CN101268639B - Systems and methods for enhancing a spectator's experience participating in a live sporting event - Google Patents
Systems and methods for enhancing a spectator's experience participating in a live sporting event Download PDFInfo
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Abstract
Description
对相关申请的交叉引用Cross References to Related Applications
本申请要求如下优先权:由Jean Arseneau等在2005年7月22日提交的序号为60/701473的美国临时专利申请,由此通过引用合并在此;由JeanArseneau等在2006年3月3日提交的序号为60/778363的美国临时专利申请,由此通过引用合并在此;以及由Jean Arseneau在2006年4月7日提交的序号为60/789911的美国临时专利申请,并由此通过引用合并在此。This application claims priority to: U.S. Provisional Patent Application Serial No. 60/701473, filed Jul. 22, 2005, by Jean Arseneau et al., hereby incorporated herein by reference; filed Mar. 3, 2006 by Jean Arseneau et al. U.S. Provisional Patent Application Serial No. 60/778363, hereby incorporated by reference; and U.S. Provisional Patent Application Serial No. 60/789911 filed April 7, 2006 by Jean Arseneau, hereby incorporated by reference here.
技术领域technical field
从广义上说,本发明涉及允许与赛事相关的视频和/或音频内容的无线分配的系统。本发明也进一步涉及该系统的各个组件以及操作和使用的相关方法。Broadly speaking, the present invention relates to systems that allow for the wireless distribution of video and/or audio content associated with an event. The invention also further relates to the various components of the system and related methods of operation and use.
背景技术Background technique
向参与直播体育赛事的观众传送视频和/或音频内容的概念众所周知。典型的方法是利用本地传输站经空中(over the air)而向由各个观众操作的手持电子设备发送视频和/或音频内容。观众能够在该手持电子设备上选择感兴趣的特定视频/音频流。The concept of delivering video and/or audio content to viewers participating in a live sporting event is well known. A typical approach is to utilize local transmission stations to transmit video and/or audio content over the air to handheld electronic devices operated by individual viewers. Viewers are able to select specific video/audio streams of interest on the handheld electronic device.
发明内容Contents of the invention
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述手持电子设备能够获得操作的锁定模式和操作的解锁模式,在所述操作的锁定模式中,所述手持电子设备不能向观众显示视频流,在所述操作的解锁模式中,所述手持电子设备能够向观众显示视频流,响应于接收到无线发送至所述手持电子设备的认证数据,所述手持电子设备能够获得所述操作的解锁模式。d) the handheld electronic device is capable of obtaining a locked mode of operation in which the handheld electronic device cannot display the video stream to a viewer and an unlocked mode of operation in which the The handheld electronic device is capable of displaying a video stream to a viewer, and responsive to receiving authentication data wirelessly transmitted to the handheld electronic device, the handheld electronic device is capable of obtaining the unlock mode of operation.
在此作为具体而广泛地说明,本发明还提供一种被嵌入到无线RF传输中的数据结构,该无线RF传输用于由参加在比赛地点所举行的现场体育赛事的观众的多个手持电子设备接收,所述数据结构包括:As specifically and broadly described herein, the present invention also provides a data structure embedded in a wireless RF transmission used by multiple hand-held electronic devices of spectators attending a live sporting event at a venue. Received by the device, the data structure includes:
a)用于在手持电子设备上显示的至少两个视频流的电子表示,该视频流传输现场视频体育赛事内容,现场体育赛事内容包括在该比赛地点举行的该现场体育赛事中发生的动作的运动图像;a) An electronic representation of at least two video streams for display on a handheld electronic device, the video streams conveying live video sporting event content including footage of the action taking place at the live sporting event at the venue moving image;
b)认证数据,允许多个手持电子设备中的一个或多个访问供该一个或多个手持电子设备的观众观看的视频流。b) authentication data allowing one or more of the plurality of handheld electronic devices to access a video stream for viewing by a viewer of the one or more handheld electronic devices.
在此作为具体而广泛地说明,本发明提供了一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly illustrated herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述手持电子设备能够响应无线传送到所述手持电子设备的认证数据,允许观众访问用于观看的该视频流。d) the handheld electronic device is capable of allowing a viewer to access the video stream for viewing in response to authentication data wirelessly communicated to the handheld electronic device.
在此作为具体而广泛地说明,本发明也提供一种经商方法,包括:As specifically and broadly described herein, the present invention also provides a method of doing business comprising:
a)提供用于出售的服务,该服务包括向在举行现场体育赛事的比赛地点上的手持电子设备的传送传输现场视频体育赛事内容的视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) Offer for sale a service that includes the transmission of video streams of live video sporting content to hand-held electronic devices at venues where live sporting events are held, including Motion graphics of action taking place at live sporting events;
b)该手持电子设备具有允许参加该现场体育赛事的观众观看该视频流中的一个或多个的显示器;b) the handheld electronic device has a display that allows spectators attending the live sporting event to watch one or more of the video streams;
c)当正在进行现场体育赛事时,产生包括该视频流的无线RF传输,该无线RF传输用于被该手持电子设备接收;c) generating a wireless RF transmission comprising the video stream for reception by the handheld electronic device while a live sporting event is in progress;
d)在该无线RF传输中包括供该手持电子设备处理的认证数据,该认证数据允许该手持电子设备访问该视频流中的一个或多个以供观众在显示器上观看。d) including in the wireless RF transmission authentication data for processing by the handheld electronic device, the authentication data allowing the handheld electronic device to access one or more of the video streams for viewing by a viewer on a display.
在此作为具体而广泛地说明,本发明提供一种经商方法,包括:As specifically and broadly described herein, the present invention provides a method of doing business comprising:
a)提供用于出售的服务,该服务包括向在举行现场体育赛事的比赛地点的手持电子设备传送传输现场视频体育赛事内容的视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) Offer for sale a service that includes delivering a video stream of live video sporting content to a handheld electronic device at a venue for a live sporting event, including live sports moving images of the action taking place at the event;
b)该手持电子设备具有用于允许参加该现场体育赛事的观众观看该视频流中的一个或多个的显示器;b) the handheld electronic device has a display for allowing spectators attending the live sporting event to watch one or more of the video streams;
c)当正在进行现场体育赛事时,产生包括该视频流的无线RF传输,该无线RF传输用于被该手持电子设备接收;c) generating a wireless RF transmission comprising the video stream for reception by the handheld electronic device while a live sporting event is in progress;
d)保护该无线RF传输以防止具有未为其购买服务手持电子设备的观众观看一个或多个视频流。d) Protecting the wireless RF transmission to prevent viewing of one or more video streams by viewers with handheld electronic devices for which the service was not purchased.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)认证处理器,用于处理在无线RF传输中传送的认证信息,以获得认证决定,该认证决定指示允许观众在所述手持电子设备上访问在该无线RF传输中传送的现场视频体育赛事内容的程度。d) an authentication processor for processing authentication information communicated in a wireless RF transmission to obtain an authentication decision indicating that viewers are permitted to access live video sporting events communicated in the wireless RF transmission on said handheld electronic device the extent of the content.
在此作为具体而广泛地说明,本发明也提供多个在举行现场体育赛事的比赛地点使用的手持电子设备,每个手持电子设备包括:As specifically and broadly described herein, the present invention also provides a plurality of handheld electronic devices for use at a venue for a live sporting event, each handheld electronic device comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输还包括认证信息;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action occurring at a live sporting event held at the venue, the wireless The RF transmission also includes authentication information;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)认证处理器,其中:d) Authentication Processor, where:
i)第一手持电子设备的认证处理器处理认证信息,并响应于在该第一手持电子设备的用户界面输入的第一用户代码,以允许该现场视频体育赛事内容的至少一部分在该第一手持电子设备的显示器上被观看;i) the authentication processor of the first handheld electronic device processes the authentication information and responds to a first user code entered at the user interface of the first handheld electronic device to allow at least a portion of the live video sporting event content to be viewed on the first handheld electronic device Viewed on the display of a handheld electronic device;
ii)第二手持电子设备的认证处理器处理认证信息,并响应于与第一用户代码不同的、并在该第二手持电子设备的用户界面输入的第二用户代码,以允许该现场视频体育赛事内容的至少一部分在该第二手持电子设备的显示器上被观看。ii) the authentication processor of the second handheld electronic device processes the authentication information and responds to a second user code different from the first user code and entered at the user interface of the second handheld electronic device to allow the site At least a portion of the video sporting event content is viewed on the display of the second handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种用于增强参与现场体育赛事的观众的体验的系统,该系统包括:As specifically and broadly described herein, the present invention provides a system for enhancing the experience of spectators participating in a live sporting event comprising:
a)发射器,用于产生包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输还包括认证信息;a) a transmitter for generating a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event held at the venue, the wireless The RF transmission also includes authentication information;
b)由相应观众所使用的多个手持电子设备,每个手持电子设备具有:b) multiple handheld electronic devices used by the respective audience, each handheld electronic device having:
i)用户界面;i) user interface;
ii)允许观看视频流的显示器;ii) a display that allows viewing of the video stream;
iii)认证处理器,用于处理该认证信息以及在所述用户界面输入的用户代码,来解锁该手持电子设备以允许观众观看该视频流,其中解锁相应手持电子设备的用户代码是彼此不同的。iii) an authentication processor for processing the authentication information and the user code input at the user interface to unlock the handheld electronic device to allow the viewer to watch the video stream, wherein the user codes for unlocking the corresponding handheld electronic devices are different from each other .
在此作为具体而广泛地说明,本发明也提供一种用户代码的产生器,该用户代码用于解锁手持电子设备,以允许参加现场体育赛事的观众在手持电子设备上观看无线发送到该手持电子设备、传输现场视频体育赛事内容的至少两个视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;As specifically and broadly described herein, the present invention also provides a generator of a user code for unlocking a handheld electronic device to allow spectators attending a live sporting event to watch on the handheld electronic device wirelessly transmitted to the handheld electronic device. An electronic device that transmits at least two video streams of live video sporting content including moving images of action taking place at a live sporting event at the venue;
a)输入端,用于接收该手持电子设备的标识符;a) an input terminal for receiving the identifier of the handheld electronic device;
b)处理元件,用于处理该标识符以产生用户代码;b) a processing element for processing the identifier to generate a user code;
c)输出端,用于发出该用户代码。c) an output terminal for issuing the user code.
在此作为具体而广泛地说明,本发明也提供一种用于经商的方法,包括:As specifically and broadly stated herein, the present invention also provides a method for doing business comprising:
a)提供用于出售的服务,该服务包括向在举行现场体育赛事的比赛地点上的手持电子设备传送传输现场视频体育赛事内容的视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) Offer for sale a service that includes the delivery of a video stream that transmits live video sporting content to a handheld electronic device at a venue where a live sporting event is held, including Moving images of action taking place at sporting events;
b)该手持电子设备具有用于允许参加该现场体育赛事的观众观看该视频流中的一个或多个的显示器;b) the handheld electronic device has a display for allowing spectators attending the live sporting event to watch one or more of the video streams;
c)向已经购买该服务的人提供用户代码;c) provide user codes to those who have already purchased the service;
d)当正在进行现场体育赛事时,产生包括视频流的无线RF传输,该无线RF传输用于被该手持电子设备接收;d) generating a wireless RF transmission comprising a video stream for reception by the handheld electronic device while a live sporting event is in progress;
e)除非该人在该手持电子设备的用户界面上输入了用户代码时,否则禁止该手持电子设备显示视频流中的一个或多个。e) inhibiting the handheld electronic device from displaying one or more of the video streams unless the person enters a user code on the user interface of the handheld electronic device.
在此作为具体而广泛地说明,本发明还提供一种用于经商的方法,包括:As specifically and broadly described herein, the present invention also provides a method for doing business comprising:
a)提供用于出售的服务,该服务包括向在举行现场体育赛事的比赛地点上的手持电子设备传送传输现场视频体育赛事内容的视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) Offer for sale a service that includes the delivery of a video stream that transmits live video sporting content to a handheld electronic device at a venue where a live sporting event is held, including Moving images of action taking place at sporting events;
b)该手持电子设备具有用于允许参加该现场体育赛事的观众观看该视频流中的一个或多个的显示器;b) the handheld electronic device has a display for allowing spectators attending the live sporting event to watch one or more of the video streams;
c)建立与已经购买服务的手持电子设备的电子通信,以向手持电子设备装入代码;c) establishing an electronic communication with the handheld electronic device that has purchased the service to load the handheld electronic device with a code;
d)当正在进行现场体育赛事时,产生包括视频流的无线RF传输,该无线RF传输用于被该手持电子设备接收;d) generating a wireless RF transmission comprising a video stream for reception by the handheld electronic device while a live sporting event is in progress;
e)除非事先已经在手持电子设备中装入了该代码,否则禁止该手持电子设备显示至少一部分现场视频体育赛事内容。e) prohibiting the handheld electronic device from displaying at least a portion of the live video sporting event content unless the code has previously been loaded into the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种用于在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue where a live sporting event is held, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述手持电子设备响应于被无线传送的数据来设置所述用户界面。d) The handheld electronic device configures the user interface in response to the wirelessly transmitted data.
在此作为具体而广泛地说明,本发明还提供一种用于远程设置在举行现场体育赛事的比赛地点使用的手持电子设备的用户界面的方法,该手持电子设备包括:As specifically and broadly illustrated herein, the present invention also provides a method for remotely setting the user interface of a handheld electronic device for use at a venue for a live sporting event, the handheld electronic device comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述方法包括无线地向接收器发送用于由该手持电子设备处理的数据,以设置该用户界面。d) The method includes wirelessly sending data to a receiver for processing by the handheld electronic device to configure the user interface.
在此作为具体而广泛地说明,本发明还提供一种方法,包括:As specifically and broadly described here, the present invention also provides a method, comprising:
a)在举行现场体育赛事的比赛地点提供发射器,用于产生包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输被传送到多个手持电子设备,每个手持电子设备包括:a) Providing a transmitter at a venue where a live sporting event is held for generating a wireless RF transmission comprising at least two video streams delivering live video sporting content included at a live sporting event held at the venue A moving image of the action taking place, this wireless RF transmission is sent to a plurality of handheld electronic devices, each handheld electronic device comprising:
i)显示器;i) display;
ii)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;ii) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
b)使发射器向一个或多个手持电子设备无线发送数据,用于设置一个或多个手持电子设备的用户界面。b) causing the transmitter to wirelessly transmit data to the one or more handheld electronic devices for setting a user interface of the one or more handheld electronic devices.
在此作为具体而广泛地说明,本发明还提供一种用于增强参与多个现场体育赛事的观众的体验的方法,在每个现场体育赛事中,所述方法包括:As specifically and broadly illustrated herein, the present invention also provides a method for enhancing the experience of a spectator participating in a plurality of live sporting events, in each live sporting event, the method comprising:
a)当现场体育赛事正在进行时,产生包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备具有显示器以允许参加现场体育赛事的观众观看一个或多个视频流,该手持电子设备具有用户界面;a) When a live sporting event is in progress, generating a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event held at the venue , the handheld electronic device having a display to allow viewers attending a live sporting event to view one or more video streams, the handheld electronic device having a user interface;
b)无线地设置该用户界面,从而为该现场体育赛事定制用户界面,其中用户界面从一个现场体育赛事变化到另一个。b) wirelessly configuring the user interface to customize the user interface for the live sporting event, wherein the user interface changes from one live sporting event to another.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)缓冲器,用于同时缓存在该无线RF传输中的两个或多个视频流;d) a buffer for simultaneously buffering two or more video streams in the wireless RF transmission;
e)所述手持电子设备能够处理所述缓冲器中的视频数据,以实现允许在该显示器上观看缓存在所述缓冲器中的视频流的重放功能。e) The handheld electronic device is capable of processing the video data in the buffer to implement a playback function allowing viewing of the video stream buffered in the buffer on the display.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)缓冲器,用于同时缓存在该无线RF传输中的两个或多个视频流;d) a buffer for simultaneously buffering two or more video streams in the wireless RF transmission;
e)所述手持电子设备能够处理在所述缓冲器中的视频数据,从而实现针对被缓存在所述缓冲器中的视频流的功能,从由快进功能、倒带功能、静态图像功能、逐帧移动功能和图像缩放功能组成的组中选择该功能。e) The handheld electronic device can process the video data in the buffer, thereby realizing the functions for the video stream buffered in the buffer, from fast forward function, rewind function, still image function, Select this function from the group consisting of the frame-by-frame movement function and the image zoom function.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上观看的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be viewed on said display;
d)缓冲器,用于除了被选择在所述显示器上观看的视频流外,缓存无线RF传输中的至少一个视频流;d) a buffer for buffering at least one video stream in the wireless RF transmission in addition to the video stream selected for viewing on said display;
e)所述手持电子设备能够处理所述缓冲器中的视频数据,以在所述显示器上观看被缓存在所述缓冲器中的视频流。e) The handheld electronic device is capable of processing the video data in the buffer to view the video stream buffered in the buffer on the display.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括一般观众内容的无线RF传输,该一般观众内容包括传送现场视频体育赛事内容的至少两个视频流,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving wireless RF transmissions comprising general audience content comprising at least two video streams conveying live video sporting event content including live sporting events at the venue A moving image of the action taking place;
b)存储介质,用于存储观众简档数据;b) a storage medium for storing viewer profile data;
c)所述手持电子设备能够至少部分地基于观众简档数据而过滤该一般观众内容,以产生观众特定内容,该观众特定内容可以经手持电子设备而传送到该观众,观众特定内容包括多个视频流中的两个或多个;c) the handheld electronic device is capable of filtering the general audience content based at least in part on audience profile data to generate audience specific content that can be delivered to the audience via the handheld electronic device, the audience specific content including a plurality of Two or more of the video streams;
d)显示器,用于允许观看一个或多个视频流。d) Display for allowing viewing of one or more video streams.
在此作为具体而广泛地说明,本发明提供一种经商方法,包括:As specifically and broadly described herein, the present invention provides a method of doing business comprising:
a)向计划参加在比赛地点举行的现场体育赛事的观众出售由观众在多个提供的服务级别中选择的某个级别的服务,一个或多个服务级别包括在现场体育赛事期间经传送现场体育赛事内容的视频流的无线RF传输、向手持电子设备的传送,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备具有允许观众观看一个或多个视频流的显示器;a) Selling to spectators planning to attend a live sporting event held at the venue a level of service selected by the spectator among a number of offered levels of service, one or more of which includes live sports broadcasted during the live sporting event Wireless RF transmission of video streams of event content, delivery to handheld electronic devices, the live sporting event content including moving images of the action taking place at the live sporting event at the venue, the handheld electronic device having a Displays for multiple video streams;
b)在该手持电子设备中存储区别观众所选择的服务级别与所提供的其它服务级别的观众简档数据;b) storing in the handheld electronic device viewer profile data distinguishing the service level selected by the viewer from other service levels offered;
c)根据该观众简档数据,在手持电子设备过滤由无线RF传输所传送的内容。c) filtering content delivered by wireless RF transmission at the handheld electronic device based on the viewer profile data.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场视频体育赛事内容的至少两个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising at least two video streams conveying live video sporting event content including moving images of action taking place at the live sporting event at the venue;
b)用户界面,允许观众定义观众简档;b) a user interface allowing viewers to define viewer profiles;
c)所述手持电子设备能够根据观众简档过滤无线RF传输中的内容,以产生过滤后的内容;c) the handheld electronic device is capable of filtering content in wireless RF transmissions based on a viewer profile to generate filtered content;
d)显示器,用于观看至少一部分过滤后的内容。d) A display for viewing at least a portion of the filtered content.
在此作为具体而广泛地说明,本发明提供一种经商的方法,包括:As specifically and broadly described herein, the present invention provides a method of doing business comprising:
a)向计划参加在比赛地点举行的现场体育赛事的观众出售以不同服务级别提供的服务,两个或多个服务级别包括在现场体育赛事期间经传送现场体育赛事内容的视频流的无线RF传输、向手持电子设备的传送,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备具有允许观众观看一个或多个视频流的显示器;a) Selling services offered at different levels of service to spectators planning to attend a live sporting event held at the venue, two or more service levels comprising wireless RF transmission via a video stream carrying live sporting event content during the live sporting event . to a handheld electronic device having a display that allows viewers to view one or more video streams, the live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)当现场体育赛事正在进行时,产生包括该现场体育赛事内容的无线RF传输,该无线RF传输用于被该手持电子设备接收;b) generating a wireless RF transmission comprising content of the live sporting event while the live sporting event is in progress, the wireless RF transmission being adapted to be received by the handheld electronic device;
c)保护该无线RF传输,以禁止具有手持电子设备的观众在显示器上观看与还未购买的服务级别相关联的内容。c) Protecting the wireless RF transmissions to prohibit viewers with handheld electronic devices from viewing content on the display associated with service levels that have not been purchased.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场体育赛事内容的多个视频流的无线RF传输,现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising a plurality of video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)传送比赛地点或现场体育赛事背景信息的无线RF传输,所述手持电子设备能够向观众告知该比赛地点或现场体育赛事背景信息。d) Wireless RF transmission of the venue or live sporting event background information that the hand-held electronic device is capable of informing viewers of.
在此作为具体而广泛地说明,本发明提供一种嵌入到无线RF信号中的数据结构,该无线RF信号用于供在举行现场体育赛事的比赛地点的多个手持电子设备接收,所述数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF signal for receipt by a plurality of hand-held electronic devices at a venue where a live sporting event is held, the data Structures include:
a)传输现场体育赛事内容的多个视频流,该现场体育赛事内容包括在该比赛地点举行的该现场体育赛事中发生的动作的运动图像,该视频流供在该手持电子设备上显示;a) transmitting multiple video streams of live sporting event content, the live sporting event content including moving images of action occurring at the live sporting event at the venue, the video streams for display on the handheld electronic device;
b)用于经该手持电子设备向观众传送的比赛地点或现场体育赛事背景信息。b) It is used to transmit the background information of the game location or live sports event to the audience through the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种方法,包括:As specifically and broadly described herein, the present invention provides a method comprising:
a)在举行现场体育赛事的比赛地点提供用于产生包括传输现场体育赛事内容的多个视频流的无线RF传输的发射器,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输被传送到多个手持电子设备,每个手持电子设备包括:a) Providing a transmitter for wireless RF transmission at a venue where a live sporting event is held for generating multiple video streams comprising transmission of live sporting event content that takes place at the venue A moving image of the action, the wireless RF transmission is transmitted to a plurality of handheld electronic devices, each handheld electronic device comprising:
i)显示器;i) display;
ii)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;ii) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
b)在该无线RF传输中包括比赛地点或现场体育赛事背景信息,使得该比赛地点或现场体育赛事背景信息能够经相应的手持电子设备而被传送给观众。b) Including the game location or live sporting event background information in the wireless RF transmission, so that the game location or live sporting event background information can be transmitted to viewers via corresponding handheld electronic devices.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收传送来自拍摄该现场体育赛事的视频摄像机的多个视频流的无线RF传输,该现场体育赛事包括由该视频摄像机拍摄的运动对象;a) a receiver for receiving wireless RF transmissions conveying a plurality of video streams from a video camera capturing the live sporting event including moving objects captured by the video camera;
b)显示器,用于观看两个或多个视频流;b) a display for viewing two or more video streams;
c)所述手持电子设备响应于在该无线RF传输中传送的视频流切换命令,使该显示从一个视频流切换到另一个视频流。c) the handheld electronic device switches the display from one video stream to another in response to a video stream switching command communicated in the wireless RF transmission.
在此作为具体而广泛地说明,本发明提供一种被嵌入到无线RF传输中的数据结构,该无线RF传输用于由多个手持电子设备接收,该数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission for reception by a plurality of handheld electronic devices, the data structure comprising:
a)来自拍摄现场体育赛事的视频摄像机以供在该手持电子设备上显示的多个视频流,该现场体育赛事包括由该视频摄像机拍摄的运动对象;a) multiple video streams for display on the handheld electronic device from a video camera capturing a live sporting event including moving objects captured by the video camera;
b)用于使多个手持电子设备中的至少一个手持电子设备把显示从一个视频流切换到另一个的命令。b) A command for causing at least one of the plurality of handheld electronic devices to switch the display from one video stream to another.
在此作为具体而广泛地说明,本发明提供一种方法,包括:As specifically and broadly described herein, the present invention provides a method comprising:
a)产生包括来自拍摄现场体育赛事的视频摄像机的多个视频流的无线RF传输,该无线RF传输用于由具有显示器的多个手持电子设备接收,以允许该手持电子设备的相应观众观看该视频流,该现场体育赛事包括由该视频摄像机拍摄的运动对象;a) generating a wireless RF transmission comprising a plurality of video streams from a video camera filming a live sporting event for receipt by a plurality of handheld electronic devices having displays to allow respective viewers of the handheld electronic devices to view the Video streams of live sporting events including moving objects captured by such video cameras;
b)在该无线RF传输中引入一个或多个命令,以使至少一个手持电子设备的显示从一个视频流切换到另一个。b) Introducing one or more commands in the wireless RF transmission to switch the display of at least one handheld electronic device from one video stream to another.
在此作为具体而广泛地说明,本发明提供一种方法,包括:As specifically and broadly described herein, the present invention provides a method comprising:
a)产生包括来自拍摄在比赛赛道上的赛车比赛的视频摄像机的多个视频流的无线RF传输,该无线RF传输用于由具有显示器的多个手持电子设备接收,以允许该手持电子设备的相应观众观看该视频流;a) generating a wireless RF transmission comprising a plurality of video streams from a video camera filming a motorsport event on a racing track for reception by a plurality of handheld electronic devices having a display to allow the handheld electronic device to the viewer watches the video stream;
b)当在赛道上发送事故时,在多个视频流中识别传输该事故图像的至少一个视频流;b) when an accident is transmitted on a track, identifying, among a plurality of video streams, at least one video stream that transmits images of the accident;
c)在该无线RF传输中引入一个或多个命令,以使至少一个手持电子设备的显示切换到该至少一个视频流上。c) Introducing one or more commands in the wireless RF transmission to cause the display of at least one handheld electronic device to switch to the at least one video stream.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收传送来自拍摄该现场体育赛事的视频摄像机的多个视频流的无线RF传输,该现场体育赛事包括由该视频摄像机所拍摄的运动对象;a) a receiver for receiving wireless RF transmissions conveying a plurality of video streams from a video camera capturing the live sporting event including moving objects captured by the video camera;
b)显示器,用于观看两个或多个该视频流;b) a display for viewing two or more of the video streams;
c)处理器,执行对象跟踪软件,以使该显示从一个视频流切换到另一个视频流,以随着该运动对象的移动,保持该运动对象在显示器的视野内。c) a processor executing object tracking software to cause the display to switch from one video stream to another to keep the moving object within the display's field of view as the moving object moves.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收传送来自该现场体育赛事处的源的多个音频流的无线RF传输,该无线RF传输中的该音频流具有至少两个不同的操作状态,即有效状态和无效状态;a) a receiver for receiving a wireless RF transmission carrying a plurality of audio streams from a source at the live sporting event, the audio streams in the wireless RF transmission having at least two distinct operational states, namely an active state and an inactive state state;
b)存储优先级简档数据的存储介质;b) a storage medium for storing priority profile data;
c)输出端,用于向声音再现设备输出音频流;c) an output terminal for outputting an audio stream to a sound reproduction device;
d)音频流选择器,用于至少部分地基于该优先级简档数据,从该多个音频流中选择至少一个音频流来播放,并将选择的音频流传送到所述输出端。d) an audio stream selector for selecting at least one audio stream from the plurality of audio streams for playback based at least in part on the priority profile data, and forwarding the selected audio stream to the output.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收传送来自该现场体育赛事处的源的多个音频流的无线RF传输;a) a receiver for receiving wireless RF transmissions carrying multiple audio streams from a source at the live sporting event;
b)输出端,用于经声音再现设备输出将被播放的音频流;b) an output terminal for outputting the audio stream to be played via the sound reproduction device;
c)存储优先级简档的存储介质;c) a storage medium for storing priority profiles;
d)用户界面,允许观众定义该优先级简档的至少一部分,该优先级简档定义了来自该无线RF传输的音频流被播放的优选顺序。d) a user interface that allows a viewer to define at least a portion of the priority profile that defines a preferred order in which audio streams from the wireless RF transmission are played.
在此作为具体而广泛地说明,本发明提供一种被嵌入到无线RF传输中的数据结构,该无线RF传输用于由多个手持电子设备接收,该数据结构传输:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission for reception by a plurality of handheld electronic devices, the data structure transmitting:
a)来自现场体育赛事处的源的多个音频流;a) Multiple audio streams from sources at live sporting events;
b)允许确定每个音频流是有效还是无效的信息。b) Information allowing to determine whether each audio stream is valid or not.
在此作为具体而广泛地说明,本发明提供一种方法,包括:As specifically and broadly described herein, the present invention provides a method comprising:
a)在汽车体育赛事中电子地接收发生在赛队成员之间的无线电对话;a) electronically receive radio conversations taking place between team members during motor sports events;
b)为多个赛队产生相应的音频流,其中每个音频流传送相应队的成员之间的无线电对话;b) generating corresponding audio streams for multiple teams, where each audio stream conveys a radio conversation between members of the corresponding team;
c)为每个音频流确定该音频流是有效还是无效的;c) determining for each audio stream whether the audio stream is valid or invalid;
d)产生无线RF传输,以传送音频流以及反应所述确定的结果的信息。d) generating a wireless RF transmission to transmit the audio stream and information reflecting the result of said determination.
在此作为具体而广泛地说明,本发明还提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly illustrated here, the present invention also provides a hand-held electronic device used at a competition venue where a live sporting event is held, including:
a)接收器,用于接收传送来自该现场体育赛事处的源的多个音频流的无线RF传输;a) a receiver for receiving wireless RF transmissions carrying multiple audio streams from a source at the live sporting event;
b)输出端,用于向声音再现设备输出音频流以播放该音频流;b) an output terminal for outputting an audio stream to a sound reproduction device to play the audio stream;
c)用于缓存该无线RF传输中的一个或多个音频流的缓冲器;c) a buffer for buffering one or more audio streams in the wireless RF transmission;
d)所述手持电子设备能够处理所述缓冲器中的音频数据,以实现针对所述缓冲器中的音频流的功能,所述功能在由重放、倒带、快进和暂停组成的组中选择。d) the handheld electronic device is capable of processing the audio data in the buffer to implement functions for the audio stream in the buffer in the group consisting of replay, rewind, fast forward and pause to choose from.
在此作为具体而广泛地说明,本发明提供一种被嵌入到无线RF传输中的数据结构,该无线RF传输用于由多个手持电子设备接收,所述数据结构传送:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission for reception by a plurality of handheld electronic devices, the data structure conveying:
a)来自现场体育赛事处的源的多个音频流,该现场体育赛事包括选手之间的比赛,其中每个音频流与一个选手相关联;a) multiple audio streams from a source at a live sporting event comprising a game between players, wherein each audio stream is associated with a player;
b)将一个或多个该音频流与该比赛中的相应选手的排名相关联的信息。b) information associating one or more of the audio streams with the ranking of the corresponding players in the game.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收无线RF传输,其传送:a) a receiver for receiving wireless RF transmissions that transmit:
i)来自该现场体育赛事处的源的多个音频流,该现场体育赛事包括选手之间的比赛,其中每个音频流与一个选手相关联;i) multiple audio streams from a source at the live sporting event comprising a game between players, wherein each audio stream is associated with a player;
ii)传送关于选手排名的信息的数据;ii) data that transmit information about player rankings;
b)输出端,用于向声音再现设备输出音频流;b) an output terminal for outputting an audio stream to a sound reproduction device;
c)音频流选择器,用于至少部分地基于传送关于排名的信息的数据,从多个音频流中选择至少一个音频流来播放,以及用于向所述输出端传送所选择的音频流;c) an audio stream selector for selecting at least one audio stream from a plurality of audio streams to play based at least in part on data conveying information about the ranking, and for delivering the selected audio stream to said output;
d)其中所述音频流选择器实现基于排名的音频流选择规则。d) wherein said audio stream selector implements ranking based audio stream selection rules.
在此作为具体而广泛地说明,本发明提供一种计算机设备,包括:As specifically and broadly described herein, the present invention provides a computer device comprising:
a)用户界面;a) user interface;
b)用于与数据网络连接的数据网络接口;b) data network interface for connection with the data network;
c)所述计算机设备允许用户经所述用户界面与该数据网络中的远程实体通信,以执行在举行现场体育赛事的比赛地点使用的手持电子设备的服务传送的在线购买,其中该服务包括向该手持电子设备传送包括传送现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众在该两个或多个视频流中进行选择的选择器和用于观看该选择的视频流的显示器。c) said computer device allows a user to communicate via said user interface with a remote entity in the data network to perform an online purchase of a service delivered to a handheld electronic device for use at a venue where a live sporting event is held, wherein the service includes sending to The handheld electronic device transmits a wireless RF transmission comprising two or more video streams delivering live sporting event content including moving images of action occurring at the live sporting event at the venue, the handheld electronic device The device includes a selector allowing a viewer to select among the two or more video streams and a display for viewing the selected video stream.
在此作为具体而广泛地说明,本发明提供一种供在数据网络中使用的数据网络实体,该数据网络实体能够经该数据网络建立与远程计算机设备的数据通信,所述数据网络实体包括:As specifically and broadly described herein, the present invention provides a data network entity for use in a data network capable of establishing data communications with a remote computer device via the data network, said data network entity comprising:
a)数据通信接口,用于连接到该数据网络;a) a data communication interface for connecting to the data network;
b)计算平台,用于控制经该数据网络与该远程计算机的信息交换,以允许在该远程计算机设备处的用户执行在举行现场体育赛事的比赛地点使用的手持电子设备的服务传送的在线购买,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许用户在该两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器。b) a computing platform for controlling the exchange of information with the remote computer via the data network to allow a user at the remote computer device to perform online purchases of services delivered by hand-held electronic devices used at venues where live sporting events are held , wherein the service comprises transmitting to the handheld electronic device a wireless RF transmission comprising two or more video streams transmitting live sporting event content, the live sporting event content including footage of action occurring at the live sporting event held at the venue Moving images, the handheld electronic device includes a selector allowing a user to select among the two or more video streams, and a display for viewing the selected video stream.
