CN102117578B - Sunk arc virtual reality display wall - Google Patents
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Abstract
Description
技术领域 technical field
本发明属于虚拟现实显示技术领域,特别是提供了一种沉入式弧形虚拟现实显示墙,在作战指挥、模拟仿真、游戏显示、电视台、展览、大型公共演示等场所,有非常广泛的用途。The invention belongs to the technical field of virtual reality display, and in particular provides a submerged arc-shaped virtual reality display wall, which has a very wide range of applications in places such as combat command, simulation, game display, TV station, exhibition, and large-scale public demonstration. .
背景技术 Background technique
三维空间的物体,籍由其反射的光线进入到人类眼睛的视网膜表面,便能够知道物体的存在与形状。人类视网膜的基本技能和照相摄影的原理类似,在我们的视网膜上密密麻麻地分布了上下左右二维的视神经细胞而且能够知道被观察物体的位置。然而,若想知道观察物体有关于深度(或立体)的感觉,单靠视网膜是不够的。从生理学和心理学的观点来看,人类眼睛在深度(或立体)感觉的来源有下列因素。Objects in three-dimensional space can know the existence and shape of the object when the reflected light enters the surface of the retina of the human eye. The basic skills of the human retina are similar to the principle of photography. On our retina, there are densely distributed up, down, left, and right two-dimensional optic nerve cells and can know the position of the observed object. However, the retina alone is not enough to know the perception of depth (or stereo) when viewing an object. From the point of view of physiology and psychology, the source of the depth (or stereo) perception of human eyes has the following factors.
一、生理因素1. Physiological factors
1、两眼视差:人类眼睛两眼相距:平均65mm(瞳孔的距离),最大角度解析度:约为0.5″(即1/120°),最大的信号传输率:双眼的传输率为4.3×106bits/s,单一神经传输率率5bits/s。经由两眼不同位置得到的成像差异可以感知并判断被观察物体的深度。1. Binocular parallax: the distance between the two eyes of human eyes: average 65mm (pupil distance), the maximum angular resolution: about 0.5″ (ie 1/120°), the maximum signal transmission rate: the transmission rate of both eyes is 4.3× 106bits/s, the transmission rate of a single nerve is 5bits/s. The imaging difference obtained by different positions of the two eyes can perceive and judge the depth of the observed object.
2、光角:即两眼视线对以物体之交叉角,从观察者到对象物体之间的距离远近的不同,两眼视线的交叉角也跟随着改变。彼此激励较靠近的话,交叉角(光角)很大,反之,距离很远则交叉角变小。依照观测物的距离远近,两眼眼球的角度不得不跟随着做调整,于是便可以感觉出物体远近深度的距离大小。因此,在近距离时,视角的变化对于深度的贡献是相当大的,但是距离超过1000mm,由于视角的变化很小,眼睛已经无法感知物体的深度。2. Light angle: the crossing angle between the eyes of the two eyes and the object. The distance between the observer and the object is different, and the crossing angle of the eyes of the two eyes also changes accordingly. If the excitations are closer to each other, the intersection angle (light angle) will be large, and on the contrary, the intersection angle will become smaller if the distance is far away. According to the distance of the observed object, the angle of the eyeballs of the two eyes has to be adjusted accordingly, so that the distance between the object and the depth can be felt. Therefore, at a short distance, the change in the viewing angle contributes a lot to the depth, but the distance exceeds 1000mm, and the eyes cannot perceive the depth of the object due to the small change in the viewing angle.
3、调节:人类眼睛构造中水晶体相当于照相机的对焦透镜,能够鼓起来将影像投影在视网膜的表面。依照水晶体鼓起程度的调整也可以感觉出对象物的深度远近。一般当对象物距离超过2000mm以上的时候,要藉此来感知对象物的深度将有困难。3. Adjustment: The crystalline lens in the structure of the human eye is equivalent to the focusing lens of the camera, which can bulge up and project the image on the surface of the retina. According to the adjustment of the bulging degree of the crystal, the depth of the object can also be felt. Generally, when the object distance exceeds 2000mm, it will be difficult to perceive the depth of the object.
