CN101099898A - Gaming machine and method for providing baccarat game - Google Patents
Gaming machine and method for providing baccarat game Download PDFInfo
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- CN101099898A CN101099898A CNA2007101283050A CN200710128305A CN101099898A CN 101099898 A CN101099898 A CN 101099898A CN A2007101283050 A CNA2007101283050 A CN A2007101283050A CN 200710128305 A CN200710128305 A CN 200710128305A CN 101099898 A CN101099898 A CN 101099898A
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
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- G—PHYSICS
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- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
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Abstract
一种对玩家提供百家乐游戏的游戏机包括:显示器件;存储器件,用于存储奖励赔率表,该奖励赔率表定义在玩家赢得百家乐游戏时要对该玩家支付的奖励;操作单元,允许玩家输入玩百家乐游戏的命令;以及处理器,该处理器运行,用于:控制显示器件来显示百家乐游戏的进度,该百家乐游戏对玩家提供包括BANKER、PLAYER、TIE以及附加投注对象的投注对象;允许玩家利用操作单元输入对该投注对象投注的命令;在玩家赢得该百家乐游戏时,参考奖励赔率表确定对该玩家支付的奖励;以及对该玩家支付所确定的奖励。
A gaming machine for providing a baccarat game to a player comprising: a display device; a storage device for storing a bonus paytable defining rewards to be paid to the player when the player wins the baccarat game; The operation unit allows the player to input commands for playing the baccarat game; and the processor runs to: control the display device to display the progress of the baccarat game, and the baccarat game provides the player with BANKER, PLAYER , TIE, and the betting object of the additional betting object; the player is allowed to use the operation unit to input an order to bet on the betting object; when the player wins the baccarat game, refer to the reward odds table to determine the reward paid to the player; and The player pays the determined reward.
Description
技术领域technical field
本发明涉及一种允许玩家玩百家乐派生游戏的游戏机,更具体地说,本发明涉及这样的提供百家乐派生游戏的游戏机,这种游戏除了常规百家乐游戏中通常存在的PLAYER方和BANKER方,还对玩家提供另外的投注对象。The present invention relates to a gaming machine that allows a player to play a baccarat-derived game, and more particularly, the present invention relates to such a gaming machine that provides a baccarat-derived game in addition to the The PLAYER side and the BANKER side also provide players with other betting objects.
背景技术Background technique
单词“百家乐(baccarat)”来自意大利语的单词“baccara”,它的意思是“零”。在传统百家乐中,人头牌和十号牌被计为零。在欧洲国家,百家乐、类似百家乐的修改版百家乐游戏以及传统百家乐被称为“十一点”,即,“铁路游戏(chemindefer:railroad)”,而且它们是博弈场所中最常玩的游戏。The word "baccarat" comes from the Italian word "baccara", which means "zero". In traditional baccarat, face cards and ten cards count as zero. In European countries, baccarat, baccarat-like modified baccarat games, and traditional baccarat are known as "eleven o'clock", that is, "railway game (chemindefer: railroad)" and they are gambling venues Most played games in .
下面,将说明百家乐的一般规则。Next, general rules of baccarat will be explained.
百家乐是一种纸牌游戏,而且它是这样一种游戏,其中,对PLAYER方和BANKER方分别发两到三张牌,确定PLAYER方和BANKER方谁赢,参与百家乐游戏的玩家预测PLAYER方和BANKER方谁赢或者他们打成平手(tie),并对他们之一投注,而且预测正确的玩家收到对应于该投注的奖励的支付。Baccarat is a card game, and it is a game in which two to three cards are dealt to the PLAYER side and the BANKER side respectively, to determine who wins the PLAYER side and the BANKER side, and players participating in the baccarat game predict The PLAYER side and the BANKER side who wins or they tie (tie), and a bet is made on one of them, and the player whose prediction is correct receives a payment of an award corresponding to the bet.
1.PLAYER方对BANKER方的结果1. The result of the PLAYER party vs. the BANKER party
关于PLAYER方和BANKER方谁赢,对每方发牌,其纸牌的得分更接近9的一方赢,而且对赢方投注的玩家获得等于其投注量的奖励,但是在玩家通过对“BANKER赢”投注而赢时,他或者她获得5%的折扣,作为佣金。对于所发的牌,在两方的总得分相同时,他们“平手”,在这种情况下,在他或者她对“平手”投注时,该玩家获得8倍于其投注量的奖励。在两方“平手”时,对“BANKER赢”或者“PLAYER赢”的投注全部返还该玩家。Regarding who wins the PLAYER side and the BANKER side, the card is dealt to each side, and the side whose card score is closer to 9 wins, and the player who bet on the winning side gets a reward equal to his betting amount, but if the player passes the "BANKER win" When a bet wins, he or she gets a 5% discount as commission. When both sides have the same total score for the cards dealt, they are "tie," in which case the player is awarded 8 times his or her wager when he or she bets on the "tie." In the event of a "tie" between the two sides, all bets on "BANKER wins" or "PLAYER wins" are returned to the player.
2.如何确定纸牌得分2. How to determine the poker score
在百家乐游戏中,以如下方式,处理每种纸牌的点数。即,人头牌(JOKER(J)、王后(Q)和老K(K))和十号牌是0点,爱司(A)是1点,所有其他牌(2至9)具有与它们的号数相同的点数。对PLAYER方和BANKER方所发纸牌的得分是所发纸牌总点数的最后数值。例如,如果有两张发牌“9”和“Q”,则9+0=9点,因此得分是9。如果有三张发牌“4”、“Q”和“9”,则总和是4+0+9=13,由于得分是13点的最后数值,所以得分是3。In the baccarat game, the points of each card are dealt in the following manner. That is, face cards (JOKER (J), queen (Q) and old K (K)) and number ten cards are 0 points, Ace (A) is 1 point, and all other cards (2 to 9) have Points with the same number. The score for the cards dealt to the PLAYER side and the BANKER side is the final value of the total points of the cards dealt. For example, if there are two cards "9" and "Q" dealt, then 9+0=9 points, so the score is 9. If there are three cards "4", "Q" and "9" dealt, the sum is 4+0+9=13, and since the score is the final value of 13 points, the score is 3.
3.天赢(natural)3. Natural
关于PLAYER方和BANKER方谁赢,得分越接近9,赢的概率越高,所以在首先发的两张纸牌的得分已经是8或者9时,可以说是一手相当好的牌。这称为“天赢”。在PLAYER方或者BANKER方的一手牌是“天赢”时,PLAYER和BANKER都必须说“不抓牌(stand)”。“不抓牌”指不再抓牌。Regarding who wins between the PLAYER side and the BANKER side, the closer the score is to 9, the higher the probability of winning, so when the score of the first two cards dealt is already 8 or 9, it can be said to be a pretty good hand. This is called "Heaven Wins". When the player's or BANKER's hand is a "sky win", both PLAYER and BANKER must say "don't draw cards (stand)". "No card draw" means no more cards are drawn.
4.游戏流程4. Game flow
首先,对PLAYER方和BANKER方分别发两张牌。此时,在他们之一的一手牌是“天赢”时,该PLAYER方或者BANKER方赢。在两方都是“天赢”时,得分较高一方赢。在两方都是“天赢”,而且他们的得分相同时,他们抓牌(draw)。First, two cards are dealt to the PLAYER side and the BANKER side respectively. At this time, when one of their hands is "sky win", the PLAYER side or BANKER side wins. When both parties are "sky wins", the side with the higher score wins. When both sides are "sky wins" and they have the same score, they draw.
在PLAYER方和BANKER方都不是“天赢”时,以如下方式继续进行游戏。When neither the PLAYER side nor the BANKER side is a "sky win", the game continues in the following manner.
4.1.PLAYER方4.1.PLAYER side
在对PLAYER方所发的两张牌的得分是6或者7时,PLAYER方必须说“不抓牌”,而且不能抓第三张牌。When the score of the two cards dealt to the PLAYER side is 6 or 7, the PLAYER side must say "no card" and cannot draw a third card.