在此作为具体而广泛地说明,本发明提供一种方法,用于为手持电子设备进行服务传送的在线购买,该手持电子设备在举行现场体育赛事的比赛地点使用,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许用户在该两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器,所述方法包括:As specifically and broadly described herein, the present invention provides a method for on-line purchase of service delivery for a handheld electronic device for use at a venue where a live sporting event is held, wherein the service includes delivery of a service to the handheld electronic device An electronic device transmitting a wireless RF transmission comprising two or more video streams transmitting live sporting event content including moving images of action occurring at a live sporting event held at the venue, the handheld electronic device comprising A selector allowing a user to select among the two or more video streams, and a display for viewing the selected video stream, the method comprising:
a)经计算设备访问网站,从而经主管网站的远程网络实体进行通信;a) accessing the website via a computing device, thereby communicating via a remote network entity hosting the website;
b)向该网站提供识别信息,以为该手持电子设备进行服务传送的在线购买。b) Provide identifying information to the website for online purchases of service delivery for the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种在数据网络中使用的数据网络实体,该数据网络实体能够经该数据网络建立与远程计算机设备的数据通信会话,所述数据网络实体包括:As specifically and broadly illustrated herein, the present invention provides a data network entity for use in a data network capable of establishing a data communication session with a remote computer device via the data network, said data network entity comprising:
a)数据通信接口,用于与该数据网络的连接;a) data communication interface for connection with the data network;
b)计算平台,用于:b) computing platform for:
i)经该数据网络控制与远程计算机设备的信息交换,以允许在远程计算机设备的用户执行为相应手持电子设备的服务传送的在线购买,每个手持电子设备供在举行现场体育赛事的比赛地点使用,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众在两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器;i) Controlling the exchange of information with a remote computer device via the data network to allow the user at the remote computer device to perform an online purchase for the service delivery of the corresponding handheld electronic device, each of which is provided at the venue where the live sporting event is held Use where the service includes transmitting to the handheld electronic device a wireless RF transmission comprising two or more video streams transmitting live sporting content including action occurring at the live sporting event at the venue a moving image of a handheld electronic device including a selector allowing a viewer to choose between two or more video streams, and a display for viewing the selected video stream;
ii)建立已经进行了服务传送的在线购买的手持电子设备的列表。ii) Building a list of online purchased handheld electronic devices that have undergone service delivery.
在此作为具体而广泛地说明,本发明提供一种方法,用于在手持电子设备中存放数据,该手持电子设备在举行现场体育赛事的比赛地点使用,其中该手持电子设备能够在该现场体育赛事处接收包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许用户在该两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器,所述方法包括:As specifically and broadly described herein, the present invention provides a method for storing data in a handheld electronic device for use at a venue where a live sporting event is held, wherein the handheld electronic device is capable of The event location receives a wireless RF transmission comprising two or more video streams transmitting live sporting event content including moving images of action occurring at a live sporting event held at the venue, the handheld electronic device comprising A selector allowing a user to select among the two or more video streams, and a display for viewing the selected video stream, the method comprising:
a)经计算设备访问网站,从而经主管网站的远程网络实体进行通信;a) accessing the website via a computing device, thereby communicating via a remote network entity hosting the website;
b)从该远程网络实体接收数据以供存储在该手持电子设备中;b) receiving data from the remote network entity for storage in the handheld electronic device;
c)建立该计算机设备与该手持电子设备之间的数据通信;c) establishing data communication between the computer device and the handheld electronic device;
d)从该计算机设备向该手持电子设备传送该数据。d) transferring the data from the computer device to the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种供在数据网络中使用的数据网络实体,其中该数据网络实体能够经该数据网络建立与远程计算机设备的数据通信,所述数据网络实体包括:As specifically and broadly described herein, the present invention provides a data network entity for use in a data network, wherein the data network entity is capable of establishing a data communication with a remote computer device via the data network, the data network entity comprising :
a)数据通信接口,用于连接到该数据网络;a) a data communication interface for connecting to the data network;
b)计算平台,用于:b) computing platform for:
i)经该数据网络控制与远程计算机设备的信息交换,以允许在远程计算机设备的用户执行为在举行现场体育赛事的比赛地点使用的手持电子设备的服务传送的在线购买,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众在两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器;i) Controlling the exchange of information with a remote computer device via the data network to allow a user at the remote computer device to perform an online purchase for service delivery of a handheld electronic device for use at a venue where a live sporting event is held, wherein the service includes sending to The handheld electronic device transmits wireless RF transmissions that include two or more video streams transmitting live sporting event content including moving images of action occurring at the live sporting event at the venue, the handheld electronic device The device includes a selector allowing the viewer to select between two or more video streams, and a display for viewing the selected video stream;
ii)经该数据网络向该远程计算机发送数据,该数据适合于在该手持电子设备中存放。ii) sending data via the data network to the remote computer, the data being suitable for storage in the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种计算机设备,包括:As specifically and broadly described herein, the present invention provides a computer device comprising:
a)用户界面;a) user interface;
b)用于与数据网络连接的数据网络接口;b) data network interface for connection with the data network;
c)所述计算机设备允许用户经所述用户界面与该数据网络中的远程实体通信,以设置在线帐户,用于执行为在举行现场体育赛事的比赛地点使用的手持电子设备的服务传送的在线购买,其中该服务包括向该手持电子设备传送包括传送现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众在该两个或多个视频流中进行选择的选择器和用于观看所选择的视频流的显示器。c) the computer device allows a user to communicate with a remote entity in the data network via the user interface to set up an online account for performing online services delivered for handheld electronic devices used at venues where live sporting events are held; Purchases where the service includes the transmission of wireless RF transmissions to the handheld electronic device of two or more video streams including the transmission of live sporting content including action occurring at the live sporting event at the venue The handheld electronic device includes a selector allowing a viewer to select among the two or more video streams and a display for viewing the selected video stream.
在此作为具体而广泛地说明,本发明提供一种供在数据网络中使用的数据网络实体,其中该数据网络实体能够经该数据网络建立与远程计算机设备的数据通信,所述数据网络实体包括:As specifically and broadly described herein, the present invention provides a data network entity for use in a data network, wherein the data network entity is capable of establishing a data communication with a remote computer device via the data network, the data network entity comprising :
a)数据通信接口,用于连接到该数据网络;a) a data communication interface for connecting to the data network;
b)计算平台,用于经所述用户界面控制与该远程计算机设备的信息交换,以设置在所述数据网络实体上的在线帐户,从而允许在该远程计算机设备的用户执行为在举行现场体育赛事的比赛地点使用的手持电子设备的服务传送的在线购买,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众使用该手持电子设备在两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器。b) a computing platform for controlling the exchange of information with the remote computer device via the user interface to set up an online account on the data network entity, thereby allowing the user at the remote computer device to perform a Online purchase of a service delivered to a handheld electronic device used at a venue for an event, wherein the service includes delivery to the handheld electronic device of a wireless RF transmission comprising two or more video streams delivering live sporting event content, the live sporting event content Including moving images of action occurring at a live sporting event at the venue, the handheld electronic device including a selector that allows viewers to use the handheld electronic device to select between two or more video streams, and a The monitor for the selected video stream.
在此作为具体而广泛地说明,本发明提供一种方法,用于设置在线帐户,以允许用户为手持电子设备执行服务传送的在线购买,该手持电子设备在举行现场体育赛事的比赛地点使用,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许观众使用该手持电子设备在该两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器,所述方法包括:As specifically and broadly described herein, the present invention provides a method for setting up an online account to allow a user to perform online purchases of service delivery for a handheld electronic device used at a venue where a live sporting event is held, Wherein the service includes transmitting to the handheld electronic device a wireless RF transmission comprising two or more video streams transmitting live sporting event content including motion of action occurring at the live sporting event at the venue An image, the handheld electronic device comprising a selector allowing a viewer to select among the two or more video streams using the handheld electronic device, and a display for viewing the selected video stream, the method comprising:
a)经计算机设备访问网站,从而经主管网站的远程网络实体进行通信;a) accessing the website via a computer device, thereby communicating via a remote network entity hosting the website;
b)向该网站提供识别信息,以当希望将来访问该在线帐户时用于验证该用户。b) Provide identifying information to the website for use in authenticating the user when wishing to access the online account in the future.
在此作为具体而广泛地说明,本发明提供一种方法,用于为手持电子设备执行服务传送的购买,该手持电子设备在举行现场体育赛事的比赛地点使用,其中该服务包括向该手持电子设备传送包括传输现场体育赛事内容的两个或多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该手持电子设备包括允许用户在该两个或多个视频流中进行选择的选择器,以及用于观看所选择的视频流的显示器,所述方法包括:As specifically and broadly described herein, the present invention provides a method for performing the purchase of a service delivery for a handheld electronic device for use at a venue where a live sporting event is held, wherein the service includes sending a The device transmits wireless RF transmissions that include two or more video streams transmitting live sporting event content including moving images of action occurring at a live sporting event at the venue, the handheld electronic device including allowing A selector for a user to select among the two or more video streams, and a display for viewing the selected video stream, the method comprising:
a)为该服务进行支付;a) make payment for the service;
b)接收用户代码;b) Receive user code;
c)在该用户界面上输入该用户代码,以解锁该手持电子设备,并允许观看该现场体育赛事内容。c) Entering the user code on the user interface to unlock the handheld electronic device and allow viewing of the live sporting event content.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising a plurality of video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述用户界面允许观众使用该手持电子设备设置书签,以在正在所述显示器上显示的视频流中标记位置。d) The user interface allows a viewer to bookmark using the handheld electronic device to mark a location in the video stream being displayed on the display.
在此作为具体而广泛地说明,本发明提供一种嵌入到无线RF信号中的数据结构,该无线RF信号由在举行现场体育赛事的比赛地点上使用的多个手持电子设备接收,所述数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF signal received by a plurality of handheld electronic devices used at a venue where a live sporting event is held, the data structure Structures include:
a)传送现场体育赛事内容的多个视频流,用于在该手持电子设备上显示,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) delivering multiple video streams of live sporting event content for display on the handheld electronic device, the live sporting event content including moving images of action occurring at the live sporting event at the venue;
b)用于在视频流之一中标记位置的书签数据。b) Bookmark data for marking a position in one of the video streams.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)无线RF接收器,用于接收无线RF传输,该无线RF传输传送:a) a wireless RF receiver for receiving wireless RF transmissions transmitting:
i)传输现场体育赛事内容的多个视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;i) transmitting multiple video streams of live sporting event content including moving images of action taking place at the live sporting event at the venue;
ii)传送关于比赛地点的地图的信息的制图数据;ii) Cartographic data conveying information about maps of competition venues;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)用于从由所述手持电子设备接收的无线信号中产生位置信息的模块;d) means for generating location information from wireless signals received by said handheld electronic device;
e)所述手持电子设备响应于制图数据和该位置信息,以在该显示器上以与该比赛地点的地图相关的方式示出该手持电子设备的位置。e) the handheld electronic device is responsive to the cartographic data and the location information to show the position of the handheld electronic device on the display in relation to the map of the venue.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)无线RF接收器,用于接收包括传送现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a wireless RF receiver for receiving a wireless RF transmission comprising a plurality of video streams conveying live sporting event content including moving images of action occurring at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)用于从由所述手持电子设备接收的无线信号中产生位置信息的模块;d) means for generating location information from wireless signals received by said handheld electronic device;
e)所述用户界面允许观众使用该接收器输入要获得到达在该比赛地点中的某位置的方向的请求;e) said user interface allows spectators to use the receiver to input a request for directions to a location in the venue;
f)所述手持电子设备响应于该请求以及该位置信息,产生到在该比赛地点的该位置的方向,并在该显示器上向观众显示该方向。f) The handheld electronic device, in response to the request and the location information, generates directions to the location at the competition location, and displays the directions on the display to the spectators.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)无线RF接收器,用于接收包括传送现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a wireless RF receiver for receiving a wireless RF transmission comprising a plurality of video streams conveying live sporting event content including moving images of action occurring at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)用于从由所述手持电子设备接收的无线信号中产生位置信息的模块;d) means for generating location information from wireless signals received by said handheld electronic device;
e)所述用户界面允许观众使用该手持电子设备输入命令,用于存储来自所述GPS接收器的、对应于输入该命令时所述手持电子设备的位置的位置信息;e) the user interface allows a viewer to enter commands using the handheld electronic device for storing location information from the GPS receiver corresponding to the location of the handheld electronic device when the command was entered;
f)所述手持电子设备响应于在所述用户界面输入的该命令,以调用该位置信息,并相应于该位置信息,在所述该显示器上以与该比赛地点的地图相关的方式显示所述手持电子设备的位置。f) The handheld electronic device responds to the command input on the user interface to call the location information, and corresponding to the location information, displays the information on the display in a manner related to the map of the game location. Describe the location of the handheld electronic device.
在此作为具体而广泛地说明,本发明提供一种嵌入到无线RF传输中的数据结构,该无线RF传输用于由参加在比赛地点举行的现场体育赛事的观众使用的多个手持电子设备所接收,所述数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission for use by a plurality of handheld electronic devices used by spectators attending a live sporting event held at a venue. Receive, the data structure includes:
a)传输现场体育赛事内容的多个视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) transmitting multiple video streams of live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)传输关于比赛地点的地图的信息的制图数据,该制图数据能够用于与由给定手持电子设备所产生的位置信息一起,在该给定手持电子设备的显示器上参照该比赛地点的地图而显示该给定手持电子设备的位置。b) Cartographic data conveying information about a map of a game location that can be used to refer to a map of a game location on the display of a given handheld electronic device, together with location information generated by the handheld electronic device Instead, the location of the given handheld electronic device is displayed.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收包括传送现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a receiver for receiving a wireless RF transmission comprising a plurality of video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)发射器,用于发送无线RF信号。d) A transmitter for sending wireless RF signals.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的系统,包括:As specifically and broadly described herein, the present invention provides a system for use at a venue where a live sporting event is held, comprising:
a)发射器,用于广播包括传输现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) a transmitter for broadcasting a wireless RF transmission comprising a plurality of video streams transmitting live sporting event content including moving images of the action taking place at the live sporting event at the venue;
b)在该比赛地点用于接收该无线RF传输的多个手持电子设备;b) Handheld electronic devices used to receive the wireless RF transmission at the competition location;
c)每个手持电子设备包括用于向远程实体发射无线RF信号的发射器,该发射器允许该手持电子设备独立地与该多个手持电子设备的其它手持电子设备通信。c) each handheld electronic device includes a transmitter for transmitting a wireless RF signal to a remote entity, the transmitter allowing the handheld electronic device to independently communicate with other handheld electronic devices of the plurality of handheld electronic devices.
在此作为具体而广泛地说明,本发明提供一种用于在线购物的方法,包括:As specifically and broadly described here, the present invention provides a method for online shopping, including:
a)当在比赛地点举行的现场体育赛事正在进行时,产生包括传输现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输用于由在举行该现场体育赛事的比赛地点的观众的手持电子设备接收,该手持电子设备包括允许观众观看该视频流的显示器;a) When a live sporting event held at a venue is in progress, generating a wireless RF transmission comprising multiple video streams transmitting live sporting event content including events occurring at the live sporting event held at the venue A moving image of the action, the wireless RF transmission for receipt by a handheld electronic device of a spectator at the venue where the live sporting event is held, the handheld electronic device including a display that allows the spectator to view the video stream;
b)经该无线RF传输向该手持电子设备发送在线购物信息;b) sending online shopping information to the handheld electronic device via the wireless RF transmission;
c)利用该在线购物信息,在该手持电子设备上启动在线购物交易,该在线购物交易包括从该手持电子设备上发送传输关于该观众所想要购买的产品或服务的信息的无线RF信号。c) using the online shopping information to initiate an online shopping transaction on the handheld electronic device, the online shopping transaction comprising sending a wireless RF signal from the handheld electronic device conveying information about the product or service the viewer desires to purchase.
在此作为具体而广泛地说明,本发明提供一种用于增强参加在比赛地点举行的现场体育赛事的观众的体验的方法,包括:As specifically and broadly described herein, the present invention provides a method for enhancing the experience of spectators attending a live sporting event held at a venue, comprising:
a)当正在进行现场体育赛事时,产生包括传输现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输用于由各个观众的手持电子设备接收,每个手持电子设备包括允许各个观众观看该视频流的显示器;a) when a live sporting event is in progress, generating a wireless RF transmission comprising a plurality of video streams transmitting live sporting event content including moving images of action taking place at the live sporting event at the venue, The wireless RF transmission is for receipt by each viewer's handheld electronic device, each handheld electronic device including a display that allows the respective viewer to view the video stream;
b)向观众传送提示观众在各个手持电子设备上输入信息的询问;b) sending the viewer a query prompting the viewer to enter information on the respective handheld electronic device;
c)把观众在各个手持电子设备上输入的信息利用无线通信而传送到中央实体;c) transmit information entered by the viewer on each handheld electronic device to the central entity using wireless communication;
d)处理这些响应;d) process those responses;
e)把来自所述处理的信息传送给观众。e) Transmitting information from the process to the viewer.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收无线RF传输,其传送:a) a receiver for receiving wireless RF transmissions that transmit:
i)传输现场体育赛事内容的多个视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;i) transmitting multiple video streams of live sporting event content including moving images of action taking place at the live sporting event at the venue;
ii)与参加在该比赛地点举行的现场体育赛事的选手相关联的生理数据;ii) Physiological data associated with players participating in a live sporting event at the venue;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述手持电子设备能够处理该生理数据,以在所述显示器上显示与该选手相关联的生理信息。d) The handheld electronic device is capable of processing the physiological data to display physiological information associated with the player on the display.
在此作为具体而广泛地说明,本发明提供一种嵌入到无线RF传输中的数据结构,该无线RF传输用于由在举行现场体育赛事的比赛地点的多个手持电子设备接收,所述数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission intended to be received by a plurality of handheld electronic devices at a venue where a live sporting event is held, the data Structures include:
a)用于在手持电子设备上显示的多个视频流,该多个视频流传输现场体育赛事内容,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) multiple video streams for display on a handheld electronic device, the multiple video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)与参加在该比赛地点举行的现场体育赛事的选手有关联的生理数据。b) Physiological data associated with players participating in a live sporting event at the venue.
在此作为具体而广泛地说明,本发明提供一种在举行现场体育赛事的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a handheld electronic device for use at a venue for a live sporting event, comprising:
a)接收器,用于接收无线RF传输,其传送:a) a receiver for receiving wireless RF transmissions that transmit:
i)传输现场体育赛事内容的多个视频流,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;i) transmitting multiple video streams of live sporting event content including moving images of action taking place at the live sporting event at the venue;
ii)视频游戏数据;ii) video game data;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)所述手持电子设备能够处理该视频游戏数据,以允许观众在所述显示器上玩该视频游戏。d) The handheld electronic device is capable of processing the video game data to allow a viewer to play the video game on the display.
在此作为具体而广泛地说明,本发明提供一种嵌入无线RF传输中的数据结构,该无线RF传输用于由多个手持电子设备接收,所述数据结构包括:As specifically and broadly described herein, the present invention provides a data structure embedded in a wireless RF transmission for reception by a plurality of handheld electronic devices, said data structure comprising:
a)用于在手持电子设备上观看的多个视频流,该多个视频流传输现场体育赛事内容,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像;a) multiple video streams for viewing on a handheld electronic device, the multiple video streams conveying live sporting event content including moving images of action taking place at the live sporting event at the venue;
b)用于供手持电子设备执行的视频游戏数据,以允许该手持电子设备的用户在各个手持电子设备的显示器上玩视频游戏。b) Video game data for execution by handheld electronic devices to allow users of the handheld electronic devices to play video games on the displays of the respective handheld electronic devices.
在此作为具体而广泛地说明,本发明提供一种用于增强参加在比赛地点举行的现场体育赛事的观众的体验的方法,所述方法包括:As specifically and broadly described herein, the present invention provides a method for enhancing the experience of spectators attending a live sporting event held at a venue, the method comprising:
a)当正在进行现场体育赛事时,产生包括传输现场体育赛事内容的多个视频流的无线RF传输,该现场体育赛事内容包括在该比赛地点举行的现场体育赛事上发生的动作的运动图像,该无线RF传输用于由在比赛地点的各个观众的手持电子设备接收,每个手持电子设备:a) when a live sporting event is in progress, generating a wireless RF transmission comprising a plurality of video streams transmitting live sporting event content including moving images of action taking place at the live sporting event at the venue, The wireless RF transmissions are intended to be received by handheld electronic devices of various spectators at the venue, each handheld electronic device:
i)包括允许各个观众观看该视频流的显示器;i) includes a display that allows individual viewers to view the video stream;
ii)具有玩游戏功能,其允许观众在该手持电子设备上玩游戏;ii) have a game-playing function that allows viewers to play games on the handheld electronic device;
b)在该无线RF传输中发送由该手持电子设备接收的数据,该数据使该手持电子设备能够进行玩游戏功能;b) transmitting in the wireless RF transmission data received by the handheld electronic device that enables the handheld electronic device to perform game-playing functions;
c)根据该现场体育赛事的进展而控制该传送,使得该手持电子设备能够根据在该现场体育赛事期间的一个或多个预定事件的发生而玩游戏。c) controlling the transmission based on the progress of the live sporting event, enabling the handheld electronic device to play games based on the occurrence of one or more predetermined events during the live sporting event.
在此作为具体而广泛地说明,本发明提供一种在举行现场高尔夫比赛的比赛地点使用的手持电子设备,包括:As specifically and broadly described herein, the present invention provides a hand-held electronic device for use at a venue for a live golf game, comprising:
a)接收器,用于接收包括传送该高尔夫比赛的不同视野的多个视频流的无线RF传输;a) a receiver for receiving wireless RF transmissions comprising a plurality of video streams conveying different views of the golf game;
b)显示器;b) display;
c)用户界面,用于在所述多个视频流中选择要在所述显示器上显示的视频流;c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d)该无线RF传输传送关于该比赛地点的当前天气的信息,所述手持电子设备能够向观众告知关于该比赛地点的当前天气的信息。d) The wireless RF transmission transmits information about the current weather at the venue, and the handheld electronic device is capable of informing spectators about the current weather at the venue.
附图说明Description of drawings
下面将参照下述附图提供对本发明的实施例的详细说明,其中:A detailed description of embodiments of the present invention will be provided below with reference to the following drawings, in which:
图1是整体系统架构的框图;Figure 1 is a block diagram of the overall system architecture;
图2是头端(head end)的具体框图;Fig. 2 is the specific block diagram of head end (head end);
图3是手持电子设备的透视图;Figure 3 is a perspective view of a handheld electronic device;
图4是手持电子设备的框图;4 is a block diagram of a handheld electronic device;
图5是示出手持电子设备认证过程的流程图;Fig. 5 is a flowchart showing the authentication process of the handheld electronic device;
图6是示出视频观看过程的流程图;FIG. 6 is a flowchart illustrating a video viewing process;
图7-18是说明能够被传送给观众的典型信息在手持电子设备上的显示屏视图的示例;7-18 are examples of display screen views on handheld electronic devices illustrating typical information that can be communicated to a viewer;
图19是该系统的变型,其中向个人手持电子设备提供了双向通信能力;Figure 19 is a variation of the system in which two-way communication capabilities are provided to personal handheld electronic devices;
图20是用于管理锁事/调查/游戏数据的过程的流程图;Figure 20 is a flowchart of a process for managing locks/surveys/game data;
图21是用于执行在线服务购买和手持电子设备管理的系统的框图;21 is a block diagram of a system for performing online service purchases and handheld electronic device management;
图22-24示出了允许观众输入信息以执行在线服务购买和手持电子设备管理的用户界面的对话框。22-24 illustrate dialog boxes of user interfaces that allow viewers to enter information to perform online service purchases and handheld electronic device management.
图25是示出执行认证功能的组件的手持电子设备的高层框图;Figure 25 is a high-level block diagram of a handheld electronic device showing components that perform authentication functions;
图26是在手持电子设备的外部产生用户代码的处理器的框图;和26 is a block diagram of a processor that generates user codes external to the handheld electronic device; and
图27是图25中所示的认证处理器的框图。FIG. 27 is a block diagram of the authentication processor shown in FIG. 25 .
在这些图中,通过示例来说明本发明的实施例。很容易理解,说明书和附图仅仅用于说明的目的以及对理解的帮助,不能用于限定本发明的范围。In the figures, embodiments of the invention are illustrated by way of example. It is easy to understand that the specification and drawings are only for the purpose of illustration and aid in understanding, and should not be used to limit the scope of the present invention.
具体实施方式Detailed ways
依照本发明非限制性的实施例,图1示出了整体系统架构。典型地,由附图标记10所指示的系统打算在现场体育赛事中使用。现场体育赛事是许多人的集会,有几百人或更多人参与公共表演。现场体育赛事的例子包括但不限于:机动车体育赛事,例如赛车,或摩托车比赛;高尔夫比赛;橄榄球比赛;英式足球比赛;棒球比赛;曲棍球比赛;网球比赛;赛马;马球比赛;篮球比赛;奥运会。According to a non-limiting embodiment of the present invention, Fig. 1 shows the overall system architecture. Typically, the system indicated by reference numeral 10 is intended for use at live sporting events. Live sporting events are gatherings of many people, with hundreds or more participating in a public performance. Examples of live sporting events include, but are not limited to: motor sporting events, such as race cars, or motorcycle races; golf games; football games; soccer games; baseball games; hockey games; tennis games; horse racing; polo games; basketball competition; the Olympic Games.
系统10向参加现场体育赛事的观众传送视频、音频和数据内容。为了清楚,本发明可以被用于与现场体育赛事的广泛形式有关的场合而不背离本发明的精神。因此,即使本说明书提供的实施例与赛车有关,这不应当认为是限定性的特征。System 10 delivers video, audio, and data content to spectators attending a live sporting event. For clarity, the present invention may be used in connection with a wide variety of formats for live sporting events without departing from the spirit of the invention. Therefore, even though the description provides an example in relation to a racing car, this should not be considered as a limiting feature.
如图1所示,系统10包括头端12、发射器14以及多个手持电子设备16,每个电子设备16供一个观众使用。虽然仅示出了一个电子设备16,在最实际的应用中可以提供几乎任意数量的手持电子设备16。例如,在吸引成千上万的在场观众的赛车中,头端12和发射器14可以支持相同数量的手持电子设备16。As shown in FIG. 1, system 10 includes a headend 12, a transmitter 14, and a plurality of handheld electronic devices 16, each electronic device 16 being used by a viewer. Although only one electronic device 16 is shown, almost any number of handheld electronic devices 16 may be provided in most practical applications. For example, in a race car that attracts thousands of spectators, the headend 12 and transmitter 14 may support the same number of handheld electronic devices 16 .
发射器14以无线方式与各个手持电子设备16通信。在图中的示例中,通信是无线电射频(RF)通信。该RF传输是单向的。换句话说,信息流是从发射器14到每个电子设备16的。以广播模式实现这种方式,其中每个电子设备16从发射器14接收相同的信息。在单向RF传输中,该手持电子设备16不能经无线RF通信链路向发射器14传回信息。Transmitter 14 communicates wirelessly with each handheld electronic device 16 . In the example in the figure, the communication is radio frequency (RF) communication. This RF transmission is unidirectional. In other words, the flow of information is from the transmitter 14 to each electronic device 16 . This is done in broadcast mode, where each electronic device 16 receives the same information from the transmitter 14 . In a one-way RF transmission, the handheld electronic device 16 cannot transmit information back to the transmitter 14 via the wireless RF communication link.
在非限定性的实施例中,无线RF传输是在比赛地点现场执行的。“现场”指的是产生无线RF传输的天线位于比赛地点内或位于比赛地点外但通常靠近比赛地点。信号功率电平也被控制,使得手持电子设备16能够在比赛地点内充分地接收无线RF传输,但在离比赛地点相当远的距离时,信号衰减并不再允许高质量的接收。离“相当远”的距离是指在千米量级的距离。In a non-limiting example, the wireless RF transmission is performed on-site at the game location. "On-site" means that the antennas producing the wireless RF transmissions are located within the venue of the competition or located outside but generally close to the venue of the competition. Signal power levels are also controlled so that the handheld electronic device 16 is able to adequately receive wireless RF transmissions within the venue, but at considerable distances from the venue, the signal attenuates and no longer allows high quality reception. A distance from "quite far" means a distance on the order of kilometers.
应当理解,手持电子设备16能够单向无线通信,如上所述,或者作为选择,它们能够进行双向无线通信。在单向无线通信的情况中,手持电子设备16仅能接收无线信息。换句话说,它们不能经无线通信链路向发射器14或另一个实体传回信息。应当意识到,虽然手持电子设备16可能仅能进行单向无线通信,它们也可以操作用于经有线链路发送和接收信息,例如,经USB连接端口。It should be appreciated that handheld electronic devices 16 are capable of one-way wireless communication, as described above, or alternatively, they are capable of two-way wireless communication. In the case of one-way wireless communication, handheld electronic device 16 can only receive wireless information. In other words, they cannot transmit information back to transmitter 14 or another entity via the wireless communication link. It should be appreciated that while handheld electronic devices 16 may only be capable of one-way wireless communication, they may also be operable to send and receive information via a wired link, eg, via a USB connection port.
在双向无线通信中,每个电子设备16能够经无线通信链路接收信息,也能够经无线通信链路发送信息。在这种情况下,电子设备16配备有RF收发器(图中未示出),以能够处理接收和发送功能。被发送的信息可以被发送到系统10的实体(未示出),或者被发送到属于外部网络的实体。手持电子设备16可操作用于经无线RF通信链路(例如小区链路(cellular link))发送信息。当使用小区链路时,手持电子设备16将拔打电话号码,然后经小区链路向接收器/收发器发送信息。在说明书中将详细地说明这些情形,其中优选地是具有双向无线通信能力的手持电子设备16。In two-way wireless communication, each electronic device 16 is capable of receiving information via the wireless communication link and is also capable of sending information via the wireless communication link. In this case, the electronic device 16 is equipped with an RF transceiver (not shown in the figure) to be able to handle the receiving and transmitting functions. The transmitted information may be transmitted to an entity of the system 10 (not shown), or to an entity belonging to an external network. Handheld electronic device 16 is operable to transmit information via a wireless RF communication link (eg, a cellular link). When using the cell link, the handheld electronic device 16 will dial a telephone number and then send information to the receiver/transceiver via the cell link. These situations will be described in detail in the specification, wherein a hand-held electronic device 16 with two-way wireless communication capability is preferred.
可以在接收和发送链路上提供相同或相似的带宽来实现双向通信特性。然而,在大部分情况下,这是不必要的,因为需要从手持电子设备16发送的信息量通常不同于其需要接收的信息量。典型地,手持电子设备16需要发送的信息远少于其接收的信息。使用小区网络的实施例是在发送链路上提供足够带宽的示例。经“小区”网络意思是使用一系列具有有限地理范围并在其中提供通信服务的小区的网络。在实施例的一种可能的形式中,这些小区可以被安排提供切换(hand-off)以移动手持电子设备16,这样当手持电子设备16移出一个小区并进入一个新小区时,通信服务无缝地从一个小区设施转移到另一个小区设施中。术语“小区”网络包括使用许可带宽的通信设施,例如基于码分多址(CDMA)、时分多址(TDMA)、移动组站(Groupe StationMobile-GSM)或其它技术的典型的移动电话(cellular telephone),以及使用非许可带宽的通信设施,例如无线保真(WiFi),其通常用于向计算机网络提供无线接入。使用非许可带宽的“小区”技术的另一个可能的例子是所谓的“蓝牙”协议,其提供非常短距离的无线通信能力。The two-way communication feature can be achieved by providing the same or similar bandwidth on the receive and transmit links. In most cases, however, this is unnecessary since the amount of information that needs to be sent from handheld electronic device 16 is often different than the amount of information it needs to receive. Typically, handheld electronic device 16 needs to send far less information than it receives. An embodiment using a network of cells is an example of providing sufficient bandwidth on the transmit link. By "cellular" network is meant a network that uses a series of cells having a limited geographical area in which communication services are provided. In one possible form of embodiment, the cells may be arranged to provide hand-off for moving the handheld electronic device 16 so that when the handheld electronic device 16 moves out of a cell and into a new cell, communication services are seamless. transferred from one community facility to another. The term "cell" network includes communication facilities using licensed bandwidth, such as typical cellular telephones based on Code Division Multiple Access (CDMA), Time Division Multiple Access (TDMA), Groupe Station Mobile (GSM) or other technologies. ), and communication facilities using unlicensed bandwidth, such as Wireless Fidelity (WiFi), which are commonly used to provide wireless access to computer networks. Another possible example of "cell" technology using unlicensed bandwidth is the so-called "Bluetooth" protocol, which provides very short-range wireless communication capabilities.
小区链路允许电子设备16经相对有限的带宽发送信息,然而,在大多数情况下,需要发送的信息量很少,因此可用带宽应当是足够的。另一方面,接收链路具有较大的带宽以提供多个视频流以及应当发送到电子设备16的其它数据。而且,小区链路允许手持电子设备16相互独立地发送信息。The cell link allows the electronic device 16 to send information over a relatively limited bandwidth, however, in most cases the amount of information that needs to be sent is small, so the available bandwidth should be sufficient. The receive link, on the other hand, has a larger bandwidth to provide multiple video streams and other data that should be sent to the electronic device 16 . Furthermore, cell links allow handheld electronic devices 16 to transmit information independently of each other.
头端12接收来自各个源的内容。在输入到头端12之前,可以对这些内容进行格式化或进行编辑。在图1的示例中,示出了多个内容源,针对本申请的目的,将在赛车的内容中说明这些内容源。有许多视频输入信号31,这些信号源自沿赛道布置的或在赛道附近的地点(例如修理站(pit))的摄像机。这些摄像机拍摄现场体育赛事的图像,并输出组成相应的视频输入信号的视频信息。也提供多个音频输入信号32,其中每个音频输入信号32都与视频输入信号31相关。音频输入信号32传输音频信息,例如,在相关的摄像机放置的位置的麦克风所采集的噪声,或音频解说。这些音频解说可以是由麦克风所采集的解说员或在一个或多个视频输入端子处出现的任何个人的语音。也可以提供单独的音频输入信号32,用于传输不与任何特定的视频内容相关的单独的音频内容。例如,这些独立的音频输入信号32可以是车手与修理站工作人员之间的无线电对话。这些音频对话由无线电扫描器阵列15采集,每个无线电扫描器被调谐到分配给某个赛车队的某个特定频率上。The headend 12 receives content from various sources. This content may be formatted or edited prior to input to the headend 12 . In the example of FIG. 1 , a number of content sources are shown, which for the purposes of this application will be illustrated in the context of a racing car. There are a number of video input signals 31 originating from cameras arranged along the track or at locations near the track, such as pits. These cameras capture images of live sporting events and output video information that makes up the corresponding video input signal. A plurality of audio input signals 32 are also provided, where each audio input signal 32 is associated with a video input signal 31 . The audio input signal 32 conveys audio information, eg noise picked up by a microphone at the location where the associated camera is placed, or audio commentary. These audio commentaries may be the voice of a commentator picked up by a microphone or any individual present at one or more video input terminals. A separate audio input signal 32 may also be provided for the transmission of separate audio content not associated with any particular video content. These separate audio input signals 32 could be, for example, radio conversations between the driver and pit crew. These audio conversations are picked up by an array of radio scanners 15 each tuned to a particular frequency assigned to a particular racing team.
