CN102741876A - System and method for intermediary business - Google Patents
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- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
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- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
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- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
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Abstract
Description
本申请是以REDDOTBUSINESS SOLUTIONS,LTD的名义申请的PCT国际申请,并且要求了申请日为2009年3月5日、发明名称为“用于中介业务的系统和方法(SYSTEMAND METHOD FOR JUNKET BUSINESS)”的美国临时专利申请no.61/157,802的优先权,该专利文献在此以其全文形式被结合入本文作为引用。This application is a PCT international application filed in the name of REDDOTBUSINESS SOLUTIONS, LTD, and requires that the filing date is March 5, 2009, and the title of the invention is "System and Method for Intermediary Business (SYSTEMAND METHOD FOR JUNKET BUSINESS)" Priority to US Provisional Patent Application no. 61/157,802, which is hereby incorporated by reference in its entirety.
技术领域 technical field
本发明涉及用于中介游戏娱乐业管理的系统和方法。The present invention relates to systems and methods for brokerage game entertainment management.
背景技术 Background technique
中介业务(junket business)已经在游戏娱乐业/娱乐场行业中存在了很长时间。中介业务需要在不同的方面提供和满足顾客的需求,例如提供行程安排、膳食服务和其它膳宿,包括他们的娱乐需求。The junket business has been in the gaming entertainment/casino industry for a long time. Junket business needs to provide and satisfy customers' needs in different aspects, such as providing itinerary, meal service and other accommodations, including their entertainment needs.
娱乐场中介人安排并提供给顾客到度假村的中介旅行。度假村可能包括娱乐场。娱乐场中介人还可提供附加服务。娱乐场中介人和娱乐行业一起合作并且在过去已经看到了不同程度的成功。近年来,更多的娱乐场中介人已开始进入游戏娱乐业。这使得顾客在计划去度假村的中介旅行时给予顾客在中介人的选择上的更多的选择。Casino junkets arrange and provide junket travel to customers at resorts. Resorts may include casinos. Casino junket operators may also provide additional services. Casino junkets work with the entertainment industry and have seen varying degrees of success in the past. In recent years, more junket operators have begun to enter the gaming entertainment industry. This allows the customer to have more choice in the choice of junket when planning a trip to the junket at the resort.
相应地,顾客可以选择在不同的时间或地点使用不同的娱乐场中介人。由于加剧的竞争,娱乐场中介人使用了各种方法以便将顾客吸引到它们的服务。各种方法的示例包括提供更高的佣金回扣和/或更高级别的信用额度。受到有竞争力的报价的吸引,顾客任意地从一个娱乐场中介人转到另一个中介人,因为没有理由继续使用特定的娱乐场中介人。顾客没有动机对特定的娱乐场中介人保持忠诚度。Accordingly, patrons may choose to use different casino junket operators at different times or locations. Due to increased competition, casino junket operators use various methods in order to attract customers to their services. Examples of various approaches include offering higher commission rebates and/or higher levels of credit. Attracted by competitive offers, customers randomly switch from one junket operator to another because there is no reason to continue using a particular casino junket operator. Customers have no incentive to remain loyal to a particular casino junket.
这对一些娱乐场中介人造成了困境-即使由娱乐场中介人提供的报价是最高佣金的回扣,由于利润率的削减和回头客的缺乏可能导致娱乐场中介人被迫离开这个行业。This has created a dilemma for some junket operators - even if the offer offered by the junket operator is the rebate of the highest commission, the cut in profit margins and the lack of repeat customers may result in the junket operator being forced out of the industry.
一般,娱乐场中介人通过提供与游戏娱乐无关的服务为顾客组织中介旅行以便将这些顾客带到娱乐场门前。顾客随后被留给娱乐场服务专员以在娱乐场为这些顾客提供服务。信用额度由娱乐场直接给予顾客,而娱乐场中介人不涉及与游戏相关的服务例如游戏计量码和变现的交易等等。在所有的游戏相关的需求和服务直到游戏账户的结算,顾客直接与娱乐场交易。Typically, casino junket operators organize junket tours for customers by providing services unrelated to gaming entertainment in order to bring these customers to the front door of the casino. The patrons are then left with the casino service specialists to service those patrons at the casino. The credit line is given directly by the casino to the customer, and the casino junket operator is not involved in game-related services such as game metering and cash-out transactions, etc. Customers transact directly with the casino for all gaming related needs and services up to settlement of the gaming account.
一些娱乐场中介人和娱乐场已经开始一起合作。例如,娱乐场给予一些娱乐场中介人许可证以便充当独立的代理商。在一些情况,还需要政府批准。作为独立的代理商,娱乐场中介人会被允许直接营销并为顾客组织中介旅行以在娱乐场参与游戏。此外,娱乐场中介人还可被允许在娱乐场现场提供他们的服务。一般,娱乐场会根据由娱乐场中介人带到娱乐场的顾客所参与游戏的数额通过佣金形式奖励娱乐场中介人。此外,一些娱乐场已经开始允许一些娱乐场中介人向顾客提供与游戏相关的服务。不过,这些与游戏相关的服务还不是非常有效。一些娱乐场中介人利用人工方法以早期的方式提供与游戏相关的服务。例如,在跟踪、估算、进行娱乐场中介操作经营活动和对这些活动的管理上产生了很多障碍和问题。例如,在快速的娱乐场环境中不可能人工提供与游戏相关的活动的实时跟踪和分析。此外,由于缺乏透明度和可靠性,从顾客那里获得信任和忠诚变得更为困难。Some junket operators and casinos have started working together. For example, casinos license some junket operators to act as independent agents. In some cases, government approval is also required. As independent agents, casino junkets are permitted to directly market and organize junket trips for customers to play at the casino. In addition, casino junkets may also be permitted to offer their services on-site at the casino. Typically, casinos reward the junket operator in the form of commissions based on the amount of games played by customers brought to the casino by the junket operator. In addition, some casinos have begun to allow some casino junkets to provide gaming-related services to customers. However, these gaming-related services are not very effective yet. Some casino junket operators used manual methods to provide gaming-related services in an early fashion. For example, many obstacles and problems arise in tracking, estimating, conducting casino junket operations activities and managing these activities. For example, it is impossible to manually provide real-time tracking and analysis of gaming-related activity in a fast-paced casino environment. Additionally, gaining trust and loyalty from customers becomes more difficult due to a lack of transparency and reliability.
因此,长期以来在本领域中需要可以增加顾客对娱乐场中介人的忠诚度的改进。Accordingly, there has long been a need in the art for improvements that can increase customer loyalty to a casino junket.
发明内容 Contents of the invention
本文所披露的用于经营的中介忠诚度系统(JLS)和方法适用于有效地经营和管理中介业务。The Junket Loyalty System (JLS) and method for doing business disclosed herein are suitable for efficiently running and managing a junket business.
在增加顾客忠诚度的一个实施方法中,所述方法包括提供计算装置,所述计算装置包括处理器、显示器、计算机可读介质和编码,所述编码被设置成计算顾客的忠诚度积分。所述方法还包括确定顾客的表现值。确定顾客的表现值包括计算在娱乐游戏旅行过程中顾客参与游戏所周转的数额,其中所周转的数额通过交换不可兑换计量码数额的游戏币计量码数额来确定。所述方法还包括根据顾客的表现值计算顾客的忠诚度积分,将顾客的忠诚度积分存储在计算机可读介质上,和将顾客的忠诚度积分显示在显示器上。作为替换,可以利用在纸质卡片上记录的人工方法进行周转信息的捕获。In one implementation method of increasing customer loyalty, the method includes providing a computing device comprising a processor, a display, a computer readable medium, and code configured to calculate a customer's loyalty points. The method also includes determining a performance value for the customer. Determining the performance value of the patron includes calculating an amount turned over by the patron playing the game during the entertainment game tour, wherein the amount turned over is determined by exchanging a non-convertible meter amount for a token amount of gaming currency. The method also includes calculating the customer's loyalty points based on the customer's performance values, storing the customer's loyalty points on a computer readable medium, and displaying the customer's loyalty points on a display. Alternatively, the capture of turnover information can be done using manual methods of recording on paper cards.
所述方法还可包括向顾客提供便携式存储装置并且通过计算顾客输赢风险的程序指令计算在游戏环节中顾客的输赢风险,其中所述计算装置执行程序指令。所述程序指令可包括与游戏玩法相关的预定的支付赔付比和一种方法,所述方法包括根据预定的支付赔付比确定与游戏环节相关的当前赔付比,确定在游戏环节中顾客的投注额,确定顾客的表现值,所述顾客的表现值与顾客的参与历史有关,和从预定的支付赔付比、投注额和表现值计算顾客的输赢风险。所述方法可包括在计算装置的显示器上显示与顾客的输赢风险相关的指示。所述方法还可包括将保险的记录存储在便携式存储装置上,所述便携式存储装置被设置成与计算装置通信。The method may also include providing the customer with a portable storage device and calculating the customer's risk of winning during the game session by program instructions for calculating the customer's risk of winning, wherein the computing device executes the program instructions. The program instructions may include predetermined payout ratios related to game play and a method, the method comprising determining a current payout ratio associated with a game session based on the predetermined payout ratio, and determining a customer's bet amount in the game session , determining the customer's performance value, which is related to the customer's participation history, and calculating the customer's risk of winning or losing from the predetermined payout ratio, wager and performance value. The method may include displaying on a display of the computing device an indication related to the customer's risk of winning or losing. The method may also include storing a record of the insurance on a portable storage device configured to communicate with the computing device.
在另一个实施例中,所述方法包括将忠诚度积分的记录存储在便携式存储装置上,其中所述忠诚度积分根据保险交易增加。在另一个实施例中,所述方法包括将奖励积分存储在便携式存储装置上,其中所述奖励积分根据保险交易增加。在又一个实施例中,被设置成确定顾客的信用额度的编码包括实时计算顾客的信用等级的指令。所述指令可被设置成实时计算顾客的信用等级。所述方法可包括根据历史数据实时计算信用等级,其中所述历史数据包括债务数据和偿还债务的数据。所述方法可包括确定顾客的信用额度,并将顾客的信用额度显示在显示器上。In another embodiment, the method includes storing a record of loyalty points on a portable storage device, wherein the loyalty points are incremented in accordance with an insurance transaction. In another embodiment, the method includes storing bonus points on the portable storage device, wherein the bonus points are increased in accordance with the insurance transaction. In yet another embodiment, the code configured to determine the customer's credit limit includes instructions for calculating the customer's credit rating in real time. The instructions may be configured to calculate a customer's credit rating in real time. The method may include calculating a credit rating in real time based on historical data, wherein the historical data includes debt data and debt repayment data. The method may include determining the customer's credit limit and displaying the customer's credit limit on the display.
在又一个实施例中,便携式存储装置是RFID卡。在另一个实施例中,游戏是巴卡拉(baccarat)并且游戏玩法是巴卡拉游戏玩法。In yet another embodiment, the portable storage device is an RFID card. In another embodiment, the game is baccarat and the gameplay is baccarat gameplay.
在又一个实施例中,所述方法包括确定顾客的结果值。所述结果值通过包括计算未偿债务的偿付时间确定。In yet another embodiment, the method includes determining an outcome value for the customer. The resulting value is determined by including calculating the payment time of the outstanding debt.
在又一个实施例中,所述方法包括确定顾客的折算值。所述折算值通过包括计算在一定时间中顾客的周转量除以由中介人提供的信用额度的方法确定。In yet another embodiment, the method includes determining a trade-in value for the customer. The conversion value is determined by a method comprising calculating the turnover of customers over a certain period of time divided by the credit limit provided by the intermediary.
在另一个实施例中,所述方法包括确定顾客的频率值。所述顾客的频率值通过包括计算顾客所用网络门户服务的量的方法确定。In another embodiment, the method includes determining a frequency value for the customer. The customer's frequency value is determined by a method comprising counting the amount of web portal service used by the customer.
在另一个实施例中,本文披露了用于增加顾客的忠诚度的系统。所述系统包括一个或多个计算装置。所述每个计算装置包括处理器、计算机可读介质和编码,所述编码被设置成计算顾客的忠诚度积分并计算输赢的风险。所述编码包括与游戏玩法相关的预定的支付赔付比,和根据预定的支付赔付比确定与游戏环节相关的当前赔付比的指令,确定在游戏环节中由顾客所作的投注额的指令,确定与顾客的参与历史相关的顾客的表现值的指令,和从预定的支付赔付比、投注额、和表现值计算输赢风险的指令。所述计算装置还包括显示器,所述显示器适于显示与顾客的输赢风险和忠诚度积分相关的指示。所述计算装置被设置成将保险的记录传输至便携式存储装置,所述便携式存储装置被设置成与所述计算装置通信。In another embodiment, disclosed herein is a system for increasing customer loyalty. The system includes one or more computing devices. Each computing device includes a processor, a computer readable medium, and code configured to calculate a customer's loyalty points and calculate a risk of winning or losing. The code includes a predetermined payout ratio related to the game play, and an instruction to determine the current payout ratio related to the game link according to the predetermined payout ratio, and an instruction to determine the bet amount made by the customer in the game link, and to determine the betting amount related to the game link. An instruction of the customer's performance value in relation to the customer's participation history, and an instruction to calculate the risk of win or loss from the predetermined payout, wager, and performance value. The computing device also includes a display adapted to display an indication related to the customer's risk-to-win and loyalty points. The computing device is configured to transfer the insurance record to a portable storage device configured to communicate with the computing device.
在另一个实施例中,所述系统包括便携式存储装置,所述便携式存储装置存储顾客的忠诚度积分和保险的记录。所述便携式存储装置可以是RFID卡。所述计算装置可包括自动牌影像转换器。在另一个实施例中,计算装置包括声音输入部分和适于识别语音的编码。在另一个实施例中,计算装置包括摄像机。In another embodiment, the system includes a portable storage device that stores a customer's loyalty points and insurance records. The portable storage device may be an RFID card. The computing device may include an automatic card image converter. In another embodiment, a computing device includes a voice input portion and coding adapted to recognize speech. In another embodiment, the computing device includes a video camera.
附图说明 Description of drawings
附图通过示例的方式而非限制的方式大体示出了本申请中讨论的各个实施例,所述附图并不必然按照比例绘制。The drawings, which are not necessarily drawn to scale, generally illustrate the various embodiments discussed in this application by way of illustration, not limitation.
图1是中介忠诚度系统(JLS)的一个实施例的系统及子模块结构框图的示图。Fig. 1 is a diagram of a system and sub-module structural block diagram of an embodiment of the Junket Loyalty System (JLS).
图2是图1中的JLS实施例的系统结构的示图。FIG. 2 is a diagram of the system structure of the JLS embodiment in FIG. 1 .
图3是用于中介多对多关系模块(JMTM)的定义的组织结构的实施例的方框图的示图。3 is an illustration of a block diagram of an embodiment of a defined organizational structure for the Mediator Many-to-Many Relationship Module (JMTM).
图3A是JMTM关系模块的实施例的框图的示图。Figure 3A is an illustration of a block diagram of an embodiment of a JMTM relationship module.
图4是用于跟踪、评估和追踪业务模块(TRET)的实施例的方框图的示图。Figure 4 is an illustration of a block diagram of an embodiment for a Track, Evaluation and Trace business module (TRET).
图5是用于顾客的中介忠诚度管理(JLM)子系统模块的实施例的数据流的示图。Figure 5 is a diagram of the data flow of an embodiment of a Junket Loyalty Management (JLM) subsystem module for a customer.
图6是中介动态保险参与(DIP)子系统模块的实施例的数据流的示图。Figure 6 is a diagram of the data flow of an embodiment of an intermediary Dynamic Insurance Participation (DIP) subsystem module.
图7是图6中的DIP子系统模块的逻辑框图的示图。FIG. 7 is an illustration of a logical block diagram of the DIP subsystem module in FIG. 6 .
图8是中介信用管理(JCM)子系统模块的实施例的方框图的示图。8 is an illustration of a block diagram of an embodiment of a junket credit management (JCM) subsystem module.
图9是中介和代理商奖励评级(JAR)子系统模块的实施例的方框图的示图。Figure 9 is an illustration of a block diagram of an embodiment of a Junket and Agent Reward Rating (JAR) subsystem module.
具体实施方式 Detailed ways
在下文的详细描述中,参见构成本发明一部分的附图,并且在附图中通过示出可实施本发明构思的特定实施例的方式示出。这些实施例被足够详细地描述以使本领域的技术人员能够操作JLS,并且应当理解所述实施例可以组合或单独使用,或者可以使用其它的实施例并且在不脱离本发明构思的精神和范围的情况下可进行结构和程序的改变。下文的详细说明提供了示例,并且本发明的范围通过所附权利要求书及其等同形式进行限定。In the following detailed description, reference is made to the accompanying drawings which form a part hereof, and in which are shown by way of illustrations specific embodiments in which the inventive concepts may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to operate the JLS, and it should be understood that the embodiments may be used in combination or alone, or that other embodiments may be used without departing from the spirit and scope of the inventive concept Structural and procedural changes may be made without exception. The following detailed description provides examples, and the scope of the invention is defined by the appended claims and their equivalents.
术语“中介”在本申请中使用时,意思是引导顾客为了投机游戏目的来到获得许可的娱乐场所的组织安排,所述顾客根据他们满足与其能力或意愿相关的财力资格义务的能力被选择或同意参与。作为对价,顾客可收到由娱乐场所被许可人或代理商直接或间接支付的全部或部分的交通、食物、住宿、或娱乐的花费。The term "junker" as used in this application means an organizational arrangement that directs patrons to a licensed entertainment venue for the purpose of gaming of chance, said patrons being selected on the basis of their ability or willingness to meet financial eligibility obligations or Agree to participate. In consideration, the patron may receive all or part of the transportation, food, lodging, or entertainment expenses paid directly or indirectly by the venue's licensee or agent.
术语“中介人”,“娱乐场中介人”,“中介推销商”或“娱乐场中介推销商”在本申请中使用时,意思是经营中介业务的个人或实体。在一个实施例中,中介人是娱乐场所的被许可人,充当独立代理商。在一个实施例中,在中介人被允许在娱乐场所内经营之前可能需要地方政府的批准。作为被授予许可的回报,中介人可能被要求遵守某些条款和条件,例如,完成最低营业额和/或提供某些形式的抵押品用于信用额度的建立。The terms "junket", "casino junket", "junket promoter" or "casino junket promoter" as used in this application means a person or entity that operates a junket business. In one embodiment, the junket operator is a licensee of the entertainment venue, acting as an independent agent. In one embodiment, local government approval may be required before a junket operator is allowed to operate within an entertainment venue. In return for being granted a license, an intermediary may be required to comply with certain terms and conditions, for example, fulfilling a minimum turnover and/or providing certain forms of collateral for the establishment of a line of credit.
术语“中介代表”意思是由中介人雇佣以代表中介人组织、推销、或经营中介的个人。The term "Intermediary Representative" means an individual hired by an Intermediary to organize, market, or operate an Intermediary on behalf of the Intermediary.
