CN101901302A - Light Scattering Modeling Method for Complex Space Objects - Google Patents
Light Scattering Modeling Method for Complex Space Objects Download PDFInfo
- Publication number
- CN101901302A CN101901302A CN 201010228868 CN201010228868A CN101901302A CN 101901302 A CN101901302 A CN 101901302A CN 201010228868 CN201010228868 CN 201010228868 CN 201010228868 A CN201010228868 A CN 201010228868A CN 101901302 A CN101901302 A CN 101901302A
- Authority
- CN
- China
- Prior art keywords
- section
- light
- effective
- light scattering
- incident
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000149 argon plasma sintering Methods 0.000 title claims abstract description 58
- 238000000034 method Methods 0.000 title claims abstract description 35
- 239000000463 material Substances 0.000 claims abstract description 67
- 238000004364 calculation method Methods 0.000 claims abstract description 23
- 230000009466 transformation Effects 0.000 claims abstract description 12
- 238000002310 reflectometry Methods 0.000 claims description 29
- 238000010586 diagram Methods 0.000 claims description 10
- 239000012634 fragment Substances 0.000 claims description 5
- 238000005286 illumination Methods 0.000 claims 1
- 238000001370 static light scattering Methods 0.000 claims 1
- 230000001131 transforming effect Effects 0.000 claims 1
- 230000001427 coherent effect Effects 0.000 abstract description 5
- 230000004907 flux Effects 0.000 description 12
- 238000012360 testing method Methods 0.000 description 8
- 230000000694 effects Effects 0.000 description 4
- 230000003287 optical effect Effects 0.000 description 3
- 108091006503 SLC26A1 Proteins 0.000 description 2
- 238000002474 experimental method Methods 0.000 description 2
- 238000011160 research Methods 0.000 description 2
- 239000013077 target material Substances 0.000 description 2
- 238000004458 analytical method Methods 0.000 description 1
- 230000002457 bidirectional effect Effects 0.000 description 1
- 238000005253 cladding Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000005315 distribution function Methods 0.000 description 1
- 230000008030 elimination Effects 0.000 description 1
- 238000003379 elimination reaction Methods 0.000 description 1
- 238000004134 energy conservation Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000013178 mathematical model Methods 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
- 230000005855 radiation Effects 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000001228 spectrum Methods 0.000 description 1
Images
Landscapes
- Image Generation (AREA)
Abstract
本发明涉及复杂空间目标光散射建模方法,属于航天空间目标建模技术领域,本发明首先根据材料的综合光散射强度,建立材料光散射经验模型;采用平行投影变换获得空间目标的入射截面,并判断选出有效入射截面;根据材料光散射经验模型,统计绘制的有效入射截面上像素的反射率均值得到平均反射率ρ;根据有效入射截面像素总个数与绘制窗口的面积比例关系,求得有效入射截面面积S;建立复杂空间目标光散射模型P=ρE0S;本发明在考虑了材料非相干散射特性和相干散射特性的基础上,根据光线实际传播特性,将三维空间的复杂计算投影到二维平面,并利用计算机图形学理论实现了有效入射截面和截面平均反射率的快速确定,较好的解决了复杂空间目标的光散射计算问题。
The invention relates to a light scattering modeling method for complex space objects, which belongs to the technical field of aerospace space object modeling. The invention firstly establishes an empirical model of light scattering of materials according to the comprehensive light scattering intensity of materials; adopts parallel projection transformation to obtain the incident section of space objects, And judge and select the effective incident section; according to the material light scattering empirical model, the average reflectance ρ of the pixels on the effective incident section is statistically drawn to obtain the average reflectance ρ; according to the relationship between the total number of pixels in the effective incident section and the area ratio of the drawing window, find The effective incident cross-sectional area S is obtained; the complex space object light scattering model P=ρE 0 S is established; the present invention considers the incoherent scattering characteristics and coherent scattering characteristics of materials, and according to the actual propagation characteristics of light, the complex calculation of three-dimensional space Projected to a two-dimensional plane, and using computer graphics theory to realize the rapid determination of the effective incident section and the average reflectance of the section, and better solve the problem of light scattering calculation of complex space targets.
Description
技术领域technical field
本发明涉及复杂空间目标光散射建模方法,属于航天空间目标建模技术领域。The invention relates to a complex space object light scattering modeling method, belonging to the technical field of aerospace space object modeling.
背景技术Background technique
空间目标的光学特性分析,是目标的光学探测、识别的前提,空间目标光散射特性是光学特性的重要内容,正受到越来越多的关注。很多学者在这方面开展了大量研究工作,综合起来,其方法集中在以下两个方面:一是将空间目标看成由几种典型形状的漫反射朗伯表面,根据辐射理论和朗伯余弦定律,计算其在空间的光照度;二是利用实际测量的材料样片精确的双向反射分布函数(BRDF),基于物理模型的方法来计算目标的光散射特性。第一种方法模型简单,计算结果与实际情况相差较大,只能用于光散射特性的估算;第二种方法可以精确计算材料的光散射特性,但获取、表示与计算的复杂性,限制了其在工程领域的应用。已有的研究工作,大多都将空间目标假设成简单形状,而对于具有复杂几何形体的空间目标的光散射的计算,都没有提出很好的解决方法。The analysis of optical characteristics of space targets is the premise of optical detection and identification of targets. Light scattering characteristics of space targets are an important part of optical properties and are receiving more and more attention. Many scholars have carried out a lot of research work in this area. In summary, their methods focus on the following two aspects: one is to regard the space target as a diffuse reflection Lambertian surface with several typical shapes. According to the radiation theory and Lambert's cosine law, Calculate its illuminance in space; the second is to use the accurate bidirectional reflectance distribution function (BRDF) of the actual measured material sample to calculate the light scattering characteristics of the target based on the method of physical model. The first method has a simple model, and the calculation results are quite different from the actual situation, so it can only be used to estimate the light scattering characteristics; the second method can accurately calculate the light scattering characteristics of materials, but the complexity of acquisition, representation and calculation is limited. its application in engineering field. Most of the existing research work assumes that the space object is a simple shape, but for the calculation of the light scattering of the space object with complex geometric shapes, no good solution has been proposed.
发明内容Contents of the invention
本发明的目的是提供一种复杂空间目标光散射建模方法,以解决现有复杂空间目标建模方法精确度与计算复杂性矛盾的问题。The object of the present invention is to provide a complex space target light scattering modeling method to solve the problem of the contradiction between the accuracy and calculation complexity of the existing complex space target modeling method.
