CN101247866B - Dynamically configurable user interface in game of chance - Google Patents
Dynamically configurable user interface in game of chance Download PDFInfo
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
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Abstract
The apparatus and method of the present invention configures a gaming apparatus to reconfigure an input apparatus that receives input for one game state to be interpreted and applied in accordance with one input state, so as to interpret and apply input received in different game states in accordance with different input states. In alternative embodiments, a plurality of different input devices may be reconfigured to provide the same input in one or more game states. Additionally, in an alternative embodiment, a set of input devices in one game state may be reconfigured to a different set of input devices in another game state.
Description
Related application
The title that the application requires the applicant to submit on May 3rd, 2005 is the U.S. Provisional Application No.60/677 of " Device and Methodfor User Interface in Games of Chance ", 513 priority.
Technical field
The present invention relates to electronic game system and device.More specifically, the present invention is a kind of method and system, and wherein during the process of recreation, inputting interface is reconfigurable be initial input, thereby the permission player is faster and more easily import specific selection.
Background technology
User interface is the critical component of electronic game system success.Realization two the main factors of playing games.The player even may not play the too numerous and diverse recreation of user interface.Similarly, even accept this user interface, numerous and diverse experience still can stay insecure impression to the player.Another factor is one of ergonomics.The player continue to play games required effort and the action many more, this player may finish their playtime more early.
Exist some to use to solve the technology of these user interface issues at present at electronic game system.A kind of such technology with user control button setting closer to each other minimizing the actuating quantity of hand or indicator, but the player must move between last selection and next the selection.Another kind of technology brightens in some way, colouring or highlight game design person wish the button of encouraging the player to note and using.Another kind of technology is in the position most important button to be set the most easily at relative other button.For the electronic game with touch screen interface, this button is usually located at the least significant near player's right hand.
Yet during along with a plurality of game state of game progress process, the relative use of game button changes usually, and this fact has limited these technology and made the more difficult realization of these technology.For example, before the recreation beginning, the game button of control initial input is basic, but has not just re-used after the recreation beginning.In the canaster of drawing cards from a pack, after input is finished, do not need " taking board/throwing board " game button, but it becomes later on basic.
In order to consider so important changeability, a kind of technology is used reconfigurable game button, wherein can change the function and the sign of given game button when the state of recreation changes.For example, the game button of using the eye-catching bright color such as gold to show, recreation can provide the most frequently used in the right edge of the control strip of bottom of screen or the function of expectation continuously.
In similar three playing cards canasters (Three Card Poker), the game button of the rightmost side will change function and sign based on the step of recreation.After playing recreation, and before next recreation of beginning, this game button as " input again " (REINPUT).In case import, this game button becomes " dealing out the cards " (DEAL) button.Once you begin deal out the cards, the player must make the decision of object for appreciation, and this game button is " object for appreciation ".Other object for appreciation decision game button for example " is abandoned board " and (FOLD) is set near " importing again/deal out the cards/play " game button (REINPUT/DEAL/PLAY) to reduce as the distance between this button of typical case's use successively, and and then reduce for the player from original position (when beginning to play) usually in " dealing out the cards " game button top move his the needed effort of cursor to the position that needs the player to import the selection of expectation.
Usually, the last game button imported in three playing cards canasters of player is " abandoning board " or " object for appreciation ".If the player selects " object for appreciation " at last, cursor will be in order to the position of clicking " input again " no longer mobile so.Since cursor moves if the player has reason to believe click " object for appreciation ", the player does not need even to see that the position of cursor just knows that it correctly has been placed into and clicked next game button place so.If the player selects " abandoning board " at last, the player will have to the moving cursor location so that click the rightest game button (" input again ") subsequently to continue object for appreciation.Yet the distance of moving cursor will be minimum.
Along with recreation presses for variation from the game step to the game step, the sequence of the expection of selected game button may change.Therefore in order to move or to be used for the user and import and select required effort to continue to improve the human engineering efficient of recreation by minimizing cursor, can see the needs that exist in the prior art for method and apparatus, this method and apparatus is included in the whole process of playing games reconfigurable so that the player easily selects the input unit of game options.And, in the feasible technically enforcement,, exist second group of game button that one group of game button can be reconfigured as set inequality, 1 needs for example to n or n to 1 because the quantity of relative game button can change between game state.