目前市场上的显示器都是平面显示器,而人眼的最佳观看视角则是弧面的,平面显示器不是最适合人眼睛观看的显示形状。弧形显示器会将画面还原成有距离感的画面,使人在不带眼镜的前提下自然产生立体影像。Displays currently on the market are all flat displays, and the best viewing angle for human eyes is a curved surface, and flat displays are not the most suitable display shape for human eyes to watch. The curved display will restore the picture to a picture with a sense of distance, so that people can naturally produce three-dimensional images without glasses.
二、心理因素2. Psychological factors
1、当观察者和对象物移动时,因近景和远景的移动所产生的视差,叫单眼运动视差,单眼运动视差也能够提供观测者对于物体深度远近的感觉。1. When the observer and the object move, the parallax caused by the movement of the near view and the distant view is called monocular motion parallax, and the monocular motion parallax can also provide the observer with a sense of the depth of the object.
2、藉着在视网膜上成像大小的不同,即使是相同的物体也能分别出距离之远近。2. By means of the difference in the size of the image on the retina, even the same object can distinguish the distance.
3、从对象物三维空间的排列配置也可以组合出其深度和立体的感觉。3. The depth and three-dimensional feeling can also be combined from the arrangement and configuration of the three-dimensional space of the object.
4、向远方的平行线做眺望时,也可以透过双眼而感觉出其远近的深度。4. When looking at the parallel lines in the distance, you can also feel the depth of the distance through your eyes.
5、即使眺望远方之均匀排列的对象物,例如梯田或地表坡度等外形,也可以透过不同密度而得到深度的感觉。5. Even if you look at evenly arranged objects in the distance, such as terraced fields or surface slopes, you can get a sense of depth through different densities.
6、当眺望同一对比度的远方物体,也可以从对比度减少的变化来判断物体的距离与深度。6. When looking at a distant object with the same contrast, the distance and depth of the object can also be judged from the change in contrast reduction.
7、从对象物依光线产生的阴影变化等可以感受到立体三维空间的外形。7. From the shadow changes produced by the object according to the light, you can feel the shape of the three-dimensional space.
目前的显示器均为平面显示器或略带凸形的CRT显像管显示器,眼睛从普通的显示器图像上感知图像的立体感均是通过心理因素来感知立体图像。从生理的视角上感知立体图像,目前在平面图像上采取发明人惠斯特和普利斯坦立体眼镜的办法包括极化区分法、时间区分法、波长区分法、空间区分法四种;目前在平面图像上采取不带眼镜观看立体图像的办法是美国发明人F.E.Ives提出的视差遮障法(Parallax Barrier)的原理。在平面图像上看到立体图像都是利用双眼的视差来实现的,由此两种方法衍生出很多实现立体显示的方法,但无论是哪种方法都改变了人双眼正常的观看习惯,增加了大脑和视神经对观看到的图像信号处理的习惯,是人很容易产生眩晕、眼睛疲劳和眼球干涩。Present displays are all flat panel displays or slightly convex CRT picture tube displays, and the three-dimensionality of the eyes' perception of images from common display images is all to perceive the stereoscopic images by psychological factors. Perceive stereoscopic images from the perspective of physiology. At present, the method of inventor Whist and Prestan's stereoscopic glasses is adopted on planar images, including polarization differentiation, time division, wavelength division, and space division. The method of viewing stereoscopic images without glasses on a plane image is the principle of the parallax barrier method (Parallax Barrier) proposed by the American inventor F.E.Ives. Seeing stereoscopic images on a plane image is achieved by using the parallax of the two eyes. From these two methods, many methods for realizing stereoscopic display have been derived. The habit of the brain and optic nerves in processing the image signals they see makes people prone to dizziness, eye fatigue and dry eyes.
