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CN101141472B - Method and system for implementing broadcast state synchronization between chatting room members - Google Patents

Method and system for implementing broadcast state synchronization between chatting room members Download PDF

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Publication number
CN101141472B
CN101141472B CN2006101277731A CN200610127773A CN101141472B CN 101141472 B CN101141472 B CN 101141472B CN 2006101277731 A CN2006101277731 A CN 2006101277731A CN 200610127773 A CN200610127773 A CN 200610127773A CN 101141472 B CN101141472 B CN 101141472B
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chat room
room members
members
synchronization request
message
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CN101141472A (en
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刘建强
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Tencent Technology Shenzhen Co Ltd
Tencent Cloud Computing Beijing Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The present invention discloses a method for realizing a playing status synchronism among chat room members and a system, which is used to solve a problem that the playing status synchronism can not be realized among the members of the network live-broadcasting chat room in the prior art. The method comprises that a member in a first chat room sends a synchronous request to a member in a second chat room; if the member in the second chat room receives the synchronous request, the member in the first chat room is added in a self follower list, and a corresponding playing control command is sent to the member in the first chat room through a server when the operation of a playing status control is performed at every turn; after the playing control command is received by the member in the first chat room, the corresponding playing control command operation is performed according to the command. The system comprises a chat room server, a member client side in a first chat room and a member client side in a second chat room. The present invention enables the member in the first chat room to establish the playing status synchronism with the member in the other chat room.

Description

Realize the method and system of playing status synchronism between the chat room members
Technical field
The present invention relates to computer network field, relate in particular to a kind of method and system that realize playing status synchronism between the chat room members.
Background technology
Along with the continuous maturation of network transmission technology and stream media technology, more and more universal by the multimedia direct broadcast service that high speed internet provides, numerous network direct broadcasting platforms emerge in large numbers one after another,, PPLive, MySee live as QQ, PPStream etc.These network direct broadcasting platforms provide extremely smooth utmost point multimedia clearly for the user.Because the network direct broadcasting platform is based on the product of the Internet, therefore can combines, thereby provide convenient experience for the user with numerous internet products.
The Internet chatroom is the software platform that exchanges for many people on the Internet, and this platform flocks together a plurality of users, for it provides the function of information interaction.Present most Internet chatroom provides exchange waies such as literal, picture, voice, video, expression, stage property, because being in fashion of network direct broadcasting, there is a spot of Internet chatroom to add the function of network direct broadcasting, as QQ chatroom, QQ group etc., make chat room members except chatting, can also play programme televised live separately.The program that the member plays has nothing in common with each other, can freely change platform, do not influence each other, but can show the situation that oneself is play to other members, or send invitation to other member, and invite the other side and the same program of own broadcast, watch same program to reach with the other side, excite the effect of common topic, thereby further enriched the exchange way of Internet chatroom.
See also Fig. 1, this figure is the structural representation of network direct broadcasting chat system in the prior art, it mainly comprises chat room server 100, network direct broadcasting server 101, Administrator Client 102 and member's client 103, wherein chat room server 100 is responsible for the management of chat room members, the forwarding of chat message and the general performance of chatroom; Network direct broadcasting server 101 is responsible for the distribution of stream medium data, the management of direct broadcast band and programme televised live; Administrator Client 102 is responsible for the chat behavior of control member client 103.Could logging in network direct broadcast server 101 behind member's client 103 necessary successful logging in chat room servers 100 earlier.Behind successful logging in network direct broadcast server 101, network direct broadcasting server 101 returns channel list and current in progress programme information to member's client 103, be shown to chat room members by member's client 103, after chat room members was clicked certain channel, member's client 103 downloaded and plays the program of this channel from network.In the process of playing, chat room members can carry out channel according to channel list and switch.
In above-mentioned network direct broadcasting chat system, each chat room members is play the program of oneself liking separately, has no relevance between the live state of each chat room members, can't follow the other side's broadcast state between the chat room members automatically, can't realize the synchronous of broadcast state between the chat room members, as following the other side's broadcast state, need know the channel of the current broadcast of the other side earlier, manual switchover is gone over then.
Summary of the invention
The invention provides a kind of method and system that realize playing status synchronism between the chat room members, in order to solve the problem that can't realize playing status synchronism in the prior art between the network direct broadcasting chat room members.
