CN101877031A - Game data control method and system - Google Patents
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- CN101877031A CN101877031A CN2009102368214A CN200910236821A CN101877031A CN 101877031 A CN101877031 A CN 101877031A CN 2009102368214 A CN2009102368214 A CN 2009102368214A CN 200910236821 A CN200910236821 A CN 200910236821A CN 101877031 A CN101877031 A CN 101877031A
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Abstract
The invention discloses a game data control method, a game data control device and a game data control system. Data of each network game is divided into core data and non-core data, wherein the core data of the network game is stored in a core server, and the non-core data is stored in a network game server corresponding to the network game. The method comprises that: when determining to perform network game service, the network game server acquires the core data of the corresponding network game thereof from the core server; and the network game server analyzes the core data in a memory into executable program code data and stores the executable program code data in the memory. The method, the device and the system can solve the problem that unofficial servers are easy to set up due to easy leakage of the game data in the network game server.
Description
Technical Field
The invention relates to the field of online games, in particular to a game data control method and system.
Background
With the continuous development of computer internet, the internet service and application are in endlessly, and more people play entertainment through online network games.
The network game is generally provided by a game operator to a game user through a network game server, for example, to authenticate the game user, provide game data for the authenticated game user, and the like.
But with the popularity of network games, unofficial servers (i.e., what are commonly referred to as game suits) have gradually emerged for the purpose of obtaining illegal profits. At present, game data corresponding to online games are stored in an online game server, the game data in the online game server is easy to leak, once the game data leak, a constructor of an unofficial server can crack an operation mechanism of a game program according to the game data in the online game server through technologies such as reverse engineering and the like, so that the unofficial server is constructed, services are provided for game users, and the purpose of profit is achieved.
In the prior art, all game data corresponding to the network game are stored in the network game server, so that an unofficial server is easy to build under the condition that the game data are easy to leak.
Disclosure of Invention
In view of the above, the technical problem to be solved by the present invention is to provide a game data control method and system, which can solve the problem that an unofficial server is easy to build due to easy leakage of game data.
Therefore, the embodiment of the invention adopts the following technical scheme:
the embodiment of the invention provides a game data control method, which divides the data of each online game into core data and non-core data; the core data of the online game is stored in a core server, and the non-core data of the online game is stored in an online game server corresponding to the online game; the method comprises the following steps:
when the network game server determines to perform network game service, core data of a network game corresponding to the network game server is acquired from the core server;
the network game server analyzes the core data into executable program code data in the memory and stores the executable program code data in the memory.
Wherein the storing further comprises:
when the network game server provides game service for game users, acquiring non-core data corresponding to the game service from the stored non-core data, and acquiring executable program code data corresponding to core data required by the game service from a memory;
and providing game service for the game user according to the acquired non-core data and the executable program code data.
The acquiring of the core data of the network game corresponding to the core server from the core server specifically includes:
the network game server sends a core data request to a core server, wherein the core data request carries network game information corresponding to the network game server;
and the core server searches core data corresponding to the network game according to the network game information and sends the searched core data to the network game server.
The acquiring of the core data of the network game corresponding to the core server from the core server specifically includes:
the network game server sends a core data request to a core server, wherein the core data request carries a self identifier;
and the core server searches the core data of the network game corresponding to the identifier according to the identifier and sends the searched core data to the network game server.
The core data includes: core code and control data.
The embodiment of the invention also provides a game data control device, which divides the data of each online game into core data and non-core data, and the core data of the online game is stored in a core server; the device is arranged in the network game server, and the device comprises:
the storage unit is used for storing non-core data of the network game corresponding to the network game server to which the storage unit belongs;
the first acquisition unit is used for acquiring core data of the network game corresponding to the network game server from the core server when the network game server to which the first acquisition unit belongs determines to perform network game service;
and the analysis unit is used for analyzing the core data into executable program code data in the memory and storing the executable program code data in the memory.
Wherein the apparatus further comprises:
the second obtaining unit is used for obtaining the non-core data corresponding to the game service from the storage unit when the network game server to which the second obtaining unit belongs provides the game service for the game user, and obtaining the executable program code data corresponding to the core data required by the game service from the memory;
and the service unit is used for providing game service for the game user according to the non-core data and the executable program code data acquired by the second acquisition unit.