典型地,音频和视频数据由管理该现场体育赛事的机构提供。例如,在赛车比赛中,可以由国家汽车比赛协会(NASCAR)提供视频和音频数据。在另一个非限制性的示例中,包含音频解说的独立的音频输入信号可以由解说员所加入的电视网提供,例如TSN。Typically, audio and video data is provided by the organization managing the live sporting event. For example, in a motorsports event, video and audio data may be provided by the National Association for Automobile Racing (NASCAR). In another non-limiting example, a separate audio input signal containing audio commentary may be provided by the television network to which the narrator is a member, such as TSN.
内容源也包含实时数据内容35。该实时数据内容35传输与观众观看的比赛相关的信息。例如,在机动车比赛(例如赛车)的环境中实时数据内容可以是时间和排名信息、单圈时间、在赛道上的各车的位置、以及车手的生理信息,等等。典型地,实时数据内容也可以由管理现场体育赛事的机构提供。The content source also contains real-time data content 35 . This real-time data content 35 conveys information related to the game being viewed by the spectator. For example, real-time data content in the context of a motor vehicle competition (eg, race car) may be time and ranking information, lap times, positions of individual cars on the track, and physiological information of the drivers, among others. Typically, real-time data content may also be provided by organizations that manage live sporting events.
在内容制作站20中编辑视频输入信号31和音频输入信号32(除独立音频输入信号外)。内容制作站20不是该系统的一部分,其仅仅提供一种工具,其中技术人员能够编排或编辑原始内容以使其更适于向观众呈现。内容制作站20包括允许技术人员进行必要的内容编辑操作的工作台。内容制作站20不构成本发明的一部分。The video input signal 31 and the audio input signal 32 (in addition to the independent audio input signal) are edited in the content production station 20 . The content production station 20 is not part of the system and merely provides a tool in which a technician can compose or edit original content to make it more suitable for presentation to an audience. The content authoring station 20 includes a workbench that allows a technician to perform necessary content editing operations. The content production station 20 does not form part of the present invention.
在图1所示的实施例中,头端12接收7种不同的输入。这些输入宽泛地描述如下:In the embodiment shown in FIG. 1, the headend 12 receives seven different inputs. These inputs are broadly described as follows:
1、第一输入,由附图标记100所示,包括多个已编辑的视频输入信号,以串行数字接口(SDI)格式发送。1. A first input, indicated by reference numeral 100, comprises a plurality of edited video input signals, sent in Serial Digital Interface (SDI) format.
2、第二输入200包括多个编辑的与相应的视频输入信号31相关的音频输入信号32。这些音频输入信号32以模拟的格式发送。例如,每个音频输入信号32可以以分离的频带发送。2. The second input 200 comprises a plurality of edited audio input signals 32 associated with corresponding video input signals 31 . These audio input signals 32 are sent in analog format. For example, each audio input signal 32 may be transmitted in a separate frequency band.
3、第三输入300包括独立音频输入信号33,这些独立音频输入信号也可以经独立频带以模拟格式发送。如前所述,独立音频输入信号33可以传输由无线电扫描器15采集的语音对话、音频解说等等。3. The third input 300 comprises independent audio input signals 33 which may also be sent in analog format via independent frequency bands. As previously mentioned, the independent audio input signal 33 may convey spoken dialogue, audio commentary, etc. captured by the radio scanner 15 .
4、第四输入400包括以数字形式被发送到头端12的实时数据内容35。在一个非限制性示例中,实时数据内容包括与现场体育赛事有关的信息,例如,得分以及选手的排名信息,或其它信息。在赛车比赛的具体例子中,实时信息可包括:当前排名;所剩余的圈数;仍然在比赛中的参赛选手;不再在比赛中的参赛选手;当前领先者或任何一个参赛选手的最快的一圈;当前领先者或任何一个参赛选手的平均速度,或其它别的;任何一个参赛选手的当前速度;任何一个参赛选手的引擎的每分钟转数(RPM);在任何一个参赛选手的传动中的常啮合齿轮。4. The fourth input 400 includes the real-time data content 35 sent to the headend 12 in digital form. In one non-limiting example, the real-time data content includes information related to live sports events, such as score and player ranking information, or other information. In the specific example of a car race, real-time information may include: current standings; laps remaining; competitors still in the race; competitors no longer in the race; current leader or fastest time of any competitor the lap of the current leader or any competitor, or otherwise; the current speed of any competitor; the revolutions per minute (RPM) of any competitor's engine; Constantly meshed gears in transmission.
在另一例子中,实时数据内容也能传送与任何一个参赛选手有关的生理信息。还在是赛车环境中,生理信息可以包括车手的心率或其体温,以及其它别的。实时数据内容通常由支持该现场体育赛事的机构提供。在传送生理信息的情况下,一种可能的实现方式将需要向一个或多个参赛选手提供必需的测量心率、体温等的传感器,并向头端12传送收集的信息,这样其可以被包括在无线RF传输中。不必详细地说明如何收集生理信息以及向头端12传送,因为这是本领域技术人员所知道的。In another example, the real-time data content can also convey physiological information related to any of the contestants. Also in a racing environment, physiological information could include a driver's heart rate or body temperature, among others. Live data content is usually provided by the organization supporting the live sporting event. In the case of transmitting physiological information, one possible implementation would entail providing one or more competitors with the necessary sensors to measure heart rate, body temperature, etc., and transmitting the collected information to the headend 12 so that it can be included in the In wireless RF transmission. It is not necessary to describe in detail how to collect physiological information and transmit it to the head end 12, since this is known to those skilled in the art.
5、第五输入500包括从认证数据库502接收的认证数据。认证数据500被数字地传输到头端12。5. The fifth input 500 includes authentication data received from the authentication database 502 . The authentication data 500 is digitally transmitted to the headend 12 .
6、第六输入600包括从辅助信息数据库602输出的辅助内容。辅助内容600可以是视频、音频或数据的形式,例如用于向观众显示的文本。辅助内容的例子包括:6. The sixth input 600 includes auxiliary content output from the auxiliary information database 602 . Ancillary content 600 may be in the form of video, audio, or data, such as text for display to a viewer. Examples of secondary content include:
a)广告内容。广告内容能够以视频、音频或视频和音频的组合的形式传送。各种示例包括短片、静态图像或者显示为覆盖在观众的显示屏上显示的其它视频内容上的静态图像的一部分。广告内容能够以多种形式发送。例如包括:a) Advertising content. Advertising content can be delivered in the form of video, audio, or a combination of video and audio. Various examples include short clips, still images, or portions of still images displayed as overlays on other video content displayed on the viewer's display screen. Advertising content can be sent in various forms. Examples include:
(1)一种可能是广播广告内容,以在每个电子设备16上播放。在这种方式中,每个观众接收到相同的内容。广告能够经独立的视频/音频流发送到手持电子设备16,这样观众能够选择何时观看广告或不观看广告。例如,能够以某种方式编程电子设备16,以允许观众访问连续地播放广告内容的特定广告频道。作为选择,广告也能被插入到传送与赛事相关的内容的视频/音频流中。可以根据在比赛期间一个或多个预定事件的发生而执行广告的插入。例如,在空闲时间期间,可以播放广告。这些广告可以是短片的形式,这些短片在电子设备16上播放预定时间段,例如30秒。另一种可能是把广告呈现为标题、标志或以显示在手持电子设备16的屏幕的某些区域上的记号(ticker)形式。(1) One possibility is to broadcast the advertising content to be played on each electronic device 16 . In this way, every viewer receives the same content. Advertisements can be sent to the handheld electronic device 16 via separate video/audio streams so that the viewer can choose when to watch the ad or not. For example, the electronic device 16 could be programmed in a manner to allow the viewer to access a particular advertising channel that continuously plays advertising content. Alternatively, advertisements can also be inserted into the video/audio stream delivering event-related content. The insertion of advertisements may be performed upon the occurrence of one or more predetermined events during the game. For example, during idle time, advertisements may be played. These advertisements may be in the form of short films that are played on the electronic device 16 for a predetermined period of time, for example 30 seconds. Another possibility is to present the advertisement as a banner, a logo or in the form of a ticker displayed on certain areas of the screen of the handheld electronic device 16 .
(2)第二种可能是根据观众的简档来传送广告内容。广告被分成块,其中每一块对应于一种观众简档。观众简档能够以各种方式描述,例如年龄组、性别、收入级别、感兴趣的方面或上述各项的组合,或其它。例如,对于根据性别而彼此区别的简档,把为了吸引男士的兴趣而设计的广告放入一种简档中,而把更可能引起女士兴趣的广告放入另一种简档中。在简档是基于收入级别而区分的情况下,将根据产品或服务的花费而把产品或服务的广告放入简档中;较贵的产品或服务将被放入与较高收入级别相关的简档中。(2) The second possibility is to deliver advertising content according to the viewer's profile. Advertisements are divided into blocks, where each block corresponds to a viewer profile. The audience profile can be described in various ways, such as age group, gender, income level, aspect of interest, or a combination of the above, or others. For example, with profiles differentiated from each other based on gender, advertisements designed to appeal to men's interest are placed in one profile, while advertisements more likely to attract women's interest are placed in another profile. Where profiles are differentiated based on income level, advertisements for products or services will be placed in the profile based on how much they cost; more expensive products or services will be placed in profiles associated with higher income levels profile.
b)关于比赛地点或赛事的背景内容(contextual content)。在机动车比赛中,例如赛车,背景内容可以包括关于赛道或比赛地点的信息,例如:赛道和/或比赛地点的地图;赛道和/或比赛地点的历史;赛车队的列表;关于每个队的信息;关于车手和汽车的信息;指示在比赛地点的哪些地方可以找到某些设施,例如洗手间、自动贩卖机或看台,或其它。b) contextual content about the venue or event. In motor vehicle competitions, such as racing, background content may include information about the track or venue, such as: a map of the track and/or venue; history of the track and/or venue; a list of racing teams; Information about each team; information about the drivers and cars; an indication of where certain facilities can be found at the race location, such as restrooms, vending machines or stands, or others.
c)新闻。新闻内容可以包括“爆炸性”新闻公告板,天气信息以及类似证券交易平均值或指数的经济信息,或其它。c) News. News content may include "breaking" news bulletin boards, weather information and economic information like stock exchange averages or indices, or others.
d)环境条件。在某些赛事时,例如高尔夫比赛,环境条件可以显著地影响比赛的方式。这样,关于环境条件的信息,例如:当前气温;风速;风向;湿度;天气预报。d) Environmental conditions. During certain events, such as a golf game, environmental conditions can significantly affect the way the game is played. Thus, information about environmental conditions such as: current air temperature; wind speed; wind direction; humidity; weather forecast.
e)购物信息。为了使观众能购买关于现场体育赛事的产品或服务,例如T恤、帽子、相关体育装备以及来自比赛者或参赛选手的亲笔签名的产品,向观众提供购物服务。购物信息可以以可购买产品的电子目录的形式显示,电子目录列出了用于出售的产品和装备。购物目录也可以包括来自该体育赛事的赞助商的产品。e) shopping information. Shopping services are provided to spectators in order to enable spectators to purchase products or services related to live sporting events, such as T-shirts, hats, related sports equipment, and autographed products from players or contestants. Shopping information may be presented in the form of an electronic catalog of available products listing products and gear for sale. The shopping catalog may also include products from sponsors of the sporting event.
在一个非限制定实施例中,在a)段中说明的广告信息也可以捆绑到购物服务中。例如,在体育比赛期间,广告信息可以在购物目录中向观众说明可以购买来自比赛赞助商的产品。另外,当在现场体育比赛中出现了令人激动的事件时,例如确定了该比赛的冠军,广告信息可以向观众说明与该项比赛的冠军有关的T恤以及其它物品可以通过购物目录进行购买。In a non-limiting embodiment, the advertising information described in paragraph a) can also be bundled into the shopping service. For example, during a sporting event, an advertising message may explain to viewers in a shopping catalog that products from the event sponsor are available for purchase. In addition, when an exciting event occurs during a live sporting event, such as the determination of the champion of the game, the advertising message can explain to the viewer that T-shirts and other items related to the champion of the game are available for purchase through the shopping catalog .
为了根据购物目录购买产品,观众将把所选择的物品添加到虚拟“购物车”中,然后“结账”。To purchase products from the shopping catalog, viewers will add selected items to a virtual "shopping cart" and then "check out."
当电子设备16只能单向无线通信时,观众必须把电子设备16(例如,经USB端口)物理地连接到位于体育赛事的购买终端,或当他们回到家时连接到他们的PC。购买信息将从电子设备16被下载到终端或PC,终端或PC再向适当的实体发送该信息。While the electronic device 16 can only communicate wirelessly one way, viewers must physically connect the electronic device 16 (eg, via a USB port) to a purchasing terminal at the sporting event, or to their PC when they get home. The purchase information will be downloaded from the electronic device 16 to the terminal or PC which in turn sends the information to the appropriate entity.
作为选择,当电子设备16能够双向无线通信时,如上所述,购买信息可以经无线通信链路立即被发送到适当的接收器/发射器以完成在线购买。适当的接收器/发射器可以是系统10的一部分,或者可以是外部网络的一部分。Alternatively, when electronic device 16 is capable of two-way wireless communication, as described above, the purchase information may be immediately sent via the wireless communication link to the appropriate receiver/transmitter to complete the online purchase. Suitable receiver/transmitters may be part of system 10, or may be part of an external network.
f)小游戏和/或调查。在现场体育比赛期间,手持电子设备16能够以小游戏或调查的形式向观众呈现一系列的问题。做这些可以是为了从观众那里收集信息,或者是为了在现场体育比赛的空闲期间娱乐观众。观众将能够以是/不是的形式或多个选项的形式经电子设备16的用户接口回答这些问题。f) Mini-games and/or surveys. During a live sporting event, the handheld electronic device 16 can present the audience with a series of questions in the form of mini-games or surveys. These can be done to gather information from viewers, or to entertain viewers during the breaks of a live sports event. The viewer will be able to answer these questions via the user interface of the electronic device 16 in a yes/no format or in a multiple choice format.
当电子设备16只能单向无线通信时,观众将把该设备(例如,经USB端口)物理地连接到位于现场体育比赛的终端,或者当他们到家时连接到PC上,从而把他们的答案发送到外部设备上。然后,该信息可以被发送到适当的实体上。当问题是小游戏的形式时,通过把观众的答案提交给游戏,观众有资格赢取奖金。When the electronic device 16 can only communicate wirelessly one way, viewers will physically connect the device (e.g., via a USB port) to a terminal located at a live sports event, or to a PC when they get home, thereby sending their answers sent to an external device. This information can then be routed to the appropriate entity. When the question is in the form of a mini-game, the viewer is eligible to win a prize by submitting the viewer's answer to the game.
作为选择,当该设备能够双向无线通信时,如上所述,对小游戏或调查问题的回答能够经无线通信链路,例如无线RF链路(例如,小区链路),直接发送到监测结果的实体。理想地,在小游戏的场景中,在现场体育赛事中的众多观众将能实时地回答这些问题,这样几乎可以立即编辑并向观众发送这些结果。由实时小游戏所产生的激励,即向参赛选手授予的奖品,将有助于增强观众在现场体育比赛中的乐趣。能够使小游戏/调查适应现场体育赛事的展开。例如,小游戏被设计成产生与在比赛中处于领先的参赛选手有关的问题。通常,周期性地发送到手持电子设备16的服务数据将包括允许每个手持电子设备16显示问题并回答选择的信息。可以按照前面所说明的方式收集观众所作出的回答。另一种选择是与小游戏/调查一起发送答案,这样,观众可以知道他或她是否提供了对该问题的正确的回答。此时,小游戏/调查用于向观众提供娱乐,而不需要任何答案的集中收集。Alternatively, when the device is capable of two-way wireless communication, as described above, the answers to the mini-game or survey questions can be sent directly to the monitor results via a wireless communication link, such as a wireless RF link (e.g., a cell link). entity. Ideally, in the context of a mini-game, a large audience at a live sporting event would be able to answer these questions in real time, so that the results could be edited and sent to the audience almost immediately. Incentives generated by real-time mini-games, ie prizes awarded to contestants, will help enhance the enjoyment of spectators at live sports events. Ability to adapt minigames/surveys to the unfolding of live sporting events. For example, the mini-game is designed to generate questions related to the competitors who are leading the competition. Typically, the service data periodically sent to handheld electronic devices 16 will include information that allows each handheld electronic device 16 to display question and answer options. Responses from the audience may be collected in the manner previously described. Another option is to send the answers along with the quiz/survey so the viewer can know if he or she provided the correct answer to the question. At this point, the mini-game/survey is used to provide entertainment to the audience without requiring any centralized collection of answers.
7、最后,第七输入700包括服务数据。该服务数据位于数据库702中。该数据库也能与因特网连接以获得更新或规划发布,在由系统10所服务的赛事开始之前不会提供该发布。服务数据的例子包括:7. Finally, the seventh input 700 includes service data. The service data is located in database 702 . The database can also be connected to the Internet for updates or planned releases that will not be provided until the events served by the system 10 start. Examples of Service Data include:
a)用于设置在每个电子设备16上运行的软件的数据(为了本说明书的目的,“设置”是指改变已经在电子设备16中存在的软件,或者装载在电子设备16中没有的新软件)。例如,服务数据可以用于向该手持电子设备16加载全新或部分的图形用户界面(GUI),从而为该赛事定制手持电子设备16。能够加载的部分GUI的例子是在电子设备16上形成菜单的数据。该菜单向观众提供列表选项。另一个GUI组件可以是能够为该赛事定制的图形信息,例如能够在其上向观众显示其它GUI组件的背景图像。服务数据能够以多种不同的语言加载图形用户界面(GUI),从而向使用手持电子设备16的观众提供多种语言支持。以这种方式,使用手持电子设备16的观众能够选择他们所偏爱的语言。语言的选择可以在给电子设备16加电时所显示的初始启动屏幕上向观众显示。具体地,用户界面的下述组件能够经由服务数据来设置:a) Data for setting the software running on each electronic device 16 (for the purpose of this description, "setting" refers to changing the software already present in the electronic device 16, or loading new software that is not in the electronic device 16 software). For example, service data may be used to load an entirely new or partial graphical user interface (GUI) to the handheld electronic device 16, thereby customizing the handheld electronic device 16 for the event. An example of a partial GUI that can be loaded is data forming a menu on the electronic device 16 . This menu provides list options to the viewer. Another GUI component may be graphical information that can be customized for the event, such as a background image on which other GUI components can be displayed to the audience. Service data can be loaded into a graphical user interface (GUI) in a number of different languages, thereby providing multilingual support to viewers using the handheld electronic device 16 . In this manner, viewers using handheld electronic devices 16 are able to select their preferred language. The choice of language may be displayed to the viewer on an initial startup screen displayed when the electronic device 16 is powered on. Specifically, the following components of the user interface can be set via service data:
i)背景图像信息;i) background image information;
如上所述,这是与用户界面相关的图形信息。As mentioned above, this is graphical information related to the user interface.
ii)菜单结构和外观;ii) menu structure and appearance;
其指的是菜单的选项,具体地,选项层次,选项自身(其是供观众使用的选项,从中观众能够选择操作),菜单的图形组件,例如选项在显示屏上的布置、选项的颜色和形状,等等。It refers to the options of a menu, specifically the hierarchy of options, the options themselves (which are the options available to the viewer from which the viewer can select actions), the graphical components of the menu, such as the arrangement of the options on the display, the color of the options and shape, etc.
iii)软键部署以及外观(软键将在后面讨论);iii) softkey deployment and appearance (softkeys will be discussed later);
软键的美学组件,例如它们在屏幕上的位置、他们的形状、颜色等待。The aesthetic components of the softkeys, such as their position on the screen, their shape, color, etc.
iv)软键的分配;iv) Assignment of soft keys;
分配到相应软键的功能。The function assigned to the corresponding softkey.
v)图标在屏幕上的部署;v) the deployment of icons on the screen;
图标在屏幕上的外观以及布置。The appearance and arrangement of icons on the screen.
vi)导航机制vi) Navigation mechanism
用户界面响应的导航机制的类型,例如上、下、左、右箭头,指向设备(pointing device),语音识别,等等。The type of navigation mechanism that the user interface responds to, such as up, down, left, and right arrows, pointing devices, speech recognition, and so on.
b)能够供电子设备16用来显示比赛地点或其部分的地图的制图数据。该制图数据可以以独立的方式用于在手持电子设备16的显示器上显示比赛地点的地图,该地图能够被放大或缩小到细节的期望等级、或移动以显示该地图的不同的区域。作为选择,制图数据能够与坐标接收器(例如能够产生电子设备16的位置的坐标的全球定位系统(GPS)接收器)一起使用。然后,该坐标能够用于在显示器上显示比赛地点的地图并标出电子设备16的位置。制图数据也能够包括所关心的特定位置,例如洗手间、贩卖台、停车场等等。当打算把制图数据结合由GPS接收器或其它任何能够产生位置信息的合适的设备产生的位置信息时,典型地,其将作为地理基准(georeference)。对于不打算与产生位置信息的设备结合的地图而言,不需要这样的地理基准,因为仅简单地将该地图处理作为供观众观看的图像。b) Cartographic data that can be used by the electronic device 16 to display a map of the venue or parts thereof. The cartographic data can be used in a stand-alone manner to display a map of the venue on the display of the handheld electronic device 16, which can be zoomed in or out to a desired level of detail, or moved to show different areas of the map. Alternatively, the cartographic data can be used with a coordinate receiver, such as a Global Positioning System (GPS) receiver capable of generating coordinates of the location of electronic device 16 . These coordinates can then be used to display a map of the game location on the display and pinpoint the location of the electronic device 16 . Mapping data can also include specific locations of interest, such as restrooms, kiosks, parking lots, and the like. When cartographic data is intended to be combined with location information generated by a GPS receiver or any other suitable device capable of generating location information, it will typically serve as a georeference. For a map that is not intended to be integrated with a device that generates location information, no such georeferencing is needed, since the map is simply treated as an image for viewing by the viewer.
c)用于允许观众在个人手持电子设备16上玩一个或多个视频游戏的视频游戏数据。视频游戏数据包括由电子设备16的处理器执行以使观众能够在手持电子设备16的显示器上玩视频游戏的程序代码。用于观众娱乐的视频游戏具有能够在显示器上操作的图像。经用户接口控制该视频游戏。c) Video game data for allowing a viewer to play one or more video games on the personal handheld electronic device 16. The video game data includes program code executed by the processor of the electronic device 16 to enable a viewer to play the video game on the display of the handheld electronic device 16 . Video games for audience entertainment have graphics that can be manipulated on a display. The video game is controlled via a user interface.
辅助内容600能够从多种源而获得。广告、购物、比赛地点或关于赛事的信息可以记录在任何合适的介质上,并在头端12中插入到视频/音频内容中。具体地,广告、购物、比赛地点或关于赛事的信息可以以数字形式存储在数据库602中。数据库602的输出连接至头端12,这样在数据库602中的视频/音频内容能够被插入到正在被广播至手持电子设备16的视频/音频内容中。因特网是辅助内容的另一种源。具体地,新闻服务能够来自因特网并被插入到正在向手持电子设备16广播的视频/音频内容中。Ancillary content 600 can be obtained from a variety of sources. Advertisement, shopping, game location or information about the event can be recorded on any suitable medium and inserted in the head end 12 into the video/audio content. In particular, advertisements, shopping, game locations, or information about events may be stored in database 602 in digital form. The output of the database 602 is connected to the headend 12 so that the video/audio content in the database 602 can be inserted into the video/audio content being broadcast to the handheld electronic device 16 . The Internet is another source of auxiliary content. In particular, news services can be sourced from the Internet and inserted into the video/audio content being broadcast to the handheld electronic device 16 .
图2示出了头端12更详细的框图。头端12把来自不同输入的数据组织成用于向个人手持电子设备16广播的结构化信息流。头端12具有视频处理器40、音频处理器42、控制实体44以及多路复用器46。控制实体44包括运行程序以执行各种任务的计算平台。虽然在图中未示出,该计算平台包括处理器,以及保持由处理器处理的程序代码和数据的存储器。另外,计算平台具有向技术人员提供向控制实体44发送命令或者从那里接收信息的能力的图形用户界面(GUI)48。GUI48可以具有不同的形式而不背离本发明的精神。例如,GUI48能够包括向技术人员显示信息的显示器以及用于数据和命令输入的键盘与鼠标的组合。FIG. 2 shows a more detailed block diagram of the headend 12 . Headend 12 organizes data from various inputs into a structured information stream for broadcast to personal handheld electronic device 16 . The headend 12 has a video processor 40 , an audio processor 42 , a control entity 44 and a multiplexer 46 . Control entity 44 includes a computing platform that runs programs to perform various tasks. Although not shown in the figures, the computing platform includes a processor, and memory that retains program code and data processed by the processor. In addition, the computing platform has a graphical user interface (GUI) 48 that provides the technician with the ability to send commands to, or receive information from, the control entity 44 . GUI 48 may have different forms without departing from the spirit of the invention. For example, GUI 48 can include a display to display information to a technician and a keyboard and mouse combination for data and command entry.
控制实体44接收各种形式的信息,并将它们传送到合适的编码器进行处理。具体地,在控制实体44的第一个输入端接收的所有视频输入信号都切换至把SDI格式转换至运动图像专家组(MPEG)-4格式的视频处理器40。压缩每个视频流从而在手持电子设备上以30帧/秒(fps)、16位颜色、320×240像素分辨率提供运动图像。最后的比特率为384k比特/秒。由于视频处理器40需要同时处理多个视频输入信号,因此其被设计为能够并行地处理这些输入信号。实施例的优选形式采用多个编码器站,每个被分配视频输入信号31。编码器站可以基于专用视频处理芯片或纯粹基于软件,或者是两者的组合。作为选择,视频处理器40可以采用具有缓冲能力的单一处理模块,从而顺序地处理来自不同视频输入信号31的数据块。当有足够大的缓冲器以及足够快的处理模块时,可以编码所有的视频输入信号31而不产生数据损失。The control entity 44 receives various forms of information and passes them to the appropriate encoders for processing. In particular, all video input signals received at the first input of the control entity 44 are switched to the video processor 40 which converts the SDI format to the Moving Picture Experts Group (MPEG)-4 format. Each video stream is compressed to provide motion images at 30 frames per second (fps), 16-bit color, 320 x 240 pixel resolution on a handheld electronic device. The final bit rate is 384kbit/s. Since the video processor 40 needs to process multiple video input signals simultaneously, it is designed to process these input signals in parallel. A preferred form of embodiment employs a plurality of encoder stations, each assigned a video input signal 31 . Encoder stations can be based on dedicated video processing chips or purely software based, or a combination of both. Alternatively, video processor 40 may employ a single processing module with buffering capabilities to sequentially process data blocks from different video input signals 31 . With sufficiently large buffers and sufficiently fast processing modules, all video input signals 31 can be encoded without data loss.
在非限制性实施例中,视频处理器40的编码器站能够把“书签”数据编码到视频输入信号中。该“书签”数据充当指针以指向该视频输入信号的特定部分。通常,包括这些指针来标记可能引起电子设备16的观众的兴趣来观看的视频输入信号的部分。In a non-limiting embodiment, the encoder station of video processor 40 is capable of encoding "bookmark" data into the video input signal. The "bookmark" data acts as a pointer to a particular portion of the video input signal. Typically, these pointers are included to mark portions of the video input signal that may be of interest to viewers of electronic device 16 .
例如,如果现场体育赛事是赛车,视频输入信号之一包括撞车的镜头(footage),编排那个视频输入信号31的格式的编码器可以包括指向在该视频输入信号中发生撞车的位置的“书签”数据。这样,当视频输入信号被发送到电子设备16时,通知观众有一个与撞车有关的书签,通过选择该书签,电子设备16播放从由“书签”数据所指的部分开始的视频输入信号。这样,电子设备16将显示与撞车有关的视频的特定部分。当电子设备16具有视频重放能力时,该特征尤其有用,因此观众能够重放该视频内容,并利用书签作为参考而找到所关心的事件。可以使用书签的另一个例子包括橄榄球比赛。当发生触地得分时,在视频输入信号中放入书签数据,这样观众能够容易地定位比赛的精彩部分。管理头端12的人或具有内容编辑权利的任何其它人决定在视频输入信号中插入书签数据。响应于操作员在用户界面48上的输入,头端12产生书签数据。在说明书将进一步详细说明“书签”的使用。For example, if the live sporting event is a race car, and one of the video feeds includes footage of a crash, an encoder that formats that video feed 31 may include a "bookmark" pointing to the location in the video feed where the crash occurred data. Thus, when the video feed is sent to the electronic device 16, the viewer is notified that there is a crash-related bookmark, and by selecting the bookmark, the electronic device 16 plays the video feed starting from the portion indicated by the "bookmark" data. In this way, the electronic device 16 will display the particular portion of the video related to the crash. This feature is especially useful when the electronic device 16 has video playback capabilities, so viewers can playback the video content and use bookmarks as a reference to find events of interest. Another example where bookmarks could be used includes a football game. When a touchdown occurs, bookmark data is placed in the video feed so viewers can easily locate highlights of the game. The person managing the headend 12 or any other person with content editing rights decides to insert bookmark data in the video input signal. In response to operator input on user interface 48, headend 12 generates bookmark data. The use of "bookmarks" will be further explained in the instructions.
注意,由于MPEG-4编码也处理音频,所以与相应的视频输入信号31相关的音频输入信号32也传输到视频处理器40。因此,视频处理器40的输出是MPEG-4编码的视频信道,其中每个信道具有视频流部分和音频流部分。Note that the audio input signal 32 associated with the corresponding video input signal 31 is also transmitted to the video processor 40 since MPEG-4 encoding also processes audio. Thus, the output of video processor 40 is MPEG-4 encoded video channels, where each channel has a video stream portion and an audio stream portion.
在第三输入300接收的独立音频输入信号33被传输到将把它们编码为运动图像专家组音频层3(MP3)格式的音频处理器42。由于MP3编码的视频输入信号31传输声音信息,它们可以被压缩为8k比特/秒的数据率而保持足够的质量。与在视频处理器40中的一样,音频处理器42采用一系列的音频编码站,每个专门用于给定的音频输入信号(来自第二输入和第三输入)。作为选择,音频处理器42可以采用单一的、足够快的、具有缓冲能力的编码模块来顺序地处理来自所有音频输入信号32的数据块。The independent audio input signals 33 received at the third input 300 are passed to an audio processor 42 which will encode them into Moving Picture Experts Group Audio Layer 3 (MP3) format. Since MP3 encoded video input signals 31 carry sound information, they can be compressed at a data rate of 8 kbit/s while maintaining sufficient quality. As in video processor 40, audio processor 42 employs a series of audio encoding stations, each dedicated to a given audio input signal (from the second and third inputs). Alternatively, audio processor 42 may employ a single, fast enough, buffer-capable encoding module to sequentially process data blocks from all audio input signals 32 .
如将在说明书中进一步更详细地说明的,编码站能够编码每个音频输入信号,这样,发射器14和/或手持电子设备16能够基于该编码而检测该输入信号是有效的还是无效的。有效的音频流是指传输观众能够理解的一些形式的信息的音频流。相反地,无效的音频流是指不传输这样的信息的流,例如低强度噪声,例如,无声。具体地,能够向编码站提供在信号中检测活动电平的逻辑,从而试图识别该信号是否携带了有效的语音或声音或仅仅是低强度噪声。允许区别有效音频和无声的逻辑规则是众所周知的,所以无须进行详细的说明。As will be explained in more detail further down in the description, the encoding station is capable of encoding each audio input signal such that transmitter 14 and/or handheld electronic device 16 can detect whether the input signal is valid or invalid based on the encoding. A valid audio stream is one that conveys some form of information that a viewer can understand. Conversely, an invalid audio stream refers to a stream that does not convey such information, such as low-intensity noise, eg, silence. In particular, the encoding station can be provided with logic to detect an activity level in the signal in an attempt to identify whether the signal is carrying valid speech or sound or just low intensity noise. The rules of logic that allow distinguishing between active audio and silence are well known and need not be described in detail.
一种具体的可能是监测信号电平或该信号传输的能量等级,并利用阈值作为判决点。低于阈值的任何信号被认为是低强度噪声,例如无声,而所有高于阈值的是有效的音频信息,例如语音。音频流的状态,换句话说,无声或有效音频信息,可以通过在无线广播到手持电子设备16的二进制流中插入标志或任何其它形式的标记而被传输到手持电子设备16。当使用标志时,一种二进制值表示无声,而另一种二进制值表示有效的语音。除了根据音频流的状态进行确定外,所观察到的状态也可以用于在遇到无声的状况时简单地停止编码处理,并随后在产生有效的语音时恢复编码处理。A specific possibility is to monitor the signal level or the level of energy transmitted by this signal and use a threshold as a decision point. Any signal below the threshold is considered low-intensity noise, such as silence, while all above the threshold is valid audio information, such as speech. The status of the audio stream, in other words, silent or active audio information, may be communicated to the handheld electronic device 16 by inserting a flag or any other form of marking in the binary stream that is wirelessly broadcast to the handheld electronic device 16 . When flags are used, one binary value represents silence and the other binary value represents active speech. In addition to making a determination based on the state of the audio stream, the observed state can also be used to simply stop the encoding process when silence is encountered, and then resume the encoding process when valid speech is produced.
控制实体44执行被称为实时数据、认证数据、辅助内容和服务数据的第四、五、六、七输入的处理。该处理的目的是封装这些数据从而能够将其发送到个人手持电子设备16。The control entity 44 performs the processing of the fourth, fifth, sixth and seventh inputs referred to as real-time data, authentication data, auxiliary content and service data. The purpose of this process is to package this data so that it can be sent to the personal handheld electronic device 16 .
控制实体44、视频和音频处理器40和42的输出被传送至把数据合并为一个公共数据流的多路复用器46。然后,把该数据流传输到产生无线RF传输的发射器14,从而向个人手持电子设备16广播该信息。发射器14可以被设计为使用单一6MHz连续信道带宽以向手持电子设备16广播全部的有效载荷。下表提供了有效载荷的例子。The outputs of the control entity 44, video and audio processors 40 and 42 are sent to a multiplexer 46 which combines the data into a common data stream. This data stream is then transmitted to a transmitter 14 which generates a wireless RF transmission, thereby broadcasting the information to a personal handheld electronic device 16 . Transmitter 14 may be designed to broadcast the entire payload to handheld electronic device 16 using a single 6 MHz contiguous channel bandwidth. The table below provides examples of payloads.
从发射器14向个人手持电子设备16广播的数据流被组织成数字分组(packet)的形式。在特定而非限制性的实施例中,发送三种类型的分组。第一种类型包括视频信息。实质上,封装并发送MPEG-4信息流。视频信息分组包括首标,首标中含有允许电子设备16适当地解码并处理该视频信息分组的相关数据。有利地,为了更可靠的传输,在首标中还包括差错检测和纠错数据。第二种分组类型包括独立的音频信息。第三种分组类型包括剩余的有效载荷,例如辅助信息以及真实和服务类型数据。与第一种分组类型一样,第二和第三种分组类型在首标中包括标识数据,以向手持电子设备16告知该分组含有哪种类型的内容,这样该内容可以被正确地处理。The data stream broadcast from transmitter 14 to personal handheld electronic device 16 is organized into digital packets. In a specific, non-limiting embodiment, three types of packets are sent. The first type includes video information. Essentially, the MPEG-4 stream is encapsulated and sent. The video information packet includes a header containing relevant data to allow the electronic device 16 to properly decode and process the video information packet. Advantageously, error detection and correction data are also included in the header for more reliable transmission. The second packet type includes independent audio information. The third packet type includes the remaining payload, such as auxiliary information and real and service type data. As with the first packet type, the second and third packet types include identification data in the header to inform the handheld electronic device 16 of what type of content the packet contains so that the content can be properly processed.