Technical solution of the present invention comprises:
A kind of method that realizes playing status synchronism between the chat room members comprises step:
A, first chat room members send synchronization request by server to second chat room members;
B, if second chat room members is accepted described synchronization request, then first chat room members is added in the follower tabulation of self, and when carrying out the broadcast state control operation, sends corresponding Play Control instruction to first chat room members at every turn by server;
C, first chat room members carry out corresponding broadcast state control operation according to this instruction after receiving described Play Control instruction.
Preferable, when second chat room members is accepted described synchronization request, return synchronization request by server to first chat room members and accept message;
After first chat room members received that described synchronization request is accepted message, second chat room members was set to the synchronous person of self, and was unavailable with self Play Control function setting.
Preferable, if second chat room members has started network direct broadcasting when accepting described synchronization request, then the synchronization request of returning to first chat room members accepts to carry in the message sign of the current broadcasting channel of second chat room members;
First chat room members is play corresponding channel according to the channel identication that carries in the message after receiving that described synchronization request is accepted message.
Preferable, during synchronized relation between the cancellation of the first chat room members desire and second chat room members, send to second chat room members by server and to cancel synchronization request;
After second chat room members is received described cancellation synchronization request,, and return cancellation to first chat room members and accept message synchronously the deletion from the follower's tabulation of self of first chat room members;
After first chat room members receives that described cancellation is accepted message synchronously,, and be available with self Play Control functional rehabilitation with the synchronous person's record deletion of self.
Preferable, during synchronized relation between the cancellation of the second chat room members desire and first chat room members, send to first chat room members by server and to cancel synchronization request;
After first chat room members receives that described cancellation accepts request synchronously,, be available with self Play Control functional rehabilitation, and return cancellation to second chat room members and accept message synchronously the synchronous person's record deletion of self;
After second chat room members receives that described cancellation is accepted message synchronously, with the deletion from the follower's tabulation of self of first chat room members.
Preferable, comprise in the described Play Control operation start live, close live, channel switches, suspend play, cancellation suspends and plays, plays and stop and cancel broadcast stopping.
A kind of system that realizes playing status synchronism between the chat room members comprises chat room server, the first chat room members client and the second chat room members client, wherein,
Chat room server is used for interactive messages between the chat room members is transmitted;
The first chat room members client is used for sending synchronization request by chat room server to the second chat room members client, and when receiving the Play Control instruction, carries out corresponding broadcast state control operation according to this instruction;
The second chat room members client, be used to receive described synchronization request, if second chat room members is accepted this request, then the first chat room members client is added in the follower's tabulation of self, and when carrying out the broadcast state control operation, send corresponding Play Control instruction to the first chat room members client at every turn by chat room server.
Preferable, the described first chat room members client specifically comprises:
The synchronization message sending/receiving module is used for sending synchronization request by chat room server to the second chat room members client, and receives the response message that the second chat room members client is returned by chat room server;
Play Control function disabled module, the response message of receiving at the synchronization message sending/receiving module are synchronization request when accepting message, are used for the Play Control function forbidding with self;
Play Control command reception module is used to receive the Play Control instruction that the second chat room members client is sent, and carries out corresponding broadcast state control operation according to this instruction.
Preferable, described synchronization message sending/receiving module further comprises:
Judge submodule, be used for judging that the synchronization request that receives accepts message and whether carry channel identication information, if then trigger and play corresponding channel according to this channel identication.
Preferable, the described second chat room members client specifically comprises:
Synchronization message receives sending module, is used to receive the synchronization request that the first chat room members client is sent, and returns corresponding response message to the first chat room members client;
Follower's determination module is a synchronization request when accepting message when synchronization message receives response message that sending module returns to the first chat room members client, is used for the first chat room members client added to the follower's tabulation of self;
The Play Control instruction sending module is used for sending corresponding Play Control instruction by chat room server to the first chat room members client when carrying out the broadcast state control operation.
Beneficial effect of the present invention is as follows:
In the technical solution of the present invention, first chat room members is by setting up playing status synchronism to the transmission synchronization request request of second chat room members and the other side, if second chat room members is accepted this synchronization request, then when carrying out the broadcast state control operation, all send corresponding Play Control instruction to first chat room members by server at every turn, first chat room members carries out corresponding broadcast state control operation according to this instruction after receiving described Play Control instruction.The invention enables a chat room members in the network direct broadcasting chatroom to set up playing status synchronism with another chat room members, after playing status synchronism is set up, request initiator chat room members can be followed the broadcast state of request reciever chat room members automatically, thereby make and to watch a channel jointly between the chat room members, strengthened watch between the chat room members interactive and interesting.
