CN102039031A - Multifunctional rehabilitation system for hands based on virtual reality - Google Patents
Multifunctional rehabilitation system for hands based on virtual reality Download PDFInfo
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Abstract
本发明公开了一种手部多功能康复系统,包括摇杆装置、握力圈装置以及虚拟现实模块,所述摇杆装置与所述握力圈装置连接,一起用于操纵所述虚拟现实模块中的游戏角色,患手放置在握力圈凹槽中,产生握力或捏力并带动摇杆偏转,所述握力或捏力、以及摇杆偏转角度和速度被读取并传送给所述虚拟现实模块,操纵模块中的游戏角色完成游戏,实现对患手进行康复训练。本发明的康复系统为主动训练,且成本较低、操作简单,不需要医师的长期监护,可在家庭中自主使用,大大增大了其可应用范围。
The invention discloses a hand multifunctional rehabilitation system, which includes a rocker device, a grip ring device and a virtual reality module, the rocker device is connected with the grip ring device, and is used together to manipulate the hands in the virtual reality module For the game character, the affected hand is placed in the groove of the grip ring, which generates grip or pinch force and drives the rocker to deflect, and the grip or pinch force, as well as the angle and speed of the rocker deflection are read and transmitted to the virtual reality module, Manipulate the game characters in the module to complete the game and realize rehabilitation training for the affected hand. The rehabilitation system of the present invention is active training, has low cost, is simple to operate, does not require long-term monitoring by a doctor, and can be used independently at home, greatly increasing its applicable range.
Description
技术领域technical field
本发明涉及人体上肢功能康复设备,具体是指一种手部多功能的康复系统。该系统可辅助患者进行手部握力、捏力、腕关节灵活性、单个手指灵活性及手指协调性等的康复训练。The invention relates to functional rehabilitation equipment for upper limbs of a human body, in particular to a multifunctional rehabilitation system for hands. The system can assist patients in rehabilitation training of hand grip strength, pinch strength, wrist joint flexibility, single finger flexibility and finger coordination.
背景技术Background technique
人手作为人体最重要的功能器官之一,其纵横交错的神经血管、遍布全手的小肌肉导致手部外伤的治疗要求高、难度大、康复期长。同时人手也是极其容易损伤的器官之一,手外伤可导致手部肌肉萎缩、关节僵硬等症状,严重影响正常的生活和工作。有研究指出一定的辅助康复训练将有助于手外伤后手功能的康复。随着近年来一些伤病事故和中风患者的增多,采用人工的康复训练效果不够理想、康复时间长、成本较高,越来越成为社会和家庭的负担。As one of the most important functional organs of the human body, the human hand has criss-crossing nerve vessels and small muscles all over the hand, which lead to high requirements, great difficulty and long recovery period for the treatment of hand trauma. At the same time, the human hand is also one of the organs that are extremely vulnerable to injury. Hand trauma can lead to hand muscle atrophy, joint stiffness and other symptoms, seriously affecting normal life and work. Some studies have pointed out that certain auxiliary rehabilitation training will help the recovery of hand function after hand trauma. With the increase of some injury accidents and stroke patients in recent years, artificial rehabilitation training is not ideal, the rehabilitation time is long, and the cost is high, which has increasingly become a burden on society and families.
针对以上问题,很多科研院校、公司和个人都努力尝试设计出一种能够替代人工的手部功能康复训练设备,并取得了一定的成果。英国曼切斯特大学科研人员设计的一种外骨骼式康复系统,采用模块化的设计思想,实现四个手指的康复运动。整个结构有三部分组成:外骨架模块、手套模块和电机驱动模块;哈尔滨工程大学研制的一种新型康复机械手,采用齿轮转动,集成角度传感器和伺服电机等实现手指的运动。但是,目前这些设备具有以下主要缺点:未结合虚拟环境或所结合的虚拟环境沉浸感不足,一定程度上影响了康复疗效;未提供准确的康复评价机制。In response to the above problems, many scientific research institutes, companies and individuals have tried to design a hand function rehabilitation training device that can replace manual work, and achieved certain results. An exoskeleton rehabilitation system designed by researchers at the University of Manchester in the United Kingdom uses a modular design concept to realize the rehabilitation of four fingers. The whole structure consists of three parts: exoskeleton module, glove module and motor drive module; a new type of rehabilitation manipulator developed by Harbin Engineering University, which uses gear rotation, integrates angle sensors and servo motors to realize finger movement. However, these devices currently have the following main disadvantages: they are not combined with a virtual environment or the combined virtual environment has insufficient immersion, which affects the efficacy of rehabilitation to a certain extent; they do not provide an accurate rehabilitation evaluation mechanism.