为实现上述目的,本发明的复杂空间目标光散射建模方法的步骤如下:In order to achieve the above object, the steps of the complex space object light scattering modeling method of the present invention are as follows:
(1)根据材料的综合光散射强度,建立材料光散射经验模型;(1) According to the comprehensive light scattering intensity of the material, an empirical model of material light scattering is established;
(2)采用平行投影变换获得空间目标的入射截面,并判断选出有效入射截面;(2) Use parallel projection transformation to obtain the incident section of the space target, and judge and select the effective incident section;
(3)根据材料光散射经验模型,统计绘制的有效入射截面上像素的反射率均值得到平均反射率;(3) According to the empirical model of material light scattering, the average reflectance of the pixels on the effective incident section is statistically drawn to obtain the average reflectance ;
(4)根据有效入射截面像素总个数与绘制窗口的面积比例关系,求得有效入射截面面积;(4) According to the relationship between the total number of pixels in the effective incident section and the area ratio of the drawing window, the effective incident section area is obtained ;
(5)建立复杂空间目标光散射模型,式中为太阳在空间目标处的照度;为有效入射截面的面积;为截面上的平均反射率。(5) Establish light scattering model of complex space target , where is the illuminance of the sun at the space target; is the area of the effective incident cross-section; is the average reflectance of the cross section.
进一步的,所述步骤(1)中材料的综合光散射强度为漫反射分量和镜面反射总和,表示为,其中为物体的漫反射系数,与物体表面性质有关;是光源的光强;为光线入射角;为物体的镜面反射系数,为视线与反射方向的夹角。Further, the comprehensive light scattering intensity of the material in the step (1) is the sum of the diffuse reflection component and the specular reflection, expressed as ,in is the diffuse reflection coefficient of the object, which is related to the surface properties of the object; is the light intensity of the light source; is the incident angle of light; is the specular reflection coefficient of the object, is the angle between the line of sight and the reflection direction.
进一步的,所述步骤(1)中材料光散射经验模型为Further, the material light scattering empirical model in the step (1) is
,其中为综合反射率,是当光线以角入射到某材料表面上时,在方向上的反射光强与入射光强之比。 ,in is the integrated reflectance, which is when the light is When the angle is incident on a material surface, the The ratio of the reflected light intensity to the incident light intensity in a direction.
进一步的,所述步骤(2)中空间目标入射截面的获得是在OpenGL中,利用函数glOrtho(l,r,b,t,n,f)完成平行投影变换,函数参数为平行投影的左右、上下和远近裁剪面,用这些参数计算投影区域的实际面积,再用函数glViewport(x,y,w,h)将投影变换后的左边变换到屏幕像素坐标,参数(x,y)为视口左下角坐标,(w,h)为窗口大小,取x=y=0,则整个显示窗口的像素总数为。Further, the acquisition of the incident cross section of the space object in the step (2) is in OpenGL, using the function glOrtho(l, r, b, t, n, f) to complete the parallel projection transformation, and the function parameters are the left and right of the parallel projection, Top and bottom and far and near clipping planes, use these parameters to calculate the actual area of the projection area , and then use the function glViewport(x, y, w, h) to transform the left side after projection transformation to the screen pixel coordinates, the parameter (x, y) is the coordinate of the lower left corner of the viewport, (w, h) is the window size, take x =y=0, the total number of pixels in the entire display window is .
进一步的,所述步骤(2),在绘制入射截面时,在GPU片元着色器中,进行有效截面判断,剔除不满足判断条件的截面点;对满足有效截面条件的点,根据材料的材质属性,在GPU着色器中对每一个像素代表的截面元反射率经验模型进行计算,形成反射率分布图。Further, in the step (2), when drawing the incident section, in the GPU fragment shader, the effective section judgment is performed, and the section points that do not meet the judgment condition are eliminated; for the points that meet the effective section condition, according to the material of the material attribute, in the GPU shader, the empirical model of the reflectance of the section element represented by each pixel is calculated to form a reflectance distribution map.
进一步的,所述有效截面是在入射截面中能反射光线到观测方向的部分,当光源方向L与观测方向V确定时,当面元dA的法线N满足于L和V的夹角都小于90度时,该面被光线照射,并且能反射光线到观测设备,该有效截面的判断条件用向量内积表示为:。Further, the effective section is the part that can reflect light to the observation direction in the incident section. When the light source direction L and the observation direction V are determined, when the normal line N of the surface element dA satisfies that the angle between L and V is less than 90° When the degree is , the surface is illuminated by light and can reflect light to the observation equipment. The judgment condition of the effective section is expressed by the vector inner product as: .
进一步的,所述反射率分布图由空间目标有效入射截面上每一个像素的反射率构成的二维图像,用模型数据中的漫反射与镜面反射参数为每一个三角形的材质赋值,在OpenGL片元着色器中根据光源属性、材质属性以及几何关系,利用式Further, the reflectance distribution map is a two-dimensional image composed of the reflectance of each pixel on the effective incident section of the space object, and the diffuse reflection and specular reflection parameters in the model data are used to assign values to the materials of each triangle, and the OpenGL sheet In the element shader, according to the light source properties, material properties and geometric relations, the formula
,完成对入射截面上每一个像素反射率的计算,模型绘制完毕后,就构成了整个空间目标的反射率分布图。 , to complete the calculation of the reflectance of each pixel on the incident section, and after the model is drawn, the reflectance distribution map of the entire space object is formed.
进一步的,所述步骤(3)中平均反射率是将反射率分布图上每一个像素的反射率求和,并除以有效像素总数得到。Further, the average reflectance in the step (3) It is to sum the reflectance of each pixel on the reflectance distribution map and divide it by the total number of effective pixels get.
进一步的,所述步骤(4)中有效入射截面面积的计算公式如下:,其中有效像素总数为。Further, the effective incident cross-sectional area in the step (4) The calculation formula is as follows: , where the total number of effective pixels is .