Description of drawings
Fig. 1 is the structural representation of network direct broadcasting chat system in the prior art;
Fig. 2 realizes the flow chart of the method for playing status synchronism between the chat room members for the present invention;
Fig. 3 realizes the structured flowchart of the system of playing status synchronism between the chat room members for the present invention.
Embodiment
In order to follow the problem of the other side's broadcast state between the member who solves network direct broadcasting chatroom in the prior art automatically, technical solution of the present invention has proposed a kind of method and system that realize playing status synchronism between the chat room members, in the technical solution of the present invention, first chat room members sends synchronization request to second chat room members, if second chat room members is accepted this synchronization request, then first chat room members is added in the follower's tabulation of self, and when carrying out the broadcast state control operation, send corresponding Play Control instruction to first chat room members by server at every turn, first chat room members carries out corresponding broadcast state control operation according to this instruction after receiving described Play Control instruction.The invention enables a member in the network direct broadcasting chatroom can follow another member's broadcast state automatically, thus realized broadcast state between the chat room members synchronously, strengthened watch between the chat room members interactive and interesting.
Be explained in detail to the main realization principle of technical solution of the present invention, embodiment and to the beneficial effect that should be able to reach below in conjunction with each accompanying drawing.
See also Fig. 2, this figure is the flow chart that the present invention realizes the method for playing status synchronism between the chat room members, and its main implementation procedure is:
Step S20, first chat room members send synchronization request to chat room server, in the request second chat room members are appointed as the recipient.
Step S21, chat room server are transmitted to second chat room members according to the synchronization request that the recipient of appointment in the request sends first chat room members.
Step S22, if second chat room members is accepted the synchronization request of first chat room members, then first chat room members is added in the follower's tabulation of self, and return synchronization request by chat room server to first chat room members and accept message, change step S24;
Started network direct broadcasting when second chat room members is accepted described synchronization request, then the synchronization request of returning to first chat room members accepts to carry in the message sign of the current broadcasting channel of second chat room members.
Each chat room members can be accepted the synchronization request of a plurality of chat room members simultaneously, promptly simultaneously can have a plurality of follower.
Step S23, if second chat room members is refused the synchronization request of first chat room members, then return the synchronization request refuse information to first chat room members by chat room server, connection failure synchronously, flow process finishes.
After step S24, first chat room members received that described synchronization request is accepted message, second chat room members was set to the synchronous person of self, and the broadcast state controlled function of self is set to unavailable;
In this step, first chat room members is given second chat room members with the broadcast state control of self, makes self can't continue the broadcast state of self is controlled.
If the synchronization request that first chat room members is received accepts to carry in the message sign of the current broadcasting channel of second chat room members, then first chat room members will be play corresponding channel according to this channel identication, and second chat room members is set to the synchronous person of self, is unavailable with self Play Control function setting.
Each chat room members synchronization can only have a synchronous person.
Step S25, second chat room members send corresponding Play Control instruction by chat room server all chat room members in its follower's tabulation at every turn when carrying out the broadcast state control operation, make the chat room members of follower in tabulating can with self carry out identical broadcast state control operation, thereby realize broadcast state synchronously.
Each the member of logging in chat room all have the right of the broadcast state of freely controlling self, to the control operation of self broadcast state be divided into start live, close live, channel switches, suspend play, cancellation suspends and plays, plays and stop and cancel broadcast stopping seven kinds, illustrated respectively below:
1) start live: refer to start the network direct broadcasting of chatroom, the live unit of chatroom begins downloading and playing data from network, after played data is accumulated to a certain degree, plays to chat room members with the form of Media Stream;
2) close live: refer to close the operation of the live unit of chatroom;
3) channel switches: refer to select to play one with the different channel of current in progress channel, the played data of newly downloaded this channel of live unit weighs of chatroom after played data is accumulated to a certain degree, plays to chat room members with the form of Media Stream;
4) suspend to play: instigate the broadcasting pictures transfixion, but the live unit of chatroom still keep from network the downloading and playing data;
5) cancellation suspends broadcast: instigate broadcasting pictures to recover change, play the played data that downloads to;
6) broadcast stops: instigating the broadcasting pictures transfixion, make live unit stop downloading and playing data from network simultaneously;
7) cancellation is play and is stopped: instigating broadcasting pictures to recover change, live unit is begun from the network download played data.
When second chat room members carries out above-mentioned any one broadcast state control operation, send corresponding Play Control instruction by chat room server all chat room members in its follower's tabulation, wherein must comprise to first chat room members sending corresponding Play Control instruction.