发明内容Contents of the invention
本发明的目的在于提供了一种基于虚拟现实的手部多功能康复系统,该系统包含摇杆装置、带有力传感器的握力圈装置,虚拟现实模块,能够完成针对患手握力、捏力、腕关节灵活性、单个手指灵活性及手指协调性等的康复训练。此系统针对手外伤群体的兴趣进行了问卷调查,并以此作为设计虚拟现实的依据,同时利用沉浸感的相关理论提高虚拟现实的沉浸感,在康复过程中,还将对患手的信息进行实时的在线检测和存储,以用于虚拟现实的实时响应和后期定量的康复评价,从而解决了现存设备虚拟现实沉浸感不足、未结合准确的康复评价机制等问题。The purpose of the present invention is to provide a hand multifunctional rehabilitation system based on virtual reality, which includes a rocker device, a grip ring device with a force sensor, and a virtual reality module, which can complete the rehabilitation of the affected hand's grip strength, pinch strength, and wrist strength. Rehabilitation training for joint flexibility, individual finger flexibility and finger coordination. This system conducted a questionnaire survey on the interests of hand trauma groups, and used it as the basis for designing virtual reality. At the same time, it used the theory of immersion to improve the immersion of virtual reality. During the rehabilitation process, the information of the affected hand will also be analyzed Real-time online detection and storage are used for real-time virtual reality response and later quantitative rehabilitation evaluation, thus solving the problems of insufficient immersion in virtual reality of existing equipment and not combining accurate rehabilitation evaluation mechanisms.
为实现本发明的目的所采用的具体技术方案为:The concrete technical scheme adopted for realizing the object of the present invention is:
本发明基本包含三个部分:摇杆装置、握力圈装置和虚拟现实模块。所述摇杆装置与所述握力圈连接,患手放置在握力圈凹槽中,产生握力或捏力并带动摇杆偏转,力传感器实时读取的患手握力或捏力,以及摇杆偏转角度的大小和速度,传送给所述虚拟现实模块,以操纵模块中的游戏角色进行康复训练,同时该虚拟现实模块存储康复训练数据,以用于训练后的康复评价。The present invention basically includes three parts: a rocker device, a grip circle device and a virtual reality module. The rocker device is connected to the grip ring, and the affected hand is placed in the groove of the grip ring to generate grip or pinch force and drive the rocker to deflect. The size and speed of the angle are sent to the virtual reality module to manipulate the game characters in the module for rehabilitation training, and the virtual reality module stores rehabilitation training data for post-training rehabilitation evaluation.
所述摇杆装置包括摇杆和底座,该摇杆固定在底座上,可在两维空间内偏转,其偏转角度和速度用来控制虚拟现实模块中的游戏角色的位置和速度,以达到利用摇杆实时控制虚拟角色的目的,从而增强虚拟现实的沉浸感。此外,摇杆的偏转角度和速度也反映了患手腕关节的灵活性,故亦可用于后期的康复评价。患手通过握取、捏取并移动握力圈使摇杆偏转,从而使摇杆完成上述功能。The rocker device includes a rocker and a base, the rocker is fixed on the base, and can deflect in two-dimensional space, and its deflection angle and speed are used to control the position and speed of the game character in the virtual reality module, so as to achieve the utilization of The joystick controls the purpose of the virtual character in real time, thereby enhancing the immersion of virtual reality. In addition, the deflection angle and speed of the rocker also reflect the flexibility of the affected wrist joint, so it can also be used for later rehabilitation evaluation. The affected hand deflects the rocker by grasping, pinching, and moving the grip ring, so that the rocker performs the above functions.
所述的带有力传感器的握力圈装置是一个带有凹槽结构的圆环装置,患手可通过握取、捏取握力圈以完成对患手握力、捏力的康复训练。握力圈上的力传感器为贴片式力传感器,其贴在握力圈上的凹槽上,用于实时感应和读取患手的握力或捏力,用于后期的康复评价和控制虚拟现实中的游戏角色。The grip ring device with a force sensor is a ring device with a groove structure, and the affected hand can grasp and pinch the grip ring to complete rehabilitation training for the grip and pinch strength of the affected hand. The force sensor on the grip ring is a patch type force sensor, which is attached to the groove on the grip ring for real-time sensing and reading of the grip or pinch force of the affected hand, for later rehabilitation evaluation and control in virtual reality game characters.