本发明的方法在考虑了材料非相干散射特性和相干散射特性的基础上,根据光线实际传播特性,提出了一种复杂空间目标光散射建模方法,将三维空间的复杂计算投影到二维平面,并利用计算机图形学理论实现了有效入射截面和截面平均反射率的快速确定,较好的解决了复杂空间目标的光散射计算问题。In the method of the present invention, on the basis of considering the incoherent scattering characteristics and coherent scattering characteristics of materials, according to the actual propagation characteristics of light, a complex space object light scattering modeling method is proposed, and the complex calculation of three-dimensional space is projected to a two-dimensional plane , and using the theory of computer graphics to realize the rapid determination of the effective incident section and the average reflectance of the section, and better solve the problem of light scattering calculation of complex space objects.
本发明所建立的材料光散射经验模型比单纯采用漫反射模型来表示空间目标材料更具有合理性,其中,漫反射系数、镜面反射系数、镜面反射指数与材料本身特性有关,可以用这三个参数近似表达材料的光散射特性,并且相对于基于物理模型的BRDF方法,在效果接近的情况下,简化了表示与计算的复杂性,使其更加灵活方便。The material light scattering empirical model established by the present invention is more reasonable than simply using the diffuse reflection model to represent the space target material, wherein the diffuse reflection coefficient , Specular reflection coefficient , specular index Related to the characteristics of the material itself, these three parameters can be used to approximate the light scattering characteristics of the material, and compared with the BRDF method based on the physical model, when the effect is close, the complexity of representation and calculation is simplified, making it more flexible convenient.
所述为有效截面上每一个对应的目标表面微元的反射率的均值,由于目标具有复杂的构型,入射截面上的一个微元可能是多个目标表面微面元的投影,而不同由于材料不同,反射率也不同,这为的反射率的确定造成了困难,考察光的传播过程发现,当一条光线入射到空间目标表面时,在光线传播方向上第一个与光线相交的面为受晒面,其后的面都会由于遮挡产生阴影,即对于一条入射光线,只有距离光源最近的面才对反射能量有贡献,因此本发明取距离光源最近的面元,既确定了的反射率,又有效防止了被遮挡的阴影部分参与计算。said for each effective section Corresponding target surface microelements The mean value of the reflectivity of the target, because the target has a complex configuration, a microelement on the incident section May be multiple target surface microfacets projection of different Due to the different materials, the reflectivity is also different, which is reflectivity The determination of the ray has caused difficulties. It is found that when a ray of light is incident on the surface of a space object, the first surface that intersects with the ray in the direction of ray propagation is the irradiated surface, and the subsequent surfaces will produce shadows due to occlusion. , that is, for an incident ray, only the surface closest to the light source contributes to the reflected energy, so the present invention Take the surface element closest to the light source, and determine reflectivity , and effectively prevent the occluded shadow part from participating in the calculation.
附图说明Description of drawings
图1是本发明的复杂空间目标光散射建模流程图;Fig. 1 is the complex space target light scattering modeling flowchart of the present invention;
图2是入射、反射、视线方向示意图;Figure 2 is a schematic diagram of incident, reflection, and line of sight directions;
图3是镜面反射曲线图;Fig. 3 is a specular reflection curve;
图4是Qiuckbird-2卫星几何外形结构图;Fig. 4 is a geometrical structure diagram of the Qiuckbird-2 satellite;
图5是观测条件曲线图;Fig. 5 is a graph of observation conditions;
图6(a)是总入射截面图;Figure 6(a) is a total incident cross-sectional view;
图6(b)是有效入射截面图;Figure 6(b) is an effective incident sectional view;
图7是有效入射截面与总入射截面比较图;Figure 7 is a comparison diagram of the effective incident cross section and the total incident cross section;
图8是目标反射率图;Fig. 8 is a target reflectivity figure;
图9是目标平均反射率变化曲线图;Fig. 9 is a curve diagram of target average reflectance variation;
图10是反射光通量变化曲线图。Fig. 10 is a graph showing changes in reflected luminous flux.
具体实施方式Detailed ways
本发明的复杂空间目标光散射建模方法实施例的流程图如图1所示,步骤如下:The flow chart of the embodiment of the complex space object light scattering modeling method of the present invention is shown in Figure 1, and the steps are as follows:
(1)根据材料的综合光散射强度,建立材料光散射经验模型;(1) According to the comprehensive light scattering intensity of the material, an empirical model of material light scattering is established;
(2)采用平行投影变换获得空间目标的入射截面,并判断选出有效入射截面;(2) Use parallel projection transformation to obtain the incident section of the space target, and judge and select the effective incident section;
(3)根据材料光散射经验模型,统计绘制的有效入射截面上像素的反射率均值得到平均反射率;(3) According to the empirical model of material light scattering, the average reflectance of the pixels on the effective incident section is statistically drawn to obtain the average reflectance ;
(4)根据有效入射截面像素总个数与绘制窗口的面积比例关系,求得有效入射截面面积;(4) According to the relationship between the total number of pixels in the effective incident section and the area ratio of the drawing window, the effective incident section area is obtained ;
(5)建立复杂空间目标光散射模型,式中为太阳在空间目标处的照度;为有效入射截面的面积;为截面上的平均反射率。(5) Establish light scattering model of complex space target , where is the illuminance of the sun at the space target; is the area of the effective incident cross-section; is the average reflectance of the cross section.
1材料光散射经验模型1 Material Light Scattering Empirical Model
无论是空间目标主体包覆材料还是太阳能板的光散射一般均存在非相干散射分量(又称漫反射)和相干散射分量(又称镜面反射)。因此,要实现空间目标光散射特性的精确计算,必须建立空间目标表面材料的漫反射与镜面反射特性模型。由于光线满足叠加性,因此,在假设目标表面的散射特性与波长无关的前提下,将漫反射光与镜面反射光分别考虑。Whether it is the cladding material of the space target body or the light scattering of the solar panel, there are generally incoherent scattering components (also known as diffuse reflection) and coherent scattering components (also known as specular reflection). Therefore, in order to realize the accurate calculation of the light scattering characteristics of the space target, it is necessary to establish a model of the diffuse reflection and specular reflection characteristics of the surface material of the space target. Since the light satisfies the superposition property, on the premise that the scattering characteristics of the target surface are independent of the wavelength, the diffuse reflection light and the specular reflection light are considered separately.