Summary of the invention
The invention provides and a kind ofly be used to depend on that the different input state of game state dynamically reconfigures the method for input unit.The present invention also comprises the device with one or more reconfigurable input units.According to the present invention, during the process of recreation, single input device can have different results.That is,, when activating described input unit, depend on that the state of game of chance can dynamically reconfigure input unit so that different inputs is offered recreation for different input states according to the present invention.
The optional embodiment according to the present invention, the game device that is used to have the game of chance of a plurality of game states comprises electronic console, receives the input unit of user's input, and the processor of communicating by letter with described input unit with described display.Described processor is suitable for executing instruction to have the recreation of at least two game states.Two or more input states are correlated with different game states and described input unit is suitable for reconfiguring between different input states.In this way, described processor is explained the user's input that receives at described input unit place in game state according to the input state relevant with described game state.More particularly, described processor is explained the user's input that receives at described input unit place according to the input state relevant with a described game state in a game state, and described processor explains that according to the input state relevant with described different game state the user who receives at described input unit place imports in different game states.Notice that the present invention can comprise a plurality of input units, each described input unit is suitable for reconfiguring between the different input states relevant with different game states.
For example, in an optional embodiment, game device carries out at least one game of chance with a plurality of game states.Described game device comprise at least one receive user's input and with the input unit of processor communication.
Described input unit has at least one and be suitable for the load button that dynamically reconfigures between at least two different input state.Described input unit can comprise mechanical button, the Show Button or the like.In an optional embodiment who comprises mechanical button, described mechanical button can comprise sign that is used for each input state and the lighting device that is used for each sign.In such optional embodiment, described processor is suitable for throwing light on selectively during game of chance and is used for the sign of the input state relevant with game state.
In another optional embodiment, described input unit can be included at least one the Show Button on the display.In so optional embodiment, the demonstration that data structure can be stored the Show Button image of being used for each input state and described processor indication is used for the Show Button of the input state relevant with game state during game of chance.Described the Show Button can adopt many different forms.In an optional embodiment, when showing on described display, the described the Show Button image that is used for each input state is same size basically.In another optional embodiment, at least one big the Show Button image of described data structure storage and at least two little the Show Button images, when described at least two little the Show Button images during demonstration adjacent one another are simultaneously, are identical with big the Show Button size of images on display basically.
As mentioned above, processor is communicated by letter and data structure and described processor communication with a described input unit.The correlation of described data structure storage between described input state and described game state and the instruction of carrying out by described processor of carrying out described game of chance.Described processor is explained the user's input that receives at described input unit place according to the input state relevant with described game state in a game state of described game of chance, and described processor explains that according to the input state relevant with described different game state different game state at described game of chance is in the user that described input unit place receives and imports.
In an optional embodiment, described processor is away from described input unit.In so optional embodiment, described input unit is communicated by letter with terminal handler.Described terminal handler is communicated by letter with the terminal communication device, and the terminal communication device is communicated by letter with the main-machine communication device conversely.Alternatively, described terminal communication device and main communicator be by computer network communication, LAN (" LAN ") for example, Wide Area Network (" WAN ") or internet.Described processor is communicated by letter with described main-machine communication device.
The present invention also comprises a kind of method.According to embodiments of the invention, a kind of method that is used to have the game of chance of a plurality of game states comprises provides the input unit that receives user's input.Use each input state definition at least two different input states relevant with Different Results in described game of chance.Carry out described game of chance.Receiving the user at described input unit place during described game of chance imports.On the time point that receives described user's input, according to the relevant result of described input state who is relevant to described game state, described user imports influences described game of chance.In this way, during game state was relevant to different input states, the user's input that receives at described input unit place differently influenced described game of chance.
Described input unit can adopt many different forms.In an optional embodiment, described input unit is the mechanical button that comprises the sign that is used for each input state.In such optional embodiment, described method also is included in during the described game of chance sign that illumination selectively is used for the input state relevant with game state.
In another optional embodiment, described input unit is the Show Button.In so optional embodiment, described method comprises that also storage is used for the Show Button image of each input state.During described recreation, show the Show Button image that is used for the input state relevant with game state.Alternatively, when showing on described display, the described the Show Button image that is used for each input state has identical size basically.In another optional embodiment, at least one described the Show Button image is that big the Show Button image and at least two described the Show Button images are little the Show Button images, when described at least two little the Show Button images on described display during demonstration adjacent one another are simultaneously, the Show Button size of images with big is identical basically for they.
