CN100364630C - game console - Google Patents
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- CN100364630C CN100364630C CNB2004100326642A CN200410032664A CN100364630C CN 100364630 C CN100364630 C CN 100364630C CN B2004100326642 A CNB2004100326642 A CN B2004100326642A CN 200410032664 A CN200410032664 A CN 200410032664A CN 100364630 C CN100364630 C CN 100364630C
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- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
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- G—PHYSICS
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- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
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Abstract
本发明提供投币游戏机(10),其设置有显示图象的显示装置(30)和使显示装置(30)显示与游戏相关图象的显示控制装置。投币游戏机(10)进一步设置有封装有显示控制装置的辅助控制基板(74),和封装有控制装置以接收显示控制装置提供的图象信号的比例基板(76),以将图象信号转换为比图象信号所显示的尺寸具有更大显示尺寸的放大图象信号,从而向显示装置(30)提供放大的图象信号。
The present invention provides a slot machine (10), which is provided with a display device (30) for displaying images and a display control device for causing the display device (30) to display images related to games. The slot machine (10) is further provided with an auxiliary control substrate (74) that is packaged with a display control device, and a proportional substrate (76) that is packaged with a control device to receive an image signal provided by the display control device, so that the image signal It is converted into an enlarged image signal having a display size larger than the displayed size of the image signal, thereby supplying the enlarged image signal to a display device (30).
Description
技术领域technical field
本发明涉及一种游戏机和一种用于游戏机的显示装置。The present invention relates to a game machine and a display device for the game machine.
背景技术Background technique
现有技术中,游戏机已得到公众的喜欢,游戏机通过显示运动或静止的外周绘有多个符号的旋转滚筒从而根据静止显示的符号组合支付弹球、游戏奖章或游戏媒介,得以使游戏者保持兴趣而不会厌倦。In the prior art, the game machine has been liked by the public. The game machine displays a moving or stationary rotating reel with a plurality of symbols drawn on its outer periphery so as to pay pinballs, game medals or game media according to the combination of the symbols displayed at rest. Readers stay interested and never get bored.
在这些游戏机中,投币游戏机在停止操作的基础上显示静止状态的滚筒。这种投币游戏机被认为比弹球机器有更高的游戏者技术介入。Among these gaming machines, slot machines display reels in a stationary state on a stopped basis. Such slot machines are considered to involve higher player skill than pinball machines.
尤其是,它可以是“观察按压”,其中游戏者必须在预定时间内执行停止操作,从而停止滚筒以在静止状态下显示其表面上的预定符号,正是这一点使投币游戏机如此普及。(参见日本审查的专利,公开号为JP-B-H3-72313)In particular, it can be the "observation press" in which the player must perform a stop operation within a predetermined time, thereby stopping the reels to display predetermined symbols on their faces in a stationary state, which is what makes slot machines so popular . (See Japanese Examined Patent Publication No. JP-B-H3-72313)
近年来,象弹球游戏机或弹球投币游戏机(pachi-slot machine)这样的游戏机广泛传播,而且每一个游戏机制造商研制和出售各种类型的游戏机。In recent years, game machines such as pachinko machines or pachi-slot machines have spread widely, and each game machine manufacturer develops and sells various types of game machines.
这种游戏机在柜体中带有显示单元,在显示单元中显示各种图象,如显示游戏内容的图象或产生效果的效果图象。这种显示单元在这样的游戏机中是不可缺少的。This game machine has a display unit in the cabinet, and various images are displayed in the display unit, such as images showing game content or effect images that produce effects. Such a display unit is indispensable in such a game machine.
在这种显示单元中,可使用各种液晶显示器,CRT(Cathode RayTube),STN(Super-Twisted Transistor)和TFT(Thin Film Transistor)类型的显示器。这种显示单元可安装在游戏机柜体内,使显示面基板从外部呈现凸出形状。为了减小游戏机的尺寸,薄型的液晶显示器已成为主流。(参见日本未审查专利申请,公开号为JP-A-2002-272903)In this display unit, various liquid crystal displays, CRT (Cathode Ray Tube), STN (Super-Twisted Transistor) and TFT (Thin Film Transistor) type displays can be used. This kind of display unit can be installed in the cabinet of the game machine, so that the display surface substrate presents a convex shape from the outside. In order to reduce the size of game consoles, thin liquid crystal displays have become mainstream. (See Japanese Unexamined Patent Application, Publication No. JP-A-2002-272903)
发明内容Contents of the invention
然而,对游戏者来说,在这种游戏机中要做到视觉上识别运动状态中显示的符号并停止滚筒以在静止状态下显示想要的符号并不容易。因此,尤其是初学者可能不能完成这样的停止操作。即使提供一种令人愉快的游戏,有些人也会因为他们缺乏技巧而不能使滚筒停止显示在想要的符号而享受不到乐趣。However, it is not easy for the player to visually recognize symbols displayed in a moving state and stop the reels to display desired symbols in a stationary state in such gaming machines. Therefore, especially beginners may not be able to perform such a stopping operation. Even if an enjoyable game is provided, some people will not enjoy it because they lack the skill to stop the reels from displaying the desired symbols.
这里,游戏机提供从前面照亮滚筒的符号照亮灯,使滚筒能容易识别。然而,只有图案照明灯是不够的。Here, the gaming machine provides symbol lighting lights that illuminate the reels from the front so that the reels can be easily identified. However, gobo lights alone are not enough.
另一方面,一些游戏机设置有从后面照亮滚筒的滚筒背景灯。这些背后照明可打开用于产生各种效果。然而,这些背后照明只在产生效果时点亮,不产生效果的情况下并不点亮,因此有背后照明也是不够的。On the other hand, some gaming machines are provided with reel backlights that illuminate the reels from behind. These backlights can be turned on for various effects. However, these backlights are only on when the effect is produced, and are not lit when the effect is not produced, so having a backlight is not enough.
还提出一种游戏机,使这种滚筒背后照明闪烁以催促响应于照亮操作的停止操作。然而,这种游戏机不能满足响应来自游戏机的提示进行停止和显示的“观察按压”的快乐,和提供足够的技术介入获得通过游戏者自己的停止和显示操作以获得的成就感和满足感。There has also been proposed a gaming machine in which such a reel backlight is blinked to urge a stop operation in response to the lighting operation. However, such a game machine cannot satisfy the joy of "observation press" of stopping and displaying in response to a cue from the game machine, and provide sufficient technical intervention to obtain a sense of accomplishment and satisfaction obtained through the player's own stop and display operation .
按照本发明,目的是提供一种游戏机,通过使图案更加易见以使更多游戏者享受“观察按压”的快乐。According to the present invention, it is an object to provide a game machine that allows more players to enjoy the pleasure of "seeing and pressing" by making the pattern more visible.
然而,在这种游戏机中,由于液晶显示器的故障可能显示不舒服的图象,从而阻碍游戏者的兴趣。However, in this game machine, uncomfortable images may be displayed due to malfunction of the liquid crystal display, thereby hindering the player's interest.
例如,这种不舒服的图象由噪声和静电引起。需要尽可能地消除这样不舒服的图象。Such uncomfortable images are caused by noise and static electricity, for example. It is necessary to eliminate such uncomfortable images as much as possible.
另一方面,在一些游戏机中,这样的液晶显示器安装在滚筒的前面。在为液晶显示器提供图象信号的电路发生异常时,液晶显示器就不能显示待视觉识别的运动中的滚筒图案。这种视觉识别故障会引起不快。On the other hand, in some gaming machines, such a liquid crystal display is installed in front of the reels. When the circuit that provides the image signal for the liquid crystal display is abnormal, the liquid crystal display cannot display the moving drum pattern to be visually recognized. This failure of visual recognition can be unpleasant.
液晶显示器用来自电路的电源或通过与提供图象信号的相同连接电缆使用它图象信号的供应源进行供电。在没有电源供给电路或图象信号源的情况下,就会由于连接电缆断开或类似情况引起前述的异常。The liquid crystal display is powered with power from the circuit or using its source of image signals through the same connecting cable as that which supplies the image signals. In the absence of a power supply circuit or an image signal source, the foregoing abnormality is caused by disconnection of a connecting cable or the like.
按照本发明,目的是提供一种游戏机,能在即使没有电源供应给具有显示控制装置的基板时使游戏者的兴趣继续。According to the present invention, it is an object to provide a game machine capable of continuing the player's interest even when no power is supplied to the board having the display control means.
按照本发明,目的是提供一种游戏机。According to the present invention, it is an object to provide a gaming machine.
按照本发明,目的是提供一种游戏机,能在即使没有电源供应显示控制装置时使游戏者的兴趣继续。SUMMARY OF THE INVENTION According to the present invention, it is an object to provide a gaming machine capable of continuing the player's interest even when no power is supplied to the display control means.
另一方面,在有些游戏机中,这样的液晶显示器设置在滚筒前面。在供应到液晶显示器的图象信号异常或向液晶显示器提供图象信号的电路异常时,液晶显示器就不能显示要被视觉识别的运动中的滚筒图样。这种视觉识别的失败是令人不快的。On the other hand, in some game machines, such a liquid crystal display is provided in front of the reels. When the image signal supplied to the liquid crystal display is abnormal or a circuit supplying the image signal to the liquid crystal display is abnormal, the liquid crystal display cannot display the moving reel pattern to be visually recognized. This failure of visual identity is unpleasant.
另一方面,在一些游戏机中,这样的液晶显示器设置在滚筒前面。在向液晶显示器提供图象信号的电路异常时,液晶显示器就不能显示待视觉识别的运动中的滚筒图样。这种视觉识别故障是令人不快的。On the other hand, in some gaming machines, such a liquid crystal display is provided in front of the reels. When the circuit for supplying the image signal to the liquid crystal display is abnormal, the liquid crystal display cannot display the moving drum pattern to be visually recognized. This visual recognition glitch is unpleasant.
为了完成前述目的,本发明的游戏机中,滚筒照亮装置具有当电源打开时照亮滚筒的功能。In order to accomplish the foregoing object, in the game machine of the present invention, the reel illuminating device has a function of illuminating the reels when the power is turned on.
更具体地,本发明提供以下功能:More specifically, the present invention provides the following functions:
(1)一种游戏机可包括在其外周绘有多个符号的旋转滚筒,和照亮滚筒的滚筒照亮装置,滚筒照亮装置具有当电源打开时照亮滚筒的功能。(1) A gaming machine may include a rotating reel having a plurality of symbols drawn on its periphery, and a reel lighting device that illuminates the reel, the reel lighting device having a function of lighting the reel when the power is turned on.
按照(1),“滚筒照亮装置具有当电源打开时照亮滚筒的功能”。既然照亮滚筒的功能可通过打开电源实现,就有可能提供一种使滚筒很容易看到并长时间继续游戏者兴趣的游戏。既然可见变得更容易,游戏机可使游戏者几乎不疲倦地长时间保持兴趣。According to (1), "the drum illuminating device has a function of illuminating the drum when the power is turned on". Since the function of illuminating the reels can be realized by turning on the power, it is possible to provide a game in which the reels can be easily seen and continue the player's interest for a long time. Since visibility becomes easier, the game machine can keep the player interested for a long time with little or no fatigue.
尤其在运动显示图案时,由于滚筒是旋转的,要视觉识别比它们静态显示时更困难。按照这种游戏机,可能提供一种比现有技术更容易视觉识别滚筒并能继续游戏者兴趣的游戏。既然可见变得更容易,就可能提供一种游戏,使游戏者几乎不疲倦而长时间保持兴趣。既然游戏内容经常按照滚筒停止模式确定,这样的游戏机就可提供使游戏者能长时间继续兴趣的游戏。Especially when the patterns are displayed in motion, since the drum is rotating, it is more difficult to visually recognize them than when they are displayed statically. According to this gaming machine, it is possible to provide a game in which the visual recognition of the reels is easier than in the prior art and the interest of the player can be continued. Now that visibility becomes easier, it is possible to provide a game that keeps the player interested for a long time with little fatigue. Since the game content is often determined in accordance with the reel stop mode, such a game machine can provide a game that enables the player to continue his interest for a long time.
这里,前面提到的“电源打开的情况”是包括电源仅仅打开和电源再次打开情况的概念。例如,在所包括的情况中,电源可在操作电源按钮的基础上打开,电源可在操作重启按钮的基础上再次打开。Here, the aforementioned "case where the power is turned on" is a concept including the cases where the power is only turned on and the power is turned on again. For example, in the cases included, the power may be turned on upon operation of a power button, and the power may be turned on again upon operation of a reset button.
(2)本发明的游戏机包括在其外周绘有多个符号的旋转滚筒,以及照亮滚筒的滚筒照亮装置,滚筒照亮装置具有在当电源打开的所有时间内照亮滚筒的功能。(2) The gaming machine of the present invention includes a rotating reel with a plurality of symbols drawn on its periphery, and a reel lighting device that illuminates the reel, and the reel lighting device has a function of lighting the reel at all times when the power is turned on.
按照(2),“滚筒照亮装置具有在当电源打开的所有时间内照亮滚筒的功能”。在游戏机通电,即可以玩的情况下,可提供一种使滚筒容易看到并长时间继续游戏者兴趣的游戏。既然可视变得更容易,就可提供一种使游戏者几乎不疲惫并能长时间保持兴趣的游戏。According to (2), "the drum lighting device has a function of lighting the drum at all times when the power is turned on". In the case where the game machine is turned on and ready to play, it is possible to provide a game in which the reels are easy to see and the player's interest can be continued for a long time. Since visualization becomes easier, it is possible to provide a game that hardly tires the player and can maintain interest for a long time.
(3)一种游戏机包括外周绘有多个符号的旋转滚筒,照亮滚筒的滚筒照亮装置,并且滚筒照亮装置具有产生效果时不照亮滚筒,而不产生效果时照亮滚筒的功能。(3) A game machine comprising a rotating reel with a plurality of symbols drawn on its periphery, a reel illuminating device for illuminating the reel, and the reel illuminating device has the function of not illuminating the reel when an effect is produced, and illuminating the reel when no effect is produced. Function.
按照(3),“滚筒照亮装置具有产生效果时不照亮滚筒,而不产生效果时照亮滚筒的功能”。因此,可通过熄灭滚筒产生效果,但在不产生效果的所有时间都照亮滚筒。换句话说,滚筒通常可视,且通过不照亮滚筒产生效果。作为结果,可提供一种游戏,产生具有滚筒发光的效果,使滚筒容易看到,并长时间继续游戏者的兴趣。既然这种可视更容易产生,就可提供一种使游戏者几乎不疲惫并能长时间保持兴趣的游戏。According to (3), "the drum illuminating device has the function of not illuminating the drum when the effect is produced, and illuminating the drum when the effect is not produced". Thus, an effect can be produced by turning off the drum, but illuminating the drum all the time that no effect is produced. In other words, the drum is normally visible, and the effect is produced by not illuminating the drum. As a result, it is possible to provide a game that produces the effect of having the reels glow, makes the reels easy to see, and continues the player's interest for a long time. Since this visualization is more easily produced, it is possible to provide a game in which the player hardly gets tired and can maintain interest for a long time.
(4)本发明的游戏机可进一步包括:安装在滚筒前表面以显示图象的显示装置;在显示装置上显示与游戏相关图象的显示控制装置,以及显示控制装置具有在显示装置上显示相对高透明度图象的功能。(4) The game machine of the present invention may further include: a display device installed on the front surface of the reel to display images; a display control device for displaying images related to the game on the display device, and the display control device has a function for displaying images on the display device. A feature for relatively high-transparency images.
按照(4),“游戏机进一步包括:安装在滚筒前表面以显示图象的显示装置;在显示装置上显示与游戏相关图象的显示控制装置,以及显示控制装置具有在显示装置上显示较高透明度图象的功能”。因此,通过显示较高透明度图象消除了不可视。因此,可提供一种使滚筒更可见并长时间继续游戏者兴趣的游戏。既然可视更容易,就可提供一种使游戏者几乎不疲惫并能长时间保持兴趣的游戏。According to (4), "the game machine further includes: a display device installed on the front surface of the reel to display an image; a display control device for displaying an image related to the game on the display device; Functions for High Transparency Images". Therefore, invisibility is eliminated by displaying a higher transparency image. Therefore, it is possible to provide a game that makes the reels more visible and continues the player's interest for a long time. Since visualization is easier, it is possible to provide a game in which the player hardly gets tired and can maintain interest for a long time.
(5)提供一种游戏机包括显示图象的显示单元,和在显示单元上显示与游戏相关图象的显示控制装置,进一步包括:具有显示控制装置的图象显示单元;和独立向显示装置和图象显示单元供应电源的电源供应装置。(5) Provide a kind of game machine and comprise the display unit of display image, and the display control device that shows relevant image with game on the display unit, further comprise: have the image display unit of display control device; And independent direction display device and a power supply device for supplying power to the image display unit.
按照(5),“提供具有显示控制装置的图象显示单元;和独立向显示装置和图象显示单元供应电源的电源供应装置”。即使在没有电源供应图象显示单元的情况下,电源供应装置为显示装置独立供应电源使显示装置本身不与电源断开。因此,通过消除玩游戏期间产生不舒服感觉的一个因素,可提供一种长时间继续游戏者兴趣的游戏机。According to (5), "an image display unit having a display control device; and a power supply device independently supplying power to the display device and the image display unit are provided". Even in the absence of power supply to the image display unit, the power supply means independently supplies power to the display device so that the display device itself is not disconnected from the power source. Therefore, by eliminating a factor that causes uncomfortable feeling during game play, a game machine that continues the player's interest for a long time can be provided.
前述的概念“独立供应电源”不仅包括独立电源装置的单独使用,还包括甚至在电源装置被共享以及其它基板没有电源供应的情况下电源装置供应到一个基板的情况。The aforementioned concept of "supplying power independently" includes not only the individual use of independent power supply units, but also the case where a power supply unit is supplied to one board even when the power supply unit is shared and other boards have no power supply.
(6)按照(6)提供一种游戏机,进一步包括具有图象状态保持装置的图象状态保持基板,该图象状态保持装置从显示控制装置接收图象信号以在显示装置上显示图象,并在图象信号异常时控制显示装置保持在不变状态。(6) According to (6), there is provided a game machine further comprising an image state holding substrate having image state holding means for receiving an image signal from a display control means to display an image on a display means , and control the display device to remain in a constant state when the image signal is abnormal.
按照(6),“游戏机包括具有图象状态保持装置的图象状态保持基板,该图象状态保持装置从显示控制装置接收图象信号以在显示装置上显示图象,并在图象信号异常时控制显示装置保持在不变状态”。即使没有电源供应图象显示单元时,电源供应装置仍然为显示装置独立供应电源,以使显示装置本身不与电源分离。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种能长时间继续游戏者兴趣的游戏机。According to (6), "the game machine includes an image state holding substrate having image state holding means that receives an image signal from a display control means to display an image on a display means, and In case of abnormality, the control and display device remains in a constant state". Even when there is no power supply to the image display unit, the power supply device independently supplies power to the display device so that the display device itself is not separated from the power supply. Therefore, it is possible to provide a game machine capable of continuing the player's interest for a long time by eliminating a factor of causing an uncomfortable feeling when playing a game.