在对PLAYER方所发的两张牌的得分是0或者5时,PLAYER方抓第三张牌。通过累加新抓的第三张牌,确定一手牌的最后得分。When the score against the two cards dealt by the PLAYER side is 0 or 5, the PLAYER side draws a third card. The final score of the hand is determined by adding up the third newly drawn card.
4.2BANKER方4.2 BANKER side
4.2.1在PLAYER方的得分是6或者7,而且PLAYER方不抓牌的情况下4.2.1 When the player's score is 6 or 7, and the player does not draw a card
在PLAYER方的得分是6或者7,而且PLAYER方说“不抓牌”时,BANKER方以如下方式进行游戏。When the player's score is 6 or 7, and the player says "do not draw", the banker plays the game as follows.
(1)在对BANKER方所发的两张牌的得分是0至5之任一时,BANKER方抓第三张牌。通过累加新抓的第三张牌,确定一手牌的最后得分。(1) When the score of the two cards dealt to the BANKER side is any of 0 to 5, the BANKER side draws a third card. The final score of the hand is determined by adding up the third newly drawn card.
(2)在对BANKER方所发的两张牌的得分是6或者7时,BANKER方不抓牌(不抓第三张牌)。(2) When the score of the two cards dealt by the BANKER side is 6 or 7, the BANKER side does not draw a card (does not draw a third card).
(3)在对BANKER方所发的两张牌的得分是8或者9时,BANKER方保持“不抓牌天赢”(不抓第三张牌)。(3) When the score against the two cards dealt by the BANKER side is 8 or 9, the BANKER side maintains "no card draw" (no draw of the third card).
4.2.2.在PLAYER方的得分是0至5之任一,而且PLAYER方抓第三张牌的情况下4.2.2. When the player's score is any one of 0 to 5, and the player draws a third card
根据PLAYER方第三张牌的大小,BANKER方根据图20是的表进行游戏。图20是示出在PLAYER方抓了第三张牌时BANKER方的规则的示意图。According to the size of the third card of the PLAYER side, the BANKER side plays the game according to the table shown in FIG. 20 . FIG. 20 is a diagram showing the rules of the BANKER side when the PLAYER side draws a third card.
根据该规则,BANKER方确定是否抓第三张牌,然后,根据该确定结果,确定各牌的得分,从而确定输赢。According to this rule, the BANKER side determines whether to draw a third card, and then, according to the determination result, determines the score of each card, thereby determining winning or losing.
为了无需到博弈场所即可以在游戏厅、游戏室、家里等随时轻而易举地玩百家乐游戏,已经提出了可提供上面描述的各种百家乐游戏的许多游戏机。In order to easily play a baccarat game at any time in a gaming hall, game room, home, etc. without going to a gaming place, many gaming machines that can provide various baccarat games described above have been proposed.
下面所列的公开中描述了这种游戏机的例子。Examples of such gaming machines are described in the publications listed below.
1.JP-A-10-015247(USPN 6,062,979)1. JP-A-10-015247 (USPN 6,062,979)
2.JP-A-11-2672642. JP-A-11-267264
3.JP-A-2003-2201693. JP-A-2003-220169
4.JP-A-2005-168664(US 2006/0071429 A1)4. JP-A-2005-168664 (US 2006/0071429 A1)
在利用其玩上面描述的各种迄今已知百家乐游戏的游戏机上,仅对三种情况投注,即,PLAYER方和BANKER方谁赢,或者他们打平手,因此,限制了作为玩家选择范围的投注对象,所以担心游戏单调乏味。On the game machine utilizing it to play the various hitherto known baccarat games described above, only bet on three situations, that is, who wins the PLAYER side and the BANKER side, or they are tied, therefore, limiting the selection range as a player betting objects, so worry about the game being tedious.
此外,在利用其玩上面描述的各种迄今已知百家乐的游戏机上,由于投注对象局限于三种,所以不存在期望带来高回报的投注对象,例如,在轮盘游戏中,诸如单零(0)或者双零(00)的选项,从而不足以激发玩家玩游戏的兴致。In addition, on the gaming machines with which the various heretofore known baccarat described above are played, since the betting objects are limited to three types, there are no betting objects expected to bring high returns, for example, in roulette games such as The option of single zero (0) or double zero (00) is not enough to stimulate the player's interest in playing the game.
发明内容Contents of the invention
本发明的一个目的是提供一种游戏机,在该游戏机上,通过使投注对象(选项)的数量大于迄今已知百家乐游戏的投注对象的数量,可以对玩家提供能够获得高奖励的机会,而且可以赋予这种游戏多种花样。An object of the present invention is to provide a gaming machine on which a player can be provided with an opportunity to obtain a high reward by making the number of betting objects (options) larger than that of hitherto known baccarat games , and can give this game a variety of tricks.
根据本发明的第一方面,提供了一种对玩家提供百家乐游戏的游戏机,该游戏机包括:显示器件;存储器件,用于存储奖励赔率表,该奖励赔率表定义了在玩家赢得百家乐游戏时要对该玩家支付的奖励;操作单元,允许玩家输入玩百家乐游戏的命令;以及处理器。该处理器运行,用于:控制显示器件来显示百家乐游戏的进度,该百家乐游戏对玩家提供包括BANKER、PLAYER、TIE以及附加投注对象的投注对象;允许玩家利用操作单元输入对投注对象投注的命令;在玩家赢得该百家乐游戏时,参考奖励赔率表,确定对该玩家支付的奖励;以及对该玩家支付确定的奖励。According to a first aspect of the present invention, there is provided a gaming machine for providing baccarat games to players, the gaming machine comprising: a display device; a storage device for storing a bonus pay table, the bonus pay table defines A reward to be paid to the player when the player wins the baccarat game; an operating unit that allows the player to input commands to play the baccarat game; and a processor. The processor runs and is used to: control the display device to display the progress of the baccarat game, which provides players with betting objects including BANKER, PLAYER, TIE and additional betting objects; allows players to use the operation unit to input betting An order for object betting; when the player wins the baccarat game, referring to a bonus odds table, determining a bonus to be paid to the player; and paying the determined bonus to the player.
根据本发明的第二方面,提供了一种对玩家提供百家乐游戏的方法,该方法包括:显示百家乐游戏的进度,该百家乐游戏对玩家提供包括BANKER、PLAYER、TIE以及附加投注对象的投注对象;允许玩家对投注对象之一投注;在玩家赢得该百家乐游戏时,参考奖励赔率表,确定对该玩家支付的奖励;以及对该玩家支付确定的奖励。According to the second aspect of the present invention, there is provided a method for providing a baccarat game to players, the method comprising: displaying the progress of the baccarat game, the baccarat game provides the player with BANKER, PLAYER, TIE and additional A betting object of a betting object; allowing a player to bet on one of the betting objects; determining an award to be paid to the player with reference to an award odds table when the player wins the baccarat game; and paying the determined award to the player.