1.1 漫反射模型1.1 Diffuse reflection model
当入射光从一个完全不光滑的表面向所有方向等量散射时出现漫反射现象。假设材料中漫反射光的空间分布是均匀的,根据Lambert余弦定律,反射光强与入射角的余弦成正比。因此,反射光强可以表示为 ,式中为物体的漫反射系数,与物体表面性质有关。是光源的光强。为光线入射角,如图2所示。Diffuse reflection occurs when incident light is scattered equally in all directions from a completely matte surface. Assuming that the spatial distribution of diffuse light in the material is uniform, according to Lambert's cosine law, the reflected light intensity is proportional to the cosine of the incident angle. Therefore, the reflected light intensity It can be expressed as , where It is the diffuse reflection coefficient of the object, which is related to the surface properties of the object. is the light intensity of the light source. is the incident angle of light, as shown in Figure 2.
1.2 镜面反射模型1.2 Specular reflection model
对于材料的镜面反射模型,学者们提出了基于物理的镜面反射模型(如BRDF)和基于经验的镜面反射模型,由于基于物理的模型计算复杂,实现难度大,且通过调整经验模型的参数,可获得比基于物理的模型更好的效果。本发明采用经验镜面反射模型,可表示为 ,式中为物体的镜面反射系数,为视线与反射方向的夹角,如图2所示。为经验镜面反射模型,描述了镜面反射光的空间分布。参数为材料镜面反射指数,控制了镜面的光滑程度。如图3所示,当越大,曲线越陡,表示反射光越集中在反射方向附近,说明表面越光滑。For the specular reflection model of materials, scholars have proposed a specular reflection model based on physics (such as BRDF) and a specular reflection model based on experience. Due to the complex calculation of the physics-based model, it is difficult to realize, and by adjusting the parameters of the empirical model, it can be Get better results than physically based models. The present invention adopts the empirical specular reflection model, which can be expressed as , where is the specular reflection coefficient of the object, is the angle between the line of sight and the reflection direction, as shown in Figure 2. An empirical specular reflection model that describes the spatial distribution of specularly reflected light. parameter It is the specular index of the material, which controls the smoothness of the specular surface. As shown in Figure 3, when The larger the value, the steeper the curve, indicating that the reflected light is more concentrated near the reflection direction, indicating that the surface is smoother.
1.3 材料光散射经验模型1.3 Empirical model of material light scattering
材料的光散射强度为漫反射分量和镜面反射总和。表示为,定义综合反射率为当光线以角入射到某材料表面上时,在方向上的反射光强与入射光强之比,即,该式为材料光散射经验模型。其中,是漫反射系数,为镜面反射系数,是镜面反射指数。材料光散射经验模型反映了材料的非相干散射特性和相干散射特性,为了保证能量守恒要求。该模型比单纯采用漫反射模型[2]来表示空间目标材料更具有合理性。其中,漫反射系数、镜面反射系数、镜面反射指数与材料本身特性有关,即在经验模型的基础上,可以用这三个参数近似表达材料的光散射特性,相对于基于物理模型的BRDF方法,在效果接近的情况下,简化了表示与计算的复杂性,使其更加灵活方便。The light scattering intensity of a material is the sum of the diffuse component and the specular component. Expressed as , defining the integrated reflectance for when the light When the angle is incident on a material surface, the The ratio of the reflected light intensity to the incident light intensity in the direction is , which is an empirical model of material light scattering. in, is the diffuse reflection coefficient, is the specular reflection coefficient, is the specular index. The material light scattering empirical model reflects the incoherent scattering characteristics and coherent scattering characteristics of the material, in order to ensure the energy conservation requirements . This model is more reasonable than simply using the diffuse reflection model [2] to represent space target materials. Among them, the diffuse reflection coefficient , Specular reflection coefficient , specular index It is related to the characteristics of the material itself, that is, on the basis of the empirical model, these three parameters can be used to approximate the light scattering characteristics of the material. Compared with the BRDF method based on the physical model, it simplifies the expression and calculation when the effect is close. complexity, making it more flexible and convenient.
2 复杂空间目标光散射模型2 Light scattering model of complex space target
假设太阳在空间目标处产生的光照度为,则入射截面上的面元(对于空间目标表面面元为),则该面元接收的光通量为,当入射光经过截面为对应的表面后反射,根据材料的光散射经验模型,其反射光通量为,空间目标总反射通量为入射截面元反射通量在整个截面上的积分,表示为,其离散形式为,当取截面面元为常数时,令,上式可表示成,令截面平均反射率,则反射光通量为,,该式即为推导的基于截面积分的复杂空间目标光散射模型,式中为太阳在空间目标处的照度,为已知量;为有效入射截面的面积;为截面上的平均反射率。Suppose the illuminance produced by the sun at the space target is , then the surface element on the incident section (For the spatial object surface surfel is ), then the luminous flux received by the surface element is , when the incident light passes through a cross section of corresponding surface Back reflection, according to the light scattering empirical model of the material, the reflected luminous flux is , the total reflected flux of the space target is the integral of the reflected flux of the incident section element on the whole section, expressed as , whose discrete form is , when taking the section surface element When is a constant, let , the above formula can be expressed as , so that the cross-sectional average reflectance , the reflected luminous flux for, , which is the deduced light scattering model for complex space objects based on cross-section integrals, where is the illuminance of the sun at the space target, which is a known quantity; is the area of the effective incident cross-section; is the average reflectance of the cross section.
2.1 有效入射截面确定2.1 Determination of effective incident cross section
对于无穷远处的点光源,光线可以看成平行光,整个空间目标在入射光线垂直的截面上的平行投影可以看成是空间目标的入射截面。但并非所有照射到目标表面的光线都能反射到在某一观测方向上的观测设备中。因此,定义在入射截面中能反射光线到观测方向的部分为有效入射截面。For a point light source at infinity, the light can be regarded as parallel light, and the parallel projection of the entire space object on the section perpendicular to the incident light can be regarded as the incident section of the space object. But not all the light that strikes the target surface can be reflected to the observation equipment in a certain observation direction. Therefore, the effective incident section is defined as the part that can reflect light to the observation direction in the incident section.
当光源方向与观测方向确定时,只有当面元的法线满足与和的夹角都小于90度时,该面才能被光线照射,并且能反射光线到观测设备。该判断条件用向量内积可表示为,可以判断空间目标表面微面元对应的截面是否为有效入射截面。When the light source direction and viewing direction When determined, only when the bin the normal meet with and When the included angles are less than 90 degrees, the surface can be illuminated by light and can reflect light to the observation equipment. The judgment condition can be expressed by vector inner product as , it can be judged that the surface micro-facet of the space object Corresponding section Whether it is an effective incident cross section.