此外,通过提供这样的图象状态保持装置,当图象异常时显示预定图象。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种能长时间继续游戏者兴趣的游戏机。Furthermore, by providing such image state maintaining means, a predetermined image is displayed when the image is abnormal. Therefore, it is possible to provide a game machine capable of continuing the player's interest for a long time by eliminating a factor of causing an uncomfortable feeling when playing a game.
(7)按照(5)或(6)的游戏机,进一步包括在其外周绘有多个符号的旋转滚筒,其中显示装置安装在滚筒前表面。(7) The gaming machine according to (5) or (6), further comprising a rotating reel having a plurality of symbols drawn on its outer periphery, wherein the display device is mounted on a front surface of the reel.
按照(7),“游戏机包括在其外周绘有多个符号的旋转滚筒,并且显示装置安装在滚筒前表面”。显示装置位于最能引起游戏者注意的滚筒前表面的游戏机提供的游戏具有动态效果,但由于位置更引入注意对游戏者可产生更不舒服的图象影响。尤其当显示装置放置在滚筒前面时,使游戏者可产生较严重的不舒服感觉。因此,通过消除游戏时产生不舒服感觉的一个因素,可提供一种能长时间继续游戏者兴趣的游戏。According to (7), "the gaming machine includes a rotating reel on the periphery of which a plurality of symbols are drawn, and a display device is installed on the front surface of the reel". A gaming machine in which the display device is located on the front surface of the reels where the player's attention is most noticeable provides a dynamic effect to the game, but may produce a more uncomfortable image effect on the player due to the more attention-grabbing position. Especially when the display device is placed in front of the reels, the player may experience serious discomfort. Therefore, by eliminating one factor of causing uncomfortable feeling during the game, it is possible to provide a game that can continue the player's interest for a long time.
(8)按照(5)到(7)中的任何一个,游戏机进一步包括用于转接从电源供应装置供应的电源,以将该电源分支并供应给图象显示单元和显示装置的电源转接装置。(8) According to any one of (5) to (7), the game machine further includes a power switch for switching the power supplied from the power supply device to branch and supply the power to the image display unit and the display device. connecting device.
按照(8),“游戏机进一步包括用于转接从电源供应装置供应的电源,以将该电源分支并供应给图象显示单元和显示装置的电源转接装置”。因此,可减少来自电源供应装置的接线的电缆数目,在制造过程中不需要捆扎许多电缆。此外,在再使用和反复使用步骤中,许多电缆不需要被解开而提供方便。According to (8), "the game machine further includes power transfer means for switching power supplied from the power supply means to branch and supply the power to the image display unit and the display means". Therefore, the number of cables from the wiring of the power supply device can be reduced, and there is no need to bundle many cables during the manufacturing process. In addition, many cables do not need to be unwound for convenience during reuse and re-use steps.
例如,现有技术的游戏机构造为:具有凹槽的主体;覆盖凹槽的门;和放置在内部的装置(包括基板)。前述的电源供应装置通常放置在主体凹槽内。另一方面,各种电源供应的装置放置在主体凹槽内或门内。因此,不是放置在主体内的装置,而是放置在门内的装置放置在离电源供应装置较远的位置。为了给这些装置供应电源,需要进行为许多电源电缆接线这样的麻烦工作。此外,当门打开/关闭时,供应电源的电缆被门夹住导致断开。For example, a related art game machine is configured by: a main body having a groove; a door covering the groove; and a device (including a base plate) placed inside. The aforementioned power supply device is usually placed in the groove of the main body. On the other hand, various power supply devices are placed in the groove of the main body or in the door. Therefore, instead of the device placed in the main body, the device placed in the door is placed farther away from the power supply device. In order to supply power to these devices, troublesome work of wiring many power cables is required. In addition, when the door is opened/closed, the cable for supplying power is caught by the door and disconnected.
因此,通过提供电源转接装置,可减少到电源转接装置的电源电缆的数目,使制造过程中工作更容易。Therefore, by providing the power conversion device, the number of power cables to the power conversion device can be reduced, making the work easier in the manufacturing process.
尤其为门提供具有电源转接装置的电源转接单元,接线工作可更有效。此外,在近年的多功能游戏机中,许多装置放置在门上。因此,能减少给这些装置供应电源的电源电缆数目并有效接线。Especially by providing a power transfer unit with a power transfer device for the door, the wiring work can be more efficient. Furthermore, in recent multifunctional game machines, many devices are placed on the doors. Therefore, the number of power supply cables for supplying power to these devices can be reduced and efficiently wired.
(9)按照(5)到(8)中的任一个,提供一种游戏机,其中图象显示单元安装在游戏机的上部。(9) According to any one of (5) to (8), there is provided a game machine, wherein the image display unit is mounted on an upper portion of the game machine.
按照(9),“图象显示单元安装在游戏机的上部”。因此,图象显示单元不安装在可接触游戏者的下部,而在所考虑的游戏机上部。因此,图象显示单元几乎不受由于与游戏者接触可能产生的静电影响。According to (9), "the image display unit is mounted on the upper part of the game machine". Therefore, the image display unit is installed not at the lower part accessible to the player but at the upper part of the game machine under consideration. Therefore, the image display unit is hardly affected by static electricity that may be generated due to contact with the player.
另一方面,静电可能经常发生,尤其在不同于日本这样地区的干燥地区。即使静电发生,图象状态保持基板放置在游戏机上部,使产生的静电不到达图象状态保持基板而尽可能地流向与柜体接触的地。因此,该结构能有效抗静电。On the other hand, static electricity may occur frequently, especially in dry areas unlike areas like Japan. Even if static electricity occurs, the image state maintaining substrate is placed on the top of the game machine, so that the generated static electricity does not reach the image state maintaining substrate and flows as much as possible to the ground in contact with the cabinet. Therefore, the structure is effective against static electricity.
(10)提供一种游戏机的显示装置,包括显示图象的显示装置,和在显示装置上显示与游戏相关图象的显示控制装置。显示装置进一步包括:具有显示控制装置的图象显示单元;和独立向显示装置和图象显示单元供应电源的电源供应装置。(10) There is provided a display device for a game machine, comprising a display device for displaying an image, and a display control device for displaying an image related to a game on the display device. The display device further includes: an image display unit having a display control device; and a power supply device independently supplying power to the display device and the image display unit.
按照(10),“显示装置包括具有显示控制装置的图象显示单元;和独立向显示装置和图象显示单元供应电源的电源供应装置”。因此,即使电源没有供应图象显示单元,电源供应装置为显示装置独立供应电源使显示装置本身不会断开电源。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种长时间继续游戏者兴趣的游戏机。According to (10), "the display device includes an image display unit having display control means; and a power supply device independently supplying power to the display device and the image display unit". Therefore, even if power is not supplied to the image display unit, the power supply means independently supplies power to the display device so that the display device itself is not powered off. Therefore, it is possible to provide a game machine that continues the player's interest for a long time by eliminating a factor that produces an uncomfortable feeling when playing a game.
因此,“显示装置包括具有显示控制装置的图象显示单元;和独立向显示装置和图象显示单元供应电源的电源供应装置”。因此,即使电源没有供应图象显示单元,电源供应装置为显示装置独立供应电源使显示装置本身不会断开电源。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种长时间继续游戏者兴趣的游戏机。Therefore, "the display device includes an image display unit having display control means; and a power supply device independently supplying power to the display device and the image display unit". Therefore, even if power is not supplied to the image display unit, the power supply means independently supplies power to the display device so that the display device itself is not powered off. Therefore, it is possible to provide a game machine that continues the player's interest for a long time by eliminating a factor that produces an uncomfortable feeling when playing a game.
为达到前述目的,本发明的游戏机包括:具有图象控制装置的图象显示单元;具有用于从显示控制装置接收图象信号和在图象信号异常时控制显示装置在预定状态的图象状态保持装置的图象状态保持单元,以及为图象状态保持单元和图象显示单元独立供应电源的电源供应装置。To achieve the aforementioned object, the game machine of the present invention includes: an image display unit with an image control device; an image display unit for receiving an image signal from the display control device and controlling the display device in a predetermined state when the image signal is abnormal. The image state holding unit of the state holding device, and the power supply device for independently supplying power to the image state holding unit and the image display unit.
更具体地,本发明提供下列内容。More specifically, the present invention provides the following.
(11)提供一种游戏机,包括显示图象的显示装置,在显示装置上显示与游戏有关的图象的显示控制装置。游戏机进一步包括:具有显示控制装置的图象显示单元;具有用于从显示控制装置接收图象信号并在图象信号异常时控制显示装置在预定状态的图象状态保持装置的图象状态保持单元,以及为图象状态保持单元和图象显示单元独立供应电源的电源供应装置。(11) There is provided a game machine comprising display means for displaying images, and display control means for displaying images related to games on the display means. The game machine further comprises: an image display unit having a display control device; an image state holding device having an image state holding device for receiving an image signal from the display control device and controlling the display device to be in a predetermined state when the image signal is abnormal. unit, and a power supply device for independently supplying power to the image state holding unit and the image display unit.
按照(11),“游戏机进一步包括:具有显示控制装置的图象显示单元;具有用于从显示控制装置接收图象信号并在图象信号异常时控制显示装置在预定状态的图象状态保持装置的图象状态保持单元,以及为图象状态保持单元和图象显示单元独立供应电源的电源供应装置”。因此,即使电源没有供应到图象显示单元,电源供应装置独立供应电源可以不显示任何干扰图象而保持图象状态。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (11), "the game machine further includes: an image display unit having a display control device; an image state holding device for receiving an image signal from the display control device and controlling the display device in a predetermined state when the image signal is abnormal. The image state holding unit of the device, and the power supply device for independently supplying power to the image state holding unit and the image display unit”. Therefore, even if power is not supplied to the image display unit, the power supply means independently supplies power to maintain the image state without displaying any disturbing images. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
前述概念“独立供应电源”不仅包括不同电源装置的单独使用,还包括不是为一个而是即使当电源装置共享时其它情况的电源供应。The aforementioned concept of "independently supplying power" includes not only individual use of different power supply units, but also power supply for not one but other cases even when the power supply units are shared.
(12)按照(11)提供一种游戏机,其中图象状态保持单元不仅具有图象状态保持装置,还具有将所接收的图象信号转换为放大的图象信号的图象放大转换装置。(12) There is provided a game machine according to (11), wherein the image state holding unit has not only the image state holding means but also image enlargement conversion means for converting received image signals into enlarged image signals.
按照(12),“图象状态保持单元不仅具有图象状态保持装置,还具有将所接收的图象信号转换为放大的图象信号的图象放大转换装置”。因此,即使没有电源供应给图象控制单元,电源供应装置独立供应电源可以不显示任何干扰图象而保持图象状态。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (12), "the image state holding unit has not only image state holding means but also image enlarging conversion means for converting received image signals into amplified image signals". Therefore, even if no power is supplied to the image control unit, the power supply means independently supplies power to maintain the image state without displaying any disturbing images. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换之后显示,使显示装置中显示比现有技术中更大的图象。这种显示能提供具有动态效果的游戏,但当图象变得更大时对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对于游戏者可产生较严重的不舒服的感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is displayed after being enlarged and converted, allowing a larger image to be displayed in the display device than in the prior art. Such a display can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有游戏状态保持装置和图象放大转换装置的共用图象状态保持单元,不仅可不增加尺寸,而且还节省空间和更少接收噪声影响。In addition, by providing a common image state holding unit having the game state holding means and the image enlargement switching means, not only no increase in size is possible, but also space saving and less influence of receiving noise.
(13)在按照(11)或(12)的游戏机中,图象状态保持单元安装在游戏机上部。(13) In the game machine according to (11) or (12), the image state holding unit is mounted on the upper part of the game machine.
按照(13),“图象状态保持单元安装在游戏机上部”。也就是,图象状态保持单元安装在游戏机上部,而不是可能接触到游戏者的游戏机下部。因此,图象显示单元几乎不受可能通过与游戏者接触产生的静电影响。According to (13), "the image state maintaining unit is mounted on the upper part of the game machine". That is, the image state maintaining unit is mounted on the upper part of the gaming machine, rather than the lower part of the gaming machine which may come into contact with the player. Therefore, the image display unit is hardly affected by static electricity that may be generated by contact with the player.
另一方面,静电尤其在不同于日本这样地区的干燥地区经常发生。即使在静电发生时,图象状态保持单元放置在游戏机上部,使产生的静电不能到达图象状态保持单元而尽可能流向与柜体连接的地。因此,这种构造对于抗静电很有效。On the other hand, static electricity often occurs especially in dry areas different from areas like Japan. Even when static electricity occurs, the image state maintenance unit is placed on the top of the game machine, so that the generated static electricity cannot reach the image state maintenance unit and flow to the ground connected with the cabinet as much as possible. Therefore, this configuration is effective for antistatic.
(14)按照(11)或(13)中的任何一个,游戏机进一步包括外周绘有多个符号的旋转滚筒,且显示装置安装在滚筒前表面。(14) According to any one of (11) or (13), the gaming machine further includes a rotating reel having a plurality of symbols drawn on its outer periphery, and the display device is mounted on a front surface of the reel.
按照(14),“游戏机进一步包括外周绘有多个符号的旋转滚筒,显示装置安装在滚筒前表面”。显示装置位于最引起游戏者注意的滚筒前表面的游戏机能产生具有动态效果的游戏,但由于更引入注意的位置会对游戏者产生更不舒服的图象影响。尤其当显示装置放在滚筒前表面时,对游戏者可产生较严重的不舒服的感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏机。According to (14), "the gaming machine further includes a rotating reel having a plurality of symbols drawn on its outer periphery, and a display device is mounted on a front surface of the reel". A gaming machine in which the display device is located on the front surface of the reels that attracts the most attention to the player can produce a game with a dynamic effect, but produces a more uncomfortable image effect on the player due to the more attention-grabbing position. Especially when the display device is placed on the front surface of the reel, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game machine in which the player's interest continues for a long time.
另一方面,在显示装置上不显示可能由于各种问题形成的不舒服的图象,而显示较高透明度的图象。因此,检测到异常时,使游戏者看到滚筒。On the other hand, rather than displaying uncomfortable images which may be caused by various problems, images of higher transparency are displayed on the display device. Therefore, when an abnormality is detected, the player is allowed to see the reels.
因此,可提供一种游戏,这种游戏能继续游戏者的兴趣而不显示在玩游戏时可能不舒服的图象,除非图象信号监视单元发生异常。Therefore, it is possible to provide a game which can continue the player's interest without displaying an image which may be uncomfortable when playing the game unless an abnormality occurs in the image signal monitoring unit.
此外,既然滚筒可见,游戏即使在监视单元异常的情况下也不被打断。因此,可提供一种游戏,不仅能继续,而且在游戏者进行不适当处理时几乎不会产生怀疑,从而能继续游戏者的兴趣。Also, since the reels are visible, the game is not interrupted even in the event of an abnormality in the monitoring unit. Therefore, it is possible to provide a game that can not only be continued, but also can hardly be suspected when the player performs an inappropriate action, so that the player's interest can be continued.
(15)按照(11)到(14)中任一项,游戏机进一步包括电源转接装置,该装置转接电源供应装置供应的电源,并将该电源分支并供应给图象状态保持装置和图象显示单元。(15) According to any one of (11) to (14), the game machine further includes a power switching device, which switches the power supplied by the power supply device, and branches and supplies the power to the image state maintaining device and Image display unit.
按照(15),“游戏机进一步包括电源转接装置,该装置转接电源供应装置供应的电源,并将该电源分支并供应给图象状态保持装置和图象显示单元”。因此,可减少来自电源供应装置接线电缆的数目,并且制作过程中许多电缆不需要进行捆绑。此外,在再次使用和再循环过程中,为许多电缆不需要解开捆绑而提供方便。According to (15), "the game machine further includes a power transfer device, which transfers the power supplied by the power supply device, and branches and supplies the power to the image state maintaining device and the image display unit". Therefore, the number of wiring cables from the power supply device can be reduced, and many cables do not need to be bundled during the manufacturing process. In addition, it provides the convenience that many cables do not need to be unbundled during reuse and recycling.
例如,现有技术的游戏机构造为:带有凹槽的主体;覆盖凹槽的门;和放置在内部的装置(包括基板)。前述的电源供应装置通常放置在主体凹槽内。另一方面,各种电源供应的装置放置在主体凹槽内或门内。因此,不是放置在主体内的装置,而是放置在门内的装置放置在离电源供应装置较远的位置。为了给这些装置供电,需要进行为许多电源电缆接线这样的麻烦工作。此外,当门打开/关闭时,供应电源的电缆被门夹住导致断开。For example, a prior art game machine is constructed of: a main body with a groove; a door covering the groove; and a device (including a base plate) placed inside. The aforementioned power supply device is usually placed in the groove of the main body. On the other hand, various power supply devices are placed in the groove of the main body or in the door. Therefore, instead of the device placed in the main body, the device placed in the door is placed farther away from the power supply device. In order to supply power to these devices, troublesome work of wiring many power cables is required. In addition, when the door is opened/closed, the cable for supplying power is caught by the door and disconnected.
因此,通过提供电源转接装置,能减少到电源转接装置的电源电缆的数目,使制造过程中工作更容易。Therefore, by providing the power conversion device, the number of power cables to the power conversion device can be reduced, making the work easier in the manufacturing process.
尤其通过使门带有具有那种电源转接单元的电源转接单元,可使接线工作很有效。此外,在近年来的多功能游戏机中,许多装置放在门上。因此,可减少为这些装置供应电源的电源电缆数目,并对电缆有效接线。Especially by having the door with a power switch unit with that kind of power switch unit, the wiring work can be made very efficient. Furthermore, in recent multifunctional game machines, many devices are placed on the doors. Therefore, it is possible to reduce the number of power supply cables for supplying power to these devices and efficiently wire the cables.
(16)提供一种游戏机的显示装置,包括显示图象的显示装置,和在显示装置上显示与游戏有关的图象的显示控制装置。显示装置进一步包括:具有显示控制装置的图象显示单元;具有接收来自显示控制装置的图象信号和在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元;独立向图象状态保持单元和图象显示单元供应电源的电源供应装置。(16) There is provided a display device for a game machine, comprising a display device for displaying an image, and a display control device for displaying an image related to a game on the display device. The display device further comprises: an image display unit having a display control device; an image state holding device which receives an image signal from the display control device and controls the display device to maintain a predetermined state when the image signal is abnormal. unit; a power supply device independently supplying power to the image state holding unit and the image display unit.