所述的虚拟现实模块包括虚拟游戏单元和存储单元,所述虚拟游戏单元提供虚拟游戏,利用患手产生的握力或捏力以及患手腕关节转动对摇杆装置产生的角度和速度,相应地控制游戏中的角色进行游戏,实现对患手的握力、捏力、单个手指灵活性、多手指协调性以及腕关节灵活性等的康复训练。所述存储单元存储训练中产生的握力以及角度和速度等数据,以用于后期的康复训练评价。The virtual reality module includes a virtual game unit and a storage unit, the virtual game unit provides a virtual game, utilizes the grip force or pinch force produced by the patient's hand and the angle and speed produced by the patient's wrist joint rotation to the rocker device, and controls the corresponding The characters in the game play games to achieve rehabilitation training for the grip strength, pinch strength, single finger flexibility, multi-finger coordination and wrist joint flexibility of the affected hand. The storage unit stores grip strength, angle, speed and other data generated during training for later evaluation of rehabilitation training.
虚拟游戏包括射击游戏、赛车游戏、手势变换游戏,分别用来对患手进行握力、捏力、单个手指灵活性、多手指协调性以及腕关节灵活性等的康复训练。三个虚拟环境均是通过问卷调查的方式,根据患者群体的兴趣进行开发设计。Virtual games include shooting games, racing games, and gesture-changing games, which are used to perform rehabilitation training on grip strength, pinch strength, single-finger flexibility, multi-finger coordination, and wrist joint flexibility for affected hands. The three virtual environments are all developed and designed according to the interests of the patient groups through questionnaires.
本发明的优点在于:针对患者的兴趣设计虚拟环境,保证了虚拟环境的沉浸感,并在具体康复训练过程中根据患者的人体指标不断优化虚拟环境的沉浸感,以提高康复效果,缩短康复时间。整个训练过程均是针对患手的主动训练,很大程度上保证了康复过程的安全性。此装置结构简单、设计巧妙,成本不高,有利于推广使用。The present invention has the advantages of: designing the virtual environment according to the patient's interest, ensuring the immersion of the virtual environment, and continuously optimizing the immersion of the virtual environment according to the patient's body indicators during the specific rehabilitation training process, so as to improve the rehabilitation effect and shorten the rehabilitation time . The whole training process is active training for the affected hand, which largely guarantees the safety of the rehabilitation process. The device has simple structure, ingenious design and low cost, and is favorable for popularization and use.
另外,该发明从患手握力、捏力、手指灵活性等方面进行准确的康复评价,并结合问卷调查、人体指标分析等定性和定量的方法对虚拟环境沉浸感模型的建立进行探讨,以用于虚拟现实的不断优化和该发明装置的未来改进。In addition, the invention conducts accurate rehabilitation evaluations from the grip strength, pinch strength, and finger flexibility of the affected hand, and discusses the establishment of a virtual environment immersion model in combination with qualitative and quantitative methods such as questionnaire surveys and human body index analysis. Continuous optimization for virtual reality and future improvements of the inventive device.
本发明针对现有设备的以上缺陷公开了一种手部功能康复系统。它在降低设备成本的同时,使用问卷调查、分析人体相关指标等方案提高所结合虚拟现实的沉浸感,并提供了准确的康复评价机制。可完成对手部握力、捏力、单个手指灵活性、多手指协调性以及腕关节灵活性等的康复训练,另外,本发明设计巧妙、结构简单,变被动训练为主动训练,基本上杜绝了康复过程中的不安全因素。The invention discloses a hand function rehabilitation system aiming at the above defects of the existing equipment. While reducing the cost of equipment, it uses questionnaires, analysis of human body-related indicators and other programs to improve the immersion of the combined virtual reality, and provides an accurate rehabilitation evaluation mechanism. It can complete rehabilitation training for hand grip strength, pinch strength, single finger flexibility, multi-finger coordination, and wrist joint flexibility. In addition, the present invention has an ingenious design and simple structure, and changes passive training into active training, basically eliminating the need for rehabilitation. Unsafe factors in the process.
本发明提供的基于虚拟现实的手部功能康复系统的特征在于:康复训练为主动训练,且成本较低、操作简单,不需要医师的长期监护,可在家庭中自主使用,大大增大了其可应用范围。The hand function rehabilitation system based on virtual reality provided by the present invention is characterized in that: rehabilitation training is active training, and the cost is low, the operation is simple, does not require long-term monitoring by a doctor, and can be used independently at home, greatly increasing its Applicable range.