术语“指定代理人”或“代理商”在本申请中使用时,意思是中介人的代理人,其主要职责是提供在娱乐场所参与游戏的顾客,其中协议存在规定委托人-代理人关系的条款和条件,例如信用扩张和佣金率的担保等。任何个人或实体可以是指定的代理人。中介人通常优选个人作为指定的代理人。The term "appointed agent" or "agent" as used in this application means an agent of a junket whose primary duty is to provide patrons with access to games at a casino where an agreement exists to provide for a principal-agent relationship. Terms and conditions, such as credit extensions and guarantees on commission rates, etc. Any individual or entity may be the appointed representative. Intermediaries usually prefer individuals as appointed agents.
术语“指定的合作者”或“合作者”在本申请中使用时,意思是与中介人一起合作根据利润/损失分配协议开发和推销业务的个人或实体。The term "named collaborator" or "partner" as used in this application means a person or entity working with an intermediary to develop and market a business under a profit/loss sharing agreement.
指定合作者的职责和报酬与指定代理人的职责和报酬不同。中介人通常优选个人作为指定合作者。The duties and remuneration of an appointed collaborator are different from those of an appointed agent. Intermediaries usually prefer individuals as designated collaborators.
术语“中介顾客”或“顾客”在本申请中使用时,意思是中介人的个人顾客,所述个人顾客通过竞赛机构和/或参与由中介人提供的保险在娱乐场所参与游戏。所述顾客包括:1)直接顾客,所述直接顾客是中介人的直接个人顾客;2)直接娱乐场所顾客,所述直接娱乐场所顾客是由娱乐场所运营商介绍的顾客;3)直接介绍的顾客,所述直接介绍的顾客是由中介人的现有顾客介绍的顾客;和4)介绍的顾客,所述介绍的顾客是由指定的代理人或合作者介绍的顾客。The term "junket customer" or "customer" as used in this application means an individual customer of a junket operator who participates in gaming at a casino through a tournament organization and/or participation in insurance provided by the junket operator. Said customers include: 1) direct customers, said direct customers are direct individual customers of intermediaries; 2) direct entertainment venue customers, said direct entertainment venue customers are customers introduced by entertainment venue operators; 3) directly introduced and 4) introduced customers, which are customers introduced by an appointed agent or collaborator.
术语“娱乐场所”在本申请中使用时,意思是机构,所述机构包括虚拟机构,主要用于游戏的目的并且在所述机构中游戏设备或供给被经营用于产生经营收入的目的,例如陆上娱乐场、邮轮或互联网游戏机构。应当理解,任何实体或个人可以是娱乐场所被许可人或许可申请人。通常,娱乐场所优选与个人进行交易,只要这是法律允许的,因为将责任义务与个人联系以及根据他们的财务能力对个人建立信用额度更为容易。The term "casualty" as used in this application means an establishment, including a virtual establishment, used primarily for the purpose of gaming and in which gaming equipment or supplies are operated for the purpose of generating operating income, such as Land-based casinos, cruise ships or Internet gaming establishments. It should be understood that any entity or person may be an entertainment venue licensee or license applicant. Typically, casinos prefer to deal with individuals, as long as this is legally permitted, because it is easier to tie liability obligations to individuals and establish credit lines on individuals based on their financial capabilities.
术语“娱乐场所运营商”或“机构运营商”在本申请中使用时,意思是经营娱乐场所和管理娱乐场所的游戏活动的实体或个人。娱乐场所运营商还保持在娱乐场所内的所有实质监控活动的监控日志记录和娱乐场所经营的所有游戏活动的会计记录。The term "casino operator" or "establishment operator" as used in this application means the entity or person who operates a casino and manages gaming at the casino. The casino operator also maintains monitoring log records of all physical monitoring activities within the casino and accounting records of all gaming activity operated by the casino.
术语“合资方案”或“JV方案”在本申请中使用时,意思是中介人和至少另一方在契约结构下形成的结合,其中中介人向顾客、指定代理人或合作者提议形成合资企业以便在保险参与过程中加入他们的专业、资本、努力、技能和知识。结果,中介人与至少另一方分享保险参与的收益或分担损失。The term "joint venture arrangement" or "JV arrangement" as used in this application means a combination formed under a contractual structure between an intermediary and at least one other party in which the intermediary proposes to a customer, appointed agent or collaborator to form a joint venture in order to Add their expertise, capital, effort, skills and knowledge to the insurance engagement process. As a result, the intermediary shares the gains or losses of the insurance participation with at least one other party.
术语“游戏币计量码”或“活筹”在本申请中使用时,意思是在娱乐场所中可交换游戏币的计量码。此外,游戏币计量码的游戏币价值等于游戏币计量码的面值。任何拥有游戏币计量码的人可与娱乐场出纳员进行交换支取等量游戏币。The term "chip" or "live chip" as used in this application means a chip that is exchangeable in a casino. In addition, the game coin value of the game coin metering code is equal to the face value of the game coin metering code. Anyone who has a game currency meter code can exchange with the cashier of the casino to withdraw the same amount of game currency.
术语“不可兑换计量码”或“死筹”在本申请中使用时,意思是不能兑换游戏币但可用于在娱乐场所参与游戏的计量码。此外,“不可兑换计量码”或“死筹”的面值不是等量的游戏币。娱乐场出纳员不允许任何人来兑换这些计量码。只有中介人或它们授权的雇员被允许将这些计量码兑换成游戏币。佣金(相同比例)会从这些计量码的面值中扣除。根据约定的条款,这些不可兑换计量码可具有较小的游戏币价值,比如说90%。The terms "non-redeemable credits" or "dead chips" as used in this application mean credits that cannot be redeemed for playing chips but can be used to participate in games at casinos. In addition, the face value of "non-redeemable chips" or "dead chips" is not the same amount of playing currency. Casino tellers do not allow anyone to redeem these credits. Only junkets or their authorized employees are permitted to exchange these credits for gaming currency. Commission (same percentage) will be deducted from the face value of these gauges. Depending on the terms agreed upon, these non-convertible meter codes may have a smaller play value, say 90%.
例如1,如果中介人从娱乐场所运营商赚取1.1%的佣金并且在中介旅游结束时将$100,000的不可兑换计量码返还给娱乐场出纳员,$98,900(在扣除了$1,100($100,000x1.1%)之后)的游戏币值被支付给中介人。例如2;娱乐场所出纳员会支付中介人$90,000(在扣除了约定的比例后)的游戏币值。Example 1, if the junket earns a 1.1% commission from the casino operator and returns $100,000 of non-convertible meter codes to the casino cashier at the end of the junket tour, $98,900 (after deducting $1,100 ($100,000x1.1%) Afterwards) the game currency value is paid to the intermediary. For example 2; the casino cashier will pay the intermediary $90,000 (after deducting the agreed ratio) the game currency value.
术语“周转”或“流转”在本申清中使用时,意思是将游戏币计量码兑换成不可兑换计量码的过程,包括顾客周转和中介周转。When the term "turnover" or "circulation" is used in this application, it means the process of converting game currency measurement codes into non-convertible measurement codes, including customer turnover and intermediary turnover.
本文披露的用于经营的中介忠诚度系统(JLS)和方法适用于有效地经营和管理中介业务。JLS包括中介多对多关系(JMTM)和跟踪、评估和追踪业务(TRET)。JLS还包括下面子系统中的至少一个:1)中介忠诚度管理(JLM)子系统,2)动态保险参与的奖励和忠诚度(RLDIP)子系统,3)中介顾客关系管理(JCRM)子系统,4)动态保险参与(DIP)子系统,5)中介信贷管理(JCM)子系统和6)中介和代理人奖励评级(JAR)子系统。The Junket Loyalty System (JLS) and method for doing business disclosed herein are suitable for efficiently running and managing a junket business. JLS includes mediating many-to-many relationships (JMTM) and tracking, evaluating, and tracing transactions (TRET). The JLS also includes at least one of the following subsystems: 1) Junket Loyalty Management (JLM) subsystem, 2) Rewards and Loyalty for Dynamic Insurance Participation (RLDIP) subsystem, 3) Junket Customer Relationship Management (JCRM) subsystem , 4) Dynamic Insurance Participation (DIP) subsystem, 5) Junket Credit Management (JCM) subsystem and 6) Junket and Agent Reward Rating (JAR) subsystem.
应当理解,所述JLS可结合任何娱乐场和/或其它游戏机构和设施工作。为了便于说明,娱乐场、娱乐机构或其它的游戏机构和设施被统称为娱乐场所。It should be understood that the JLS may work in conjunction with any casino and/or other gaming establishments and facilities. For ease of description, casinos, entertainment establishments, or other gaming establishments and facilities are collectively referred to as entertainment establishments.
图1示出了包括用于经营和管理与中介相关的业务的JLS 10的方法的实施例。图1中所示的JLS 10包括下述:Figure 1 illustrates an embodiment of a method comprising a
·JMTM模块12,用于提供中介人、中介代表、顾客、指定代理人或合作者之间的关系管理;和·
·TRET模块14,用于提供机制,以连接由顾客、指定代理人、合作者和中介代表在不同的触点进行的交易,通过实时不断地保持跟踪和评估顾客的喜好和中介代表的活动来实现。·
所述JLS 10还可包括下述子系统中的至少一个:Said
·JLM子系统模块16,用于提供增强顾客忠诚度的平台。JLM子系统模块16管理顾客的期望并且通过用奖励和激励给予忠诚度积分建立忠诚度积分和奖励之间的关系来增强顾客忠诚度。中介人提供由顾客在游戏桌上的表现、毛利润率和使用服务的频率得出的非货币奖励,例如忠诚度积分,是独特的。•
·RLDIP子系统模块17,用于管理保险游戏数据,例如顾客的投注游戏币、损失的游戏币、赢取的游戏币、顾客损失的累计额减去投注支付额,累计投注支付额加上投注损失额,支付的游戏币的每次盈利,并且产生中介积分,所述中介积分等于代理人和中介人的顾客的忠诚度积分。The
·JCRM子系统模块18,用于从顾客数据获得对顾客的喜好和要求的洞悉,所述顾客数据被不断地收集、更新、和分析以用于有效和智能地使用并且实现经营策略和目标。所述JCRM子系统18可通过预期顾客的需求提供高标准的顾客服务来帮助建立和保持顾客的忠诚度。•
·DIP子系统模块20,用于根据一系列预定的游戏规则和保险赔付比提供给顾客保险选项。结果,顾客可管理他们认知的损失或赢取注码的风险。所述DIP子系统20还被视为特定游戏的边注。•
·JCM子系统模块22,用于评估和评价个人,例如顾客、指定代理人、和/或合作者。所述评估包括对结算债务和跟踪结算债务的商定时间周期的信贷评估。评价每个个人顾客、指定代理人、和/或合作者的游戏习惯和支付能力以建立合适的评级和奖励。•
·JAR子系统模块24,适于评价JLS 10收集的数据来计算货币奖励和非货币激励。所述JAR子系统24通过在每次游戏行程之前和之后进行的基于因子的应用程序进行操作。•
图2示出了用于JLS 10的系统的一个实施例,所述系统包括中介运营服务器26,包括数据库服务器,局域网(LAN)28,通信网络30,主中介办公系统32,现场笔记本34,计算装置36,便携式存储装置38和娱乐场所系统40。Figure 2 illustrates one embodiment of a system for
中介运营服务器26通过LAN28连接并被连接至通信网络30。应当理解,中介运营服务器26可直接或间接地与JLS 10的其它装置进行通信,通过任何有线或无线通信网络30,例如互联网、LAN、WAN或以太网、令牌网、电话线、电缆、无线电信道、光学通信线、商务在线服务供应商、卫星通信链路或以上的任意组合。每个装置自身可包括计算机或其它计算装置,例如基于或CentrinoTM处理器的计算机或其它计算装置,所述计算机或其它计算装置适于与中介运营服务器26进行通信。任意数量和类型的装置可与计算机进行通信。通信网络30的一个示例是互联网。尽管中介运营服务器26优选通过互联网可访问,也可使用任何其它适用的通信网络,例如局域网、广域网或受限访问网络。主中介办公系统通过LAN28连接至中介运营服务器,运行JLS 10相关的应用。The brokerage management server 26 is connected through a LAN 28 and is connected to a communication network 30 . It should be understood that the junket operations server 26 may communicate directly or indirectly with other devices of the
中介运营服务器26包括数据库,例如,关系数据库、基于对象的模型和/或分布式数据库用于存储和处理本文所述的数据类型。此外,数据库中的一些可以本地存储在装置中,例如笔记本电脑。应当理解,除数据库外可以采用其它存储结构。The intermediary operations server 26 includes a database, eg, a relational database, an object-based model, and/or a distributed database, for storing and processing the types of data described herein. Additionally, some of the database may be stored locally on the device, such as a laptop. It should be understood that other storage structures than databases may be employed.
现场笔记本34是笔记本电脑。应当理解,现场笔记本34还可以是被设置成便于通过通信网络30在多个计算装置36和中介运营服务器26之间进行通信的其它装置。现场笔记本34可设置在娱乐场所并且通过通信网络30与中介运营服务器26和主中介办公系统进行通信。现场笔记本34可由运营管理人操作并且是在娱乐场所用于操作JLS 10的组成部分。现场笔记本适用于不仅使游戏和非游戏数据与中介运营服务器26同步而且还与主中介办公系统32一起现场工作以运行JLS应用程序。The field notebook 34 is a notebook computer. It should be understood that field notebook 34 may also be other devices configured to facilitate communication between plurality of computing devices 36 and junket operations server 26 over communication network 30 . The on-site notebook 34 can be installed in the entertainment place and communicates with the agency operation server 26 and the main agency office system through the communication network 30 . The field notebook 34 is operable by the operations manager and is an integral part of the operation of the
计算装置36包括处理器、显示器、计算机可读介质、和编码,所述编码被设置成允许代表在游戏区域实时执行某些功能。如图2中所示,多个计算装置36与现场笔记本34通信和同步。计算装置36可以是个人数字助理(PDA)。例如,PDA可由中介代表在娱乐场所使用并操作。PDA适于处理与游戏有关的数据,例如周转信息。计算装置36可包括自动牌影像转换器。计算装置36可包括声音输入部分和被设置成识别语音的编码。计算装置36可包括摄像机。应当理解,计算装置36可以是根据其功能原理工作的任何其它形式。Computing device 36 includes a processor, display, computer-readable medium, and code configured to allow representatives to perform certain functions in real-time in the gaming area. As shown in FIG. 2 , multiple computing devices 36 communicate and synchronize with field notebook 34 . Computing device 36 may be a personal digital assistant (PDA). For example, a PDA may be used and operated by a junket representative at an entertainment venue. The PDA is suitable for processing game-related data, such as turnover information. Computing device 36 may include an automatic card image converter. Computing device 36 may include a voice input portion and codecs arranged to recognize speech. Computing device 36 may include a video camera. It should be understood that computing device 36 may be in any other form that works according to its functional principles.
处理器,例如,一个或多个微处理器、一个或多个微控制器、一个或多个数字信号处理器、将从例如存储器或类似装置接收指令,并执行那些指令,从而执行由那些指令定义的一个或多个进程。A processor, such as one or more microprocessors, one or more microcontrollers, one or more digital signal processors, will receive instructions from, for example, a memory or similar device, and execute those instructions, thereby performing the One or more processes defined.
此外,可以利用各种介质(例如便携式存储装置38)以多种方式存储和传输实施JLS方法以及其它类型数据的程序。在一些实施例中,可使用硬接线的电路或定制硬件来代替或与可实现各个实施例的进程的软件指令的一些或全部组合使用。因此,可使用硬件和软件的不同组合而非仅使用软件。In addition, programs implementing the JLS method, as well as other types of data, can be stored and transmitted in a variety of ways using various media, such as the portable storage device 38 . In some embodiments, hardwired circuitry or custom hardware may be used instead of or in combination with some or all of the software instructions that may implement the processes of various embodiments. Thus, different combinations of hardware and software may be used instead of only software.
可能涉及不同形式的机器可读介质将数据(例如指令序列)传送至处理器。术语“机器可读介质”是指参与提供数据(例如指令、数据结构)的任何介质,可由计算机、处理器或类似装置读取。所述介质可采用很多形式,包括但不限于非易失性介质、易失性介质、和传输介质。非易失性介质包括例如光盘或磁盘和其它永久存储器。易失性介质包括动态随机存取存储器(DRAM),一般构成主存储器。传输介质包括同轴电缆、铜线和光纤,包括电线,所述电线包括耦合至处理器的系统总线。传输介质可包括或传送声波、光波、和电磁发射,例如在射频(RF)和红外(IR)数据通信过程中产生的那些。机器可读介质的通用形式包括,例如,软盘、软磁盘、拇指碟、硬盘、磁带、任何其它的磁介质、CD-ROM、DVD、任何其它的光学介质、穿孔卡片、纸带、任何其它具有孔图案的物理介质、RAM、PROM、EPROM、FLASH-EEPROM、任何如下文所述的其它存储芯片、或任何其它计算机可读取的介质。Various forms of machine-readable media may be involved in carrying data, such as a sequence of instructions, to the processor. The term "machine-readable medium" refers to any medium that participates in providing data (eg, instructions, data structures), which is readable by a computer, processor, or similar device. Such a medium may take many forms, including but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent storage. Volatile media includes dynamic random access memory (DRAM), which typically constitutes main memory. Transmission media includes coaxial cables, copper wire and fiber optics, including the wires that comprise the system bus coupled to the processor. Transmission media can include or convey acoustic waves, light waves, and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications. Common forms of machine-readable media include, for example, floppy disks, floppy disks, thumb drives, hard disks, magnetic tape, any other magnetic media, CD-ROMs, DVDs, any other optical media, punched cards, paper tape, any other Patterned physical media, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip as described below, or any other computer-readable medium.
在一个实施例中,数据可以是(i)从RAM传送至处理器;(ii)在无线传输介质上传输;(iii)根据多种格式、标准或协议,例如Ethernet或IEEE802.3,SAP,ATP,BluetoothTM,和TCP/IP,TDMA,CDMA和3G格式化和/或传输;和/或(iv)加密以确保隐私性或防止各种方式的任何一种的诈骗。机器可读介质可存储在任何合适格式不同程序单元用于执行JLS方法。In one embodiment, data may be (i) transferred from RAM to processor; (ii) transmitted over a wireless transmission medium; (iii) according to various formats, standards or protocols, such as Ethernet or IEEE802.3, SAP, ATP, Bluetooth TM , and TCP/IP, TDMA, CDMA, and 3G formatting and/or transmission; and/or (iv) encryption to ensure privacy or prevent fraud in any of a variety of ways. The machine-readable medium may store various program elements in any suitable format for performing the JLS method.
便携式存储装置38被设置成与计算装置36进行通信。经营管理者发放多个便携式存储装置38,使得每个中介代表或顾客具有一个便携式存储装置38用于记录和保留交易数据,例如周转、买进、信贷延伸。便携式存储装置38还允许为安全原因对个人识别号(PIN)进行编码。至少一些便携式存储装置38被设置成与计算装置36通信。可替换的,一些便携式存储装置38被设置成直接与通信网络30(例如因特网)进行通信。在一个实施例中,便携式存储装置38是射频识别卡(RFID)的形式,可通过PDA界面处理,用于各种目的,例如个人ID验证、周转、结算、保险等。应当理解,便携式存储装置38可以具有根据其功能原理工作的任何其它形式。Portable storage device 38 is provided in communication with computing device 36 . The business manager issues multiple portable storage devices 38 so that each junket representative or customer has one portable storage device 38 for recording and retaining transaction data such as turnover, buy-in, credit extension. The portable storage device 38 also allows encoding of a personal identification number (PIN) for security reasons. At least some of the portable storage devices 38 are configured to communicate with the computing device 36 . Alternatively, some portable storage devices 38 are arranged to communicate directly with communication network 30 (eg, the Internet). In one embodiment, the portable storage device 38 is in the form of a radio frequency identification card (RFID), which can be handled through the PDA interface for various purposes such as personal ID verification, turnaround, billing, insurance, and the like. It should be understood that the portable storage device 38 may have any other form that works according to its functional principles.