按照(16),“显示装置进一步包括:具有显示控制装置的图象显示单元;具有接收来自显示控制装置的图象信号和在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元;独立向图象状态保持单元和图象显示单元供应电源的电源供应装置”。因此,即使电源没有供应到显示控制单元,独立供应电源使得能够保持图象状态而不显示干扰图象。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (16), "the display device further includes: an image display unit having a display control device; an image state holding device for receiving an image signal from the display control device and controlling the display device to remain in a predetermined state when the image signal is abnormal. The image state holding unit of the device; the power supply device independently supplying power to the image state holding unit and the image display unit”. Therefore, even if power is not supplied to the display control unit, independently supplying power makes it possible to maintain the image state without displaying disturbing images. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
因此,“显示装置进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号和在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元;独立向图象状态保持单元和图象显示单元供应电源的电源供应装置”。因此,即使电源没有供应显示控制单元,独立供应电源使得能够保持图象状态而不显示干扰图象。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。Therefore, "the display device further includes: an image display unit having a display control device; an image display unit having an image state holding device that receives an image signal from the display control device and controls the display device to maintain a predetermined state when the image signal is abnormal. State holding unit; a power supply device independently supplying power to the image state holding unit and the image display unit". Therefore, even if power is not supplied to the display control unit, independently supplying power makes it possible to maintain the image state without displaying disturbing images. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
为了达到上述目的,本发明的游戏机包括:具有显示控制装置的图象显示基板;从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置,和当图象信号控制装置检测到图象信号异常时在显示装置上显示较高透明度图象的透明图象显示装置。In order to achieve the above object, the game machine of the present invention includes: an image display substrate having a display control device; an image signal control device that receives an image signal from the display control device to display an image on the display device and detects abnormality of the image signal , and a transparent image display device for displaying a higher transparency image on the display device when the image signal control device detects that the image signal is abnormal.
更具体地,本发明提供下列项目。More specifically, the present invention provides the following items.
(17)提供的一种游戏机包括:外周绘有多个的符合的旋转滚筒;安装在滚筒前表面用于显示图象的显示装置;在显示装置上显示与游戏有关的图象的显示控制装置。游戏机进一步包括:具有显示控制装置的图象显示基板;从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置;以及当图象信号控制装置检测到图象信号异常时在显示装置上显示较高透明度图象的透明图象显示装置。(17) A kind of game machine provided comprises: the periphery is painted with a plurality of corresponding rotating drums; the display device installed on the front surface of the drum for displaying images; the display control for displaying images related to the game on the display device device. The game machine further includes: an image display substrate having a display control device; an image signal control device that receives an image signal from the display control device to display an image on the display device and detects abnormality of the image signal; and A transparent image display device that displays a relatively transparent image on the display device when the device detects an abnormal image signal.
按照(17),“游戏机进一步包括:具有显示控制装置的图象显示基板;图象信号控制基板包括从显示控制装置接收图象信号以在显示装置上显示图象和检测图象信号异常的图象信号控制装置;以及当图象信号控制装置检测到图象信号异常时在显示装置上显示较高透明度图象的透明图象显示装置”。因此,在显示装置上显示的不是可能由各种麻烦形成的不舒服图象,而是较高透明度图象。因此,检测到异常时,使游戏者能看到滚筒。According to (17), "the game machine further includes: an image display substrate having a display control device; the image signal control substrate includes a device for receiving an image signal from the display control device to display an image on the display device and detecting an abnormality of the image signal. An image signal control device; and a transparent image display device that displays a relatively high-transparency image on a display device when the image signal control device detects that the image signal is abnormal." Therefore, what is displayed on the display device is not an uncomfortable image which may be caused by various troubles, but a higher transparency image. Therefore, when an abnormality is detected, the player can see the reels.
因此,可提供一种游戏机,在玩游戏时能继续游戏者的兴趣而不显示可能不舒服的图象,除非图象信号控制基板异常。Therefore, it is possible to provide a game machine that can continue the player's interest while playing a game without displaying images that may be uncomfortable unless the image signal control substrate is abnormal.
此外,既然可看到滚筒,即使在监视单元异常时游戏也几乎不被打断。因此,可提供一种游戏,不仅能继续,而且即使在进行不适当操作时也几乎不被游戏者怀疑,从而能继续游戏者的兴趣。Furthermore, since the reels can be seen, the game is hardly interrupted even when the monitoring unit is abnormal. Therefore, it is possible to provide a game that can not only be continued, but also be hardly suspected by the player even if an inappropriate operation is performed, so that the interest of the player can be continued.
(18)在按照(17)的游戏机中,图象信号控制基板不仅包括图象信号控制装置和透明图象显示装置,还包括将接收的图象信号转换为放大的图象信号的图象放大转换装置。(18) In the game machine according to (17), the image signal control substrate includes not only the image signal control means and the transparent image display means but also an image signal for converting the received image signal into an enlarged image signal. Amplification conversion device.
按照(18),“图象信号控制基板不仅包括图象信号控制装置和透明图象显示装置,还包括将接收的图象信号转换为放大的图象信号的图象放大转换装置”。因此,可能由于各种问题形成的不舒服图象能以预定状态保持而无需在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (18), "the image signal control substrate includes not only image signal control means and transparent image display means, but also image enlargement conversion means for converting received image signals into enlarged image signals". Therefore, uncomfortable images that may be formed due to various problems can be maintained in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换后进行显示,在显示装置中显示一个比现有技术更大的图象。这种显示能提供具有动态效果的游戏,但当图象变得更大时对游戏者会产生更不舒服的图象影响。尤其显示这样放大和转换后的图象时,可对游戏者产生较严重的不舒服感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is displayed after being enlarged and converted, and a larger image than in the prior art is displayed in the display device. Such a display can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有图象状态保持装置和图象放大转换装置的共用图象信号监视器基板,可减少基板的数目,即不增加尺寸,还节省空间。此外,信号由基板上形成的线传送,使接收到的噪声影响最小。In addition, by providing a common image signal monitor substrate having image state maintaining means and image enlarging switching means, the number of substrates can be reduced, ie, no increase in size, and space can be saved. In addition, signals are transmitted by lines formed on the substrate, minimizing the influence of received noise.
(19)按照(17)或(18)的游戏机中,显示控制装置具有在显示单元上显示彩色图象的功能,使彩色图象对游戏者不可见。(19) In the game machine according to (17) or (18), the display control means has a function of displaying a color image on the display unit so that the color image is invisible to the player.
按照(19),“显示控制装置具有在显示单元上显示彩色图象的功能,使彩色图象对游戏者不可见”。因此,显示装置上显示的不是可能由各种问题形成的不舒服图象,而是较高透明度的图象。因此,在检测到异常的情况下,滚筒对游戏者是可见的。According to (19), "the display control means has a function of displaying a color image on the display unit so that the color image is invisible to the player". Therefore, instead of uncomfortable images that may be caused by various problems, images of higher transparency are displayed on the display device. Thus, the reels are visible to the player in the event of an abnormality being detected.
因此,可提供一种游戏,能继续游戏者的兴趣而不显示在玩游戏时可能形成不舒服的图象,除非图象信号控制基板发生异常。Therefore, it is possible to provide a game that can continue the player's interest without displaying an image that may be uncomfortable during game play unless an abnormality occurs in the image signal control substrate.
此外,既然滚筒可见,即使在监视单元发生异常时游戏几乎不中止。因此,可提供一种游戏,不仅可继续,而且即使游戏者进行不适当操作时也不被中断,使得能继续游戏者的兴趣。Furthermore, since the reels are visible, the game hardly stops even when an abnormality occurs in the monitoring unit. Therefore, it is possible to provide a game that can not only be continued but also not interrupted even when the player performs an improper operation, so that the player's interest can be continued.
(20)按照(17)到(19)中任何一个,图象信号控制基板安装在游戏机上部。(20) According to any one of (17) to (19), the image signal control board is mounted on the upper part of the game machine.
按照(20),“图象信号控制基板安装在游戏机上部”。因此,图象信号控制基板不是安装在可与游戏者接触的下部,而是安装在游戏机的上部。因此,游戏机几乎不受可能由于与游戏者接触产生的静电影响。According to (20), "the image signal control board is mounted on the upper part of the game machine". Therefore, the image signal control board is installed not at the lower part which can be contacted by the player, but at the upper part of the game machine. Therefore, the gaming machine is hardly affected by static electricity that may be generated due to contact with the player.
另一方面,静电尤其可在不同于象日本这样地区的其他干燥地区经常发生。即使静电发生,图象信号控制基板设置在游戏机上部,因此产生的静电不到达图象信号控制基板而尽可能流向与柜体连接的地。因此,这种构造有效地抗静电。On the other hand, static electricity can frequently occur especially in other dry areas different from areas like Japan. Even if static electricity occurs, the image signal control board is arranged on the top of the game machine, so the generated static electricity does not reach the image signal control board, but flows to the ground connected to the cabinet as much as possible. Therefore, this configuration is effectively antistatic.
(21)提供一种用于游戏机的显示装置包括:外周绘有多个符号的旋转滚筒;安装在滚筒前表面用于显示图象的显示装置;在显示装置上显示与游戏有关的图象的显示控制装置。显示装置进一步包括:具有图象控制装置的图象显示基板;图象信号控制基板包括从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置,和当图象信号控制装置检测到图象信号异常时在显示装置上显示相对高透明度图象的透明图象显示装置。(21) A display device for a game machine is provided, comprising: a rotating drum with a plurality of symbols drawn on its periphery; a display device installed on the front surface of the drum for displaying images; displaying images related to the game on the display device display control device. The display device further includes: an image display substrate having an image control device; the image signal control substrate includes an image signal control device that receives an image signal from the display control device to display an image on the display device and detects an abnormality of the image signal , and a transparent image display device for displaying a relatively high-transparency image on the display device when the image signal control device detects an abnormality in the image signal.
按照(21),“显示装置进一步包括:具有图象控制装置的图象显示基板;图象信号控制基板包括从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置,和当图象信号控制装置检测到图象信号异常时在显示装置上显示相对高透明度图象的透明图象显示装置”。因此,显示装置上不显示可能由各种问题形成的不舒服图象,而是显示具有较高透明度的图象。因此,检测到异常时,使滚筒对游戏者可见。According to (21), "the display device further includes: an image display substrate having an image control device; the image signal control substrate includes receiving an image signal from the display control device to display an image on the display device and detecting an abnormality of the image signal. An image signal control device, and a transparent image display device that displays a relatively high-transparency image on a display device when the image signal control device detects that the image signal is abnormal." Therefore, instead of displaying uncomfortable images that may be caused by various problems, images with higher transparency are displayed on the display device. Therefore, when an abnormality is detected, the reels are made visible to the player.
因此,可提供一种游戏,能继续游戏者的兴趣而不显示可能由各种问题形成的不舒服图象,除非图象信号控制基板发生异常。Therefore, it is possible to provide a game which can continue the player's interest without displaying uncomfortable images which may be caused by various problems unless an abnormality occurs in the image signal control substrate.
此外,既然可见到滚筒,即使监视单元发生异常游戏也几乎不被打断。因此,可提供一种游戏,不仅能继续而且当游戏者进行不适当操作时几乎不被打断,使游戏者兴趣能继续。Furthermore, since the reels are visible, the game is hardly interrupted even if an abnormality occurs in the monitoring unit. Therefore, it is possible to provide a game that can not only be continued but is hardly interrupted when the player performs an improper operation, so that the player's interest can be continued.
为达到上述目的,本发明的游戏机包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元显示图象,并在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。In order to achieve the above object, the game machine of the present invention includes: an image display unit with a display control device; receiving an image signal from the display control device to display an image on the image display unit, and controlling the display when the image signal is abnormal. The image state holding unit of the image state holding means for holding the device in a predetermined state.
更具体地,本发明提供下列内容。More specifically, the present invention provides the following.
(22)提供一种游戏机包括:显示图象的显示装置,在显示装置上显示与游戏有关的图象的显示控制装置。游戏机进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。(22) There is provided a game machine comprising: display means for displaying images, and display control means for displaying images related to games on the display means. The game machine further includes: an image display unit having a display control device; a device for receiving image signals from the display control device to display images on the image display unit, and controlling the display device to remain in a predetermined state when the image signal is abnormal. The image state maintaining unit of the image state maintaining device.
按照(22),“游戏机进一步包括:显示图象的显示装置,在显示装置上显示与游戏有关的图象的显示控制装置。游戏机进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元”。因此,可能由各种问题形成的不舒服图象能以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (22), "the game machine further includes: a display device for displaying an image, and a display control device for displaying an image related to the game on the display device. The game machine further includes: an image display unit having a display control device; An image state holding unit of an image state holding device that receives an image signal from a display control device to display an image on an image display unit, and controls the display device to maintain a predetermined state when the image signal is abnormal. Therefore, uncomfortable images that may be formed by various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
通过显示由于例如显示装置、显示控制装置和电源供应故障形成的干扰图象,所提供的游戏使游戏者感觉不舒服。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。The provided game makes the player feel uncomfortable by displaying disturbing images due to failure of, for example, a display device, a display control device, and a power supply. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
(23)游戏状态保持单元不仅具有图象状态保持装置,还具有将从显示控制装置接收的图象信号转换为放大图象信号的图象放大转换装置。(23) The game state holding unit has not only the image state holding means but also image enlargement conversion means for converting the image signal received from the display control means into an enlarged image signal.
按照(23),“图象状态保持单元不仅具有图象状态保持装置,还具有将从显示控制装置接收的图象信号转换为放大图象信号的图象放大转换装置”。因此,可能由于各种问题形成的不舒服图象可以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (23), "the image state holding unit has not only the image state holding means but also image enlargement conversion means for converting the image signal received from the display control means into an enlarged image signal". Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换后在显示装置中显示比现有技术中更大的图象。这种显示能使游戏具有动态效果,但由于图象变得更大会对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对游戏者可产生较严重的不舒服感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is enlarged and converted to display a larger image in the display device than in the prior art. This display enables the game to have a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有图象状态保持装置和图象放大转换装置的共用图象状态保持单元,不仅不增加尺寸,而且节省空间,接收更少的噪声影响。Furthermore, by providing the common image state holding unit having the image state holding means and the image enlarging and converting means, not only does not increase in size, but also saves space and receives less influence of noise.
(24)按照(22)或(23)的游戏机进一步包括外周绘有多个符号的旋转滚筒,显示装置具有安装在滚筒前表面以显示较高透明度图象的透明图象显示装置。(24) The gaming machine according to (22) or (23) further includes a rotating reel having a plurality of symbols drawn on its periphery, and the display means has a transparent image display means mounted on the front surface of the reel to display a higher transparency image.
按照的(24),“按照(22)或(23)的游戏机进一步包括外周绘有多个符号的旋转滚筒,显示装置具有安装在滚筒前表面以显示较高透明度图象的透明图象显示装置”。具有安装在滚筒前表面、最容易引起游戏者注意的显示装置的游戏机能提供具有动态效果但由于位置更引入注意而对游戏者产生更不舒服图象影响的游戏。尤其当显示装置安装在滚筒前面时,对游戏者可产生较严重的不舒服感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣保持更长时间的游戏。According to (24), "the game machine according to (22) or (23) further includes a rotating reel with a plurality of symbols drawn on its periphery, and the display device has a transparent image display mounted on the front surface of the reel to display a higher transparency image." device". A game machine having a display device mounted on the front surface of the reel that most easily attracts the player's attention can provide a game that has a dynamic effect but produces a more uncomfortable image effect on the player because the position is more attention-grabbing. Especially when the display device is installed in front of the reels, it may cause serious discomfort to the player. Therefore, by eliminating a factor that produces an uncomfortable feeling when playing a game, it is possible to provide a game that keeps the player's interest for a longer period of time.
(25)在按照(22)到(24)中任何一项的游戏机中,图象状态保持单元安装在游戏机上部。(25) In the game machine according to any one of (22) to (24), the image state holding unit is mounted on an upper portion of the game machine.
按照(25),“图象状态保持单元安装在游戏机上部”。因此,图象状态保持单元不是安装在可与游戏者接触的下部,而是安装在游戏机的上部。因此,它几乎不受可能由于与游戏者接触产生的静电影响。According to (25), "the image state maintaining unit is mounted on the upper part of the game machine". Therefore, the image state maintaining unit is installed not at the lower part which can be contacted with the player, but at the upper part of the game machine. Therefore, it is hardly affected by static electricity that may be generated by contact with the player.
另一方面,静电尤其可在不同于象日本这样地区的其他干燥地区经常发生。即使静电发生,图象状态保持单元设置在游戏机上部,因此产生的静电不到达图象状态保持单元而尽可能流向与柜体连接的地。因此,这种构造有效地抗静电。On the other hand, static electricity can frequently occur especially in other dry areas different from areas like Japan. Even if static electricity occurs, the image state maintaining unit is arranged on the top of the game machine, so the generated static electricity does not reach the image state maintaining unit and flows to the ground connected with the cabinet as much as possible. Therefore, this configuration is effectively antistatic.
(26)提供一种用于游戏机的显示装置,包括显示图象的显示装置,和在显示装置上显示与游戏有关的图象的显示控制装置。显示装置进一步包括:具有显示控制装置的图象显示单元;具有接收来自显示控制装置的图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。(26) There is provided a display device for a game machine, comprising a display device for displaying an image, and a display control device for displaying an image related to a game on the display device. The display device further includes: an image display unit with a display control device; a device for receiving image signals from the display control device to display images on the image display unit, and controlling the display device to remain in a predetermined state when the image signal is abnormal The image state holding unit of the image state holding device.
按照(26),“显示装置进一步包括:具有显示控制装置的图象显示单元;具有接收来自显示控制装置的图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元”。因此,可能由于各种问题形成的不舒服图象可以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (26), "the display device further includes: an image display unit having a display control device; an image display unit receiving an image signal from the display control device to display an image on the image display unit, and controlling when the image signal is abnormal. An image state holding unit of an image state holding device for holding a display device in a predetermined state". Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
通过显示由于显示装置、显示控制装置和电源供应故障形成的干扰图象,所提供的游戏使游戏者感觉不舒服。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。The provided game makes the player feel uncomfortable by displaying disturbing images due to failure of the display device, display control device and power supply. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
为达到上述目的,本发明的游戏机进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在显示单元显示图象,并在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。In order to achieve the above object, the game machine of the present invention further includes: an image display unit with a display control device; a device for receiving image signals from the display control device to display images on the display unit, and controlling the display device when the image signal is abnormal. The image state holding unit of the image state holding means for holding in a predetermined state.
更具体地,本发明提供下列内容。More specifically, the present invention provides the following.
(27)提供一种游戏机包括:显示与游戏有关的图象的显示装置;控制待显示图象的图象状态保持单元。该游戏机特征在于当它确定提供给显示装置且与图像有关的图象信号不能满足预定条件时,图象状态保持单元控制显示装置保持在预定状态。(27) There is provided a game machine comprising: a display device for displaying an image related to a game; and an image state holding unit for controlling an image to be displayed. The game machine is characterized in that the image state holding unit controls the display means to remain in a predetermined state when it determines that the image signal supplied to the display means and related to the image cannot satisfy a predetermined condition.
按照(27),“显示装置进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元显示图象,并在图象信号异常时控制显示装置保持在预定状态的图象状态保持装置图象状态保持单元”。因此,可能由于各种问题形成的不舒服的可以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (27), "the display device further includes: an image display unit having a display control device; receiving an image signal from the display control device to display an image on the image display unit, and controlling the display device when the image signal is abnormal. image state holding means for holding in a predetermined state; image state holding unit". Therefore, an uncomfortable predeterminable state that may be formed due to various problems is not displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
如果显示的图象带有由于例如显示装置或显示控制装置异常或由于电源供电故障引起的干扰,游戏者会感到不舒服。因此,如果不显示干扰图象,游戏者的兴趣就能长时间持续。If an image is displayed with disturbance due to, for example, an abnormality of the display device or display control device or due to a failure of the power supply, the player may feel uncomfortable. Therefore, if no disturbing images are displayed, the interest of the player can be sustained for a long time.