图3示出了电子设备16的透视图。电子设备16是一种设计为在观众的手中感觉舒适的手持式设备。其包括带有控制电子设备16的操作的必要键的键盘800。在键盘800上方有显示部分,在其中放置显示屏802。FIG. 3 shows a perspective view of the electronic device 16 . The electronic device 16 is a handheld device designed to feel comfortable in the hands of the viewer. It includes a keyboard 800 with the necessary keys to control the operation of the electronic device 16 . Above the keyboard 800 there is a display section in which a display screen 802 is placed.
图4是电子设备16的框图。电子设备16是基于计算机的设备,其接收发射器14发送的信息。视频信息显示在显示屏802上,而音频信息经适合的扬声器/耳机124播放。观众能够控制视频信道的选择,也可以执行其它操作。通过在电子设备16上的视频信道,其意味着视频流与相关音频流的组合。FIG. 4 is a block diagram of electronic device 16 . Electronic device 16 is a computer-based device that receives information sent by transmitter 14 . Video information is displayed on the display screen 802 while audio information is played through suitable speakers/earphones 124 . The viewer can control the selection of the video channel, among other operations. By a video channel on an electronic device 16, it means a combination of a video stream and an associated audio stream.
如图4中所示,电子设备16具有执行控制电子设备16的各种功能的软件的处理器100。通常,软件具有4个主要层,称为:As shown in FIG. 4 , the electronic device 16 has a processor 100 that executes software that controls various functions of the electronic device 16 . Generally, software has 4 main layers called:
·配置层·Configuration layer
该配置层允许观众或厂商设置电子设备16的特性,例如允许或禁止选项、语言、时间、口令等。This configuration layer allows the viewer or manufacturer to set the characteristics of the electronic device 16, such as enable or disable options, language, time, password, etc.
·GUI层·GUI layer
在本说明书所说明的例子中,GUI包括允许观众访问电子设备16的特定功能的图形和导航层。典型地,GUI在显示屏上向观众显示选项,例如观众能够导航访问到所期望特性的菜单。如前所述,由发射器14广播的有效载荷的服务数据部分包括定义图形和导航层如何向观众显示的信息。下面给出了服务数据部分能够传输的信息类型的例子,其属于GUI,用于设置GUI来使用:In the examples illustrated in this specification, the GUI includes graphics and navigation layers that allow the viewer to access certain functions of the electronic device 16 . Typically, a GUI presents the viewer with options on a display screen, such as a menu that the viewer can navigate to access desired features. As previously mentioned, the service data portion of the payload broadcast by the transmitter 14 includes information defining how the graphics and navigation layers are displayed to the viewer. An example of the type of information that can be transmitted in the service data section, which belongs to the GUI, is given below for setting the GUI to use:
i.背景图像—在显示屏上显示的并在其上覆盖其它类型的信息(例如菜单选择)的图像。例如,背景可以具有与赛事或比赛地点有关的可视主题。背景图像可以随不同的赛事或比赛地点而改变。i. Background Image - An image displayed on a display screen and overlaid with other types of information (eg menu selections). For example, the background may have a visual theme related to the event or location of the game. The background image can change with different events or venues.
ii.菜单选择—定义向观众所提供的选项层次。例如,对某个赛事,10个视频信道可供选择,而对其它赛事,可能有更少或更多的信道。ii. Menu Selection - Defines the level of options offered to the viewer. For example, for a certain event, 10 video channels may be selected, while for other events, there may be fewer or more channels.
iii.菜单外观和细节—与各种菜单选择有关的可视外观和提示。例如,不同的视频信道可以具有与其相关的不同的名称或标识符,例如在修理站的视频信道、来自车手XYZ的赛车中的摄像机的视频信道或来自赛道左边角落的视频信道。iii. Menu Appearance and Details—Visual appearance and cues related to various menu selections. For example, different video channels may have different names or identifiers associated with them, such as the video channel at the pits, the video channel from the camera in Driver XYZ's car, or the video channel from the left corner of the track.
iv.软键分配—简要参照图3,手持电子设备具有功能键810(F1,F2,F3和F4)。用户界面可为每个物理键F1、F2、F3或F4分配不同的功能。在特定而非限制性实施例中,键的当前分配被显示在显示器802中,位于相关联的物理键(F1,F2,F3或F4)的正上方。iv. Soft Key Assignment - Referring briefly to Figure 3, the handheld electronic device has function keys 810 (F1, F2, F3 and F4). The user interface can assign different functions to each physical key F1, F2, F3 or F4. In a specific, non-limiting embodiment, the current assignment of a key is displayed in the display 802 directly above the associated physical key (F1, F2, F3 or F4).
v.软键部署和外观—软键的美学组素,例如在显示屏上的位置、它们的形状、颜色等等。v. Softkey Arrangement and Appearance - The aesthetic composition of the softkeys, such as their location on the display screen, their shape, color, etc.
vi.在显示器上的图标的部署—图标在显示器屏上的外观和布置。vi. Deployment of Icons on Display - Appearance and arrangement of icons on display screen.
vii.导航机制—用户界面所响应的导航机制的类型,例如上、下、左和右箭头,指向设备,语音识别,等等。vii. Navigation Mechanism—The type of navigation mechanism to which the user interface responds, such as up, down, left, and right arrows, pointing devices, voice recognition, etc.
在非限制性实施例中,在电子设备16中用于设置GUI的数据是从发射器14无线发送的,发射器14用于发送传送有效载荷的无线RF传输。在一个可能实施例中,在早于视频流传输的开始的操作窗口期间,发送用于实现GUI设置的数据。例如,在机动车比赛的环境中,例如赛车,在比赛开始之前执行这个操作。在第二个例子中,用于设置GUI的数据与其它有效载荷一起发送。只要与电子设备16有关,在接收到用于配置GUI的数据后,就装载它,这样可以向观众呈现新的GUI。当需要认证处理以允许电子设备16访问该视频流时-这将在后面说明,新GUI的实际装载将被延期直至已经完成认证。In a non-limiting embodiment, the data used to set up the GUI in the electronic device 16 is sent wirelessly from the transmitter 14, which is used to send wireless RF transmissions carrying the payload. In one possible embodiment, the data for implementing the GUI settings are sent during an operating window earlier than the start of the video streaming. For example, in the context of a motor vehicle race, such as a racing car, this operation is performed before the race starts. In the second example, data for setting up the GUI is sent along with other payloads. As far as the electronic device 16 is concerned, after the data for configuring the GUI is received, it is loaded so that the new GUI can be presented to the viewer. When an authentication process is required to allow the electronic device 16 to access the video stream - this will be explained later - the actual loading of the new GUI will be postponed until the authentication has been completed.
·基线代码· Baseline code
在特定而非限制性实施例中,使用LINUX内核(kernel)来提供公用核心服务,例如存储器管理、任务调度和用户接口,以及其它。In a specific, non-limiting embodiment, a LINUX kernel is used to provide common core services such as memory management, task scheduling, and user interface, among others.
·基本固件·Basic firmware
嵌入硬件以控制硬件的软件。例如,解码由发射器广播的视频和音频信息的算法可以以硬件实现。Software embedded in hardware to control it. For example, algorithms to decode video and audio information broadcast by transmitters may be implemented in hardware.
软件被存储在通用存储器102中。典型地,该存储器102包括含有需永久保留的数据-例如处理器100所执行的程序代码-的只读存储器(ROM)部分。另外,存储器102还包括临时存储被处理的数据的随机存取存储器(RAM)部分。存储器102可以被实现为单个单元,例如作为基于半导体的模块,或者可以包括基于半导体的模块与大容量存储设备的组合,例如硬盘驱动器。Software is stored in the general-purpose memory 102 . Typically, the memory 102 includes a read only memory (ROM) portion containing data to be permanently retained, such as program code executed by the processor 100 . In addition, the memory 102 also includes a Random Access Memory (RAM) section that temporarily stores processed data. Memory 102 may be implemented as a single unit, eg, as a semiconductor-based module, or may include a combination of semiconductor-based modules and mass storage devices, such as hard disk drives.
提供通用串行总线104(USB)端口以允许电子设备16连接到外部设备。具体地,USB端口104允许把该电子设备16连接到可以从该电子设备16下载信息或向它上传数据的计算机。例如,当希望向外部计算机传输存储在存储器102中的数据时,可以使用下载处理。同样,使用上传过程以执行相反的操作。这个在例如希望通过安装一个或多个更新而改变运行电子设备16的程序的情况下是有用的。当电子设备16被加电时,USB端口104需要合适的驱动器,该驱动器由处理器100加载并运行。A Universal Serial Bus 104 (USB) port is provided to allow the electronic device 16 to connect to external devices. In particular, the USB port 104 allows the electronic device 16 to be connected to a computer that can download information from or upload data to the electronic device 16 . For example, download processing can be used when it is desired to transfer data stored in the memory 102 to an external computer. Likewise, use the upload process to do the opposite. This is useful, for example, where it is desired to change the program running the electronic device 16 by installing one or more updates. When the electronic device 16 is powered on, the USB port 104 requires the appropriate drivers, which are loaded and run by the processor 100 .
提供可移动的存储介质读/写器106以允许电子设备16在可移动存储介质-例如存储卡-上读数据或写数据。利用这个特性可以永久地记录发送到该电子设备16上的与赛事有关的内容。这个功能将在后面更详细的说明。A removable storage medium reader/writer 106 is provided to allow the electronic device 16 to read and write data on a removable storage medium, such as a memory card. Using this feature can permanently record the content related to the event sent to the electronic device 16 . This function will be described in more detail later.
如前所述,键区800允许观众控制电子设备16的操作。构成键区800的键的数字和类型是基于特定应用的选择的问题。作为可能的变型,触摸屏或语音识别能力可用于代替键区800,或者与键区800组合形成由观众录入命令和数据的方式。As previously described, keypad 800 allows the viewer to control the operation of electronic device 16 . The number and type of keys making up keypad 800 is a matter of choice based on the particular application. As a possible variation, a touch screen or voice recognition capability could be used in place of, or in combination with, keypad 800 to form a means for entry of commands and data by a viewer.
电子设备16具有无线RF接收器和解调器110,其用于感测无线RF传输、解调它并将它作为正确组织和格式化的数据块发送到数据总线112。经数据总线112发送的数据可供存储器102、处理器100、USB端口104以及可移动存储介质读/写器106使用。在特定实施例中,无线RF接收器和解调器110工作在超高频(UHF)范围内,具体地在470MHz至806MHz的子范围内。6MHz的连续带宽(等于一个正规TV信道)足够用于发送前述的示例性的有效载荷。作为选择,传输也可以在2.5GHz范围内。The electronic device 16 has a wireless RF receiver and demodulator 110 for sensing the wireless RF transmission, demodulating it and sending it to the data bus 112 as properly organized and formatted data blocks. Data sent over data bus 112 is available to memory 102 , processor 100 , USB port 104 , and removable storage media reader/writer 106 . In a particular embodiment, the wireless RF receiver and demodulator 110 operates in the Ultra High Frequency (UHF) range, specifically in the sub-range of 470 MHz to 806 MHz. A contiguous bandwidth of 6 MHz (equal to one regular TV channel) is sufficient for sending the aforementioned exemplary payload. Alternatively, the transmission can also be in the 2.5GHz range.
提供视频解码器114以执行从无线RF接收器和解调器110接收的视频信道的解码。为了清楚起见,必须提到,尽管本说明书认为解码器114是“视频”解码器,然而其也可以对与该视频流相关的音频信息执行音频解码。视频解码器114具有缓冲器形式的存储器27,其将存储表示一段时间的视频信道影像(video channel play)的未解码的视频/音频信息。例如,可以选择缓冲器的大小,使其可以为每个信道存储5分钟的视频信道影像。在使用时,从无线RF接收器和解调器110接收的还未解码的视频/音频信息经数据总线112发送到视频解码器114。视频解码器114解码该视频/音频信息,然后把它传输到显示屏802以供观众观看。同时,未解码的视频/音频信息被传输到开始填充的存储缓冲器27中。当存储缓冲器27已经完全被充满时,它开始溢出,这样仅保留最后5分钟的视频信道影像。除了仅仅观众想观看的视频信道被解码并传输到显示屏802以外,对每一个视频信道执行相同的操作。因此,存储缓冲器27在功能上被分段为一些区域,其中每个区域与一视频信道相关。A video decoder 114 is provided to perform decoding of the video channel received from the wireless RF receiver and demodulator 110 . For the sake of clarity, it must be mentioned that although this specification considers decoder 114 to be a "video" decoder, it may also perform audio decoding on audio information associated with the video stream. The video decoder 114 has a memory 27 in the form of a buffer which will store undecoded video/audio information representing a period of video channel play. For example, the size of the buffer can be chosen so that it can store 5 minutes of video channel images for each channel. In use, undecoded video/audio information received from wireless RF receiver and demodulator 110 is sent via data bus 112 to video decoder 114 . The video decoder 114 decodes the video/audio information and then transmits it to the display screen 802 for viewing by the viewer. Simultaneously, undecoded video/audio information is transferred to the storage buffer 27 which starts to fill. When the storage buffer 27 has been completely filled, it starts to overflow, so that only the last 5 minutes of video channel images are kept. The same operation is performed for each video channel except that only the video channel the viewer wants to watch is decoded and transmitted to the display screen 802 . Accordingly, memory buffer 27 is functionally segmented into regions, each region being associated with a video channel.
解码与正在观看的视频流相关的音频流,并将其转换为模拟格式、放大并传输到扬声器/耳机124,这样,观众能够在显示屏802上观看视频流,并同时听到音频。The audio stream associated with the video stream being viewed is decoded, converted to analog format, amplified, and transmitted to speakers/headphones 124 so that the viewer can watch the video stream on the display screen 802 and hear the audio at the same time.
保留最后5分钟的视频信道影像的能力向观众提供了感兴趣的可能性。例如,观众能够操作存储缓冲器27中的数据从而重放某一视频信道内容,进行快进操作、倒回操作,以及通过将其拷贝到可移动存储介质读/写器106中的存储介质上,在存储缓冲器27中以部分或全部内容的方式记录该视频/音频信息。这样,观众感兴趣的视频/音频信息可以被永久存储下来。而且,通过切换信道,然后“倒回”存储缓冲器27中与新选择的信道相关的内容,观众能够观看可能错过的任何表演。The ability to retain the last 5 minutes of video channel footage provides the possibility of interest to the viewer. For example, the viewer can manipulate the data in the storage buffer 27 to replay a certain video channel content, perform fast-forward operations, rewind operations, and copy it to the storage medium in the removable storage medium reader/writer 106. , record the video/audio information in the memory buffer 27 in a part or whole content. In this way, the video/audio information that the audience is interested in can be permanently stored. Also, by switching channels and then "rewinding" the contents of memory buffer 27 associated with the newly selected channel, the viewer can view any performances that may have been missed.
另外,观众可以创建“书签”来标识他们可能希望重新观看的一部分视频输入信号。“书签”标记视频流中的位置。例如,“书签”可以是指向存储在缓冲器或存储在存储介质读/写器106中的视频输入信号的具体地址的指针的形式。当访问书签时,其足够播放从该书签所指向的地址开始的视频内容。Additionally, viewers can create "bookmarks" to identify portions of the video feed that they may wish to re-watch. A "bookmark" marks a position in the video stream. For example, a "bookmark" may be in the form of a pointer to a specific address of a video input signal stored in a buffer or stored in the storage medium reader/writer 106 . When a bookmark is accessed, it is sufficient to play the video content starting from the address pointed to by the bookmark.
观众通过选择用户界面的GUI菜单之一所提供的选项来创建这样的“书签”。观众通过操作键盘上的键来引导菜单。这些键可以是箭头键或任何其它合适的键。当已经进行了选择时,通过按下任何合适的键例如“输入”键可以激活选择或选项。Viewers create such "bookmarks" by selecting options provided by one of the GUI menus of the user interface. The viewer navigates the menu by operating the keys on the keyboard. These keys may be arrow keys or any other suitable keys. When a selection has been made, the selection or option may be activated by pressing any suitable key, such as an "enter" key.
当观众观看现场视频信道并看到其感兴趣的表演时,可以创建“书签”。通过输入必要的命令,创建书签。在重放期间,观众通过使用书签可以快速地识别感兴趣的视频图像。当观众想拷贝在读/写器106中的可移动存储介质上的一些视频内容时,书签也很有用。如果书签指向正在被拷贝的视频内容时,书签也被拷贝,这样感兴趣的赛事的标识也被保留在拷贝中。When a viewer watches a live video channel and sees a performance of interest to them, a "bookmark" can be created. Create a bookmark by entering the necessary commands. During playback, viewers can quickly identify video images of interest by using bookmarks. Bookmarks are also useful when a viewer wants to copy some video content on a removable storage medium in the reader/writer 106 . If the bookmark points to the video content being copied, the bookmark is also copied so that the identification of the event of interest is also retained in the copy.
观众创建书签的能力可以代替或与在头端12所进行的书签生成相结合使用,并在无线RF传输中传送。这些书签以与观众所创建的书签相同的方式起作用。当在无线RF传输中所传送的信息中观察到表示书签的数据时,创建书签并与剩余的书签一起存储。The ability for viewers to create bookmarks may be used instead of or in conjunction with bookmark generation at the headend 12 and communicated in wireless RF transmissions. These bookmarks function in the same manner as bookmarks created by viewers. When data representing a bookmark is observed in the information transmitted in the wireless RF transmission, a bookmark is created and stored with the remaining bookmarks.
一旦创建之后,在电子设备16的存储器102中存储“书签”或指针,这样,可以由处理器100对其进行访问。每当观众想重看视频输入信号的“加上书签”的部分时,手持电子设备软件将使视频解码器114检索由“书签”所指向的视频输入信号,并从那个点开始播放视频输入信号。如上所述,视频输入信号被存储在视频存储器27或存储介质读/写器106中。当视频输入信号仅被存储在视频存储器27时,视频存储器27作为以最近的视频输入信号代替旧的视频输入信号的循环缓冲器,一旦视频输入信号的被“加上书签”的部分被更新的视频输入信号所代替时,视频解码器114就不能访问那些“加上书签”的视频输入信号。这样,当观众想保留“加上书签”的视频输入信号比存储缓冲器27所允许的时间(例如5分钟)更长时间时,观众必须把那部分视频输入信号传输到存储介质读/写器106中。Once created, a "bookmark" or pointer is stored in the memory 102 of the electronic device 16 so that it can be accessed by the processor 100 . Whenever the viewer wants to rewatch the "bookmarked" portion of the video feed, the handheld electronic device software will cause the video decoder 114 to retrieve the video feed pointed to by the "bookmark" and start playing the video feed from that point . The video input signal is stored in the video memory 27 or the storage medium reader/writer 106 as described above. When the video input signal is only stored in the video memory 27, the video memory 27 acts as a circular buffer that replaces the old video input signal with the most recent video input signal, once the "bookmarked" portion of the video input signal is updated When replaced by video input signals, video decoder 114 cannot access those "bookmarked" video input signals. Thus, when the viewer wishes to keep the "bookmarked" video input longer than the storage buffer 27 allows (eg, 5 minutes), the viewer must transfer that portion of the video input to the storage medium reader/writer 106 in.
创建“书签”的能力向观众提供了快速回到他们可能希望再看的视频信息部分的能力。如上所述,“书签”不仅可以由观众创建,而且也可以从发射器14直接提供给电子设备16。向观众呈现这些“书签”,这样,如果观众希望看到与特定书签有关的视频信息部分,则他们很容易做到。典型地,从发射器14提供给手持电子设备16的“书签”与在直播体育赛事期间发生的激动人心的事件有关,如撞车、赛车越过终点线或观众可能已经错过和想重新观看的任何其它事件。The ability to create "bookmarks" provides viewers with the ability to quickly return to portions of video information that they may wish to revisit. As noted above, "bookmarks" may not only be created by the viewer, but may also be provided directly from the transmitter 14 to the electronic device 16 . These "bookmarks" are presented to the viewer so that if the viewer wishes to see the portion of video information related to a particular bookmark, they can easily do so. Typically, the "bookmarks" provided from the transmitter 14 to the handheld electronic device 16 are related to exciting events that occurred during the live sporting event, such as a car crash, a car crossing the finish line, or any other that the viewer may have missed and would like to re-watch event.
普遍认为适合使用基于半导体的单元形式的存储缓冲器27。在为了存储大量视频内容而需要大存储能力的应用中,可以使用例如硬盘驱动器的存储设备。It is generally considered suitable to use the memory buffer 27 in the form of a semiconductor based cell. In applications requiring large storage capabilities for storing large amounts of video content, storage devices such as hard drives may be used.
显示屏802可以是任何合适的类型。一种可能是利用能够提供320×240像素分辨率的图像并具有16位色彩深度的3.5寸对角空透反射式(transrelfective)薄膜晶体管(TFT)显示屏。很显然,在不背离本发明的精神的情况下,可以使用其它显示器类型。可选地,利用发光二极管(LED),可向电子设备16提供照明系统(未显示在图中),以便在低光线级别的条件下进行观看。Display 802 may be of any suitable type. One possibility is to utilize a 3.5-inch diagonal air-transflective (transrelfective) thin-film-transistor (TFT) display that can provide images with a resolution of 320 x 240 pixels and have a 16-bit color depth. Obviously, other display types may be used without departing from the spirit of the invention. Optionally, an illumination system (not shown) may be provided to electronic device 16 using light emitting diodes (LEDs) for viewing in low light level conditions.
音频解码器120与视频解码器114的工作方式有些类似。具体来说,音频解码器120与音频存储缓冲器29有关联,并且它处理来自独立音频输入信号32的传达音频信息的音频流(独立的音频流)。这些独立的音频流以压缩格式被存储在音频存储缓冲器29中,从而记录所接收到的预定时间段的音频内容。Audio decoder 120 works somewhat similarly to video decoder 114 . In particular, the audio decoder 120 is associated with the audio storage buffer 29 and it processes the audio stream conveying audio information from the independent audio input signal 32 (independent audio stream). These separate audio streams are stored in the audio storage buffer 29 in a compressed format, thereby recording the received audio content for a predetermined period of time.
通过存储由电子设备16在由音频存储缓冲器29的容量所确定的时间段所接收到的音频内容,向观众提供“重放”音频内容、进行“快进”、“倒带”及书签的能力。另外,在音频存储缓冲器29中的音频信息可以以部分或全部的方式、通过把该内容拷贝到可移动存储介质读/写器106内的存储介质上进行记录。如上文所述,也可以为音频信息创建书签。By storing audio content received by the electronic device 16 for a period of time determined by the capacity of the audio storage buffer 29, the viewer is provided with the ability to "replay" the audio content, perform "fast forward", "rewind", and bookmark ability. In addition, the audio information in the audio storage buffer 29 can be recorded in part or in whole by copying the content to the storage medium in the removable storage medium reader/writer 106 . As mentioned above, it is also possible to create bookmarks for audio messages.
现在将详细说明电子设备16的功能。The function of the electronic device 16 will now be described in detail.
1、手持电子设备认证1. Handheld electronic device certification
图5中的流程图示出了普通电子设备16的注册过程,其中还包括认证特征。当观众购买电子设备16时,卖方将记录电子设备16的唯一标识符。该标识符可以是分配给电子设备16的任何代码,如数字或字符串,这样,它可区别于其它手持电子设备16。典型地,标识符是永久存储在手持电子设备16中的二进制代码,并且不可改变。当手持电子设备16在使用时,处理器100可容易地访问该二进制代码。为方便起见,该唯一标识符可以被放置在位于该电子设备16上或者制造商运送该设备的盒子上的可移除标签上。该标识符可以被打印为机器(例如,条形码阅读器)可读的条形码,并显示为字母数字式字符或者两者兼有。以这种方式,进行交易的店员可以很容易地记录标识符而不必从电子设备16提取它。The flow chart in Figure 5 shows the registration process for a generic electronic device 16, which also includes an authentication feature. When a viewer purchases an electronic device 16 , the seller will record the unique identifier of the electronic device 16 . The identifier can be any code, such as a number or a string, assigned to the electronic device 16 so that it can be distinguished from other handheld electronic devices 16 . Typically, the identifier is a binary code permanently stored in the handheld electronic device 16 and cannot be changed. The binary code is readily accessible to the processor 100 when the handheld electronic device 16 is in use. For convenience, the unique identifier may be placed on a removable label located on the electronic device 16 or on the box in which the device is shipped by the manufacturer. The identifier may be printed as a machine (eg, barcode reader) readable barcode, displayed as alphanumeric characters, or both. In this way, the clerk making the transaction can easily record the identifier without having to retrieve it from the electronic device 16 .
在下一步中,一旦已经记录了标识符,典型地,卖方会在数据库中创建用户帐户。另一种选择是允许用户在线创建他/她的帐户。这种选择将在后面讨论。用户帐户将允许用户购买向电子设备16的传送内容。在图5所描述的示例中,用户基于赛事购买内容访问。这就是说,对于用户希望参加的每个赛事,用户会付费,并仅提供针对那个赛事的服务传送。很显然,存在其它选择。举例来说,用户可以基于订阅自行购买对内容的访问,从而在一预定时间段中访问那个时间段内的所有赛事的内容。此外,可以设计该帐户以允许不同级别的服务,如基础级或高等级。例如,高等级的服务向用户提供在基础级下不提供的特性。In a next step, once the identifier has been recorded, the seller typically creates a user account in the database. Another option is to allow the user to create his/her account online. This choice will be discussed later. The user account will allow the user to purchase content transfers to the electronic device 16 . In the example depicted in FIG. 5, a user purchases content access based on an event. That is, for each event that the user wishes to participate in, the user will pay and provide service delivery only for that event. Clearly, other options exist. For example, a user may self-purchase access to content based on a subscription, thereby accessing content for all events during a predetermined time period during that time period. Additionally, the account can be designed to allow different levels of service, such as Basic or Premium. For example, a high-level service provides users with features that are not available at the basic level.
继续上面的例子,假设用户现在希望在电子设备16上访问关于用户计划参与的某一现场体育赛事的内容。随后,用户向其帐户支付费用。该费用可以亲自交付到有权接收付款的报亭或其它任何地方。有利地,可以使用电子付款方式,如通过互联网。以这种方式,用户登录到服务提供商的因特网网址,使用信用卡或其它方式进行支付。典型地,支付过程将包括选择希望访问内容的赛事或赛事组、服务级别,如果适用时,然后支付费用。当费用已经支付并生效时,该条目自动记录到用户帐户中并表明为该帐户所指定的电子设备16开启了对内容的访问。在后续说明书中提供关于在线服务传送购买的详细示例。Continuing with the example above, assume that the user now wishes to access content on electronic device 16 regarding a certain live sporting event in which the user plans to participate. Subsequently, the user pays the fee to his account. The fee may be delivered in person at a kiosk or anywhere else authorized to receive payment. Advantageously, electronic means of payment can be used, such as via the Internet. In this way, the user logs on to the service provider's Internet site, pays by credit card or otherwise. Typically, the payment process will involve selecting the event or group of events for which content is desired to be accessed, the level of service, if applicable, and then paying the fee. When the fee has been paid and validated, the entry is automatically recorded in the user's account and indicates that the electronic device 16 designated for the account has enabled access to the content. Detailed examples of online service delivery purchases are provided in subsequent descriptions.
在赛事中,在开始向个人手持电子设备16广播该内容之前,数据库502经因特网接入服务提供商的网络,这样,数据库502中记录了所有已经支付了内容传送费用的手持电子设备16的标识符。一旦完成了这一步,把数据库502中所有的电子设备16的标识符发送到头端12中,这样,它们都被包括在发射器14进行的广播中。具体而言,周期性地广播标识符块,例如每分钟,这样允许个人手持电子设备16在任何时间执行认证过程。During the event, before starting to broadcast the content to the personal handheld electronic devices 16, the database 502 is connected to the service provider's network via the Internet, so that the identification of all handheld electronic devices 16 that have paid for the content delivery is recorded in the database 502 symbol. Once this is done, the identifiers of all electronic devices 16 in the database 502 are sent to the headend 12 so that they are all included in the broadcast by the transmitter 14 . Specifically, the identifier block is broadcast periodically, eg, every minute, which allows the personal handheld electronic device 16 to perform the authentication process at any time.
每个电子设备16被设计成除非处于电子解锁状态,否则它不能够操作。当对电子设备16加电时,它自动进入锁定模式。在锁定模式期间,电子设备16将捕获无线RF传输并解码信息,从而提取正发送的标识符块。在该例子中,标识符块构成确定是否允许某一特定的电子设备16接收服务的认证数据。一旦从传输中提取了标识符块,电子设备16将比较标识符块中每个代码和该电子设备16的标识符。如果匹配,那么电子设备16进入解锁模式,并能充分地接收正在广播的内容。然而,如果在一段时间后发现不匹配,比如说2分钟,电子设备16自动关闭。Each electronic device 16 is designed to be inoperable unless it is electronically unlocked. When power is applied to the electronic device 16, it automatically enters the locked mode. During the locked mode, the electronic device 16 will capture the wireless RF transmission and decode the information, thereby extracting the identifier block being sent. In this example, the identifier block constitutes authentication data that determines whether a particular electronic device 16 is permitted to receive service. Once the identifier block has been extracted from the transmission, the electronic device 16 will compare each code in the identifier block with the electronic device 16 identifier. If there is a match, the electronic device 16 enters an unlocked mode and can adequately receive the content being broadcast. However, if a mismatch is found after a period of time, say 2 minutes, the electronic device 16 is automatically turned off.
上面所说明的方法是确保内容仅传送到已经付费的观众的一种简单方法,因为不需要对视频/音频内容进行加密。此外,从物流的角度,以无线的方式向个人手持电子设备16传送认证信息-如标识符块-很简单。The method explained above is an easy way to ensure that content is delivered only to viewers who have paid, as there is no need to encrypt the video/audio content. Furthermore, wirelessly transmitting authentication information - such as an identifier block - to the personal handheld electronic device 16 is simple from a logistical standpoint.
为了加强安全性,可以使用任何合适的加密技术加密正在传送的该标识符块。因此,应该向电子设备16提供利用合适的密钥解密标识符块的能力。For enhanced security, the identifier block being transmitted may be encrypted using any suitable encryption technique. Therefore, the electronic device 16 should be provided with the ability to decrypt the identifier block using a suitable key.
另一种选择是加密整个传输,并要求该电子设备16对其进行解密。在这种实现形式中,加密构成了由个人手持电子设备16所处理的无线RF传输所携带的认证数据。可能需要观众输入解密密钥或密码,以允许电子设备16被解除锁定。在这种情况下,在对服务付款后可以向观众提供解密密钥。当观众为手持电子设备16加电时,观众输入密钥,并利用该密钥进行解密。Another option is to encrypt the entire transmission and ask the electronic device 16 to decrypt it. In this implementation, encryption constitutes the authentication data carried by the wireless RF transmissions processed by the personal handheld electronic device 16 . The viewer may be required to enter a decryption key or password to allow electronic device 16 to be unlocked. In this case, the decryption key may be provided to the viewer after payment for the service. When the viewer powers up the hand-held electronic device 16, the viewer enters the key and uses that key to decrypt.
如果需要加密或解密,可以在电子设备16上通过合适的软件或硬件来实现该功能,这两者都是本领域所知的。If encryption or decryption is required, this function can be implemented on the electronic device 16 by suitable software or hardware, both of which are known in the art.
可以改变前面所述的认证以提供服务级别访问控制。如将在后面讨论的,手持电子设备16可设计成这样一种方式:向观众传送不同级别或类别的服务。例如,可在内容的基础上区别各个级别。服务的基本级别可包括基本内容,例如,有限数量的视频信道。较高级别的服务可能包含有较多的视频信道和背景信息或其它内容。读者会明白,根据所针对的应用,不同服务级别的区别特征会有所不同。一般情况下,服务级别越高,提供给观众的内容越丰富。The authentication described earlier can be altered to provide service level access control. As will be discussed later, the handheld electronic device 16 may be designed in such a way that different levels or classes of service are delivered to the viewer. For example, the various levels may be distinguished on the basis of content. A basic level of service may include basic content, eg, a limited number of video channels. Higher level services may contain more video channels and background information or other content. The reader will understand that the differentiating characteristics of the different service levels will vary depending on the application targeted. Generally, the higher the service level, the richer the content provided to the audience.
对观众而言,服务级别可能会以不同的价格来提供。更具体地说,服务的基本级别有可能是最不昂贵的,而随着内容选项的增加而上升到服务的较高级别,则对观众而言,将增加费用。For viewers, service levels may be offered at different prices. More specifically, the basic level of service is likely to be the least expensive, while moving to higher levels of service with more content options will increase costs for viewers.
希望向手持电子设备16提供认证功能,该认证功能将允许手持电子设备16向观众提供对观众已经付费的该服务级别的访问,从而防止无线RF传输对没有购买的内容或服务级别的未授权访问。It is desirable to provide the handheld electronic device 16 with an authentication function that would allow the handheld electronic device 16 to provide the viewer with access to that level of service for which the viewer has paid, thereby preventing unauthorized access to content or service levels not purchased by wireless RF transmissions .
一种可行的选择是当观众购买服务时,为每个提供的服务级别创建标识符的不同列表。假定提供三个服务级别,即服务级别A、服务级别B和服务级别C。服务级别A是基本的和最便宜的。服务级别B处于中间级别并包括在服务级别A中未提供的特征。例如,更多的视频信道和数量有限的背景信息。服务级别C是最高级别,并提供最丰富的内容,即最多的信道和最多的背景信息。当观众正在购买服务时,创建三个不同的电子标识符的列表,一个表示已经购买了服务级别A的那些,一个表示已经购买了服务级别B的那些,以及一个表示已购买了服务级别C的那些。One possible option is to create a different list of identifiers for each level of service offered when a viewer purchases a service. It is assumed that three service levels, namely service level A, service level B, and service level C, are provided. Service level A is the basic and cheapest. Service level B is an intermediate level and includes features not offered in service level A. For example, more video channels and a limited amount of background information. Service level C is the highest level and provides the richest content, ie the most channels and the most background information. When a viewer is purchasing a service, create a list of three different electronic identifiers, one for those who have purchased service level A, one for those who have purchased service level B, and one for service level C Those ones.