随着3D视频源技术的快速发展,3D显示技术已经成为制约3D技术发展的瓶颈,戴眼镜观看3D片源的弊端很早已经被人们认可,不带眼镜观看立体图像的视差遮障法技术近年来虽然发展很快,但大尺寸、高亮度、高分辨率技术仍然制约着视差遮障法技术的发展,尽管视差遮障法技术1903年就已经发明,但真正的商品化使用和推广也是近10年才开始的事情,而所开发出的产品也远远没有达到带眼镜观看能够达到的立体效果,距离大量商品化和走进家庭仍然有很长的路要走。With the rapid development of 3D video source technology, 3D display technology has become a bottleneck restricting the development of 3D technology. The disadvantages of watching 3D film sources with glasses have long been recognized by people. Although it has developed rapidly in the past, large-size, high-brightness, and high-resolution technologies still restrict the development of parallax barrier technology. Although the parallax barrier technology was invented in 1903, the real commercial use and promotion is near. It started only 10 years ago, and the products developed are far from the three-dimensional effect that can be achieved by wearing glasses. There is still a long way to go before a large number of commercialization and entry into the home.
虚拟现实可以广泛用于飞机模拟、船舶模拟、国土安全、培训模拟、医疗模拟和娱乐等场所,模拟仿真可以对一个物体或过程进行仿真显示模拟,仿真模拟可以节约大量的实战费用,具有巨大的经济效益,如飞机模拟驾驶、汽车模拟驾驶、坦克模拟驾驶、潜艇模拟驾驶、导弹电视制导模拟仿真、仿真游戏机、仿真舞台背景等,其中制约模拟仿真发展的主要是显示系统,既显示系统无法完美实现软件设计显示的分辨率和无法真实再现按人视角所观察到的实战中的真实图像,从而影响了模拟仿真训练的实际效果。目前市场上使用的模拟仿真显示系统主要是比利时巴可、美国科视、英国DP的前置投影显示系统,一般均采用无缝边缘融合拼接技术,边缘融合拼接显示系统价格非常昂贵,使用成本和维护成本也非常高,一套的价格基本上在3000万元左右,使用成本加维护成本达到2万元/小时,除非在特别重要的模拟仿真中使用,实际的推广与应用受到价格昂贵的影响,而且前置投影也不符合实际仿真的要求,影响模拟仿真的效果,开发低成本的模拟仿真显示系统并采用背投影或平板显示是模拟仿真要取得广泛应用必须面对的问题,英国SIMLESS公司在2004年10月展示的采用20英寸液晶电视拼接的无缝拼接显示系统如照片1所示,可以广泛用于模拟驾驶和游戏机系统,其核心技术是采用SIMLESS公司的专利技术,在液晶电视拼缝的无图像处添加凸透镜,将边缘图像放大显示到无图像区域,虽然存在图像接缝处图像被放大变形的缺点,但解决了单元之间图像的连续性问题和弧形问题,使仿真的图像更接近于实际。英国SIMLESS公司的本套显示系统由3台20英寸液晶电视拼接而成,但该产品为我司自2005年至今的产品研发指明了方向。Virtual reality can be widely used in aircraft simulation, ship simulation, homeland security, training simulation, medical simulation and entertainment and other places. Simulation can simulate and display an object or process. Simulation can save a lot of actual combat costs and has huge Economic benefits, such as simulated driving of aircraft, simulated driving of cars, simulated driving of tanks, simulated driving of submarines, simulated simulation of missile TV guidance, simulated game consoles, simulated stage background, etc. Among them, the main restriction on the development of simulation is the display system. The perfect resolution of the software design display and the inability to truly reproduce the real images in actual combat observed from the human perspective, thus affecting the actual effect of simulation training. The simulation display systems currently used in the market are mainly the front projection display systems of Barco Belgium, Christie USA, and DP UK. They generally adopt seamless edge fusion splicing technology. The price of edge fusion splicing display systems is very expensive, and the use cost and The maintenance cost is also very high. The price of a set is basically around 30 million yuan, and the use cost plus maintenance cost reaches 20,000 yuan per hour. Unless it is used in particularly important simulations, the actual promotion and application will be affected by the high price. , and the front projection does not meet the requirements of actual simulation, which affects the effect of simulation. The development of a low-cost simulation display system and the use of rear projection or flat panel display is a problem that must be faced in order to obtain a wide range of applications for simulation. British SIMLESS company The seamless splicing display system using 20-inch LCD TV splicing displayed in October 2004, as shown in photo 1, can be widely used in simulated driving and game console systems. A convex lens is added to the non-image area of the patchwork to enlarge and display the edge image to the non-image area. Although there is a defect that the image at the image seam is magnified and deformed, it solves the problem of continuity and arc of the image between the units, making the simulation The image is closer to reality. The display system of British SIMLESS company is composed of three 20-inch LCD TVs, but this product has pointed out the direction for our company's product research and development since 2005.