前述的“显示装置”由后面实施例解释的显示装置(由30标明)进行限定。更具体地,显示装置构建为包括液晶显示装置(由54标明),液晶驱动电路(由291标明)和液晶背景灯(由292标明)。另一方面,前述的“显示控制装置”由后面实施例解释的图象控制电路(由250标明)进行限定。另一方面,前述的“图象显示单元”由后面实施例解释的辅助控制电路(由200标明)进行限定。另一方面,前述的“图象状态保持单元”由后面实施例解释的比例电路(scale circuit)(由400标明)进行限定。The aforementioned "display device" is defined by the display device (indicated by 30) explained in the later embodiments. More specifically, the display device is constructed to include a liquid crystal display device (designated by 54), a liquid crystal driving circuit (designated by 291) and a liquid crystal backlight (designated by 292). On the other hand, the aforementioned "display control means" is defined by the image control circuit (indicated by 250) explained in the later embodiments. On the other hand, the aforementioned "image display unit" is defined by an auxiliary control circuit (indicated by 200) explained in the later embodiments. On the other hand, the aforementioned "image state holding unit" is defined by a scale circuit (indicated by 400) explained in the later embodiments.
(28)在按照(27)的游戏机中,图象状态保持单元不仅具有图象状态保持装置,还具有将从显示控制装置接收的图象信号转换为放大的图象信号的图象放大转换装置。(28) In the game machine according to (27), the image state holding unit has not only the image state holding means, but also an image enlargement converter for converting the image signal received from the display control means into an enlarged image signal. device.
按照(28),“图象状态保持单元不仅具有图象状态保持装置,还具有将从显示控制装置接收的图象信号转换为放大的图象信号的图象放大转换装置”。因此,可能由于各种问题形成的不舒服图象可以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (28), "the image state holding unit has not only the image state holding means but also image enlargement conversion means for converting the image signal received from the display control means into an enlarged image signal". Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换后在显示装置中显示比现有技术中更大的图象。这种显示能使游戏具有动态效果,但由于图象变得更大会对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对游戏者可产生较严重的不舒服感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is enlarged and converted to display a larger image in the display device than in the prior art. This display enables the game to have a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有图象状态保持装置和图象放大转换装置的共用图象状态保持单元,不仅不增加尺寸,而且节省空间,接收更少的噪声影响。Furthermore, by providing the common image state holding unit having the image state holding means and the image enlarging and converting means, not only does not increase in size, but also saves space and receives less influence of noise.
(29)按照(27)或(28)的游戏机进一步包括外周绘有多个符号的旋转滚筒,显示装置具有安装在滚筒前表面以显示较高透明度图象的透明图象显示装置。(29) The gaming machine according to (27) or (28) further includes a rotating reel having a plurality of symbols drawn on its outer periphery, and the display means has a transparent image display device mounted on the front surface of the reel to display a higher transparency image.
按照本发明的(29),“按照(27)或(28)的游戏机进一步包括外周绘有多个符号的旋转滚筒,显示装置具有安装在滚筒前表面以显示较高透明度图象的透明图象显示装置”。具有安装在滚筒前表面、最容易引起游戏者注意的显示装置的游戏机能提供具有动态效果的游戏,但由于位置更引入注意而对游戏者产生更不舒服图象影响。尤其当显示装置安装在滚筒前表面时,对游戏者可产生较严重的不舒服感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣保持更长时间的游戏。According to (29) of the present invention, "the game machine according to (27) or (28) further includes a rotating reel with a plurality of symbols drawn on its periphery, and the display device has a transparent image mounted on the front surface of the reel to display a higher transparency image." like a display device". A game machine having a display device mounted on the front surface of the reel that most easily attracts the player's attention can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player because the position is more noticeable. Especially when the display device is installed on the front surface of the drum, it may cause serious discomfort to the player. Therefore, by eliminating a factor that produces an uncomfortable feeling when playing a game, it is possible to provide a game that keeps the player's interest for a longer period of time.
(30)在按照(27)到(29)中任何一个的游戏机中,图象状态保持单元安装在游戏机上部。(30) In the game machine according to any one of (27) to (29), the image state holding unit is mounted on the upper portion of the game machine.
按照(30),“图象状态保持单元安装在游戏机上部”。因此,图象状态保持单元不是安装在可与游戏者接触的下部,而是安装在游戏机的上部。因此,它几乎不受可能由于与游戏者接触产生的静电影响。According to (30), "the image state maintaining unit is mounted on the upper part of the game machine". Therefore, the image state maintaining unit is installed not at the lower part which can be contacted with the player, but at the upper part of the game machine. Therefore, it is hardly affected by static electricity that may be generated by contact with the player.
另一方面,静电尤其可在不同于象日本这样地区的其他干燥地区经常发生。即使静电发生,图象状态保持单元设置在游戏机上部,因此产生的静电不到达图象状态保持单元而尽可能流向与柜体连接的地。因此,这种构造有效地抗静电。On the other hand, static electricity can frequently occur especially in other dry areas different from areas like Japan. Even if static electricity occurs, the image state maintaining unit is arranged on the top of the game machine, so the generated static electricity does not reach the image state maintaining unit and flows to the ground connected with the cabinet as much as possible. Therefore, this configuration is effectively antistatic.
(31)提供一种用于游戏机的显示装置,包括:显示图象的显示装置,在显示装置上显示与游戏有关的图象的显示控制装置。显示装置进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。(31) There is provided a display device for a game machine, comprising: a display device for displaying an image, and a display control device for displaying an image related to a game on the display device. The display device further includes: an image display unit having a display control device; a device for receiving image signals from the display control device to display images on the image display unit, and controlling the display device to remain in a predetermined state when the image signal is abnormal. The image state maintaining unit of the image state maintaining device.
按照(31),“显示装置进一步包括:具有显示控制装置的图象显示单元;具有从显示控制装置接收图象信号以在图象显示单元上显示图象,并当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元”。因此,可能由各种问题形成的不舒服图象能以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to (31), "the display device further includes: an image display unit having a display control device; receiving an image signal from the display control device to display an image on the image display unit, and controlling the display when the image signal is abnormal. An image state holding unit of an image state holding device for holding the device in a predetermined state". Therefore, uncomfortable images that may be formed by various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
通过显示由于显示装置、显示控制装置和电源供应故障形成的干扰图象,所提供的游戏使游戏者感觉不舒服。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。The provided game makes the player feel uncomfortable by displaying disturbing images due to failure of the display device, display control device and power supply. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
为实现上述目的,本发明的游戏机进一步包括:具有显示控制装置的图象显示单元;独立向显示装置和图象显示单元供应电源的电源供应装置。To achieve the above object, the game machine of the present invention further includes: an image display unit having display control means; and a power supply means independently supplying power to the display means and the image display unit.
附图说明Description of drawings
图1是按照本发明的投币游戏机外形的透视图。Fig. 1 is a perspective view showing the appearance of a slot machine according to the present invention.
图2是按照本发明投币机的显示屏幕的示意图。Fig. 2 is a schematic diagram of a display screen of a slot machine according to the present invention.
图3是按照本发明投币机的显示屏幕的示意图。Fig. 3 is a schematic diagram of a display screen of a slot machine according to the present invention.
图4是按照本发明投币机的显示屏幕的示意图。Fig. 4 is a schematic diagram of a display screen of a slot machine according to the present invention.
图5是按照本发明的投币游戏机外形的透视图。Fig. 5 is a perspective view showing the appearance of a slot machine according to the present invention.
图6是按照本发明投币机的显示装置的说明示意图。Fig. 6 is an explanatory diagram of a display device of a slot machine according to the present invention.
图7是按照本发明投币机的显示装置的说明示意图。Fig. 7 is an explanatory diagram of a display device of a slot machine according to the present invention.
图8是按照本发明投币机的电路构造的的方框图。Fig. 8 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
图9是按照本发明投币机的电路构造的的方框图。Fig. 9 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
图10是按照本发明投币机的电路构造的的方框图。Fig. 10 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
图11是按照本发明投币机的电路构造的的方框图。Fig. 11 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
图12是按照本发明投币机的电路构造的的方框图。Fig. 12 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
图13是在按照本发明投币机中执行的控制过程的流程图。Fig. 13 is a flowchart of a control process executed in the slot machine according to the present invention.
图14是在按照本发明投币机中执行的控制过程的流程图。Fig. 14 is a flowchart of a control process executed in the slot machine according to the present invention.
图15是在按照本发明投币机中执行的控制过程的流程图。Fig. 15 is a flowchart of a control process executed in the slot machine according to the present invention.
图16是在按照本发明投币机中执行的控制过程的流程图。Fig. 16 is a flowchart of a control process executed in the slot machine according to the present invention.
图17是在按照本发明投币机中执行的控制过程的流程图。Fig. 17 is a flowchart of a control process executed in the slot machine according to the present invention.
图18是在按照本发明投币机中执行的控制过程的流程图。Fig. 18 is a flowchart of a control process executed in the slot machine according to the present invention.
图19是在按照本发明投币机的电路结构的方框图。Fig. 19 is a block diagram showing the circuit configuration of the slot machine according to the present invention.
具体实施方式Detailed ways
本发明将参照附图与它的实施例相联系进行描述。在将描述的实施例中,本发明应用到投币游戏机中,多个机械旋转的滚筒作为变化的显示装置使用以变化地显示多种游戏必需的辨别信息图象。然而,本发明不应被局限于此,而是可在各种游戏机,如弹球游戏机,奖章游戏机(medal gaming)或纸牌游戏机中采用。The present invention will be described in connection with its embodiments with reference to the drawings. In the embodiment to be described, the present invention is applied to a slot machine in which a plurality of mechanically rotating reels are used as variable display means to variably display discrimination information images necessary for various games. However, the present invention should not be limited thereto, but can be employed in various game machines, such as pinball game machines, medal gaming machines, or card game machines.
【游戏机的构造】【Structure of Game Machine】
投币游戏机10按照图1所示。The
包含在游戏机10内的机柜12由主体11和门13构成。A
形成投币游戏机10整体的机柜12在前表面有矩形显示装置30。显示装置30是显示了解游戏内容的图象或效果图象等的各种愉悦游戏者图象的液晶显示器。The
此外,正如在下面所描述的,显示装置30能显示XGA类型、1024比特宽,768比特高、8比特红、绿、蓝数据的图象。In addition, as described below, the
而且,显示装置30能控制显示图象到较高透明度的图象,从而能使安装在显示装置30背后的滚筒26L,26C和26R(参见图2)对游戏者可见。Also, the
此外,显示装置30设置有接触面基板51(参见图6)使游戏者能进行各种操作。In addition, the
另一方面,如图2所示,显示装置30在其背面提供有矩形显示窗14(14L,14C和14R)。显示装置30在其外周边缘设置有后面将进行描述的框架构件33(参见图4),使显示装置30显示的图象为较高透明度状态时,游戏者从显示窗14唯一地看到滚筒26L,26C和26R。On the other hand, as shown in FIG. 2, the
在机柜12中,旋转设置三个滚筒26L,26C和26R,每个滚筒外周绘有多种描述信息图象。通过前述的显示窗14能单个地看到滚筒26L,26C和26R。In the
此外,旋转驱动滚筒26L,26C和26R使得绘在滚筒26L,26C和26R外周的鉴别信息图象向下移动通过显示窗14。当各个旋转的滚筒26L,26C和26R停止时,绘在三个滚筒外周的鉴别信息图象通过显示窗14对于每一个滚筒可见。In addition, rotationally driving the
此外,如图1所示,大体水平的基座部分28设置在显示装置30下面,奖章插入口31在基座部分28上表面的右边形成。Further, as shown in FIG. 1 , a substantially
此外,在基座部分28上表面的左边设置有:仅赌插入奖章的一个的1-BET开关20;仅赌插入奖章的两个的2-BET开关22;赌一次游戏允许的最大数目的插入奖章的MAX-BET开关24。In addition, on the left side of the upper surface of the
如图2所示,当游戏者操作1-BET开关20时,各个滚筒的三幅可视辨别信息图象中只有由三幅中央辨别信息图象组合组成的得胜线L1被激活(也就是说,激活用于游戏结果的确定的辨别信息图象组合称为“激活线”)用于游戏结果的确定。As shown in Figure 2, when the player operated the 1-
另一方面,当操作2-BET开关22时,总共有三条得胜线被激活:前述的激活线;分别由各个滚筒的三幅可视辨别信息图象中的上部辨别信息图象的组合和下部辨别信息图象的组合组成的得胜线L2A和L2B。On the other hand, when the 2-
此外,当操作MAX-BET开关24时,如果插入的奖章是三个或更多,所有五条得胜线L1,L2A,L2B,L3A和L3B被激活:前述的激活线;由滚筒26L上的上部辨别信息图象,滚筒26C上的中间辨别信息图象和滚筒26R上的下部辨别信息图象组合组成的得胜线L3A;由滚筒26L上的下部辨别信息图象,滚筒26C上的中间辨别信息图象和滚筒26R上的上部辨别信息图象组合组成的得胜线L3B。Furthermore, when the MAX-
然而,当插入的奖章剩余两个时,五条得胜线中只有三条L1,L2A,L2B被激活。另一方面,当插入的奖章剩余一个时,五条得胜线中只有一条L1被激活。这样激活的得胜线通过在显示窗14的边上显示激活而报告给游戏者。However, when there are two remaining medals inserted, only three of the five winning lines L1, L2A, L2B are activated. On the other hand, when one of the inserted medals remains, only one L1 among the five winning lines is activated. The winning line thus activated is reported to the player by displaying the activation on the side of the display window 14 .
通过推动这些BET开关20,22和24中的一个,按照推动的BET开关激活前述的得胜线。当由游戏者推动前述的1-BET开关20、2-BET开关22或MAX-BET开关24时,建立游戏的开始状态。By pushing one of these BET switches 20, 22 and 24, the aforementioned winning line is activated according to the pushed BET switch. When the aforementioned 1-
如图1所示,在基座部分28前表面的左边,设置有倾动式开始杆32。当游戏者倾动这个开始杆32时,前述三个滚筒26L,26C和26R均立刻启动。当这三个滚筒26L,26C和26R旋转时,绘在各个滚筒26L,26C和26R外周的辨别信息图象在显示窗14中运动显示。当三个滚筒26L,26C和26R的旋转速度达到预定水平时,激活由游戏者进行的对后面描述的停止按钮34L,34C,34R的操作。As shown in FIG. 1, on the left side of the front surface of the
基座部分28前表面的中间设置有三个停止按钮34L,34C,34R。其中,停止按钮34L对应于滚筒26L;停止按钮34C对应于滚筒26C;停止按钮34R对应于滚筒26R。当游戏者按下停止按钮34L,滚筒26L停止;当游戏者按下停止按钮34C,滚筒26C停止;当游戏者按下停止按钮34R,滚筒26R停止。In the middle of the front surface of the
在开始杆32的左侧,设置有存储奖章结算按钮36。当游戏者按下存储奖章结算按钮36时,插入的奖章从设置在前表面下部的奖章支付口38支付,支付的奖章收集在奖章接收盘40中。On the left side of the
此外,在投币游戏机10的上边,设置有传递由位于机柜12内的扬声器(参见图8)发出的声音到机柜12外面的声音开口42(42L和42R)。Further, on the upper side of the
预定数目,如21个辨别信息图象绘在前述各个滚筒26L,26C和26R的外周。取决于这些当滚筒26L,26C和26R被分别停止时通过显示窗14可见的辨别信息图象的排列,支付奖章,或游戏转换到对游戏者更有利的状态。A predetermined number, such as 21, of discrimination information images are painted on the outer peripheries of the aforementioned
【游戏机的显示模式】【Display mode of game console】
前述的显示装置30将参照图2到4进行描述。The
显示装置30不仅显示各种图象,还显示高透明图象。这些高透明图象是在液晶显示装置的高透明色调中形成的图象。当显示窗14显示高透明图象时,可看到背景滚筒符号,尽管它们使用的色调不同。各种图象和高透明图象不仅能全屏显示,还能在局部区域显示。The
例如,通过沿着显示窗14使显示装置30高透明地显示,游戏者能看到实际设置在背面的滚筒26L,26C和26R,如图2所示。此外,在滚筒26L,26C和26R的外周边缘,有被显示的边缘图象35(35L,35C和35R)。For example, by making the
此外,除显示装置30的这种高透明显示外,可显示使用低透明色调(即,所谓的“黑色输出”)的各种效果图象以使游戏者看不到背景,如图3所示,使位于背面的滚筒26L,26C和26R不可见。In addition, in addition to such a high transparency display of the
此外,显示装置30的全部表面可高透明显示,使游戏者能看到显示窗14中的滚筒26L,26C和26R和显示窗14外周边缘上的框架构件33,如图4所示。这样形成的框架构件33使只有所需要的最小部分而不是其余部分对游戏者可视。In addition, the entire surface of the
【游戏机的基板构造】【Substrate structure of game console】
图5是示出投币游戏机机柜内部结构的示意图。在图5中,门13从投币游戏机10打开。Fig. 5 is a schematic diagram showing the internal structure of the slot machine cabinet. In FIG. 5 , the
如图5所示,投币游戏机10中,安装有各种装置和各种控制基板。As shown in FIG. 5 , various devices and various control boards are installed in the
如图5所示,投币游戏机10在主体11侧边设置有滚筒26L,26C和26R,用于储存游戏介质的漏斗126,以及为整个投币游戏机10供电的电源装置79。此外,设置有各种基板和装置,如封装有主控制电路100(参见图8)的主控制基板72,该主控制电路100包括用于产生随机数以抽签决定是否为游戏者建立有利状态的随机数产生器116(参见图8)和主CPU102(参见图8)。As shown in FIG. 5 , the
另一方面,在投币游戏机10的门13的侧边,设置有各种装置和各种控制基板,包括辅助控制基板74,比例基板(scale board)76,灯控制基板78,图象显示辅助基板80和电源转接基板82。On the other hand, on the side of the
在这些基板上,封装有各种电路。On these substrates, various circuits are packaged.
在辅助控制基板74上,封装有基于或不基于主控制电路100的信号和指令确定各种效果模式的辅助控制电路200(参见图8)。On the
在比例基板76上,封装有放大和转换来自辅助控制基板74的图象信号以在显示装置30上以放大状态显示图象并监视来自辅助控制基板74信号以在确定异常时对显示装置30产生各种控制的比例电路400(参见图8)。On the
在灯控制基板78上,封装有在来自辅助控制基板74效果信号基础上产生灯光效果和声音效果的灯控制电路300(参见图8)。On the
在图象显示辅助基板80上,封装有形成部分显示装置30以驱动来自比例基板76的信号并控制显示装置30的液晶背后照明292(参见图11)的图象显示辅助电路(虽然未示出)。On the image display
另一方面,电源转接基板82具有集中接收来自电源装置79的电源和将该电源独立分配到前述基板和装置的功能。On the other hand, the
另一方面,前述的辅助控制基板74和比例基板76设置在门13的上部。On the other hand, the aforementioned
简言之,迄今为止描述的图象状态保持单元安装在所考虑的游戏机上部。因此,图象状态保持单元不位于可能与游戏者接触的游戏机的下部,从而几乎不受由于与游戏者接触产生的静电影响。In short, the image state holding unit described so far is mounted on the upper part of the game machine under consideration. Therefore, the image state maintaining unit is not located at the lower portion of the gaming machine which may come into contact with the player, and thus is hardly affected by static electricity due to contact with the player.