在这个例子中,以保持不同服务级别之间的区分的方式构造无线RF传输。例如,帧的核心块承载服务级别A-基本级别-的内容。帧的第一附加块承载加到服务级别A以升级为服务级别B的附加内容。最后,帧的第二附加块承载加到服务级别B以升级为服务级别C的附加内容。在这种情况下,服务级别C包含服务级别B和服务级别A的内容,而服务级别B包含服务级别A的内容。In this example, wireless RF transmissions are structured in such a way that the distinction between different service classes is preserved. For example, the core block of the frame carries the content of service class A - basic level -. The first additional block of the frame carries additional content added to service class A to upgrade to service class B. Finally, the second additional block of the frame carries the additional content added to service class B to upgrade to service class C. In this case, service level C contains the content of service level B and service level A, and service level B contains the content of service level A.
发送到手持电子设备16的认证信息也可以组织成各个组。第一组包含购买了A级服务的手持电子设备16的标识符的列表,一组具有已购买了B级服务的手持电子设备16的标识符列表,一组具有已经购买了C级服务的手持电子设备16的标识符列表。Authentication information sent to handheld electronic device 16 may also be organized into groups. The first group contains a list of identifiers of handheld electronic devices 16 that have purchased Class A service, one group has a list of identifiers of handheld electronic devices 16 that have purchased Class B service, and one group has a list of identifiers of handheld electronic devices 16 that have purchased Class C service. A list of identifiers for electronic devices 16 .
当手持电子设备16拾取到无线RF传输时,如前所述,它将尝试在这些列表的任一个中找出其自己的电子标识符。如果在这些列表的任一个中都没有找到该标识符,那么手持电子设备16将不会解锁其自身,从而观众无法访问该内容。然而,如果手持电子设备16在这些列表的任何一个中找到它的标识符,它将解锁其自身。如果在针对服务A的列表中找到该标识符,那么观众将只能观看在帧的核心块中承载的内容,其中该核心块是与服务级别A相关联的。将不允许对与其它服务级别相关联的帧的访问。手持电子设备16执行控制来确定无线传输的哪一部分可以提供给观众。由于帧的不同块彼此之间区别明显,并与各自的标识符组相关,对手持电子设备16的标识符所属的组的确定允许对保持该内容的帧的相关块的访问的控制。如果标识符位于与帧的核心块相关联的组内,只有那些将被处理并生效,观众将只能对A级的服务进行访问。如果手持电子设备16的标识符位于与帧的第一附加块相关联的组中,则仅处理核心块和该附加块,有效地限制对B级内容的访问。最后,如果手持电子设备16的标识符位于与帧的第二附加块有关联的组中,则给予对全部内容的完全访问。When the handheld electronic device 16 picks up a wireless RF transmission, it will attempt to find its own electronic identifier in any of these lists, as previously described. If the identifier is not found in any of these lists, then the handheld electronic device 16 will not unlock itself and the viewer will not be able to access the content. However, if the handheld electronic device 16 finds its identifier in any of these lists, it will unlock itself. If the identifier is found in the list for service A, the viewer will only be able to watch the content carried in the core block of the frame, which core block is associated with service class A. Access to frames associated with other service classes will not be allowed. Handheld electronic device 16 exercises control to determine which portion of the wireless transmission may be provided to the viewer. Since the different blocks of the frame are distinct from each other and are associated with respective groups of identifiers, the determination of the group to which the identifier of the handheld electronic device 16 belongs allows control of access to the relevant blocks of the frame holding the content. If the identifiers are within the group associated with the core block of the frame, only those will be processed and validated, and the viewer will only have access to Class A services. If the identifier of the handheld electronic device 16 is in the group associated with the first additional block of the frame, only the core block and that additional block are processed, effectively restricting access to Class B content. Finally, if the identifier of the handheld electronic device 16 is in the group associated with the second additional block of the frame, full access to the entire content is given.
上述的认证特征的例子实现起来相对简单。然而,需要在无线RF传输中承载被允许接收内容的手持电子设备16的电子标识符的全部列表。如果大量的手持电子设备是由无线RF传输所服务的,那么需要发送的电子标签的数量可能变得太大而不能实用。The examples of authentication features described above are relatively simple to implement. However, a complete list of electronic identifiers of handheld electronic devices 16 that are permitted to receive content needs to be carried in the wireless RF transmission. If a large number of handheld electronic devices are served by wireless RF transmission, the number of electronic tags that need to be transmitted may become too large to be practical.
图25至27示出了在无线RF传输的认证信息中不必包括完整的允许以无线RF传输的方式访问内容的手持电子设备16的列表的一个变型。图25显示了一种示出存储区域(除了任何其它存储区外,其包括存储器102,易失性或非易失性的)的手持电子设备16的高层级框图。该存储区域的非易失部分保存前述的电子标识符。在该图中,该电子标识符由附图标记1002表示。Figures 25 to 27 illustrate a variation in which the complete list of handheld electronic devices 16 that are permitted to access content via wireless RF transmission is not necessarily included in the wireless RF transmitted authentication information. Figure 25 shows a high-level block diagram of a handheld electronic device 16 showing storage areas (including memory 102, volatile or non-volatile, in addition to any other storage areas). The non-volatile portion of this memory area holds the aforementioned electronic identifier. In this figure, this electronic identifier is indicated by reference numeral 1002 .
在手持电子设备16的包装上也为其提供了机器可读的条形码1000,如利用条形码阅读器(未显示)。条形码是电子标识符1002的表示。注意,带有条形码的标签也可能含有另一种表示形式的电子标识符1002,例如,用适合人阅读的字母数字字符。The handheld electronic device 16 is also provided with a machine-readable barcode 1000 on its packaging, such as with a barcode reader (not shown). The barcode is a representation of the electronic identifier 1002 . Note that a label with a barcode may also contain another representation of the electronic identifier 1002, for example, in human-readable alphanumeric characters.
也可以在手持电子设备16的包装上使用不同于电子标识符1002的条形码1000。换言之,电子标识符1002和条形码1000是不同的代码。后面将说明的认证处理的一些实施例需要经条形码1000访问电子标识符1002。在电子标识符1002和条形码1000是相同代码的实施例中,对条形码1000的读取将产生电子标识符。但是,当它们是不同的代码时,可以利用映射机制把一个相关到另一个上。映射机制可以是存储所有电子标识符1002和相应条形码1000的数据库。当需要获得某手持式电子设备16的电子标识符1002时,读取条形码1000,搜索数据库,得到相应的电子标识符1002。A barcode 1000 other than the electronic identifier 1002 may also be used on the packaging of the handheld electronic device 16 . In other words, electronic identifier 1002 and barcode 1000 are different codes. Some embodiments of the authentication process to be described later require access to the electronic identifier 1002 via the barcode 1000 . In embodiments where electronic identifier 1002 and barcode 1000 are the same code, reading barcode 1000 will generate the electronic identifier. However, when they are different codes, a mapping mechanism can be used to relate one to the other. The mapping mechanism may be a database storing all electronic identifiers 1002 and corresponding barcodes 1000 . When it is necessary to obtain the electronic identifier 1002 of a certain handheld electronic device 16 , the barcode 1000 is read and the database is searched to obtain the corresponding electronic identifier 1002 .
手持电子设备16还包括认证处理器1006。设计认证处理器1006以处理认证有关的任务,例如,向外部设备输出电子标识符1002(这将在后面说明),处理由观众输入的用户代码和包含在无线RF传输中的认证信息,从而电子解锁手持电子设备16以使观众获得对在无线RF传输中的内容的访问。认证处理器1006可以以软件实现,但它也能通过专门的电路以硬件实现。另一种选择是把软件和硬件结合。The handheld electronic device 16 also includes an authentication processor 1006 . The authentication processor 1006 is designed to handle authentication-related tasks, such as outputting an electronic identifier 1002 to an external device (which will be described later), processing user codes input by viewers and authentication information contained in wireless RF transmissions, thereby electronically Unlocking the handheld electronic device 16 allows the viewer to gain access to the content in the wireless RF transmission. The authentication processor 1006 can be implemented in software, but it can also be implemented in hardware through a dedicated circuit. Another option is to combine software and hardware.
当观众想要购买为手持电子设备16的服务传送时,观众通过与产生用户代码的外部实体进行交互来完成交易。在直播赛事中,观众经用户界面输入先前提供的用户代码。认证处理器1006执行观众提供的用户代码信息的确认并发布认证决定。认证决定以任何合适的内部信号传送,如果用户代码是正确的代码,其将用于允许观众获得对无线RF信号中的内容的访问,或当用户代码是错误代码时拒绝该访问。举例来说,可以设计传递认证决定的信号,从而当认证决定确认用户代码时处理无线RF传输中的内容,从而观众可以看到和/或听到它。在另一方面,当认证决定不确认用户代码时,则设计内部信号从而防止内容被提供给观众。由认证处理器1006发布的认证决定也可以被设计成处理多个服务级别。在这种情况下,认证决定表明如果有的话,手持电子设备16有资格获得哪种服务级别。When a viewer wishes to purchase a service delivery for the handheld electronic device 16, the viewer completes the transaction by interacting with an external entity that generates the user code. During a live event, viewers enter a previously provided user code via the user interface. Authentication processor 1006 performs validation of user code information provided by the viewer and issues an authentication decision. The authentication decision is conveyed in any suitable internal signal which will be used to allow the viewer to gain access to the content in the wireless RF signal if the user code is the correct code, or to deny such access if the user code is the wrong code. For example, the signal conveying the authentication decision can be designed to process the content of the wireless RF transmission when the authentication decision confirms the user code so that it can be seen and/or heard by the viewer. On the other hand, when the authentication decides not to validate the user code, the internal signal is designed to prevent the content from being provided to the viewer. Authentication decisions issued by authentication processor 1006 may also be designed to address multiple service levels. In this case, the authentication decision indicates which level of service, if any, the handheld electronic device 16 is eligible for.
图26示出了外部实体的框图。更具体地说,外部实体具有用户代码生成器1008,其接收作为输入的电子标识符1002和赛事代码。用户代码生成器1008通过产生用户代码的任何合适的函数处理这些输入项。函数把电子标识符和赛事代码作为参数,并对它们进行数学处理。用户代码是数学处理的结果。数学处理本身并不是本发明的关键,可以使用许多不同的数学函数而不偏离本发明的精神。数学处理的一个期望特性是它应是不可逆的。不可逆意味着用户代码的知晓并不能再现电子标识符1002,赛事代码也不能,用于基于这两个输入产生用户代码的数学函数也不能。Figure 26 shows a block diagram of an external entity. More specifically, the external entity has a user code generator 1008 that receives as input the electronic identifier 1002 and the event code. User code generator 1008 processes these inputs by any suitable function that generates user code. The function takes electronic identifiers and event codes as parameters and performs mathematical processing on them. User code is the result of mathematical processing. The mathematical manipulation itself is not critical to the invention and many different mathematical functions can be used without departing from the spirit of the invention. A desirable property of mathematical processing is that it should be irreversible. Irreversibility means that the knowledge of the user code cannot reproduce the electronic identifier 1002, neither can the game code, nor can the mathematical function used to generate the user code based on these two inputs.
例如,用户代码生成器1008能在观众计划参加的现场体育赛事的售票亭实现。售票亭的服务员接收来自观众的付款,而这笔款项可能依赖于所希望的服务级别。然后,服务员在靠近手持电子设备16的地方放置阅读器(如红外线阅读器)与手持电子设备16上的红外端口(图25至27中未示出)交互。红外阅读器和手持电子设备16建立通信,认证处理器1006经红外链路发布电子标识符1002。在图25中以大箭头1007表示红外线链路。作为选择,通过利用有线连接(例如USB端口,或任何其它合适的结构)可以在手持电子设备16和阅读器之间建立通信。For example, user code generator 1008 can be implemented at a ticket booth for a live sporting event that a spectator plans to attend. The attendant at the ticket booth receives payment from the spectator, which may depend on the desired level of service. Then, the attendant places a reader (such as an infrared reader) close to the handheld electronic device 16 to interact with the infrared port (not shown in FIGS. 25 to 27 ) on the handheld electronic device 16 . The infrared reader establishes communication with the handheld electronic device 16 and the authentication processor 1006 issues the electronic identifier 1002 via the infrared link. The infrared link is indicated in FIG. 25 by a large arrow 1007 . Alternatively, communication between the handheld electronic device 16 and the reader may be established through the use of a wired connection, such as a USB port, or any other suitable structure.
除了向用户代码生成器1008提供赛事代码之外,还向用户代码生成器1008提供电子标识符。一般情况下,对每一个已经购买服务的手持电子设备16使用相同的赛事代码。赛事代码是指定已经购买服务的赛事的代码,而电子标识符是区别一个手持电子设备16与另一个的代码。在一个具体实施例中,典型地,赛事代码由于赛事的不同而不同。例如,在机动车比赛应用中,在某年的赛季期间,不同的赛事代码将归属于不同的比赛。In addition to providing the user code generator 1008 with the event code, the user code generator 1008 is also provided with an electronic identifier. Typically, the same event code is used for each handheld electronic device 16 that has purchased the service. The event code is the code that specifies the event for which the service has been purchased, while the electronic identifier is the code that distinguishes one handheld electronic device 16 from another. In one particular embodiment, the event code typically varies from event to event. For example, in a motorsports application, different race codes would belong to different races during a given year's season.
用户代码生成器1008将根据所希望的数学不可逆函数处理两个输入项,并输出用户代码。在该特定例子中,该数学处理是对该两个输入项的一系列的数学运算,产生小于(更少数字)赛事代码和电子标识符1002的用户代码。以任何方便的方式把用户代码发给观众。它可被打印在比如门票上并转交给观众。一般情况下,对每个手持电子设备16而言,这个代码是唯一的。The user code generator 1008 will process the two input terms according to the desired mathematical irreversible function and output the user code. In this particular example, the mathematical process is a series of mathematical operations on the two inputs, resulting in a user code that is smaller than (fewer digits) the event code and the electronic identifier 1002 . Send user codes to viewers by any convenient means. It can be printed eg on a ticket and handed over to the audience. Typically, this code is unique to each handheld electronic device 16 .
注意到,不建立与手持电子设备16的电子通信,也可以实现为不同手持电子设备16产生用户代码的用户代码生成器1008。通过条形码阅读器读取在每个手持电子设备16包装上的条形码1000来实现这个。如果条形码1000与电子标识符1002相同,则由用户代码生成器1008执行的处理可以如前所述来实现。否则,如果条形码1000与电子标识符1002不同,搜索把条形码1000映射到一组手持电子设备16的电子标识符1002的数据库(未示出),从而提取对应于所读取的条形码1000的电子标识符1002。Note that the user code generator 1008 that generates user codes for different handheld electronic devices 16 may also be implemented without establishing electronic communication with the handheld electronic device 16 . This is accomplished by a barcode reader reading the barcode 1000 on the packaging of each handheld electronic device 16 . If the barcode 1000 is identical to the electronic identifier 1002, the processing performed by the user code generator 1008 may be implemented as previously described. Otherwise, if the barcode 1000 is different from the electronic identifier 1002, a database (not shown) mapping the barcode 1000 to the electronic identifier 1002 of a set of handheld electronic devices 16 is searched to extract the electronic identifier corresponding to the barcode 1000 read character 1002.
当观众进入体育场时,观众打开手持电子设备16,认证处理器1006要求他提供用户代码。例如,该要求可以是在手持电子设备16的显示器802上显示的输入用户代码的提示(假设该系统需要手动输入用户代码)。观众经手持电子设备16的用户界面输入印制在门票上的用户代码。已经提供了电子标识符1002和在无线RF传输中传送的赛事代码的认证处理器1006根据与用户代码生成器1008所利用的相同数学函数处理电子标识符1002和赛事代码。如果该处理的输出发布了与观众所输入的用户代码相匹配的代码,那么认证处理器1008发布允许对无线RF传输中的内容进行访问的认证决定。否则,拒绝对该内容进行访问。When a spectator enters the stadium, the spectator turns on the handheld electronic device 16 and the authentication processor 1006 asks him to provide a user code. For example, the request may be a prompt to enter a user code displayed on the display 802 of the handheld electronic device 16 (assuming the system requires manual entry of the user code). The viewer enters the user code printed on the ticket via the user interface of the handheld electronic device 16 . The authentication processor 1006, which has been provided with the electronic identifier 1002 and the event code communicated in the wireless RF transmission, processes the electronic identifier 1002 and the event code according to the same mathematical functions utilized by the user code generator 1008. If the output of this process issues a code that matches the user code entered by the viewer, the authentication processor 1008 issues an authentication decision allowing access to the content in the wireless RF transmission. Otherwise, access to the content is denied.
一种可行的方案是,在电子标识符1002被传送给用户代码生成器1008后,立即电子地把该用户代码传送给手持电子设备16。一旦用户代码发生器1008计算出用户代码,则将该代码经通信链路1007传送到认证处理器1006。这种选择省去了观众手工输入用户代码以便确认的需要。电子交易1007自动解锁手持电子设备以在现场体育比赛中使用,而无须观众输入任何用户代码。One possibility is to electronically transmit the user code to the handheld electronic device 16 immediately after the electronic identifier 1002 is transmitted to the user code generator 1008 . Once the user code generator 1008 has calculated the user code, the code is transmitted to the authentication processor 1006 via the communication link 1007 . This option eliminates the need for the viewer to manually enter a user code for confirmation. The electronic transaction 1007 automatically unlocks the handheld electronic device for use at the live sports event without requiring the viewer to enter any user code.
在一个可能的变型中,经由可以在现场赛事开始之前的任何时间创建的在线购买设置向观众提供用户代码。这样的安排的原理将在后面说明。简单来说,观众经个人计算机或其它任何通信设备访问因特网,并连接到提供传送服务的在线购买的网站。主管该网站的服务器实现用户代码生成器,并计算出用户代码。所产生的用户代码被传送给用户,例如在个人计算机的屏幕上显示它,通过至指定电子邮件地址的电子邮件,或经任何其它合适的方式发送给用户。用户将存储用户代码,并在现场赛事期间在手持式电子设备16中输入它。In one possible variation, spectators are provided with user codes via an online purchase setup that can be created at any time prior to the start of the live event. The principle of such an arrangement will be described later. In simple terms, a viewer accesses the Internet via a personal computer or any other communication device, and connects to an online purchasing website that provides a delivery service. The server hosting the website implements the user code generator and calculates the user code. The generated user code is communicated to the user, for example by displaying it on the screen of a personal computer, by email to a designated email address, or by any other suitable means. The user will store the user code and enter it in the handheld electronic device 16 during the live event.
可以考虑的另一种可能的选择是,在无线RF传输中传送赛事代码(如前面的实施例),以及已经购买服务的手持电子设备16的所有用户代码。这种选择需要为购买服务(例如在服务的购物点)的每个手持电子设备16计算用户代码,并存储所有用户代码,以计算形成数据库。在现场直播体育赛事期间,与赛事代码一起周期性的广播数据库的内容。在现场体育赛事中的每个手持电子设备16接收无线RF传输并提取赛事代码。然后,认证处理器1006利用该赛事代码计算用户代码。然后,该用户代码与无线RF传输中包含的一组用户代码核对。如果发现匹配,则认证处理器1006发布允许手持式电子设备16访问在无线RF传输中的视频/音频内容的认证决定。如果没有发现匹配,那么手持电子设备16仍保持锁定。Another possible option that can be considered is to transmit the event code (as in the previous embodiment) in a wireless RF transmission, as well as all user codes of the handheld electronic devices 16 that have purchased the service. This option requires calculating a user code for each hand-held electronic device 16 that purchases the service (for example at a point of purchase of the service), and storing all user codes to form a database. During live broadcasting of sporting events, the contents of the database are periodically broadcast along with the event codes. Each handheld electronic device 16 at the live sporting event receives the wireless RF transmission and extracts the game code. The authentication processor 1006 then uses the event code to calculate a user code. This user code is then checked against a set of user codes contained in the wireless RF transmission. If a match is found, the authentication processor 1006 issues an authentication decision allowing the handheld electronic device 16 to access the video/audio content in the wireless RF transmission. If no match is found, the handheld electronic device 16 remains locked.
上文所述的使用用户代码作为认证目的的各种实施例也可适用于多服务级别的安排。在多服务级别的系统中,基于所购买的特定服务级别,向观众提供不同的用户代码。无线RF传输具有被构成以区分各个服务级别的内容,以及每个服务级别与不同的认证信息相关。认证信息是包括服务级别之间彼此不同的多个服务级别代码的复合的赛事代码。因此,在这个例子中,认证信息将包含与不同服务级别一样多的服务级别代码。在使用中,认证处理器1008将试图匹配观众所提供的用户代码与复合的赛事代码。具体来说,当在用户代码与任何一个服务级别代码之间建立匹配时,认证处理器1008将发布解锁手持电子设备16的认证决定,但认证决定将控制对内容的访问,如先前的讨论,这样观众仅能够获得对所购买的服务级别的访问。The various embodiments described above using user codes for authentication purposes are also applicable to multi-service level arrangements. In multiple service level systems, viewers are provided with different user codes based on the particular service level purchased. The wireless RF transmission has content structured to differentiate between service levels, and each service level is associated with different authentication information. The authentication information is a composite event code including a plurality of service level codes different from each other between service levels. Therefore, in this example, the authentication information will contain as many service level codes as there are different service levels. In use, the authentication processor 1008 will attempt to match the user code provided by the spectator with the composite event code. Specifically, when a match is established between the user code and any of the service level codes, the authentication processor 1008 will issue an authentication decision to unlock the handheld electronic device 16, but the authentication decision will control access to the content, as previously discussed, Viewers are thus only able to gain access to the level of service purchased.
注意到,在现场直播赛事期间,控制向观众传送服务的机构或组织产生该赛事代码(唯一代码或是多级别方式中的复合代码)。可以为每个新赛事随机地产生这些代码。Note that during the live broadcast of an event, the institution or organization controlling the delivery of services to viewers generates the event code (unique or composite in a multi-level approach). These codes may be randomly generated for each new event.
2、视频流接收和相关功能。2. Video streaming reception and related functions.
假设前面所说明的认证处理已成功通过了,加载图形及导航层,并且在显示屏802上显示允许观众访问不同功能的用户界面。典型地,用户界面呈现显示选择列表的菜单。观众通过操作键盘上的键来引导菜单。这些键可以是箭头键或任何其它合适的键。当已经做出选择时,通过按下任何合适的键(例如“输入”键)激活该选择或选项。Assuming that the authentication process described above has been successfully passed, the graphics and navigation layers are loaded, and a user interface is displayed on the display screen 802 that allows the viewer to access different functions. Typically, the user interface presents a menu displaying a list of choices. The viewer navigates the menu by operating the keys on the keyboard. These keys may be arrow keys or any other suitable keys. When a selection has been made, the selection or option is activated by pressing any suitable key, such as an "enter" key.
根据所需的应用,向观众提供的菜单选项可以有很大差异。下面提供的描述将说明几个可能的例子。Depending on the desired application, the menu options presented to the viewer can vary widely. The description provided below will illustrate a few possible examples.
●观看视频信道--观众将访问该选择,并启动它。设计菜单层次以展示观众可以在屏幕上观看的可能视频信道的列表。观众通过按下适当的选择键选择他或她希望的那个信道,并通过按下″输入″键确认该选择。在这一点上,手持电子设备软件将命令视频解码器114开始解码适当的信道。把解码的视频信息传送到屏幕上,并向观众显示。同时,通过扬声器/耳机124播放音频输出。• Watch Video Channel - The viewer will access this selection, and activate it. Design the menu hierarchy to present a list of possible video channels viewers can watch on the screen. The viewer selects which channel he or she wishes by pressing the appropriate selection key, and confirms the selection by pressing the "enter" key. At this point, the handheld electronic device software will instruct the video decoder 114 to begin decoding the appropriate channel. The decoded video information is transmitted to the screen and displayed to the audience. Simultaneously, the audio output is played through speaker/headphone 124 .
在任何时候,观众可调用图形界面来停止视频观看或切换到不同的视频信道。At any time, the viewer can invoke the graphical interface to stop video viewing or switch to a different video channel.
也可以考虑的一种选择是,观看屏幕上的视频信道的缩略图,从而允许观众选择他或她觉得最有趣的。具体来说,观众在图形用户界面上调用缩略图选项,结果他/她在屏幕上看到多个缩略图,每一个与给定的视频信道相关。根据所需的应用,缩略图的数量可以改变。在一个可能的例子中,给出了四个缩略图,每一个与一个视频信道相关,因此每个缩略图占据四分之一的屏幕空间。10个视频信道将需要两个半的缩略图页以供观众观看。通过按下键盘108上合适的键,观众可以从一个缩略图页切换至另一个。当观众想从某一缩略图中观看该视频信道时,他/她选择那个缩略图以扩大该图像并使它占据整个屏幕。An option that may also be considered is to watch thumbnails of the video channels on the screen, allowing the viewer to choose the one he or she finds most interesting. Specifically, a viewer invokes the thumbnail option on the GUI, and as a result he/she sees multiple thumbnails on the screen, each associated with a given video channel. Depending on the desired application, the number of thumbnails can vary. In one possible example, four thumbnails are given, each associated with a video channel, so that each thumbnail occupies a quarter of the screen space. 10 video channels would require two and a half thumbnail pages for viewers to view. By pressing the appropriate key on keyboard 108, the viewer can switch from one thumbnail page to another. When a viewer wants to watch the video channel from a certain thumbnail, he/she selects that thumbnail to enlarge the image and make it occupy the entire screen.
缩略图功能需要视频解码器114同时处理多个视频信道。进行了上述处理,因此充分地降低了分辨率,从而把每个图像缩减到适合于缩略图空间的部分。当在屏幕上显示4个缩略图时,每个视频输入31的分辨率减少到四分之一。The thumbnail function requires the video decoder 114 to process multiple video channels simultaneously. This is done so that the resolution is reduced sufficiently to reduce each image to a portion that fits in the thumbnail space. When displaying 4 thumbnails on the screen, the resolution of each video input 31 is reduced to a quarter.
当观看缩略图页时,在处理与相应的视频输入信号相关的音频流时存在不同的选项。首先,音频流可能被一起中断,因为每一页与多个音频流相关。当且仅当观众已经选择在整个屏幕上观看一视频信道时,激活音频流。在可能的变型中,当观众通过按下键盘108上的选择键在它们中浏览时,向他/她提供高亮的缩略图的选项。当高亮显示缩略图时,解码与特定视频流相关的音频流,并传送到音频输出。一旦缩略图被高亮显示,它可以被选择,然后通过按下任何适当的键(如″输入″键)而扩大到整个屏幕。When viewing a thumbnail page, there are different options in processing the audio stream associated with the corresponding video input signal. First, audio streams may be interrupted all together, since each page is associated with multiple audio streams. Audio streaming is activated if and only if the viewer has chosen to watch a video channel on the full screen. In a possible variant, the viewer is offered the option of highlighted thumbnails when he/she browses among them by pressing the select key on the keyboard 108 . When a thumbnail is highlighted, the audio stream associated with a particular video stream is decoded and sent to the audio output. Once a thumbnail is highlighted, it can be selected and then expanded to the full screen by pressing any appropriate key (such as an "enter" key).
除了单纯手工方法来选择视频信道进行观看之外,可以设计该系统来基于某些特定参数执行一些自动视频信道切换。这将在后面更详细的说明。In addition to a purely manual method of selecting a video channel for viewing, the system can be designed to perform some automatic video channel switching based on some specific parameters. This will be explained in more detail later.
●数据叠加--观众可以选择观看在电子设备16的屏幕上叠加的数据内容。在第一个例子中,在一个非限制性示例中,实时数据内容包括与现场体育赛事有关的信息,例如,得分和参赛选手的排名信息,等等。在赛车比赛的具体示例中,实时信息可以包括目前排名、剩余圈数、仍然在比赛中的参赛选手、不再在比赛中的参赛选手、当前领先选手或任何参赛选手的最快圈、当前领先选手或任何参赛选手的平均速度,等等。在另一个例子中,实时数据内容也可以传送与任何参赛选手有关的生理信息。还是在赛车的环境中,生理信息可以包括车手的心率或他的体温,等等。实时数据内容通常从支持该现场体育赛事的机构提供。在传送生理信息的情况下,需要向一个或多个参赛选手提供测量心率、体温等必要的传感器,并向头端12传送所收集到的信息,这样它可以被包括在无线RF传输中。不必详细说明如何收集生理信息并传送到前端12,因为这是本领域技术人员所熟知的。• Data Overlay - The viewer may choose to view data content overlaid on the screen of the electronic device 16 . In a first example, in a non-limiting example, the real-time data content includes information related to a live sporting event, such as score and player ranking information, and the like. In the specific example of a motorsports event, real-time information could include current standings, laps remaining, competitors still in the race, competitors no longer in the race, current leader or fastest lap of any competitor, current lead The average speed of the competitor or any competitor, etc. In another example, the real-time data content can also convey physiological information related to any contestant. Also in the context of racing, physiological information may include a driver's heart rate or his body temperature, among others. Live data content is usually provided from the institution supporting the live sporting event. In the case of transmitting physiological information, it is necessary to provide one or more competitors with the necessary sensors to measure heart rate, body temperature, etc., and transmit the collected information to the head end 12 so that it can be included in the wireless RF transmission. It is not necessary to detail how the physiological information is collected and transmitted to the front end 12, as this is well known to those skilled in the art.
当数据不是特定的视频信道时,它可以被组织作为一种在屏幕上任何适当位置显示并不断循环时间和实时被更新的得分信息的“自动循环标记(ticker)”类型的条带(band)。在这个例子中,在每个视频信道上看到相同的信息。When the data is not specific to a video channel, it can be organized as a sort of "ticker" type of band that is displayed at any appropriate location on the screen and continually loops over time and score information is updated in real time . In this example, the same information is seen on each video channel.
在第二个例子中,为每个视频信道提供相关的数据内容。视频信道特定数据内容可包括与车队或正被观看的赛车相关的姓名和其它识别信息、当前排名、最佳单圈时间,等等。当显示的信息量相对少时,相比于“自动循环标记”的方式,它可以显示为静态叠加的形式。仅在需要更新时,才改变静态叠加形式的数据。In the second example, associated data content is provided for each video channel. Video channel specific data content may include name and other identifying information related to the team or race car being viewed, current standings, best lap times, and the like. When the amount of displayed information is relatively small, it can be displayed in the form of a static overlay compared to the "automatic cycle mark" method. Change the data in the static overlay form only when an update is required.
为了提供尽可能多的灵活性,在屏幕上呈现多种选项,从而允许观众看到额外感兴趣的信息。具体来说,屏幕显示通过按下键盘108上的选择键进行选择的区域建议标签。每个标签提供对将会出现在数据叠加处的较低层附加信息的访问。这些附加信息可能包括有关车手职业生涯的信息,关于车手车辆的信息,关于车手所属车队或随身用具的宣传信息,等等。In order to provide as much flexibility as possible, multiple options are presented on the screen, allowing the viewer to see additional information of interest. Specifically, the screen displays tabs for area suggestions selected by pressing the select key on the keyboard 108 . Each tab provides access to lower-level additional information that will appear at the data overlay. This additional information may include information about the driver's career, information about the driver's vehicle, promotional information about the driver's team or gear, etc.
对于视频信道特定数据内容,组织该数据内容是有用的,其中该数据内容以创建与相应视频输入信号31的逻辑关联的方式正在被广播。例如,包含在正在广播的数据分组中的数据可以被分组成多个块,每块与某一给定视频信道相关。可以提供与所有视频信道或视频信道的子集所共享的数据对应的附加块。For video channel specific data content it is useful to organize the data content which is being broadcast in such a way as to create a logical association with the corresponding video input signal 31 . For example, data contained in data packets being broadcast may be grouped into blocks, each block being associated with a given video channel. Additional blocks corresponding to data shared by all video channels or a subset of video channels may be provided.
当创建了这种关联时,只要一选择该视频信道来观看,就在叠加处自动显示视频信道特定数据内容。When this association is created, the video channel specific data content is automatically displayed in the overlay as soon as that video channel is selected for viewing.
图6中的流程图概括了视频观看的过程。观众访问主菜单19,他/她从该主菜单导航到视频信道选择命令21。这些命令可分组成缩略图页命令23或直接选择命令25。缩略图页命令允许观众以缩略图的大小观看实时视频信道,并选择一个以全屏幕观看。直接选择命令允许观众直接指定用于全屏幕观看的视频信道。在下一步中,选择要叠加的数据。数据和视频信息被叠加,并显示在屏幕上。The flowchart in Figure 6 summarizes the process of video viewing. The viewer accesses the main menu 19 from which he/she navigates to the video channel selection command 21 . These commands may be grouped into thumbnail page commands 23 or direct selection commands 25 . The thumbnail page command allows viewers to watch live video channels in thumbnail size and select one to watch in full screen. The direct select command allows the viewer to directly specify a video channel for full screen viewing. In the next step, select the data to overlay. Data and video information are superimposed and displayed on the screen.
●视频重放功能--由于视频信道内容正在被不断地缓冲,观众能够通过选择当前存储缓冲器27中哪部分视频将在屏幕上被显示来实现视频重放功能。重放深度级,换句话说,观众可重放视频内容到哪个程度,依赖于存储缓冲器27的大小。正如前面所建议的,可以选择该大小以容纳5分钟的重放深度。当然,这是一个可能的例子,这不应该以限制的方式来解释。● Video playback function - Since the video channel content is being continuously buffered, the viewer can realize the video playback function by selecting which part of the video in the current storage buffer 27 will be displayed on the screen. The level of playback depth, in other words, how far the viewer can playback the video content, depends on the size of the storage buffer 27 . As suggested earlier, this size can be chosen to accommodate a playback depth of 5 minutes. Of course, this is a possible example, which should not be interpreted in a limiting manner.
观众可以在用户界面上调用重放功能。例如,观众利用合适的选择键访问主菜单项,然后按下“输入”键进行确认。当重放功能有效时,将提供下面的功能:Viewers can invoke replay functionality on the user interface. For example, the viewer accesses the main menu item using the appropriate selection key, then presses the "enter" key to confirm. When the replay function is enabled, the following functions are provided:
○倒带(rewind)—倒带功能把指针置于存储缓冲器27中前面的位置。可以设置或选择观众进行倒带的速度。在倒带期间,存在两种选择。一种是显示空屏,并当释放倒带键时恢复视频播放。视频播放将从存储缓冲器27中的指针被推回的位置开始。另一种选项是当“重放”有效时,观看以反向方式播放的视频内容,从而允许观众更容易地找到感兴趣的视频内容的图像或部分。当倒退存储缓冲器27时,重放视频内容的速度在观众的控制下可以是固定或可变的。o rewind - the rewind function places the pointer at the previous location in the memory buffer 27 . The speed at which the viewer rewinds can be set or selected. During rewind, there are two options. One is to display a blank screen and resume video playback when the rewind key is released. Video playback will start from the location in memory buffer 27 where the pointer was pushed back. Another option is to watch the video content played in reverse when "replay" is active, allowing the viewer to more easily find an image or portion of the video content of interest. When rewinding the memory buffer 27, the speed at which the video content is played back may be fixed or variable under the viewer's control.