2.2 的确定与阴影影响的消除2.2 The determination of and the elimination of shadow effects
平均反射率为有效截面上每一个对应的目标表面微元的反射率的均值。但是由于目标具有复杂的构型,入射截面上的一个微元可能是多个目标表面微面元的投影。而不同由于材料不同,反射率也不同,这为的反射率的确定造成了困难。average reflectance for each effective section Corresponding target surface microelements The mean reflectivity of . However, due to the complex configuration of the target, a microelement on the incident section May be multiple target surface microfacets projection. but different Due to the different materials, the reflectivity is also different, which is reflectivity The determination caused difficulties.
考察光的传播过程可以发现,当一条光线入射到空间目标表面时,在光线传播方向上第一个与光线相交的面为受晒面,其后的面都会由于遮挡产生阴影,即对于一条入射光线,只有距离光源最近的面才对反射能量有贡献,因此,应取距离光源最近的面元。采取这种策略,既确定了的反射率,又有效防止了被遮挡的阴影部分参与计算。Examining the propagation process of light, it can be found that when a ray is incident on the surface of a space object, the first surface that intersects with the ray in the direction of ray propagation is the irradiated surface, and the subsequent surfaces will produce shadows due to occlusion, that is, for an incident For light, only the face closest to the light source contributes to the reflected energy, therefore, The surface element closest to the light source should be taken. With this strategy, it is determined that reflectivity , and effectively prevent the occluded shadow part from participating in the calculation.
3 模型实现3 Model realization
为了最终得到复杂空间目标模型在某个观察方向的反射光通量,关键在于求得复杂空间目标的有效入射截面面积和平均反射率。但由于空间目标结构复杂,建立空间目标几何外形的解析数学模型几乎是不可能的,因此,利用解析的方法无法实现和的计算。然而,利用计算机图形学的原理与方法,可以方便的求得这两个参数。In order to finally obtain the reflected light flux of the complex space target model in a certain viewing direction, the key is to obtain the effective incident cross-sectional area of the complex space target and average reflectivity . However, due to the complex structure of the space target, it is almost impossible to establish an analytical mathematical model of the geometric shape of the space target. and calculation. However, using the principles and methods of computer graphics, these two parameters can be easily obtained.
实现的基本原理是:首先根据材料的综合光散射强度,建立材料光散射模型,采用平行投影方法获得空间目标的入射截面,并判断选出有效入射截面,再求得平均反射率和有效入射截面面积,最后建立复杂空间目标光散射模型。在绘制入射截面时,在GPU片元着色器中,进行有效截面判断,剔除不满足的截面点。对满足有效截面条件的点,根据材料的材质属性,在GPU着色器中实现对每一个像素代表的截面元反射率经验模型的计算,形成反射率图。通过统计绘制的有效入射截面上像素的反射率均值得到。根据有效入射截面像素总个数与绘制窗口的面积比例关系,得到有效入射截面面积。具体实现方法与步骤如下(以OpenGL为例)。The basic principle of realization is: first, according to the comprehensive light scattering intensity of the material, establish the light scattering model of the material, use the parallel projection method to obtain the incident section of the space target, and judge and select the effective incident section, and then obtain the average reflectance and effective incident section area, and finally establish the complex space target light scattering model. When drawing the incident section, in the GPU fragment shader, the effective section judgment is performed, and the unsatisfactory section points are eliminated. For the points that meet the effective section conditions, according to the material properties of the material, the calculation of the empirical model of the reflectance of the section element represented by each pixel is realized in the GPU shader to form a reflectance map. Obtained by statistically drawing the average reflectance of pixels on the effective incident section . According to the relationship between the total number of pixels in the effective incident section and the area ratio of the drawing window, the effective incident section area is obtained . The specific implementation method and steps are as follows (taking OpenGL as an example).
1)空间目标几何与材料特性建模1) Modeling of space target geometry and material properties
利用3DSMax等建模工具,可以构建复杂空间目标的三维精细几何外形,并且还可以为每一种材料设置漫反射和镜面反射参数。计算机图形学中,采用红绿蓝(RGB)三个分量来表示可见光光谱的颜色。材质的表示也采用RGB三个分量。因此,可以将漫反射材质RGB分量设置为(,,),镜面反射材质设置为(,,),再设置镜面反射指数后,完成面元的材料属性设置。对于空间目标上具有相同材料的表面,可以设置成统一的材质属性。空间目标上每一类材料设置完材质属性后,就建立具有复杂结构的空间目标几何与材料特性的三维模型。Using modeling tools such as 3DSMax, the three-dimensional fine geometric shape of complex space objects can be constructed, and diffuse reflection and specular reflection parameters can also be set for each material. In computer graphics, the three components of red, green and blue (RGB) are used to represent the colors of the visible light spectrum. The representation of the material also uses three components of RGB. Therefore, the diffuse material RGB components can be set to ( , , ), with the specular material set to ( , , ), and then set the specular index Finally, the material property setting of the surface element is completed. For surfaces with the same material on the spatial object, it can be set to a uniform material property. After the material properties of each type of material on the space object are set, a three-dimensional model of the geometry and material properties of the space object with a complex structure is established.
2)平行投影变换2) Parallel projection transformation
在OpenGL中,利用函数完成平行投影变换。函数参数为平行投影的左右、上下和远近裁剪面,利用这些参数来计算投影区域的实际面积, 。In OpenGL, using the function Complete the parallel projection transformation. The function parameters are the left and right, top and bottom, far and near clipping planes of the parallel projection, and these parameters are used to calculate the actual area of the projected area , .
3)视口变换3) Viewport transformation
视口变换将投影变换后的坐标变换到屏幕像素坐标。利用函数实现,参数为视口左下角坐标,窗口大小(单位为像素)。通常取。整个显示窗口的像素总数为The viewport transformation transforms the projectively transformed coordinates to screen pixel coordinates. use function implementation, parameters is the coordinates of the lower left corner of the viewport, Window size in pixels. usually take . The total number of pixels in the entire display window is
。 .
