知和注意模型仿真框架分为数据采集、模型设计、仿真平台构建及参数标定、方法应用四个部分,数据采集部分主要通过问卷调查、三维虚拟现实场景构建及模拟实验及行人感知因素量化,分析不同类别行人在不同场景下,各影响因素的影响范围、指标之间的联系及内在规律,一方面为行人视认模型的构建和标定提供基础数据支撑,另一方面通过对指标数据进行分析确定模型研究的前提条件,不在此条件范围内的影响因素均作为外界干扰进行相关处理。模型设计部分主要对行人行走环境进行静态和动态描述,在第一部分数据采集的基础上,对行人进行智能体模型化,将行人特征、外界环境和行为进行组合和序列化。仿真平台构建及参数标定部分主要是将模型计算机化设计实际应用中规范可行的行人三维虚拟模拟实验方法,选择典型场景进行实验,并与实际枢纽行人行走场景视认数据进行比较与修正,给出不同条件下推荐的实验参数取值范围。方法应用部分是在仿真框架基础上,结合具体枢纽场景,在行人引导标志设计,可变信息板信息更新频率优化等方面提供决策支持。As shown in Figure 6, the simulation framework of the hub pedestrian visual perception and attention model is divided into four parts: data collection, model design, simulation platform construction, parameter calibration, and method application. Simulation experiments and quantification of pedestrian perception factors, analysis of the scope of influence of different types of pedestrians in different scenarios, the relationship between indicators and internal laws, on the one hand provide basic data support for the construction and calibration of pedestrian visual recognition models, and on the other hand On the one hand, the preconditions for model research are determined by analyzing the index data, and the influencing factors that are not within the scope of the conditions are treated as external interference. The model design part mainly describes the pedestrian walking environment statically and dynamically. Based on the data collection in the first part, the pedestrian is modeled as an intelligent body, and the pedestrian characteristics, external environment and behavior are combined and serialized. The construction of the simulation platform and the parameter calibration part are mainly based on the standard and feasible 3D virtual simulation experiment method of pedestrians in the practical application of the model computerized design, select typical scenes for experiments, compare and correct with the visual recognition data of pedestrian walking scenes in the actual hub, and give Recommended experimental parameter ranges under different conditions. The application part of the method is based on the simulation framework, combined with the specific hub scene, to provide decision support in the design of pedestrian guidance signs, the optimization of the information update frequency of the variable information board, etc.

Claims (2)

1. a pedestrian guide sign design method for view-based access control model perception simulation technology, is characterized in that, comprises data acquisition, modelling, emulation platform builds and parameter calibration, method apply four parts; Part of data acquisition obtains data mainly through the mode of survey, three-dimension virtual reality scenario building, simulated experiment and pedestrian's perception factor; Modelling part mainly carries out Static and dynamic description to pedestrian's environment of walking, build hinge pedestrian traffic mark perception behavior simulation model, on the basis of Part I data acquisition, agent model is carried out to pedestrian, pedestrian's feature, external environment and behavior are carried out combining and serializing; Emulation platform structure and parameter calibration part are mainly by normatron, pedestrian's three-dimensional analogue experiment method of specification in design practical application, typical scene is selected to test, and recognize data and compare and correction with actual hinge pedestrian scene visual of walking, the experiment parameter span of recommending under providing different condition; Method applying portion is on simulation frame basis, in conjunction with concrete hinge scene, in the design of pedestrian's boot flag, variable message board information updating frequency optimization, provides decision support; Modelling specifically comprises: determine pedestrian activity's neighborhood, builds pedestrian's visually-perceptible and attention model; Wherein, structure pedestrian's visually-perceptible and attention model comprise:
(1) static state, kinetic perimetry is determined
Order represent the sight angle in left and right, upper and lower four orientation of static vision field respectively, L srepresent the effective sighting distance of static state of pedestrian, then pedestrian in the static vision field scope in left and right, upper and lower four orientation is when pedestrian stops search target, using the impact point within the scope of above-mentioned static vision field as the potential sensitive spot of vision, and as the input of perception from bottom to top;