在一个实施例中,用于顾客的RFID卡包括关于顾客的ID、行程ID、顾客的昵称、顾客可用的信贷额度、总保险赢取/损失、信贷评级和忠诚度积分的信息。下述周转信息被包括在顾客的RFID卡中:顾客的中介代表的ID、顾客的交易类型、例如周转、买进、提款、存款、和顾客的交易额。In one embodiment, an RFID card for a customer includes information about the customer's ID, trip ID, customer's nickname, credit line available to the customer, total insurance win/loss, credit rating, and loyalty points. The following turnover information is included in the customer's RFID card: the customer's brokerage representative's ID, the customer's transaction type, eg, turnover, buy-in, withdrawal, deposit, and the customer's transaction amount.
当使用顾客的RFID卡时,顾客首先输入他/她的识别号,确认某些交易例如信贷额度下降或变现,然后打开他/她的账户查看他/她的忠诚度积分或某些游戏数据,例如交易的周转量或保险参与赢取/损失等。顾客还可以查看批准的信贷限额和当前的信贷评级。When using a customer's RFID card, the customer first enters his/her identification number, confirms some transaction such as a credit line down or cash out, and then opens his/her account to view his/her loyalty points or certain game data, For example turnover of trades or insurance participation win/loss etc. Customers can also view approved credit limits and current credit ratings.
中介代表的RFID卡包括关于代表的ID、行程ID、中介代表的职位、和中介代表的最新活动状态、例如有效、移交、结算的信息。The broker representative's RFID card includes information about the representative's ID, trip ID, broker representative's position, and broker representative's latest activity status, such as active, handover, settlement.
当使用中介代表的卡时,中介代表首先输入他/她的识别号,这允许中介代表根据他的授权级别访问某些信息。中介代表的RFID卡还保留了中介代表的工作时间的记录。此外,RFID卡还保留了进行的交易记录,例如周转、变现、向顾客发放的信贷和与顾客或娱乐场的结算,等等。When using the junket's card, the junket first enters his/her identification number, which allows the junket to access certain information depending on his authorization level. The agency representative's RFID card also keeps a record of the agency representative's working hours. In addition, RFID cards also keep records of transactions performed, such as turnover, cash out, credit issued to patrons and settlements with patrons or casinos, among others.
在一个实施例中,RFID卡可由连接至计算装置的读卡器读取。读卡器具有发光显示器以确认交易完成。计算装置处理某些交易记录并且这些记录随后被写在RFID卡上以覆盖以前的记录。In one embodiment, the RFID card is readable by a card reader connected to the computing device. The card reader has an illuminated display to confirm the transaction is complete. The computing device processes certain transaction records and these records are then written on the RFID card to overwrite previous records.
例如,顾客A具有$500,000的核准信贷额度。当开账户时,顾客A决定从可用的信贷额度进行首次支款$300,000。授权的中介代表通过输入$300,000的值作为信贷支款在计算装置上进行信贷支款。中介代表准备$300,000的不可兑换计量码并且将这些计量码交给顾客A。顾客A验证所收到的不可兑换计量码的值与计算装置上所显示的数额匹配并确认支款请求并通过将他/她的RFID卡放在连接至计算装置的读卡器上确认收到不可兑换的计量码并将他/她的PIN输入计算装置。中介代表然后使用他/她的RFID卡完成支款。如果收到的不可兑换计量码的值不匹配记录在案或在显示屏上显示的值,那么顾客A显然不会放置他/她的RFID卡以输入他/她的PIN。For example, Customer A has an approved line of credit of $500,000. When opening the account, Customer A decides to make an initial draw down of $300,000 from the available line of credit. The authorized intermediary representative makes a credit payment on the computing device by entering a value of $300,000 as the credit payment. The brokerage representative prepares $300,000 of non-convertible meter codes and hands them to customer A. Customer A verifies that the value of the received non-convertible meter code matches the amount displayed on the computing device and confirms the debit request and acknowledges receipt by holding his/her RFID card over a card reader connected to the computing device non-redeemable meter code and enters his/her PIN into the computing device. The intermediary representative then completes the payment using his/her RFID card. If the value of the non-convertible meter code received does not match the value on record or displayed on the display, then customer A obviously will not place his/her RFID card to enter his/her PIN.
当在游戏中顾客A损失时,他/她可决定要求从他/她的$200,000的可用信贷余额再支款$150,000,留下$50,000作为信贷余额。在RFID卡和计算装置上该再次支款的过程与上文所述的首次支款的过程相似。When Patron A loses in the game, he/she may decide to request an additional payment of $150,000 from his/her available credit balance of $200,000, leaving $50,000 as a credit balance. This repayment process on the RFID card and computing device is similar to the initial payment process described above.
娱乐场所系统40还可通过通信网络30进行访问。The casino system 40 is also accessible through the communication network 30 .
在一个实施例中,实施上述方法的JLS 10使得各方从远端和/或移动位置参与中介经营业务。JLS10可通过通信网络例如互联网、蜂窝状网络或专用无线和/或有线网络实施。在一个实施例中,JLS10操作最大化利用了互联网,使得只有中介运营服务器和主中介办公系统之间的通信通过LAN传输,而其它可能被加密的信息通过互联网传输。In one embodiment, a
多个用户可访问单个JLS。用户优选通过计算装置36例如PDA访问系统。应当理解,其它装置,例如移动电话、通用计算机、迷你计算机等也可以用于通信。计算装置36将游戏和非游戏信息传输至通信网络30并从通信网络30接收游戏和非游戏信息。关于中介运营的信息也在网络30和中介运营服务器26之间传输。中介运营服务器的位置不是关键的,不过,它可以安置在娱乐场所附近或远离娱乐场所安置。作为一个示例,中介人的运营管理器可被设置在娱乐场所的地上,而笔记本34在物理上可在娱乐场所运营器的地理边界内。不过,如所讨论的,对于中介运营服务器26、笔记本电脑34和运营管理器的远端位置存在其它可能性。在一个实施例中,例如,笔记本计算机34可作为冗余服务器。Multiple users can access a single JLS. Users access the system preferably through a computing device 36, such as a PDA. It should be understood that other devices, such as mobile phones, general purpose computers, minicomputers, etc. may also be used for communication. Computing device 36 transmits gaming and non-gaming information to and receives gaming and non-gaming information from communication network 30 . Information about junket operations is also transferred between the network 30 and the junket operations server 26 . The location of the junket operation server is not critical, however, it may be located near or away from the entertainment venue. As one example, the junket operator's operations manager may be located on the casino floor, while the notebook 34 may be physically within the geographic boundaries of the casino operator. However, as discussed, other possibilities exist for remote locations of the junket operations server 26, laptop 34, and operations manager. In one embodiment, for example, notebook computer 34 may serve as a redundant server.
优选的,软件驻留在计算装置36和中介运营服务器26上。驻留在计算装置36上的软件优选是可操作的以便将对应于本文所讨论的游戏和非游戏相关活动的信息提供给用户,例如中介代表和顾客。计算装置软件还优选可操作以接收来自于中介运营服务器26的数据和由用户例如中介代表输入的数据。驻留在中介运营服务器26上的软件优选能够与计算装置交换数据,访问现场笔记本计算机34和便携式存储装置38,并且执行本文所述的所有功能。Preferably, the software resides on the computing device 36 and the junket operations server 26 . Software resident on computing device 36 is preferably operable to provide information corresponding to the gaming and non-gaming related activities discussed herein to users, such as junket representatives and customers. The computing device software is also preferably operable to receive data from the junket operations server 26 and data entered by a user, such as a junket representative. The software resident on the junket operations server 26 is preferably capable of exchanging data with computing devices, accessing the on-site notebook computer 34 and portable storage device 38, and performing all of the functions described herein.
通过网络传输的游戏和非游戏信息可包括任何格式的任何信息,所述信息在顾客参与的游戏经历的操作中是必要或希望的。信息可以整体或组合以任何格式传输,所述格式包括数字或模拟、文本或声音、并且根据任何已知或未来的传输技术,所述技术可包括例如有线或无线技术。网络可包括,例如,局域网(LAN),无线网络,公用交换电话网络(PSTN),或互联网协议(IP)网络例如互联网、内联网或外联网。无线技术的示例可包括例如许可或免许可技术。可使用的一些具体的技术包括但不限于,码分多址(CDMA)、全球移动通信系统(GSM)、通用分组无线业务(GPRS)、WiFi(802.1Ix)、WiMax(802.16x)、公用交换电话网络(PSTN)、数字用户线路(DSL)、综合服务数字网络(ISDN)、或线缆调制解调技术。应当理解,其它类型的通信技术也在JLS10的范围内。此外,应当理解,其它部件可用于顾客、中介代表和中介运营服务器26之间的信息的通信。所述其它部件可包括不限于,线路、干线、天线、交换机、电缆、发射器、接收器、计算机、路由器、服务器、光纤传输设备、中继器、放大器等。Gaming and non-gaming information transmitted over the network may include any information in any format that is necessary or desirable in the operation of the gaming experience in which the patron is participating. Information may be transmitted in whole or in combination in any format including digital or analogue, text or audio and according to any known or future transmission technology which may include for example wired or wireless technology. A network may include, for example, a local area network (LAN), a wireless network, a public switched telephone network (PSTN), or an Internet protocol (IP) network such as the Internet, an intranet, or an extranet. Examples of wireless technologies may include, for example, licensed or license-exempt technologies. Some specific technologies that may be used include, but are not limited to, Code Division Multiple Access (CDMA), Global System for Mobile Communications (GSM), General Packet Radio Service (GPRS), WiFi (802.1Ix), WiMax (802.16x), Public Switched Telephone network (PSTN), digital subscriber line (DSL), integrated services digital network (ISDN), or cable modem technology. It should be understood that other types of communication technologies are also within the scope of JLS10. Additionally, it should be understood that other components may be used for communication of information between the customer, the junket representative, and the junket operations server 26 . The other components may include, without limitation, lines, trunks, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmission equipment, repeaters, amplifiers, and the like.
在某些实施例中,顾客的游戏和非游戏信息的全部或部分的通信可在没有互联网的情况下发生。不过,在至少一个实施例中,中介运营信息通过互联网传输。此外,顾客的游戏和非游戏信息的一些或全部可部分在互联网信道上传输。In some embodiments, communication of all or a portion of a customer's gaming and non-gaming information may occur without the Internet. However, in at least one embodiment, the intermediary operational information is transmitted via the Internet. Additionally, some or all of the patron's gaming and non-gaming information may be partially transmitted over the Internet channel.
应当注意,JLS 10可以结合任何的游戏环境或用于任何其它活动的环境实施,可以通过电子方式进行。例如,可结合不同位置/国家/司法管辖区中的娱乐场所采用JLS 10,并且包括不同类型的游戏,例如自动游戏机、视频彩票游戏终端、或其它游戏装置。可以预见多个其它的场景,其中顾客可使用JLS 10参与远程游戏,同时在距离娱乐场所很远的地方享受一些其他的主要活动。It should be noted that the
JLS 10是管理顾客继续使用特定的中介人来计划中介的动机的综合性和透明的系统。作为独立的代理人,中介人被允许直接营销和组织顾客在娱乐场所参与游戏的中介旅行并且在相应的娱乐场所内经营以服务其顾客。
参见图2,中介人可充当娱乐场所运营商的授权许可人,其中中介人除其它服务外为达到某个等级的周转收取佣金和激励。娱乐场所运营商可向中介人提供不可兑换计量码,而中介人反过来向娱乐场所运营商提供一些形式的担保,例如银行汇票。当顾客达到某个等级的周转时,中介人可基于周转量提供给顾客回扣。回扣从中介人从娱乐场所运营商那里收到的佣金中扣除。Referring to Figure 2, the junket operator can act as a licensor to the casino operator, where the junket operator receives commissions and incentives for a certain level of turnover, among other services. The casino operator may provide a non-convertible meter to the junket operator, who in turn provides the casino operator with some form of security, such as a bank draft. When a customer reaches a certain level of turnover, the junket operator can offer the customer a rebate based on turnover. Rebates are deducted from the commissions the junket operator receives from the casino operator.
中介人通过无担保信贷条款或交换一些形式的担保或抵押品向顾客销售不可兑换计量码。当顾客在游戏桌投注时,在顾客输时娱乐场所例如娱乐场保留不可兑换计量码。当顾客赢注时,娱乐场所向顾客支付游戏币计量码。通常,顾客保留游戏币计量码并且在游戏桌上用完不可兑换计量码。当顾客需要更多的不可兑换计量码时,顾客可使用中介人的服务将游戏币计量码交换成不可兑换计量码。这被称为“玩家周转”或“玩家流转”。中介人可通过娱乐场所运营商将游戏币计量码交换成不可兑换计量码。这被称为“中介周转”或“中介流转”。因此,这使得不可兑换计量码流向顾客和游戏币计量码流向娱乐场所运营商。Intermediaries sell non-convertible denominations to customers on unsecured credit terms or in exchange for some form of security or collateral. When a customer places a bet at a gaming table, an entertainment establishment, such as a casino, retains non-redeemable credits when the customer loses. When the patron wins the bet, the casino pays the patron the chip count. Typically, patrons keep chip tokens and use up non-redeemable tokens at the gaming table. When the customer needs more non-convertible measurement codes, the customer can use the service of an intermediary to exchange the game currency measurement codes for non-convertible measurement codes. This is called "player turnover" or "player turnover". The junket operator can exchange play currency meter codes for non-convertible meter codes through the casino operator. This is known as "junker turnover" or "junker turnover". Thus, this allows non-convertible meter codes to flow to patrons and chip meter codes to flow to the casino operator.
可替换的,指定的代理人或合作者将顾客介绍给中介人并反过来从中介人收取代理人佣金。指定的代理人或合作者还可从中介人要求信用透支。指定的代理人或合作者通知中介人每个个人顾客的信用额度和达成协议的顾客佣金率。在娱乐场所由中介人向所介绍的顾客销售不可兑换计量码。Alternatively, an appointed agent or collaborator introduces customers to an intermediary and in turn receives an agent's commission from the intermediary. Appointed agents or collaborators may also request credit facilities from intermediaries. The designated agent or partner informs the intermediary of the credit limit for each individual customer and the agreed customer commission rate. Non-convertible metered codes are sold by a junket operator to introduced customers in an entertainment venue.
当顾客决定停止游戏并与中介人结算/关闭账户时,顾客将不可兑换计量码和游戏币计量码返回给中介人并且计算顾客赚取的佣金部分。如果顾客返回比他或她原先从中介人处所购买更多的计量码,可认为他或她在娱乐场所中赢了。中介人退还由顾客积累的顾客佣金加上顾客在娱乐场所赢取的数额。如果顾客返回的计量码少于他或她原先从中介人处购买的计量码,会认为他或她在娱乐场所输了。中介人退还顾客由顾客积累的顾客佣金减去顾客在娱乐场所输的数额。When the customer decides to stop the game and settle/close the account with the junket operator, the customer returns the non-convertible meter code and the game currency meter code to the junket operator and calculates the portion of the commission earned by the customer. If the patron returns more yards than he or she originally purchased from the junket, he or she may be considered to have won at the casino. The junket operator refunds the customer commission accumulated by the customer plus the amount the customer wins at the casino. If the patron returns fewer credits than he or she originally purchased from the junket, he or she is considered to have lost at the casino. The junket refunds the customer the customer commissions accumulated by the customer minus the amount the customer lost at the casino.
在娱乐场所处顾客的净损--损失减去顾客佣金由中介人从顾客处收取。中介人在预定的时间段内从顾客处收取所述数额。不过,在一些情况,如果顾客不能结算,中介人需要承担债务。在一个实施例中,中介人雇佣债务收款代理人从顾客处收取债务。Net Losses to Customers at Casinos - Losses minus customer commissions collected by junket operators from customers. The intermediary collects said amount from the customer within a predetermined period of time. However, in some cases, if the customer fails to settle the payment, the intermediary needs to assume the debt. In one embodiment, the intermediary employs a debt collection agent to collect debts from customers.
可替换的,当顾客由指定的代理人或合作者介绍时,顾客的净损由中介人从代理人或合作者处收取。顾客与代理人或合作者结算未偿债务。代理人或合作者与中介人结算他们的未偿债务(如果有的话)连同代理人佣金。Alternatively, when a customer is introduced by a designated agent or partner, the customer's net loss is collected from the agent or partner by the intermediary. The customer settles the outstanding debt with an agent or collaborator. The agent or collaborator settles their outstanding debts (if any) with the intermediary along with the agent's commission.
当中介人与娱乐场所运营商结算/关闭账户时,不可兑换计量码和游戏币计量码被返还给娱乐场所运营商,并且计算中介人赚取的佣金。如果中介人返回比从娱乐场所运营商购买的总计计量码更多的计量码,总的来说可认为中介顾客在娱乐场所赢了。娱乐场所运营商支付给中介人佣金加上顾客总体赢的数额。如果中介人返回的计量码少于从娱乐场所运营商处购买的总计计量码,总的来说可认为中介顾客在娱乐场所输了。娱乐场所运营商支付给中介人佣金减去顾客在娱乐场所总体的亏损。净亏,在计入贷方所赚取的中介佣金后,会由娱乐场所经营商从中介人处收取。When the junket operator settles/closes the account with the casino operator, the non-convertible meter code and the play currency meter code are returned to the casino operator and the commission earned by the junket operator is calculated. If the junket returns more credits than the total credits purchased from the casino operator, the junket customer may be considered to have won at the casino overall. The casino operator pays the junket operator a commission plus the amount the patron wins overall. If the junket returns fewer credits than the total credits purchased from the casino operator, the junket customer is considered to have lost at the casino overall. The casino operator pays the junket commission less the customer's overall loss at the casino. The net loss, after taking into account the junket commissions earned by the lender, is collected by the casino operator from the junket operator.
中介业务提供下述服务:1)介绍或将顾客带到娱乐场所,2)为顾客提供与游戏相关的服务,例如将游戏计量码从游戏币计量码换成不可兑换计量码,3)提供与游戏无关的服务,和4)提供保险参与。The intermediary business provides the following services: 1) introducing or bringing customers to entertainment venues, 2) providing customers with game-related services, such as changing game codes from game currency codes to non-convertible codes, 3) providing Game unrelated services, and 4) provide insurance participation.
1)介绍或将顾客带到娱乐场所1) Introduce or bring customers to entertainment venues
中介人帮助娱乐场所营销参与游戏的行程。中介人由娱乐场所指定并且当由中介人介绍的顾客在娱乐场所参与游戏时通过佣金和激励酬谢中介人。Junket operators help casinos market trips to play. The junket is appointed by the casino and rewards the junket with commissions and incentives when customers introduced by the junket play games at the casino.