○快进—与倒带功能相反。仅当存储缓冲器27中的指针已被退回到某种程度时,才能被调用。○ Fast Forward - the opposite of the rewind function. Can only be called when the pointer in the store buffer 27 has been retired to some extent.
○书签—通过从菜单选项选择先前创建的“书签”,观众可以跳到视频内容中如前所述的某处。每个“书签”指向存储缓冲器中的视频输入信号的特定部分。这样,当观众选择“书签”时,视频播放将从与该书签相关联的指针的位置开始。“书签”功能使得观众能够迅速来回地跳到视频播放中感兴趣的部分。书签功能还可以让观众迅速地从一个书签跳到另一个书签。以这种方式,观众可以很容易从视频存储器27中保持的视频内容中的一个激烈的赛事跳到另一个,而不必快进或倒带视频内容。o Bookmarks - By selecting a previously created "bookmark" from a menu option, the viewer can jump to a certain point in the video content as previously described. Each "bookmark" points to a specific portion of the video input signal in the storage buffer. This way, when a viewer selects a "bookmark," video playback will begin at the location of the pointer associated with that bookmark. The "bookmark" feature allows viewers to quickly jump back and forth to interesting parts of the video playback. The bookmark feature also allows viewers to quickly jump from one bookmark to another. In this manner, viewers can easily jump from one intense event to another in the video content held in video memory 27 without having to fast forward or rewind the video content.
○静态图像--观众通过把指针保持在存储缓冲器27的固定位置,能够实现暂停图像。以这种方式,观众看到同一图像帧。o Still Image - The viewer can pause the image by holding the pointer at a fixed location in the memory buffer 27 . In this way, the viewer sees the same image frame.
○逐帧移动--观众能够看到以低于正常帧速率的速率慢慢地逐帧移动(“移动”意味着向前移动或向后移动)的图像。按下键盘上合适的键可以使图像从一帧跳到下一帧。作为选择,图像能够被自动地逐帧地移动,但是速率慢于正常速率,从而使得观众看到单独的每一帧。○ Frame-by-frame motion - Viewers are able to see images that slowly move frame-by-frame ("move" means move forward or backward) at a lower than normal frame rate. Pressing the appropriate key on the keyboard causes the image to jump from one frame to the next. Alternatively, the image can be automatically moved frame by frame, but at a slower than normal rate so that the viewer sees each frame individually.
○缩放--观众可以放大或缩小显示在屏幕上的帧。典型地,当静态图像功能有效时,使用该功能。通过按下键盘108上一个合适的键,可以调用放大功能,而相反地,通过按下不同的键,可以调用缩小功能。○Zoom - The viewer can zoom in or out on the frame displayed on the screen. Typically, this function is used when the still image function is active. By pressing an appropriate key on the keyboard 108, the zoom-in function can be invoked, and conversely, by pressing a different key, the zoom-out function can be invoked.
○视频记录--观众可以把存储缓冲器27中的一些或全部视频流内容传送到存储介质读/写器106中的可移动存储介质上。再次,操作键盘108上适当的按键启动这个功能。存在几个选项:o Video Recording - The viewer can transfer some or all of the video stream content in the storage buffer 27 to a removable storage medium in the storage medium reader/writer 106 . Again, operating the appropriate key on keypad 108 activates this function. Several options exist:
■开始记录在屏幕上实时播放的视频内容。当观众看到感兴趣而且他/她想记录的镜头时,这个功能是有用的。传送到视频存储缓冲器27的视频内容以压缩的形式也被拷贝到可移动存储介质106上。以这种方式,可以在电子设备16上或在能够读取存储在可移动存储介质106上的视频信息的任何其它合适的电子设备上重放该视频内容。能够记录在可移动存储介质106上的视频信息的数量依赖于该储存介质的大小。■ Start recording video content that is played live on the screen. This feature is useful when the viewer sees footage that interests him or her and he/she wants to record it. The video content transferred to the video storage buffer 27 is also copied to the removable storage medium 106 in compressed form. In this manner, the video content may be played back on electronic device 16 or on any other suitable electronic device capable of reading video information stored on removable storage medium 106 . The amount of video information that can be recorded on the removable storage medium 106 depends on the size of the storage medium.
■把存储缓冲器27上的全部内容传输到可移动存储介质106上。如果可移动存储介质106的大小能够容纳存储缓冲器27中的信息,这个选项是可能。■Transfer all content on the storage buffer 27 to the removable storage medium 106 . This option is possible if the removable storage medium 106 is sized to accommodate the information in the storage buffer 27 .
■仅把存储缓冲器27上所选择的部分传输到可移动存储介质106。通过首先执行“倒带”、“快进”或“逐帧移动”直至已经到达存储缓冲器27中感兴趣的位置,然后执行将把压缩的图像流传输到可移动存储介质的“播放”和“记录功能”来激活该功能。当视频内容中所希望的部分已记录在可移动存储介质106上时,观众可以停止该记录过程。■ Transfer only a selected portion of the storage buffer 27 to the removable storage medium 106 . By first performing a "rewind", "fast forward" or "move frame by frame" until a location of interest in the storage buffer 27 has been reached, then performing a "play" and a "play" which will stream the compressed image to a removable storage medium "Record function" to activate this function. When a desired portion of the video content has been recorded on the removable storage medium 106, the viewer can stop the recording process.
■由观众所键入的任何书签也可被传输到可移动存储介质106上。通过把书签所指的视频信息的地址拷贝到可移动存储介质106上来实现这个功能。以这种方式,如果观众在观看现场直播体育赛事期间已放置了书签,那么当把视频内容传输到可移动存储介质106时,这些都不会丢失。■ Any bookmarks entered by the viewer may also be transferred to the removable storage medium 106 . This function is realized by copying the address of the video information pointed to by the bookmark to the removable storage medium 106 . In this manner, if the viewer has placed bookmarks while watching a live sporting event, these will not be lost when the video content is transferred to the removable storage medium 106 .
3、音频流接收以及相关功能3. Audio stream reception and related functions
下面的例子集中在独立音频流的传送上,因为在前面部分已经说明了与相应视频流相关的音频流的处理。The following examples focus on the transfer of independent audio streams, since the processing of audio streams in relation to corresponding video streams has been explained in the previous sections.
如前所述,独立音频流传输赛车队的成员之间的无线电对话(典型地,音频流与每个赛车队相关联)、关于比赛的评论或广告信息,等等。在电子设备16上,观众可以手动地选择流中任意一个,并把它们传送到驱动声音再现设备(例如扬声器或耳机)的输出124上。存在另一种可能,其允许观众定义优先级总则(priority profile),从而根据优先级顺序播放该音频流。As previously mentioned, the individual audio streams carry radio conversations between members of the racing teams (typically, audio streams are associated with each racing team), commentary or advertising information about the race, and the like. On the electronic device 16, the viewer can manually select any of the streams and route them to an output 124 that drives a sound reproduction device such as speakers or headphones. Another possibility exists which allows the viewer to define a priority profile whereby the audio streams are played according to a priority order.
通过在电子设备16中存储优先级总则数据来定义优先级顺序。更具体地说,优先级总则数据被存储在存储器102或允许处理器100容易访问它的任何其它合适的存储器中。为方便起见,优先级总则数据可以被存储在存储器102的非易失性部分,从而即使电子设备16断电后该信息仍将被保留,从而避免了每次电子设备16加电时再次重新输入该信息。The priority order is defined by storing priority general data in the electronic device 16 . More specifically, priority general data is stored in memory 102 or any other suitable memory that allows processor 100 to easily access it. For convenience, the priority general rule data can be stored in the non-volatile part of memory 102, thereby even after electronic device 16 is powered off, this information will still be kept, thereby avoiding re-entering again every time electronic device 16 is powered on. the information.
优先级总则定义了音频流将被播放的优先级顺序。下面是优先级总则的一个示例:The priority general rule defines the priority order in which audio streams will be played. Here's an example of a general rule of precedence:
优先级1(最高) -队C的无线电对话Priority 1 (highest) - Team C's radio conversation
优先级2 -队A的无线电对话Priority 2 - Team A's radio conversation
优先级3 -队K的无线电对话Priority 3 - Team K's radio conversation
优先级4 -对比赛的音频评论Priority 4 - Audio commentary on the game
优先级5 -广告内容Priority 5 - Advertising content
运行电子设备16的软件包括提供音频流选择器功能的模块。作为手持电子设备16的用户界面的一部分的音频流选择器,基于优先级总则确定播放被包含在无线RF传输中的哪一个音频流。在执行优先级总则之前,该音频流选择器将区别在无线RF传输中的有效音频流与无效音频流。有效音频流是传输观众能够理解的某类信息的音频流。相反,无效音频流是指不传输那些信息的流。一种典型的有效音频流是传输对话的音频流,而无效音频流仅传输无声或低强度噪声。一种区分有效音频流和无效音频流的方法是分析传输音频信息的数据,并确定信号电平是多少。高信号电平可能表示有效音频流,而低信号电平可能表示无效音频流。本领域的读者知道,在本领域中有多种信号分析技术供使用,以区分有效音频流与无效音频流,在此无需进一步说明。The software running the electronic device 16 includes modules that provide audio stream selector functionality. An audio stream selector, which is part of the user interface of the handheld electronic device 16, determines which audio stream contained in the wireless RF transmission is played based on a priority algorithm. The audio stream selector will distinguish valid audio streams from invalid audio streams in wireless RF transmission before executing priority rules. A valid audio stream is one that conveys some type of information that a viewer can understand. In contrast, an invalid audio stream refers to a stream that does not carry that information. A typical valid audio stream is one that conveys dialogue, while an invalid audio stream conveys only silence or low-intensity noise. One way to distinguish valid audio streams from invalid audio streams is to analyze the data carrying the audio information and determine what the signal level is. A high signal level may indicate a valid audio stream, while a low signal level may indicate an invalid audio stream. Those skilled in the art know that there are a variety of signal analysis techniques available in the art to distinguish valid audio streams from invalid audio streams, and no further description is needed here.
在另一个实施例中,位于头端12的音频处理器42编码每个音频信号,并加上关于那个信号是有效或无效的说明。前面已经说明了这种特性,在此不再讨论。因此,在电子设备处的音频信号选择器可基于信号的编码确定其是有效或无效的。这将避免在手持电子设备16必须使用任何分析技术以确定无效和有效的音频流。In another embodiment, the audio processor 42 located at the headend 12 encodes each audio signal and adds an indication as to whether that signal is valid or not. This feature has been described above and will not be discussed here. Accordingly, an audio signal selector at the electronic device can determine whether a signal is valid or invalid based on its encoding. This would avoid having to use any analysis techniques at the handheld electronic device 16 to determine invalid and valid audio streams.
例如,假设电子设备16接收10个音频流,其中流1-8与相应的赛队相关,音频流9传输音频评论,音频流10传输广告信息。在执行了对音频流的有效性分析后,音频流选择器把音频流分类如下:For example, assume that the electronic device 16 receives 10 audio streams, wherein streams 1-8 are related to the corresponding sports teams, audio stream 9 transmits audio commentary, and audio stream 10 transmits advertisement information. After performing a validity analysis on the audio stream, the audio stream selector classifies the audio stream as follows:
有效:efficient:
音频流1(队A)Audio Stream 1 (Team A)
音频流5(队K)Audio Stream 5 (Team K)
音频流7(队B)Audio Stream 7 (Team B)
音频流9(音频评论)Audio Stream 9 (Audio Commentary)
音频流10(广告内容)Audio stream 10 (advertising content)
无效:invalid:
10个音频流中的剩余部分。The rest of the 10 audio streams.
然后,音频流选择器将在有效列表中查找优先级总则中最高优先级别的音频流。该位置对应于不在有效列表中的队C。接着,音频流选择器在有效列表中查找优先级总则中具有第二优先级的记录。其对应于与音频流1相关的队A。因为这个音频流是有效的,音频流选择器通过把它传送到连接至扬声器或耳机的输出口而向观众播放它。The audio stream selector will then look in the active list for the highest priority audio stream in the priority general rule. This position corresponds to team C which is not in the active list. Next, the audio stream selector looks for a record with the second priority in the priority general rule in the active list. It corresponds to team A associated with audio stream 1 . Since this audio stream is available, the audio stream selector plays it to the audience by passing it to an output connected to speakers or headphones.
周期性(例如每15或30秒)地执行对音频流的扫描从而识别有效音频流和无效音频流,并且如果有比当前播放的音频流优先级更高的任何音频流,就把它传送到输出。以这种方式,总向观众呈现他/她最相关或最感兴趣的音频流信息。Periodically (e.g., every 15 or 30 seconds) a scan of audio streams is performed to identify valid and invalid audio streams, and if there is any audio stream with a higher priority than the currently playing audio stream, it is passed to output. In this way, the viewer is always presented with the audio stream information that is most relevant or interesting to him/her.
可选地,可设计电子设备16的观众界面以允许观众停止对音频流的周期性扫描,并连续播放当前选择的音频流。Optionally, the viewer interface of the electronic device 16 can be designed to allow the viewer to stop periodic scanning of the audio streams and continue to play the currently selected audio stream.
为了在某种程度上简化电子设备16的结构,可以设计头端12从而执行音频流的有效性分析,并为此目的插入到有效载荷信息中。如前所述,以分组形式广播音频流,其中基于为所需应用所选择的特定分组结构,每个分组可以包含针对单一音频流的音频信息或针对音频流集合的音频信息。对于对应于给定音频流的某播放时间的给定音频数据块,头端执行有效性分析,并基于标志的值,把那个块与表示该音频信息被认为是有效或无效的该标志关联起来。以这种方式,每个电子设备16总是知道哪些音频流是当前有效的,从而音频流选择器能够执行音频流切换,而不必执行任何音频流有效性分析。In order to somewhat simplify the structure of the electronic device 16, the head-end 12 may be designed so as to perform a validity analysis of the audio stream and insert for this purpose into the payload information. As previously mentioned, audio streams are broadcast in packets, where each packet may contain audio information for a single audio stream or for a collection of audio streams, based on the particular packet structure chosen for the desired application. For a given block of audio data corresponding to a certain playback time of a given audio stream, the headend performs a validity analysis and, based on the value of the flag, associates that block with the flag indicating whether the audio information is considered valid or invalid . In this way, each electronic device 16 always knows which audio streams are currently valid, so that the audio stream selector can perform audio stream switching without having to perform any audio stream validity analysis.
由于优先级总则定义了观众的偏好,设计电子设备16的用户界面从而允许观众配置优先级总则,以及当已经制定了初始配置时,修改该总则。本领域的读者知道,可以设计多种可能的配置。一种简单的方式是,向观众呈现一个列表,观众逐个地(按递减优先级顺序)输入赛队或音频流能够传输的其它类型的内容到该列表中。然后,例如以文件的形式把这些数据保存到存储器102中。然后,如前所述方式执行音频流处理。显然,在某些时候需要执行映射操作,以把赛队名称或标识符(如果偏好总则中的数据是以这种方式输入而不是直接指定音频流)与那个赛队对应的音频流关联起来。例如,可以经无线RF传输发送映射信息以实现该操作。Since the priority profile defines the viewer's preferences, the user interface of the electronic device 16 is designed to allow the viewer to configure the priority profile, and to modify the profile when an initial configuration has been made. As the reader in the art knows, many possible configurations can be devised. One simple way is to present the viewer with a list into which the viewer enters one by one (in descending priority order) teams or other types of content that the audio stream can deliver. Then, these data are saved in the memory 102, for example, in the form of a file. Audio stream processing is then performed as previously described. Obviously, at some point a mapping operation will need to be performed to associate a team name or identifier (if the data in the preference general is entered in this way rather than specifying the audio stream directly) with the corresponding audio stream for that team. For example, the mapping information may be sent via wireless RF transmission to accomplish this.
另一种可能的改进是,向观众发送与任何一个音频流有关的优先级标志,该优先级标志表示观众可能有很大兴趣的内容,例如,在发生事故时急救人员之间的对话。此时,设计音频流选择器以播放那个音频流,而不考虑任何优先级总则设置。如果希望的话,可以设计电子设备16的用户界面以使强迫电子设备16播放具有高的兴趣标志的音频流的功能无效。Another possible improvement is to send the viewer a priority flag associated with any audio stream, which indicates content that may be of great interest to the viewer, for example, a conversation between first responders in the event of an accident. At this point, the audio stream selector is designed to play that audio stream regardless of any priority general settings. If desired, the user interface of electronic device 16 may be designed to disable the functionality of forcing electronic device 16 to play an audio stream with a high interest flag.
但是也可以考虑的另一种可能是,向参赛选手在比赛中的位置而不是特定人员或参赛选手分配优先级。例如,把优先级号码1分配给比赛中的领先者,无须考虑当时占据该位置的特定参赛选手。优先级方案的更详细的例子包括以下内容:However, it is also conceivable to assign priority to the position of the competitors in the game rather than to specific persons or competitors. For example, the priority number 1 is assigned to the leader in a race regardless of the particular competitor occupying that position at the time. A more detailed example of a priority scheme includes the following:
优先级#1-比赛领先者;Priority #1 - race leader;
优先级#2-第二位置;Priority #2 - second position;
优先级#3-在修理处的任何车辆Priority #3 - Any vehicle at the repair shop
根据这个优先级方案,选择当前播放的音频。如果不存在有效的与比赛领先者有关的音频流,那么音频选择移到优先级#2的位置,等等。为了实现这个功能,头端12用把音频流与车队的相应参赛选手的排名相关联的数据标记单个音频流。以这种方式,电子设备16能够充分地识别车队中参赛选手的各个位置。一个例子是在无线RF传输信息的二进制传输的合适字段中插入以允许识别比赛位置。通过按照上述优先级方案,由表示比赛中的当前位置的数据来描述每个音频流。而且,提供附加的描述性数据以指示与在修理站的车相关的音频流。According to this priority scheme, the currently playing audio is selected. If there is no active audio stream associated with the race leader, then the audio selection moves to priority #2, and so on. To accomplish this function, the head-end 12 tags individual audio streams with data associating the audio streams with the ranks of the corresponding competitors of the team. In this way, the electronic device 16 is able to adequately identify the various locations of the competitors in the team. An example would be to insert in the appropriate field of the binary transmission of the wireless RF transmitted information to allow identification of the game position. By following the priority scheme described above, each audio stream is described by data representing the current position in the game. Also, additional descriptive data is provided to indicate the audio stream associated with the car at the repair station.
一种可能的变型是利用包含在无线RF传输中的实时数据来映射不同的队与相应的比赛位置。One possible variation is to use the real-time data contained in the wireless RF transmissions to map the different teams with the corresponding game positions.
假设向无线RF传输中的单个音频流提供了合适的队或参赛选手标识符,可以利用通知该队或参赛选手的位置的实时数据来建立音频流与比赛位置之间的相关性。Assuming an appropriate team or player identifier is provided to the individual audio streams in the wireless RF transmission, real-time data informing the team or player's location can be used to establish a correlation between the audio stream and the game location.
尽管实现上述的音频管理功能涉及提供视频接收能力的电子设备16,也可以以仅简单音频电子设备实现类似的音频管理功能。在前面说明的基础设施中,其使用头端12来建立传输音频/视频/数据有效载荷的信号结构,可以设计这样的电子设备以不考虑任何视频信息,仅处理音频和数据信息。在不使用头端12的基础设施中,可以设计电子设备以实现前面所述的至少一些功能,而直接访问原始音频源。此时,电子设备包括一系列调谐器,每个调谐器被设置在对应于给定音频源的频率上,例如,参赛队用于通信所使用的频率。此时,电子设备所捕获的无线RF传输包括调谐器被设置的一组频率。这些频率可能需要观众使用该电子设备手工输入,例如,在比赛开始之前。此时,音频流选择器分析不同调谐器的输出,以确定它们是否有效,并运用由优先级总则所定义的优先级策略来确定应当播放哪个音频流。Although implementing the audio management functions described above involves electronic equipment 16 providing video reception capabilities, similar audio management functions may be implemented with simple audio only electronic equipment. In the previously described infrastructure, which used the headend 12 to build the signal structure to carry audio/video/data payloads, such electronics could be designed to process only audio and data information without considering any video information. In infrastructures where the headend 12 is not used, the electronics may be designed to perform at least some of the functions described above, while directly accessing the original audio source. In this case, the electronic device includes a series of tuners, each tuner being set on a frequency corresponding to a given audio source, eg, the frequency used by a competing team for communication. At this point, the wireless RF transmission captured by the electronic device includes the set of frequencies to which the tuner is set. These frequencies may require manual input by the spectator using the electronic device, for example, before the game begins. At this point, the audio stream selector analyzes the outputs of the different tuners to determine if they are available, and applies the priority policy defined by the priority rules to determine which audio stream should be played.
由于不断地缓冲音频流,观众能够实现音频重放功能。重放深度级,换句话说,观众可以倒回音频内容的程度,由存储缓冲器29的大小所决定。可以选择其大小以容纳5分钟的重放深度。当然,这是一种可能的示例,不应该以限制的方式来解释。Viewers are able to implement audio playback functionality due to the continuous buffering of the audio stream. The playback depth level, in other words, the degree to which the viewer can rewind the audio content, is determined by the size of the storage buffer 29 . Its size can be chosen to accommodate a playback depth of 5 minutes. Of course, this is one possible example and should not be construed in a limiting manner.
观众可以在用户界面上调用重放功能。例如,观众利用合适的选择键访问菜单项,然后按“输入”键进行确认。当重放功能有效时,提供下面的功能:Viewers can invoke replay functionality on the user interface. For example, the viewer uses the appropriate selection key to access a menu item, then presses the "enter" key to confirm. When the replay function is enabled, the following functions are provided:
○倒带-倒带功能把指针置于音频存储缓冲器29中前面的位置。可以设置或选择观众进行倒带的速度。音频播放将从存储缓冲器29中指针被推回的位置开始。当倒退存储缓冲器29时,重放音频内容的速度在观众的控制下可以是固定或可变的。o Rewind - The rewind function places the cursor at the previous position in the audio storage buffer 29 . The speed at which the viewer rewinds can be set or selected. Audio playback will start from the location in memory buffer 29 where the pointer was pushed back. When rewinding the memory buffer 29, the speed at which the audio content is played back may be fixed or variable under the viewer's control.
○快进—与倒带功能相反。仅当在存储缓冲器29中的指针已被退回到某种程度时,才能被调用。○ Fast Forward - the opposite of the rewind function. Can only be called when the pointer in store buffer 29 has been retired to some extent.
4、播放辅助内容和相关功能4. Play auxiliary content and related functions
除了向观众传送主要的视频信道内容外,也设计电子设备16来传送辅助内容。辅助内容的例子包括广告内容、比赛地点或与赛事相关的背景内容、在线购物选项以及新闻,等等。两者可以是视频内容、音频内容或视频和音频内容组合的形式。In addition to delivering primary video channel content to viewers, electronic device 16 is also designed to deliver auxiliary content. Examples of auxiliary content include advertising content, game location or background content related to the event, online shopping options, and news, among others. Both can be in the form of video content, audio content or a combination of video and audio content.
■广告内容—可以以多种方式向观众传送广告内容。下面将讨论一些例子:■ Advertising Content - Advertising content can be delivered to viewers in a variety of ways. Some examples are discussed below:
○可以以与他/她选择主视频信道相同的方式,向观众所接收的广播提供由观众所选择的广告视频信道。为清楚起见,主视频信道意味传送与现场体育赛事相关的实时视频信息的视频信道。当然,可以有多于一个的广告视频信道。可以按照语言来组织这些信道,例如,一个广告视频信道是英语,一个是西班牙语,以及一个是法语。作为选择,可以按照产品类型或所宣传的服务来组织这些信道。o The advertisement video channel selected by the viewer can be provided to the broadcast received by the viewer in the same way that he/she selects the main video channel. For clarity, primary video channel means a video channel that conveys real-time video information related to live sporting events. Of course, there may be more than one advertising video channel. The channels may be organized by language, for example, one advertising video channel in English, one in Spanish, and one in French. Alternatively, the channels may be organized by product type or advertised service.
○把广告内容嵌入到经主视频信道传送的视频内容中。可以在内容制作控制台的编辑阶段插入广告内容,(如图1的框图所示)。以这种方式,每个观众接收相同的广告。广告可以采取广告剪辑的形式,如短片、在图像或屏幕上运行的“自动循环标记”形式的区域上叠加的条形标语或图形元素。应当知道,在不背离本发明精神的情况下,也存在其它在主视频信道上呈现广告视频内容的方式。o Embed advertising content into the video content delivered via the main video channel. Advertising content can be inserted in the editing stage of the content production console, (as shown in the block diagram of FIG. 1 ). In this way, each viewer receives the same advertisement. Advertisements may take the form of advertising clips such as short films, banners or graphic elements superimposed over an image or area in the form of an "auto-loop marker" running across the screen. It should be appreciated that other ways of presenting advertising video content on the primary video channel exist without departing from the spirit of the invention.
○也可以在经主视频信道传送的视频内容中插入广告内容,其中插入发生在电子设备16中,而不是在内容制作控制台。具体而言,经专用信道广播广告视频内容,并向电子设备16发送指令,其控制来自广告信道的广告内容何时被插入到主视频信道中。这些指令将确定广告内容何时开始经主视频信道进行播放以及播放持续的时间。管理电子设备16的操作的软件解释这些指令,以控制何时开始插入广告内容以及何时停止。o It is also possible to insert advertising content in the video content delivered via the main video channel, where the insertion takes place in the electronic device 16 instead of at the content production console. Specifically, advertising video content is broadcast over a dedicated channel and instructions are sent to electronic device 16 that control when advertising content from the advertising channel is inserted into the primary video channel. These instructions will determine when and for how long the advertising content will start playing over the primary video channel. Software managing the operation of electronic device 16 interprets these instructions to control when insertion of advertising content begins and when it stops.
■地点或与赛事相关的背景信息—与地点相关的背景信息是指与举行赛事的地点相关的信息。在赛车比赛的情况下,与地点相关的背景信息可以包括:■ Venue or event-related background information—venue-related background information refers to information related to the location where the event is held. In the case of a motorsports event, contextual information about a location can include:
○比赛地点的地图;○ a map of the competition venue;
○赛道的地图○The map of the track
○主要地点的信息,例如洗手间,贩卖机的摊位,医疗设施和紧急出口,等等;○ Information on key locations such as restrooms, vending machine stands, medical facilities and emergency exits, etc.;
○比赛地点的历史;○ the history of the venue;
○赛道的历史(如果与比赛地点不同的话);○ the history of the track (if different from the race location);
○在该比赛地点未来将举行的赛事的时间表;○The schedule of future events at the venue;
○观众可以在该比赛地点所获得的服务或产品的花费一览表。○A list of costs for services or products that spectators can obtain at the venue.
在非限制性的实施例中,电子设备16可以具有GPS接收能力。在这样的实施例中,电子设备16装有GPS接收器(图中未显示),这样,电子设备16可以获得与该位置相关联的GPS坐标形式的位置信息。这假设GPS接收器具有天空的无障碍视野以接收卫星信号。更具体地说,这些GPS坐标可以在电子设备的显示屏802上向观众显示,以与比赛地点的地图相关的方式,具体地向观众显示其相对于地图的位置。这样,观众将知道相对于该比赛地点的平面图,他/她所处的位置。In a non-limiting example, electronic device 16 may have GPS reception capability. In such an embodiment, electronic device 16 is equipped with a GPS receiver (not shown), so that electronic device 16 may obtain location information in the form of GPS coordinates associated with the location. This assumes that the GPS receiver has an unobstructed view of the sky to receive satellite signals. More specifically, these GPS coordinates may be displayed to the spectators on the electronic device's display screen 802 in a manner that correlates with the map of the game location, specifically showing the spectators their location relative to the map. This way, the viewer will know where he/she is in relation to the floor plan of the venue.
这些GPS坐标可以使得观众相对于该现场体育赛事的特定设施定位他/她自己。例如,发射器14可以通过无线RF传输向电子设备16发送制图数据。例如,制图数据提供比赛地点的地图,并显示关于一些主要设施(例如洗手间,食物贩卖商,医疗/应急设施,出口等)的位置。然后,电子设备16在其存储器102中存储这个数据库,从而,处理器100可以很容易的访问它。因此,当产生了GPS坐标时,根据缩放级别,在显示屏802上显示地图的部分或该地图的全部,并标记观众的位置。然后,这些设施的位置也可以与观众的GPS坐标一起显示在比赛地点的地图上。以这种方式,观众将可以相对于这些设施定位他/她自己的位置。These GPS coordinates may enable the spectator to locate himself/herself relative to the particular facility of the live sporting event. For example, transmitter 14 may send the cartographic data to electronic device 16 via wireless RF transmission. For example, the cartographic data provides a map of the game location and shows the location of some major facilities (eg, restrooms, food vendors, medical/emergency facilities, exits, etc.). The electronic device 16 then stores this database in its memory 102 so that the processor 100 can easily access it. Thus, when the GPS coordinates are generated, depending on the zoom level, part or all of the map is displayed on the display screen 802 and the viewer's location is marked. The location of these facilities can then also be displayed on a map of the venue of the match along with the GPS coordinates of the spectators. In this way, the viewer will be able to orientate his/her own position relative to these facilities.
可以用符号或文本的形式在比赛地点的地图上显示这些设施。优选地,这些符号或文本将指示在地图上位于那个区域的服务/设施。例如,医疗/应急设施将用红十字在地图上标出,洗手间将用W/C符号标出,或者传统的男人和女人符号饮食设施可以用刀与叉的符号标出等等。此外,电子设备16的位置也可在地图上用图标示出,例如用星号,这样,观众知道他/她与地图上标出的其它设施之间的关系。在另一个实施例中,电子设备16的位置可以用闪动的点标出。These facilities can be displayed on the map of the competition location in the form of symbols or text. Preferably, these symbols or text will indicate the services/facilities located in that area on the map. For example, medical/emergency facilities would be marked on the map with a red cross, restrooms would be marked with a W/C symbol, or the traditional man and woman symbol Catering establishments may be marked with a knife and fork symbol etc. In addition, the location of the electronic device 16 can also be shown on the map with an icon, such as an asterisk, so that the viewer knows his/her relationship to other facilities marked on the map. In another embodiment, the location of the electronic device 16 may be marked with a flashing dot.
为了避免地图被所提供的每个不同设施的符号填满,观众可以通过从菜单指定特定类型的设施而选择哪个设施在地图上显示。例如,如果观众需要寻找洗手间,他们可以访问比赛地点的地图,并使与洗手间相关的图标显示在地图上,同时也显示与观众的位置相关的图标。以这种方式,观众将获得最近洗手间所处位置的明确指示。In order to avoid the map being filled with symbols for every different facility provided, the viewer can choose which facility to display on the map by designating a particular type of facility from a menu. For example, if a spectator needs to find a restroom, they can access a map of the game location and have an icon related to the restroom appear on the map, along with an icon related to the spectator's location. In this way, the viewer will have a clear indication of where the nearest restroom is located.
还有一种可能,电子设备16可以安装使得电子设备16向观众提供怎样到达某个地点的方向的软件。例如,基于电子设备16的GPS坐标以及存储在GPS坐标数据库中所选择位置的GPS坐标,处理器100可以使用方向软件来确定从观众当前所处的位置到达所希望的位置的最佳路线。然后,在电子设备16的显示器上向观众显示这些方向。观众请求方向的方式可以有多种方法而不背离本发明的精神。在一个例子中,观众仅仅访问用户界面上的方向菜单,并从例如“到洗手间的方向”、“到最近出口的方向”、“到热狗摊位的方向”等的选项列表中选择。可选地,观众可以通过键盘上的上/下键高亮显示在屏幕上显示的特定设施图标,然后按下“输入”键从而选择那个图标。然后,该方向软件将提供到与所选择的图标相关联的设施的方向。向用户所提供的方向可以是列出所要走的路径的文本形式,或者是在比赛地点的地图上示出要走的路径的箭头的形式。It is also possible that the electronic device 16 may be installed with software that enables the electronic device 16 to provide the viewer with directions on how to get to a certain location. For example, based on the GPS coordinates of the electronic device 16 and the GPS coordinates of the selected location stored in the GPS coordinates database, the processor 100 may use direction software to determine the best route from the viewer's current location to the desired location. These directions are then displayed to the viewer on the display of the electronic device 16 . The manner in which the viewer may request directions may vary without departing from the spirit of the invention. In one example, the viewer simply accesses a directions menu on the user interface and selects from a list of options such as "directions to restrooms", "directions to nearest exit", "directions to hot dog stand", etc. Alternatively, the viewer can use the up/down keys on the keyboard to highlight a particular facility icon displayed on the screen, and then press the "enter" key to select that icon. The directions software will then provide directions to the facility associated with the selected icon. Directions provided to the user may be in the form of text listing the path to be taken, or in the form of arrows showing the path to be taken on a map of the venue.
电子设备16也可以使观众在其存储器102中存储用户定义的GPS坐标。当观众希望记下在比赛地点上的特定位置时,这将非常有利。例如,当观众把他/她的车停在体育管的停车场时,当离开车时,观众可以选择把与该车所在的位置有关的GPS坐标存储到电子设备16的存储器102中。可以通过调用在用户界面上的GPS功能来实现这个,然后用合适选择键从菜单项中选择“存储坐标”选项。然后,通过按下“输入”键来确认并存储该坐标。然后这些坐标可以与在地图上显示的任何合适的图标相关联,从而允许观众快速、方便地找到汽车的位置。这样,观众在电子设备16的用户界面中输入命令以调用所存储的位置信息,在显示器上与比赛地点的地图相关地显示该位置。这个功能的优先是在现场体育赛事结束时,当观众想找到他/她的汽车时,如上所述,他们能够利用该方向功能获得从他们当前的位置回到与他们的汽车相关的GPS坐标处。The electronic device 16 may also enable the viewer to store user-defined GPS coordinates in its memory 102 . This can be very beneficial when spectators wish to jot down a specific location on the field of play. For example, when a spectator parks his/her car in the sports tube parking lot, when leaving the car, the spectator may choose to store the GPS coordinates related to the location of the car in the memory 102 of the electronic device 16 . This can be done by invoking the GPS function on the user interface, then selecting the "store coordinates" option from the menu item with the appropriate selection key. Then, confirm and store the coordinates by pressing the "enter" key. These coordinates can then be associated with any suitable icon displayed on the map, allowing the viewer to quickly and easily locate the car's location. In this way, the spectator enters commands in the user interface of the electronic device 16 to recall the stored location information, which is displayed on the display in relation to a map of the game location. The priority for this feature is at the end of a live sporting event when a spectator wants to find his/her car, as mentioned above, they can use the directions feature to get back from their current location to the GPS coordinates associated with their car .