Description of drawings
Fig. 1 shows the state block diagram that game state is according to an alternative embodiment of the invention changed from single input state to multi-input-state;
Fig. 2 shows the state block diagram of game state from multi-input-state to single input state conversion according to an alternative embodiment of the invention;
Fig. 3 A shows the game button configuration relevant with state according to an alternative embodiment of the invention;
Fig. 3 B shows the game button configuration relevant with the different conditions of the game button of Fig. 3 A;
Fig. 3 C shows the game button configuration relevant with the different conditions of the game button of Fig. 3 A;
Fig. 4 shows the front view of the game device with game button that a plurality of state machineries are shown according to an alternative embodiment of the invention;
Fig. 5 shows the front view according to the game device of the game button with machinery in game state of the optional embodiment of the present invention of Fig. 4;
Fig. 6 shows the front view according to the game device of the game button with machinery in the game state of replacing of the optional embodiment of the present invention of Fig. 4;
Fig. 7 shows the front view of the game device that has game button machinery and demonstration in game state according to an alternative embodiment of the invention;
Fig. 8 shows the front view of the game device with game button machinery and demonstration in the game state of replacing according to an alternative embodiment of the invention.
The specific embodiment
With reference now to accompanying drawing,, wherein identical label is represented identical parts.The present invention is the apparatus and method that are used for reconfiguring according to the stage of being played games input unit.Notice and to use any playguide the present invention, and following given example should not be construed restriction the present invention.Being also noted that the present invention is contained comprises display and any form of the input unit of the button of example in the accompanying drawings, and includes but not limited to mechanical button, the Show Button, touch-screen, controller, mouse, keypad, keyboard, indicator, control stick or receive any other form from any other device of user's input.
The invention provides and be used for any method and apparatus with game of chance of at least two game states.Should be appreciated that, can define game state by any way.At least two input states are defined and are relevant with game state.When being defined in dependent game state in the game of chance, input state will how to explain the input that receives at input unit.So, when arriving each game state, enable the input state relevant and can reconfigure input unit in input state so that the input that requires is timely with this game state.
According to the present invention, use single input device or be used for during a plurality of stages of recreation, reconfiguring input unit to receive input at a plurality of different input purpose of the process of whole recreation or result's equipment.More specifically, input unit is suitable for reconfiguring between at least two different game states.Each input state is associated with game state.In this way, explain the user's input that in any game state, receives according to the input state relevant at the input unit place with this game state.Therefore, explain the user's input that in a game state, receives according to the input state relevant, and explain the user's input that in different game states, receives at the input unit place according to the input state relevant with different game states at the input unit place with game state.
For example, when object for appreciation offers the Card Games of the two or more recreation selections of player, for example at three playing cards playing card that have " abandoning board " or " object for appreciation " input during taking turns recreation, and had in the situation of at least one input before this takes turns the beginning of recreation, each step of recreation will reconfigure at least one input game button to make things convenient for the input of this player selection relevant with this step in the process.As shown in Figures 1 and 2, among the feasible technically optional embodiment, reconfigure and can redefine one group of n game button as one group of m game button, wherein n is not equal to m.
Shown in Fig. 7 and 8 and among such embodiment that will go through in the back, be used for the game button 737,738 that interface in conjunction with three playing cards playing card of the present invention can comprise machinery, it is used for and will be reconfigured for the selection (as shown in Figure 8) of " importing again " 737,738 of the game state that is used for after this takes turns finishing of recreation in a selection (as shown in Figure 7) that is in " the abandoning board " 737 of a game state or " objects for appreciation " 738 during taking turns recreation.Similarly, Fig. 7 and 8 illustrates optional embodiment, wherein will be used for being reconfigured as the single demonstration game button 827 that are used for taking turns at this " input again " 827 selections of the state of hand recreation after finishing in a demonstration game button 727,728 that is in the selection of " the abandoning board " 727 of a game state or " object for appreciation " 738 during taking turns recreation.In this way, the player can realize " abandoning board " or " object for appreciation " input and realize that after recreation " input again " import and need not relocate his finger or indicating device during playing.In the optional embodiment that replaces, reconfigure and can realize " dealing out the cards again " input, it can use the input identical with previous recreation, in conjunction with " input again " and " dealing out the cards " input, activates new recreation.In the optional embodiment that replaces, for example requiring the player to collect energetically in the authority of rewarding any prize of giving them, even the input that can reconfigure after the bonus event (COLLECT) is imported to allow " collection ".