另一方面,迄今为止描述的图象信号控制单元安装在所考虑的游戏机上部。因此,图象信号控制单元不位于可能与游戏者接触的游戏机的下部,而是位于游戏机上部,从而几乎不受由于与游戏者接触产生的静电影响。On the other hand, the image signal control unit described so far is mounted on the upper part of the considered game machine. Therefore, the image signal control unit is located not at the lower part of the gaming machine which may be in contact with the player, but at the upper part of the gaming machine, thereby being hardly affected by static electricity due to contact with the player.
此外,,图象显示单元安装在所考虑的游戏机上部并与游戏者几乎不接触。因此,它几乎不受由于与游戏者接触产生的静电影响。In addition, the image display unit is mounted on the upper part of the game machine under consideration with little contact with the player. Therefore, it is hardly affected by static electricity due to contact with gamers.
另一方面,对于迄今为止描述的构造,静电可尤其在不同于日本这样地区的干燥地区经常产生。即使当静电产生时,图象状态保持单元设置在游戏机上部,使产生的静电不到达图象状态保持区域而尽可能流向与机柜接触的地。因此,这种构造能有效抗静电。On the other hand, with the configurations described so far, static electricity can be frequently generated especially in dry areas different from areas like Japan. Even when static electricity is generated, the image state maintaining unit is arranged on the top of the game machine so that the generated static electricity does not reach the image state maintaining area and flows to the ground in contact with the cabinet as much as possible. Therefore, this configuration is effective against static electricity.
另一方面,灯控制基板78设置在门13的下部。然而,与辅助控制基板74和比例基板76相比,灯控制基板78几乎不受静电输出的影响。因此,由于安装空间而将灯控制基板78设置在下部位置。On the other hand, the
按照本实施例的投币游戏机10中:主控制基板72设置在主体11内;辅助控制基板74和保持基板设置在门13内。然而,本发明的设置应不限于此,而是可在主体11内任意排列辅助控制基板74和保持基板并在门13内任意排列主控制基板72。In the
此外,电源装置79设置有重启开关164,设置开关166等。Furthermore, the
【显示装置的结构】【Structure of display device】
另一方面,投币游戏机10内显示装置30的细节将参照图6进行描述。On the other hand, details of the
门13设置有其上显示各种效果图象的显示装置30。The
在显示装置30中,在用于检测与观察者接触的坐标位置的触摸面基板51和作为保护盖的透明丙烯酸酯基板(acryl plate)52的内侧,有薄基板状的图象层53,其中在透明薄膜层上印有各种符号,以及由透明液晶显示装置(如ITO)构成的液晶显示装置54。In the
此外,在液晶显示装置54的上、下部,设置有液晶背后照明292,为液晶显示装置54作为背后照明的照明装置。而且,控制液晶背后照明292使其在电源供应时间打开。因此,通过总在电源供应时间驱动液晶背后照明292,液晶显示装置54中显示的图象就对游戏者清晰可见。在这些液晶背后照明292中,主要采用冷阴极管,且本发明并不局限于此。In addition, on the upper and lower parts of the liquid
此外,在显示装置30内侧面的上、下部,设置有符号照亮灯57,作为照亮滚筒26上符号的照亮装置。此外,控制这些符号照亮灯57在电源供应时打开。因此,通过在所有时间驱动这些符号照亮灯57,符号就能被清晰地看见。在这些符号照亮灯57中,主要采用冷阴极管,且本发明并不局限于此。In addition, on the upper and lower parts of the inner surface of the
在各个显示元件工作中,绘在图象层53的符号不受投币游戏机10的效果控制状态的影响,使它们总能被游戏者看到。液晶显示装置54是象位冲击(bit hit)效果或各种前进提示效果这样的图象效果的显示区域。The symbols drawn on the image layer 53 are not affected by the effect control state of the
此外,在滚筒26前表面的附近区域,设置有安装滚筒尾灯(backlamp)63(63L,63C,63R)(参见图7)的灯罩62(62L,62C和62R)。Further, in the vicinity of the front surface of the drum 26, there are provided lamp shades 62 (62L, 62C and 62R) on which drum backlamps 63 (63L, 63C, 63R) (see FIG. 7 ) are mounted.
【滚筒尾灯的结构】[Structure of the drum tail light]
这些滚筒尾灯63将参照图7进行描述。图7是滚筒26L,26C和26R的放大图。These tumbler lights 63 will be described with reference to FIG. 7 . Fig. 7 is an enlarged view of the
这些滚筒26L,26C和26R具有半透明薄膜材料制成的滚筒带61L,61C和61R,其上用光学透明颜色墨水印有象符号“Cherry(樱桃)”或符号“7”这样的符号,而其余区域用遮盖墨水掩盖。These
在滚筒带61L,61C和61R的背后,设置有遮盖各个灯光束的灯罩62L,62C和62R,使这些光束不干扰其它符号区域。滚筒尾灯63L,63C和63R封装在灯罩62L,62C和62R的各个分隔室中。Behind the reel belts 61L, 61C and 61R, there are provided lamp shades 62L, 62C and 62R which cover the beams of the respective lamps so that the beams do not interfere with other symbol areas. The tumbler tail lights 63L, 63C and 63R are housed in respective compartments of the lamp housings 62L, 62C and 62R.
灯控制电路300控制滚筒尾灯63L,63C和63R使它们基于由辅微机210确定的参数闪烁。The
例如,在奖章支付时间,预备有闪烁得胜线上符号的滚筒尾灯63L,63C和63R的闪烁控制以及内在得胜组合的不同闪烁模式。通过当满足每一个得胜标志时产生的效果显示提示游戏者瞄准什么得胜符号。For example, at the time of medal payout, blinking control of the tumbler tail lights 63L, 63C and 63R blinking symbols on winning lines and different blinking patterns of built-in winning combinations are prepared. The display prompts the player what winning symbol to aim at by the effect display produced when each winning symbol is satisfied.
此外,滚筒尾灯63L,63C和63R通常保持照明状态,使符号很容易看到。而且,在电源打开时间和重启时间,滚筒尾灯被触发以保持照明/熄灭状态的照明状态。In addition, the roller tail lights 63L, 63C and 63R generally remain illuminated to make the symbols easy to see. Also, at the power-on time and restart time, the roller tail light is triggered to maintain the lighting state of the lighting/off state.
正如上面所描述的,可通过熄灭灯在符号上产生效果。另一方面,在本实施例中,在符号上产生效果。然而,本发明不应局限于此,也可不在符号上产生效果。在这种情况下,在电源打开和重启时间,通过触发滚筒尾灯63L,63C和63R和在所有时间点亮它们,使点亮/熄灭状态转换到点亮状态。As described above, effects can be produced on symbols by extinguishing lights. On the other hand, in this embodiment, an effect is produced on the sign. However, the present invention should not be limited thereto, and effects may not be produced on symbols. In this case, at the power-on and restart times, the on/off state is shifted to the on state by activating the roller tail lamps 63L, 63C and 63R and lighting them at all times.
此外,在本实施例中,可通过熄灭操作在符号上产生效果。然而,本发明不应局限于此,也可用各种彩色灯产生效果。在这种情况下,在电源打开和重启时间,通过触发滚筒尾灯63L,63C和63R和在所有时间点亮它们,使点亮/熄灭状态转换到点亮状态。In addition, in this embodiment, an effect can be produced on the symbol by the extinguishing operation. However, the present invention should not be limited thereto, and various colored lights can also be used to produce effects. In this case, at the power-on and restart times, the on/off state is shifted to the on state by activating the roller tail lamps 63L, 63C and 63R and lighting them at all times.
象滚筒尾灯这样的照明装置当电源打开时照亮前述滚筒。在电源打开操作的基础上,照亮滚筒的功能被激活使滚筒容易看到。因此,可能长时间继续地继续游戏者的兴趣。此外,既然可视变得更容易,游戏使得游戏者几乎不疲惫从而能长时间保持兴趣。A lighting device such as a drum tail light illuminates the aforementioned drum when the power is turned on. On the basis of the power-on operation, the function of illuminating the drum is activated to make the drum easy to see. Therefore, it is possible to continue the interest of the player for a long time. In addition, since visualization becomes easier, the game allows the player to hardly get tired so as to maintain interest for a long time.
此外,滚筒照亮装置可具有当电源打开时在所有时间照亮滚筒的功能。当游戏机通电时,即可以玩游戏机时,很容易看到滚筒从而长时间继续游戏者的兴趣。如果这种可视变得更容易,游戏使得游戏者几乎不疲惫从而能长时间保持兴趣。In addition, the drum lighting device may have a function of lighting the drum at all times when the power is turned on. When the game machine is powered on, that is, when the game machine can be played, it is easy to see the reels to continue the player's interest for a long time. If this visualization becomes easier, the game makes the player hardly tired and can maintain interest for a long time.
此外,产生效果时,可关掉滚筒照亮装置。不产生效果时,照亮滚筒。换句话说,通过照亮装置,使滚筒容易被看到。即使在滚筒不被照亮装置照亮时,它们在有或没有效果时都可视。In addition, the drum lighting can be switched off when the effect is on. Illuminates the roller when no effect is produced. In other words, by illuminating the device, the drum is made easily visible. Even when the drums are not illuminated by the lighting means, they are visible with or without effects.
而且,“游戏机进一步包括安装在滚筒前表面以显示图象的显示装置;和在显示装置上显示与游戏有关图象的显示控制装置,显示控制装置具有在显示装置上显示较高透明度图象的功能”。因此,通过显示高透明度图象,消除不可视。因此,可提供一种使滚筒更可视并长时间继续游戏者兴趣的游戏机。既然可视变得更容易,也可提供一种游戏,使得游戏者几乎不疲惫从而能长时间保持兴趣。And, "the game machine further comprises a display device installed on the front surface of the reel to display images; and a display control device for displaying an image related to the game on the display device, the display control device having a function of displaying a higher transparency image on the display device." function". Therefore, by displaying high-transparency images, invisibility is eliminated. Therefore, it is possible to provide a gaming machine that makes the reels more visible and continues the player's interest for a long time. Since visualization becomes easier, it is also possible to provide a game in which the player is hardly tired and can maintain interest for a long time.
尤其在通过旋转滚筒使符号运动显示时,要看到符号比符号静止显示时更困难。如果滚筒比现有技术更可视时,显示装置的图象就可长时间继续游戏者的兴趣。此外,如果即使在运动显示中可视变得更容易,就使得游戏者几乎不疲惫从而能长时间保持兴趣。如果提供的游戏机经常根据滚筒停止模式确定游戏内容,使得符号从运动显示到静止显示的演变很容易看到,它就能长时间保持游戏者的兴趣。Especially when the symbols are displayed in motion by rotating the drum, it is more difficult to see the symbols than when the symbols are displayed stationary. If the reels are more visible than in the prior art, the image on the display device can continue the player's interest for a long time. Furthermore, if visualization becomes easier even in motion display, it makes the player hardly tired and can maintain interest for a long time. If a gaming machine is provided that often determines the game content based on the reel stop pattern so that the evolution of symbols from a moving display to a static display is easily seen, it can keep the player's interest for a long time.
这里,前述的电源打开的情况可包括,电源首次打开和电源在关闭后再次打开的情况。例如,在所包括的情况中,电源可在操作电源按钮以及操作重启按钮的基础上再次打开。Here, the aforementioned case where the power is turned on may include the cases where the power is turned on for the first time and the case where the power is turned on again after being turned off. For example, in the case included, the power can be turned on again based on the operation of the power button as well as the operation of the reset button.
【游戏机控制单元的构造】【Structure of game machine control unit】
图8显示的电路构造包括:控制投币游戏机10中游戏操作的主控制电路100;与主控制电路100电连接的外围装置;和辅助控制电路200,用于控制显示装置30的灯控制电路300和比例电路400,基于主控制电路100发出控制指令的扬声器46和效果灯172。The circuit configuration shown in FIG. 8 includes: a
主控制电路100提供有安装在电路基板上的主CPU102,主ROM104,主RAM106和输入-输出总线108,时钟脉冲发生器110,分频器112,采样电路114和随机数产生器116。The
主CPU102能按照存储在主ROM104中的程序和从输入-输出总线108输入/输出的数据信号或地址信号控制各种外围设备。此外,主CPU102设置有计时器(尽管未示出)。The main CPU 102 can control various peripheral devices in accordance with programs stored in the main ROM 104 and data signals or address signals input/output from the input-output bus 108 . Furthermore, main CPU 102 is provided with a timer (although not shown).
主CPU102与主ROM104相连。主ROM104存储各种程序,如控制投币游戏机10整个游戏流程的控制程序,或执行控制程序的初始数据。Main CPU 102 is connected to main ROM 104 . The main ROM 104 stores various programs such as a control program for controlling the entire game flow of the
例如,存储有:用于对在每次操作启动杆32(用于启动操作)时进行随机数字采样的判断的概率抽取表;按照停止按钮的操作决定滚筒停止模式的停止控制表;对应于通过停止控制表的静态显示的符号以决定支出的游戏奖章数目的得胜符号组合表;传输到辅助控制电路200的各种控制指令(或命令)。这里,这些概率抽取表、停止控制表和得胜符号组合表的细节将在下文进行描述。For example, it is stored: a probability extraction table for judging random digital sampling for each operation of the start lever 32 (for the start operation); a stop control table for determining the drum stop mode according to the operation of the stop button; Stopping the statically displayed symbols of the control table to determine the winning symbol combination table of the number of game medals paid out; various control instructions (or commands) transmitted to the
此外,各种控制指令是“示范显示命令”,“启动命令”,“所有滚筒停止命令”和“得胜组合命令”。这里,辅助控制电路200不向主控制电路100输入命令或类似操作,而是通讯仅单方向地从主控制电路100到辅助控制电路200。主控制电路100和辅助控制电路200通过十六根数据信号线和一根信号线连接。并且,这些命令由2字节,4字节和6字节组成,一个命令通过十六根数据信号线以1,2或3序列发送。In addition, various control commands are "demonstration display command", "start command", "all drum stop command", and "winning combination command". Here, the
此外,主CPU102与存储用于前述程序的标志或变量的值的主RAM106相连。Furthermore, the main CPU 102 is connected to the main RAM 106 which stores the values of flags or variables used in the aforementioned programs.
此外,主CPU102与产生参考时钟脉冲的时钟脉冲发生器110、分频器112、产生采样随机数的随机数产生器116和采样电路114相连。In addition, the main CPU 102 is connected to a clock pulse generator 110 for generating reference clock pulses, a frequency divider 112 , a random number generator 116 for generating sampling random numbers, and a sampling circuit 114 .
此外,随机数产生器116产生属于预定数值范围的随机数,采样电路114在启动杆32操作后在一个合适的时间采样一个随机数。In addition, the random number generator 116 generates a random number belonging to a predetermined range of values, and the sampling circuit 114 samples a random number at an appropriate time after the
内部得胜组合基于采样的随机数和储存在主ROM104内的概率抽取表确定。确定内部得胜组合后,进行随机数采样以选择包含在前者中的“停止控制表”和“停止表”。The internal winning combination is determined based on the sampled random numbers and the probability draw table stored in the main ROM 104 . After the internal winning combination is determined, random number sampling is performed to select the "stop control table" and "stop table" contained in the former.
这里,随机数产生器116产生包含在预定范围数值内的随机数,如0到65535(即2的16次方)。此外,本发明不局限于由随机数产生器116产生的随机数,而是可构造为按照主CPU102的操作程序执行随机数采样。这种情况下,可省略随机数产生器116和采样电路114,但也可留下它们作为随机数采样操作的备用。Here, the random number generator 116 generates random numbers within a predetermined range of values, such as 0 to 65535 (ie, 2 to the 16th power). Furthermore, the present invention is not limited to the random numbers generated by the random number generator 116 , but may be configured to perform random number sampling in accordance with the operating program of the main CPU 102 . In this case, the random number generator 116 and the sampling circuit 114 can be omitted, but they can also be left as spares for the random number sampling operation.
由于主输入信号产生装置产生主CPU102生成控制信号所需的输入信号,该装置设置有启动开关150,1-BET开关20,2-BET开关22,MAX-BET开关24,存储奖章结算按钮36,奖章传感器152,滚筒停止信号电路154,滚筒位置检测电路156,支付完成信号电路158,支付开关162,重启开关164,设置开关166和接触传感器168。这些元件也通过输入-输出总线108与主CPU102连接。Since the main input signal generating device generates the input signal required for the main CPU 102 to generate the control signal, the device is provided with a start switch 150, a 1-
滚筒停止信号电路154检测各个停止按钮34L,34C,34R的操作,并当它检测到停止操作时,通过输入-输出总线108向主CPU102传送停止信号。The drum stop signal circuit 154 detects the operation of the
启动开关150检测启动杆32的操作并当它检测到启动杆32的操作时,通过输入-输出总线108向主CPU102传送启动信号。The activation switch 150 detects the operation of the
奖章传感器152检测插入到奖章插入口31的游戏奖章,并当它检测到插入到奖章插入口31的游戏奖章时,通过输入-输出总线108向主CPU102传送奖章插入信号。The medal sensor 152 detects a game medal inserted into the
1-BET开关20检测自身操作,并当它检测到自身操作时,通过输入-输出总线108向主CPU102传送1-BET信号。The 1-
2-BET开关22检测自身操作,并当它检测到自身操作时,通过输入-输出总线108向主CPU102传送2-BET信号。The 2-
MAX-BET开关24检测自身操作,并当它检测到自身操作时,通过输入-输出总线108向主CPU102传送MAX-BET信号。The MAX-
支付开关162检测存储奖章结算按钮36的操作,并当它检测到存储奖章结算按钮36的操作时,向主CPU102传送存储奖章结算信号。The payout switch 162 detects the operation of the storage
重启开关164设置在投币游戏机10内,当它检测到投币游戏机10的操作时,通过输入-输出总线108向主CPU102传送重启信号。The
设置开关166检测设置在投币游戏机10内的设置按钮(尽管未示出)的操作,当它检测到设置按钮的操作时,通过输入-输出总线108向主CPU102传送设置信号。The setting
滚筒位置检测电路156通过输入-输出总线108向主CPU102提供滚筒位置信号以响应来自滚筒旋转传感器的脉冲信号检测各个滚筒26L,26C,26R的位置。The drum position detection circuit 156 provides drum position signals to the main CPU 102 through the input-output bus 108 to detect the positions of the
支付完成信号电路158检测游戏奖章支出完成,当奖章检测单元160的计数值(即,从漏斗126支付的游戏奖章数目)达到指定数目数据时,通过输入-输出总线108向主CPU102传送指示该检测的支付完成信号。The payment completion signal circuit 158 detects that the game medal payment is complete, and when the count value of the medal detection unit 160 (that is, the number of game medals paid out from the hopper 126) reaches the specified number data, it transmits an indication to the main CPU 102 through the input-output bus 108 to indicate the detection. The payment completion signal.