附图说明Description of drawings
附图中:In the attached picture:
图1是根据本发明实施例的游戏机的外部透视图;1 is an external perspective view of a gaming machine according to an embodiment of the present invention;
图2是该游戏机上设置的玩家终端的透视图;Fig. 2 is a perspective view of a player terminal provided on the game machine;
图3是示出该游戏机的控制系统的方框图;Fig. 3 is a block diagram showing the control system of the gaming machine;
图4是示出升降机构的例子的透视图;Fig. 4 is a perspective view showing an example of a lifting mechanism;
图5是示出该升降机构的另一个例子的透视图;Fig. 5 is a perspective view showing another example of the elevating mechanism;
图6是示出该升降机构的又一个例子的透视图;Figure 6 is a perspective view showing yet another example of the elevating mechanism;
图7是示出该游戏机的主要配置的方框图;FIG. 7 is a block diagram showing the main configuration of the gaming machine;
图8是示出主控制器的配置例子的原理框图;FIG. 8 is a functional block diagram showing a configuration example of a main controller;
图9是示出该玩家终端的配置例子的原理框图;FIG. 9 is a functional block diagram showing a configuration example of the player terminal;
图10是示出该游戏机的主要处理过程的例子的流程图;FIG. 10 is a flowchart showing an example of a main processing procedure of the gaming machine;
图11是示出在第一实施例中,显示在正面显示器或者液晶显示器上的屏幕例子的示意图;FIG. 11 is a schematic diagram showing an example of a screen displayed on the front display or the liquid crystal display in the first embodiment;
图12是示出在图11所示例子中采用的奖励赔率表的数据结构例子的示意图;FIG. 12 is a diagram showing an example of the data structure of the bonus odds table employed in the example shown in FIG. 11;
图13是示出常规百家乐游戏中采用的奖励赔率表的数据结构例子的示意图;FIG. 13 is a schematic diagram showing an example of a data structure of a bonus odds table employed in a conventional baccarat game;
图14是示出在第一实施例的修改例中,显示在正面显示器或者液晶显示器上的屏幕例子的示意图;FIG. 14 is a diagram showing an example of a screen displayed on the front display or the liquid crystal display in a modified example of the first embodiment;
图15是示出在图14所示例子中采用的奖励赔率表的数据结构例子的示意图;FIG. 15 is a diagram showing an example of the data structure of the bonus odds table employed in the example shown in FIG. 14;
图16是示出在第二实施例中,显示在正面显示器或者液晶显示器上的屏幕例子的示意图;FIG. 16 is a schematic diagram showing an example of a screen displayed on the front display or the liquid crystal display in the second embodiment;
图17是示出在图16所示例子中采用的奖励赔率表的数据结构例子的示意图;FIG. 17 is a diagram showing an example of the data structure of the bonus odds table employed in the example shown in FIG. 16;
图18是示出在第二实施例的修改例中,显示在正面显示器或者液晶显示器上的屏幕例子的示意图;FIG. 18 is a diagram showing an example of a screen displayed on the front display or the liquid crystal display in a modified example of the second embodiment;
图19是示出在图18所示例子中采用的奖励赔率表的数据结构例子的示意图;以及FIG. 19 is a diagram showing an example of the data structure of the bonus odds table employed in the example shown in FIG. 18; and
图20是示出在常规百家乐游戏中确定BANKER是否抓第三张牌的规则的示意图。FIG. 20 is a diagram showing rules for determining whether or not a BANKER draws a third card in a conventional baccarat game.
具体实施方式Detailed ways
下面,将参考附图详细说明根据本发明的游戏机的优选实施例。Hereinafter, preferred embodiments of the game machine according to the present invention will be described in detail with reference to the accompanying drawings.
第一实施例first embodiment
下面,将说明根据第一实施例的游戏机。该游戏机可以使玩家玩与常规百家乐游戏不同的、被称为百家乐派生游戏的游戏。然而,在下面的说明中,可以将利用该游戏机玩的游戏简称为“百家乐游戏”或者“百家乐”。Next, the gaming machine according to the first embodiment will be explained. The gaming machine enables players to play a game called a baccarat derivative game different from the conventional baccarat game. However, in the following description, the game played with this gaming machine may be simply referred to as "baccarat game" or "baccarat".
作为玩家在确定投注对象时可以选择的选项的投注对象,除了常规BANKER、PLAYER和TIE外,在该实施例中进行的百家乐游戏还包括“JOKER”。在第一实施例中,根据与玩家的规则相同的规则,对JOKER发牌,而且与作为PLAYER和BANKER相同,JOKER可以变成赢家或者输家。关于处理TIE,可以这样:在三方,即,BANKER、PLAYER和JOKER的得分相同时,TIE赢;或者也可以这样:在BANKER的得分等于PLAYER和JOKER中的至少之一的得分时,TIE赢。The baccarat game played in this embodiment includes "JOKER" in addition to conventional BANKER, PLAYER, and TIE as betting objects of options that a player can select when determining a betting object. In the first embodiment, the JOKER is dealt according to the same rules as the player's, and the JOKER can become a winner or a loser the same as PLAYER and BANKER. Regarding handling of TIE, it is possible that TIE wins when three parties, ie, BANKER, PLAYER and JOKER, have the same score; or it can also be such that TIE wins when BANKER's score is equal to that of at least one of PLAYER and JOKER.
图1是根据第一实施例的游戏机例子的外部示意图。请注意,本发明并不局限于下面描述的游戏机,而且本发明可以应用于任意配置的游戏机,只要该游戏机可以利用纸牌进行游戏。FIG. 1 is an external schematic diagram of an example of a gaming machine according to a first embodiment. Note that the present invention is not limited to the gaming machines described below, and the present invention can be applied to gaming machines of any configuration as long as the gaming machine can play games using cards.