中介人不仅介绍顾客或带顾客到娱乐场所而且还指定代理人或合作者带顾客到娱乐场所以确保更高的营业额和完成由娱乐场所运营商设定的目标营业额。反过来,指定的代理人或合作者分享中介人所赚取的佣金的一份。该指定代理人或合作者的佣金的份额根据被介绍顾客的周转流动。A junket operator not only introduces customers or brings customers to entertainment venues but also appoints agents or collaborators to bring customers to entertainment venues to ensure higher turnover and fulfill the target turnover set by entertainment venue operators. In turn, the appointed agent or collaborator shares a share of the commission earned by the intermediary. The appointed agent's or partner's share of the commission flows according to the turnover of the introduced customers.
2)提供与游戏相关的服务2) Provide game-related services
一大部分的中介业务与中介人为顾客安排信用透支以满足他们的游戏需要的能力相关。信用透支一般根据每个顾客的游戏和非游戏信息提供,所述信息由JLS 10系统跟踪。直接顾客、直接介绍的顾客和直接娱乐场所顾客直接从中介人处获得信用透支,而介绍的顾客可能不必然从中介人处获得信用透支。可替换的,中介人可能根据由指定的代理人或合作者提供的一些形式的信贷担保向指定的代理人或合作者授予信用透支,所述信贷担保可能包括保证金、银行汇票、本票、个人支票或旅行支票等。介绍的顾客反过来由指定的代理人和/或合作者授予信用透支。根据由JLS 10提供的包括职业、收入水平、游戏能力、拖欠其它中介人或娱乐场所的未偿债务和债务结算历史等顾客的结构性和清楚的定性信息,中介人直接向顾客提供信用透支。A large part of the junket business is related to the junket's ability to arrange credit facilities for customers to meet their gaming needs. Credit facilities are generally provided based on each patron's gaming and non-gaming information, which is tracked by the
中介人还在娱乐场所提供需要的员工,例如中介代表,以服务于顾客。有不同级别的服务人员,从初级代表、保险收取人到控制人和操作经理人。Junkets also provide needed employees, such as junket representatives, in entertainment venues to serve customers. There are different levels of service personnel, from junior representatives and insurance receivers to controllers and operations managers.
中介人还帮助顾客通过将游戏币计量码兑换成游戏币来进行变现交易。The intermediary also helps customers to carry out cash transactions by exchanging game currency meter codes for game currency.
3)提供与游戏无关的服务3) Provide services unrelated to games
中介人还通过与不同的服务提供商,例如航空公司、酒店/度假村、饭店、交通运输公司、温泉浴场和剧场合作并预定来提供与游戏无关的服务。中介人为通过服务提供商提供给顾客的产品和/或服务与服务提供商结账。这部分通常构成由中介人提供的全部服务的约5-10%的服务包括预定房间,演出订票,饭店预约和观光安排。Junkets also provide non-gaming-related services by partnering with and booking with various service providers such as airlines, hotels/resorts, restaurants, transportation companies, spas, and theaters. The intermediary settles with the service provider for products and/or services offered to customers through the service provider. This part of the services which usually constitutes about 5-10% of the total services provided by junkets includes room reservations, show tickets, restaurant reservations and sightseeing arrangements.
4)提供保险参与4) Provide insurance participation
中介业务还提供保险参与,这给顾客提供了边注使得他们在娱乐场所控制可感知的游戏风险。保险参与与特定游戏密切相关,其中顾客能够通过中介人在边上投注以减少他们潜在的损失。这种服务不仅被提供给直接在游戏桌参与的玩家/顾客而且还提供给没有在游戏桌对具体的一手投注的其他人。The junket business also offers insurance participation, which provides patrons with side bets that allow them to control perceived gaming risk at the casino. Insurance participation is closely related to certain games where patrons are able to place side bets through a junket operator to reduce their potential losses. This service is provided not only to players/customers participating directly at the gaming table but also to others who are not betting on a specific hand at the gaming table.
中介人赚取主要的两部分的收入-根据顾客的周转赚取的佣金;和向顾客提供保险参与赚取的收入。Junkets earn two main revenue streams - commissions earned on turnover of customers; and revenues earned by providing insurance participation to customers.
通过对娱乐场所进行营销和组织中介旅行,娱乐场所运营商以佣金酬谢中介人。中介人赚取的佣金完全取决于顾客的游戏参与量,即顾客的周转。中介人赚取的佣金的大部分以回扣的形式返回给顾客和以佣金形式给代理人或合作者作为激励。Casino operators reward junket operators with commissions by marketing their venues and organizing junket trips. The commission earned by the junket is entirely dependent on the amount of game participation by customers, that is, the turnover of customers. Most of the commissions earned by intermediaries are returned to customers in the form of rebates and as incentives to agents or collaborators in the form of commissions.
通过向顾客提供保险参与,中介人成为对每次保险参与与顾客竞技的庄家竞赛并且潜在地在保险参与中赚取收入。By offering insurance participation to customers, the junket becomes a bookmaker's game against the customer for each insurance participation and potentially earns revenue on the insurance participation.
下面是关于中介业务的收入分配的两个示例。Below are two examples of income distribution for brokerage businesses.
示例1:Example 1:
娱乐场A1授予许可给中介人B1,基础佣金为1.4%,并且如果总周转等于或超过$4千万时额外的激励佣金或红利佣金为0.2%。中介人B1通过指定的代理人或合作者D1获得介绍的顾客C1。当介绍的顾客的总月周转是$五千五百万时,中介业务中的收入分配如下:Casino A1 licenses junket operator B1 with a base commission of 1.4% and an additional incentive or bonus commission of 0.2% if total turnover equals or exceeds $40 million. The intermediary B1 obtains the introduced customer C1 through the appointed agent or collaborator D1. When the total monthly turnover of referred customers is $55 million, the distribution of revenue in the brokerage business is as follows:
·中介人B1从娱乐场A1收到总周转的1.4%的基础佣金,Junket B1 receives a base commission of 1.4% of the total turnover from Casino A1,
·加:杂费开支津贴,为总周转的0.2%;· Add: Miscellaneous expenses allowance, 0.2% of the total turnover;
·加:激励佣金,总周转的0.2%,收自娱乐场A1;· Plus: Incentive commission, 0.2% of total turnover, received from casino A1;
·减:总周转的1.0%支付给介绍的顾客C1;Minus: 1.0% of the total turnover is paid to the introduced customer C1;
·减:总周转的0.1%支付给指定的代理人或合作者D1;Minus: 0.1% of the total turnover is paid to the designated agent or collaborator D1;
则:but:
○中介人B1赚取的净佣金是(1.4%+0.2%-1.0%-0.1%)*$55,000,000=$275,000○The net commission earned by intermediary B1 is (1.4%+0.2%-1.0%-0.1%)*$55,000,000=$275,000
○中介人B1赚取的毛利润率是(1.4%-1.0%-0.1%)*$55,000,000=$165,000○The gross profit margin earned by intermediary B1 is (1.4%-1.0%-0.1%)*$55,000,000=$165,000
杂费开支津贴涵盖用于向介绍的顾客营销中介业务和提供服务所引起的开支,包括但不限于飞机票、饮食和其它膳宿或需要的开支。The Miscellaneous Expenses Allowance covers expenses incurred in marketing the Broker's business and providing services to referred customers, including but not limited to airfare, meals and other accommodation or necessary expenses.
示例2Example 2
娱乐场A2授权许可给中介人B2,基础佣金为1.2%,并且如果总周转等于或超过$四千百万时额外激励佣金或红利佣金为0.2%。中介人B2还可被给予总周转的0.2%的杂费支付津贴,这是不可赎回换游戏币的。中介人B2保证直接顾客C2在娱乐场A2参与游戏。直接顾客C2向中介人B2存放$500,000以获得$1百万的信贷透支。直接顾客C2周转了$1千万。在与中介人B2结算帐户后,直接顾客C2在保险参与中损失了$60,000并且具有$800,000的未偿债务。在该示例中,收入分配如下:Casino A2 licenses to junket operator B2 with a base commission of 1.2% and an additional incentive or bonus commission of 0.2% if total turnover equals or exceeds $40 million. Junket B2 can also be given a miscellaneous payment allowance of 0.2% of the total turnover, which is not redeemable for game currency. The junket operator B2 guarantees the direct customer C2 to play at the casino A2. Direct customer C2 deposits $500,000 with intermediary B2 for a $1 million credit facility. The direct customer C2 has turnover of $10 million. After settling the account with the intermediary B2, the direct customer C2 has lost $60,000 in the insurance participation and has an outstanding debt of $800,000. In this example, the income distribution is as follows:
·中介人B2从娱乐场A2收总周转的1.2%的基础佣金,包括总周转的0.2%的不可赎回游戏币的杂费支付津贴;The junket operator B2 receives a basic commission of 1.2% of the total turnover from the casino A2, including a miscellaneous fee payment allowance of 0.2% of the total turnover for non-redeemable game coins;
·减:贴现给直接顾客C2的总周转的1.0%;· Minus: 1.0% of total turnover discounted to direct customer C2;
·减:当直接顾客C2在某个时间周期内结算在本次行程中发生的所有未偿债务时,贴现给直接顾客C2总周转的0.1%作为先期结算佣金;Minus: when the direct customer C2 settles all outstanding debts incurred during this trip within a certain period of time, 0.1% of the total turnover of the direct customer C2 is discounted as an early settlement commission;
则:but:
○中介人B2赚取的毛利润率是(1.2%-1.0%)*$10,000,000=$20,000○The gross profit margin earned by intermediary B2 is (1.2%-1.0%)*$10,000,000=$20,000
○中介人B2赚取的净佣金是B2是(1.2%-1.0%-0.1%)*$10,000,000=$10,000○The net commission earned by intermediary B2 is B2 is (1.2%-1.0%-0.1%)*$10,000,000=$10,000
○中介人B2的净收入是$10,000+$60,000=$70,000○The net income of intermediary B2 is $10,000+$60,000=$70,000
JMTMJMTM
参见图3,在一个实施例中,JMTM模块12定义了中介人42、娱乐场所运营商44、指定代理人或合作者46、顾客48、运营管理人50、中介代表52、主要控制人54、副控制人56、保险经理人58、保险收取人60、娱乐场所出纳员62、保险控制人66和公共关系负责人64之间的组织管理关系。运营管理人50、中介代表52、主要控制人54、副控制人56、保险经理人58、保险收取人60、保险控制人66、财务控制人80、助理财务控制人82、会计人员110和公共关系负责人64是中介人雇员。Referring to Fig. 3, in one embodiment,
JLS10要求清晰的组织结构,以提供可信任、透明和可靠的系统来执行中介业务的各个方面。由于涉及顾客48、指定代理人或合作者、中介人和娱乐场所运营人的财务交易,保密性和安全性对于中介业务是重要的,以确保由适当的授权中介代表52进行的所有交易是通过适当的内部控制系统进行的;包括根据责任分离的审计原则组织中介运营业务的制衡结构。所述制衡结构划分管理责任和风险管理的功能和责任。它帮助提供有效的中介业务运行。JLS10 requires a clear organizational structure to provide a trusted, transparent and reliable system to carry out all aspects of intermediary business. As with financial
在一个实施例中,根据职责的划分和中介代表52进行交易的责任/平衡的原则的规定不同级别的职权的职权矩阵被包括在中介代表52的便携式存储装置38中。同样,在另一个实施例中,当顾客48要进行特定的交易时,例如变现或支取信贷额度,要求他/她通过便携式存储装置38例如RFDI卡将PIN输入计算装置36例如PDA以确认交易。In one embodiment, an authority matrix is included in the portable storage device 38 of the
JMTM12包括各自领导中介组的运营管理人50。运营管理人50在娱乐场所负责中介业务的各个方面。运营管理人50被认为是中介组运营的领导。一般,运营管理人50的责任包括处理现场询问,解决纠纷,进行记录调整以更正任何的输入错误,向指定代理人或合作者46验证顾客48的信贷,直接向顾客48延伸受限的信贷,从指定代理人或合作者46或中介人42寻求批准更高的信贷,调整由中介人42吸收的顾客的总开支,向中介代表52分配任命和工作职责和向娱乐场所确定具体中介旅行的利润和亏损。
运营管理人50还负责根据具体旅行的业务需要管理不同级别的中介代表52,分配任务和职责。除了确保高水平的顾客服务标准,最终运营管理人50承担在他或她的团队中所有其它中介代表和控制人的全部安全责任和整体性事务上。The
中介代表52通过为顾客48将游戏币计量码兑换成不可兑换计量码以便于周转。中介代表52在旅行过程中对顾客账户进行平衡和关闭。他们基本上负责提供顾客48所需的所有必要的与游戏相关的服务。所述与游戏相关的服务包括但不限于下述服务:The
·周转-为顾客将游戏币计量码兑换成不可兑换计量码;·Turnover - exchange game currency measurement codes for customers into non-convertible measurement codes;
·顾客变现-为顾客从他们相应的浮动或从娱乐场所出纳员将游戏币计量码兑换成游戏币;· Patron Monetization - Converting play money tokens to play money for patrons from their respective floats or from casino cashiers;
·顾客信贷请求-为顾客向指定的批准机构提交信贷请求。在大多数情形,运营管理人是指定的批准人;• Customer Credit Request - Submits a credit request for a customer to a designated approving agency. In most cases, the Operations Manager is the designated approver;
·顾客交易员/检查员改变请求-代表顾客向娱乐场所运营商提交交易员/检查员改变请求;Patron Trader/Checker Change Request - Submit a Dealer/Checker Change Request to the casino operator on behalf of the patron;
·其它请求-在游戏桌为顾客提交任何其它的请求以便于顾客;Other Requests - Submit any other requests for the patron at the gaming table for the patron's convenience;
主要控制人54被委托负责资金需求,包括在兑现信贷透支,游戏币和本票的最初买进。主要控制人54向副控制人56分发计量码和游戏币并向中介代表52分发包括游戏币计量码和不可兑换计量码的游戏计量码。在结算过程中,主要控制人54汇集所有的计量码以与娱乐场所的出纳员62进行结算。主要控制人54负责总结每次游戏行程的结果以确定各次旅行每个顾客48的赢/输状况。主要控制人54主要负责得到足够的资金以满足中介业务的日常经营需求。要求他们监督每次和每个副控制人的游戏币和/或游戏计量码的浮动量。The
副控制人56是在整个经营过程中除了直到结算外持有游戏币和游戏计量码作为保管人的人。副控制人56的职责包括向顾客48提供快速服务。例如,当顾客48需要兑换他们的计量码但中介代表52没有所需的量或面额时,副控制人56帮助兑换计量码,包括不可兑换计量码或游戏币计量码。在结算过程中,副控制人56持有的所有游戏计量码交给主要控制人54,并且副控制人56反过来完全掌握任何游戏币、支票和本票运转。在结算期间副控制人56充当顾客48和主要控制人之间的中间人,其中要求他们看管手上的所有浮动额并且向主要控制人54负责。The sub-controller 56 is a person who holds game coins and game metering codes as a custodian in the entire business process except until settlement. The responsibilities of the sub-controller 56 include providing expedited service to
保险经理人58负责确定中介旅游的保险参与的利润和亏损。保险经理人58被认为是保险参与运营的负责人。在保险参与中,向顾客48提供的选项是预定的。可以看作是保险经理人58的职责以确保维持适当的进程并且顾客48实际行使选项。保险经理人58帮助确保正确和顺畅的保险参与运营,包括在参与过程中解决纠纷。当需要时保险经理人58还帮助运营管理人50处理其它的中介运营。The
保险收取人60拉拢并且提供顾客48保险参与和从顾客48得到保险注码。保险收取人60提供由计算顾客48的输赢风险的程序指令计算的一致的选项赔付比。此外,保险收取人60负责他们各自手中的游戏币/游戏计量码并且向保险经理人58负责。当支付赔付比被预定时,保险收取人60还负责确保顾客48进行的所有选项及其结果在部分利润和亏损表中完全反应。保险收取人60按照所提供的选项赔付比和参与结果进行收款和支付。The
保险控制人66检查保险参与的资本账户和游戏币浮动的状态。此外,还要求保险控制人66确定合资账户的状态和协调中介业务的顾客48和保险收取人60的这些账户。The
财务控制人80是中介业务的主要财务负责人,财务控制人80与助理财务控制人82一起工作以管理中介业务的财务方面。会计人员110通过从顾客收款和维持中介业务的账本本支持助理财务控制人82。The
公共关系负责人64处理顾客48的与游戏无关的需求。他们是提供额外服务以确保高水平的顾客48满意度的人。公共关系负责人64充当中介人42的现场顾客服务关系经理人。他们还负责与相应娱乐场所结算产生的开支并随后从顾客处收回所述产生的费用。A
每个中介人雇员发有便携式存储装置38,例如RFID卡。每个便携式存储装置38标记有在JSL10中的角色和授权水平。例如,由于不允许中介代表52扮演保险收取人60的角色,发放给具体中介代表52的便携式存储装置38被编码成仅执行针对保险参与的相关功能。Each junket employee is issued a portable storage device 38, such as an RFID card. Each portable storage device 38 is tagged with a role and authorization level in JSL10. For example, since an
JMTM12在中介业务中提供定义的角色。与TRET 14一起,JMTM 12使得能够以结构性、安全和可靠控制的方法满足服务需求,以减少错误或欺骗/共谋的可能性,同时提高经营效率。JMTM12 provides defined roles in the intermediary business. Together with
TRETTRET
参见图4,TRET模块14提供了在不同的触点链接顾客48,指定的代理人或合作者和中介代表52进行的所有交易的结构。通过不断的保持跟踪,更新和评估顾客和中介代表的行为和偏好实现该功能。Referring to FIG. 4, the
如图4中所示,顾客、指定代理人或合作者的数据概要72和包括周转和结算等的交易数据74被集合并存储在中介运营服务器(数据库)26中。在步骤68由JCRM收集数据/信息72和74,JCRM是TRET模块14和JCRM模块18之间的接口。在步骤70由JAR评价数据/信息72和74,JAR是TRET模块14和JAR模块24之间的接口。JLM模块78使用数据/信息72和74,JLM是TRET模块14和JLM模块16之间的接口。As shown in FIG. 4 , a
TRET模块14提供基本的商务到商务到顾客(B2B2C)解决方案。它为中介人42提供了一种机制以便能够保持追踪:1)中介运营中涉及的成员,包括顾客48,指定代理人或合作者46的所有信息,和2)所有的交易,包括周转,结算等,为战略经营发展评估商业机会。例如,TRET模块14可执行一个或多个下述功能:The
·跟踪并追踪顾客和指定代理人和合作者的身份;· Track and trace the identity of customers and designated agents and collaborators;
·追踪顾客的游戏偏好;· Track customer gaming preferences;
·追踪顾客优选的服务和服务期望水平;Track customer preferred services and service expectation levels;
·追踪顾客的游戏习惯;·Track customer gaming habits;
·评估与个人顾客、指定代理人或合作者和/或娱乐场所有关的营业额;· Evaluate turnover in relation to individual customers, appointed agents or collaborators and/or entertainment venues;
·评估需求和偏好作为建立顾客、指定代理人或合作者的忠诚度的基础;Assessing needs and preferences as a basis for building loyalty with customers, designated agents, or collaborators;
·根据制定的方案追踪和奖励顾客,指定代理人或合作者,以便他们惠顾以增加他们的忠诚度;·Track and reward customers according to the established plan, designate agents or partners, so that they patronize to increase their loyalty;
·追踪和推动目标营销活动。·Track and drive target marketing activities.