发明内容 Contents of the invention
本发明的目的在于提供一种沉入式弧形虚拟现实显示墙,可以不带眼镜并能使人感到有强烈溶入画面的显示方法,可以广泛用于大型虚拟现实、影院等场所。The purpose of the present invention is to provide a submerged curved virtual reality display wall, which can be used without glasses and can make people feel strongly integrated into the picture, and can be widely used in large-scale virtual reality, theaters and other places.
原理是根据人的双眼视差、光角、眼球调节,人的双眼对10米以内,尤其是对2米以内的深度感感觉最强,超过10米,由于视角的变化很小,眼睛已经无法感知物体的深度的人的双眼的基本机能。本发明采用视场还原的方法,利用弧形面显示图像,在不改变人双眼观看习惯的前提下,将平面图像还原为摄像机和人眼观看到的图像,通过弧面的深度使画面自然形成有前后距离感和有一定深度的画面,弧形沉侵式的显示,使人有溶入图像的感应,由此可以克服采用双眼视差的方法由改变人观看习惯所带来的不适,消除人长时间观看立体图像所产生的头晕、眼睛疲劳和眼球干涩的现象。The principle is based on human binocular parallax, light angle, and eyeball adjustment. Human eyes have the strongest sense of depth within 10 meters, especially within 2 meters. If it exceeds 10 meters, the eyes can no longer perceive it due to the small change in viewing angle. The basic function of the human eye is the depth of the object. The present invention adopts the method of field of view restoration, uses the curved surface to display images, and restores the plane image to the image viewed by the camera and human eyes without changing the viewing habits of the human eyes, and makes the picture naturally formed through the depth of the curved surface There is a sense of front and rear distance and a certain depth of the picture, and the arc-shaped intrusive display makes people have the feeling of melting into the image, so that it can overcome the discomfort caused by changing people's viewing habits by using binocular parallax, and eliminate people. Dizziness, eye fatigue and dry eyes caused by watching stereoscopic images for a long time.