如图1所示,游戏机100设置了:承载台102,被称为卫星机(satellite)的玩家终端101以大致扇形布置在其上;以及面板103,位于承载台102的后面。在该图所示的例子中,以扇形布置5个玩家终端101,每个玩家终端101都对着面板103。As shown in FIG. 1 , the
面板103具有:正面显示器104,是诸如液晶显示器的显示器件;扬声器105;灯106以及LED 107。正面显示器104转发关于操作该玩家终端101的各玩家同时参与的整个游戏的信息。正面显示器104利用发牌者108的动画来显示可以投注的时间周期的开始通知、投注结束通知、游戏结局通知等。The
图2示出玩家终端101的放大图。下面,将参考图2说明玩家终端101。该玩家终端101在上表面上具有液晶显示器201,用于对玩家提供关于游戏的信息。该液晶显示器201被透明触敏屏幕202以及诸如支付按钮和投注按钮的按钮组203覆盖,与液晶显示器201显示的输入接口屏幕配合,玩家在游戏中使用该按钮,而且对于该玩家,该按钮布置在该液晶显示器201的前面。此外,投币口204设置在该按钮组203的右侧,以便用户插入诸如游戏币、金属币或者筹码的游戏牌(下面简称为“游戏币”)。纸币接收器205设置在投币口204下面,以便玩家插入纸币。游戏币传感器(未示出)布置在投币口204内,而且在将游戏币插入投币口204时,通过游戏币传感器,将游戏币检测信号送到玩家终端101。此外,纸币传感器(未示出)布置在纸币接收器205内,而且在将纸币插入该纸币接收器205时,通过该纸币传感器,将纸币检测信号送到玩家终端101。FIG. 2 shows an enlarged view of the
游戏币支付口206设置在玩家终端101的正面下部。支付按钮是包括在该按钮组203中的按钮,在玩家按下支付按钮时,从该游戏币支付口206对该玩家支付其数量与存储在该玩家终端101内的属于该玩家的全部或者部分信用值相对应的游戏币。The
透明丙烯酸板207以倒置、直角U形设置在液晶显示器201上方(在面板103一侧),而三维模型筹码表示部分208设置在该透明丙烯酸板207包围的区域内。三维模型筹码表示部分208包括:三维模型筹码堆209;表示部分平板211,其上设置通孔210,以便三维模型筹码堆209从玩家终端101的内部凸出到外部,也可以使凸出的三维模型筹码堆209容纳在玩家终端101内部;以及升降机构,用于使三维模型筹码堆209升高和降低。The transparent
三维模型筹码堆209是一堆筹码的模型,而且通过模制树脂等制造该三维模型筹码堆209。该三维模型筹码表示部分208具有多个不同单位的三维模型筹码堆209是可以的。例如,制备表示一堆分别值一个信用点的筹码、一堆分别值10个信用点的筹码以及一堆分别值100个信用点的筹码等的三维模型筹码堆是可以的。The three-dimensional
根据对其上设置了三维模型筹码表示部分208的玩家终端101进行操作的玩家存入该游戏机100的筹码数量,即,拥有的信用值,该升降机构使这些三维模型筹码堆209升高和降低。例如,在该玩家当前拥有的信用值是“251”时,以使表示一堆分别值一个信用点的筹码的三维模型筹码堆从表示部分平板211凸出的高度等于一个筹码厚度的方式,使该三维模型筹码堆升高和降低,以使表示一堆分别值10个信用点的筹码的三维模型筹码堆从表示部分平板211凸出的高度等于5个筹码的方式,使该三维模型筹码堆升高和降低,然后,以使表示一堆分别值100信用点的筹码的三维模型筹码堆从表示部分平板211凸出的高度等于2个筹码的方式,使该三维模型筹码堆升高和降低。According to the number of chips deposited into the
通过察看三维模型筹码堆209从表示部分平板211凸出的高度,所有玩家都可以凭直觉正确确定其他玩家拥有的信用值,而且可以有真实感,如同实际筹码在他们眼前增加和减少。By looking at the height of the three-dimensional
图3示出该游戏机100的内部结构例子的原理框图。主控制器301容纳在游戏机100内。该主控制器301包括:信息处理设备,用于执行游戏程序;以及外围设备。以可以与每个玩家终端101进行双向通信的方式连接该主控制器301,而且该主控制器301从每个玩家终端101接收玩家选择的投注游戏币数量、投注对象等的通知,在满足预定条件时,开始进行游戏,确定游戏结局,然后,将结果转发到每个玩家终端101。根据来自该主控制器301的通知,玩家终端101分别增加或者减少相关玩家拥有的信用值。例如,在玩家赢得该游戏时,每个玩家终端101根据来自主控制器301的通知分别对拥有的信用值添加等于所获得的游戏币数量的信用值,然后,更新存储器,而在该玩家输掉该游戏时,每个玩家终端101根据来自主控制器301的通知从拥有的信用值中减去等于投注游戏币数量的信用值,然后,更新存储器。FIG. 3 shows a functional block diagram of an example of the internal structure of the
主控制器301还传输要显示在该正面显示器104上的图像信号、灯106和LED 107的驱动控制信号以及扬声器105的驱动控制信号。The
升降机构302和光源303连接到该玩家终端101。A
升降机构302是用于升高和降低三维模型筹码堆209的装置,在该实施例中,步进电机用作升高和降低的动力,但是与定位系统组合在一起的常规电动机也是可以接受的。The
将参考图4上面升降机构302的具体配置。Reference will be made to the specific configuration of the
图4所示的升降机构302具有:旋转驱动轴402,安装在步进电机401上;对接件4031至4035,固定在旋转驱动轴402上,随旋转驱动轴402旋转而旋转;旋臂4051至4055,利用枢轴方法安装在支承轴404上,其一侧端与位于该对接件4031至4035上的对接面4031P至4035P相对接;承载台4061至4065,安装在旋臂4051至4055的另一端。三维模型筹码堆209牢固安装在承载台4061至4065的上表面上。滑轨407引导承载台4061至4065,以三维模型筹码堆209正确通过通孔210的方式,调节承载台4061至4065。The
在图4所示的例子中,作为使5种三维模型筹码堆209升高和降低的配置,制备了5个对接件4031至4035、5个对接面4031P至4035P、5个旋臂4051至4055以及5个承载台4061至4065。尽管为了将它们互相区别开,利用对其附加的下标描述它们,但是,下面,在不需要区别它们时,以没有下标方式说明它们,简称为对接件403、对接面403P、旋臂405以及承载台。In the example shown in FIG. 4, as configurations for raising and lowering five kinds of three-dimensional model chip stacks 209, five
接着,将说明图4所示升降机构302的操作。Next, the operation of the
在通过玩家终端101驱动的步进电机使旋转驱动轴402旋转时,对接件403旋转。在旋转过程中,对接面403P对接于旋臂405的一端。在该实施例中,对接面4035P首先对接于旋臂4055的一端,此后,对接面4034P、对接面4033P、对接面4032P以及对接面403 1P以该顺序对接于相应旋臂4054至4051的一侧端。When the
对接面403P对接于旋臂405的一端后,在对接件403进一步旋转时,该对接面403B下推该旋臂405的一端。After the docking surface 403P is docked with one end of the swing arm 405 , when the docking member 403 is further rotated, the docking surface 403B pushes down one end of the swing arm 405 .
其一端被下推的旋臂405绕支承轴404枢轴旋转,因此,另一端上推。因此,固定在另一端上的承载台也上推,因此,安装在该承载台上的三维模型筹码堆209也同时向上移动。因此,可以根据步进电机401使旋转驱动轴402旋转的数量,使全部或者部分三维模型筹码堆209通过通孔210,然后,使它从该表示部分平板211凸出,并在其上露出。The swing arm 405, one end of which is pushed down, pivots around the
此外,还可以通过使步进电机401反向旋转,以使从表示部分平板211凸出并在其上露出的全部或者部分三维模型筹码堆209临时容纳在表示部分平板211下面。In addition, all or part of the three-dimensional
在图4所示的配置例子中,以下述方式来设置对接件4031至4035的形状,其中,以与对接面4031P至4035P对应的旋臂4051至4055的一侧端互相不同的定时,使得位于该图右端的三维模型筹码堆209首先开始向上移动,此后,以从右到左的顺序,其余三维模型筹码堆209开始向上移动。利用该图,通过以使最右侧三维模型筹码堆209每个筹码具有最低值(例如,每个筹码一个信用点),此后,越靠左,每个筹码的值越高(例如,每个筹码5个信用点,每个筹码10个信用点,每个筹码100个信用点以及每个筹码1000个信用点)的方式使三维模型筹码堆的颜色或者图形不同,根据三维模型筹码堆209的凸出量,可以描述所拥有的位于诸如1至100,000信用点的大范围内的信用值。In the configuration example shown in FIG. 4 , the shapes of the butting
接着,图5和6示出升降机构302的另一种配置例子。图5是升降机构302的另一种配置例子的基本单元的透视图。通过将多个基本单元集中在一起,配置一种升降机构302。Next, another configuration example of the
升降机构302的基本单元具有承载台503,它安装在由步进电机501旋转驱动的旋转驱动轴502上。The basic unit of the
以与上述例子中相同的方式,将三维模型筹码堆209安装在承载台503的上表面上。在图5中,通过将左、右两个空心半柱面粘合在一起,形成一堆三维模型筹码堆209,该图示出了要粘合的一侧空心半柱面。尽管该图未示出,但是以三维模型筹码堆209从表示部分平板211凸出,或者从表示部分平板211缩回的方式,使该三维模型筹码堆209向上移动或者向下移动,该配置与上述例子的配置相同。In the same manner as in the above example, the three-dimensional