The first acquisition unit includes:
the first sending unit is used for sending a core data request to a core server, wherein the core data request comprises network game information corresponding to the network game server;
the first receiving unit is used for receiving core data sent by a core server, and the core data is searched and obtained by the core server according to the network game information.
The first acquisition unit includes:
a second sending unit, configured to send a core data request to a core server, where the core data request carries an identifier of the network game server;
and the second receiving unit is used for receiving the core data sent by the core server, and the core data is obtained by searching the core server according to the identifier.
Dividing game data into core data and non-core data; the system comprises:
a core server for storing the core data; the network game server is also used for sending the core data of the corresponding network game to the network game server when the network game server obtains the core data;
the network game server is used for storing the non-core data; and the system is also used for acquiring the core data of the network game corresponding to the system from the core server when the network game service is determined to be performed, and analyzing the core data into executable program code data in the memory.
The network game server is also used for: when providing game service for a game user, acquiring non-core data corresponding to the game service, and acquiring executable program code data corresponding to core data required by the game service from a memory;
and providing game service for the game user according to the acquired non-core data and the executable program code data.
And the data transmission between the network game server and the core server is forwarded by the n-level game server positioned between the network game server and the core server, wherein n is an integer not less than 1.
The technical effect analysis of the technical scheme is as follows:
the game data corresponding to the network game are divided into core data and non-core data, the core data are stored in a core server, only the non-core data are stored in the network game server, when the network game server determines to perform the network game service, the core data need to be acquired from the core server, and the core data are analyzed and stored in a memory by the network game server, so that even if an unofficial server constructor acquires the game data in the network game server, the game data are only the non-core data of the network game, all the game data are difficult to acquire from the network game server, and the unofficial server cannot be constructed.
Drawings
FIG. 1 is a flow chart of a game data control method according to an embodiment of the present invention;
FIG. 2 is a flow chart of another game data control method according to an embodiment of the present invention;
FIG. 3 is a schematic structural diagram of a game data control system according to an embodiment of the present invention;
FIG. 3a is a schematic diagram illustrating another connection between a network game server and a core server according to an embodiment of the present invention;
FIG. 3b is a diagram illustrating an example of a connection between a network game server and a core server according to an embodiment of the present invention;
FIG. 4 is a schematic structural diagram of a game data control device according to an embodiment of the present invention;
fig. 5a is a schematic structural diagram of a first obtaining unit according to an embodiment of the present invention;
fig. 5b is a schematic structural diagram of another first obtaining unit according to an embodiment of the present invention.
Detailed Description
The following describes in detail the implementation of the game data control method and system according to the embodiments of the present invention with reference to the drawings.
In the embodiment of the present invention, the data of each network game is divided into core data and non-core data, wherein,
the core data refers to: the data which plays a key role and influences the game experience of the game user in the game data can comprise core codes, control data and the like. The core code may be, for example, an indispensable code playing a key role in a game program, specifically, a security authentication related code, and the like. Control data refers to data that has a significant impact on the gaming user experience and experience. The focus is different according to different games. The actual determination of the core code and the control data is different. Generally, data related to the money system's logic processes, items, levels, etc. in the game may be defined as core data. The setting of the core data may be different according to different points of interest of different games. The other data except the core data in the game data is non-core data.
The core data is stored in a core server; the non-core data are respectively stored in the network game servers corresponding to the network games according to different network games. The core server and the network game server are directly connected for data transmission, or a plurality of levels of game servers can be connected between the core server and the network game server, and the data is transmitted by the plurality of levels of game servers. The security level of the core data of the network game is improved by storing the core data in the core server.
Based on the above arrangement, fig. 1 shows a schematic flow chart of a game data control method according to an embodiment of the present invention, as shown in fig. 1, including:
step 101: and when the network game server determines to perform the network game service, the network game server acquires the core data of the network game corresponding to the network game server from the core server.
The core server generally stores the network game and the corresponding core data, or stores the network game server, the network game and the core data correspondingly, so that in this step, the step of obtaining the core data of the network game corresponding to the core server may be:
the network game server sends a core data request to a core server, wherein the core data request carries network game information; the network game information is information of the network game corresponding to the network game server, such as the name or identification of the network game;
and the core server searches the core data corresponding to the network game according to the core data request and sends the searched core data to the network game server.