本发明包括平板显示器、弧形图像放大导像屏和拼接框架三部分;弧形图像导像显示屏入光的平面与平板显示器的显示面必须是紧密安装的,两个平面之间的安装缝隙精度应小于0.5mm,拼接框架安装于平板显示器后面。利用弧形图像放大导像屏将平板显示器的图像位移到弧形导像屏上,在弧形导像屏上显示出弧形图像。在弧形虚拟现实显示墙的曲率(曲率半径在1.3~25米)确定后,弧形图像放大导像屏的显示面弧面曲率等同于弧形仿真显示墙的曲率,由平板显示器和弧形图像放大导像放大屏组成的尺寸和弧面曲率完全相同的弧形拼接单元,由尺寸、形状完全相同的弧形拼接单元通过拼接框架拼接成弧形虚拟现实显示墙。The present invention includes three parts: a flat panel display, an arc-shaped image-magnifying image-guiding screen and a splicing frame; The accuracy should be less than 0.5mm, and the splicing frame is installed behind the flat panel display. The image of the flat panel display is displaced onto the arc-shaped image-guiding screen by using the arc-shaped image magnification image-guiding screen, and the arc-shaped image is displayed on the arc-shaped image-guiding screen. After the curvature of the curved virtual reality display wall (the radius of curvature is 1.3 to 25 meters) is determined, the curvature of the curved surface of the display surface of the curved image magnification screen is equal to the curvature of the curved simulation display wall. The image magnification screen consists of arc-shaped splicing units with the same size and curvature, and the arc-shaped splicing units with the same size and shape are spliced into a curved virtual reality display wall through the splicing frame.
本发明的所述的弧形图像放大导像屏弧形截面的面积是大于(面积边框大于0.5-2.0mm)与平板显示器面接触面的,与平板显示器加边框的面积相同。弧形图像放大导像屏与平板显示器接触面的面积与平板显示器的显示面积等同,弧形图像放大导像屏四周的加固边框安装于导像屏显示面后1mm~3mm,这样做使显示单元在拼接时可做到无缝拼接。而且边框的几何尺寸小于(0.3~0.8mm)弧形图像放大屏的最大几何尺寸,弧形图像放大导像屏由弧形光纤放大导像屏1、边框2、沉头螺钉3和钢带或铝带4组成,如图1、2、3所示。多屏拼接时,整个弧形拼接显示面的面积要大于(面积边框大于0.5-2.0mm)或等于平板显示器的面积加平板显示器边框的面积,弧形显示面四周的长度、宽度分别大于(0.5-1.0mm)或等于平板显示器的长度、宽度加平板显示器边框的宽度;多屏单层拼接时,弧形显示面拼接方向的宽度或长度大于等于平板显示器拼接方向的显示宽度或长度加平板显示器在拼接方向无图像的边框宽度。The area of the curved cross-section of the arc-shaped image magnifying screen of the present invention is larger than (the area frame is greater than 0.5-2.0mm) the contact surface with the flat panel display, and is the same as the area of the flat panel display framed. The area of the contact surface between the curved image magnifying screen and the flat panel display is equal to the display area of the flat panel display, and the reinforced frame around the curved image magnifying screen is installed 1mm to 3mm behind the display surface of the image guiding screen, so that the display unit Seamless splicing can be achieved during splicing. Moreover, the geometric size of the frame is smaller than (0.3-0.8mm) the maximum geometric size of the curved image magnifying screen, and the curved image magnifying screen is composed of an arc-shaped optical fiber magnifying screen 1, a frame 2, a countersunk screw 3 and a steel belt or The aluminum strip is composed of 4, as shown in Figures 1, 2, and 3. When multi-screen splicing, the area of the entire curved splicing display surface should be greater than (area border greater than 0.5-2.0mm) or equal to the area of the flat panel display plus the area of the flat panel display frame, and the length and width around the arc display surface should be greater than (0.5mm) -1.0mm) or equal to the length and width of the flat-panel display plus the width of the flat-panel display frame; when multi-screen single-layer splicing, the width or length of the curved display surface in the splicing direction is greater than or equal to the display width or length of the flat-panel display in the splicing direction plus the flat-panel display The border width of no image in the tiling direction.