Should be appreciated that the present invention can be applied to any input unit, no matter this input unit is mechanical, electronics, or the input unit of any other form.Therefore, even Fig. 4 shows the optional embodiment of the input unit that comprises mechanical button to Fig. 6, and Fig. 7 and Fig. 8 example comprise the optional embodiment of the input unit of mechanical button and the Show Button, but predict the input that to use other type in the present invention, comprise the optional embodiment that only uses the Show Button.
Specifically with reference to figure 4 to Fig. 6, the present invention can be applied to have the game device of mechanical game button, this machinery game button has the sign of identification input state and such as the lighting device of lamp, illuminator, light emitting diode (" LED ") etc., to throw light on or the sign of the input state of highlight during corresponding to the particular game state.That is, as shown in Fig. 5 and Fig. 6, input unit can comprise and have different identification one or more mechanical buttons of (in this example text filed), and it can be illuminated or highlight reconfiguring with the reflection input unit independently.
In the embodiment of not shown replacement, mechanical button can change its demonstration of sign or the demonstration of the illumination of sign under computer control.Similarly, in the optional embodiment of replacing (not shown), can change color the reconfiguring of the game button of machinery with reflection input option.In another optional embodiment (not shown), can determine easily that with the player purpose of such game button and result's mode shows the situation that reconfigures of mechanical game button on display unit.Alternatively, the viewing area can be approached game button most.It is contemplated that embodiment can comprise two or more input units, for example a plurality of game button, the text of its share similar or show that to show these input units any one can provide identical input.For example to be connected to the device that server or internet be used to carry out the PC of the ludic activity that uses teleprocessing or other interface be effective for utilizing in such enforcement.
Fig. 1 example game state according to an alternative embodiment of the invention be transformed into the state block diagram of multi-input-state 102 from single input state 101.In this optional embodiment, this input game button reconfigures between can and importing more in single input application and using.For example, in an optional embodiment, single input game button can be size and the space to cover a plurality of input game button that reconfigures, and vice versa.After this conversion, can replace the input game button that reconfigures by a plurality of input game button.Fig. 2 shows the state block diagram that is transformed into single input state 202 according to the game state of another optional embodiment from multi-input-state 201.Should be appreciated that, depend on game of chance, game state and corresponding input state can circulates, that is, between two or more states, circulate, perhaps can be acyclic, promptly linearity, branch or the like.
To Fig. 3 C, it illustrates the optional embodiment that reconfigures dynamically of input unit with reference to Fig. 3 A, and in this case, the Show Button provides the input that is suitable for several different game states.Among each such state user, with the form display input device of the Show Button panel 301 relevant with this state.This embodiment comprises preceding input (preinput) state (shown in Fig. 3 A), preceding dealing out the cards (predeal) state (shown in Fig. 3 B) and the state (shown in Fig. 3 C) of playing games.Each state is in (Help) game button 305 of fixing position display " help ".Therefore, in this optional embodiment, " help " game button 305 does not experience and reconfigures.In the preceding input state of Fig. 3 A, have " input again " game button 307 reconfigure, its occupy basically with by a plurality of input game button, i.e. the equal area of area that " abandoning board " recreation button 327 and " objects for appreciation " recreation button 328 occupy among Fig. 3 C.The preceding input state of Fig. 3 A also comprises two less input game button " help " 305 and " input 1 " (BET 1) 306.In this example,, only in the preceding input state of Fig. 3 A, use " input 1 " game button 306 according to following game of chance, and in other two states shown in Fig. 3 B and the 3C, be reconfigured for no function in these game states or invalid.
Continue this example, the state of dealing out the cards has " dealing out the cards " game button 317 and " help " game button 305 before Fig. 3 B." help " game button 305 is to come from the continuity of the preceding input state shown in Fig. 3 A, and " dealing out the cards " game button 317 in the state of before Fig. 3 B, dealing out the cards be in the preceding input state shown in Fig. 3 A " input again " game button 307 reconfigure and occupy identical position.Alternatively, example as shown can show that " input " again game button 307 and " dealing out the cards " game button 317 of reconfiguring gaze at so that the player is easier in the mode of highlight.