When step S26, first chat room members are received the instruction of described Play Control, carry out corresponding broadcast state control operation according to this instruction, with realize with the second chat room members broadcast state synchronously.
During synchronized relation between the cancellation of step S27, the first chat room members desire and second chat room members, perhaps during the synchronized relation between second chat room members desire cancellation and first chat room members, the square tube that desire is cancelled synchronized relation is crossed chat room server and is sent the cancellation synchronization request to the opposing party;
Step S28, when second chat room members is received described cancellation synchronization request, with the deletion from the follower's tabulation of self of first chat room members, and return cancellation to first chat room members and accept message synchronously, after first chat room members receives that described cancellation is accepted message synchronously, with the synchronous person's record deletion of self, and be available with self Play Control functional rehabilitation;
When first chat room members receives that described cancellation accepts request synchronously, with the synchronous person's record deletion of self, with the Play Control functional rehabilitation of self is available, and return cancellation to second chat room members and accept message synchronously, after second chat room members receives that described cancellation is accepted message synchronously, with the deletion from the follower's tabulation of self of first chat room members.
After implementing said method of the present invention, a chat room members in the network direct broadcasting chatroom can by the mode that sends synchronization request to another chat room members set up with the other side's broadcast state synchronously, after playing status synchronism is set up, synchronization request initiator can follow the broadcast state of synchronization request reciever automatically, thereby can strengthen watch between the chat room members interactive and interesting.
Correspondingly, the present invention and then proposed a kind of system that realizes playing status synchronism between the chat room members, see also Fig. 3, this figure is the structured flowchart that the present invention realizes the system of playing status synchronism between the chat room members, it mainly comprises chat room server 30, the first chat room members client 40 and the second chat room members client 50, wherein
Chat room server 30 is used for interactive messages between the chat room members is transmitted;
The first chat room members client 40 is used for sending synchronization request by chat room server 30 to the second chat room members client, and when receiving the Play Control instruction, carries out corresponding broadcast state control operation according to this instruction;
The second chat room members client 50, be used to receive the synchronization request of transmitting by chat room server 30, if second chat room members is accepted this request, then the first chat room members client 40 is added in the follower's tabulation of self, and when carrying out the broadcast state control operation, send corresponding Play Control instruction to the first chat room members client 40 at every turn by chat room server 30.
The described first chat room members client 40 specifically comprises:
Synchronization message sending/receiving module 401 is used for sending synchronization request by chat room server 30 to the second chat room members client 50, and receives the response message that the second chat room members client 50 is returned by chat room server 30;
Play Control function disabled module 402, the response message of receiving at synchronization message sending/receiving module 401 are synchronization request when accepting message, are used for the Play Control function forbidding with self;
Play Control command reception module 403 is used to receive the Play Control instruction that the second chat room members client 50 is sent, and carries out corresponding broadcast state control operation according to this instruction.
Further comprise in the described synchronization message sending/receiving module 401:
Judge submodule 4011, be used for judging that the synchronization request that receives accepts message and whether carry channel identication information, if then trigger and play corresponding channel according to this channel identication.
The described second chat room members client 50 specifically comprises:
Synchronization message receives sending module 501, is used to receive the synchronization request that the first chat room members client 401 is sent, and returns corresponding response message to the first chat room members client 401;
Follower's determination module 502 is a synchronization request when accepting message when synchronization message receives response message that sending module 501 returns to the first chat room members client 40, is used for the first chat room members client 40 added to the follower's tabulation of self;
Play Control instruction sending module 503 is used for sending corresponding Play Control instruction by chat room server 30 to the first chat room members client 40 when carrying out the broadcast state control operation.
Other concrete correlation techniques of the system of playing status synchronism realize that details please refer to the specific descriptions of the correlation technique realization details in the said method of the present invention, no longer gives too much to give unnecessary details here between the realization chat room members of the above-mentioned proposition of the present invention.
Obviously, those skilled in the art can carry out various changes and modification to the present invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these are revised and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these changes and modification interior.

Claims (8)

1. a method that realizes playing status synchronism between the chat room members is characterized in that, comprises step:
A, first chat room members send synchronization request by server to second chat room members;
B, if second chat room members accept described synchronization request, return synchronization request by server to first chat room members and accept message; After first chat room members received that described synchronization request is accepted message, second chat room members was set to the synchronous person of self, and was unavailable with self Play Control function setting; Second chat room members adds first chat room members in the follower's tabulation of self to, and sends corresponding Play Control instruction by server to first chat room members when carrying out the broadcast state control operation at every turn;
C, first chat room members carry out corresponding broadcast state control operation according to this instruction after receiving described Play Control instruction.