螺母504固定在承载台503的底部。在旋转驱动轴502的外围上形成螺纹和螺纹槽(未示出),而且螺母504和旋转驱动轴502拧在一起。The
以不随着旋转驱动轴502旋转而旋转的方式,调节承载台503。例如,与在上述例子中相同,设置导轨,以调节承载台503的旋转(不调节向上移动和向下移动),也是可以接受的,或者通过使承载台503滑动接合游戏机100的内壁等,调节承载台503的旋转,也是可以接受的(不调节向上移动和向下移动)。The
通过使旋转驱动轴502旋转,拧进或者旋出承载台503。即,通过调节步进电机501的转动,可以对在其上安装有三维模型筹码堆209的承载台503的升高和降低进行控制。The
图6是示出利用多个基本单元配置升降机构302的情况例子的透视图。在该例中,升降机构302配置了:一行5个基本单元,其上安装一堆三维模型筹码堆209;另一行5个基本单元,其上安装一堆三维模型筹码堆209。由于每个基本单元分别具有步进电机501,所以对于每个基本单元,可以分别对三维模型筹码堆209的升高和降低进行控制。FIG. 6 is a perspective view showing an example of a case where the
因为这种原因,如果使用具有这种配置的升降机构302,则不仅可以利用三维模型筹码堆209的升高和降低显示拥有的信用值,而且可以进行另一种显示,例如,在该玩家终端的玩家大赢时,通过使该三维模型筹码堆209像波浪滚动一样从右向左或者从左向右升高和降低,显示实现特技的操作。For this reason, if the elevating
返回图3,进一步说明游戏机100的原理配置。Returning to FIG. 3 , the principle configuration of the
玩家终端101连接到光源303,控制光源303的发光操作。光源303是具有诸如多个LED的发光源的电路,它用作可以改变不同颜色(例如,RED、蓝、绿、白等)和亮度的光源。丙烯酸板207引导光源303投射的光,然后,该光尤其以玩家可见的方向投射到游戏机100的外部。The
接着,将参考图7说明主控制器301的配置例子。图7是以主控制器301为中心的游戏机100的方框图。Next, a configuration example of the
主控制器301的基本配置具有作为其核心的微型计算机705,该微型计算机705包括:CPU 701、RAM 702、ROM 703以及用于在它们之间进行循环数据传输的总线704,ROM 703和RAM 702通过总线704连接到CPU 701。用于执行对游戏机100进行控制所需处理过程的各种程序、数据表等存储在ROM 703内。此外,RAM 702是用于临时存储CPU 701计算的各种数据的存储器。The basic configuration of the
微型计算机705,更具体地说是CPU 701通过I/O接口706连接到图像处理电路707,该图像处理电路707连接到正面显示器104,而且对驱动该正面显示器104进行控制。The
图像处理电路707包括程序ROM、图像ROM、图像控制CPU、工作RAM、VDP(视频显示处理器)、视频RAM等。与正面显示器104上的显示相关的图像控制程序以及各种选择表存储在程序ROM中。此外,用于形成图像的点数据(位图数据),例如,用于在正面显示器104上形成图像的点数据被存储在图像ROM中。基于CPU 701设置的参数,根据事先存储在程序ROM中的图像控制程序,图像控制CPU从事先存储在图像ROM中的点数据中确定要显示在正面显示器104上的图像。当在图像控制CPU上执行图像控制程序时,将该工作RAM配置为临时存储装置。VDP产生与图像控制CPU确定的显示细节对应的图像数据,然后,将它们送到正面显示器104。当在VDP形成图像时,将视频RAM配置为临时存储装置。The
扬声器105通过声频电路708连接到微型计算机705,在根据来自声频电路708的输出信号实现各种特技时,它产生各种声音特技、背景音乐等。The
灯106和LED 107通过灯驱动电路709连接到微型计算机705(CPU 701)。灯106和LED 107大量布置在游戏机100的前面,当在游戏机100上实现各种特技时,根据来自CPU 701的驱动信号,利用灯驱动电路709,控制灯106和LED 107,以便照明。The
玩家终端101分别通过通信接口710连接到微型计算机705(CPU701),可以在CPU 701与玩家终端101之间进行双向通信。利用通信接口710,CPU 701对每个玩家终端101执行发送和接收命令、发送和接收请求等,在对执行游戏进行控制的过程中,主控制器301和玩家终端101配合。The
利用微型计算机,更具体地说是利用执行存储在ROM 703内的程序的CPU 701,实现根据该实施例的主控制器301的功能。下面,将说明执行该程序的微型计算机705实现的功能。The functions of the
图8是主控制器301的原理框图。在该图所示的例子中,CPU 701用作:处理管理单元801、用于与处理管理单元801交换数据的投注管理单元802、发牌处理器803、结局确定单元804以及奖励处理器805。FIG. 8 is a functional block diagram of the
处理管理单元801总体控制主控制器301中的电路707至709以及通信接口710。更具体地说,处理管理单元801从投注管理单元802、发牌处理器803、结局确定单元804、奖励处理器805以及每个玩家终端101接收各种信号、命令、请求等,根据收到的信号等,处理管理单元801命令投注管理单元802、发牌处理器803、结局确定单元804以及奖励处理器805启动,然后,进行处理。The
在与每个玩家终端101通信的同时,处理管理单元801启动、执行或者结束该游戏,然后,根据该确定,将该命令、请求、通知等送到每个玩家终端101。While communicating with each
处理管理单元801将图像生成命令送到图像处理电路707,以使正面显示器104显示包括发牌者108和所发的牌的特技图像。为了执行对应于该游戏的进度的特技,处理管理单元801将驱动命令发送到灯驱动电路709和声频电路708,驱动灯106、LED 107以及扬声器105,然后,使它们产生视频特技和声频特技。The
投注管理单元802、发牌处理器803、结局确定单元804以及奖励处理器805均受上述处理管理单元801的控制,它们具有下面的功能。The betting
投注管理单元802、发牌处理器803、结局确定单元804以及奖励处理器805根据处理管理单元801的游戏开始确定被引导(boot up),以执行事先存储在ROM 703内的游戏程序,从而结合玩家终端101,使玩家玩游戏。此外,在下面描述的支付过程(S1005)中,奖励处理器805使用奖励赔率表808,该奖励赔率表808存储在ROM 703中。该奖励赔率表808可以存储在RAM 702中。The betting
通过通信接口710和处理管理单元801,投注管理单元802从每个玩家终端101分别接收关于每个玩家对哪个投注对象(BANKER,PLAYER,TIE)投注以及投注量是多少(游戏币数量或者信用值)的信息,然后,将它存储在RAM 702中,作为投注条件信息807。Through the
根据游戏的执行过程,发牌处理器803确定要发的牌。在该游戏是百家乐的情况下,要发的牌是这样的,对BANKER发的是牌面朝上的牌和牌面朝下的牌以及对PLAYER和JOKER分别发两张牌,发牌处理器803分别确定它们的内容(花色或者等级)。将确定的所发牌的内容存储在RAM 702中,作为发牌信息806。在根据规则,需要对BANKER、PLAYER或者JOKER发第三张牌时,发牌处理器803分别确定对他们发的第三张牌的内容(花色或者等级)。通过处理管理单元801来指示图像处理电路707和通信接口710以使这些牌的图像显示在正面显示器104和玩家终端101的显示器201上,使得玩家知晓表示确定的牌内容的图像。According to the execution process of the game, the
在单元游戏中,发牌处理器803确定了要发的所有牌后,结局确定单元804确定赢得该单元游戏(指百家乐游戏的一个回合)的投注对象。In the unit game, after the
处理管理单元801将图像显示指令送到图像处理电路707,以使正面显示器104显示根据游戏的执行过程而不断变化的游戏屏幕。根据该指令,图像处理电路707利用存储在图像ROM中的背景图像、数据条(stripe)等产生图像数据,然后,使该正面显示器104根据该图像数据显示图像。The
根据结局确定单元804和投注条件信息807确定的内容,奖励处理器805命令与对赢的投注对象投注的玩家相对应的玩家终端101支付对应于赢内容的奖励。According to the content determined by the
接着,将参考图9说明玩家终端101的配置例子。图9是示出玩家终端101的控制系统的原理框图。Next, a configuration example of the
玩家终端101的基本配置具有作为其核心的微型计算机905,该微型计算机905包括:CPU 901、RAM 902、ROM 903以及用于在它们之间进行循环数据传输的总线904,RAM 902和ROM 903通过总线904连接到CPU 901。用于执行对游戏机100进行控制,例如,升降机构302的操作控制,光源的接通/断开控制等,所需处理过程的各种程序、数据表等存储在ROM 703内。此外,RAM 902是用于临时存储CPU 901计算的各种数据的存储器。The basic configuration of the
微型计算机905,更具体地说是CPU 901通过I/O接口906连接到液晶显示板驱动电路907,该液晶显示板驱动电路907连接到液晶显示器201,用于对驱动该液晶显示器201进行控制。The
微型计算机905(CPU 901)通过I/O接口906连接到触敏屏幕驱动电路908,然后,该触敏屏幕驱动电路908输出该触敏屏幕202上的接点位置的坐标数据。Microcomputer 905 (CPU 901) is connected to touch-sensitive
储币盒914通过储币盒驱动电路909连接到微型计算机905(CPU901)。在将驱动信号从CPU 901送到储币盒驱动电路909时,该储币盒914从游戏币支付口206支付预定数量的游戏币。游戏币检测器915通过支付完成信号电路910连接到CPU 901。游戏币检测器915布置在游戏币支付口206内,而且在检测到从游戏币支付口206支付了预定数量的游戏币时,根据支付完成信号电路910将支付完成信号送到CPU901,将游戏币支付检测信号从游戏币检测器915送到支付完成信号电路910。The