本发明是一种可广泛应用于临床和家庭中的手部功能康复系统。The invention is a hand function rehabilitation system that can be widely used in clinics and families.
附图说明Description of drawings
图1为本发明的手外伤多功能康复系统示意图;Fig. 1 is the schematic diagram of multifunctional rehabilitation system for hand trauma of the present invention;
图2为患手握力及腕关节可活动范围康复训练示意图;Fig. 2 is a schematic diagram of rehabilitation training for the grip strength of the affected hand and the range of motion of the wrist joint;
图3为患手捏力及腕关节可活动速度康复训练示意图;Fig. 3 is a schematic diagram of rehabilitation training for the pinch force of the affected hand and the movable speed of the wrist joint;
图4为患手单个手指灵活性及各手指之间协调能力康复训练示意图;Fig. 4 is a schematic diagram of the rehabilitation training of the flexibility of a single finger of the affected hand and the coordination ability between each finger;
图中:1为握力圈,2为力传感器,3为摇杆,4为底座。In the figure: 1 is the grip ring, 2 is the force sensor, 3 is the rocker, and 4 is the base.
具体实施方式Detailed ways
以下结合附图和具体实施例对本发明作进一步的详细说明:Below in conjunction with accompanying drawing and specific embodiment the present invention is described in further detail:
如图1-4所示,本发明的手部多功能康复系统由摇杆装置、带有力传感器的握力圈装置、虚拟现实模块组成。As shown in Figures 1-4, the multifunctional hand rehabilitation system of the present invention consists of a rocker device, a grip circle device with force sensors, and a virtual reality module.
摇杆装置包括底座4和其上面的摇杆3,底座4用来固定整个装置,摇杆3的角度偏移范围和速度反应了患手腕关节的灵活性,可控制虚拟游戏中的特定角色的某些属性,同时,此角度偏移范围和移动速度也会被存储以用于后期的康复评价。The rocker device includes a base 4 and a rocker 3 on it. The base 4 is used to fix the entire device. The range and speed of the rocker 3 reflect the flexibility of the wrist joint and can control the movement of a specific character in a virtual game. Some properties, meanwhile, the angle offset range and moving speed will also be stored for later rehabilitation evaluation.
带有力传感器的握力圈装置包括含有凹槽结构的握力圈1和贴片式压力传感器2,其中:握力圈1和摇杆3连接,在患手握取、捏取并移动握力圈1的时候,摇杆3也将随之偏转,从而使摇杆装置完成其功能。握力圈1上面贴有若干个力传感器2,可读取患手握力、捏力和各个手指所施加的力。此装置将完成提高患手握力、捏力、改善腕关节灵活性、单个手指灵活性及手指的协调能力的功能。The grip ring device with force sensor includes a
所述的虚拟现实模块包括虚拟游戏单元和存储单元,所述虚拟游戏单元提供虚拟游戏,利用患手产生的握力或捏力以及患手腕关节转动对摇杆装置产生的角度和速度,相应地控制游戏中的角色进行游戏,实现对患手的握力、捏力、单个手指灵活性、多手指协调性以及腕关节灵活性等的康复训练。所述存储单元存储训练中产生的握力以及角度和速度等数据,以用于后期的康复训练评价。The virtual reality module includes a virtual game unit and a storage unit, the virtual game unit provides a virtual game, utilizes the grip force or pinch force produced by the patient's hand and the angle and speed produced by the patient's wrist joint rotation to the rocker device, and controls the corresponding The characters in the game play games to achieve rehabilitation training for the grip strength, pinch strength, single finger flexibility, multi-finger coordination and wrist joint flexibility of the affected hand. The storage unit stores grip strength, angle, speed and other data generated during training for later evaluation of rehabilitation training.
虚拟游戏包括射击游戏、赛车游戏、手势变换游戏,分别用来对患手进行握力、捏力、单个手指灵活性、多手指协调性以及腕关节灵活性等的康复训练。三个虚拟环境均是通过问卷调查的方式,根据患者群体的兴趣进行开发设计。Virtual games include shooting games, racing games, and gesture-changing games, which are used to perform rehabilitation training on grip strength, pinch strength, single-finger flexibility, multi-finger coordination, and wrist joint flexibility for affected hands. The three virtual environments are all developed and designed according to the interests of the patient groups through questionnaires.