In the optional embodiment of institute's example, distribute to the position of " dealing out the cards " game button 317 in " input again " game button 307 in the preceding input state of Fig. 3 A and the state of before Fig. 3 B, dealing out the cards, in the game operation state of Fig. 3 C, be redeployed as two game button of " abandoning board " game button 327 and " object for appreciation " game button 328, and " help " game button 305 that between game state, is not reconfigured.That is, in this example, " help " game button continues in each game state." abandoning board " game button 327 of the game operation state of Fig. 3 C and " object for appreciation " game button 328 occupy jointly with " input again " game button 307 of the preceding input state of Fig. 3 A or Fig. 3 B before the deal out the cards identical space of " dealing out the cards " game button 317 of state.Should be noted that, though Fig. 3 A shows the game button that reconfigures to Fig. 3 C and occupies identical size and dimension in reconfiguring at every turn, as long as but this restriction be unnecessary for the present invention and remain on scope of the present invention and principle essence within, the game button that reconfigures in each reconfigures can occupy bigger, littler or difform zone.
Comprise two game states in Fig. 4 recreation of example in Fig. 6, comprise input information before deal out the cards state and game operation state.Fig. 4 example the optional embodiment that constitutes by game device 402, it comprises processor 406, be chosen as the display 404 of video display, comprise mechanical game button panel 430 input unit and one or morely be used to discern other game information, the zone of stake 440 of for example being placed and collected award 442.Should be appreciated that in this optional embodiment, input unit is communicated by letter with data processor 406, and data processor 406 user's input that explanation receives at the input unit place according to game state, as following more detailed explanation.In optional embodiment, processor 406 can be communicated by letter with the data structure of store instruction, and this instruction is used for the game of chance that the input state relevant with game state together carries out.In this way, when arriving a game state, explain the user's input that receives at the input unit place by the suitable input state that processor 406 uses.
Except that reconfigurable input game button 437,438, depend on that promptly game state has the game button of different input states, the panel 430 of machinery game button can also comprise the non-input game button that reconfigures 431,432, depends on that promptly game state does not have the game button of different input states.In this optional example, the part 451,453 of the game button 437,438 that reconfigures shows the visualization feature relevant with the game state of before dealing out the cards, be sign in this case, and another part 452,454 of the game button 437,438 that reconfigures shows the sign relevant with different back operation (post-play) game states.In one embodiment, in the mechanical game button 437,438 or on do not comprise the state of configuration of special illumination with the indication game button.In so optional embodiment, indicate based on the recreation background or by the message in recreation viewing area 408, the player can determine input state.In other optional embodiment, during each game state relevant, have the visualization feature of identification input state with this input state, for example the part of the game button 437 of sign, color, figure or the like is illuminated, highlight or other mode are represented.
Therefore, among the optional embodiment of example, each reconfigurable game button 437,438 comprises lighting device or other lighting means in Fig. 5 and Fig. 6, enables to be used for the sign of the input state 551,553,652,654 of this game state with highlight identification.Particularly, in the example of Fig. 5, indication is used for the text of input state of game button 437 of " abandoning board " 551 by highlight, and " dealing out the cards again " 452,454 input states of the inefficacy of game button 437,438 are by dim or extinguish.In Fig. 6, indication is used for the text of input state of two game button 437,438 of " dealing out the cards again " 652,654 by highlight, and " abandoning board " 451 of the inefficacy of game button 437,438 and " with annotating " (CALL) 453 input states by dim or extinguish.
In this example, the game state of Fig. 6 comprises unnecessary game button 437,438 game button, that is, and and the game button relevant with identical input state.In other words, in the game state of Fig. 6, will be interpreted as identical user's input, be in this example " dealing out the cards again " in user's input of any reception of game button 437,438.This with the game state of Fig. 5 of front in pairs than, game button 437,428 is relevant so that the user's input that receives at game button 437,438 places will be interpreted as different user's inputs with different input states among Fig. 5, is respectively " abandoning board " or " with annotating " in this example.Should be appreciated that, within the scope of the present invention can be independently or jointly use each of correlation of these game states and input state.