由来自主控制电路100的控制信号控制操作的主要装置有:各种灯120;各种显示单元122;用于存储游戏奖章并响应漏斗驱动电路124的指令支付预定数目游戏奖章的漏斗126(包括用于支付的驱动单元),和旋转地驱动滚筒26L,26C,26R的步进马达128L,128C,128R。这里,各种灯120包括符号照亮灯57。The main devices controlled by the control signal from the
此外,通过输入-输出总线108与主CPU102的输出单元连接的有:控制步进马达128L,128C,128R驱动的马达驱动电路130;控制漏斗126驱动的漏斗驱动电路124;控制各种灯驱动的灯驱动电路132;和控制各种显示单元驱动的显示单元驱动电路134。响应于象从主CPU102输出的驱动信号的各个控制信号,这些驱动电路控制各个装置的操作。In addition, connected with the output unit of the main CPU 102 through the input-output bus 108 are: the motor driving circuit 130 for controlling the stepping motor 128L, 128C, and 128R; the funnel driving circuit 124 for controlling the driving of the
此外,在该装置中包括辅助控制电路200,该电路的操作由来自主控制电路100的控制信号控制。Furthermore, an
此外,辅助控制电路200与灯控制电路300,比例电路400,显示装置30,扬声器46(46L和46R)和效果灯172连接。Furthermore, the
显示装置30接收从辅助控制电路200和比例电路400供应的图象信号并显示图象。The
扬声器46接收来自辅助控制电路200和灯控制电路300供应的声音信号并产生声音。The
效果灯172接收来自辅助控制电路200和灯控制电路300供应的效果信号并产生效果。这里,这些效果灯172包括滚筒尾灯63。The
【辅助控制电路的电构造】[Electrical structure of auxiliary control circuit]
辅助控制电路200将按照图9和图10进行描述。图9和图10的方框图显示了辅助控制电路的构造。The
辅助控制电路200基于主控制电路100的控制指令(或命令)或自动地执行显示装置30的显示控制、扬声器46声音的输出控制和效果灯172的效果控制。The
辅助控制电路200由不同于构造主控制电路100的电路基板构造,包括作为其主元件的辅微机210,并包括控制显示装置30显示的图象控制电路250。The
辅微机210包括:按照主控制电路100发送的控制指令执行控制操作的辅CPU212;存储辅微机210控制程序的辅ROM214;辅RAM216;输入端口218和输出端口220。The
另一方面,辅助控制电路200不设置时钟脉冲发生器,分频器,随机数产生器和采样电路,但它构造为按照辅CPU212的操作程序执行随机数采样。On the other hand, the
基于主控制电路100发送的游戏信息命令,辅CPU212确定由各种效果控制电路所要产生的效果,并将确定的内容发送至各个效果控制电路。Based on the game information command sent by the
辅ROM214存储与主控制电路100的交流序列程序,基于所接收的游戏信息选择各种效果的效果选择表,声音序列程序等等。The sub-ROM 214 stores a communication sequence program with the
辅RAM216被用做执行这些控制程序的工作区域。
输入端口218具有接收从主控制电路100传送的图象或声音的游戏信息的功能,并向辅CPU212传送游戏信息。The
这里,输入端口218仅从主控制电路100向辅CPU212的传送游戏信息,而不从辅CPU212向主控制电路100传送信息。因此,即使辅助控制电路200发生故障,它不会传送到主控制电路100。Here, the
输出端口220具有向图象控制电路250传送图象显示信号的功能,向灯控制电路300内的声音源IC302传送声音产生信号的功能,和向灯控制电路300传送效果灯信号以打开和关闭效果灯172的功能。The
如图10所示,图象控制电路250由图象控制CPU252,图象控制ROM254,图象控制RAM256,图象ROM258,视频RAM260,图象控制IC262和输入端口264组成。As shown in Figure 10,
图象控制CPU252通过输入端口264接收在辅微机210中确定的参数,并按照存储在图象控制ROM254内的图象控制序列程序确定显示装置30内的显示内容。The image control CPU 252 receives the parameters determined in the
图象控制ROM254存储发自辅微机210的图象效果命令的接收序列程序,以及控制图象控制IC262的图象控制序列程序。The image control ROM 254 stores a sequence program for receiving image effect commands from the
图象控制RAM256在执行图象控制程序时作为工作区域使用。The image control RAM 256 is used as a work area when the image control program is executed.
图象控制IC262按照由图象控制CPU252确定的显示内容,通过使用存储在图象ROM258中的图象数据形成图象,在视频RAM260中临时存储图象,并在合适的时间通过图象控制IC262将图象送到比例电路400。The
【灯控制电路的电结构】[Electrical structure of lamp control circuit]
灯控制电路300将参照图9进行描述。The
灯控制电路300的构造为:控制从扬声器46发出声音的声音源IC302;存储声音数据的声音ROM304;作为放大器的功率放大器306;和驱动效果灯172的灯驱动电路322。The
具有上述结构的灯控制电路300由辅助控制电路200进行控制。如图19所示,灯控制电路300可构建为由主控制电路100进行控制。由于具有这种结构,即使辅助控制电路200由于电源断电或出现故障而不能操作,主控制电路100也可控制灯驱动电路322,并且因为主控制电路100控制驱动电路322,可打开悬挂的滚筒尾灯63L,63C,63R。因此,照亮绘在滚筒26L,26C,26R各自外周的辨别信息图象的灯的数量可按照游戏情况进行任意调整使游戏能稳定进行。The
【比例电路的电构造】【Electrical structure of proportional circuit】
比例电路400将参照图11进行描述。The
比例电路400由信号转换CPU272,信号转换ROM274,视频RAM276,输入端口278和输出端口280组成。The
按照存储在信号转换ROM274中的信号转换序列程序,信号转换CPU272通过输入端口278接收图象控制电路250中产生的图象信号,将该图象信号转换为可在显示装置30中正常显示的显示类型,并将它们存储在视频RAM276。According to the signal conversion sequence program stored in the signal conversion ROM274, the signal conversion CPU272 receives the image signal generated in the
此外,信号转换CPU272通过输出端口280向显示装置30传送存储在视频RAM276中的,作为适合于显示装置30的放大的图象信号的图象数据。Further, the
具体地,信号转换CPU272将VGA这样的图象信号转换为象XGA类型这样对应于大显示器尺寸的放大图象信号。Specifically, the
在本实施例中,将显示尺寸VGA的图象数据的每个比特放大并转换为显示尺寸XGA。然而,本发明并不局限于此,可接收VGA尺寸的图象数据并将其合成为显示尺寸XGA的图象数据。In this embodiment, each bit of image data of the display size VGA is enlarged and converted to the display size XGA. However, the present invention is not limited thereto, and image data of VGA size may be received and synthesized into image data of display size XGA.
这里在本实施例中,进行XGA类型、1024比特宽和768比特高、8位的红色数据,绿色数据和蓝色数据的放大图象信号的转换。然而,在本发明中,放大的图象信号可显示较大尺寸的图象,并且转换类型,宽度和高度字节值以及各个颜色的灰度等级字节不应局限于前述值。Here in this embodiment, conversion of enlarged image signals of XGA type, 1024-bit width and 768-bit height, 8-bit red data, green data and blue data is performed. However, in the present invention, the enlarged image signal can display a larger-sized image, and the conversion type, width and height byte values, and gray scale bytes for each color should not be limited to the aforementioned values.
此外,信号转换CPU272设计为在预定时段内接收从辅助控制电路200传送的图象信号。当在预定时段内没有接收到正常图象信号时,存储在视频RAM276中的图象数据显示预定图象。In addition, the
简言之,图象转换CPU272监视来自辅助控制电路200的图象信号是否正常。当监视结果确定图象信号不正常时,即异常时,显示预定图象,并保持显示装置30中显示的图象状态。当监视到输入的同步信号显示缺少同步信号和超出限定,就对显示装置30进行透明控制(即“白色输出”)。In short, the
另一方面,如前所述,信号转换CPU272构建为显示预定图象。图象数据储存在视频RAM276中使预定图象可为较高透明度的图象,以允许游戏者看到滚筒26L,26C和26R。On the other hand, the
信号转换ROM274储存有:与图象控制电路250的通讯序列程序;将接收的图象信号转换为放大图象信号的序列程序;和通过输出端口280向显示装置30传送转换的放大图象信号的通讯序列程序。The
输入端口278具有接收来自图象控制电路250的图象信号并将该图象信号传送到信号转换CPU272的功能。另一方面,输出端口280通过向显示装置30传送在图象信号转换电路270中转换的放大图象信号执行图象显示效果。The
这里,在本实施例中,输送到图象信号转换电路270的图象信号采用LVDS(Low Voltage Differential Signaling,低压微分信号发送)。本发明应不局限于此,而可采用各种形式。优选地,例如,通过使用LVDS这样的微分形式,图象信号几乎不受噪声影响从而使显示的图象不会恶化。Here, in this embodiment, the image signal sent to the image signal conversion circuit 270 adopts LVDS (Low Voltage Differential Signaling, Low Voltage Differential Signaling). The present invention should not be limited thereto but can take various forms. Preferably, for example, by using a differential form such as LVDS, the image signal is hardly affected by noise so that the displayed image does not deteriorate.
此外,在本实施例中,输送到图象信号转换电路270的图象信号具有VGA(Video Graphics Array,视频图形阵列)尺寸,它们通过图象信号转换电路270的操作转换为XGA(eXtended Graphics Array,扩展图形阵列)尺寸的放大图象信号。这里在本实施例中,VGA尺寸的图象信号输送到图象信号转换电路270。然而,本发明不应局限于此,可输送各种尺寸的图象信号。In addition, in this embodiment, the image signals delivered to the image signal conversion circuit 270 have a VGA (Video Graphics Array, Video Graphics Array) size, and they are converted into XGA (eXtended Graphics Array) by the operation of the image signal conversion circuit 270. , Extended Graphics Array) size enlarged image signal. Here in the present embodiment, the video signal of the VGA size is supplied to the video signal conversion circuit 270 . However, the present invention should not be limited thereto, and image signals of various sizes can be delivered.
【显示装置的基板构造】[Substrate structure of display device]
显示装置30的电构造将参照图11进行描述。The electrical configuration of the
如图11所示,显示装置30构建为包括液晶显示装置54,液晶驱动电路291和液晶背后照明292。As shown in FIG. 11 , the
液晶显示装置54基于来自前述比例电路400的图象信号显示各种图象。The liquid
液晶驱动电路291接收来自前述比例电路400的图象信号,并基于这些图象信号在液晶显示装置54中显示图象。The liquid
液晶背后照明292通过从背后照亮液晶显示装置54清楚显示液晶。The
【使用电源转接基板的电源供应构造】[Power supply structure using a power adapter board]
由电源装置79供应的电源的电构造将参照图12进行描述。The electrical configuration of the power supplied by the
如图12所示,电源装置79的电源供应到电源转接基板82,然后到用于电源供应的连接电缆(尽管未示出),主控制基板72,辅助控制基板74,灯控制基板78,比例基板76,显示装置30和符号照明灯57。As shown in FIG. 12, the power supply of the
如上文所述,提供有:具有显示控制装置的显示装置;具有接收图象信号并当来自显示控制装置的图象信号异常时控制图象显示装置保持在预定状态的图象状态保持装置的图象状态保持单元;和独立向图象状态保持单元和显示装置供应电源的电源供应装置。因此,即使没有电源供应显示装置时,从电源供应装置向图象状态保持单元独立供应电源,使得能保持图象状态而不显示干扰图象。As described above, there are provided: a display device having a display control device; a diagram having an image state holding device which receives an image signal and controls the image display device to maintain a predetermined state when the image signal from the display control device is abnormal. an image state holding unit; and a power supply device independently supplying power to the image state holding unit and the display device. Therefore, even when no power is supplied to the display device, power is independently supplied from the power supply device to the image state maintaining unit, so that the image state can be maintained without displaying disturbing images.
此外,提供具有显示控制装置的显示装置,和独立向显示装置供应电源的电源供应装置。即使没有电源供应显示装置,电源供应装置为显示装置独立供应电源。Furthermore, there are provided a display device having a display control device, and a power supply device independently supplying power to the display device. Even if there is no power supply to the display device, the power supply device independently supplies power to the display device.
而且,图象信号控制单元构建为包括图象信号控制装置,透明图象显示装置和将接收的图象信号转换为放大图象信号的图象放大转换装置。因此,可能由于各种问题形成的不舒服图象可以预定状态保持而不在显示装置中显示。通过消除在玩游戏时可能产生不舒服感觉的一个因素,能使游戏者的兴趣长时间继续。Also, the image signal control unit is constructed to include image signal control means, transparent image display means, and image enlargement conversion means for converting received image signals into enlarged image signals. Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. By eliminating a factor that may cause an uncomfortable feeling when playing a game, the interest of the player can be continued for a long time.
此外,图象信号在放大和转换后在显示装置中显示为一幅比现有技术更大的图象。这种显示能提供具有动态效果的游戏,但由于图象变得更大而对游戏者产生更不舒服的图象。尤其显示这样放大和转换的图象时,对游戏者可产生较严重的不舒服感觉。通过消除在玩游戏时可能产生不舒服感觉的一个因素,就可提供一种能使游戏者的兴趣长时间继续的游戏。In addition, the image signal is displayed as a larger image than in the prior art in the display device after being enlarged and converted. This display can provide a game with dynamic effects, but produces a more uncomfortable image for the player because the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. By eliminating a factor that may cause an uncomfortable feeling when playing a game, it is possible to provide a game that can keep the player's interest for a long time.
通过提供具有图象状态保持装置和图象放大转换装置的共用图象信号监视单元,不仅能不产生尺寸放大,还能节省空间并接收更少的噪声影响。By providing the common image signal monitoring unit having the image state maintaining means and the image enlarging switching means, not only no size enlargement occurs, but also space is saved and less influence of noise is received.
而且,“图象状态保持单元不仅具有图象状态保持装置,还有将接收的图象信号转换为放大图象信号的图象放大转换装置”。因此,即使没有电源供应显示控制单元,从电源供应装置独立供应电源使能保持图象状态而不显示干扰图象。因此,通过消除在玩游戏时可能产生不舒服感觉的一个因素,就可能提供一种能使游戏者的兴趣长时间继续的游戏。Moreover, "the image state maintaining unit not only has the image state maintaining means, but also image enlargement conversion means for converting the received image signal into an enlarged image signal". Therefore, even if no power is supplied to the display control unit, independently supplying power from the power supply means enables maintaining the image state without displaying disturbing images. Therefore, it is possible to provide a game in which the player's interest can continue for a long time by eliminating a factor that may cause an uncomfortable feeling when playing the game.
此外,图象信号在放大和转换后在显示装置中显示为一幅比现有技术更大的图象。这种显示能提供具有动态效果的游戏,但由于图象变得更大而对游戏者产生更不舒服的图象。尤其显示这样放大和转换的图象时,对游戏者可产生较严重的不舒服感觉。因此,通过消除在玩游戏时可能产生不舒服感觉的一个因素,就可能提供一种能使游戏者的兴趣长时间继续的游戏。In addition, the image signal is displayed as a larger image than in the prior art in the display device after being enlarged and converted. This display can provide a game with dynamic effects, but produces a more uncomfortable image for the player because the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, it is possible to provide a game in which the player's interest can continue for a long time by eliminating a factor that may cause an uncomfortable feeling when playing the game.
通过提供具有图象状态保持装置和图象放大转换装置的共用图象状态保持装置,不仅能不产生尺寸放大,还能节省空间并接收更少的噪声影响。By providing the common image state maintaining means having the image state maintaining means and the image enlarging switching means, not only no size enlargement occurs, but also space is saved and less influence of noise is received.
而且,可提供电源转接装置,该装置转接从电源供应装置供应的电源并分支供应到图象显示单元和显示装置。因此,可减少来自电源供应装置的接线电缆数目,在制造过程中许多电缆不需要进行捆扎。此外,在再使用和再循环步骤中,许多电缆不需要解开捆绑使它们的制造过程简单方便。Also, there may be provided a power transfer device which transfers the power supplied from the power supply device and branches the supply to the image display unit and the display device. Therefore, the number of connection cables from the power supply unit can be reduced, and many cables do not need to be bundled during the manufacturing process. In addition, many cables do not require unbundling during the reuse and recycling step making their manufacturing process simple and convenient.
例如,现有技术的游戏机构造为:具有凹槽的主体;覆盖凹槽的门;和放置在内部的装置(包括基板)。前述的电源供应装置通常放置在主体凹槽内。另一方面,各种电源供应的装置放置在主体凹槽内或门内。因此,不是放置在主体内的装置,而是放置在门内的装置放置在离电源供应装置较远的位置。为了给这些装置供应电源,需要进行为许多电源电缆接线这样的麻烦工作。此外,当门打开/关闭时,供应电源的电缆被门夹住导致断开。For example, a related art game machine is configured by: a main body having a groove; a door covering the groove; and a device (including a base plate) placed inside. The aforementioned power supply device is usually placed in the groove of the main body. On the other hand, various power supply devices are placed in the groove of the main body or in the door. Therefore, instead of the device placed in the main body, the device placed in the door is placed farther away from the power supply device. In order to supply power to these devices, troublesome work of wiring many power cables is required. In addition, when the door is opened/closed, the cable for supplying power is caught by the door and disconnected.
因此,通过提供电源转接装置,可减少到电源转接装置的电源电缆的数目,使制造过程中工作更容易。Therefore, by providing the power conversion device, the number of power cables to the power conversion device can be reduced, making the work easier in the manufacturing process.
尤其为门提供具有电源转接装置的电源转接单元,接线工作可更有效。此外,在近年的多功能游戏机中,许多装置放置在门上。因此,能减少为这些装置供应电源的电源电缆数目并有效接线。Especially by providing a power transfer unit with a power transfer device for the door, the wiring work can be more efficient. Furthermore, in recent multifunctional game machines, many devices are placed on the doors. Therefore, the number of power supply cables for supplying power to these devices can be reduced and efficiently wired.
可提供电源转接装置,该装置转接从电源供应装置供应的电源并分支供应到图象状态保持单元和显示装置。因此,可减少来自电源供应装置的接线的电缆数目,在制造过程中许多电缆不需要进行捆扎。此外,在再使用和再循环步骤中,许多电缆不需要解开捆绑以提供简单、方便的制造过程。There may be provided a power transition means that transitions the power supplied from the power supply means and branches the supply to the image state holding unit and the display means. Therefore, the number of cables from the wiring of the power supply device can be reduced, and many cables do not need to be bundled during the manufacturing process. Additionally, many cables do not require unbundling during the reuse and recycling step to provide a simple, convenient manufacturing process.