4)三维绘制4) 3D rendering
a) 有效截面图的绘制a) Drawing of effective section diagram
为了获得空间目标在入射光线垂直的截面上的垂直投影图像,需要在OpenGL中将视线方向设置为入射光方向;同时,为方便GPU进行有效截面的判断,将光源方向设置为原来探测器观察方向。利用基于GPU的编程技术,在片元着色器中实现对空间目标三维模型的每一个要绘制的像元进行条件(11)的判断,并将满足条件的像元绘制为黑色,将不满足条件的像元绘制成背景颜色(白色),最终形成有效入射截面图像。In order to obtain the vertical projection image of the spatial object on the vertical section of the incident light, the line of sight direction needs to be set as the incident light direction in OpenGL; at the same time, in order to facilitate the GPU to judge the effective section, the light source direction is set to the original detector observation direction . Using GPU-based programming technology, in the fragment shader, the judgment of condition (11) is realized for each pixel to be drawn in the 3D model of the space object, and the pixel that meets the condition is drawn as black, and the pixel that does not meet the condition is drawn The pixels of are drawn in the background color (white), and finally form the effective incident section image.
b)反射率分布图的绘制b) Drawing of reflectance distribution map
由空间目标有效入射截面上每一个像素的反射率构成的二维图像称之为反射率分布图。要得到平均反射率分布图,需要对有效截面上每一个像元的反射率进行计算。在OpenGL中,光源的漫反射光颜色和镜面反射光颜色都设置为(1.0,1.0,1.0),视线方向设置为入射光方向;启用深度测试,保证正确的遮挡关系,以消除阴影的影响。在空间目标三维模型绘制过程中,用模型数据中的漫反射与镜面反射参数为每一个三角形的材质赋值,在OpenGL片元着色器中根据光源属性、材质属性以及几何关系,利用式(4),完成对入射截面上每一个像素反射率的计算。模型绘制完毕后,就构成了整个空间目标的反射率分布图。The two-dimensional image composed of the reflectance of each pixel on the effective incident section of the space target is called the reflectance distribution map. To obtain the average reflectance distribution map, it is necessary to calculate the reflectance of each pixel on the effective section. In OpenGL, the diffuse light color and specular light color of the light source are both set to (1.0, 1.0, 1.0), and the line of sight direction is set to the incident light direction; enable the depth test to ensure the correct occlusion relationship to eliminate the influence of shadows. In the process of drawing the 3D model of the space object, use the diffuse reflection and specular reflection parameters in the model data to assign values to the material of each triangle, and use the formula (4) Completing the calculation of the reflectance of each pixel on the incident section. After the model is drawn, the reflectance distribution map of the entire space target is formed.
c)参数与确定c) parameters and Sure
经过上述几个步骤后,在二维窗口上得到空间目标的有效入射截面图和反射率图。由于有效截面的获取过程采用的是平行投影,窗口上每一个像元代表的面积相同。因此,通过检测有效入射截面图上有效像素(黑色像素),并进行累加得到有效像素总数为,乘以每个象素代表的实际面积,就得到复杂空间目标的有效入射截面面积,表示为, 将反射率分布图上每一个像素的反射率求和,并除以,就可以得到平均反射率。After the above steps, the effective incidence cross-section diagram and reflectivity diagram of the space target are obtained on the two-dimensional window. Since the acquisition process of the effective cross-section adopts parallel projection, each pixel on the window represents the same area. Therefore, by detecting the effective pixels (black pixels) on the effective incident cross-sectional view and accumulating them, the total number of effective pixels is , Multiplied by the actual area represented by each pixel, the effective incident cross-sectional area of the complex space target is obtained, expressed as , sum the reflectance of each pixel on the reflectance distribution map and divide by , the average reflectance can be obtained .
4 仿真试验4 Simulation test
4.1 试验数据4.1 Test data
为了验证本文提出的计算复杂空间目标光散射特性的方法的有效性和实际效果,以Quickbird-2卫星为空间目标,以某模拟卫星Sat-1为观测卫星进行试验,轨道根数如表1。QuickBird-2为对地观测卫星,姿态为对地指向,其几何结构较为复杂,外形如图4所示。In order to verify the validity and actual effect of the method proposed in this paper to calculate the light scattering characteristics of complex space objects, the Quickbird-2 satellite is used as the space object, and a simulated satellite Sat-1 is used as the observation satellite to conduct experiments. The orbital elements are shown in Table 1. QuickBird-2 is an earth observation satellite with an attitude pointing to the earth. Its geometric structure is relatively complex, and its shape is shown in Figure 4.
the
通过轨道计算,得出起始时刻为2008-1-11 00:52:05(UTC),结束时刻为2008-1-11 01:50:36(UTC)共3511秒时间段内,Sat-1可以对Qiuckbird-2卫星实施观测。图5为试验时间段内,目标到观测平台的距离以及太阳方向与观测方向的夹角随时间变化的情况。从图中可以看出,太阳方向与观测方向的夹角在区间内具有较大的跨度,利用这个时间段内的光照条件进行试验,具有较普遍的代表性。Through orbit calculation, the starting time is 2008-1-11 00:52:05 (UTC), and the ending time is 2008-1-11 01:50:36 (UTC), a total of 3511 seconds, Sat-1 Observations can be made to the Qiuckbird-2 satellite. Figure 5 shows how the distance from the target to the observation platform and the angle between the sun direction and the observation direction change with time during the test period. It can be seen from the figure that the angle between the direction of the sun and the direction of observation is The interval has a relatively large span, and it is generally representative to use the light conditions in this time period to conduct experiments.
4.2 试验结果4.2 Test results
利用本发明提出的计算复杂空间目标光散射的原理与方法,以10秒为步长,得到了各个时刻有效入射截面图和反射率分布图,并统计了有效截面面积和平均反射率,最终计算了反射光通量。结果如下:Utilize the principle and method for calculating the light scattering of complex space objects proposed by the present invention, and take 10 seconds as the step length, obtain the effective incident cross-sectional diagram and reflectivity distribution diagram at each time, and count the effective cross-sectional area and average reflectivity, and finally calculate reflected luminous flux. The result is as follows:
图6是时间为2008-1-11 01:08:25(距离起始时间1000秒)总入射截面图(a)与有效入射截面图(b)的比较。图7为在试验时间段内有效入射截面与总入射截面面积随时间变化的比较曲线。Figure 6 is a comparison between the total incident cross-section (a) and the effective incident cross-section (b) at 2008-1-11 01:08:25 (1000 seconds from the start time). Fig. 7 is a comparison curve of the effective incident cross-section and the total incident cross-sectional area changing with time during the test period.