Be also to be understood that in this example the game state of Fig. 6 appears between a plurality of recreation, and the game state of Fig. 5 appear at one the recreation during.It is contemplated that, in the input of the user during the carrying out that the game state and the input state at any some place can similarly be received in game of chance or between game of chance during the carrying out of game of chance or a series of game of chance.In Fig. 7 and 8 example the optional embodiment that replaces, it comprises reconfigurable mechanical game button 737,738 and reconfigurable demonstration game button 727,728,827, for example mouse territory (mouse field), touchscreen button or other demonstration but not the button of physics.In this optional example, viewing area 704 can comprise zone 708, the panel 720 of display standard video game information and the Show Button of demonstration that is used for reconfigurable demonstration game button 727,728,827 and operation in zone 708.In the optional embodiment of example, such demonstration game button the 727,728, the 827th, the part of input unit and by for example directly receiving input from the player by touch, mouse, indicator or other input.In the optional embodiment (not shown) that replaces, such demonstration game button can be used for only having the demonstration of the corresponding mechanical game button that is unique input unit.In the optional embodiment of example, the non-demonstration game button that reconfigures 721,722 depends on that promptly game state does not change the game button of input state, can be shown together with reconfigurable demonstration game button 727,728,827.In the optional embodiment of replacing, can utilize more or less demonstration game button, and such game button can only comprise reconfigurable demonstration game button, only comprise the non-demonstration game button that reconfigures or comprise both.
According to the optional embodiment of Fig. 7, enable and " abandoning board " and " with the annotating " game state that input state is relevant.Therefore, in the game state of Fig. 7, shown that " abandoning board " game button 727 and " with annotate " game button 728 and " abandoning board " game button 727 that will activate or " with notes " button 728 are construed to consistent with these input states.In Fig. 8 example different game states, wherein reconfigure " abandoning board " button 727 and " with annotating " button 728 is " dealing out the cards again " game button 827.In the game state of Fig. 8, should " dealing out the cards again " game button 827 occupy the identical screen area of screen area that occupies with the game button 727 of in the game state of Fig. 7, " abandoning board " and " with annotating " game button 728.In the optional embodiment that replaces, can show that " dealing out the cards again " game button 827 has only the area of " abandoning board " game button 727 or " with annotating " game button 728 to occupy, perhaps alternatively can occupy diverse area.Such variation is within the spirit and scope of the invention of describing.
Though illustrated and illustrated some embodiment of the present invention, should be appreciated that under the situation of the spirit and scope that do not break away from invention given herein and can make various modifications and change to the present invention.
Claims (35)
1. game device comprises:
Electronic console;
Be configured to receive first input unit of user's input; And
Processor, described processor is configured to communicate by letter with described first input unit with described display, described processor is configured to execute instruction to have the game of chance of at least two game states, described first input unit is suitable for reconfiguring between at least two different input states, described first input unit comprises that at least one is configured to the load button that dynamically reconfigures between at least two different input states, each input state is relevant with game state, thereby described processor is explained the user's input that receives at the first input unit place described in the game state according to the input state that is associated with described game state.
2. according to the device of claim 1, it is characterized in that, comprise second input unit, described second input unit is configured to reconfigure between at least two different input states, each input state is relevant with game state, thereby described processor is explained the user's input that receives at the described second input unit place in game state according to the described input state that is associated with described game state.
3. according to the device of claim 2, it is characterized in that, described first input unit and described second input unit are configured at least one game state, described first input unit is relevant with identical input state with described second input unit, thereby described processor will be interpreted as identical user's input in user's input of described first input unit or the reception of the second input unit place.
4. according to the device of claim 2, it is characterized in that, described first input unit and described second input unit are configured to (a) at least one game state, described first input unit is relevant with identical input state with described second input unit, thereby user's input that described processor will receive at described first input unit or the described second input unit place be interpreted as identical user's input and (b) at least one in other the game state, described first input unit is relevant with different input states with described second input unit, thereby described processor will be interpreted as different user's inputs in user's input of described first input unit or the reception of the described second input unit place.
5. according to the device of claim 1, it is characterized in that, described first input unit is configured to have one or more visualization feature relevant with each input state, and described first input unit is configured to change its visualization feature to be designated as the input state that it has disposed described first input unit.
6. according to the device of claim 1, it is characterized in that, described game state comprises at least one game state during the carrying out of described game of chance, and at least one game state between the carrying out of continuous game of chance, and wherein, it is relevant with the game state that occurs during the carrying out of described game of chance that described first input unit is configured at least one described input state, and at least one described input state is relevant with the game state that occurs between continuous game of chance.
7. according to the device of claim 1, it is characterized in that described first input unit comprises mechanical button, and wherein when game state changes, the sign that is used to discern the input state of mechanical button changes.