Or, the step of obtaining the core data of the network game corresponding to the core server from the core server may also be: the network game server sends a core data request to a core server, wherein the core data request carries a self identifier;
the core server searches for the core data of the network game corresponding to the identifier according to the identifier and sends the searched core data to the network game server.
Step 102: the network game server analyzes the core data into executable program code data in the memory and stores the executable program code data in the memory.
The core data and the executable program code data are not locally stored in the network game server, but the analyzed executable program code data are directly stored in the memory for direct use or execution, so that the security level of the core data is further improved, and an unofficial server builder is difficult to acquire the core data.
Executable program code is simply the program instructions that can be directly recognized by a computer for execution. For example, various software such as commonly used word, calculator, tablet, etc., and corresponding software data thereof all belong to executable program code data.
In practical application, if the network game server uses a dynamic link technology, executable program codes for completing different game functions can be realized in the form of each separate file and stored in the memory to form a dynamic library. During execution, the corresponding individual file is directly called in the dynamic library.
Parsing the core data into executable program code may be:
the executable program codes are stored in different formats by different operating systems, namely the executable program codes are core data; and analyzing the core data stored in different formats according to the formats to obtain executable program codes. Specifically, when the executable program code is executed, an extra space is allocated to store necessary data during execution. To save hard disk space, the operating system uses a file format to store the necessary data for code execution. Different operating systems have their own storage formats, for example windows uses the pe format for recording and linux uses elf, where the core data refers to data in this format. The server selects different parsers to interpret this data according to different formats, resulting in executable program code, so that the core data can be recognized and executed by the operating system.
In the embodiment of the present invention shown in fig. 1, the network game server obtains the core data from the core server, and the core data is analyzed and stored in the memory by the network game server, so that it is difficult for an unofficial server builder to obtain all the network game data from the network game server, and further, the unofficial server cannot be built.
Further, on the basis of the embodiment of the game data control method shown in fig. 1, fig. 2 shows another game data control method according to an embodiment of the present invention, as shown in fig. 2, including:
Step 203: when the network game server provides game services for game users, acquiring non-core data corresponding to the game services from the stored non-core data, and acquiring executable program code data corresponding to core data required by the game services from a memory.
Step 204: and providing game service for the game user according to the acquired non-core data and the executable program code data.
In the embodiment of the invention shown in fig. 2, it is further described how the network game server uses the uncore data and the core data implementation to provide game services for game users.
In the game data control method shown in fig. 1 and fig. 2 according to the embodiment of the present invention, it is not limited that the network game server is directly connected to the core server, and a multi-level game server may be connected between the network game server and the core server.
Fig. 3 is a schematic structural diagram of a game data control system according to an embodiment of the present invention, and as shown in fig. 3, the system includes: a core server 310 and a network game server 320; wherein,
a core server 310 for storing the core data; and is further configured to send the core data of the corresponding network game to the network game server 320 when the network game server 320 obtains the core data.
A network game server 320 for storing the non-core data; and is further configured to, when determining to perform the network game service, obtain core data of the network game corresponding to the core server 310 from the core server, and parse the core data into executable program code data in the memory.
How to connect and implement data transmission between the network game server 320 and the core server 310 in the game data control system is not limited herein, for example, as shown in fig. 3, the network game server 320 and the core server 310 in the game data control system may be directly connected; or, as shown in fig. 3a, the network game server 320 and the core server 310 may not be directly connected, but data transmission is implemented by forwarding data through a plurality of stages of game servers, at this time, the core data request of the network game server 320 may be finally forwarded to the core server 310 through a plurality of stages of game servers, and correspondingly, the core server 310 also finally forwards the core data requested by the network game server 320 to the network game server 320 through a plurality of stages of game servers, specifically, as shown in fig. 3b, the system includes a core server, a game war zone server and a network game server, and data transmission between the core server and the network game server is forwarded through a corresponding game war zone server.