本发明针对手外伤群体,对随机抽取的52人做了问卷调查,得出此群体最喜欢的几种虚拟游戏,进行设计和开发。每种虚拟游戏均可完成以下所述的一种或多种的康复训练功能:提高患手的握力和捏力、增大患手腕关节的灵活性、改善单个手指的灵活性以及各手指之间的协调功能等。以下将详细介绍各虚拟游戏。Aiming at the group of hand trauma, the present invention conducts a questionnaire survey on 52 randomly selected people, obtains several favorite virtual games of this group, and designs and develops them. Each virtual game can complete one or more of the following rehabilitation training functions: improve the grip strength and pinch strength of the affected hand, increase the flexibility of the affected wrist joint, improve the flexibility of a single finger and the interaction between fingers coordination functions, etc. Each virtual game will be introduced in detail below.
虚拟游戏包括射击游戏,可完成改善患手腕关节的灵活性、提高患手的握力、捏力等康复训练。此虚拟游戏中,摇杆3的偏移角度和速度用来控制坦克的瞄准点及其改变速度;力传感器2所读取患手的握力或捏力大小若大于一定阈值,坦克发射炮弹。患者需要实时调节摇杆的偏转方向和速度以及握力、捏力大小以便尽可能使坦克击中游戏中其他角色。此虚拟游戏中不断移动或固定的其他角色(直升机、机器人等)被击中的次数和游戏运行的时间将决定游戏的升级和完成。患者也可根据自己对游戏熟悉水平和康复程度人为地设置上述阈值大小、游戏级别和其他角色的移动速度和出现频率等。Virtual games include shooting games, which can complete rehabilitation training such as improving the flexibility of the affected wrist joint, improving the grip strength and pinching strength of the affected hand. In this virtual game, the offset angle and speed of the rocker 3 are used to control the aiming point of the tank and its changing speed; if the grip force or pinch force of the affected hand read by the
虚拟游戏还包括赛车游戏,此虚拟游戏也能完成改善患手腕关节的灵活性、提高患手的握力和捏力等康复训练。此虚拟游戏中,摇杆3的偏移角度和速度用来控制游戏中跑车转弯的方向和速度;力传感器2所读取患手的握力或捏力大小用来控制跑车的前进速度。患者需要根据地形和道路的曲折变化实时调整跑车的前进速度和方向,以用最短的时间完成一条跑道的行驶。Virtual games also include racing games. This virtual game can also complete rehabilitation training such as improving the flexibility of the affected wrist joint and improving the grip and pinch strength of the affected hand. In this virtual game, the deflection angle and speed of the joystick 3 are used to control the turning direction and speed of the sports car in the game; the grip or pinch force of the affected hand read by the
虚拟游戏还包括手势变换游戏,此虚拟游戏完成改善单个手指灵活性以及各手指之间协调能力的康复训练。此游戏将根据握力圈1上粘贴的4个力传感器所读取的力觉信息大小作为区分手势变换和单个手指是否运动的标准。本游戏可完成对食指、中指、无名指单独运动能力恢复及患手完成“剪刀、石头、布”等手势变换的康复训练。患者需实时地根据虚拟环境中虚拟手的各手指活动及手势变换不断地调整患手单个手指或手势以完成此阶段的康复训练。The virtual game also includes a gesture transformation game, and this virtual game completes rehabilitation training to improve the dexterity of individual fingers and the coordination between fingers. In this game, the size of the force sense information read by the four force sensors pasted on the
此外,上述虚拟环境均会通过实时记录力传感器2的大小变化与平均值和摇杆3的偏转角度与速度等来反映患手的各种康复信息,如患手握力、捏力、腕关节可活动范围和速度、一次康复训练所用时间和虚拟游戏完成程度等进行后期的康复评价。In addition, the above-mentioned virtual environment will reflect various rehabilitation information of the affected hand by recording the size change and average value of the
本发明的使用:首先,医师对患者的手进行相关评估,引导患者采用正确的姿势握取、捏取握力圈1,并选择合适的虚拟游戏;然后,注册或登录虚拟环境,前5分钟用来熟悉本设备和虚拟游戏,接着进入20分钟的康复训练阶段,此阶段中,患手需要实时调整摇杆3的偏转和施加在力传感器1上的力大小,以完成相应的虚拟游戏;最后,患者可选择填写或口述对本设备及虚拟环境的感受,以配合本发明设备的改进和虚拟环境沉浸感的提高。本发明的康复评价机制还将在每次康复训练结束时给出此次训练相对于先前训练手功能变化的相关信息,当患手的上述各功能达到康复评价指标时,则患手得到康复,整个训练过程也宣告完成。Use of the present invention: firstly, the physician conducts relevant evaluation on the patient's hand, guides the patient to grasp and pinch the
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