8. game device comprises:
Electronic console;
Be configured to receive first input unit of user's input; And
Processor, described processor is configured to communicate by letter with described first input unit with described display, described processor comprises the data structure of the instruction of storing the game of chance with at least two game states input state different with at least two, each described input state is relevant with game state, described first input unit is configured to reconfigure between described at least two different input states, thereby described processor is explained the user's input that receives at the described first input unit place in a described game state according to the input state that is associated with a game state, and described processor is according to explaining the user's input that receives at the described first input unit place with the input state that different game state is associated in described different game state, described first input unit comprises that at least one is configured to the load button that dynamically reconfigures between at least two different input states.
9. device according to Claim 8, it is characterized in that, comprise second input unit, described second input unit is configured to reconfigure between at least two different input states, each input state is relevant with game state, so that described processor is explained the user's input that receives at the described second input unit place in game state according to the input state that is associated with described game state.
10. according to the device of claim 9, it is characterized in that, described first input unit and described second input unit are configured at least one game state, described first input unit is relevant with identical input state with described second input unit, so that described processor will be interpreted as identical user's input in user's input of described first input unit or the reception of the described second input unit place.
11. device according to claim 9, it is characterized in that, described first input unit and described second input unit are configured to (a) at least one game state, described first input unit is relevant with identical input state with described second input unit, so that user's input that described processor will receive at described first input unit or the described second input unit place be interpreted as identical user's input and (b) at least one in other the game state, described first input unit is relevant with different input states with described second input unit, so that user's input that described processor will receive at any one place of described first input unit or described second input unit is interpreted as different user's inputs.
12. device according to Claim 8, it is characterized in that, described first input unit is configured to have one or more visualization feature relevant with each input state, and described first input unit is configured to change its visualization feature to be designated as the input state that it has disposed described first input unit.
13. device according to Claim 8, it is characterized in that, described game state is included at least one game state during the carrying out of described game of chance and at least one game state between the carrying out of continuous game of chance, and wherein, it is relevant with the game state that occurs during the carrying out of described game of chance that described first input unit is configured at least one described input state, and at least one described input state is relevant with the game state that occurs between continuous game of chance.
14. one kind is used to carry out the game device that at least one has the game of chance of a plurality of game states, comprises:
Be configured to receive first input unit of user's input, described first input unit has at least one load button, this load button is configured to dynamically reconfigure between at least two different input states with one or more visualization feature of being correlated with each input state, and described first input unit is configured to change its visualization feature to be designated as the input state that it has disposed described first input unit;
Processor, described processor are configured to communicate by letter with described first input unit; And
Data structure, described data structure is configured to and described processor communication, correlation between described input state of described data structure storage and the described game state and carry out to carry out the instruction of described game of chance by described processor, so that described processor is explained the user's input that receives at described input unit place according to the input state relevant with a game state of described game of chance in a described game state, and described processor is explained the user's input that receives at described input unit place in described different game states according to the input state relevant with the different game states of described game of chance.
15. the game device according to claim 14 is characterized in that, described first input unit comprises at least one mechanical button.
16. game device according to claim 15, it is characterized in that, described mechanical button comprises sign that is used for each input state and the lighting device that is used for each sign, and described processor is configured to throw light on selectively during described game of chance and is used for the sign of the input state relevant with game state.
17. the game device according to claim 14 is characterized in that, described first input unit is included at least one the Show Button on the described display.
18. game device according to claim 17, it is characterized in that, described data structure storage is used for the Show Button image of each input state, and described processor is configured to show the Show Button that is used for the input state relevant with game state during described game of chance.
19. the game device according to claim 18 is characterized in that, when showing on described display, the described the Show Button image that is used for each input state has same size basically.
20. game device according to claim 18, it is characterized in that, at least one bigger the Show Button image of described data structure storage and at least two less the Show Button images, when described at least two less the Show Button images during demonstration adjacent one another are simultaneously, are identical with bigger the Show Button size of images on display basically.
21. the game device according to claim 14 is characterized in that, also comprises:
Be configured to the terminal handler of communicating by letter with described first input unit;
Be configured to the terminal communication device of communicating by letter with described terminal handler; And
Be configured to the main-machine communication device with described terminal communication device and described processor communication, thereby described first input unit is away from described processor.