有效入射截面与卫星的几何形状以及姿态都密切相关。此外,分析图6和图7,可以看出,有效入射截面明显受到太阳方向与观测方向夹角的影响,有效入射截面总的趋势与太阳方向和观测方向夹角大小的变化相反;在夹角接近180度时,有效入射截面趋于0;而夹角较小时,有效截面超过12平方米,跨度范围较大。这种变化规律与实际情况是相吻合的。此外,通过比较有效入射截面和总入射截面,发现通常有效入射截面要比总入射截面小许多,如图6时刻相差约3倍。因此,不进行有效入射截面的判断,而直接采用总入射截面会给反射能量的计算带来极大的误差。The effective incident cross section is closely related to the geometry and attitude of the satellite. In addition, analyzing Figures 6 and 7, it can be seen that the effective incident section is obviously affected by the angle between the sun direction and the observation direction, and the general trend of the effective incident section is opposite to the change in the angle between the sun direction and the observation direction; When it is close to 180 degrees, the effective incident section tends to 0; when the included angle is small, the effective section exceeds 12 square meters, and the span range is large. This change rule is consistent with the actual situation. In addition, by comparing the effective incident cross section and the total incident cross section, it is found that the effective incident cross section is usually much smaller than the total incident cross section, as shown in Figure 6, the difference is about 3 times. Therefore, directly using the total incident cross section without judging the effective incident cross section will bring great errors to the calculation of the reflected energy.
图8为试验得出的2008-1-11 01:08:25时刻的反射率分布图,颜色越深表示反射率越低。从图中可以看出,由于将视线方向设置在光源方向,空间目标上光线照射不到的阴影部分由OpenGL深度测试,被自动隐藏,不会参与平均反射率的计算。这说明采用基于有效入射截面积分的方法,可以防止阴影产生干扰。Figure 8 is the reflectance distribution map obtained from the test at 01:08:25 on January 11, 2008. The darker the color, the lower the reflectance. It can be seen from the figure that since the line of sight direction is set in the direction of the light source, the shadow part on the space object that cannot be illuminated by light is automatically hidden by the OpenGL depth test, and will not participate in the calculation of the average reflectance. This shows that the method based on the integral of the effective incidence cross section can prevent interference from shadows.
图9为目标平均反射率随时间变化的曲线。从图9可以看出,在3000秒附近,平均反射率有剧烈的抖动,是由于在该时间段内,太阳方向与观测方向夹角接近180度,导致有效入射截面接近0,放大了测量随机误差。另一方面,当太阳方向与观测方向接近180度时,受强烈太阳光线直射的影响,一般设备都无法进行观测。因此,这一区域的得到的数据为无效数据,应将其忽略。这样,该空间目标的平均反射率,在观测方向大约在0.1~0.25之间变化。这种现象说明,随着入射角和观测角的变化,平均反射率也会发生一定的变化。Fig. 9 is a curve of the average reflectance of the target as a function of time. It can be seen from Figure 9 that the average reflectance fluctuates violently around 3000 seconds, which is due to the fact that during this time period, the angle between the sun direction and the observation direction is close to 180 degrees, resulting in an effective incident cross section close to 0, which magnifies the measurement randomness. error. On the other hand, when the direction of the sun is close to 180 degrees to the direction of observation, due to the influence of strong direct sunlight, general equipment cannot perform observations. Therefore, the resulting data for this region is invalid and should be ignored. In this way, the average reflectance of the space object varies between 0.1 and 0.25 in the observation direction. This phenomenon shows that as the incident angle and observation angle change, the average reflectance will also change to a certain extent.
取太阳在空间目标处的照度为太阳常数1353,将有效截面与平均反射率代入式,计算每个步长的反射光通量。其随时间变化曲线如图10所示。Take the illuminance of the sun at the space target is the solar constant 1353 , substituting the effective cross-section and average reflectivity into the formula , to calculate the reflected luminous flux for each step. Its time-varying curve is shown in Figure 10.
由式可知,入射截面和平均反射率对于反射光通量的贡献是相同的。但比较图7、图9发现,有效入射截面主要影响了反射光通量总的变化趋势。这是因为,在观测时间段内,有效入射截面积的变化要比平均反射率剧烈得多。而有效入射截面受光照条件影响最大。by formula It can be seen that the incidence cross-section and average reflectivity The contribution to the reflected luminous flux is the same. However, comparing Fig. 7 and Fig. 9, it is found that the effective incident section mainly affects the overall change trend of the reflected luminous flux. This is because, during the observation period, the effective incident cross-sectional area The variation of the average reflectance much more violent. The effective incident cross section is most affected by the lighting conditions.
对于空间目标的光散射特性的研究,大多数学者都将目标当作简单的几何体。而本发明在根据材料的非相干散射特性和相干散射特性得出的光散射经验公式的基础上,建立了复杂空间目标在有效入射截面上利用截面积和平均反射率表示的光散射模型,并且给出了基于计算机图形学精确获得有效入射截面与平均反射率的方法。最后,计算了在一段可观测时间内Quickbird-2卫星天基观测的有效入射截面、平均反射率以及反射光通量等。For the study of the light scattering characteristics of space targets, most scholars regard the target as a simple geometric body. And the present invention is based on the light scattering empirical formula obtained according to the incoherent scattering characteristic and the coherent scattering characteristic of the material, establishes the light scattering model that the complex space target utilizes cross-sectional area and average reflectivity to represent on the effective incident section, and A method to accurately obtain the effective incident section and average reflectivity based on computer graphics is given. Finally, the effective incident cross-section, average reflectance and reflected luminous flux of Quickbird-2 satellite space-based observation within a period of observable time are calculated.