TRET模块14通过采用“跨界方法”提供B2B2C解决方案,这表示贯穿JLS应用TRET14方法论。通过TRET模块14,顾客48进行的每笔交易可通过便携式存储装置38例如RFID卡和计算装置36例如PDA完成,以保证全面的安全和透明的方法。结果,完全的交易历史对于具有访问该信息权限的任何人是可获得的。The TRET module14 provides B2B2C solutions by taking a "cross-border approach", which means applying the TRET14 methodology throughout the JLS. Through the
如图4中所示,在一个实施例中,为每个客户48建立账户,其中记录并追踪每个和每次活动的细节,例如,在娱乐场所的投注量,符合的信贷限额量,信贷支款量,购买的保险参与量,赚取的佣金/贴现,吸烟/不吸烟房的偏好,饮食偏好等等。信息被转变成交易数据并传输至中介运营服务器26用于分析、评估和营销目的。结果,交易数据的分析和评估提供JLM和RLDIP子系统模块16,17运行的基础。As shown in FIG. 4, in one embodiment, an account is established for each
在一个示例中,顾客48通过网络门户登录进他或她的个人账户并且在娱乐场所度假村对特定日期进行预定房间的查询。顾客48指出他或她的偏好,例如吸烟房、游戏桌要求和优选的游戏桌限制和信贷条款要求等。在JLS10提供了响应查询的信息后,顾客48可接受预定条款。所有细节被登录进JLS10并且请求被发送给中介人42的相关运营单位。一旦到达娱乐场所度假村,随后提供给顾客48所需的服务。In one example, a
当顾客48登记他或她的游戏活动时,便携式存储装置38例如RFID卡被发给顾客48,标贴有批准的可用信贷条款和批准的不可兑换计量码值。在顾客48开始在预定的游戏桌投注和周转他或她的不可兑换计量码后,娱乐场所支付给顾客48每次赢手的游戏币计量码。顾客48积累游戏币计量码并且通过中介代表52将游戏币计量码兑换成等额的不可兑换计量码。When a
在结算过程中,即关闭游戏账户过程中,在考虑了最初的买进,信贷支取,顾客48积累的佣金贴现,返还的计量码量和非游戏花费,例如所产生的酒店费用和餐饮后,使用计算装置36建立从顾客48收取的到期游戏币数额/给客户的到期游戏币数额。所有这些活动的信息从计算装置36例如PDA传送至中介运营服务器26的数据库用于评级和评估。During the settlement process, i.e. the closing of the gaming account, after taking into account the initial buy-in, credit withdrawals, commission discounts accumulated by the
JLM子系统JLM subsystem
参见图5,JLM子系统模块16是增强顾客忠诚度的平台。JLM子系统模块16管理顾客的期望并且通过按照忠诚度积分给予奖励和激励以提高顾客忠诚度来培养忠诚度积分和奖励之间的关系。JLM子系统16对于中介人42来说是独特的,因为它提供非货币奖励,例如,对于顾客在娱乐场所的表现,毛利润率,和使用服务的频率给予忠诚度积分;和,基于非购买或表现的考虑-对于访问中介人的网站的频率给予的忠诚度积分。如图5中所示,根据下述因素的评估给予忠诚度积分92:表现(周转)84,购买(预付款买进)86,结果(提前结算债务)88,和频率(例如,持续使用服务或中介网络门户服务)90。根据忠诚度积分92和毛利润率98计算忠诚度奖励96。使用忠诚度奖励94执行和更新每个顾客的忠诚度奖励96。Referring to Figure 5, the
为了对顾客48给予忠诚度积分,考虑下面的五个因素:To award loyalty points to
·具体顾客的周转,· Turnover of specific customers,
·预付款买入量,其中,预付款买入量是顾客通过中介人提供以登记入中介程序的游戏币或信贷。• Prepaid buy-ins, where prepaid buy-ins are game currency or credits provided by customers through the junket to enroll in the junket program.
·未偿债务的提前结算· Early settlement of outstanding debts
·使用中介服务的频率,和· frequency of use of intermediary services, and
·中介网络门户和/或访问网站的使用频率。· Frequency of use of intermediary web portals and/or visited websites.
根据毛利润率提供JLS10的忠诚奖励,所述毛利润率是非保险参与部分的总周转的约30%。Loyalty rewards for JLS10 are provided based on gross profit margins, which are approximately 30% of the total turnover of the non-insurance participating segment.
忠诚度积分被用作提高顾客忠诚度和增加再次光顾的工具。忠诚度积分是可累计的。此外,忠诚度积分是可见和透明的。另外,对于忠诚度积分赎回可用不同级别的积分转换率。顾客48可在任何时间点赎回全部或部分忠诚度积分。JLM子系统16计算奖励和目标激励佣金。Loyalty points are used as a tool to increase customer loyalty and increase repeat visits. Loyalty points are cumulative. Additionally, loyalty points are visible and transparent. Additionally, different levels of point conversion rates are available for loyalty point redemption.
JLM的评估过程会包含利用“跨界方法”的JLM子系统模块16以评估利用TRET模块14从不同触点集合的数据。The JLM evaluation process would involve the
中介人42根据预定佣金率乘以代理人46和顾客48的具体中介旅行的周转以中介金的形式支付货币奖励。中介人42还根据代理人46和顾客48达到的净流转的一个或多个评级支付货币奖励并且这被称作中介奖金。The
下面的示例解释了在运营场所中如何使用中介金或中介奖金并且它们是如何被表示的。The examples below explain how junkets or junket bonuses are used and how they are represented in an operating environment.
示例3Example 3
假设:assumptions:
为了说明的目的,如果代理人46和顾客48分别实现超过8千万和3千万的流转总额,代理人46的奖金佣金的百分比会是额外的0.2%(0.1%+0.1%)并且在1.3%外等于$160,000(80,000,000*0.2%)的中介奖金和等于$1,040,000(80,000,000*1.3%)的中介金,并且顾客48收到在1.1%外额外的0.3%(0.2%+0.1%)(中介奖金等于$90,000,而中介金等于$330,000)。For purposes of illustration, if the
上面假设顾客48直接与中介人42交易而不通过代理人46。The above assumes that the
关于中介积分,它被分配给通过代理人46或直接通过中介人42交易的顾客48。Regarding the brokerage credit, it is distributed to the
中介积分成本配额会达到中介人的毛利润的Y%并且为Y$。The intermediary point cost quota will be Y% of the intermediary's gross profit and be Y$.
对于直接与中介人42交易的顾客48,加权如下:For
信贷条款顾客credit terms customer
(i)中介积分-折算因子(可达Y$的60%)(i) Intermediary points - conversion factor (up to 60% of Y$)
称为“折算值”的表现值由流转除以每次行程的信贷结构确定,即,将顾客的周转除以顾客的被批准的信贷量。折算值提供有意义的读数,允许中介人评估风险和回报。例如,如果顾客A和顾客B各自与中介人具有$300,000的信贷透支,并且顾客A和顾客B产生的月流转分别是$5百万和$1千万,这会给顾客A 16.66和给顾客B 33.33的折算值。在两个折算值中,优选顾客B,因为给定相同的信贷风险,顾客B为中介人产生更高的营业额,在本案例中是$300,000。A performance value referred to as the "commercial value" is determined by dividing the turnover by the credit structure per trip, ie, dividing the customer's turnover by the customer's approved credit amount. The discounted value provides a meaningful readout that allows intermediaries to assess risk and reward. For example, if Customer A and Customer B each have a $300,000 credit facility with an intermediary, and Customer A and Customer B generate monthly turnover of $5 million and $10 million respectively, this would give Customer A 16.66 and Customer B 33.33 Converted value. Of the two discounted values, customer B is preferred because given the same credit risk, customer B generates a higher turnover for the intermediary, $300,000 in this case.
通过使用折算值并参见表A(折算因子),可获得预定的一组折算因子。如本文所用的用于描述术语“折算因子”的批准信贷表示批准使用的全部信贷量。无论顾客是否使用全部的批准量,中介人会考虑为风险因子。例如,如果批准量是$500k但在旅行过程中仅使用了$300k,$500k会被用于确定折算因子。A predetermined set of conversion factors can be obtained by using the conversion values and referring to Table A (Conversion Factors). Approved credit as used herein to describe the term "conversion factor" means the total amount of credit approved for use. Whether or not the customer uses the full authorized amount is considered by the intermediary as a risk factor. For example, if the approved amount is $500k but only $300k is used during the trip, $500k will be used to determine the discount factor.
(ii)中介积分-支付因子(可达Y$的30%)(ii) Intermediary points - payment factor (up to 30% of Y$)
在本方案下,在到期之前顾客48的支付会更有益。预定的支付可在表B中找到(作为支付因子)。Under this scheme, payment by the
(iii)中介积分-常用户因子(可达Y$的10%)(iii) Intermediary points - regular user factor (up to 10% of Y$)
通过将通过互联网门户预定数除以安排旅行的总次数可容易地得出该因子。This factor is easily derived by dividing the number of bookings through the Internet portal by the total number of travel arrangements.
表A(折算因子):Table A (Conversion Factor):
表B(支付因子):Form B (payment factor):
注:D表示到期日。D-1的解释:到期日前一天Note: D means the due date. Explanation of D-1: One day before the due date
游戏币条款顾客:Game Currency Terms Customers:
(i)中介积分-游戏币因子(可达Y$的90%)(i) Intermediary points-game currency factor (up to 90% of Y$)
游戏币因子是预定组的值组对游戏币买入量,如表C中所示。The chip factor is a predetermined set of values versus chip buy-in, as shown in Table C.
(ii)中介积分-经常服务用户因子(可达Y$的10%)(ii) Intermediary points - frequent service user factor (up to 10% of Y$)
对于常用户因子,请参见上面的解释。For the frequent user factor, see the explanation above.
表C(游戏币因子)Table C (game currency factor)
对于通过代理人46进行交易的顾客48,加权分配可如下:For a
(i)中介积分-流转或周转因子(可达Y$的90%)(i) Intermediary points - turnover or turnover factor (up to 90% of Y$)
由于是通过代理人46融资,在中介积分的奖励中不再计入顾客48支付,游戏币买入和折算因子。高周转者应当被奖励中介积分以保持他或她对中介人42的忠诚度。请参见关于流转和周转因子的表D。Owing to be to be financed by
(ii)中介积分-经常服务用户因子(可达Y$的10%)(ii) Intermediary points - frequent service user factor (up to 10% of Y$)
参见上面相同的解释See the same explanation above
表D:(流转或周转因子)Table D: (Turnover or Turnover Factor)
根据示例中的所有假设,产生了用于更好理解这些因子中的每一个如何可以在产生中介积分中起作用的场景。Based on all the assumptions in the example, a scenario for better understanding how each of these factors may play a role in generating the mediation score was generated.
四个顾客48即“A”,“B”,“C”和“D”当月去他们的第一次娱乐场中介旅行。顾客“A”和“B”使用游戏币参与,并且“A”直接与中介人42交易,而“B”与代理人46Z交易。顾客“C”和“D”使用信贷参与,并且“C”直接与中介人42进行交易,而“D”与代理人46Z交易。Four
假设中介人42将毛利润(GP)的20%分配给中介积分,表E总结了相应的奖励和忠诚度:Assuming the
表E:Form E:
注:F-M=预付款,N-T=该次旅行的净流转,F-U=常用户,Y=通过互联网门户的预定,N=人工预定,非互联网门户预定。J$=中介金,Jb$=中介奖金,GP=毛利润,Y$=GP的Y%,和JPts=中介积分。Note: F-M = advance payment, N-T = net turnover of the trip, F-U = regular user, Y = booking via Internet portal, N = manual booking, non-Internet portal booking. J$ = junket money, Jb$ = junket bonus, GP = gross profit, Y$ = Y% of GP, and JPts = junket points.
假设所有的顾客都没有拖欠(赢)。在本例中,因此在游戏旅行结束时没有人输,没有未偿债务。Assume all customers are not delinquent (win). In this example, so no one loses at the end of the game trip, there are no outstanding debts.
对于Jb$,GP,Y$和JPts,会在每个月的月末计算。For Jb$, GP, Y$ and JPts, it will be calculated at the end of each month.
为了示例目的,表E的数字是基于旅行产生的。For example purposes, the numbers for Table E are based on travel.
如表E中所示,顾客48“A”是中介人42的直接顾客并且交易买进了游戏币$100,000。在旅行结束时,“A”的流转是$500,000。“A”通过互联网门户预定中介旅行。“A”收到的中介金为$5,500{流转x佣金(1.1%)}。不过,“A”没有中介奖金,如果累计的流转达到或超过月流转目标,可以奖励Jb$,因为它可以积累到月末。中介人42从“A”得到的毛利润是$2,500(1.6%-1.1%=0.5%,就是0.5%x 500,000)。通过毛利润的20%计算Y$500(2,500*0.2)。奖励500分的中介积分。如表C中所示,游戏币因子是1.0(Y$的90%),并且常用户因子也是1.0(Y$的10%),因此,“A”应得数额Y$的100%,在本案例中是500分。As shown in Table E,
顾客48“B”是代理人46Z的顾客并且买进游戏币$100,000。在旅行结束时,“B”的流转是$600,000。“B”人工预定中介旅行。“B”的中介金被转至代理人46Z的账户,因此当中介人与代理人46Z结算时“B”会从代理人46Z处认领。支付给代理人46Z的中介金是根据“B”的交易额决定的,为$7,800(流转x佣金-1.3%)。代理人Z的中介奖金是$1,200{600,000x(0.1+0.1)%}-“B”和“D”的累计流转高于8千万的月流转目标。中介人42从代理人46Z得到的毛利润是$600(1.6%-1.5%=0.1%,就是0.1%x 600,000)。Y$120(600x0.2)是毛利润的20%。奖励给顾客“B”的中介积分是108分。如表C中所示,游戏币因子是1.0(Y$的90%),并且常用户因子是0,因此对于中介积分“B”的应得数额是108分{1.0x(120的90%)}。
顾客48“C”是中介人42的直接顾客并且被给予$5百万元的预支信贷透支。在该旅行结束时,“C”的流转是$3.5千万。“C”人工预定中介旅行。“C”收到的中介金为$385,000(流转x佣金-1.1%)。由于实现了月流转目标,“C”的中介奖金是$105,000{35m x(0.1+0.2)%}。中介人42从“C”得到的毛利润是$70,000(1.6%-1.1%-0.2%-0.1%=0.2%,就是0.2%x35百万)。Y$14,000(70,000*0.2)是毛利润的20%。通过:折算值=7x(35百万/5百万)奖励5,880分的中介积分,并且通过参见表A,折算因子是0.7。因此,Y$的60%(权重)x0.7折算因子(0.6x14,000x0.7)是5,880分,而常用户因子是零。
顾客48“D”是代理人46Z的顾客并且被给予$1千万元的预支信贷透支。在旅行结束时,“D”的流转是$8.5千万。“D”通过互联网门户预定中介旅行。“D”的中介金被转至代理人46Z的账户,因此当中介人与代理人46Z结算时“D”从代理人46Z处认领。根据“D”的交易支付给代理人46Z的中介金是$1,105,000(流转8.5千万x佣金-1.3%)。代理人46Z的中介奖金是$170,000{85mx(0.1+0.1)%}-积累的流转高于8千万的月流转目标。中介人42从代理人46Z处得到的毛利润是$85,000(1.6%-1.5%=0.1%,就是0.1%x8.5千万)。Y$17,000(85,000x0.2)是毛利润的20%。奖励给顾客“D”的中介积分是17,000分。如表D所示,周转的流转因子是1.0(Y$的90%),而常用户因子是1.0(Y$的10%),因此,“D”应得Y$的100%,在本案例中是17,000分。
上面的示例和场景解释了因子(例如支付游戏币,折算,频率,和流转因子)是如何影响奖励给顾客48的忠诚度积分或中介积分的方式。列出的表格不仅用于解释目的还用于解释这些因子是如何被用于产生中介积分的逻辑。中介积分可能不仅限于顾客48(无论直接还是间接),还可适用于代理人46。可实施软件编程逻辑来代替简单的表格以便可有大范围的选项。可使用因子中的任何一个或组合为直接或间接顾客48甚至代理人46产生中介积分。The above examples and scenarios explain how factors such as payouts, discounts, frequency, and turnover factors affect the way loyalty points or junket points are awarded to
JCRM子系统JCRM subsystem
JCRM子系统模块18适于洞悉顾客数据并实现经营策略和目标,所述顾客数据被不断的收集,更新,和分析用于有效和智能的使用。JCRM子系统模块18通过预期和满足顾客需求提供高标准的顾客服务帮助维持顾客48。JCRM子系统模块18从下述触点的一个或多个中收集数据:The
·中介人42网络门户(用于预定查询,账户查询等)·
·中介代表52/控制人/运营管理人50·
·指定代理人或合作者46·Designated agent or collaborator46
·顾客联络中心顾客服务中心·Customer Contact CenterCustomer Service Center
·娱乐场所44·
·合伙人程序中心,由第三方操作的合伙人程序,用于忠诚度积分交换/兑换,例如,将中介忠诚度积分兑换成机票或演出票或豪华轿车接送等,其中预先设立协商同意的忠诚度积分对币值的转换率。Affiliate program center, a partner program operated by a third party for loyalty points exchange/redemption, e.g. exchange of intermediary loyalty points for air or show tickets or limousine transfers, etc., where the agreed loyalty is pre-established The conversion rate of degree points to currency value.
·其它第三方触点中心·Other third-party contact centers
此外,JCRM子系统模块18包括网络门户以服务多层次多类型的顾客。In addition, the
在JCRM模块18中使用的相关信息包括下面的信息:The relevant information used in the
·顾客概况(例如全名,联系/email地址,年龄,职业,护照详细内容等)· Customer profile (e.g. full name, contact/email address, age, occupation, passport details, etc.)
·家庭概况(例如家庭成员,年龄,学校,配偶职业等)· Family profile (e.g. family members, age, school, spouse's occupation, etc.)
·旅行习惯和偏好(例如交通模式,餐饮,酒店,访问频率等)· Travel habits and preferences (e.g. modes of transportation, meals, hotels, frequency of visits, etc.)
·休闲活动(例如业余爱好,运动等)Leisure activities (e.g. hobbies, sports, etc.)
·游戏偏好(例如游戏类型,最小/最大投注,优选的娱乐场所44等)Gaming preferences (e.g. game type, min/max wager,
·财务概况和历史交易(例如平均保险参与投注,信贷透支/期限,输/赢结果,偿还历史,历史周转数额等)· Financial overview and historical transactions (e.g. average insurance participation bets, credit facilities/terms, win/loss results, repayment history, historical turnover amounts, etc.)