22. the game device according to claim 21 is characterized in that, described main-machine communication device and described terminal communication device are configured to pass through computer network communication.
23. device according to claim 14, it is characterized in that, comprise a plurality of input units, wherein at least two described input units are configured at least one game state, at least two described input units are relevant with identical input state, so that user's input that described processor will receive at any one place of described two input units at least is interpreted as identical user's input.
24. device according to claim 14, it is characterized in that, comprise a plurality of input units, wherein at least two described input units are configured to (a) at least one game state, at least two described input units are relevant with identical input state, so that user's input that described processor will receive at any one place of described two input units at least be interpreted as identical user's input and (b) at least one in other the game state, described at least two input units are relevant with different input states, so that user's input that described processor will receive at any one place of described two input units at least is interpreted as different user's inputs.
25. device according to claim 14, it is characterized in that, described game state comprises at least one game state between the carrying out of at least one game state during the carrying out of described game of chance and continuous game of chance, and wherein, it is relevant that described first input unit is configured to the game state that occurs during the carrying out of at least one described input state and described game of chance, and the game state that occurs between at least one described input state and the continuous game of chance is relevant.
26. a method that is used for having the game of chance of a plurality of game states on the game machine with the input unit that is configured to receive user's input comprises:
Define at least two different input states, each input state is relevant with Different Results in the described game of chance;
Each input state is associated with at least one game state;
Carry out described game of chance; And
During described game of chance, receive user's input from described input unit, wherein, described input unit comprises that at least one is configured to the load button that dynamically reconfigures between at least two different input states, on the time point when the described user of reception imports, described user imports according to the described result relevant with described input state influences described game of chance, wherein said input state is associated with described game state, thereby during game state was relevant to different input states, the user's input that receives at described input unit place differently influenced described game of chance.
27. method according to claim 26, it is characterized in that, described input unit comprises mechanical button, and described mechanical button comprises the sign that is used for each input state, and described method also is included in during the described game of chance sign that illumination selectively is used for the input state relevant with game state.
28. the method according to claim 26 is characterized in that, described input unit comprises the Show Button, and described method also comprises:
Storage is used for the Show Button image of each input state; And
During described game of chance, show the Show Button image that is used for the input state relevant with game state.
29. the method according to claim 28 is characterized in that, when showing on display, the described the Show Button image that is used for each input state has same size basically.
30. method according to claim 28, it is characterized in that, at least one described the Show Button image is that bigger the Show Button image and at least two described the Show Button images are less the Show Button images, when at least two described less the Show Button images on display during demonstration adjacent one another are simultaneously, the Show Button size of images with bigger is identical basically for it.
31. method according to claim 26, it is characterized in that, described game machine has a plurality of input units that are configured to receive user's input, described method also comprises at least two described input units of configuration, thereby at least one game state, at least two described input units are relevant with identical input state, so that user's input that processor will receive at any one place of described two input units at least is interpreted as identical user's input.
32. method according to claim 26, it is characterized in that, described game machine has a plurality of input units that are configured to receive user's input, described method also comprises at least two described input units of configuration, thereby (a) at least one game state, at least two described input units are relevant with identical input state, so that user's input that described processor will receive at any one place of described two input units at least be interpreted as identical user's input and (b) at least one in other the game state, described at least two input units are relevant with different input states, so that user's input that processor will receive at any one place of described two input units at least is interpreted as different user's inputs.
33. the method according to claim 26 is characterized in that, also comprises:
One or more visualization feature of described input unit are associated with each input state; And
The visualization feature that changes described input unit is to be designated as the input state that it has disposed described input unit.
34. method according to claim 26, it is characterized in that, described game state comprises at least one game state between the carrying out of at least one game state during the carrying out of described game of chance and continuous game of chance, described method also comprises at least one described input state is associated with the game state that occurs during the carrying out of described game of chance, and the game state that occurs between at least one described input state and the continuous game of chance is associated.
35. the method according to claim 26 is characterized in that, when game state changed, the sign that is used to discern the input state of mechanical button changed.
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- 2006-05-03 JP JP2008510241A patent/JP2008539892A/en not_active Withdrawn
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- 2006-05-03 EP EP06759125A patent/EP1896149A4/en not_active Withdrawn
- 2006-05-03 CA CA002606189A patent/CA2606189A1/en not_active Abandoned
- 2006-05-03 MX MX2007013695A patent/MX2007013695A/en unknown
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