微型计算机905(CPU 901)连接到电机驱动电路911,该电机驱动电路911旋转驱动步进电机401(或者501),以驱动升降机构302。在将电机驱动信号从CPU 901送到电机驱动电路911时,电机驱动电路911旋转驱动步进电机401(或者501)。利用该方法,升降机构302工作,以执行使三维模型筹码堆209升高和降低的操作。Microcomputer 905 (CPU 901) is connected to
微型计算机905(CPU 901)连接到LED驱动电路912,用于驱动光源303。在该实施例中,光源303包括多个LED,响应来自CPU 901的LED驱动命令,LED驱动电路912将驱动功率送到所有LED中作为该驱动命令的对象的LED。利用该方法,在CPU 901的控制下,可以以期望的方式对LED进行接通/断开控制。The microcomputer 905 (CPU 901) is connected to the
在该实施例中,光源303包括5个RED色LED、5个蓝色LED以及5个白色LED,而且LED驱动电路912是可以选择性地供给功率,以使这5个RED色LED、5个蓝色LED以及5个白色LED分别、单独接通和断开。In this embodiment, the
此外,微型计算机905,更具体地说是CPU 901通过通信接口913连接到主控制器301,因此,可以在CPU 901与主控制器301之间进行双向通信。CPU 901可以对主控制器301发送和接收命令、发送和接收请求等,而且在控制游戏的执行过程时,主控制器301和玩家终端101合作。In addition, the
接着,将参考图10说明游戏机100的运行例子。图10是示出游戏机100的主要处理过程的例子的流程图。Next, an example of the operation of the
在该主要处理过程中,游戏机100,更具体地说是主控制器301或者投注管理单元802首先执行投注接收过程(S1001)。投注接收过程是等待玩家执行投注操作(插入游戏币、按下投注按钮等)的过程,然后,在执行投注操作时,存储投注量。具体地说,在每个玩家通过投币口分别插入对单元游戏投注的一些游戏币时,或者在他或者她在该游戏机100,更具体地说是玩家终端101内具有累加的信用点时每个玩家按下投注按钮时,完成投注接收过程。In this main processing procedure, the
在完成投注接收过程时,游戏机100,更具体地说是主控制器301或者发牌处理器803执行发牌确定过程(S1002)。该发牌确定过程是确定在该游戏中的游戏执行过程或者确定过程中的所需牌的过程。在该实施例中,它是确定要发给“BANKER”的牌、要发给“PLAYER”的牌以及要发牌“JOKER”的牌的过程。Upon completion of the bet receiving process, the
接着,游戏机100,更具体地说是主控制器301和/或者玩家终端101执行发牌显示过程(S1003)。发牌显示过程是根据先前的发牌确定过程(S1002)确定的牌,在正面显示器104和/或者液晶显示器201上显示牌图像的过程。图11示出在发牌显示过程中显示在正面显示器104和/或者液晶显示器201上的屏幕例子。如该图所示,对三方,即,“BANKER”、“PLAYER”和“JOKER”发牌。Next, the
在发牌显示过程(S1003)结束时,根据发牌内容,发牌处理器803确定是否需要对“BANKER”、“PLAYER”或者“JOKER”发第三张牌(S1004)。如果发牌处理器803确定需要发第三张牌,则该处理过程返回S1002,然后,确定第三张牌,并显示确定的牌(S1003)。同时,如果发牌处理器803确定不需要发第三张牌,则该处理过程进入结局确定过程(S1005)。When the card dealing display process (S1003) ends, according to the card deal content, the
结局确定过程(S1005)是这样一个过程,其中,游戏机100,更具体地说是主控制器301或者结局确定单元804根据分别对“BANKER”、“PLAYER”和“JOKER”发的牌的内容来从“BANKER”、“PLAYER”和“JOKER”确定哪个投注对象在该单元游戏中赢。主控制器301或者结局确定单元804根据发牌信息806分别计算“BANKER”、“PLAYER”和“JOKER”的得分,然后,确定要赢的投注对象。The outcome determination process (S1005) is a process in which the
在结局确定过程(S1005)结束时,游戏机100,更具体地说是主控制器301或者发牌处理器805执行支付过程(S1006)。根据结局确定单元804确定的投注对象,在上述投注条件信息807中描述的每个玩家的投注量和所下的投注对象,以及奖励赔率表808,支付过程计算要对每个玩家终端101支付的数额,而且在存在要支付的数额时,将命令送到相关玩家终端101,以执行支付过程。At the end of the outcome determination process (S1005), the
图12是该实施例中采用的奖励赔率表808的例子。奖励赔率表808示出了在确定“TIE”、“BANKER”、“PLAYER”和“JOKER”赢时的奖励赔率。即,在确定“TIE”赢时,奖励赔率是16倍,在确定“BANKER”赢时,奖励赔率是2.95倍(折扣5%,作为佣金),在确定“PLAYER”赢时,奖励赔率是3倍,而在确定“JOKER”赢时,奖励赔率是3倍。通过将奖励赔率乘以对确定赢的投注对象所下的数额,奖励处理器805计算要支付的数额。为了进行比较,图13示出了未包括在该实施例中的常规百家乐游戏中采用的奖励赔率。可以看出,应用于该实施例的“BANKER”、“PLAYER”或者“TIE”的奖励赔率均高于图13所示常规百家乐游戏中采用的奖励赔率。FIG. 12 is an example of a bonus odds table 808 employed in this embodiment. The bonus odds table 808 shows the bonus odds when it is determined that "TIE", "BANKER", "PLAYER", and "JOKER" win. That is, when it is determined that "TIE" wins, the reward odds are 16 times, when it is determined that "BANKER" wins, the reward odds are 2.95 times (discount 5%, as a commission), and when it is determined that "PLAYER" wins, the reward odds The rate is 3 times, and when it is determined that "JOKER" wins, the bonus odds are 3 times. The
返回图10,将进一步说明游戏机100的主要处理过程。Returning to Fig. 10, the main processing procedure of the
在主要处理过程(S1006)结束时,该单元游戏结束。游戏机100,更具体地说是主控制器301再一次返回步骤S1001,然后,该主控制器301以可以开始新单元游戏的方式工作。此后,通过重复执行步骤S1001至S1006,该游戏机100继续向玩家提供百家乐游戏。When the main processing (S1006) ends, the unit game ends. The
第一实施例的修改例Modified example of the first embodiment
与第一实施例中的“JOKER”或者大量投注对象等同的大量投注对象不局限于一个,还可以是两个或者两个以上。图14示出在具有与第一实施例中的“JOKER”相同的两个投注对象的情况下,在发牌显示过程中,显示在正面显示器104和/或者液晶显示器201上的屏幕例子。如该图所示,对四方,即,“BANKER”、“PLAYER”、“BLACKJOKER”和“RED JOKER”发牌。玩家可以对5种对象,即,“TIE”、“BANKER”、“PLAYER”、“BLACK JOKER”和“RED JOKER”投注。“BLACK JOKER”和“RED JOKER”具有前缀“BLACK(黑)”和“RED(红)”,以将它们区别开,规则与第一实施例中的“JOKER”情况下的规则相同。A large number of betting objects equivalent to "JOKER" or a large number of betting objects in the first embodiment is not limited to one, but may also be two or more. 14 shows an example of a screen displayed on the
图15是上述修改例中采用的奖励赔率表808的例子。在该奖励赔率表808中列出了在确定“TIE”、“BANKER”、“PLAYER”、“BLACKJOKER”和“RED JOKER”赢时的奖励赔率。即,在确定“TIE”赢时,奖励赔率是32倍,在确定“BANKER”赢时,奖励赔率是3.95倍(折扣5%,作为佣金),在确定“PLAYER”赢时,奖励赔率是4倍,在确定“BLACK JOKER”赢时,奖励赔率是4倍,以及在确定“REDJOKER”赢时,奖励赔率是4倍。FIG. 15 is an example of the bonus odds table 808 employed in the above modification. In this bonus odds table 808 are listed the bonus odds when it is determined that "TIE", "BANKER", "PLAYER", "BLACKJOKER" and "RED JOKER" win. That is, when it is determined that "TIE" wins, the reward odds are 32 times, when it is determined that "BANKER" wins, the reward odds are 3.95 times (discount 5%, as a commission), and when it is determined that "PLAYER" wins, the reward odds The rate is 4 times, the reward odds are 4 times when it is determined that "BLACK JOKER" wins, and the reward odds are 4 times when it is determined that "REDJOKER" wins.