例如,现有技术的游戏机构造为:具有凹槽的主体;覆盖凹槽的门;和放置在内部的装置(包括基板)。前述的电源供应装置通常放置在主体凹槽内。另一方面,各种电源供应的装置放置在主体凹槽内或门内。因此,不是放置在主体内的装置,而是放置在门内的装置放置在离电源供应装置较远的位置。为了给这些装置供应电源,需要进行为许多电源电缆接线这样的麻烦工作。此外,当门打开/关闭时,供应电源的电缆被门夹住导致断开。For example, a related art game machine is configured by: a main body having a groove; a door covering the groove; and a device (including a base plate) placed inside. The aforementioned power supply device is usually placed in the groove of the main body. On the other hand, various power supply devices are placed in the groove of the main body or in the door. Therefore, instead of the device placed in the main body, the device placed in the door is placed farther away from the power supply device. In order to supply power to these devices, troublesome work of wiring many power cables is required. In addition, when the door is opened/closed, the cable for supplying power is caught by the door and disconnected.
因此,通过提供电源转接装置,可减少到电源转接装置的电源电缆的数目,使制造过程中工作更容易。Therefore, by providing the power conversion device, the number of power cables to the power conversion device can be reduced, making the work easier in the manufacturing process.
尤其为门提供具有电源转接装置的电源转接单元,接线工作可更有效。此外,在近年的多功能游戏机中,许多装置放置在门上。因此,给这些装置供应电源的电源电缆数目能减少并有效接线。Especially by providing a power transfer unit with a power transfer device for the door, the wiring work can be more efficient. Furthermore, in recent multifunctional game machines, many devices are placed on the doors. Therefore, the number of power supply cables for supplying power to these devices can be reduced and efficiently wired.
【游戏机的操作】【Operation of game console】
图13到图18中示出了在各种电路,如前述的主控制电路100和辅助控制电路200中执行以控制投币游戏机10的子程序。这里,图13,16和18中示出的子程序在主程序已预先执行预定时间后调用并执行。Subroutines executed in various circuits such as the aforementioned
下面,假设投币游戏机10已预先开始,在前述主CPU102,辅CPU212,图象控制CPU252和信号转换CPU272中采用的变量初始化为预定值,使投币游戏机10稳定操作。Next, assuming that the
【主控制电路的操作】[Operation of main control circuit]
首先,在投币游戏机10中执行初始化(在步骤S101),如图13所示。具体地,主CPU102初始化主RAM106中存储的内容,通讯数据等等。主RAM106中存储内容的初始化通过打开投币游戏机10进行,以清除存储在主RAM106中不确定的值。First, initialization is performed in the slot machine 10 (at step S101), as shown in FIG. 13 . Specifically, the main CPU 102 initializes the contents stored in the main RAM 106, communication data, and the like. The initialization of the stored content in the main RAM 106 is performed by turning on the
这里,主CPU102也可留下不初始化主RAM106的全部或部分区域。作为结果,当电源打开时,通过随机改变投币游戏机10的游戏情况而提高游戏的趣味性。Here, the main CPU 102 may leave all or part of the area of the main RAM 106 uninitialized. As a result, when the power is turned on, game play is enhanced by randomly changing the game situation of the
此外,有效信号这样输送到滚筒尾灯63使正常时间打开尾灯63。处理结束时,程序前进到步骤S102。Furthermore, the active signal is fed to the roller tail light 63 in such a way that the tail light 63 is turned on at normal times. When the processing ends, the program proceeds to step S102.
接下来,在游戏结束时执行擦除存储内容(在步骤S102)。在这个处理步骤中,,主CPU102擦除主RAM106中可写区域内先前游戏中用到的数据,并在主RAM106的可写区域内为下次游戏存储必要的参数和用于下次游戏的序列程序的起始地址。处理结束时,程序前进到步骤S103。Next, erasure of stored content is performed at the end of the game (at step S102). In this processing step, the main CPU 102 erases the data used in the previous game in the writable area of the main RAM 106, and stores the necessary parameters for the next game and the data for the next game in the writable area of the main RAM 106. The start address of the sequence program. When the processing ends, the program proceeds to step S103.
接下来,确定(在步骤S103)前一游戏结束后是否过去30秒。在这个处理步骤中,主CPU102确定封装在主CPU102中的定时器的开始于前一游戏结束时的计数值是否在预定时间期间,如30秒或本实施例中的更长时间。如果主CPU102确定定时器的计数值是30秒或更长,它将处理过程转到步骤S104,,但如果它不确定定时器的计数值是30秒或更长,则将处理过程转到步骤S105。Next, it is determined (at step S103) whether 30 seconds have elapsed since the previous game ended. In this processing step, the main CPU 102 determines whether the count value of the timer packaged in the main CPU 102 starting from the end of the previous game is during a predetermined time, such as 30 seconds or longer in this embodiment. If the main CPU 102 determines that the count value of the timer is 30 seconds or longer, it transfers the processing to step S104, but if it does not determine that the count value of the timer is 30 seconds or longer, it transfers the processing to step S104. S105.
接下来,发出演示命令(在步骤S104)。在这个处理步骤中,主CPU102通过输入-输出总线108向辅助控制电路200传送显示演示屏幕的显示指令。响应该指令,辅助控制电路200中的辅CPU212通过图象控制电路250在显示装置30上显示演示屏幕,这一点将在后面进行描述。这一处理步骤结束后,转到步骤S105。Next, a demonstration command is issued (at step S104). In this processing step, the main CPU 102 transmits a display instruction to display a demonstration screen to the
接下来,确定是否需要自动插入(在步骤S105)。在这个处理步骤中,主CPU102确定总的游戏状态是否是先前的游戏以及是否赢得重玩组合。主CPU102从先前游戏中读出位于主RAM106中表明得胜状态的数据。这种情况下,如果识别出读出数据是那些表明赢得重玩组合的数据,处理步骤就转到步骤S106。当没有识别出读出数据是那些表明赢得重玩组合的数据,处理步骤就转到步骤S107。Next, it is determined whether automatic insertion is required (at step S105). In this processing step, the main CPU 102 determines whether the overall game state is a previous game and whether a replay combination is won. The main CPU 102 reads data from the previous game located in the main RAM 106 indicating the winning state. In this case, if it is recognized that the read data are those indicating a winning replay combination, the process goes to step S106. When it is not recognized that the read data are those indicating a winning replay combination, the process goes to step S107.
接下来,执行所需游戏奖章的自动插入(在步骤S106)。在这个处理步骤中,主CPU102从主RAM106读出表明先前插入数目的数据,在主RAM106中存储BET数目,并基于这些数据打开BET灯18。这个处理步骤结束时,转到步骤S108。Next, automatic insertion of desired game medals is performed (at step S106). In this processing step, the main CPU 102 reads out data indicating the number of previous inserts from the main RAM 106, stores the BET number in the main RAM 106, and turns on the BET lamp 18 based on these data. When this processing step ends, go to step S108.
接下来,确定是否游戏奖章已被插入(在步骤S107)。在这个处理步骤中,奖章传感器152向主CPU102传送奖章插入信号,主CPU102因此将所接收的奖章插入信号作为BET数目存储在主RAM106中。此外,当BET数目是最大值时,主CPU102存储的信号不作为BET数目,而作为信用数。Next, it is determined whether a game medal has been inserted (at step S107). In this processing step, the medal sensor 152 transmits a medal insertion signal to the main CPU 102, which accordingly stores the received medal insertion signal in the main RAM 106 as a BET number. Furthermore, when the BET number is the maximum value, the main CPU 102 stores the signal not as the BET number but as the credit number.
而后,主CPU102从RAM106读出BET数目,如果它识别到计算的或存储的BET数目是不同于0的数据,切换到步骤S108,如果它不能识别出存储的BET数目是不同于0的数据,转到步骤S103。Then, the main CPU 102 reads the BET number from the RAM 106, if it recognizes that the calculated or stored BET number is data other than 0, switch to step S108, if it cannot recognize that the stored BET number is data other than 0, Go to step S103.
接下来,确定启动开关是否打开(在步骤S108)。在这个处理步骤中,当检测到启动杆32的操作时,启动开关150向主CPU102提供启动信号,接收到启动信号的主CPU102确定启动开关是否已打开。如果主CPU102识出别启动开关已打开时,它接收启动信号并转到步骤S109,但如果它既没有接收到启动信号,也没有识别到启动开关已打开,则处理步骤再次转到步骤S108。Next, it is determined whether the start switch is turned on (at step S108). In this processing step, when the operation of the
接下来,确定(在步骤S109)从前次游戏启动后是否已过了4.1秒。本实施例中,在这个处理步骤中,主CPU102确定从前次游戏启动开始的、封装在主CPU102内的定时器的计数值是否在预定时间期间,如4.1秒或本实施例中的更长时间。如果主CPU102识别到定时器的计数值是4.1秒或更长,则将处理步骤转到步骤S111,但如果它未识别到定时器的计数值是4.1秒或更长,则转到步骤S110。Next, it is determined (at step S109) whether 4.1 seconds have elapsed since the previous game start. In this embodiment, in this processing step, the main CPU 102 determines whether the count value of the timer encapsulated in the main CPU 102 from the previous game startup is within a predetermined time period, such as 4.1 seconds or longer in this embodiment . If the main CPU 102 recognizes that the count value of the timer is 4.1 seconds or more, the processing step goes to step S111, but if it does not recognize that the count value of the timer is 4.1 seconds or more, it goes to step S110.
接下来,执行游戏启动等候时间的消费(在步骤S110)。在这个步骤中,主CPU102消费游戏等候时间而不转到下一处理步骤,直到处理步骤S109的计数时间达到4.1秒。当它在步骤S109识别出计数值达到4.1秒时,主CPU102将处理步骤转到步骤S111。Next, consumption of the game start waiting time is performed (at step S110). In this step, the main CPU 102 consumes the game waiting time without going to the next processing step until the count time of the processing step S109 reaches 4.1 seconds. When it recognizes in step S109 that the count value reaches 4.1 seconds, the main CPU 102 shifts the processing step to step S111.
接下来,转动滚筒(在步骤S111)。在此步骤中,主CPU102向马达驱动电路130提供驱动信号以控制步进马达128L,128C,128R的驱动,步进马达128L,128C,128R的驱动使滚筒26L,26C,26R旋转地驱动。此步骤结束后,转到步骤S112。Next, the drum is rotated (at step S111). In this step, the main CPU 102 provides a driving signal to the motor driving circuit 130 to control the driving of the stepping motors 128L, 128C, 128R which drive the
接下来,提取随机数(在步骤S112)。在此步骤中,主CPU102提供采样信号到采样电路114,且已接收采样信号的采样电路114向随机数产生器116提供产生随机数的数据。随机数产生器116向主CPU102提供随机数。此外,主CPU102将由随机数产生器116提供的随机数存储到主RAM106中。Next, random numbers are extracted (at step S112). In this step, the main CPU 102 provides the sampling signal to the sampling circuit 114 , and the sampling circuit 114 that has received the sampling signal provides data for generating a random number to the random number generator 116 . The random number generator 116 provides random numbers to the main CPU 102 . Furthermore, the main CPU 102 stores the random number supplied by the random number generator 116 into the main RAM 106 .
在这些随机数的基础上,确定已在步骤S111中旋转驱动的滚筒26L,26C,26R的停止控制位置。在此步骤中,主CPU102提取抽取的随机数。具体地,随机数从0到16383的范围内提取。当该处理步骤结束时,转到步骤S112。On the basis of these random numbers, the stop control positions of the
接下来,提取抽取的随机数(在步骤S112)。在此处理中,主CPU102向随机数产生器116提供产生随机数的信号。此外,为响应来自主CPU102的信号以产生随机数,随机数发生器116产生随机数并将它们提供给主CPU102。主CPU102接收随机数并将它们存储到主RAM106中。这一处理结束后,处理转到步骤S113。Next, the drawn random number is extracted (at step S112). In this process, the main CPU 102 supplies the random number generator 116 with a signal to generate a random number. Also, in response to a signal from the main CPU 102 to generate random numbers, the random number generator 116 generates random numbers and supplies them to the main CPU 102 . Main CPU 102 receives the random numbers and stores them into main RAM 106 . After this processing ends, the processing goes to step S113.
接下来,设定1-游戏监视定时器(在步骤S113),如图14所示。在此处理中,主CPU102设定安装在其中的定时器。定时器包括不基于游戏者停止操作的自动停止滚筒26L,26C,26R的自动停止定时器。当该处理结束时,处理转到步骤S114。Next, a 1-game monitoring timer is set (at step S113), as shown in FIG. 14 . In this processing, main CPU 102 sets a timer installed therein. The timers include auto-stop timers that automatically stop the
接下来,监视游戏状态(在步骤S114)。在此处理中,主CPU102监视投币游戏机10中的游戏状态,正如在下文所描述的。当该处理结束时,转到步骤S115。Next, the game state is monitored (at step S114). In this process, the main CPU 102 monitors the game state in the
接下来,执行抽取概率(在步骤S115)。在此处理中,主CPU102在通过处理步骤S112存储在主RAM106中的随机数的基础上执行内部抽取处理。当该处理结束,转到步骤S116。Next, probability extraction is performed (at step S115). In this processing, the main CPU 102 executes internal extraction processing on the basis of the random number stored in the main RAM 106 by the processing step S112. When this processing ends, go to step S116.
接下来,选择停止表组(在步骤S116)。主CPU102基于游戏状态等选择停止表,正如在下文所描述的。当该处理结束时,转到步骤S117。Next, a stop list group is selected (at step S116). The main CPU 102 selects a stop table based on the game state or the like, as described below. When this processing ends, go to step S117.
接下来,发送启动命令(在步骤S117)。在此处理中,主CPU102向辅助控制电路200提供如内部得胜组合信息的信息片段,停止表组的选择结果,游戏状态,存储的概率抽取表的种类和库存数目作为启动游戏的数据。当该处理结束时,转到步骤S118。Next, a start command is sent (at step S117). In this process, the main CPU 102 supplies the
接下来,确定(在步骤S118)停止按钮是否按下。在此处理中,当检测到各个停止按钮34L,34C和34R的操作时,滚筒停止信息电路154向主CPU102提供停止信号。主CPU102接收到停止信号,从而区识别到停止按钮已按下,则处理转到步骤S120。主CPU102未接收到停止信息,从而未识别到停止按钮的按下,则处理转到步骤S119。Next, it is determined (at step S118) whether the stop button is pressed. In this process, the drum stop information circuit 154 supplies a stop signal to the main CPU 102 when the operation of the
接下来,确定(在步骤S119)自动停止定时器的值是否为“0”。在此处理中,主CPU102基于由处理步骤S113启动的计数做出这个判断。当确定自动停止定时器的值为“0”时,主CPU102将处理转到步骤S120,,但它不确定自动停止定时器的值为“0”时,将处理转到步骤S118。Next, it is determined (at step S119) whether or not the value of the automatic stop timer is "0". In this process, the main CPU 102 makes this determination based on the count initiated by the process step S113. When determining that the value of the automatic stop timer is "0", the main CPU 102 advances the process to step S120, but when it is not sure that the value of the automatic stop timer is "0", it advances the process to step S118.
接下来,确定滑动画面数目(在步骤S120)。在此处理中,主CPU102基于由检测到的各个停止按钮34L,34C和34R的操作所得到的停止位置和包含在所选择的停止表组中的停止表来确定滑动画面数目,并将它存储在主RAM106中。当该处理结束时,转到步骤S121。Next, the number of slide pictures is determined (at step S120). In this process, the main CPU 102 determines the number of slide screens based on the stop positions obtained by the detected operations of the
接下来,对应于滑过画面数目的滚筒旋转,然后停止(在步骤S121)。在此处理中,主CPU102读出通过在步骤S120处理中存储在主RAM106中的表示滑过画面数目的数据,并基于这些数据向控制步进马达128L,128C和128R的停止的马达驱动电路130提供停止信号以,从而使步进马达128L,128C和128R停止以停止和显示滚筒26L,26C和26R。当该处理结束时,转到步骤S122。Next, the reels corresponding to the number of slid screens rotate and then stop (at step S121). In this processing, the main CPU 102 reads out the data representing the number of screens slid by being stored in the main RAM 106 in the processing of step S120, and based on these data, sends A stop signal is provided to stop the stepper motors 128L, 128C and 128R to stop and display the
接下来,确定(在步骤S122)是否所有的滚筒都已停止。在此处理中,如果主CPU102识别到所有的滚筒都停止,将处理转到步骤S123,但当它未识别到所有的滚筒都停止,则转到步骤S118。Next, it is determined (at step S122) whether all the rollers have stopped. In this process, if the main CPU 102 recognizes that all the reels are stopped, it goes to step S123, but when it does not recognize that all the reels are stopped, it goes to step S118.
接下来,发送停止命令(在步骤S123),如图15所示。在此处理中,主CPU102向辅助控制电路200提供表明所有滚筒都停止的命令。当该处理结束时,转到步骤S124。Next, a stop command is sent (at step S123), as shown in FIG. 15 . In this process, the main CPU 102 supplies a command indicating that all the reels are stopped to the
接下来,检索奖品(在步骤S124)。在此处理中,主CPU102基于各个滚筒26L,26C和26R的停止位置,BET数目数据和得胜符号结合表检索奖品,并在主RAM中存储得胜标记。当该处理结束时,转到步骤S125。Next, a prize is retrieved (at step S124). In this process, the main CPU 102 retrieves prizes based on the stop positions of the
接下来,确定(在步骤S125)得胜标记是否正常。在此处理中,如果主CPU102识别到得胜标记正常,将处理转到步骤S127,但如果识别到得胜标记不正常,则转到步骤S126。Next, it is determined (at step S125) whether the winning flag is normal. In this process, if the main CPU 102 recognizes that the winning flag is normal, the process goes to step S127, but if it recognizes that the winning flag is not normal, it goes to step S126.
接下来,显示非法错误(在步骤S126)。在此处理中,主CPU102通过输入-输出总线108向辅助控制电路200提供显示指令以显示非法错误框。响应于该指令,辅助控制电路200中的辅CPU212通过图象控制电路250在显示装置30中显示非法错误框。当该处理结束时,游戏被中断。Next, an illegal error is displayed (at step S126). In this process, the main CPU 102 supplies a display instruction to the
接下来,赊借或支付游戏奖章(在步骤S127)。在此处理中,基于通过在处理步骤S124中存储在主RAM106的得胜标记,主CPU102增加,更新或存储位于主RAM中的游戏奖章的赊借数目或向漏斗驱动电路124提供支付指令信号使从漏斗126支付指定数目的游戏奖章。当该处理结束时,转到步骤S128。Next, the game medal is credited or paid (at step S127). In this process, based on the winning flag stored in the main RAM 106 in the processing step S124, the main CPU 102 increases, updates or stores the credit number of the game medal located in the main RAM or provides a payout instruction signal to the hopper drive circuit 124 to make the slave The
接下来,监视结束时间的游戏状态(在步骤S128)。在此处理中,主CPU102读出存储在主RAM106中、表明游戏状态的数据并在这些数据基础上确定下次和以后时间的游戏状态。此外,当它确定下次和以后的游戏状态时,主CPU102在确定结果的基础上可设置各种数据和标记。当该处理结束时,转到步骤S129。Next, the game state at the end time is monitored (at step S128). In this process, the main CPU 102 reads out the data indicating the state of the game stored in the main RAM 106 and determines the state of the game at the next and subsequent times on the basis of these data. Furthermore, when it determines the next and subsequent game states, the main CPU 102 can set various data and flags on the basis of the determination result. When this processing ends, go to step S129.