拼接墙弧形的曲率根据人眼的视场和观看的距离来确定,观看距离越大,则弧形的直径越大,观看距离越小,则弧形的直径越小。同尺寸的平板显示器或其他类型的显示器上安装的弧形导像屏,弧形半径越大,越适合远距离观看;弧形半径越小,越适合近距离观看。同尺寸平板显示器或其他类型的显示器上安装的弧形导像屏的弧形直径越小,弧形导像屏图像边缘和图像中心的距离越大,溶入感越强,立体感也越明显。显示器尺寸越大,与之匹配的弧形图像导像屏尺寸也越大,即使在弧形显示面曲率确定的前提下,使用较大尺寸的弧形图像导像屏,弧形显示面显示的图像中心和图像边缘的深度也越大,溶入感越强,得到的图像的立体感也越大。The curvature of the splicing wall arc is determined according to the field of view of the human eye and the viewing distance. The larger the viewing distance, the larger the diameter of the arc, and the smaller the viewing distance, the smaller the diameter of the arc. For a curved image guide screen installed on a flat-panel display of the same size or other types of displays, the larger the radius of the arc, the more suitable for long-distance viewing; the smaller the radius of the arc, the more suitable for close-up viewing. The smaller the arc diameter of the curved image guide screen installed on the flat panel display or other types of displays of the same size, the greater the distance between the image edge of the curved image guide screen and the image center, the stronger the sense of integration and the more obvious the three-dimensional effect . The larger the size of the display, the larger the size of the matching curved image guide screen. Even if the curvature of the curved display surface is determined, the larger the size of the curved image guide screen, the larger the size of the curved display surface. The greater the depth of the center of the image and the edge of the image, the stronger the sense of melting, and the greater the three-dimensional effect of the obtained image.
本发明的平板显示器是液晶显示器,也可以是其他类型的平板显示器。The flat panel display of the present invention is a liquid crystal display, and may also be other types of flat panel displays.
由平板显示器与弧形图像放大导像屏组成弧形显示器拼接单元,弧形图像导像显示屏入光的平面与平板显示器的显示面必须是紧密安装的,两个平面之间的安装缝隙精度应小于0.5mm,如图4所示,平板显示器5通过沉头螺钉3与弧形图像放大导像屏边框上固定的钢带或铝带4连接,组成弧形虚拟现实拼接墙的显示单元,弧形虚拟现实拼接墙的显示器单元后盖上装有挂架6,如图5所示。挂架如图6所示,上有可以通过调整螺栓7调节弧形显示器拼接单元上下调整的与挂架为一体的螺母8,挂架可以将弧形拼接单元悬挂到拼接框架上。The curved display splicing unit is composed of a flat-panel display and a curved image-guiding screen. The light-incoming plane of the curved image-guiding display and the display surface of the flat-panel display must be closely installed. The installation gap accuracy between the two planes Should be less than 0.5mm, as shown in Figure 4, the flat panel display 5 is connected with the steel strip or aluminum strip 4 fixed on the frame of the arc-shaped image magnification image guide screen through the countersunk head screw 3 to form the display unit of the arc-shaped virtual reality splicing wall, A hanger 6 is mounted on the rear cover of the display unit of the curved virtual reality video wall, as shown in FIG. 5 . As shown in Figure 6, the hanger has a nut 8 integrated with the hanger that can be adjusted up and down by the adjusting
拼接框架是将弧形显示器拼接单元固定在拼接框架上,弧形显示器拼接单元通过弧形显示器拼接单元后的挂架悬挂在拼接框架上,如图7所示。将调整螺栓7旋入弧形显示拼接单元后挂架上的螺母8,通过旋转调整螺栓7可以微调弧形显示拼接单元高低,避免因弧形显示器拼接单元或拼接框架制造误差而引起的安装精度不够而引起的拼接缝隙加大。弧形显示单元拼接墙如图8所示。The splicing frame is to fix the splicing unit of the curved display on the splicing frame, and the splicing unit of the curved display is suspended on the splicing frame through the hanger behind the splicing unit of the curved display, as shown in FIG. 7 . Screw the adjusting
本发明的优点在于可以实现画面的弧面显示,使弧形显示面中间和两边的图像画面相对于人的眼睛产生前后的距离深度,从而使人有溶入画面的感觉,不戴眼镜也可以实现视觉的立体感。The advantage of the present invention is that it can realize the curved surface display of the picture, so that the image picture in the middle and both sides of the curved display surface has a distance and depth relative to people's eyes, so that people have the feeling of melting into the picture, and it can be done without glasses. Realize the three-dimensional sense of vision.