Claims (9)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN 201010228868 CN101901302A (en) | 2010-07-16 | 2010-07-16 | Light Scattering Modeling Method for Complex Space Objects |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN 201010228868 CN101901302A (en) | 2010-07-16 | 2010-07-16 | Light Scattering Modeling Method for Complex Space Objects |
Publications (1)
Publication Number | Publication Date |
---|---|
CN101901302A true CN101901302A (en) | 2010-12-01 |
Family
ID=43226834
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN 201010228868 Pending CN101901302A (en) | 2010-07-16 | 2010-07-16 | Light Scattering Modeling Method for Complex Space Objects |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN101901302A (en) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105701793A (en) * | 2014-12-11 | 2016-06-22 | 爱色丽瑞士有限公司 | Method and Apparatus for Digitizing the Appearance of A Real Material |
CN105874143A (en) * | 2013-10-03 | 2016-08-17 | 飞利浦灯具控股公司 | A window shading control system and method thereof based on decomposed direct and diffuse solar radiations |
CN107146264A (en) * | 2017-04-28 | 2017-09-08 | 南京大学 | A method for extracting material surface geometry and lighting physical properties |
CN107798658A (en) * | 2016-09-07 | 2018-03-13 | 三星电子株式会社 | The image processing method that flight time measurement device and reduction wherein depth image obscure |
CN108982419A (en) * | 2018-04-28 | 2018-12-11 | 香港中文大学(深圳) | Method and device based on unmanned machine testing blocking surfaces signal reflex rate |
CN109298407A (en) * | 2018-11-21 | 2019-02-01 | 北京理工大学 | A Calculation Method of Target Laser Scattering Characteristics under Non-uniform Beam Irradiation |
CN109492347A (en) * | 2019-01-22 | 2019-03-19 | 中国人民解放军战略支援部队航天工程大学 | A kind of method that three-element model describes extraterrestrial target optical diffusion characteristic |
CN109887078A (en) * | 2019-03-12 | 2019-06-14 | 百度在线网络技术(北京)有限公司 | Sky method for drafting, device, equipment and medium |
CN110334387A (en) * | 2019-05-09 | 2019-10-15 | 重庆大学 | An Indoor Light Prediction Method Based on BP Neural Network Algorithm |
CN114974470A (en) * | 2022-04-28 | 2022-08-30 | 西北核技术研究所 | Method for obtaining diffuse reflection material BRDF for laser spot measurement |
-
2010
- 2010-07-16 CN CN 201010228868 patent/CN101901302A/en active Pending
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105874143A (en) * | 2013-10-03 | 2016-08-17 | 飞利浦灯具控股公司 | A window shading control system and method thereof based on decomposed direct and diffuse solar radiations |
CN105874143B (en) * | 2013-10-03 | 2017-10-24 | 飞利浦灯具控股公司 | The window shade control system and its method of direct projection and diffusion solar radiation based on decomposition |
CN105701793A (en) * | 2014-12-11 | 2016-06-22 | 爱色丽瑞士有限公司 | Method and Apparatus for Digitizing the Appearance of A Real Material |
CN107798658A (en) * | 2016-09-07 | 2018-03-13 | 三星电子株式会社 | The image processing method that flight time measurement device and reduction wherein depth image obscure |
CN107798658B (en) * | 2016-09-07 | 2023-07-18 | 三星电子株式会社 | Time-of-flight measurement device and image processing method for reducing blurring of depth images therein |
CN107146264B (en) * | 2017-04-28 | 2019-05-31 | 南京大学 | A method of extracting material surface geometry and illumination physical attribute |
CN107146264A (en) * | 2017-04-28 | 2017-09-08 | 南京大学 | A method for extracting material surface geometry and lighting physical properties |
CN108982419A (en) * | 2018-04-28 | 2018-12-11 | 香港中文大学(深圳) | Method and device based on unmanned machine testing blocking surfaces signal reflex rate |
CN109298407A (en) * | 2018-11-21 | 2019-02-01 | 北京理工大学 | A Calculation Method of Target Laser Scattering Characteristics under Non-uniform Beam Irradiation |
CN109492347A (en) * | 2019-01-22 | 2019-03-19 | 中国人民解放军战略支援部队航天工程大学 | A kind of method that three-element model describes extraterrestrial target optical diffusion characteristic |
CN109887078A (en) * | 2019-03-12 | 2019-06-14 | 百度在线网络技术(北京)有限公司 | Sky method for drafting, device, equipment and medium |
CN110334387A (en) * | 2019-05-09 | 2019-10-15 | 重庆大学 | An Indoor Light Prediction Method Based on BP Neural Network Algorithm |
CN110334387B (en) * | 2019-05-09 | 2022-11-25 | 重庆大学 | Indoor illumination estimation method based on BP neural network algorithm |
CN114974470A (en) * | 2022-04-28 | 2022-08-30 | 西北核技术研究所 | Method for obtaining diffuse reflection material BRDF for laser spot measurement |
CN114974470B (en) * | 2022-04-28 | 2025-01-21 | 西北核技术研究所 | Method for obtaining BRDF of diffuse reflection materials for laser spot measurement |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101901302A (en) | Light Scattering Modeling Method for Complex Space Objects | |
Frisvad et al. | Directional dipole model for subsurface scattering | |
US9401043B2 (en) | Photon beam diffusion | |
CN101398940B (en) | True object material quality reflecting attribute modeling approach based on linear light | |
US20090006051A1 (en) | Real-Time Rendering of Light-Scattering Media | |
US20090006052A1 (en) | Real-Time Rendering of Light-Scattering Media | |
Donner et al. | Rendering translucent materials using photon diffusion | |
CN106023300B (en) | A kind of the body rendering intent and system of translucent material | |
Hoffman | Background: physics and math of shading | |
CN107016719B (en) | A Real-time Rendering Method of Subsurface Scattering Effect in Screen Space | |
Mérillou et al. | Surface scratches: measuring, modeling and rendering | |
Guarnera et al. | Material capture and representation with applications in virtual reality | |
JP2022540722A (en) | Method and system for simulating texture characteristics of coatings | |
Chermain et al. | A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps | |
US20230260193A1 (en) | Generating a destination texture from a plurality of source textures | |
Dai et al. | The dual‐microfacet model for capturing thin transparent slabs | |
Krehel et al. | A hybrid data-driven BSDF model to predict light transmission through complex fenestration systems including high incident directions | |
Bogdanov et al. | A BIDIRECTIONAL SCATTERING FUNCTION RECONSTRUCTION METHOD BASED ON OPTIMIZATION OF THE DISTRIBUTION OF MICRORELIEF NORMALS. | |
Ratkovic | Physically based rendering | |
US20250069286A1 (en) | Method, computer and computer program for modifying texture images | |
Ma et al. | A real-time photo-realistic rendering algorithm of ocean color based on bio-optical model | |
Rushmeier | Computer graphics techniques for capturing and rendering the appearance of aging materials | |
Estgren et al. | Monte Carlo Raytracing from Scratch | |
Öztürk et al. | Polynomial Approximation of Blinn-Phong Model. | |
Guarnera et al. | Capturing and representing brdfs for virtual reality |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C12 | Rejection of a patent application after its publication | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20101201 |