2. the method for claim 1 is characterized in that,
If second chat room members has started network direct broadcasting when accepting described synchronization request, then the synchronization request of returning to first chat room members accepts to carry in the message sign of the current broadcasting channel of second chat room members;
First chat room members is play corresponding channel according to the channel identication that carries in the message after receiving that described synchronization request is accepted message.
3. the method for claim 1 is characterized in that,
During synchronized relation between first chat room members desire cancellation and second chat room members, send to second chat room members by server and to cancel synchronization request;
After second chat room members is received described cancellation synchronization request,, and return cancellation to first chat room members and accept message synchronously the deletion from the follower's tabulation of self of first chat room members;
After first chat room members receives that described cancellation is accepted message synchronously,, and be available with self Play Control functional rehabilitation with the synchronous person's record deletion of self.
4. the method for claim 1 is characterized in that,
During synchronized relation between second chat room members desire cancellation and first chat room members, send to first chat room members by server and to cancel synchronization request;
After first chat room members is received described cancellation synchronization request,, be available with self Play Control functional rehabilitation, and return cancellation to second chat room members and accept message synchronously the synchronous person's record deletion of self;
After second chat room members receives that described cancellation is accepted message synchronously, with the deletion from the follower's tabulation of self of first chat room members.
5. as any described method in the claim 1 to 4, it is characterized in that, comprise in the operation of described Play Control start live, close live, channel switches, suspend play, cancellation suspends and plays, plays and stop and cancel broadcast stopping.
6. a system that realizes playing status synchronism between the chat room members is characterized in that, comprises chat room server, the first chat room members client and the second chat room members client, wherein,
Chat room server is used for interactive messages between the chat room members is transmitted;
The first chat room members client is used for sending synchronization request by chat room server to the second chat room members client, and when receiving the Play Control instruction, carries out corresponding broadcast state control operation according to this instruction;
The second chat room members client, be used to receive described synchronization request, if second chat room members is accepted this request, then the first chat room members client is added in the follower's tabulation of self, and when carrying out the broadcast state control operation, send corresponding Play Control instruction to the first chat room members client at every turn by chat room server;
Wherein, the described first chat room members client specifically comprises:
The synchronization message sending/receiving module is used for sending synchronization request by chat room server to the second chat room members client, and receives the response message that the second chat room members client is returned by chat room server;
Play Control function disabled module, the response message of receiving at the synchronization message sending/receiving module are synchronization request when accepting message, are used for the Play Control function forbidding with self;
Play Control command reception module is used to receive the Play Control instruction that the second chat room members client is sent, and carries out corresponding broadcast state control operation according to this instruction.
7. system as claimed in claim 6 is characterized in that, described synchronization message sending/receiving module further comprises:
Judge submodule, be used for judging that the synchronization request that receives accepts message and whether carry channel identication information, if then trigger and play corresponding channel according to this channel identication.
8. system as claimed in claim 6 is characterized in that, the described second chat room members client specifically comprises:
Synchronization message receives sending module, is used to receive the synchronization request that the first chat room members client is sent, and returns corresponding response message to the first chat room members client;
Follower's determination module is a synchronization request when accepting message when synchronization message receives response message that sending module returns to the first chat room members client, is used for the first chat room members client added to the follower's tabulation of self;
The Play Control instruction sending module is used for sending corresponding Play Control instruction by chat room server to the first chat room members client when carrying out the broadcast state control operation.
CN2006101277731A 2006-09-08 2006-09-08 Method and system for implementing broadcast state synchronization between chatting room members Active CN101141472B (en)

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CN104602133B (en) * 2014-11-21 2018-09-18 腾讯科技(北京)有限公司 Multimedia file sharing method and terminal and server
CN107517399B (en) * 2016-06-16 2021-04-13 腾讯科技(深圳)有限公司 Media information synchronization method and server
CN108243018B (en) * 2016-12-26 2019-03-01 北京云中融信网络科技有限公司 A method and device for managing chat rooms
CN106792244A (en) * 2016-12-30 2017-05-31 广州华多网络科技有限公司 Net cast method and device
CN110858910B (en) * 2018-08-23 2022-05-27 广州虎牙信息科技有限公司 Live video display method, device, equipment and storage medium
CN116506241B (en) * 2022-01-21 2025-12-30 抖音视界有限公司 An online activity control method, apparatus, computer device, and storage medium

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