根据这种修改例,可以提供更高的奖励赔率和各种选项。According to this modified example, higher bonus odds and various options can be provided.
第二实施例second embodiment
将说明根据本发明的第二实施例。不同之处在于,对第一实施例应用的规则是对“TIE”、“BANKER”和“PLAYER”增加的投注对象是等同于“PLAYER”,而对第二实施例应用的规则是对“TIE”、“BANKER”和“PLAYER”增加的投注对象是等同于“TIE”。对于概要,根据第二典型实施例的游戏机100的配置和功能与第一实施例的配置和功能相同,因此,省略说明它们。A second embodiment according to the present invention will be described. The difference is that the rule applied to the first embodiment is that the betting objects added to "TIE", "BANKER" and "PLAYER" are equal to "PLAYER", while the rule applied to the second embodiment is that ", "BANKER" and "PLAYER" added betting objects are equivalent to "TIE". For the outline, the configuration and functions of the
尽管在常规百家乐游戏中使用8副没有王牌(joker)的52张牌,但是该实施例提供的游戏却使用增加了一个或者多个王牌的牌。在第二实施例中,对该游戏中使用的牌增加了一个或者多个“JOKER”。因此,可能发生,在对“BANKER”和“PLAYER”发的牌中出现“JOKER”的情况。While 8 decks of 52 cards without jokers are used in the conventional baccarat game, the game provided by this embodiment uses cards with one or more jokers added. In a second embodiment, one or more "JOKERs" are added to the cards used in the game. Therefore, it may happen that "JOKER" appears in the cards dealt to "BANKER" and "PLAYER".
在该第二实施例中,准备好“TIE”、“BANKER”、“PLAYER”和“JOKER”作为玩家投注的对象。然而,与第一实施例的情况不同,“JOKER”不是发牌对象,发牌对象只有“BANKER”和“PLAYER”。在对“BANKER”和“PLAYER”发的牌之一是“JOKER”时,它就是单元游戏中的赢家。In this second embodiment, "TIE", "BANKER", "PLAYER" and "JOKER" are prepared as objects for player betting. However, unlike the case of the first embodiment, "JOKER" is not a deal target, and only "BANKER" and "PLAYER" are dealt targets. When one of the cards dealt to "BANKER" and "PLAYER" is "JOKER", it is the winner in the unit game.
图16示出在发牌显示过程中显示在正面显示器104和/或者液晶显示器201上的屏幕例子。如该图所示,对两方,即,“BANKER”和“PLAYER”发牌。对“BANKER”发的两张牌中的右侧牌是“JOKER”。这样,在“JOKER”包括在所发的牌中时(每次发牌时),只有对“JOKER”投注的玩家才获得奖励。FIG. 16 shows an example of screens displayed on the
图17是第二实施例中采用的奖励赔率表808的例子。在该奖励赔率表808中列出了在确定“TIE”、“BANKER”、“PLAYER”和“JOKER”分别赢时的奖励赔率。即,在确定“TIE”赢时,奖励赔率是16倍,在确定“BANKER”赢时,奖励赔率是1.95倍(折扣5%,作为佣金),在确定“PLAYER”赢时,奖励赔率是2倍,在确定“JOKER”赢时,奖励赔率是16倍。在图16所示的例子中,由于对“BANKER”发的两张牌中的右侧牌是“JOKER”,所以“JOKER”赢得该单元游戏,而且以奖励赔率的16倍执行支付过程(S1006)。FIG. 17 is an example of a bonus odds table 808 employed in the second embodiment. In this bonus odds table 808 are listed bonus odds when it is determined that "TIE", "BANKER", "PLAYER" and "JOKER" win respectively. That is, when it is determined that "TIE" wins, the reward odds are 16 times, when it is determined that "BANKER" wins, the reward odds are 1.95 times (discount 5%, as a commission), and when it is determined that "PLAYER" wins, the reward odds The rate is 2 times, and when it is determined that "JOKER" wins, the reward odds are 16 times. In the example shown in FIG. 16, since the right hand board among the two cards dealt to "BANKER" is "JOKER", "JOKER" wins the unit game, and the payout process is performed with 16 times the bonus odds ( S1006).
根据第二实施例,可以提供更高的奖励赔率和各种选项。According to the second embodiment, higher bonus odds and various options can be provided.
第二实施例的修改例Modified example of the second embodiment
与第二实施例中的“JOKER”或者大量投注对象等同的大量投注对象不局限于一个,还可以是两个或者两个以上。在进行该修改的情况下,对该游戏中使用的牌增加了与所增加的大量投注对象对应的多种“JOKER”。图18示出在具有与“JOKER”相同的两个投注对象的情况下,在发牌显示过程中,显示在正面显示器104和/或者液晶显示器201上的屏幕例子。在该例中,作为多种“JOKER”,可以对所使用的牌增加两种,即,“BLACK JOKER”和“RED JOKER”。可能发生在对“BANKER”和“PLAYER”发的牌中出现“BLACK JOKER”或者“RED JOKER”的情况。该例子中的“BLACK(黑)”和“RED(红)”指JOKER符号使用的油墨颜色不同。The number of betting objects equivalent to "JOKER" or a large number of betting objects in the second embodiment is not limited to one, but may be two or more. In the case of making this modification, various kinds of "JOKER" corresponding to the added large number of betting objects are added to the cards used in the game. FIG. 18 shows an example of a screen displayed on the
如图18所示,对两方,即,“BANKER”和“PLAYER”发牌。玩家可以对5种对象投注,即,“TIE”、“BANKER”、“PLAYER”、“BLACK JOKER”和“RED JOKER”投注。在该例中,对“PLAYER”发的牌中的右侧牌是“BLACK JOKER”。As shown in FIG. 18, cards are dealt to two parties, namely, "BANKER" and "PLAYER". Players can bet on 5 objects, namely, "TIE", "BANKER", "PLAYER", "BLACK JOKER" and "RED JOKER". In this example, the card dealt to "PLAYER" is "BLACK JOKER" on the right.