DIP子系统DIP subsystem
参见图6,在一个实施例中,JLS可包括DIP子系统模块。DIP子系统模块20适于根据一组预定的游戏规则和保险赔付比提供给顾客48保险参与的选项。结果,顾客48可管理他们认知的输或赢注的风险。DIP子系统20还提供奖励积分给顾客48以增强顾客忠诚度。DIP子系统20可被认为是特定游戏环节的边注。此外,保险参与还可包括中介人42和指定代理人或合作者46之间,或中介人42和顾客48之间的利润分享的合资结构。通过中介忠诚度系统10,顾客48可能更加愿意参与保险参与交易。Referring to Figure 6, in one embodiment, the JLS may include a DIP subsystem module. The
如图6中所示,在步骤100中曝光牌(桌子,手&发牌盒号),产生了支付赔付比102。由支付赔付比102,玩家各自的投注量104,和游戏结果106确定DIP结果&结算108。DIP结果&结算108还被用于在RLDIP子系统17中评估顾客忠诚度。As shown in FIG. 6 , the cards (table, hand & shoe numbers) are exposed in
在一个实施例中,DIP子系统模块包括中介运营服务器26,包括进程的计算装置36和存储程序的机器可读介质,在运行时可使得处理器执行至少一些所述进程,以及便携式存储装置38。因此,中介人42通过提供在游戏中对玩家或另一顾客参与的一个或多个方面进行投注的选项,通过运行DIP子系统模块向其顾客48提供保险参与或边注。保险参与帮助提高流转并且因此提高中介业务的收入并给予顾客48对游戏参与的一些控制以便顾客48可通过保险参与降低输了投注的风险。In one embodiment, the DIP subsystem modules include an intermediary operations server 26, a computing device 36 comprising processes and a machine-readable medium storing a program that, when run, causes a processor to execute at least some of the processes, and a portable storage device 38 . Accordingly, the
在一个实施例中,投注可能与一个或多个具体游戏事件是否发生,例如玩家获胜直接相关。在可替换的实施例中,投注可能与事件的集合有关,例如,顾客48今天在娱乐场赢取的总金额是否大于昨天赢取的总金额。In one embodiment, wagering may be directly related to whether one or more specific gaming events occur, such as a player wins. In an alternative embodiment, wagering may be related to a collection of events, for example, whether the total amount won by a
如果游戏是纸牌游戏,顾客48可对下述的任何或全部投注:a)下一张将翻开的牌是哪张牌;或b)一手的结果是什么,例如,庄家赢,庄家输,玩家赢,玩家输,平局,玩家A会比玩家B具有更好的一手牌,顾客48会比玩家A具有更好的一手牌等等。所述一手牌可以是相同玩家在一段时间上或一组玩家,例如,对所有当前的二十一点玩家的总和对庄家进行投注以确定是否赢的玩家比输的多。If the game is a poker game, the
此外,在一手牌的过程中可能存在几种所述投注。例如,在顾客48知道他或她的牌之前可能有首次投注,和当顾客48知道他或她的牌但所有的发牌人的牌还没被翻开时的另一次投注。如果游戏是自动游戏机,顾客48可以对在拉动游戏机后会显示特定的符号图案进行投注。如果游戏是转轮游戏,顾客48可投注结果是特定数或会撞出一组数。Furthermore, there may be several such bets during the course of a hand. For example, there may be an initial bet before the
在一些实施例中,可根据游戏事件中与投注所放置的游戏事件的结果相反的结果进行投注,例如,顾客48可投注将要发生的具体的游戏事件,但如果游戏事件不发生则收到支付。In some embodiments, betting can be placed on the outcome of a gaming event opposite the outcome of the gaming event on which the wager is placed, for example, a
可通过任何有线或无线JLS提供保险参与。Insurance participation may be offered through any wired or wireless JLS.
在一个实施例中,DIP子系统模块20可包括计算机处理器,所述计算机处理器能够为任何纸牌游戏,例如百家乐,二十一点,pontoon,牌王争霸等提供保险参与或边注,根据已经翻开的手通过计算具体手的赢或输的概率。编程逻辑会包括该特定纸牌游戏的规则,例如加勒比扑克,百家乐,二十一点,澳洲扑克,牌王争霸,三张扑克,西班牙21等,其中提供保险参与或边注。In one embodiment, the
将为通用纸牌游戏处理器设计计算机程序,通过执行程序指令的计算装置36例如PDA计算具体游戏环节的顾客的输或赢的风险。程序指令会包括计算预定支付赔付比,投注和与游戏环节相关的表现值的指令。A computer program will be designed for the general purpose poker processor to calculate the risk of losing or winning for a patron of a particular game session by a computing device 36, such as a PDA, executing the programmed instructions. The program instructions may include instructions for calculating predetermined payouts, wagers and performance values associated with game sessions.
计算机程序还可包括保持追踪从发牌盒抽出的牌并且曝露以推断保留在发牌盒内未曝光的剩余的纸牌,以便根据保留在发牌盒内的剩余的纸牌计算下一张抽出的牌的可能性,以计算预定的支付赔付比,投注,和与游戏环节相关的表现值。The computer program may also include keeping track of the cards drawn from the shoe and exposed to deduce the remaining cards remaining unexposed in the shoe to calculate the next card drawn based on the remaining cards remaining in the shoe Possibility to calculate predetermined payout ratios, bets, and performance values associated with game sessions.
根据纸牌游戏例如百家乐的规则,首先暴露庄家的牌或是玩家的牌,可向对该特定纸牌游戏手投注的玩家或对特定纸牌游戏手未投注的其他任何人提供保险参与。对特定纸牌游戏手投注的玩家或对特定纸牌游戏手未投注的其他任何人被统称为“顾客”,只要他们对至少保险参与进行投注。纸牌的值被输入计算装置36例如PDA以显示支付赔付比。赔付比被提出并被接受或拒绝。当接受赔付比时,当下一张纸牌被翻开时保险参与会计算保险的赢/输。根据定义,玩家的纸牌是指从发牌盒抽出的纸牌并根据玩家是否对玩家格或庄家格投注发给玩家。Depending on the rules of a poker game such as baccarat, first exposing either the dealer's card or the player's cards may provide an insured participation to the player who wagered on that particular poker hand or anyone else who did not wager on that particular poker hand. Players who wager on a particular poker hand or anyone else who does not wager on a particular poker hand are collectively referred to as "customers" as long as they wager on at least an insurance participation. The value of the cards is entered into a computing device 36, such as a PDA, to display the payout odds. Payout ratios are proposed and accepted or rejected. When a payout ratio is accepted, the insurance participation calculates the insurance win/loss when the next card is turned up. By definition, a player's card is the card that is drawn from the shoe and dealt to the player depending on whether the player bets on the player or banker.
在可替换实施例中,在二十一点纸牌游戏中提供保险参与。二十一点的规则要求在庄家牌翻开之前首先翻开玩家的牌。计算装置36“读取”所翻开的玩家纸牌的值并显示支付赔付比。随后向“顾客”提供保险参与。当庄家牌被翻开时也向“顾客”提供保险参与。In an alternative embodiment, insurance participation is provided in the game of blackjack. The rules of blackjack call for the player's cards to be turned over before the dealer's card. The computing device 36 "reads" the value of the player's cards turned up and displays the payout odds. Insurance participation is then provided to the "customer." Insurance participation is also provided to the "customer" when the dealer card is turned over.
应当理解,也对其它的纸牌游戏,例如微型百家乐,中长百家乐,大型百家乐,加勒比扑克,二十一点,西班牙21,牌王争霸,三张扑克,澳洲扑克等提供保险参与,其中使用不同的方法输入纸牌值,例如读取从发牌盒抽出的玩牌的读卡器,声音识别,视觉识别或人工输入计算装置36,例如PDA等。It should be understood that other card games such as Micro Baccarat, Medium Baccarat, Mega Baccarat, Caribbean Poker, Blackjack, Spanish 21, King of Cards, Three Card Poker, Aussie Poker etc. are also provided Insurance participation in which the card values are entered using different methods such as a card reader that reads the playing cards drawn from the shoe, voice recognition, visual recognition or manual input into a computing device 36 such as a PDA or the like.
同样,可使用计算装置36,例如PDA,便携式存储记忆装置38,例如RFID卡,和程序指令的编码来确定顾客48的信贷额度。Likewise, a computing device 36, such as a PDA, a portable storage memory device 38, such as an RFID card, and an encoding of programmed instructions may be used to determine the customer's 48 credit limit.
可向任何人提供DIP,无论任何顾客48是否对特定的纸牌游戏投注。DIP can be offered to anyone, regardless of whether any
任何人可在娱乐场参与DIP或通过互联网在现场交互游戏环境在线参与DIP。Anyone can participate in DIP in a casino or online in a live interactive gaming environment through the Internet.
作为JLS 10的一部分,与不同的游戏一起,DIP子系统模块20由中介人42操作。如图6中所示,在一个实施例中,保险参与与百家乐游戏结合并被称为百家乐保险参与(BIP)。BIP是由中介人42提供给顾客48的选项以在百家乐游戏桌上减少察觉到的输的风险或稀释赢。As part of the
BIP根据在游戏桌上抽出/翻开的纸牌围绕结构方案演化。根据几乎要被顾客翻开的纸牌对于顾客48还存在可能的风险管理选项。这些抽出和翻开/几乎要翻开的纸牌会产生某些预定的赔付比,而风险降低选项可被提供给顾客48用于投注。The BIP evolves around a structural scheme based on the cards drawn/turned over on the game table. There are also possible risk management options for the
可替换的,中介人42和指定代理人或合作者46或甚至顾客48/投注者自身之间的不同合资结构被用于DIP子系统模块20。合作者希望提高回报同时保持相同级别的风险(信贷透支)。对于顾客48,他希望对冲娱乐场所对BIP间赢或输的状态。通过这种方式,中介人42和指定代理人或合作者46可在BIP操作中分享利润和风险。在游戏开始之前或在游戏旅行之前可预先建立合资并且合资的持续时间可与游戏旅行的持续时间相同。通常,为限制合资操作设置了最大额。合资结构通常对于顾客48是未知的并且在顾客48决定停止游戏之后规定顾客48投注的所有赔付比选项的最终利润/亏损。Alternatively, a different joint venture structure between the
BIP或者口头提供并然后被输入计算装置36例如PDA或者被直接输入计算装置36例如PDA,以产生预定的支付赔付比。计算装置36可包括声音输入部分和被设置成识别语音以便与用户的语音交互的编码。计算装置36可在计算装置36的显示器上显示与顾客的输赢风险相关的提示。有利的是,许多计算,例如输赢风险和支付赔付比是实时进行的。因此,计算装置36可具有存储器,所述存储器储存与游戏参与有关的预定的支付赔付比,和具有一种方法的指令,所述方法包括根据预定的支付赔付比确定与游戏环节有关的当前赔付比,确定在游戏环节中顾客48下的注码,确定与顾客48的参与历史有关的顾客48的表现值,和从预定的支付赔付比,投注,和表现值计算顾客的输赢风险。因此在游戏参与过程中根据翻开/几乎要翻开的纸牌以预定的支付赔付比可计算和管理当前的赔付比。The BIP is either provided orally and then entered into a computing device 36, such as a PDA, or directly into a computing device 36, such as a PDA, to generate a predetermined payout ratio. Computing device 36 may include a voice input portion and code configured to recognize speech for interaction with the user's speech. Computing device 36 may display prompts on a display of computing device 36 related to the customer's risk of winning or losing. Advantageously, many calculations such as win/loss risk and payout ratios are performed in real time. Accordingly, computing device 36 may have memory storing predetermined payout ratios associated with game play and instructions for a method comprising determining current payouts associated with game sessions based on the predetermined payout ratios Ratio, determining the bets placed by the
例如,在百家乐游戏中可通过两种方式提供BIP。快速BIP被定义为存在两个或多个顾客48用提供的相同支付赔付比对游戏的相同手上的BIP投注。慢速BIP被定义为顾客48通过负责顾客48的保险收取人60对BIP投注。For example, in the game of baccarat, BIP can be provided in two ways. A quick BIP is defined as the existence of two or
在快速BIP和慢速BIP都使用包括特定软件应用程序的计算装置36例如PDA。Both the fast BIP and the slow BIP use a computing device 36 such as a PDA that includes specific software applications.
在快速BIP中,保险收取人60最初口头接受BIP投注并随后输入计算装置36,并且BIP投注的结果被记录在便携式记忆存储装置38上,将赢/输量分发给参与BIP游戏的每个顾客48。In Quick BIP, the
如图7中所示,在一个实施例中,在开始步骤112中保险参与开始。在步骤114中,输入赔付比和投注量,随后在步骤116中由收取人验证所述赔付比和投注量。接着在步骤118和120中,分别获取游戏结果和桌、手(局)和发牌盒号。在步骤122中获取了各投注额后,在步骤124根据顾客是否具有便携式记忆存储装置38,在步骤126验证顾客便携式记忆存储装置38或在步骤128中将其当作客人。在处理了所有顾客后,在步骤132中生成总结并且在步骤134中保险参与结束。在一个示例中,三个顾客X,Y和Z参与BIP游戏并且以1:4的支付赔付比分别投注$200,$500,和$600。在百家乐游戏的结果出来前,保险收取人60会输入$1,300作为收取的总BIP投注。当确定了百家乐游戏的结果时,相应的在计算装置36例如PDA的显示器上显示BIP投注结果。顾客48赢得了百家乐游戏并因此由顾客投注的BIP注输了。保险收取人随后将BIP注码分至各顾客的便携式记忆存储装置38作为失注。As shown in FIG. 7 , in one embodiment, insurance participation begins in a
在另一个实施例中,三个顾客48A,B,和C分别在百家乐游戏投注。所有三个顾客48都决定在庄家格上投注。下了最高注的顾客48(我们假设是顾客A)具有捏牌的特权。娱乐场所发牌人将庄家牌传到顾客A,其中A捏出总数为8点的纸牌。玩家格的纸牌还没有翻开时,保险收取人60提供1付7赔付比的BIP选项。顾客C拒绝而顾客A和B分别通过投保$2,000和$1,000接受出价。在该阶段,保险收取人60用计算装置36例如PDA输入:In another embodiment, three customers 48A, B, and C place wagers on the baccarat game. All three
(a)1付7的赔付比;(a) Payout ratio of 1 to 7;
(b)保险注$3,000($2,000和+1,000)的累积总数;(b) the cumulative total of $3,000 ($2,000 and +1,000) of insurance bets;
(c)通过在计算装置36例如PDA的读卡器上接便携式记忆存储装置38例如RFID卡从保险收取人60处确认。(c) Confirmation from the
所有这些在娱乐场所发牌人翻开玩家格的纸牌前进行。然后,顾客A会让娱乐场所发牌人翻开玩家格的牌。在娱乐场所发牌人翻开玩家格的牌后可能存在三种可能的结果:All of this takes place before the casino dealer turns over the cards from the player's grid. Customer A then has the casino dealer turn over the player's grid. There are three possible outcomes after the dealer turns over the player's cards in a casino:
玩家格的总数是9点-庄家输The total number of player grids is 9 points - the banker loses
保险收取人在计算装置36上选择输按钮并且在显示屏上示出需要记入贷方的顾客A和B帐户的累积数为$21,000($3,000x7)。在$21,000的累积数中,$14,000($2,000x7)通过将顾客A的便携式记忆存储装置38接在计算装置36例如PDA上记入A的便携式记忆存储装置38,通过保险收取人60将他的RFID标签接在相同的计算装置36上进行确认。将剩下的$7,000($1,000x7)按前述的相同程序记入顾客B的便携式记忆存储装置38以完成分配以便结束本特定例证的BIP游戏。The insurance taker selects the Enter button on the computing device 36 and shows on the display screen that the cumulative amount to be credited to the accounts of Customers A and B is $21,000 ($3,000x7). Of the $21,000 cumulative figure, $14,000 ($2,000x7) is credited to A's portable memory device 38 by connecting customer A's portable memory device 38 to a computing device 36, such as a PDA, via
8点-平局,结果庄家和玩家平手8 points - draw, resulting in a tie between the banker and the player
保险收取人60在计算装置36上选择平局按钮并且通过将顾客A和B和保险收取人60的便携式记忆存储装置38接在计算装置36例如PDA上确认将本保险收取记录成平局,以便结束本特定情况的BIP游戏。The
玩家格的总数是0至7-庄家赢The total number of player grids is 0 to 7 - the banker wins
保险收取人60在计算装置36上选择赢按钮并且在显示屏上示出从顾客A和B所需记入借方的总计额为$3,000。在$3,000的总计额中,通过接在计算装置36例如PDA上将$2,000在顾客A的便携式记忆存储装置38中记入借方,通过保险收取人60将他的RFID标签接在相同的计算装置36上确认。剩下的$1,000通过刚刚提到的相同程序从顾客B的便携式记忆存储装置38借记,以结束本特定情况的BIP游戏。
在一个可替换实施例中,慢速BIP通过高周转进行。在该情形中,在知道百家乐游戏结果之前,保险收取人60会有足够的时间将各顾客的BIP注输入计算装置36例如PDA和相应的便携式记忆存储装置38。In an alternative embodiment, slow BIP is performed with high turnover. In this case, there would be sufficient time for the
在一个实施例中,假设顾客A单独在游戏桌与保险收取人60参与游戏。顾客A将他或她的注码放在玩家格上。随着投注计量码放在百家乐桌子上的玩家格上,娱乐场所发牌人随后会按照下述百家乐规则将牌面朝下从游戏发牌盒抽出:In one embodiment, it is assumed that customer A plays alone at a gaming table with
·第一张牌给玩家格,接着·The first card is given to the player, then
·第二张牌给庄家格,接着·The second card is given to the banker, then
·第三张牌给玩家格,接着·The third card is given to the player, then
·第四张牌给庄家格·The fourth card is given to the dealer
当这些完成后,将两张玩家格的牌交给顾客A而娱乐场所发牌人保留庄家格牌。这是因为顾客A已经将他的注码放入玩家格。四张牌都面向下并且没有翻开。When this is done, the two player's cards are given to Customer A and the casino dealer retains the banker's cards. This is because customer A has already placed his bet into the player box. All four cards are face down and not turned over.
顾客A可捏牌。玩家格牌的总数是6点(4+2)并且保险收取人60选择计算装置36例如PDA的屏幕上示出的按钮PLAYER,输入顾客A翻开的各张牌的点数。随着一组预定赔付比加载在计算装置36上,计算装置36提示有1付3的赔付比的保险出价。当顾客A决定接受出价时,保险收取人60进行下面的动作:Customer A can pinch the cards. The total number of player cards is 6 points (4+2) and the
(a)输入顾客已经为BIP购买的数额$2,000;(a) Enter the amount that the customer has purchased for BIP of $2,000;
(b)通过将顾客A和保险收取人60的便携式记忆存储装置38接在计算装置36的读卡器上在计算装置36上确认。(b) Confirmation on computing device 36 by connecting portable memory storage device 38 of customer A and
顾客A然后指示发牌人翻开两张庄家牌。如果庄家牌的总数是7,8,或9点,庄家手赢。如果庄家总数是6点,将是平局。根据百家乐规则,如果总数是0,1,2,3,4或5,庄家随后需要抽第三张牌。当庄家的第三张牌被翻开时,如果三张牌的总数是7,8,9则庄家赢,如果总数是6则与玩家平局,如果总数是0,1,2,3,4或5则庄家输。Customer A then instructs the dealer to turn over the two dealer cards. If the total number of banker cards is 7, 8, or 9 points, the banker hand wins. If the dealer totals 6 points, it will be a tie. According to baccarat rules, if the total is 0, 1, 2, 3, 4 or 5, the dealer then needs to draw a third card. When the dealer's third card is turned over, the dealer wins if the total of the three cards is 7, 8, 9, and draws with the player if the total is 6, and if the total is 0, 1, 2, 3, 4 or 5 the banker loses.