Further, the network game server 320 may be further configured to: when providing game service for a game user, acquiring non-core data corresponding to the game service, and acquiring executable program code data corresponding to core data required by the game service from a memory; and providing game service for the game user according to the acquired non-core data and the executable program code data.
In the game data control system shown in fig. 3 according to the embodiment of the present invention, the core data is stored in the core server, the network game server only stores the non-core data, and when the network game server determines to perform the network game service, the core data is acquired from the core server, and the core data is analyzed and stored in the memory by the network game server, so that it is difficult for an unofficial server builder to acquire all the network game data from the network game server, and further, the unofficial server cannot be built.
Fig. 4 is a schematic structural diagram of a game data control device according to an embodiment of the present invention, where the device includes:
the storage unit 410 is used for storing the non-core data of the network game corresponding to the network game server to which the storage unit belongs.
The first obtaining unit 420 is configured to obtain, from the core server, core data of the network game corresponding to the network game server when the network game server to which the first obtaining unit belongs determines to perform the network game service.
The parsing unit 430 is configured to parse the core data into executable program code data in the memory, and store the executable program code data in the memory.
Further, as shown in fig. 4, the apparatus may further include:
a second obtaining unit 440, configured to obtain, when the network game server to which the network game server belongs provides a game service for a game user, non-core data corresponding to the game service from the storage unit, and obtain, from the memory, executable program code data corresponding to core data required by the game service;
the service unit 450 is configured to provide a game service for the game user according to the non-core data and the executable program code data acquired by the second acquiring unit 440.
As shown in fig. 5a, the first obtaining unit 420 may include:
a first sending unit 4201, configured to send a core data request to a core server, where the core data request includes network game information corresponding to the network game server;
the first receiving unit 4202 is configured to receive core data sent by a core server, where the core data is obtained by the core server through searching according to the network game information.
Alternatively, as shown in fig. 5b, the first obtaining unit 420 may include:
a second sending unit 4203, configured to send a core data request to a core server, where the core data request carries an identifier of the network game server;
a second receiving unit 4204, configured to receive core data sent by a core server, where the core data is obtained by the core server through searching according to the identifier.
In the game data control device according to the embodiment of the present invention shown in fig. 4, the storage unit stores only the non-core data, and when the online game service is determined, the first obtaining unit obtains the core data from the core server, and the core data is analyzed and stored in the memory by the analyzing unit, so that it is very difficult for an unofficial server builder to obtain all the online game data from the online game server, and further, the unofficial server cannot be built.
It will be understood by those skilled in the art that the processes for implementing the game data control method of the above embodiments may be implemented by hardware associated with program instructions, and the program may be stored in a readable storage medium, and when executed, the program performs the corresponding steps in the above method. The storage medium may be as follows: ROM/RAM, magnetic disk, optical disk, etc.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.
Claims (12)
1. A game data control method is characterized in that data of each network game is divided into core data and non-core data; the core data of the online game is stored in a core server, and the non-core data of the online game is stored in an online game server corresponding to the online game; the method comprises the following steps:
when the network game server determines to perform network game service, core data of a network game corresponding to the network game server is acquired from the core server;
the network game server analyzes the core data into executable program code data in the memory and stores the executable program code data in the memory.
2. The method of claim 1, further comprising, after the storing:
when the network game server provides game service for game users, acquiring non-core data corresponding to the game service from the stored non-core data, and acquiring executable program code data corresponding to core data required by the game service from a memory;
and providing game service for the game user according to the acquired non-core data and the executable program code data.
3. The method according to claim 1 or 2, wherein the obtaining of the core data of the network game corresponding to the core server from the core server specifically includes:
the network game server sends a core data request to a core server, wherein the core data request carries network game information corresponding to the network game server;
and the core server searches core data corresponding to the network game according to the network game information and sends the searched core data to the network game server.
4. The method according to claim 1 or 2, wherein the obtaining of the core data of the network game corresponding to the core server from the core server specifically includes:
the network game server sends a core data request to a core server, wherein the core data request carries a self identifier;
and the core server searches the core data of the network game corresponding to the identifier according to the identifier and sends the searched core data to the network game server.