与赛事相关的背景信息是与在比赛地点举行的赛事相关的信息。在赛车比赛的例子中,下面被认为是与赛事相关的背景信息:The event-related background information is information related to the event held at the venue of the event. In the racing example, the following is considered background information relevant to the event:
○赛车队的列表;○ List of racing teams;
○各个车手的简介;○Introduction of each driver;
○在锦标赛上的当前排名;○ current ranking in the tournament;
○关于一个或多个参加赛车比赛的汽车的设置的信息;○ Information about the setup of one or more cars participating in a motorsport competition;
○关于控制赛车比赛的规则的信息。○ Information about the rules governing racing competitions.
与比赛地点或赛事相关的背景信息可以经专用信道传送到观众,从而观众可以在他/她空闲时选择观看。按照如前所述的方式进行信道选择。可选地,与比赛地点或赛事相关的背景信息可以嵌入到主视频信道的视频内容中。Background information related to the venue or event can be delivered to the viewer via a dedicated channel so that the viewer can choose to watch it when he/she is free. Channel selection is performed as described previously. Optionally, background information related to the game location or event can be embedded in the video content of the main video channel.
经无线RF传输向观众提供的辅助内容也可以包括:Ancillary content provided to viewers via wireless RF transmissions may also include:
■新闻—涉及新闻服务的不同类型,如″突发新闻″,气象信息和经济信息,等等。与比赛地点或事件相关信息一样,可以向观众传送新闻信息。■ News - relates to different types of news services, such as "breaking news", weather information and economic information, etc. As with information about game locations or events, news information can be delivered to viewers.
■锁事/调查/游戏—向观众提供小问题或调查或游戏,以在比赛的中断时间期间使观众有事可做。■ Quiz/Survey/Game - Provides spectators with quizzes or surveys or games to keep spectators occupied during break times of the game.
■气象/环境信息—这些信息将向观众提供当前的天气信息和对未来天气状况的预测。在户外比赛中观众希望提前通知是否会开始下雨或下雪时,这将非常有用。环境信息可以向观众提供与现场体育赛事相关的环境状况。例如,在高尔夫比赛中,环境信息可以包括风速和风向,绿地的斜度,或可能会影响比赛的任何其它状况。■Meteorological/Environmental Information—These information will provide viewers with current weather information and forecasts for future weather conditions. This is useful when spectators at an outdoor race want to be notified in advance if it is going to start raining or snowing. Environmental information may provide viewers with environmental conditions relevant to the live sporting event. For example, in a golf game, environmental information may include wind speed and direction, the slope of the green, or any other condition that may affect the game.
■购物信息—向观众提供允许观众购买与现场体育赛事相关的产品或服务(如T恤,帽子等)的信息。■ Shopping Information - Provide viewers with information that allows viewers to purchase products or services related to the live sporting event (such as T-shirts, hats, etc.).
电子设备16可以包括观众偏好简档(profile),这样,根据观众所列出的规则,电子设备16向观众提供辅助数据。辅助数据偏好简档可以被存储在存储器102或存储介质读/写器106中,这样,处理器100可以访问它。偏好简档将向处理器100建议观众最感兴趣的辅助数据是什么、以及观众希望如何被提供辅助数据。下面是列出特定观众的辅助数据偏好简档的一些规则的例子:Electronic device 16 may include a viewer preference profile such that electronic device 16 provides auxiliary data to the viewer according to the viewer's listed rules. The auxiliary data preference profile may be stored in memory 102 or storage medium reader/writer 106 so that it can be accessed by processor 100 . The preference profile will suggest to the processor 100 what assistance data the viewer is most interested in and how the viewer wishes to be provided with the assistance data. Here are some examples of rules that list ancillary data preference profiles for specific audiences:
1、总是在屏幕的底部以自动循环标记的格式向观众提供新闻信息;1. Always provide news information to the audience in the form of an automatic cycle mark at the bottom of the screen;
2、每当得分或排名改变时,把示出当前排名的屏幕显示10秒。2. Whenever the score or ranking changes, display the screen showing the current ranking for 10 seconds.
3、在活动或比赛的空闲时间中(如足球比赛的半场休息),向观众显示任何小游戏或观众调查。3. Display any mini-games or audience surveys to the audience during the idle time of the event or game (such as the halftime break of a football game).
运行电子设备16的软件包括提供辅助数据选择器功能的模块。辅助数据选择器根据偏好简档决定向观众呈现哪种类型的辅助数据。例如,根据偏好简档信息,电子设备16按照偏好简档中列出的方式呈现辅助数据。The software running the electronic device 16 includes modules that provide auxiliary data selector functionality. The auxiliary data selector decides which type of auxiliary data to present to the viewer based on the preference profile. For example, based on the preference profile information, electronic device 16 presents the assistance data in the manner listed in the preference profile.
以这种方式,向观众呈现了他/她最相关或最感兴趣的辅助数据。设计电子设备16的用户界面,以经供给观众的菜单选项,允许观众在任何时间停止辅助数据的呈现。In this way, the viewer is presented with the auxiliary data that is most relevant or interesting to him/her. The user interface of the electronic device 16 is designed to allow the viewer to stop the presentation of the auxiliary data at any time via a menu option presented to the viewer.
5、基于简档的内容管理5. Profile-based content management
设计电子设备16以实现基于简档的内容管理。电子设备16的存储器102包括定义简档的数据。基于该数据,电子设备16可以过滤向观众显示的视频、音频或数据。在一种形式的实施例中,发射器14发出的无线RF传输传送一般观众内容,该内容对于一组电子设备16而言或者对于接收该无线RF传输的所有电子设备16而言者是相同的。在一个或多个电子设备16中的观众简档过滤该一般内容,从而创建观众特定的内容。观众特定的内容以多种可能的方式区别于观众一般内容。例如,设置观众简档以防止对一般观众内容中某些内容的访问。在另一个例子中,观众简档改变一般观众内容中的内容向观众的呈现的方式。下面将更详细地讨论几种可能。Electronic device 16 is designed to enable profile-based content management. The memory 102 of the electronic device 16 includes data defining a profile. Based on this data, electronic device 16 may filter the video, audio, or data displayed to the viewer. In one form of embodiment, the wireless RF transmission from the transmitter 14 conveys general audience content that is the same for a group of electronic devices 16 or for all electronic devices 16 that receive the wireless RF transmission . Viewer profiles in one or more electronic devices 16 filter this general content, thereby creating viewer-specific content. Audience-specific content differs from audience-general content in a number of possible ways. For example, setting an audience profile to prevent access to certain content within general audience content. In another example, the audience profile changes the manner in which content in general audience content is presented to the audience. Several possibilities are discussed in more detail below.
在一个具体的例子中,该简档在多种可能观众类别中定义了一个观众类别。例如,该简档可以允许基于性别的分类,例如男士和女士。在另一种可能中,设计该简档以创建基于年龄的分类。还有一种可能是创建基于收入的分类,其中根据个人收入的数量将观众分类。另一种可能的选项是基于个人偏好而定义简档,例如:In a specific example, the profile defines an audience category among a plurality of possible audience categories. For example, the profile may allow gender-based classification, such as men and women. In another possibility, the profiles are designed to create age-based categories. Another possibility is to create income-based classifications, where audiences are categorized according to the amount of personal income. Another possible option is to define profiles based on personal preferences, for example:
■我喜爱的赛车队;■ My favorite racing team;
■喜爱的食物类型;■ Favorite type of food;
■观众感兴趣的汽车类型。■The type of car that the audience is interested in.
经图形和导航层把简档数据加载到存储器102中。向观众呈现邀请观众回答将定义简档的一些问题的信息屏。定义简档所需的问题的数量可以是最低限度的,例如要求观众指定“男性”或“女性”,或者当产生较复杂的简档结构时,可以是更多数量。Profile data is loaded into memory 102 via the graphics and navigation layers. The viewer is presented with an information screen that invites the viewer to answer some questions that will define the profile. The number of questions needed to define a profile can be minimal, such as asking the viewer to specify "male" or "female," or it can be greater when more complex profile structures are produced.
可以设计简档使其仅被定义一次,或者它可以随着时间被更新。简单的简档结构(例如基于性别的简档)只需要定义一次,并且只要同一个观众持有该电子设备16,就不需要改变。较复杂的简档结构将需要较经常的改变。基于观众选择的简档将可能随着时间而改变以反映观众变化的偏好。对于复杂的观众简档,例如那些在特定的汽车赛事中发生的事件或状况,在每个特定事件中将需要观众更新该简档。A profile can be designed so that it is defined only once, or it can be updated over time. Simple profile structures such as gender-based profiles only need to be defined once and do not need to be changed as long as the electronic device 16 is held by the same viewer. More complex profile structures will require more frequent changes. Profiles based on viewer selections will likely change over time to reflect the viewer's changing preferences. For complex spectator profiles, such as those events or conditions that occur at specific car events, the viewer will be required to update the profile at each specific event.
基于这些观众简档,使传输给观众的广告适应观众的特定简档或兴趣。同样,使在购物目录中最突出显示的商品的类型也可以适应观众的特定简档。Based on these viewer profiles, advertisements delivered to the viewer are tailored to the viewer's particular profile or interests. Likewise, the type of items that are most prominently displayed in the shopping list can also be tailored to the specific profile of the viewer.
基于观众简档的内容管理意味着根据简档中的数据对内容进行不同的处理。读者可以明白,可以存在多种选项。下面具体的例子说明了这个概念:Content management based on audience profiles means that content is treated differently based on the data in the profile. As the reader will appreciate, a variety of options may exist. The following concrete example illustrates this concept:
■电子设备16中的简档是基于年龄组而定义的。存在三个年龄组:(1)小于等于25岁,(2)从26岁到60岁以及(3)大于等于61岁。根据基于年龄的分类,构造广告内容。具体地,广告内容包括三个流,每个适合一个特定的年龄组。当播放广告时,观众仅观看对应于存储在存储器102中的简档数据的流。此外,也可以根据基于年龄的分类,构造在购物目录中最突出显示的产品。例如,对于第一年龄类,最突出地展示T恤和帽子,而对于第二年龄组,可以最突出地展示较昂贵的物品-例如签名收藏家的物品。■ Profiles in electronic devices 16 are defined based on age groups. There are three age groups: (1) 25 years old or less, (2) from 26 years old to 60 years old, and (3) 61 years old or older. Ad content is structured based on age-based categories. Specifically, the advertising content includes three streams, each suitable for a particular age group. When an advertisement is played, the viewer only watches the stream corresponding to the profile data stored in memory 102 . Additionally, the products that are most prominently displayed in the shopping catalog can also be constructed based on age-based categories. For example, for a first age group, T-shirts and hats are displayed most prominently, while for a second age group, more expensive items - such as autographed collector's items may be displayed most prominently.
■电子设备16中的简档是基于观众愿意接收的比赛地点或赛事的背景信息的数量而定义的。比如说,简档允许两个信息级别:低级别和高级别。发送到电子设备16的比赛地点或赛事的背景信息被构造为独立流,一个比另一个包含更多的信息,这样,呈现给观众的流是满足存储在存储器102中的简档数据的那个。■ The profile in the electronic device 16 is defined based on the amount of background information on the venue or event that the viewer is willing to receive. For example, a profile allows two levels of information: low level and high level. The background information on the venue or event sent to the electronic device 16 is structured as separate streams, one containing more information than the other, so that the stream presented to the viewer is the one that satisfies the profile data stored in the memory 102 .
■电子设备16中的简档是基于观众最感兴趣的赛车队。例如,简档允许观众以喜爱的顺序指定感兴趣的三个队,例如队A、队B和队C。向电子设备16播放的视频输入信号包括来自所有赛车上的摄像机的视图。基于喜爱的队的简档数据将允许观众定义喜爱的顺序,其中当观众切换“信道”时,视频输入信号将在电子设备16的屏幕上以该顺序出现。例如,默认的视图将是来自队A的车载摄像机的视频输入信号。当观众切换到另一个视频输入信号时,在电子设备16的屏幕上出现的视频输入信号是来自队B的视频输入信号。下一个视图将是来自队C的视频输入信号。■ The profiles in the electronic device 16 are based on the racing teams the viewer is most interested in. For example, a profile allows a viewer to specify three teams of interest, such as Team A, Team B, and Team C, in order of preference. The video input signal played to the electronic device 16 includes the views from the cameras on all race cars. Profile data based on favorite teams will allow the viewer to define a favorite order in which the video feed will appear on the screen of the electronic device 16 when the viewer switches "channels". For example, the default view will be the video feed from Team A's on-board camera. When the viewer switches to another video input signal, the video input signal that appears on the screen of the electronic device 16 is the video input signal from Team B. The next view will be the video feed from Team C.
■服务级别简档。该简档将允许观众仅访问观众已经付费的服务。例如,观众可能已经选择在现场体育赛事期间访问金融新闻服务,并已为该服务付费。在电子设备16的存储器102中的观众简档数据反映了这个选择,并使电子设备16传送金融新闻服务以供在屏幕上观看。当使用服务级别简档时,优选地是,以观众不能自由改变简档的服务级别部分的方式,来设计存储在电子设备16的存储器102中的观众简档结构。例如,通过与用于解锁该电子设备16的认证信息一起发送指示哪一个服务级别与特定电子设备16相关的数据,可以远程地修改简档的服务级别部分。具体地,通过广播标识符块并与每个标识符一起发送识别与该标识符相关的电子设备16的服务级别的代码而实现这个。当电子设备16通过把广播的标识符与其自身的标识符匹配而解锁其自己时,它读取服务级别识别代码,并把其作为观众简档数据存储到存储器102中。此时,观众简档数据将指示观众可以访问哪个服务以及哪个服务不能访问。■ Service Level Profiles. This profile will allow the viewer to only access services for which the viewer has paid. For example, a viewer may have chosen to access a financial news service during a live sporting event and have paid for the service. Viewer profile data in memory 102 of electronic device 16 reflects this selection and causes electronic device 16 to deliver the financial news service for on-screen viewing. When using service level profiles, the viewer profile structure stored in the memory 102 of the electronic device 16 is preferably designed in such a way that the viewer cannot freely change the service level portion of the profile. For example, the service level portion of the profile may be modified remotely by sending data indicating which service level is associated with a particular electronic device 16 along with the authentication information used to unlock that electronic device 16 . Specifically, this is accomplished by broadcasting a block of identifiers and sending with each identifier a code identifying the service level of the electronic device 16 associated with that identifier. When the electronic device 16 unlocks itself by matching the broadcasted identifier with its own identifier, it reads the service level identification code and stores it in memory 102 as viewer profile data. At this point, the viewer profile data will indicate which services the viewer can and cannot access.
被存储在存储器102中的简档中的数据管理被传送到电子设备16的内容的方式可以变化,以及可以有多种实现方式。简档数据是一种数据结构,以及这种数据结构与被传送到电子设备16的内容的结构相关联,从而实现内容管理。在这种实施例中,把该内容构造为独立组件的集合,可以按照简档中的数据处理这些独立组件。在第一例子中,简档是基于年龄分组,广告内容作为三个分离的流而传送,并根据在简档中存储的数据,仅显示相应的流。在第二个例子中,赛事或比赛地点背景信息以两个分离的流而传送,一个流比另一个流包含更多信息。The manner in which the data in the profile stored in memory 102 manages the content communicated to electronic device 16 may vary, and there may be multiple implementations. Profile data is a data structure, and this data structure is associated with the structure of the content delivered to the electronic device 16 to enable content management. In such an embodiment, the content is structured as a collection of independent components that can be processed according to the data in the profile. In a first example, the profiles are grouped based on age, the advertising content is delivered as three separate streams, and based on the data stored in the profile, only the corresponding stream is displayed. In a second example, event or venue background information is transmitted in two separate streams, one stream containing more information than the other.
图7-18是电子设备16的操作较详细的示例,显示出具体菜单的可能以及能够被传送的信息的不同类型。应当明确指出的是,以上只是举例,不应该被用来限制本发明的范围。7-18 are more detailed examples of the operation of the electronic device 16, showing specific menu possibilities and the different types of information that can be communicated. It should be clearly pointed out that the above are examples only and should not be used to limit the scope of the present invention.
图12是允许观众访问电子设备16的不同类型的功能和内容的根菜单页。具体地,观众可以选择位于屏幕顶端的“现场视频”选项,该选项引导到一组现场视频信道。在该选项下面有其它选项,将详细地说明其中的一些:FIG. 12 is a root menu page that allows the viewer to access different types of functions and content of the electronic device 16 . Specifically, viewers can select the "Live Video" option located at the top of the screen, which leads to a set of live video channels. Below this option are other options, some of which are explained in detail:
■扫描器—允许访问独立音频输入信号,如车手与车队之间的无线电通信,音频评论等。■Scanner—allows access to independent audio input signals such as driver-team radio communications, audio commentary, etc.
■定时和得分—这个选项页是从图12中的页选出的。定时和得分页提供在图中所示出的类型的信息,例如最佳圈、滞后时间,等等。附加信息也可以包括已经完成的圈数,还需要跑的圈数,等等。■ Timing and Scoring - This option page is selected from the pages in Figure 12. The Timing and Scoring page provides information of the type shown in the figure, such as best lap, lag time, and so on. Additional information may also include the number of laps completed, the number of laps still to be run, and the like.
■结果—允许访问结果页。■ Results - Allows access to the results page.
■赛事信息—通过选择该选项,观众访问图7所示的子菜单。该子菜单有多个选项,下面将描述其中一些:■ Event Information - By selecting this option, the viewer accesses the submenu shown in FIG. 7 . This submenu has several options, some of which are described below:
○比赛地点—示出比赛地点的地图,如图8所示。观众具有缩放该地图中的不同部分的选项。该地图被分割为四部分,每部分都可以被高亮显示。目前,左上四分之一被高亮显示。通过选择该高亮显示部分,能够对该部分进行缩放功能,如图9所示。o Game Location - A map showing the game location, as shown in FIG. 8 . Viewers have the option to zoom to different parts of the map. The map is divided into four parts, each of which can be highlighted. Currently, the upper left quarter is highlighted. By selecting the highlighted part, the zoom function can be performed on the part, as shown in FIG. 9 .
○赛道—显示关于赛道的信息,如图11所示。○ Track—displays information about the track, as shown in Figure 11.
○时间表—显示时间表信息,如图10所示。○Schedule—displays schedule information, as shown in Figure 10.
■赛车(champ car)信息—返回参照图12,通过选择这个选项,观众访问子菜单。该子菜单具有多个选项,下面将说明其中一部分:■ Racing (champ car) information - referring back to Figure 12, by selecting this option, the viewer accesses a submenu. This submenu has several options, some of which are described below:
○车手—通过选择这个选项,观众访问图13中示出的车手列表。通过高亮显示并选择列表中的车手,观众可以访问关于特定车手的详细页面,例如,图14的示例。o Drivers - By selecting this option, the viewer accesses the list of drivers shown in FIG. 13 . By highlighting and selecting a driver in the list, the viewer can access a detailed page about a particular driver, eg, the example of FIG. 14 .
○排名—通过选择这个选项,观众访问当前的排名列表,如图15所示。o Ranked - By selecting this option, the viewer accesses the current ranked list, as shown in FIG. 15 .
○车队—通过选择这个选项,观众访问参加这个比赛的赛队列表,如图16所示。观众具有高亮显示该列表中的某个队的选项,并访问显示关于所选择的队的附加信息的较详细页面。o Teams - By selecting this option, the viewer accesses a list of the teams participating in this race, as shown in Figure 16. Viewers have the option to highlight a team in the list and access a more detailed page that displays additional information about the selected team.
■比赛技术规范—返回参照图12,通过选择这个选项,观众访问图17中所示的子菜单,提供关于该比赛的信息。■ Game Specifications - Referring back to Figure 12, by selecting this option, the viewer accesses the submenu shown in Figure 17, which provides information about the game.
6、自动/强制视频切换6. Automatic/forced video switching
在一个实施例中,设计电子设备16以提供自动的视频信道排序,这样向观众呈现对观众而言最感兴趣的赛事。例如,观众可能希望在视觉上跟着在赛道上的某辆车。在没有任何自动控制的情况下,观众需要手动地切换视频信道从而保持所感兴趣的车总在视野内。很明显的原因,这不是最佳的。本发明中的电子设备16提供允许对视频信道自动排序以跟踪运动的物体(例如在赛道上的汽车)的机制。存在多种选项来实现该功能。下面讨论一些示例:In one embodiment, electronic device 16 is designed to provide automatic ordering of video channels so that viewers are presented with events of most interest to the viewer. For example, a spectator may wish to visually follow a certain car on a track. Without any automatic control, viewers need to manually switch video channels to keep the car of interest always in view. For obvious reasons, this is not optimal. Electronics 16 in the present invention provide mechanisms that allow automatic sequencing of video channels to track moving objects such as cars on a race track. Various options exist to implement this functionality. Some examples are discussed below:
■基于无线RF传输中的命令切换视频信道—内容制作团队为每辆赛车确定在任何给定时刻什么是最佳观看信道。这可以由手工或自动实现。然后,视频信道切换命令在无线RF传输中被发送到个人电子设备16。例如,对于一辆给定的赛车,比如说车A,被发送到电子设备16的数据包括指定提供最佳观看的视频信道的字段。随着该汽车在赛道上移动,不断地更新该字段内的信息。如果在电子设备16上实现了自动排序,电子设备16将在显示屏802上显示在数字字段中指定的视频信道。运行电子设备16的软件不断地查找无线RF传输中的视频信道切换命令,当观测到那些命令时,把显示切换到该新的视频信道。■ Switching video channels based on commands in wireless RF transmissions - The content production team determines for each car what is the best viewing channel at any given moment. This can be done manually or automatically. The video channel switch command is then sent to the personal electronic device 16 in a wireless RF transmission. For example, for a given racing car, say car A, the data sent to the electronic device 16 includes a field specifying the video channel that provides the best viewing. The information in this field is continuously updated as the car moves on the track. If automatic sequencing is enabled on the electronic device 16, the electronic device 16 will display on the display screen 802 the video channel specified in the number field. The software running the electronics 16 is constantly looking for video channel switching commands in the wireless RF transmission, and when those commands are observed, switches the display to the new video channel.
■基于汽车位移信息(速度信息)的视频信道切换。电子设备16接收被包含在定义一组视频信道的无线RF传输中用于自动排序的数据。这些数据将指定在赛车比赛开始之前被确定的下列参数:■Video channel switching based on vehicle displacement information (speed information). Electronic device 16 receives data for automatic sequencing contained in wireless RF transmissions defining a set of video channels. These data will specify the following parameters to be determined prior to the start of the car race:
○哪些信道用于排序,比如说,信道A、信道B和信道C;○ which channels are used for sequencing, say, channel A, channel B, and channel C;
○顺序—从信道A切换到信道B,然后切换到信道C,然后再开始;○ Sequential — switch from channel A to channel B, then switch to channel C, and start again;
○每个信道的视野,按照赛道距离来表示视野。例如,信道A的视野是5公里的赛道距离,信道B的视野是7公里的赛道距离,而信道C的视野是9公里的赛道距离。○The field of view of each channel is expressed according to the distance of the track. For example, channel A has a field of view of 5 kilometers, channel B has a field of view of 7 kilometers, and channel C has a field of view of 9 kilometers.
电子设备16的观众开始观看赛事,并观看观众想自动跟踪的汽车。观众指定(经菜单选择或其它方式)要跟踪的汽车,等待直到该汽车进入信道A、B或C中任何一个的视野,然后启动自动跟踪功能。自动跟踪功能调用利用算法的汽车跟踪软件,该算法将读取被不断地广播的实时数据所指定的汽车的速度,并根据简单的速度相对距离计算,而确定该汽车将离开当前所观看的信道的视野的时间。具体而言,当使用信道C时,该算法计算该汽车行驶9公里(即该信道的视野)所需的时间。在完成该计算之后,启动内部时钟。当该时间间隔过去后,该算法发布视频信道切换命令,以根据所指定的切换顺序自动切换视频信道。连续地重复相同地操作。假设以合理的精度报告该汽车的速度,可以动态地控制视频信道切换事件的定时,从而保持该汽车总在观众的视野内。The spectator of the electronic device 16 starts watching the event and watches the car that the spectator wants to track automatically. The viewer designates (via menu selection or otherwise) the car to be followed, waits until the car comes into view on any of channels A, B or C, and then initiates the automatic tracking function. The auto-track feature invokes car-tracking software that utilizes an algorithm that will read the speed of the car specified by the constantly broadcast real-time data and determine that the car will leave the currently viewed channel based on a simple speed-versus-distance calculation time of view. Specifically, when using channel C, the algorithm calculates the time it takes for the car to travel 9 kilometers (ie, the field of view for that channel). After completing this calculation, the internal clock is started. When the time interval has elapsed, the algorithm issues a video channel switching command to automatically switch video channels according to the specified switching sequence. Repeat the same operation continuously. Assuming the speed of the car is reported with reasonable accuracy, the timing of video channel switching events can be dynamically controlled to keep the car always within view of the viewer.
■基于汽车位移信息(位置坐标信息)的视频信道切换。除了是根据在被广播的实时数据中报告的汽车的坐标来进行视频信道切换外,这种方式与上面的例子有些相同。具体而言,可以从每辆汽车中的全球定位系统(GPS)中获得坐标信息,并发送到头端12,然后在无线RF传输中广播到每个电子设备16。在排序组中的视频信道是以视野所覆盖的坐标范围为特点的。观众仅仅指定要跟踪的汽车。根据所感兴趣的汽车的坐标,该算法确定该汽车处于哪个视频信道坐标范围内,然后自动地切换到那个信道。在无线RF传输中所接收的每个坐标更新中,执行相同的操作,以及如果该汽车正处于不同信道的视野内时,该算法将因此执行切换。■Video channel switching based on vehicle displacement information (position coordinate information). This is somewhat the same as the example above, except that the video channel switching is done based on the car's coordinates reported in the broadcasted real-time data. Specifically, coordinate information may be obtained from a Global Positioning System (GPS) in each car and sent to the headend 12 and then broadcast to each electronic device 16 in a wireless RF transmission. The video channels in the sorted group are characterized by the range of coordinates covered by the field of view. The viewer simply specifies the cars to track. Based on the coordinates of the car of interest, the algorithm determines which video channel the car is within the coordinates of and then automatically switches to that channel. The same operation is performed on each coordinate update received in the wireless RF transmission, and the algorithm will therefore perform a switch if the car is in view of a different channel.
在另一个实施例中,设计电子设备16从而当在赛道上发生重要事件时,提供强制视频信道切换。例如,如果发生了事故,电子设备16的观众可能想立刻切换到传输事故图像的视频信道上。可以通过在无线RF传输中引入一个标志来实现该处理,该标志指明将显示这样优先级事件的最好角度的视频信道。典型地,在内容制作站20的技术人员将识别出最好地显示该事件的视频信道,并在无线RF传输中引入标记该信道的标志。该标志可以是任何数据类型。例如,该标志可以是信道标识符。当电子设备16接收到该标志时,软件解释它,并且它使显示器自动地切换到所指示的视频信道上。如果希望的话,可以提供一种功能:当观众不感兴趣时,通过该功能允许禁止这种自动视频信道切换。In another embodiment, the electronic device 16 is designed to provide a forced video channel switch when an important event occurs on the track. For example, if an accident occurs, the viewer of electronic device 16 may want to immediately switch to a video channel that transmits images of the accident. This can be accomplished by introducing a flag in the wireless RF transmission that designates the video channel that will show the best angle for such priority events. Typically, a technician at the content production station 20 will identify the video channel that best shows the event and introduce a flag marking that channel in the wireless RF transmission. The flag can be of any data type. For example, the flag may be a channel identifier. When the electronic device 16 receives the flag, the software interprets it and it causes the display to automatically switch to the indicated video channel. If desired, a function may be provided by which this automatic video channel switching may be disabled when the viewer is not interested.
然而,在另一个可能的变型中,根据与比赛相关的某些特征进行自动视频切换,例如,在比赛中参赛选手的特定位置。例如,该位置可以是领先位置,这样,使电子设备16自动切换视频信道以连续地显示比赛的领先者。与前面的例子一样,在头端12的技术人员手工地或在自动化工具的帮助下识别哪个视频信道最好地显示了比赛的领先者,并在无线RF传输中插入合适的标志。编程电子设备16从而轮流地播放与该标志相关的视频信道。因此,当该标志改变时,换句话说,当它从一个视频信道移动到另一个视频信道时,电子设备16将因此切换在显示屏802上的视频信道。However, in another possible variant, the automatic video switching takes place according to certain characteristics related to the game, for example, the specific position of the competitors in the game. For example, the position may be a lead position, such that electronic device 16 is caused to automatically switch video channels to continuously display the leader of the game. As in the previous example, a technician at the headend 12, either manually or with the help of an automated tool, identifies which video channel best shows the leader of the game and inserts the appropriate logo in the wireless RF transmission. The electronic device 16 is programmed to alternately play the video channel associated with the logo. Thus, when the logo changes, in other words, when it moves from one video channel to another, the electronic device 16 will switch the video channel on the display screen 802 accordingly.
在另一个可能的变型中,电子设备16具有双向无线通信能力。因此,电子设备16可以无线地接收信息,也可以无线地发送信息。根据非限制性的实施例,图19示出了一个双向通信系统。In another possible variation, the electronic device 16 has two-way wireless communication capabilities. Accordingly, electronic device 16 may receive information wirelessly and may transmit information wirelessly. According to a non-limiting example, Figure 19 shows a two-way communication system.
为了举例,假设在现场体育赛事(比如说赛车比赛)中有电子设备16的组100。所有的电子设备16从头端12接收无线RF传输。电子设备16也可以经小区网络102单独地与远程实体通信。在该例中,小区网络102有两个彼此远离的小区塔104和106,从而为现场体育赛事的任何一个电子设备16提供充分的接收覆盖。向每个电子设备16提供允许其经空中接口建立与小区网络102通信的功能。该功能包括能够以与手机相同的方式通信的发射器和接收器部分。由于这些技术广为人知,在此不做说明。除了小区网络外,可以使用的另一种可能是WiFi网络,或者是允许在每个电子设备16与远程实体之间进行独立的无线通信的其它小区类型的基础设施。For the sake of example, assume there is a group 100 of electronic devices 16 at a live sporting event, say a car race. All electronic devices 16 receive wireless RF transmissions from headend 12 . Electronic device 16 may also communicate solely with remote entities via cellular network 102 . In this example, the cell network 102 has two cell towers 104 and 106 located far from each other to provide sufficient reception coverage for any one of the electronic devices 16 at the live sporting event. Each electronic device 16 is provided with functionality allowing it to establish communication with the cellular network 102 via the air interface. The feature consists of transmitter and receiver parts that are able to communicate in the same way as a cell phone. Since these techniques are widely known, they are not described here. Instead of a cellular network, another possibility that could be used is a WiFi network, or other cellular type infrastructure that allows independent wireless communication between each electronic device 16 and a remote entity.
不必要也更不愿意向从电子设备16到小区网络102的通信信道提供与在头端12与手持电子设备16之间的链路带宽一样的带宽。在实际中,需要从个人手持电子设备16发送的信息数量很少,不必需要来自头端12的无线RF传输所需的数据承载容量。It is neither necessary nor desirable to provide the same bandwidth to the communication channel from the electronic device 16 to the cellular network 102 as the bandwidth of the link between the headend 12 and the handheld electronic device 16 . In practice, the amount of information that needs to be transmitted from the personal handheld electronic device 16 is small, and the data carrying capacity required for wireless RF transmission from the headend 12 is not necessary.
7、在线购物与游戏7. Online Shopping and Games
无线双向通信能力允许向观众提供更多的互动性,这样增强其娱乐体验。下面将讨论具体的例子。The wireless two-way communication capability allows more interactivity to be provided to the audience, thus enhancing their entertainment experience. Specific examples are discussed below.
■经电子设备16的在线购物—前面已经讨论了向电子设备16传送电子目录的概念。双向通信的提供允许观众选择要购买的商品并电子完成在线购买。为了该例子,假设为了购买纪念品,比如说有他/她喜欢的车队的标志的T恤,观众希望访问在线购物信息,例如电子目录。按照前面说明的方式已经提前加载了电子目录,观众经用户界面800访问目录。这通过按下在观众界面800上的一个或多个专用键或经电子设备16的GUI上的菜单项来实现。一旦访问了电子目录,观众通过在用户界面800上的按键引导到想要的产品。在那时,观众进行选择,并进入付款页面。可以用多种不同的方式设计付款过程。第一种可能是要求输入必要的信息,这样可以完成在线交易。这些信息包括他/她的姓名、付款工具(例如信用卡细节)、送货地址信息,等等。观众使用在用户界面800上的按键输入这些信息。注意,在图3示出的用户界面的例子需要被扩展为包括必要的字母数字字符,从而允许这些数据的输入。在完成付款页面上所有字段之后,电子设备16经小区网络102与远程服务器108通信,从而完成该交易。这个阶段可能包括向服务器108发送包含在付款页面中的信息,例如所购买的商品或服务、支付信息和送货地址信息。此时,完成交易,观众将经所选择的送货方式接收其商品。另一种实现在线交易的可能是,在服务器108(或与服务器108通信的任何其它网络服务器)上存储关于观众的必要信息,从而避免观众经电子设备16输入这些数据。将结合图21更详细地讨论这种可能。具体地,服务器108包含与不同观众相关联的用户记录,其中每个用户记录包括用于认证目的的标识符、在线交易的支付工具、送货地址,等等。以这种方式,支付过程将涉及经小区网络102发送观众想购买的商品或服务的标识以及观众标识符,以允许服务器108检索到正确的用户记录。第二种可能可以说更为实用,因为它避免在用户界面800上输入很多信息的必要。■ Online Shopping via Electronic Device 16 - The concept of delivering an electronic catalog to an electronic device 16 has been discussed previously. The provision of two-way communication allows the viewer to select items to purchase and complete the online purchase electronically. For the sake of this example, assume that a viewer wishes to access online shopping information, such as an electronic catalog, in order to purchase souvenirs, say a T-shirt with the logo of his/her favorite team. Having preloaded the electronic catalog in the manner previously described, the viewer accesses the catalog via the user interface 800 . This is accomplished by pressing one or more dedicated keys on the viewer interface 800 or via a menu item on the GUI of the electronic device 16 . Once the electronic catalog is accessed, the viewer is directed to the desired product by pressing keys on the user interface 800 . At that point, the viewer makes a selection and proceeds to the payment page. The payment process can be designed in many different ways. The first possibility is to ask for the necessary information to be entered so that the online transaction can be completed. This information includes his/her name, payment instrument (such as credit card details), delivery address information, etc. The viewer enters this information using keys on the user interface 800 . Note that the example user interface shown in Figure 3 needs to be extended to include the necessary alphanumeric characters to allow entry of such data. After completing all the fields on the payment page, the electronic device 16 communicates with the remote server 108 via the cell network 102 to complete the transaction. This stage may include sending information contained in the payment page to the server 108, such as the goods or services purchased, payment information, and shipping address information. At this point, the transaction is complete and the viewer will receive their merchandise via the selected shipping method. Another possibility to implement an online transaction is to store the necessary information about the viewer on the server 108 (or any other web server in communication with the server 108 ), thereby avoiding the viewer from entering these data via the electronic device 16 . This possibility will be discussed in more detail in conjunction with FIG. 21 . Specifically, server 108 contains user records associated with different viewers, where each user record includes an identifier for authentication purposes, a payment instrument for an online transaction, a shipping address, and the like. In this manner, the payment process will involve sending an identification of the good or service the viewer wishes to purchase along with the viewer identifier via the cell network 102 to allow the server 108 to retrieve the correct user record. The second possibility is arguably more practical because it avoids the need to enter much information on the user interface 800 .