为了说明起见,假设庄家翻开的3张牌具有的总数为2点(最初2张牌是1和3点,而翻开的第三张牌是8点,庄家手的总数是2点)并且玩家手赢,保险收取人60进行下面的动作:For illustration, assume that the dealer's 3 cards turned over have a total of 2 points (the first 2 cards are 1 and 3 points, and the third card turned over is 8 points, the total of the dealer's hand is 2 points) and The player's hand wins, and the
(a)选择庄家按钮以输入牌的值;(a) select the dealer button to enter the value of the card;
(b)输入牌值1,3和8(通过内置系统,计算装置36例如PDA识别保险收取人60赢取注码);(b) Enter card values 1, 3 and 8 (via built-in system, computing device 36 such as PDA to identify
(c)在其显示屏上,计算装置36提示保险收取人60从顾客A的便携记忆存储装置38借记$2,000的数额。(c) On its display screen, computing device 36
该交易通过接顾客A和保险收取人60的便携记忆存储装置38完成以结束本特定情形的BIP游戏。The transaction is completed by picking up the portable memory storage device 38 of Customer A and the
BIP的DIP子系统的一个实施例包括计算装置36和便携记忆存储装置38。计算装置36加载有用于保险赔付比计算的应用程序包;和用于人工输入抽取的牌的预定百家乐保险赔付比桌面。计算装置36被设计用于快速BIP和慢速BIP。应用程序包被加载入计算装置36以计算保险赔付比,支付的BIP出价和潜在的支付值。One embodiment of the DIP subsystem of the BIP includes a computing device 36 and a portable memory storage device 38 . The computing device 36 is loaded with an application package for odds calculations; and a predetermined baccarat odds table for manual entry of drawn cards. Computing device 36 is designed for fast BIP and slow BIP. The application package is loaded into computing device 36 to calculate insurance payout ratios, BIP bids paid and potential payout values.
通过使用下面的方法和系统将在游戏桌抽取的牌输入计算装置36:Cards drawn at the gaming table are entered into computing device 36 by using the following method and system:
·语音识别·Speech Recognition
·牌影像转换器·Brand image converter
·视频流/显示能力·Video streaming/display capability
·人工输入·Manual input
根据具体手的最终结果,顾客48决定运用风险管理选项在游戏桌上或赢或输,同时所选的赔付比选项分别或输或赢。所述顾客48的赔付比选项的连续购买允许保险收取人60跟踪顾客的偏好和在游戏桌的结果和所选选项的累积结果。跟踪包括所述运用的累积赢或输所取的选项的总值。在旅程中或旅行后顾客被奖励并提供给偿还的货币和/或非货币的激励。Depending on the final outcome of a particular hand, the
由于每个顾客48被发有便携记忆存储装置38,顾客48进行的所有交易可在计算装置36上“触摸”,编码并保留在便携记忆存储装置38内直到当顾客希望查看,验证,结算他们的应付款/赢取款和/或它们的非货币收入例如忠诚度积分的时候。Since each
便携记忆存储装置38作为顾客账簿记录和保留进行的所有交易。便携记忆存储装置38允许顾客48为安全原因对他们的优选个人识别号(PIN)进行编码。The portable memory storage device 38 records and maintains all transactions made as a customer ledger. The portable memory storage device 38 allows
对于投注的每个赔付比选项,要求顾客48“触摸”在计算装置36例如PDA上的他或她的便携记忆存储装置38。还要求保险收取人60再次确认这些交易。通过“触摸”保险收取人60的便携记忆存储装置38进行再次确认。“触摸”不必然需要物理接触。因此,便携记忆存储装置38和计算装置36可被设置成在不要求实际物理接触的情况下在相邻距离的范围相互作用。该商业方法将顾客48通过保险收取人60运用的赔付率选项间的服务实现的非平行安全的商业方法提供给各建立的玩家账簿以便顾客48运用他们的权利在游戏桌上管理他们认知的风险。For each odds option wagered, the
编码和包含在便携记忆存储装置38中的信息能够使顾客48便于实时访问这些数据,从而消除了关于运用的赔付率选项的任何疑问/歧义。它形成了向顾客48和/或适当的相关管理机构提供记录和确认的可靠、可信和透明的商业方法的信息的基础。对于一组或多组内个人的包含在便携记忆存储装置38内的交易可被相应地分离、分组,分类。The information encoded and contained in the portable memory storage device 38 enables the
达成协议的财团结构方案会跟踪、评估和追踪这些个人(可能属于组,所述组属于合作者)交易并且商业方法会确定该结构方案的最终结果。The agreed consortium structure would track, evaluate and trace these individual (possibly belonging to groups of collaborators) transactions and the business approach would determine the final outcome of the structure.
由中介人42提供的保险参与还可通过使用便携记忆存储装置38在下面的场景中投注。具有预先载入值的卡可被预售并且每逢持卡人进行投注时发生支取。当存储值下降时所述卡还可被充值。为了购买额外的充值,顾客48可采用下面的方法:Insurance participation provided by the
·支取现有的信贷透支·Withdraw from existing credit facilities
·请求信贷延伸· Request a credit extension
·使用游戏币,个人支票或信用卡· Use in-game currency, personal checks or credit cards
·游戏币计量码或不可兑换计量码· Game currency measurement code or non-convertible measurement code
开始可发给顾客480零值的(信贷期限)便携记忆存储装置38。在中介旅行结束时,在卡上具有正值的顾客48被认为在保险参与中赢了会相应由中介人42进行支付,而具有负值的卡被认为在保险参与中输了并且顾客48被要求在协议的信用期限内与中介人42进行结算。Initially the customer may be issued 480 a portable memory storage device 38 of zero value (credit period). At the end of the junket trip, a
RLDIP子系统RLDIP subsystem
在一个实施例中,JLS可包括RLDIP子系统模块17。RLDIP子系统模块17适用中介人的代理人和顾客的保险参与游戏数据,例如顾客的投注游戏币,输的投注游戏币,赢的投注游戏币,累计的顾客损失额减去投注者支付,累计的投注者支付加上投注者损失,支付的游戏币的每次赢取。In one embodiment, the JLS may include an
根据具体手的最终结果,作出决定运用风险管理选项的顾客48在游戏桌上或者赢或者输,同时所选的赔付比选项分别或输或赢。顾客48运用的赔付比选项的所述连续购买允许保险收取人60跟踪顾客的偏好和游戏桌上的结果和选择的选项的累计结果。跟踪包括所述运用的累计赢或输所取的选项的总值。奖励和提供给顾客48货币和/或非货币的激励。Depending on the final outcome of a particular hand, the
用于BIP商业方法的RLDIP包括下面的元素:The RLDIP for BIP business methods includes the following elements:
·BIP-RR(收入的贴现) --对于顾客48投注的每一元,不管投注结果·BIP-RR (Revenue Discount) -- For every dollar bet by the
·BIP-RLH(投注者输手的贴现) --对于顾客投注的每一输掉的元· BIP-RLH (Discounted Bettor's Loser) -- For every dollar lost by the customer bet
·BIP-RWH(投注者赢手的贴现) --对于顾客投注的每一赢取的元· BIP-RWH (Discounted Bettor Winner) -- For every winning dollar bet by customers
·BIP-RNL(投注者净损的贴现) --对于顾客输掉的积累额减去投注者支付;和· BIP-RNL (Discounted Bettor's Net Loss) - accumulated amount lost for customers minus bettor payout; and
·BIP-Rolling(周转的贴现) --对于积累的投注者支付加上投注者损失BIP-Rolling (discounted turnover) -- for accumulated bettor payouts plus bettor losses
·BIP-RPO(投注者支付的贴现) --对于顾客在支付的游戏币上的每次赢取· BIP-RPO (Discount Payed by Bettors) -- for every win a customer pays in game currency
保险收取人60是促成BIP交易成功或失败的非常关键的元素。The
如在表格F和G中所示,在一个实施例中,RLDIP子系统帮助提供奖励并提高顾客/BIP投注者的忠诚度。As shown in Tables F and G, in one embodiment, the RLDIP subsystem helps provide incentives and increase customer/BIP bettor loyalty.
表格F:Form F:
识别从可用于生成奖励和对RLDIP子系统17有贡献的这些交易提取主要因子或值。这些是:Identifying major factors or values extracted from these transactions that can be used to generate rewards and contribute to the
·赢的收入- $1,000-指序号1(收入);· Winning income - $1,000 - refers to the number 1 (income);
·输的收入- $5,000-指序号2&3(收入);·Losing income- $5,000- refers to serial number 2&3 (income);
·净收入- $6,000-指序号1,2&3(收入);· Net Income - $6,000 - refers to serial number 1, 2 & 3 (income);
·投注者支付- $3,000-指序号1(投注者支付);Bettor pays - $3,000 - refers to sequence number 1 (bettor pays);
·投注者损失- $5,000-指序号2&3(投注者损失);Bettor's loss - $5,000 - refers to sequence number 2 & 3 (bettor's loss);
通过使用主要因子或主要因子的组合(一篮子因子),可产生或存档不同组的RLDIP程序。一些示例如下:By using prime factors or combinations of prime factors (baskets of factors), different sets of RLDIP programs can be generated or archived. Some examples are as follows:
·BIP-RR -基于投注者净收入的贴现-$6,000(1+3+2)k;· BIP-RR - discount based on bettor's net income - $6,000(1+3+2)k;
·BIP-RLH -基于投注者输手的贴现-$5,000(3+2)k;· BIP-RLH - Discount based on bettor's loser - $5,000(3+2)k;
·BIP-RWH -基于收入赢取的贴现-$1,000;· BIP-RWH - Discount based on revenue earned - $1,000;
·BIP-RNL -基于投注者损失减去投注者支付(损失必须大于支付)的贴现-$2,000{(3+2)-3}k;和· BIP-RNL - Discount based on bettor losses minus bettor payouts (losses must be greater than payouts) - $2,000{(3+2)-3}k; and
·BIP-周转 -基于投注者支付加上投注者损失的贴现-$8,000{3+(3+2)}k。· BIP - Turnover - based on bettor payout plus discount on bettor loss - $8,000{3+(3+2)}k.
·BIP-RPO -基于投注者支付的贴现-$3,000· BIP-RPO - Discount based on bettor pay - $3,000
通过利用用于输入RLDIP的任何主要因子或任何一篮子因子的组合保护JLS10是重要的。根据表格F中所示的结果产生表格G。百分比并非是要保护的实际范围,而是仅用作说明目的。It is important to protect JLS10 by utilizing any combination of main factors or any basket of factors used for input into RLDIP. Table G was generated from the results shown in Table F. Percentages are not actual ranges to be protected, but are used for illustrative purposes only.
表格G:Form G:
下面的示例使用来自表格F和G的数据。The example below uses data from tables F and G.
示例1(基于净收入的贴现,BIP-RR)Example 1 (discounting based on net income, BIP-RR)
顾客参与到BIP游戏中,并具有$6,000的净收入。无论他在BIP游戏上是赢或输,将给予:The customer participates in the BIP game and has a net income of $6,000. Whether he wins or loses the BIP game, will give:
·奖励: $900(6000x15%)Reward: $900(6000x15%)
·忠诚度 $100(6000x1.66%)·Loyalty $100(6000x1.66%)
示例2(基于输手的贴现,BIP-RLH)Example 2 (loser-based discounting, BIP-RLH)
如果顾客的输手是$5,000,给予顾客:If the customer's loser is $5,000, give the customer:
·奖励: $900(5000x18%)Reward: $900(5000x18%)
·忠诚度 $100(5000x2%)·Loyalty $100(5000x2%)
示例3(基于赢手的贴现,BIP-RWH):Example 3 (winner-based discounting, BIP-RWH):
如果顾客具有的赢手(涉及投注者在BIP上所赢取但并非赢取支付的收入)是$1,000,给予顾客:If the customer has a winning hand (revenue that involves the bettor's winnings on the BIP but not winning payouts) of $1,000, the customer is given:
·奖励: $900(1000*90%)Reward: $900(1000*90%)
·忠诚度 $100(1000x10%)·Loyalty $100(1000x10%)
示例4(净损失的贴现,BIP-RNL):Example 4 (discounting of net loss, BIP-RNL):
如果顾客输$2,000(只有当顾客输时赎回才是有效的),给予顾客:If the customer loses $2,000 (redemption is valid only if the customer loses), give the customer:
·奖励: $900(2000*45%)Reward: $900(2000*45%)
·忠诚度 $100(2000*5%)·Loyalty $100(2000*5%)
示例5(周转的贴现,BIP-周转)Example 5 (discounting of turnover, BIP-turnover)
如果顾客的BIP-周转是$8,000,给予顾客:If the customer's BIP-Turnover is $8,000, give the customer:
·奖励: $900(8000*11.25%)Reward: $900(8000*11.25%)
·忠诚度 $100(8000*1.25%)·Loyalty $100(8000*1.25%)
示例6(支付的贴现,BIP-RPO)Example 6 (Discounting of Payments, BIP-RPO)
如果顾客的BIP-RPO是$3,000,给予顾客:If the customer's BIP-RPO is $3,000, give the customer:
·奖励: $900(3000*30%)Reward: $900(3000*30%)
·忠诚度 $100(3000*3.33%)·Loyalty $100(3000*3.33%)
从上面的六个示例,奖励和忠诚额最终具有相同的值,实际不应当是这种情况。这种情况的出现是因为使用了逆向计算方法并且假设奖励,忠诚度,和BIP赢取分别一直是$900,$100和$2,000。取$2,000的赢取额并且将它表达为100%,分别将50%,45%,和5%分配给保留的赢取,奖励,和忠诚度。这是表格G中的百分比数字是如何得到的。From the six examples above, the reward and the loyalty amount end up having the same value, which should not be the case. This situation arises because the backward calculation method is used and assumes that rewards, loyalty, and BIP earning are always $900, $100, and $2,000, respectively. Taking the win of $2,000 and expressing it as 100%, allocate 50%, 45%, and 5% to retained wins, rewards, and loyalty, respectively. This is how the percentage figures in Form G are derived.
如在表格H,I,J,和K中所示,在另一个示例中,RLDIP子系统提供向顾客48/BIP投注人提供奖励并且提高顾客48/BIP投注人的忠诚度的另一个示例。As shown in Tables H, I, J, and K, in another example, the RLDIP subsystem provides another example of providing rewards to
表格H:Form H:
表格I:(表格H的综合结果)Form I: (Composite results from Form H)
表格J:(表格F的提取)Form J: (Extraction of Form F)
表格K(表格H&I上基于元的贴现额)Form K (dollar-based discounted amount on Form H&I)
通过使用不同的因子或一篮子因子改变表格K中所示的贴现额。这使得顾客48或投注人能够选择满足他需要的一个。Vary the discounted amounts shown in Table K by using different factors or baskets of factors. This enables the
一般,这些可通过下述进行解释:Generally, these can be explained by:
BIP-RR:基于购买额的常量贴现;BIP-RR: constant discount based on purchase amount;
BIP-RLH:当顾客在特定的游戏手输给保险收取人60时,他或她从游戏桌获胜。对该次中介旅行有信心从娱乐场所获胜的顾客可选择该程序;BIP-RLH: When a customer loses 60 to the insurance taker on a particular game hand, he or she wins from the game table. This program is available to customers who are confident of winning from the casino for this junket trip;
BIP-RWH:对该次中介旅行没有信心从娱乐场所获胜的顾客可选择该程序;BIP-RWH: This program is available to patrons who do not have confidence in the junket trip to win from the casino;
BIP-RNL:保守的顾客可选择这个以对冲对抗BIP损失的游戏赢取;BIP-RNL: Conservative customers can choose this game to win against BIP losses;
BIP-Rolling:花费长时间参与并且涉及很多BIP交易的顾客可选择这个,因为产生了显著的BIP周转额,BIP-Rolling: Customers who spend a long time participating and involve many BIP transactions can choose this, because significant BIP turnover is generated,
BIP-RPO:没有信心从娱乐场所获胜但希望从BIP获胜的悲观顾客48可选择该程序。BIP-RPO: Pessimistic patrons48 who are not confident of winning from casinos but want to win from BIP may choose this procedure.
表格G中所示的百分比范围仅用于说明目的。最重要的是,意识到它是如何与表格F关联的。The percentage ranges shown in Table G are for illustrative purposes only. Most importantly, realize how it relates to Form F.
JSL10允许顾客48通过提供某些预定赔付比选项控制他们的认知风险。如果顾客48如此运用了保险收取人60提供的选项,那么顾客48可要求发牌人翻开庄家的牌。将顾客的牌的总数与庄家的牌的总数比较以确定所取投注和风险选项的结果。如果顾客的牌的总数低于庄家的牌的总数或反之亦然,游戏的规则规定顾客48和/或庄家各需要抽取附加牌。在这种情形中,将按照实际情况抽牌。
提供给顾客48的赔付比选项从计算装置36例如PDA产生,并且顾客48可随后接受该提议以控制认知的风险。The payout options offered to
RLDIP子系统20将连续跟踪顾客48投注的赔付比选项和百家乐桌游戏每次和每手的结果。顾客48随后可通过忠诚度积分,BIP-RR,BIP-RLH,BIP-RWL,BIP-RNL,BIP-Rolling和BIP-RPO相应获得奖励。在没有该商业方法的情况下,不能实现奖励和商业忠诚度。The
JCM子系统JCM subsystem
如图8中所示,JCM子系统模块22提供了下面功能模块:信贷建立(无担保/担保额)功能模块136,信贷额度延伸评估功能模块138,信用复核功能模块140,和信用评级功能模块142。JCM22的操作是基于从TRET模块14,JAR模块24,JCRM模块18和DIP模块20采集的信息。JCM子系统模块22适于评估和评价每个个人顾客48,指定代理人或合作者46。该评估包括依靠能力产生更大的营业额和在约定的时间段内结清到期的任何债务的信贷评估。评价每个个人顾客48,指定代理人或合作者的游戏习惯和支付能力,用于建立适当的评级和奖励。一般为直接顾客48,指定代理人或合作者建立信贷透支。在具有或不具有抵押的情况下建立信贷透支。As shown in Fig. 8,
JCM围绕下列独特的与游戏有关的关键特征演化以改进中介人的信贷标准:JCM has evolved around the following key unique gaming-related features to improve junket credit standards:
·基于是否提供抵押的信贷透支的建立,顾客的游戏行为和偿还方式的实时动态数据的定量和定性分析;· Quantitative and qualitative analysis of real-time dynamic data on the establishment of credit overdraft based on whether to provide mortgage, customer's game behavior and repayment method;
·基于顾客的游戏行为和偿还方式的实时动态数据的定量和定性分析的信贷延伸评价系统的建立Establishment of credit extension evaluation system based on quantitative and qualitative analysis of real-time dynamic data of customer's game behavior and repayment methods
·会影响信贷透支和信贷延伸极限的定期信贷复核控制系统的建立;·Establishment of a regular credit review control system that will affect credit overdraft and credit extension limits;
·中介顾客,指定代理人或合作者的信贷评级系统的建立。·Establishment of credit rating system for intermediary customers, designated agents or partners.