附图说明 Description of drawings
图1为弧形图像放大导像屏。平板显示器显示画面尺寸A、平板显示器边框尺寸B、光纤导像屏弧形放大画面尺寸C,注意:A<B<=CFigure 1 is a curved image magnification guide screen. The size of the display screen of the flat panel display is A, the frame size of the flat panel display is B, and the size of the arc-shaped enlarged image of the fiber optic image guide screen is C. Note: A<B<=C
图2为弧形放大导像屏光纤导像屏部分。弧形光纤放大导像屏1、边框2Fig. 2 is a portion of the fiber optic image guiding screen of the arc-shaped magnified image guiding screen. Arc-shaped fiber optic amplified image guide screen 1, frame 2
图3为弧形放大导像屏边缘连接的放大示意图。弧形光纤放大导像屏1、边框2、沉头螺钉3、钢带或铝带4Fig. 3 is an enlarged schematic diagram of the edge connection of the arc-shaped enlarged image guide screen. Curved optical fiber amplified image guide screen 1, frame 2, countersunk screw 3, steel strip or aluminum strip 4
图4为由平板显示器与弧形图像放大导像屏紧密安装的示意图。平板显示器5Fig. 4 is a schematic diagram of a close installation of a flat panel display and a curved image magnification guide screen. flat panel display 5
图5为代挂架的弧形显示器拼接单元。挂架6、Fig. 5 is a curved display splicing unit for the hanger. hanger 6,
图6为挂架示意图。调整螺栓7、螺母8Figure 6 is a schematic diagram of the hanger. Adjusting
图7为拼接框架与挂架挂接的示意图。拼接框架9Fig. 7 is a schematic diagram of the jointing of the splicing frame and the hanger.
图8为弧形拼接显示墙示意图。Fig. 8 is a schematic diagram of a curved mosaic display wall.
具体实施方式 Detailed ways
图1~8为本发明的一种具体实施方式实施。1 to 8 are implementations of a specific embodiment of the present invention.
本发明包括平板显示器、弧形图像放大导像屏和拼接框架三部分,弧形图像导像显示屏入光的平面与平板显示器的显示面必须是紧密安装的,两个平面之间的安装缝隙精度应小于0.5mm,拼接框架安装于弧形图像放大导像屏显示面后1mm~3mm;利用弧形图像放大导像屏将平板显示器的图像位移到弧形导像屏上,在弧形导像屏上显示出弧形图像;在弧形虚拟现实显示墙的曲率(曲率半径在1.3~3.0米)确定后,弧形图像放大导像屏的显示面弧面曲率等同于弧形仿真显示墙的曲率,由平板显示器和弧形图像放大导像放大屏组成的尺寸和弧面曲率完全相同的弧形拼接单元,由尺寸、形状完全相同的弧形拼接单元通过拼接框架拼接成弧形虚拟现实显示墙。The present invention includes three parts: a flat-panel display, an arc-shaped image-magnifying image-guiding screen, and a splicing frame. The accuracy should be less than 0.5mm, and the splicing frame is installed 1mm to 3mm behind the display surface of the arc-shaped image magnification guide screen; The curved image is displayed on the image screen; after the curvature of the curved virtual reality display wall (the radius of curvature is 1.3 to 3.0 meters) is determined, the curvature of the curved surface of the display surface of the curved image magnification guide screen is equal to that of the curved simulation display wall Curvature, arc-shaped splicing units with the same size and arc surface curvature composed of flat-panel display and arc-shaped image magnification guide image magnification screen, arc-shaped splicing units with identical size and shape are spliced into arc-shaped virtual reality through the splicing frame display wall.
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