■锁事/调查/游戏。前面结合具有单向通信能力的实施例讨论了这个选项。双向通信可以大大增强观众体验的互动性。提供几个例子来说明这一点。在第一个例子中,向观众呈现小游戏,小游戏包括与现场体育赛事或比赛的选手相关的许多问题。在手持电子设备16的显示器上显示这些问题,并且这些问题是从在无线RF传输中传送的数据中提取出来的。观众通过操作用户界面800上的按键回答选择。可以是一系列问题或一个问题。收集答案,并且当已经回答了所有的问题时,把答案发送到服务器108。图20的流程图示出了这一过程。步骤200表示在无线RF传输中插入产生小游戏问题的必要的数据。头端12执行这个步骤。可以把该数据存储在数据库602中。在步骤202,个人电子设备16接收该数据、在显示器上产生问题,观众在相应的电子设备16上输入答案。步骤202对应有多个方框,其表示在这个过程中涉及多个电子设备16。在步骤204,每个个人电子设备16经小区网络102向服务器108发送响应。在步骤206,服务器108处理这些响应,然后根据该处理执行某类操作。能够选择的该类操作依赖于具体的游戏策略。示例包括:■Lock matter/investigation/game. This option was discussed above in connection with embodiments having unidirectional communication capabilities. Two-way communication can greatly enhance the interactivity of the audience experience. Several examples are provided to illustrate this point. In a first example, an audience is presented with a mini-game that includes a number of questions related to the players of a live sporting event or competition. The questions are displayed on the display of the handheld electronic device 16 and extracted from the data transmitted in the wireless RF transmission. The viewer responds to the selection by operating the keys on the user interface 800 . Can be a series of questions or a single question. Answers are collected and sent to server 108 when all questions have been answered. The flowchart of Figure 20 shows this process. Step 200 represents the insertion of the necessary data in the wireless RF transmission to generate the minigame problem. The headend 12 performs this step. This data may be stored in database 602 . At step 202 , the personal electronic device 16 receives the data, generates a question on the display, and the viewer enters the answer on the corresponding electronic device 16 . Step 202 corresponds to a number of boxes, which indicate that a number of electronic devices 16 are involved in the process. At step 204 , each personal electronic device 16 sends a response to server 108 via cell network 102 . In step 206, the server 108 processes the responses and then performs some type of operation based on the processing. The types of operations that can be selected depend on the specific game strategy. Examples include:
○向每个电子设备16传送表示该响应的正确性的信息。经小区网络102传送这些信息。这种方式允许向每个观众传送个人化的消息,例如他/她的得分。o Send to each electronic device 16 information indicating the correctness of the response. This information is communicated via the cell network 102 . This approach allows a personalized message to be delivered to each viewer, such as his/her score.
○把来自个人电子设备16的响应进行汇编,并按照得分对参加者进行排序。经小区网络102向个人电子设备16发送该得分。因此,电子设备16可以接收最高排名参加者的列表,例如前10名参加者;o Compile responses from personal electronic devices 16 and sort participants by score. The score is transmitted to the personal electronic device 16 via the cell network 102 . Accordingly, the electronic device 16 may receive a list of the highest ranked participants, such as the top 10 participants;
○向最高得分者给予奖励,并将获奖通知给该特定电子设备16;o rewarding the highest scorer and notifying that particular electronic device 16 of the award;
○根据该处理,利用无线RF传输向电子设备16发送信息。这种方式不允许个人化的消息,但仍可以用于向观众呈现关于锁事/调查的信息,例如,最高排名参加者的列表和/或关于小问题的正确答案、或在调查的情况下的调查的汇编结果。o According to this process, information is sent to the electronic device 16 using wireless RF transmission. This way does not allow for personalized messages, but can still be used to present information to the viewer about the quiz/survey, e.g. a list of top-ranked participants and/or correct answers to trivia questions, or in the case of surveys Compiled results of the survey.
另一种可能是,把锁事或调查问卷与在现场体育赛事中发生的事件联系起来。例如:Another possibility is to link events or questionnaires to events that take place at live sporting events. For example:
○在赛车比赛的情况下,当发现事故时,向每个电子设备16发送问题,以识别所涉及的参赛选手以及询问谁有过错;o In the case of a car race, when an accident is detected, a question is sent to each electronic device 16 to identify the competitors involved and to ask who is at fault;
○在曲棍球/橄榄球或足球比赛的情况下,询问关于裁判的判罚是否是正确的。例如,在曲棍球比赛中,当向选手给予处罚时,则问题询问该处罚是否正确。以这种方式,在实际比赛期间,拥有电子设备16的观众可以对裁判的判罚进行投票。○ In the case of a hockey/football or soccer game, ask if the referee's call was correct. For example, in hockey, when a penalty is given to a player, the question asks whether the penalty is correct. In this manner, spectators in possession of electronic devices 16 can vote on the referee's calls during the actual game.
○在曲棍球/橄榄球/足球比赛的情况下,在比赛结束或赛段结束时进行询问,以识别在比赛/赛段期间发挥最好或对他的队而言最有价值的队员。以这种方式,拥有电子设备16的观众可以对队员在实际比赛期间的行为或表现进行投票。o In the case of a hockey/rugby/soccer game, an inquiry is made at the end of the game or at the end of a segment to identify the player who played best or was most valuable to his team during the game/segment. In this way, spectators possessing electronic devices 16 can vote on the behavior or performance of the players during the actual game.
服务器108所接收的响应的处理结果可以按照前面讨论的方式进行处理,换句话说,经小区网络102或无线RF传输向个人电子设备16提供反馈。然而,另一种选项是公开地宣布或显示结果。在一般具有某种大型显示屏的体育馆或类似设基础施内举办的现场体育赛事中,处理的结果可以显示在该大型显示屏上以供每个人看到。例如,显示的消息可能是说调查表明裁判的判罚是错的,或者是该赛段的最佳队员是队员X。The processing results of the responses received by the server 108 may be processed in the manner discussed above, in other words, providing feedback to the personal electronic device 16 via the cellular network 102 or wireless RF transmission. Another option, however, is to announce or display the results publicly. At a live sporting event in a stadium or similar facility, which typically has some kind of large display screen, the results of the processing can be displayed on the large display screen for everyone to see. For example, the displayed message might say that the investigation showed that the referee was wrong, or that the best player for the segment was player X.
将在显示屏上显示的或者向观众宣布的信息可以从服务器108产生,并以任何合适的方式发送到显示装置。当服务器108在本地时,可以以无线或有线的方式发送到显示器。Information to be displayed on a display screen or announced to an audience may be generated from the server 108 and sent to the display device in any suitable manner. When the server 108 is local, it can be sent to the display in a wireless or wired manner.
也可以向电子设备16提供玩游戏的功能,其不需要双向通信。将给出几个例子来说明这种变型。例如,可以将无线RF传输设计为传送使电子设备16获得玩游戏功能的数据的传输手段。具体地,可以设计头端12产生由无线RF传输所承载的、并由个人电子设备16所接收的视频游戏数据。视频游戏数据包括用于由处理器100执行以使观众在显示屏802上玩视频游戏的程序代码。用于观众的娱乐的视频游戏具有可供在显示屏802上操纵的图像。经用户界面800控制视频游戏。向用户界面的多个按键分配功能以交互以及操纵在显示屏802上显示的图像。Electronic device 16 may also be provided with game playing functionality that does not require two-way communication. Several examples will be given to illustrate this variant. For example, a wireless RF transmission may be designed as the means of transmission of data enabling electronic device 16 to obtain game play functionality. In particular, headend 12 may be designed to generate video game data carried by wireless RF transmissions and received by personal electronic device 16 . The video game data includes program code for execution by processor 100 to cause a viewer to play the video game on display screen 802 . Video games for the entertainment of the audience have images that can be manipulated on the display screen 802 . The video game is controlled via user interface 800 . Functions are assigned to the various keys of the user interface to interact with and manipulate the images displayed on the display screen 802 .
另一种选项是在电子设备16上预先载入视频游戏数据,并仅经无线RF传输发送数据,该数据通过“解锁”该视频游戏数据的运行而使玩游戏的功能有效。换句话说,通常禁止观众玩视频游戏,除非经无线RF传输接收到解锁该游戏的数据。Another option is to preload the video game data on the electronic device 16 and simply send the data via wireless RF transmission that enables game play by "unlocking" the operation of the video game data. In other words, the viewer is generally prohibited from playing the video game unless data to unlock the game is received via wireless RF transmission.
上面讨论的选项不仅限于视频游戏,也可以扩展到小游戏/调查等。换句话说,通过无线RF传输可以载入或使游戏有效,如前所述。当向电子设备16提供双向通信功能时,对比赛问题、调查或投票的响应可以如上述方式被输出。The options discussed above are not limited to video games, but can be extended to mini-games/surveys, etc. In other words, the game can be loaded or enabled via wireless RF transmission, as previously described. When the electronic device 16 is provided with two-way communication functionality, responses to game questions, surveys or polls may be output as described above.
也可以根据现场体育赛事的进度定时玩游戏的功能。例如,仅当在现场体育赛事期间发生预定事件时,才激活电子设备16的玩游戏功能。一种事件是暂停,在这期间比赛被停止。There is also the ability to time game play based on the progress of live sporting events. For example, the game play function of the electronic device 16 is activated only when a predetermined event occurs during a live sporting event. One type of event is a timeout, during which the game is stopped.
本发明的另一个非限制性实施例如图21所示。在该例中,在赛事开始前,个人电子设备16为即将开始的赛事而启动,这样,在比赛地点,电子设备16已被编程并包括赛事的具体信息。在用户购买了该电子设备16后,用户典型地与在现场体育赛事期间传送服务的商业组织设置用户账户。Another non-limiting embodiment of the present invention is shown in FIG. 21 . In this example, prior to the event, the personal electronic device 16 is activated for the upcoming event so that, at the event location, the electronic device 16 is programmed and includes event specific information. After the user purchases the electronic device 16, the user typically sets up a user account with a business that delivers services during the live sporting event.
8、在线服务购买8. Online service purchase
电子设备16经连接到PC 300的电子设备接口的USB端口104连接到用户的个人计算机(PC)300。PC 300的电子设备接口可以是PC 300上的USB端口。图21中的框图假设PC 300可以经因特网302与服务器304通信。PC 300具有允许经数据网络302(在本例中为因特网)进行数据通信的数据网络接口。在具体而非限制性的实施例中,数据网络接口是以太网连接。PC 300具有允许用户从PC 300接收信息以及在PC 300上输入信息的用户接口。用户接口包括键盘、显示屏和指向设备(pointing device)。显然,可以使用其它形式的用户接口而不背离本发明的精神。也可以向该PC提供处理器以及存储供处理器执行的程序数据的存储器。如前所述,该PC经因特网302或任何其它网络与服务器304连接。服务器304具有包括处理器和存储器的计算平台(未示出),处理器执行实现服务器304的功能的软件。为了能够在计算平台与数据网络302之间进行数据通信,向服务器304提供数据通信接口(未示出),该接口受计算平台的控制。计算平台指示经数据通信接口与PC300的信息交换。The electronic device 16 is connected to a user's personal computer (PC) 300 via a USB port 104 connected to the electronic device interface of the PC 300. The electronics interface of PC 300 may be a USB port on PC 300. The block diagram in FIG. 21 assumes that PC 300 can communicate with server 304 via Internet 302. PC 300 has a data network interface allowing data communication over data network 302 (in this example, the Internet). In a specific, non-limiting embodiment, the data network interface is an Ethernet connection. PC 300 has a user interface that allows a user to receive information from and enter information on PC 300. The user interface includes a keyboard, a display screen, and a pointing device. Obviously, other forms of user interface may be used without departing from the spirit of the invention. The PC may also be provided with a processor and a memory storing program data for execution by the processor. As previously mentioned, the PC is connected to a server 304 via the Internet 302 or any other network. The server 304 has a computing platform (not shown) including a processor and memory, the processor executing software implementing the functions of the server 304 . To enable data communication between the computing platform and the data network 302, a data communication interface (not shown) is provided to the server 304, which interface is under the control of the computing platform. The computing platform dictates the exchange of information with the PC 300 via the data communication interface.
在建立了所有连接之后,服务器304向PC 300发送数据,该数据与处理器所运行的程序数据一起经用户接口向用户呈现信息,以允许用户以电子方式购买以及指定向电子设备16传送的服务。从用户的角度来看,引导该用户到网站(由服务器304主管),并向该用户显示如图22所示的类型的屏幕。该网站允许用户为一个或多个现场体育赛事建立帐户,管理个人简档以及购买传送到电子设备16的服务。为了该示例,假设用户必须与服务器304创建新的帐户。此时,响应于服务器304发送的数据,PC 300提示用户选择帐户识别信息,以允许他/她安全地访问该帐户。帐户识别信息可以是用户姓名308以及密码310。一旦用户姓名308和密码310被选择或当它们由服务器304自动生成并被用户接受时,服务器304将需要它们以允许用户再次访问他/她的帐户。After all connections are established, the server 304 sends data to the PC 300 which, along with the program data run by the processor, presents information to the user via the user interface to allow the user to electronically purchase and specify services delivered to the electronic device 16 . From the user's point of view, the user is directed to a website (hosted by server 304) and a screen of the type shown in FIG. 22 is displayed to the user. The website allows users to set up accounts for one or more live sporting events, manage personal profiles, and purchase services delivered to the electronic device 16 . For the sake of this example, assume that the user must create a new account with the server 304 . At this point, in response to the data sent by the server 304, the PC 300 prompts the user to select account identification information to allow him/her secure access to the account. Account identification information may be user name 308 and password 310 . Once the user name 308 and password 310 are selected or when they are automatically generated by the server 304 and accepted by the user, they will be required by the server 304 to allow the user to access his/her account again.
接下来,要求用户提供个人信息,例如:Next, the user is asked to provide personal information such as:
■姓名312;■Name 312;
■地址314;■Address 314;
■支付工具316,例如信用卡号和到期日期以及可能有的安全代码。支付工具316用于在现场体育赛事期间为传送到电子设备16的服务支付费用,也用于为在现场体育赛事期间购买的商品支付费用,如前所述。■ Payment instrument 316, such as credit card number and expiration date and possibly a security code. The payment facility 316 is used to pay for services delivered to the electronic device 16 during the live sporting event, as well as for merchandise purchased during the live sporting event, as previously described.
■针对在线购物的送货地址信息317。送货地址是用户所购买的产品被送往的地址,如前所述。■ Shipping address information 317 for online shopping. The shipping address is the address to which the products purchased by the user are sent, as described above.
■在线帐户被设定的语言。■ The language in which the online account is set.
除了用户所提供的信息以外,在电子设备16和服务器304之间进行信息的电子交换。信息的电子交换包括向服务器304传输电子设备16的唯一电子标识符。前面已经讨论了这样的电子标识符,并且它是硬编码标识符的形式。在此例中,当电子设备16经USB接口104连接到PC 300时,把该标识符提交给PC 300,并且它自动地被发送到服务器304。注意,PC 300可能需要使用能够与电子设备16通信的软件,从而从它提取硬编码标识符,并当用户正创建或访问他的记录时,把它传输到服务器304。In addition to information provided by the user, the electronic exchange of information occurs between the electronic device 16 and the server 304 . The electronic exchange of information includes transmitting the unique electronic identifier of the electronic device 16 to the server 304 . Such an electronic identifier has been discussed previously, and it is a form of a hard-coded identifier. In this example, when the electronic device 16 is connected to the PC 300 via the USB interface 104, this identifier is submitted to the PC 300 and it is automatically sent to the server 304. Note that the PC 300 may need to use software capable of communicating with the electronic device 16, thereby extracting the hardcoded identifier from it and transmitting it to the server 304 when the user is creating or accessing his records.
在服务器304上创建的记录具有使其区别于其它记录的三个信息要素。这些信息要素是:(1)用户姓名;(2)密码和(3)与那个用户姓名与密码相关联的电子设备16的标识符。注意,存在为某一记录或帐户分配多于一个电子设备16的可能性。A record created on server 304 has three information elements that distinguish it from other records. These information elements are: (1) a user name; (2) a password and (3) an identifier of the electronic device 16 associated with that user name and password. Note that there is the possibility of assigning more than one electronic device 16 to a certain record or account.
在帐户创建中的下一步是为用户指定某种偏好,该偏好允许根据个人的选择而定制服务。图22中的页面具有“选项”键315,当其被“点击”时,引导用户到如图23所示的“选项”页面。在那个页面中,用户能够指定广告选项318,例如是否需要广告、要传送的广告类型,即对用户而言感兴趣的产品和服务的特性。在一种简单的情况中,用户可以输入性别,这样据此而定制广告。在更详细的示例中,用户可以指定收入水平、教育程度、感兴趣的主题、地理位置和语言,等等。然后,该信息被用于创建允许定制被传送到用户的广告信息的过滤器。在非限制性的实施例中,服务器304创建过滤器,并经PC 300上传到电子设备16。该过滤器是存储在电子设备16上的文件的形式,当在现场体育赛事期间在无线RF传输中接收到广告信息时,该过滤器将确定什么信息将被传送到用户。该过滤器能够阻止某些广告,选择广告被传送的语言,等等。The next step in account creation is to specify certain preferences for the user that allow the service to be customized according to the individual's choices. The page in FIG. 22 has an "Options" key 315 which, when "clicked", directs the user to the "Options" page as shown in FIG. 23 . From that page, the user is able to specify advertising options 318, such as whether advertising is desired, the type of advertising to be delivered, ie the characteristics of the products and services that are of interest to the user. In one simple case, a user can enter a gender so that the ad is tailored accordingly. In a more detailed example, users can specify income level, education level, topics of interest, geographic location and language, and more. This information is then used to create filters that allow customization of the advertising information delivered to the user. In a non-limiting embodiment, server 304 creates filters and uploads them to electronic device 16 via PC 300. This filter, in the form of a file stored on the electronic device 16, will determine what information will be communicated to the user when advertising information is received in a wireless RF transmission during a live sporting event. This filter can block certain advertisements, choose the language in which advertisements are delivered, etc.
在一个可能的变型中,用户能够指定关于在比赛期间所接收的除广告之外的信息的其它偏好。例如,用户能够指定所喜欢的队或队员,以允许在现场体育赛事期间以与这些偏好一致的方式向用户传送信息。图23示出了按键320“我的队”,其允许访问能够指定那些偏好的不同页面(未示出)。然后,服务器304使用那个信息以创建被存储在电子设备16上的另一个过滤器,其将确定在现场体育赛事期间所接收的信息。这种情形的一个具体例子是关于队或队员的信息向用户显示的顺序。根据该过滤器,改变提供更多关于队或队员的详细信息的选择菜单,这样,将向已经被指定为所喜爱的队或队员给予比不太喜爱的队或队员更高的优先等级。以这种方式,所喜爱的队或队员将首先出现,随后是没有被指定为所喜爱的那些队或队员。In a possible variant, the user is able to specify other preferences regarding the information received during the game other than advertisements. For example, a user can specify a favorite team or player to allow information to be delivered to the user during a live sporting event in a manner consistent with these preferences. Figure 23 shows a button 320 "My Team" which allows access to a different page (not shown) where those preferences can be specified. Server 304 then uses that information to create another filter stored on electronic device 16 that will determine the information received during the live sporting event. A specific example of this situation is the order in which information about teams or players is displayed to the user. Depending on the filter, the selection menu that provides more detailed information about the team or player is changed so that teams or players that have been designated as favorites will be given higher priority over less favorite teams or players. In this manner, favorite teams or players will appear first, followed by those teams or players not designated as favorites.
一旦已完成图23的选项页中的项目,用户返回到图22,并按下把用户带到图24中的在线服务购买页的“在线服务购买”键319。此时,将要求用户认证其自己,从而能够进行服务传送的在线购买。响应于服务器304发布的认证请求数据,在PC 300上出现认证提示。然后,用户输入认证信息,例如用户姓名和密码,它们被传送到服务器304以用于确认。Once the items in the options page of FIG. 23 have been completed, the user returns to FIG. 22 and presses the "Online Service Purchase" key 319 which takes the user to the online service purchase page in FIG. 24 . At this point, the user will be required to authenticate himself to enable online purchase of service delivery. In response to the authentication request data issued by the server 304, an authentication prompt appears on the PC 300. The user then enters authentication information, such as user name and password, which are transmitted to server 304 for confirmation.
如果认证数据是真实的并被服务器304接受,则用户被引导到一网页,该网页允许用户选择所希望内容传送的现场体育赛事,以及根据用户的口味和预算,定制该内容以被分配。例如,服务器304向PC 300发送数据,使PC 300显示允许用户选择购买服务的赛事的控制322。控制322可以是任何合适的控制,例如提供可以购买服务的所有赛事的列表的下拉菜单框。If the authentication data is authentic and accepted by the server 304, the user is directed to a web page that allows the user to select the live sporting event for which the content is desired, and customize the content to be distributed according to the user's taste and budget. For example, the server 304 sends data to the PC 300 causing the PC 300 to display a control 322 that allows the user to select an event to purchase the service. Control 322 may be any suitable control, such as a drop-down menu box providing a list of all events for which the service may be purchased.
一旦选择了某个赛事,则服务器304向PC 300发送使PC 300向用户显示控制324“服务选项”的数据,该控制324请求用户提供识别所希望服务的级别的信息。具体地,服务选项控制324允许用户在一组级别中选择服务级别。服务的多种级别可能基于内容而变化。例如,最高级别允许访问所有的内容,例如现场直播视频流、可用的GPS和在线购物功能、气象信息、热点新闻等等。紧低于最高级别的级别提供除了热点新闻以外的所有服务。服务的最低级别可以被限制在仅仅现场直播视频。对于本领域技术人员而言很明显,向用户提供的服务级别的数目以及那些服务级别彼此不同的方式只是设计问题,并且在不背离本发明的精神的情况下可以广泛地变化。Once a certain event is selected, the server 304 sends to the PC 300 data that causes the PC 300 to display to the user a control 324 "Service Options" that requests the user to provide information identifying the level of service desired. Specifically, service options control 324 allows the user to select a service level from a set of levels. Various levels of service may vary based on content. For example, the highest level allows access to all content such as live video streaming, available GPS and online shopping features, weather information, trending news, and more. The level just below the highest level offers everything but top news. The lowest level of service can be limited to live video only. It will be apparent to those skilled in the art that the number of service levels offered to users and the manner in which those service levels differ from one another are merely a matter of design and can vary widely without departing from the spirit of the invention.
当完成了多个服务选择时,用户激活“支付”控制326。此时,服务器304将基于服务级别选择324来确定用户应当支付的货币金额。接下来,服务器304将执行该过程的支付步骤。存在两种可能的选项。一种是从用户提供并且目前被存档的信用卡支付,或者所提供的任何其它支付工具。另一种选项是向PC 300发送数据,该数据提示用户提供支付工具信息,例如被收费的信用卡。服务器304将处理这个支付工具信息从而完成支付步骤。When multiple service selections are complete, the user activates the "Pay" control 326 . At this point, the server 304 will determine based on the service level selection 324 the monetary amount that the user should pay. Next, the server 304 will perform the payment step of the process. There are two possible options. One is payment from a credit card provided by the user and currently on file, or any other payment instrument provided. Another option is to send data to the PC 300 which prompts the user to provide payment instrument information, such as the credit card to be charged. The server 304 will process this payment instrument information to complete the payment steps.
在完成支付步骤之后,服务器304将为已经购买了服务的现场体育赛事设置电子设备16。该设置包括以下:After completing the payment steps, the server 304 will set up the electronic device 16 for the live sporting event for which the service has been purchased. The settings include the following:
■服务器304将向PC 300下载必要的服务数据,如设置/改变电子设备16的GUI的数据和/或用于比赛地点的制图数据,假设电子设备16具有GPS功能;The server 304 will download necessary service data to the PC 300, such as data for setting/changing the GUI of the electronic device 16 and/or mapping data for the game location, assuming the electronic device 16 has GPS functionality;
■辅助数据,例如:■Ancillary data, such as:
о广告内容;о advertising content;
о与地点或事件相关的背景内容;о Background content related to a place or event;
о购物信息,如在线目录;о Shopping information, such as online catalogs;
о锁事或调查;о lock up or investigate;
о视频游戏;o video games;
о环境/气象信息;оEnvironmental/weather information;
о新闻。o News.
■认证信息■Authentication information
在辅助数据的情况下,当事件发生时,仅应当下载相关的或最新的数据。为了使辅助数据看起来仿佛其是在赛事期间“自发地”向观众呈现的,将其设计为仅当用户在赛事现场时才供其观看。例如,可以对用户“隐藏”该数据,或者以某种方式来设计,从而使用户不能访问该数据,除非电子设备16输入了“触发”。这种触发可以是包含在无线RF传输中的特定数据,从而“解锁”被隐藏的辅助内容。以这种方式,可以根据用户的简档定制被下载到PC 300的辅助数据。更具体地说,当创建用户帐户时,可以请求这些信息来提交偏好信息。前面讨论过这种信息类型。服务器304基于该偏好信息确定下载何种类型的辅助数据。In the case of auxiliary data, only the relevant or latest data should be downloaded when an event occurs. In order to make the auxiliary data appear as if it was presented "spontaneously" to the audience during the event, it is designed to be viewed only when the user is present at the event. For example, the data may be "hidden" from the user, or designed in such a way that the user cannot access the data unless a "trigger" is entered by the electronic device 16 . This trigger could be specific data contained in the wireless RF transmission, thereby "unlocking" the hidden auxiliary content. In this way, the assistance data downloaded to PC 300 can be customized according to the user's profile. More specifically, this information may be requested to submit preference information when creating a user account. This type of information was discussed earlier. The server 304 determines what type of assistance data to download based on the preference information.
认证信息的下载允许安全地启动电子设备16以接收服务。例如,无线RF传输可以被设计为被保护的。被下载到PC 300并且被传输到手持电子设备16的认证信息允许在现场体育赛事时解锁该手持电子设备16。认证信息可以是用户代码(下面将讨论)的形式,或者是解密密钥(其对于电子设备16而言是唯一的,或者对于为特定现场体育赛事订阅服务的所有电子设备16而言是相同的)的形式。解密密钥可以用于解密在无线RF传输中被加密的内容。Downloading of the authentication information allows for secure booting of the electronic device 16 to receive services. For example, wireless RF transmissions can be designed to be protected. The authentication information downloaded to the PC 300 and transmitted to the handheld electronic device 16 allows the handheld electronic device 16 to be unlocked at the time of a live sporting event. The authentication information may be in the form of a user code (discussed below), or a decryption key (which is unique to the electronic device 16, or the same for all electronic devices 16 subscribing to a particular live sporting event )form. The decryption key can be used to decrypt content encrypted during wireless RF transmissions.
当用于设置电子设备16的所有数据已经被下载到PC 300时,该经USB接口104将该数据传输到电子设备16。此时,电子设备16准备好供使用。当在现场体育赛事中被观众激活时,电子设备16将捕获无线RF传输,并使用该解密密钥来充分地解码该数据。而且,电子设备16还将在无线RF传输中检测为观众解锁以观看并访问隐藏的辅助数据的“触发”。因此,观众能够观看广告信息、进行在线购物,等等。When all the data for setting up the electronic device 16 has been downloaded to the PC 300, the data is transferred to the electronic device 16 via the USB interface 104. At this point, the electronic device 16 is ready for use. When activated by a spectator at a live sporting event, the electronic device 16 will capture the wireless RF transmission and use the decryption key to fully decode the data. Furthermore, the electronic device 16 will also detect a "trigger" in the wireless RF transmission for the viewer to unlock to view and access the hidden ancillary data. Accordingly, viewers are able to view advertisement information, conduct online shopping, and the like.
前面所说的在线交易可以被用作向服务器304告知电子设备16的身份的机制。因此,当用户正在进行为相应电子设备16的服务传送的在线购买时,服务器304正创建被授权接收该服务的电子设备16的列表。该列表被存储在服务器304的存储介质上,例如在数据库(未示出)中。仅在现场体育赛事之前,在其数据库中存储了所有已经为该赛事购买了服务的电子设备16(电子标识符)的列表的服务器304把该列表传送到认证数据库502。然后,如前所述,这些标识符被包含在无线RF传输中。The aforementioned online transactions may be used as a mechanism to inform the server 304 of the identity of the electronic device 16 . Thus, when a user is making an online purchase of service delivery for a corresponding electronic device 16, the server 304 is creating a list of electronic devices 16 that are authorized to receive that service. This list is stored on a storage medium of server 304, for example in a database (not shown). Just prior to a live sporting event, the server 304 , which stores in its database a list of all electronic devices 16 (electronic identifiers) that have purchased service for the event, transmits the list to the authentication database 502 . These identifiers are then included in wireless RF transmissions as previously described.
服务器304也可以被设计为产生前面所说的用户代码,为了能够访问在无线RF传输中携带的内容的部分或全部,观众需要在手持电子设备16的用户界面上输入该用户代码。该服务器实现如图26所示的用户代码生成器1008。在PC 300与服务器304的交互期间,把电子标识符1002传送到服务器304。手持电子设备16的认证处理器1006提取电子标识符1002,并将其传送到PC 300,然后发送到服务器304。用户代码生成器1008接收该信息并与赛事代码(单一代码或者针对多个服务级别的复合代码)一起处理它,以产生用户代码。在复合赛事代码的情形下,其由多个不同服务级别代码构成,该处理要运行多次,每次具有不同的服务级别代码。该处理的输出(即用户代码)被回送给PC 300。在PC 300的显示器上出现用户代码,这样该用户可以注意到它,并把它打印出来或者记下它,或者以给用户的电子邮件的形式把它发送到所指定的电子邮件地址上,或者以任何其它合适的方式。如前所述,也可以直接在手持电子设备16上加载用户代码。这省却了用户在手持电子设备16上手工输入用户代码的需要。The server 304 may also be designed to generate the aforementioned user code, which the viewer needs to enter on the user interface of the handheld electronic device 16 in order to be able to access some or all of the content carried in the wireless RF transmission. The server implements a user code generator 1008 as shown in FIG. 26 . During the interaction of PC 300 with server 304, electronic identifier 1002 is communicated to server 304. The authentication processor 1006 of the handheld electronic device 16 extracts the electronic identifier 1002 and transmits it to the PC 300 and then to the server 304. The user code generator 1008 receives this information and processes it with the event code (either a single code or a composite code for multiple service levels) to generate a user code. In the case of a composite event code, which consists of several different service level codes, the process is run multiple times, each time with a different service level code. The output of this processing (ie user code) is sent back to PC 300. The user code appears on the display of the PC 300 so that the user can notice it and print it out or write it down, or send it to the specified e-mail address in the form of an e-mail to the user, or in any other suitable manner. As previously mentioned, user codes may also be loaded directly on the handheld electronic device 16 . This eliminates the need for the user to manually enter a user code on the handheld electronic device 16 .
注意到,在用户已经在服务器304上创建了帐户的情况下,电子标识符1002可以被存储在该帐户中,从而不必从手持电子设备中提取它并把它传送给服务器304。以这种实现方式,用户按照前面描述的方式登录,他/她自动地获得用户代码,该用户代码是通过使用存储在帐户中的电子标识符1002和赛事代码而计算得到的。Note that where the user has created an account on the server 304 , the electronic identifier 1002 can be stored in that account so that it does not have to be extracted from the handheld electronic device and communicated to the server 304 . In this implementation, the user logs in as previously described, and he/she automatically obtains a user code calculated using the electronic identifier 1002 stored in the account and the event code.
注意到,另一种传送用户代码的可能是经电话系统。这里,用户拨打预定的号码,当被提示时,在拨号盘上输入电子标识符1002。在电话处理站的用户代码生成器基于电子标识符1002和赛事代码产生用户代码,并经语音合成后将其告知用户。此外,如果在电话处理站为用户创建了帐户,电子标识符1002可以被存储,从而不必为每次交易再次输入它。Note that another possibility of transmitting the user code is via the telephone system. Here, the user dials a predetermined number and, when prompted, enters an electronic identifier 1002 on the dial pad. The user code generator at the telephone processing station generates a user code based on the electronic identifier 1002 and the game code, and informs the user after speech synthesis. Additionally, if an account is created for the user at the telephony processing station, the electronic identifier 1002 can be stored so that it does not have to be re-entered for each transaction.
在一个可能的变型中,电子设备16可以被设计为具有无线通信能力,例如经无线保真(WiFi)技术的蓝牙技术,以允许电子设备16经任何本地无线接收站(也被称为“热点”)直接与服务器304通信。以这种方式,电子设备16不需要被由服务器304设置的、到PC 300的连接。在这个变型中,可以直接从电子设备16完成所有的命令和服务选择。In a possible variation, electronic device 16 may be designed with wireless communication capabilities, such as Bluetooth technology via Wireless Fidelity (WiFi) ”) communicates directly with the server 304. In this way, the electronic device 16 does not require a connection to the PC 300 to be set up by the server 304. In this variant, all commands and service selections can be done directly from the electronic device 16 .
注意,当电子设备16具有双向通信能力时,通过允许电子设备16经小区网络与用户记录所在的服务器304进行通信而进行在线购买。这里,在线购买过程如前所述,其中参加现场体育赛事的观众选择要购买的产品或服务,并经因特网302连接服务器304从而完成交易。交易包括通过提供用户ID和密码来认证用户。假设支付工具信息和送货信息已经在用户帐户中记录了,则交易完成。Note that when the electronic device 16 has two-way communication capabilities, online purchases are made by allowing the electronic device 16 to communicate with the server 304 where the user is recorded via the cell network. Here, the online purchase process is as described above, in which spectators participating in a live sports event select products or services to be purchased, and connect to the server 304 via the Internet 302 to complete the transaction. Transactions include authenticating the user by providing a user ID and password. Assuming the payment instrument information and shipping information are already recorded in the user's account, the transaction is complete.
虽然已经说明了多种实施例,但这仅仅是为了说明的目的,而不能限制本发明。对于本领域技术人员而言,各种变型是显而易见并且在本发明的保护范围内,所附的权利要求较详细地定义了本发明的保护范围。While various embodiments have been described, this has been done for purposes of illustration only, not limitation of the invention. Various modifications will be apparent to those skilled in the art and are within the scope of the invention, which is defined in more detail by the appended claims.
Claims (19)
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| CN101268639A (en) | 2008-09-17 |
| CN101299645A (en) | 2008-11-05 |
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