Order represent the sight angle in left and right, upper and lower four orientation of kinetic perimetry respectively, L dv () represents the dynamically effectively sighting distance of pedestrian, wherein v is the speed of travel of pedestrian, then the kinetic perimetry scope in pedestrian left and right, upper and lower four orientation is in the process of walking when pedestrian walks, using the impact point within the scope of above-mentioned kinetic perimetry as the potential sensitive spot of vision, and as the input of perception from bottom to top;
(2) extract pedestrian to walk focus-of-attention
Adopt p neighborhood to build scene focus, scene p neighborhood is the p neighborhood in set A p the visual focus the most adjacent with certain visual focus v being called v, uses symbol N p(v, A) represents;
(3) lines of description people walks vision track preference
Make v h, v vrepresent the movement velocity of sight line in horizontal and vertical direction, a vrepresent that sight line and pedestrian's direction of travel formed with angle that the is vertical plane on ground, a hrepresent sight line be expert on people's direction of travel with the angle of level ground, then can form sight line focus area;
Make v 0represent pedestrian head position, v 1, v 2, v 3, v 4represent the position at visual focus place, v 1, v 2, v 3, v 4correspond respectively to 1 of rectangular coordinate system, 2,3,4 quadrants, a i,jrepresent v iwith v jangle between position, L i,jrepresent v iwith v jdistance between position, A krepresent the visual angle size of kth class pedestrian, L (t) represents that the span of subscript i, j is all 1,2,3,4 t pedestrian from sensation target plane orthogonal distance; The mathematical model then set up is as follows:
1) L is worked as isosorbide-5-Nitrae≤ L (t) tan A k, L 1,2≤ L (t) tan A ktime, if L isosorbide-5-Nitrae≤ L 1,2η k, wherein η krepresent the sight line horizontal transfer preferred number of kth class pedestrian, demarcated by visual simulation experiment, L isosorbide-5-Nitraerepresent that visual focus is from v 1transfer to v 2probability if L isosorbide-5-Nitrae>L 1,2η k, then visual focus is from v 1transfer to v 4probability P ( v 4 > v 2 ) = 1 1 + exp ( L 1 , 4 - L 1 , 2 η k ) ;
2) when sight line is from focus v 1forward focus v to jtime, if 0≤a 1, j≤ π/4, or 7 π/4≤a 1, j≤ 2 π, then v 1forward focus v to jdirection be level from left to right; If 3 π/4≤a 1, j≤ 5 π/4, then v 1forward focus v to jdirection be level from right to left; If π/4≤a 1, j≤ 3 π/4, then v 1forward focus v to jdirection be vertical from bottom to top; If 5 π/4≤a 1, j≤ 7 π/4, then v 1forward focus v to jdirection be vertical from top to bottom;
(4) obtain pedestrian to walk visual search rule
Hinge scene pedestrian eye moves search rule, is meeting under taboo rule prerequisite, and iterating according to p neighborhood rule obtains.
2. the pedestrian guide sign design method of view-based access control model perception simulation technology as claimed in claim 1, is characterized in that, is arrange taboo rule R according to the p neighborhood rule concrete steps that iterate s, if fruit dot is at N jin generation, is selected as current focus, then at N ocan not select for interior, obtain following hinge scene pedestrian sight line search rule:
1) hinge scene P is carried out conspicuousness extraction according to feature, obtain the comprehensive hinge scene after merging and significantly scheme P s;
2) η is made drepresent P smiddle focus marking area interference noise threshold value, S drepresent P smiddle focus significance threshold value, extracts P sin the region a that satisfies condition i, make | S 2(v i)-S 2(v j) |≤η d, S 2(v i)>=S dor S 2(v j)>=S d, v i, v j∈ a i, S 2(v i), S 2(v j) represent some v i, v jsignificance;
3) calculate wherein represent region a iaverage significance, | a i| represent region a iin the quantity of point that comprises;
4) ρ is made erepresent that scene significantly schemes P sin initial sight line focus range threshold, by P smiddle marking area a iaccording to significantly average sort from high to low, select P smiddle significance is maximum individual marking area, represent ρ e| a i| round up; Make this the set of individual composition is E s;
5) x is made s(v i, v j) represent some v i, v jbetween neighborhood choice standard, Stochastic choice point v k∈ E s, now v kfor scene current focus;
6) to v kcarry out p neighborhood operation, the N obtained j(v k, E s), Stochastic choice v h∈ N j(v k, E s), iterate according to p neighborhood rule meeting under taboo rule prerequisite, namely obtain the hinge scene pedestrian sight line search rule of simulation.
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