通过JLS10的信贷透支的建立被分类成下文将详细描述的无担保信贷透支和有担保信贷透支。The establishment of a credit facility through JLS10 is classified into an unsecured credit facility and a secured credit facility which will be described in detail below.
无担保信贷透支Unsecured Credit Facility
提供无担保信贷透支很大程度上取决于顾客48的质量的简单信贷评价。需要关键的个人信息以确定顾客48的质量:The provision of unsecured credit facilities depends largely on a simple credit evaluation of the quality of the
·背景信息;·Background Information;
·职业;·Profession;
·拥有的资产,例如房子,汽车等。· Assets owned, such as houses, cars, etc.
·游戏历史,如果有的话;· Game history, if any;
·通过现有顾客的推荐的质量;· the quality of referrals by existing customers;
·由指定代理人或合作者介绍的质量,如果相关;· Quality introduced by appointed agent or collaborator, if relevant;
·其它信息,例如信用卡信贷限制等Other information, such as credit card credit limit, etc.
JLS10规定给予第一次顾客的无担保信用透支一般封顶在$5,000至$50,000,因为这使得顾客具有足够的信贷用于1至15天持续时间的普通游戏旅行。JLS10 provides that unsecured credit facilities granted to first-time customers are generally capped at $5,000 to $50,000 because this allows the customer to have sufficient credit for a typical gaming trip of 1 to 15 days in duration.
向个人提供无担保信贷透支的频率比有担保信贷透支相对更高。不过,由此产生的营业额(周转/流转)比较低。坏账的风险是较低的并且被摊薄。Unsecured credit facilities are provided to individuals relatively more frequently than secured credit facilities. However, the resulting turnover (turnover/turnover) is relatively low. The risk of bad debts is low and diluted.
有担保信贷透支Secured Credit Facility
提供有担保信贷透支听起来风险较低。然而,JLS10意识到一种事实,即顾客48希望获得比他们提供的担保额更高的信贷透支。JLS10仅接受游戏币作为担保品以便提供在所提供的担保额之上更高的信贷透支。Offering a secured credit facility sounds less risky. However,
中介人42的经验法则是对每$1所提供的担保提供可达$1最大值的该类型信贷透支。例如,顾客48以银行支票的形式提供US$100,000的担保,中介人42可向顾客48提供最大共US$200,000(来自担保的US$100,000加上来自信贷透支的US$100,000)的不可兑换计量码(死计量码)用于游戏。A rule of thumb for
然而,JLS10定义从两个角度提供有担保信贷透支:However, JLS10 defines the provision of secured credit facilities from two perspectives:
·第一次顾客·First time customer
·回头顾客·Repeat customers
该经验法则仅适用于第一次顾客,所述顾客是直接顾客,即非介绍的顾客。在游戏旅行过程中,第一次介绍的顾客对提供的担保被给予50%的预付信贷透支,具有额外的50%备用信贷透支。该备用的信贷透支只有如果顾客48输了最初分配的不可兑换计量码的80%至90%才被允许由顾客支取。This rule of thumb applies only to first-time customers, which are direct customers, ie customers who are not introduced. During game tours, first-time introduced customers are given a 50% prepaid credit facility with an additional 50% backup credit facility against the guarantee offered. The standby credit facility is only allowed to be drawn by the customer if the
这使得中介人42在旅行中能够使用TRET模块14和JAR模块24访问具体顾客48的游戏习惯和参与能力。This enables the
对顾客48进行常规简单的信贷评估以确定背景信息和职业。A routine simple credit evaluation is performed on the
对于回头顾客,JLS10会具有从TRET模块14,JAR模块24,和JCM模块得到的关于所述顾客48的游戏和支付属性的足够信息以确定要提供的担保信贷透支额。For repeat customers, the
JCM被设置成以所提供担保额的两倍封顶。例如,如果回头顾客48提供$1百万的担保,担保信贷透支额将以$2百万封顶。意思是,可提供给顾客48的最大总的不可兑换计量码是$3百万(来自所提供担保的$1百万加上来自信贷透支的$2百万)。JCM is set to be capped at twice the amount of guarantee offered. For example, if a
TRET模块14和JAR模块24将提供顾客的前12个月的量化分析,真实历史数据的移动平均并且JCM模块将该分析结果转化成要给予的担保信贷透支额。The
数据,除此之外,还包括:Data, among other things, includes:
·顾客每手参与的平均投注;·Average betting by customers per hand;
·顾客参与的持续时间;· Duration of customer engagement;
·优选的桌游戏限制的类型;- the type of preferred table game limits;
·在游戏桌产生的营业(周转/流转)和赢/输额;· Turnover (turnover/turnover) and winning/losing amount generated at gaming tables;
·投注的保险参与额和所述投注的赢/输额;· Insurance participation for bets and winning/losing amounts for said bets;
·结算任何未偿游戏债务的偿还周期;· Settle the repayment cycle of any outstanding in-game debt;
·返回旅行的频率(忠诚度)。• Frequency of returning trips (loyalty).
信贷延伸被定义成在正常的信贷透支已经被用完后中介人42向其顾客48提供的额外信贷额的数额。这是提供的无担保信贷的另一种形式。Credit extension is defined as the amount of additional credit extended by a
JLS10的信贷延伸围绕顾客48的最近的游戏习惯和支付能力的建立而演化。顾客48过去3个月的真实历史数据,包括对JAR模块通过TRET模块14可得到的当前旅程被分析和转化为JCM模块建立要为当前旅行提供的信贷延伸额。The credit extension of
所述真实的数据,除此之外还包括:The real data, among other things, includes:
·顾客每手参与的平均投注;·Average betting by customers per hand;
·顾客参与的持续时间;· Duration of customer engagement;
·优选的桌游戏限制的类型;- the type of preferred table game limits;
·在游戏桌产生的营业(周转/流转)额和赢/输额;· Turnover (turnover/turnover) and win/loss at gaming tables;
·投注的保险参与额和所述投注的赢/输额;· Insurance participation for bets and winning/losing amounts for said bets;
·结算任何未偿游戏债务的偿还周期;· Settle the repayment cycle of any outstanding in-game debt;
·返回旅行的频率(忠诚度)。• Frequency of returning trips (loyalty).
信贷延伸额主要从下面的因子得出。设置加权值以定义这些因子的关联度:Credit extensions are derived primarily from the following factors. Set weights to define how relevant these factors are:
·偿还评级-评级系统,定义顾客在十二个月周转时间段的偿还能力;· Repayment Rating - a rating system that defines a customer's repayment ability over a twelve-month turnaround time period;
·延伸风险-通过使用最新三个月借方流转比率(以天算)定义顾客的当前支付能力水平;Extended Risk - Defines the customer's current ability to pay level by using the latest three-month debit turnover ratio (in days);
·周转能力-针对前十二个月的周转时间表定义顾客产生营业额的实力并且通过使用四分分布的钟形曲线测量作为对抗现有顾客的随机池的参考;· Turnover capacity - defines the strength of a customer to generate turnover for the previous twelve month turnover schedule and is referenced against a random pool of existing customers by using the bell curve measurement of the quartile distribution;
·当前的债务-如果有的话,在正常信贷透支之上的未偿额的测量结果以及该笔债务拖欠的时间;Current debt - if any, a measure of the amount outstanding above normal credit facilities and how long the debt is in arrears;
·保险参与强度-顾客在保险参与中的参与强度的测量,因为当参加游戏时不是所有的顾客都倾向于进行他们的风险控制。那些进行风险控制的顾客总是要求更高的信贷。• Insurance Participation Intensity - A measure of the patron's participation intensity in insurance participation, since not all patrons are inclined to exercise their risk control when participating in the game. Customers who exercise risk control always demand higher credit.
对于JLS模块10,信贷延伸高度依赖于这些因子以保证更高的信贷标准。这些因子将提供每个顾客48的变量的结构评级以确定对于可用资本他们的信贷价值以匹配中介人42产生更多的营业额的需求。For
由于保险参与是JLS10的独特和固有的部分,保险参与的因子被用作要提供的信贷延伸额的倍增器。它区分顾客48是否是保险参与的玩家。它识别并奖励保险参与的玩家更高的信贷延伸值。它测量顾客48的保险参与的参与强度。计算如下:Since insurance participation is a unique and inherent part of JLS10, the factor of insurance participation is used as a multiplier for the amount of credit extension to be provided. It distinguishes whether the
保险参与因子=总的保险参与注码/总的周转额Insurance participation factor = total insurance participation bet / total turnover
信贷延伸额封顶在信贷透支的100%的最大值。例如,如果对于当前的旅行顾客48具有$1百万的最初信贷透支,信贷延伸的最大额会封顶在$1百万。Credit extensions are capped at a maximum of 100% of the credit facility. For example, if there is an initial credit facility of $1 million for the
JLS10要求进行信贷复核。JLS10采用从账户关闭的日期开始的7至14天的信贷期限偿还期。信用复核包括查阅顾客48,指定代理人或合作者46的信贷透支的过程,这会通过已经发生的下述事件中的任何一个引发,无论哪一个先发生:JLS10 requires a credit review. JLS10 employs a credit term repayment period of 7 to 14 days from the date the account is closed. A credit review includes the process of reviewing the credit facilities of the
·当发生一次不履行未偿债务的偿还时;· When a failure to fulfill the payment of an outstanding debt occurs;
·当收到推迟向中介人的银行账户兑现或寄存任何个人支票(用于结算未偿账目)以便清算的请求超过一次时;When more than one request is received to defer cashing or depositing any personal checks (used to settle outstanding accounts) to the intermediary's bank account for the purpose of liquidation;
·当不论任何原因任何个人支票(用于结算未偿账目)被中介人的银行账户拒绝/返回超过两次时;When any personal check (used to settle outstanding accounts) is rejected/returned more than twice by the intermediary's bank account for any reason;
·当出现对任何娱乐场所或任何其它的中介人不履行未偿债务的偿付并且中介人42知道时;• When there is a default in payment of an outstanding debt to any casino or any other junket operator and the
·当出现不履行未偿债务的偿付并作分期付款处理时;· When there is a default in the payment of an outstanding debt and it is processed in installments;
·当出现不履行约定的分期付款以结算未偿债务超过两次时;When there is more than two non-fulfillment of agreed installments to settle outstanding debts;
·从上次游戏旅行的账户时间被关闭开始最大3个月的周期;A maximum period of 3 months from the time the account was closed for the last game trip;
·信用复核会评估偿付的及时性并因此对顾客48,指定代理人和合作者的信贷评级进行调整。这会对它们相应的信贷透支额度产生有利或不利的影响。• The credit review will assess the timeliness of payment and adjust the credit rating of the
为中介人42建立的中介信贷评级系统包括根据依靠游戏能力和支付能力产生营业额的能力对顾客的信贷可靠性的评级。The junket credit rating system established for the
产生的营业额包括在娱乐场所的周转和与中介人42投注的保险参与。Turnover generated includes turnover in casinos and insurance participation in betting with
由于评级系统基于真实历史数据的评估系统对顾客48,指定代理人或合作者46进行评级,因此该评级系统是独特的。通过JLS10的各个方面对照的数据被分析并进行了解释以建立顾客48的等级。The rating system is unique in that it rates
例如,顾客的累积周转是$1亿每年而累积的保险参与投注是$2百万。这些是从$5百万的总信贷利用实现的。因此,产生的总营业额是$1.02亿每年,具有6.8的因子($1.02亿除以$5百万)。For example, the cumulative turnover of patrons is $100 million per year and the cumulative insurance participation is $2 million. These were achieved from a total credit utilization of $5 million. The resulting total turnover is therefore $102 million per annum with a factor of 6.8 ($102 million divided by $5 million).
顾客48具有已经建立的14天的信贷期限并且该顾客48的平均债务人流转是12天,该顾客48会被评级成AA7,如表格L中所示,其中x等于建立的信贷期限。A
表格L:Form L:
x<-14 x<-7x x+7 x+14 x+21 x>21x<-14 x<-7x x+7 x+14 x+21 x>21
债务人流转(天)Debtor Circulation (Days)
这表示顾客48比标准支付能力更好一级同时为中介人42产生因子为7的营业额。This means that the
在另一个具有相同数额的累计周转和信贷利用但具有18天的不同平均债务人流转的示例中,顾客48被评级成BB7,其中顾客48具有比支付能力的标准平均更低的等级,同时为中介人42产生因子为7的营业额。In another example with the same amount of cumulative turnover and credit utilization but with a different average debtor turnover of 18 days,
JAR子系统JAR subsystem
参见图9,基于JMTM模块12/TRET模块14,JAR模块24实现下面的功能:为顾客,指定代理人和合作者保留应得数额功能模块144;雇员奖励机制功能模块146;保险收取人奖励机制功能模块148;和用于顾客,代理人和合作者的关键表现指标(KPI)功能模块150。JAR子系统模块24适于评估由JLS收集的数据以计算货币奖励和非货币激励。JAR子系统模块24通过在每次游戏旅行前或后进行的基于因子的应用程序进行操作。Referring to Fig. 9, based on the
JAR子系统模块24执行下面的功能:The
·为顾客48,指定代理人或合作者保留并计算所有的应得数额(货币或非货币);· Reserving and calculating all due amounts (monetary or non-monetary) for
·为中介人42保留和计算月应得数额以便与娱乐场所运营商一致;· Reservation and calculation of monthly entitlements for the
·为雇员保留和计算奖励和激励机制· Retain and calculate rewards and incentives for employees
JAR子系统模块24包括维持附属于相应顾客48,指定代理人或合作者46的佣金,损失贴现,信贷透支,保险参与JV方案,忠诚度积分等的约定条款。The
顾客48的所有交易将被跟踪,评估和追踪至正确的账目。JAR模块24会正确计算所有应得数额并将它们分配至正确的账目以消除任何含糊不清,疑问和争议。还为检查和确认提供了必要的审计追踪。如果需要,主管当局也可以获得访问以便符合审计。All transactions by
JAR模块24的独特特征是利用JMTM模块12联系顾客的偏好来利用优选的中介代表52为他们安排游戏旅行的能力。由于游戏者具有情绪上兴奋的独特的行为,满足顾客的需要和偏好对于产生顾客满足感和再此光顾是重要的因素。TRET模块14中的JMTM模块12会使得雇员通过激励机制获得奖励。JAR模块24会维持雇员激励机制的方法并且给予必要的奖励给雇员。A unique feature of the
JAR模块24会使得中介人42能够通过完全与保险参与有关的激励为他们的保险收取人建立独特的奖励机制。该奖励机制根据顾客48购买的保险参与额,其中根据保险收取人通过计算装置36例如PDA接受的保险参与的总量将C%提供给保险收取人。The
除此之外,对顾客48,指定代理人或合作者46给所有中介代表小费被视为是正常的。JAR模块24能够跟踪接受的所有小费并根据预先批准的分配方法进行计算以便分配给所有符合条件的中介代表。Apart from this, it is considered normal for
JAR模块24能够为中介人42提供有意义的策略和审计追踪以建立和测量他们的业务关键表现指标(KPI)。这些指标的一些与收集的数据有关:The
·顾客·customer
○总周转量;○Total turnover;
○每次交易的平均周转量;○ Average turnover per transaction;
○完成的周转交易数;○Number of turnover transactions completed;
○总变现量;○Total realization amount;
○每次交易的平均变现量;○The average realization amount of each transaction;
○总回报量; ○Total returns;
○每次交易的平均回报量等。○Average returns per transaction, etc.
·指定代理人或合作者·Designated agent or collaborator
○介绍的玩家的数量;○ Number of players introduced;
○针对目标达到的周转量;○Turnover volume aimed at reaching the target;
○信贷使用;○Use of credit;
○信贷使用上的平均周转量等。○Average turnover on credit usage, etc.
·中介代表·Intermediary representative
○进行的总周转;○ total turnover performed;
○每个顾客48的平均周转;○ Average turnover per
○工作小时数;○ Hours worked;
○进行交易的次数,等。○ The number of transactions performed, etc.
JAR模块24会跟踪这些个人工作的时间,为每个级别的中介代表、控制人和保险收取人计算奖励、激励和/或分享利润(适用时)。根据每次游戏旅行和/或累积的旅行或任何建立的预定期限奖励他们。The
所述实施例在各个方面被视为仅是描述性的而非限制性的。因此本发明的范围由所附权利要求书表示而非由上文说明确定。所有落入权利要求书等同物的意思或范围内的修改包含在权利要求书的范围内。The described embodiments are to be regarded in all respects as descriptive only and not restrictive. The scope of the invention is therefore indicated by the appended claims rather than by the foregoing description. All modifications that come within the meaning or range of equivalents to the claims are included in the scope of the claims.
Claims (18)
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| US9311769B2 (en) * | 2012-03-28 | 2016-04-12 | Igt | Emailing or texting as communication between mobile device and EGM |
| WO2014145364A1 (en) | 2013-03-15 | 2014-09-18 | Gameysy Ltd | Systems and methods for promoting game play frequency |
| US20140370972A1 (en) * | 2013-06-14 | 2014-12-18 | Sas Games, Inc. | Methods and systems for activity-based fundraising |
| JP6167142B2 (en) * | 2015-07-14 | 2017-07-19 | 株式会社ユニバーサルエンターテインメント | Game table system |
| CN121220755A (en) | 2016-05-25 | 2025-12-30 | 菲利普莫里斯生产公司 | Aerosol-generating article comprising a piston and aerosol-generating device |
| EP3659460B1 (en) | 2017-07-26 | 2025-04-30 | Angel Playing Cards Co., Ltd. | Game token, method for producing a game token and inspection system |
| JP6856881B1 (en) * | 2019-11-28 | 2021-04-14 | 株式会社ミクシィ | Information processing equipment, information processing methods and programs |
| JP6856882B1 (en) * | 2019-11-28 | 2021-04-14 | 株式会社ミクシィ | Information processing equipment, information processing methods and programs |
| US20210248707A1 (en) * | 2020-02-06 | 2021-08-12 | Adrenalineip | Personalized experience wagering on live event |
| US12067840B2 (en) * | 2020-11-17 | 2024-08-20 | Sl Enterprise | Systems and methods to award cash back chips for casino table game play or implement promotions using free play chips |
| JP7476381B1 (en) | 2023-03-08 | 2024-04-30 | カバー株式会社 | Program, method, and information processing device |
| JP7564322B1 (en) | 2023-12-15 | 2024-10-08 | Tis株式会社 | Information processing device, information processing method, and information processing program |
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- 2010-02-24 AU AU2010220169A patent/AU2010220169A1/en not_active Abandoned
- 2010-02-24 KR KR1020117023413A patent/KR20120006994A/en not_active Withdrawn
- 2010-02-24 JP JP2011552534A patent/JP2012519892A/en active Pending
- 2010-02-24 SG SG2011062205A patent/SG173885A1/en unknown
- 2010-02-24 WO PCT/IB2010/000371 patent/WO2010100535A2/en not_active Ceased
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| KR20120006994A (en) | 2012-01-19 |
| US20100227674A1 (en) | 2010-09-09 |
| SG173885A1 (en) | 2011-09-29 |
| AU2010220169A1 (en) | 2011-10-13 |
| WO2010100535A3 (en) | 2011-01-06 |
| JP2012519892A (en) | 2012-08-30 |
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