图19是上述修改例中采用的奖励赔率表808的例子。在该奖励赔率表808中列出了在确定“TIE”、“BANKER”、“PLAYER”、“BLACKJOKER”和“RED JOKER”赢时的奖励赔率。即,在确定“TIE”赢时,奖励赔率是32倍,在确定“BANKER”赢时,奖励赔率是1.95倍(折扣5%,作为佣金),在确定“PLAYER”赢时,奖励赔率是2倍,在确定“BLACK JOKER”赢时,奖励赔率是32倍,以及在确定“REDJOKER”赢时,奖励赔率是32倍。FIG. 19 is an example of the bonus odds table 808 employed in the above modification. In this bonus odds table 808 are listed the bonus odds when it is determined that "TIE", "BANKER", "PLAYER", "BLACKJOKER" and "RED JOKER" win. That is, when it is determined that "TIE" wins, the reward odds are 32 times, when it is determined that "BANKER" wins, the reward odds are 1.95 times (discount 5%, as a commission), and when it is determined that "PLAYER" wins, the reward odds The rate is 2 times, the bonus odds are 32 times when it is determined that "BLACK JOKER" wins, and the bonus odds are 32 times when it is determined that "REDJOKER" wins.
根据这种修改例,可以提供更高的奖励赔率和各种选项。According to this modified example, higher bonus odds and various options can be provided.
如上参考各实施例所述,提供了一种可以提供所谓百家乐派生游戏的游戏机,在该百家乐派生游戏中,允许玩家对包括BANKER、PLAYER、TIE以及附加投注对象(例如,JOKER或者BLACK JOKER和RED JOKER)的投注对象投注。As described above with reference to various embodiments, there is provided a gaming machine that can provide so-called baccarat derivative games, in which baccarat derivative games allow players to bet on objects including BANKER, PLAYER, TIE and additional betting objects (for example, JOKER Or BLACK JOKER and RED JOKER) betting object betting.
在上面描述的实施例中,正面显示器104和液晶显示器201用作显示器件。RAM 702或者ROM 703用作用于存储奖励赔率表808的存储器件,在玩家赢得百家乐游戏时,该奖励赔率表808确定要对该玩家支付的奖励。设置在玩家终端101上的按钮203用作操作单元,该操作单元允许玩家输入玩百家乐游戏的命令。主控制器301用作处理器,该处理器工作,以执行提供百家乐游戏的处理过程,该处理过程包括:控制显示器件,以显示百家乐游戏的进度,该百家乐游戏对玩家提供包括BANKER、PLAYER、TIE以及附加投注对象的投注对象;允许玩家通过操作单元输入对投注对象投注的命令;在玩家赢得该百家乐游戏时,根据奖励赔率表,确定对该玩家支付的奖励;以及对该玩家支付确定的奖励。In the embodiments described above, the
在根据该实施例的游戏机中,与传统百家乐游戏相比,所配置的允许玩家对其投注的投注对象(选项)的数量更大。因此,该游戏机可以提供改善了花样的游戏,此外,对玩家提供了获得更高奖励的机会。In the gaming machine according to this embodiment, a larger number of betting objects (options) on which a player is allowed to bet is configured than in a conventional baccarat game. Therefore, the gaming machine can provide a game with improved features, and in addition, the player is provided with an opportunity to obtain a higher reward.
在该游戏机中,将附加投注对象配置为与PLAYER类似的投注对象也是可以接受的。例如,附加投注对象可以是作为被称为“JOKER”的第二PLAYER的发牌对象,而且根据对附加投注对象发的牌的得分,确定BANKER、PLAYER、TIE或者该投注对象中的哪个赢。在这样配置时,以与迄今已知百家乐游戏中相同的方式,对对已经赢的投注对象投注的玩家进行支付。In this gaming machine, it is also acceptable to configure additional betting objects as betting objects similar to PLAYER. For example, the side betting object can be the deal object as the second PLAYER called "JOKER", and according to the score of the board dealt to the side betting object, it is determined which one of BANKER, PLAYER, TIE or the betting object wins. When so configured, players who bet on betting objects that have won are paid out in the same manner as in hitherto known baccarat games.
作为一种选择,在该游戏机中,以下情况也是可以的,可以将附加投注对象配置为与TIE类似的投注对象(例如,JOKER、BLACKJOKER和RED JOKER被包括在对BANKER或者PLAYER发的牌中)。在该配置中,对BANKER或者PLAYER发的牌的内容被配置为投注对象,而不增加发牌对象。即,在该配置中,允许玩家对是否对BANKER或者PLAYER发在传统百家乐游戏中不使用的特定牌(JOKER、BLACK JOKER和RED JOKER)投注。As an option, in this game machine, it is also possible to configure additional betting objects as betting objects similar to TIE (for example, JOKER, BLACKJOKER and RED JOKER are included in the cards dealt to BANKER or PLAYER ). In this configuration, the contents of the cards dealt to BANKER or PLAYER are configured as betting objects without increasing the deal objects. That is, in this configuration, players are allowed to bet on whether to deal specific cards (JOKER, BLACK JOKER, and RED JOKER) that are not used in traditional baccarat games to BANKER or PLAYER.
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JP2006187119 | 2006-07-06 | ||
JP2006187119A JP2008012110A (en) | 2006-07-06 | 2006-07-06 | game machine |
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CN104722067A (en) * | 2009-01-02 | 2015-06-24 | 马库斯·A·卡茨 | Card game interface |
CN106999771A (en) * | 2014-12-09 | 2017-08-01 | 世嘉飒美创意股份有限公司 | The control method and program of Card Games device, Card Games |
CN111210576A (en) * | 2018-11-22 | 2020-05-29 | 尊博科技股份有限公司 | Game system for triggering lottery by multiple betting |
CN111508165A (en) * | 2014-02-15 | 2020-08-07 | 沃克数字桌面系统有限责任公司 | System for facilitating electronic baccarat games by resetting instant game play data |
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US9833690B2 (en) * | 2008-01-17 | 2017-12-05 | Cfph, Llc | Game with interim betting |
US20110031694A1 (en) * | 2008-02-25 | 2011-02-10 | Oded Cohen | game of baccarat |
JP6152126B2 (en) * | 2015-01-28 | 2017-06-21 | マーカス エイ.カッツ | Online gaming system, method and apparatus |
WO2017072834A1 (en) * | 2015-10-26 | 2017-05-04 | セガサミークリエイション株式会社 | Game device and program |
JP6420472B2 (en) * | 2015-10-26 | 2018-11-07 | セガサミークリエイション株式会社 | GAME SYSTEM AND IMAGE DISPLAY METHOD |
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JP3698491B2 (en) * | 1996-07-02 | 2005-09-21 | 株式会社ドラゴン | TV type baccarat game device |
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US5957459A (en) * | 1998-04-27 | 1999-09-28 | Chae; Myung Joo | Banking card game |
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US6293864B1 (en) * | 1999-11-03 | 2001-09-25 | Baccarat Plus Enterprises, Inc. | Method and assembly for playing a variation of the game of baccarat |
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2006
- 2006-07-06 JP JP2006187119A patent/JP2008012110A/en active Pending
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2007
- 2007-07-02 US US11/822,142 patent/US20080032760A1/en not_active Abandoned
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
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CN104722067A (en) * | 2009-01-02 | 2015-06-24 | 马库斯·A·卡茨 | Card game interface |
CN104722067B (en) * | 2009-01-02 | 2019-03-01 | 马库斯·A·卡茨 | card game interface |
CN111508165A (en) * | 2014-02-15 | 2020-08-07 | 沃克数字桌面系统有限责任公司 | System for facilitating electronic baccarat games by resetting instant game play data |
CN111508165B (en) * | 2014-02-15 | 2022-02-22 | 沃克数字桌面系统有限责任公司 | System for facilitating electronic baccarat games by resetting instant game play data |
CN106999771A (en) * | 2014-12-09 | 2017-08-01 | 世嘉飒美创意股份有限公司 | The control method and program of Card Games device, Card Games |
CN111210576A (en) * | 2018-11-22 | 2020-05-29 | 尊博科技股份有限公司 | Game system for triggering lottery by multiple betting |
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JP2008012110A (en) | 2008-01-24 |
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