5. The method according to claim 1 or 2, wherein the core data comprises: core code and control data.
6. A game data control device is characterized in that data of each online game is divided into core data and non-core data, and the core data of the online game is stored in a core server; the device is arranged in the network game server, and the device comprises:
the storage unit is used for storing non-core data of the network game corresponding to the network game server to which the storage unit belongs;
the first acquisition unit is used for acquiring core data of the network game corresponding to the network game server from the core server when the network game server to which the first acquisition unit belongs determines to perform network game service;
and the analysis unit is used for analyzing the core data into executable program code data in the memory and storing the executable program code data in the memory.
7. The apparatus of claim 6, further comprising:
the second obtaining unit is used for obtaining the non-core data corresponding to the game service from the storage unit when the network game server to which the second obtaining unit belongs provides the game service for the game user, and obtaining the executable program code data corresponding to the core data required by the game service from the memory;
and the service unit is used for providing game service for the game user according to the non-core data and the executable program code data acquired by the second acquisition unit.
8. The apparatus according to claim 6 or 7, wherein the first obtaining unit comprises:
the first sending unit is used for sending a core data request to a core server, wherein the core data request comprises network game information corresponding to the network game server;
the first receiving unit is used for receiving core data sent by a core server, and the core data is searched and obtained by the core server according to the network game information.
9. The apparatus according to claim 6 or 7, wherein the first obtaining unit comprises:
a second sending unit, configured to send a core data request to a core server, where the core data request carries an identifier of the network game server;
and the second receiving unit is used for receiving the core data sent by the core server, and the core data is obtained by searching the core server according to the identifier.
10. A game data control system is characterized in that game data is divided into core data and non-core data; the system comprises:
a core server for storing the core data; the network game server is also used for sending the core data of the corresponding network game to the network game server when the network game server obtains the core data;
the network game server is used for storing the non-core data; and the system is also used for acquiring the core data of the network game corresponding to the system from the core server when the network game service is determined to be performed, and analyzing the core data into executable program code data in the memory.
11. The system of claim 10, wherein the network game server is further configured to: when providing game service for a game user, acquiring non-core data corresponding to the game service, and acquiring executable program code data corresponding to core data required by the game service from a memory;
and providing game service for the game user according to the acquired non-core data and the executable program code data.
12. The system according to claim 10 or 11, wherein the data transmission between the network game server and the core server is forwarded by an n-level game server located therebetween, wherein n is an integer not less than 1.
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
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CN103324490A (en) * | 2012-03-19 | 2013-09-25 | 宇龙计算机通信科技(深圳)有限公司 | Terminal and data packet processing method |
CN103973716A (en) * | 2013-01-24 | 2014-08-06 | 腾讯科技(深圳)有限公司 | Internet application implementation method, related device and communication system |
WO2016110258A1 (en) * | 2015-01-06 | 2016-07-14 | 腾讯科技(深圳)有限公司 | User data storing method and device |
CN106453534A (en) * | 2016-09-28 | 2017-02-22 | 乐视控股(北京)有限公司 | Data downloading method and device |
US9632804B2 (en) | 2013-01-24 | 2017-04-25 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and communication system for implementing internet application |
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Cited By (8)
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CN103324490A (en) * | 2012-03-19 | 2013-09-25 | 宇龙计算机通信科技(深圳)有限公司 | Terminal and data packet processing method |
CN103324490B (en) * | 2012-03-19 | 2017-04-19 | 宇龙计算机通信科技(深圳)有限公司 | Terminal and data packet processing method |
CN103973716A (en) * | 2013-01-24 | 2014-08-06 | 腾讯科技(深圳)有限公司 | Internet application implementation method, related device and communication system |
CN103973716B (en) * | 2013-01-24 | 2015-07-15 | 腾讯科技(深圳)有限公司 | Internet application implementation method, related device and communication system |
US9632804B2 (en) | 2013-01-24 | 2017-04-25 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and communication system for implementing internet application |
WO2016110258A1 (en) * | 2015-01-06 | 2016-07-14 | 腾讯科技(深圳)有限公司 | User data storing method and device |
US10478731B2 (en) | 2015-01-06 | 2019-11-19 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for storing user data |
CN106453534A (en) * | 2016-09-28 | 2017-02-22 | 乐视控股(北京)有限公司 | Data downloading method and device |
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Application publication date: 20101103 |