接下来,发出结束命令(在步骤S129)。在此处理中,主CPU102向辅助控制电路200提供表明一个游戏结束的命令。当该处理结束时,转到步骤S102。Next, an end command is issued (at step S129). In this process, the main CPU 102 supplies the
【辅助控制电路的操作】【Operation of Auxiliary Control Circuit】
如图16所示,在辅助控制电路200中,确定(在步骤S201)是否已接收到演示命令。在此处理中,当辅CPU212识别到演示程序已通过入口218接收时,将处理转到步骤S202,但当它未识别到演示程序已被接收,则转到步骤S203。As shown in FIG. 16, in the
在步骤S201确定已接收演示命令时,存储演示时间的效果变量(在步骤S202)。在此处理中,辅CPU212在辅RAM216中存储表明演示时间的变量。当该处理结束,转到步骤S203。When it is determined in step S201 that a demonstration command has been received, an effect variable of demonstration time is stored (at step S202). In this process, the
接下来,确定(在步骤S203)是否已接收到启动命令。在此处理中,当辅CPU212识别到启动命令已通过入口218接收时,处理转到步骤S204,但当它未识别到启动命令已被接收时,转到步骤S205。Next, it is determined (at step S203) whether a start command has been received. In this processing, when the
在步骤S203确定已接收启动命令时,存储启动时间的效果变量(在步骤S204)。在此处理中,辅CPU212在辅RAM216中存储表明启动时间的变量。当该处理结束,转到步骤S205。When it is determined in step S203 that the activation command has been received, the effect variable of activation time is stored (at step S204). In this process,
接下来,确定(在步骤S205)是否已接收到停止命令。在此处理中,当辅CPU212识别到已接收停止命令时,处理转到步骤S206,但当未识别到已接收到停止命令时,则转到步骤S207。Next, it is determined (at step S205) whether a stop command has been received. In this process, when the
在步骤S205识别到已接收停止命令时,存储停止时间的效果变量(在步骤S206)。在此处理中,辅CPU212在辅RAM216中存储表明停止时间的变量。当该处理结束,转到步骤S207。When it is recognized in step S205 that a stop command has been received, an effect variable for the stop time is stored (at step S206). In this process,
接下来,确定(在步骤S207)是否已接收到结束命令。在此处理中,当辅CPU212识别到结束命令已通过入口218接收时,处理转到步骤S208,但当它未识别到结束命令已被接收时,转到步骤S209。Next, it is determined (at step S207) whether an end command has been received. In this processing, when the
在步骤S207识别到已接收结束命令时,存储结束时间的效果变量(在步骤S208)。在此处理中,辅CPU212在辅RAM216中存储表明结束时间的变量。当该处理结束时,转到步骤S209。When it is recognized in step S207 that the end command has been received, an effect variable for the end time is stored (at step S208). In this process,
接下来,按照效果变量控制效果(在步骤S209)。在此处理中,辅CPU212读出位于辅RAM216内的表明游戏情况的变量,如演示时间,启动时间,停止时间或结束时间并在这些变量的基础上产生效果。当该处理结束,转到步骤S201。Next, the effect is controlled according to the effect variable (at step S209). In this process, the sub-CPU 212 reads out variables indicating game conditions in the
另一方面,在步骤S209执行的效果控制将参照图17进行描述。On the other hand, the effect control performed at step S209 will be described with reference to FIG. 17 .
首先,如图17所示,查阅效果变量(在步骤S211)。在此处理中,辅CPU212读出位于辅RAM216的表明游戏情况的变量,如演示时间,启动时间,停止时间或结束时间。当该处理结束,转到步骤S212。First, as shown in FIG. 17, effect variables are referred (at step S211). In this process, the sub-CPU 212 reads out variables in the sub-RAM 216 indicating game conditions, such as demonstration time, start time, stop time or end time. When the processing ends, go to step S212.
接下来,在效果变量基础上执行图象控制(在步骤S212)。在此处理中,辅CPU212通过输出端口220在步骤S211中所参照效果变量的基础上向图象显示控制电路250提供图象显示指令。Next, image control is performed on the basis of the effect variable (at step S212). In this process, the
在图象显示控制电路250中,图象控制CPU252接收由微电脑210通过入口264提供的图象显示指令,并在图象显示指令的基础上向图象控制IC提供图象显示指令。In the image
图象控制IC262在图象显示指令的基础上从图象ROM258读出预定图象数据,在视频RAM260中以叠置方式存储图象数据,图象控制IC读出存储在视频RAM260的图象数据,并将它们提供给比例电路400。当该处理结束,转到步骤S213。
接下来,基于效果变量控制声音(在步骤S213)。在此处理中,辅CPU212基于在步骤S211中所查阅的效果变量通过输出端口220向灯控制电路300提供声音效果指令。Next, the sound is controlled based on the effect variable (at step S213). In this process, the
声音源IC302接收声音效果指令,并从声音ROM304读出预定声音数据。声音源IC302向功率放大器306提供声音数据,使扬声器46发出的声音产生声音效果。当该处理结束,转到步骤S214。
接下来,在效果变量基础上执行灯控制(在步骤S214)。在此处理中,辅CPU212基于在步骤S211中所查阅的变量通过输出端口220向灯控制电路300提供灯效果指令。Next, lamp control is performed on the basis of the effect variable (at step S214). In this process, the
灯驱动电路322接收灯效果指令以打开/关闭效果灯172。The
这里本处理中,可用各种灯产生灯效果,但禁止用滚筒尾灯63产生灯效果。通常,滚筒尾灯是打开的,当要产生效果时,关闭它们或打开另一种颜色的灯果。当该处理结束时,本次子程序结束。Here, in this process, various lights can be used to produce light effects, but the use of the roller tail lights 63 to produce light effects is prohibited. Normally, the roller tail lights are on, and when it's time to make an effect, turn them off or turn on another color. When this processing ends, this subroutine ends.
【比例电路的操作】[Operation of the proportional circuit]
如图18所示,在比例电路400中,启动定时器计数(在步骤S301)。在此处理中,信号转换CPU272启动设置在那里的定时器计数。当该处理结束时,转到步骤S302。As shown in FIG. 18, in the
接下来,确定(在步骤S302)是否已经过预定时间。在此处理中,当信号转换CPU272识别到安装在其中的定时器计数已经过预定时间时,则处理转到步骤S303,但当它未识别到安装在其中的定时器计数已经过预定时间时,则再次转到步骤S302。Next, it is determined (at step S302) whether a predetermined time has elapsed. In this processing, when the
当在步骤S302识别到已过预定时间时,确定(在步骤S303)是否已接收到图象信号或同步信号。在此处理中,当信号转换CPU272识别到已通过输入端口278接收图象信号时,则处理转到步骤S304,但当它未识别到已接收图象信号时,则转到步骤S306。When it is recognized at step S302 that the predetermined time has elapsed, it is determined (at step S303) whether an image signal or a synchronization signal has been received. In this processing, when the
当通过在步骤S303的处理识别到已接收图象信号时,放大所接收的图象信号(在步骤S304)。在此处理中,信号转换CPU272将接收的图象信号放大和转换为放大和转换后的图象信号。当该处理结束时,转到步骤S305。When the received image signal is recognized by the processing at step S303, the received image signal is amplified (at step S304). In this process, the
接下来,存储放大的图象(在步骤S305)。在此处理中,信号转换CPU272向视频RAM276中存储在步骤S304中放大和转换的图象信号。当该处理结束时,转到步骤S307。Next, the enlarged image is stored (at step S305). In this process, the
当通过步骤S303的处理未识别到图象信号已被接收时,存储透明图象(在步骤S306)。在此处理中,信号转换CPU272在视频RAM276中存储较高透明度的图象。当该处理结束时,转到步骤S307。When it is not recognized that an image signal has been received through the processing of step S303, a transparent image is stored (at step S306). In this process, the
接下来,发出图象信号(在步骤S307)。在此处理中,信号转换CPU272读出存储在视频RAM276的图象数据并通过输出端口280向显示装置30提供图象数据。Next, an image signal is sent out (at step S307). In this process, the
另一方面,当信号转换CPU272提供图象信号时,它向液晶背后照明292提供发出灯光的效果信号。On the other hand, when the
已接收图象数据的液晶驱动电路291转换图象数据并基于该图象数据在液晶显示装置54中显示图象。The liquid
此外,液晶背后照明292接收前述的效果信号并从后面照亮液晶显示装置54。当该处理结束时,转到步骤S301。In addition, the
因此,“当电源打开时滚筒照亮装置具有照亮滚筒的功能”。在电源打开操作的基础上,激活照亮滚筒的功能使滚筒容易看到。因此,可提供一种能长时间继续游戏者兴趣的游戏。既然可视变得更容易,也可提供一种使游戏者几乎不疲惫而长时间保持游戏者兴趣的游戏。Therefore, "the drum illuminating device has the function of illuminating the drum when the power is turned on". On top of the power-on operation, the function of activating the illuminated drum makes the drum easy to see. Therefore, it is possible to provide a game that can continue the player's interest for a long time. Since visualization becomes easier, it is also possible to provide a game that keeps the player's interest for a long time without making the player almost tired.
尤其通过旋转滚筒运动显示符号时,看到符号会比符号静止显示时更困难。按照本游戏机,可提供一种游戏,使滚筒比现有技术中更容易看到,并能长时间继续游戏者的兴趣。既然可视变得更容易,也可提供一种使游戏者几乎不疲惫而长时间保持游戏者兴趣的游戏。既然游戏内容经常在滚筒停止模式中确定,可提供一种能长时间保持游戏者兴趣的游戏。Especially when the symbols are displayed with a rotating drum motion, it can be more difficult to see the symbols than when the symbols are displayed statically. According to this game machine, it is possible to provide a game in which the reels are easier to see than in the prior art, and the player's interest can be continued for a long time. Since visualization becomes easier, it is also possible to provide a game that keeps the player's interest for a long time without making the player almost tired. Since the game content is always determined in the reel stop mode, it is possible to provide a game that can keep the player's interest for a long time.
此处,前述“电源打开的情况”的概念包括电源仅仅打开和电源再次打开的情况。例如,在所包括的情况中,可在电源按钮操作的基础上打开电源,也可在操作重启按钮的基础上再次打开电源。Here, the aforementioned concept of "the case where the power is turned on" includes the cases where the power is only turned on and the power is turned on again. For example, in the cases included, the power may be turned on based on the operation of the power button, and the power may be turned on again based on the operation of the reset button.
此外,“滚筒照亮装置具有当电源打开的所有时间照亮滚筒的功能”。游戏机打开时,即,游戏机可以玩时,可提供一种游戏,使滚筒容易看到并能长时间继续游戏者的兴趣。既然可视变得更容易,也可提供一种使游戏者几乎不疲惫而长时间保持游戏者兴趣的游戏。In addition, "the drum illuminating device has a function of illuminating the drum at all times when the power is turned on". When the gaming machine is turned on, that is, when the gaming machine is playable, a game can be provided in which the reels are easy to see and the player's interest can be continued for a long time. Since visualization becomes easier, it is also possible to provide a game that keeps the player's interest for a long time without making the player almost tired.
此外,“滚筒照亮装置具有产生效果时不照亮滚筒,而不产生效果时照亮滚筒的功能”。因此,可通过熄灭滚筒产生效果,但不产生效果的所有时间照亮滚筒。换句话说,滚筒通常可视,并通过不照亮滚筒产生效果。结果,可提供一种游戏,其可通过滚筒的亮度产生效果,使滚筒容易看到并能长时间继续游戏者的兴趣。此外,既然可视变得更容易,也可提供一种使游戏者几乎不疲惫而能长时间保持游戏者兴趣的游戏。In addition, "the drum illuminating device has the function of not illuminating the drum when the effect is produced, and illuminating the drum when the effect is not produced". Thus, an effect can be produced by turning off the drum, but lighting the drum all the time that no effect is produced. In other words, the rollers are generally visible and the effect is created by not illuminating the rollers. As a result, it is possible to provide a game that can produce an effect by the brightness of the reels, making the reels easy to see and continuing the player's interest for a long time. In addition, since visualization becomes easier, it is also possible to provide a game that can keep the player's interest for a long time without making the player almost tired.
而且,“游戏机进一步包括:安装在滚筒前表面以显示图象的显示装置;在显示装置上显示与游戏有关的图象的显示控制装置,显示控制装置具有在显示装置上显示相对高透明度图象的功能”。因此,通过显示较高透明度图象而消除不可见。因此,可提供一种游戏,使滚筒更容易看到并能长时间继续游戏者的兴趣。既然可视变得更容易,也可提供一种使游戏者几乎不疲惫而长时间保持游戏者兴趣的游戏。And, "the game machine further includes: a display device installed on the front surface of the reel to display images; a display control device for displaying images related to the game on the display device, the display control device having a function of displaying a relatively high-transparency image on the display device." function of the image". Therefore, invisibility is eliminated by displaying a higher transparency image. Therefore, it is possible to provide a game in which the reels are easier to see and the player's interest can be continued for a long time. Since visualization becomes easier, it is also possible to provide a game that keeps the player's interest for a long time without making the player almost tired.
这里在本实施例中,显示装置30设置在滚筒26L,26C和26R的前表面,显示装置30如此构建使其能显示较透明图象。然而,本发明不应局限于此,显示装置30也可不需要设置在滚筒26L,26C和26R的前表面。此外,即使显示装置30没有显示较透明图象的功能时也没有问题产生。此时,这种构建使得当检测到异常时通过显示预定图象而控制显示装置以保持屏幕状态。Here in this embodiment, the
此外,这里描述的效果仅仅是从本发明获得的最适当效果的列举,而本发明的效果不应局限于此。In addition, the effects described here are merely enumerations of the most suitable effects obtained from the present invention, and the effects of the present invention should not be limited thereto.
为了达到前述目的,本发明的游戏机提供具有显示控制装置的图象显示单元,独立向显示单元和图象显示单元供应电源的电源供应装置。In order to achieve the aforementioned object, the game machine of the present invention provides an image display unit having display control means, and a power supply means independently supplying power to the display unit and the image display unit.
前述概念“独立供应电源”不仅包括不同电源装置的使用,还包括即使当共享电源装置时不是向一个基板而是其它基板供应电源。The aforementioned concept of "supplying power independently" includes not only the use of different power supply devices, but also the supply of power not to one substrate but to other substrates even when the power supply devices are shared.
此外,“显示装置设置有具有图象状态保持装置的图象状态保持单元,该图象状态保护装置接收来自显示控制装置的图象信号和当图象信号异常时控制显示装置保持在预定状态”。因此,即使电源没有供应到图象显示单元,电源供应装置为显示装置独立供应电源使显示装置本身不会与电源断开。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏机。In addition, "the display device is provided with an image state maintaining unit having image state maintaining means for receiving an image signal from the display control means and controlling the display device to maintain a predetermined state when the image signal is abnormal" . Therefore, even if power is not supplied to the image display unit, the power supply means independently supplies power to the display device so that the display device itself is not disconnected from the power source. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game machine in which the player's interest continues for a long time.
此外,通过提供这样的图象状态保持装置,当图象异常时显示预定图象。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏机。Furthermore, by providing such image state maintaining means, a predetermined image is displayed when the image is abnormal. It is possible to provide a game machine that keeps the player's interest for a long time by eliminating a factor that produces an uncomfortable feeling when playing a game.
此外,“游戏机包括在其外周绘有符号的旋转滚筒,以及显示装置安装在滚筒前表面”。使显示装置位于游戏者最注意的滚筒前表面的游戏机可提供具有动态效果的游戏,但由于位置更引入注意而可能对游戏者产生更不舒服图象的影响。尤其当显示装置安装在滚筒前表面时,可对游戏者产生较严重的不舒服感觉。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。Furthermore, "the gaming machine includes a rotating reel with symbols drawn on its outer periphery, and a display device is mounted on the front surface of the reel". A gaming machine in which the display device is located on the front surface of the reels where the player pays the most attention can provide a game with a dynamic effect, but may have a more uncomfortable image effect on the player due to the more noticeable position. Especially when the display device is installed on the front surface of the drum, it can cause serious discomfort to the player. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
这里在本实施例中,显示装置30设置在滚筒26L,26C和26R前表面,显示装置如此构建使显示装置30能显示较透明图象。然而,本发明不应局限于此,显示装置也可不需要设置在滚筒26L,26C和26R前表面。,即使显示装置30没有显示较透明图象的功能时也没有问题产生。此时,这种构建使得当检测到异常时通过显示预定图象而控制显示装置以保持屏幕状态。Here in this embodiment, the
此外,这里描述的效果仅仅是从本发明获得的最适当效果的列举,并发明的效果不应局限于此。In addition, the effects described here are merely enumerations of the most suitable effects obtained from the present invention, and the effects of the invention should not be limited thereto.
前述概念“独立供应电源”不仅包括不同电源装置的使用,还包括即使共享电源装置时向不是一个基板而是其它基板供应电源。The aforementioned concept of "supplying power independently" includes not only the use of different power supply devices, but also the supply of power to not one substrate but other substrates even when the power supply devices are shared.
另一方面,“图象状态保持单元不仅有图象状态保持装置,还有将所接收图象转换为放大图象信号的图象放大转换装置”。因此,即使没有电源供应显示控制单元,电源供应装置的独立供应电源使得能保持图象状态而不显示干扰图象。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。On the other hand, "the image state maintaining unit not only has the image state maintaining means, but also the image enlargement conversion means for converting the received image into an enlarged image signal". Therefore, even if there is no power supply to the display control unit, the independent supply of power by the power supply means makes it possible to maintain the image state without displaying disturbing images. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换之后显示,使显示装置中显示比现有技术中更大的图象。这种显示能提供具有动态效果的游戏,但当图象变得更大时对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对于游戏者可产生较严重的不舒服的感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is displayed after being enlarged and converted, allowing a larger image to be displayed in the display device than in the prior art. Such a display can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有游戏状态保持装置和图象放大转换装置的共用图象状态保持单元,不仅可不产生尺寸放大,而且还节省空间和更少接收噪声影响。Furthermore, by providing a common image state holding unit having the game state holding means and the image enlargement switching means, not only no size enlargement occurs, but also space saving and less influence of reception noise.
此外,“游戏机进一步包括在其外周绘有多个符号的旋转滚筒,以及显示装置安装在滚筒前表面”。使显示装置位于游戏者最注意的滚筒前表面的游戏机可提供具有动态效果的游戏,但由于位置更引入注意而可能对游戏者产生更不舒服图象的影响。尤其当显示装置安装在滚筒前表面时,可对游戏者产生较严重的不舒服感觉。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, "the gaming machine further includes a rotating reel having a plurality of symbols drawn on its outer periphery, and a display device is installed on the front surface of the reel". A gaming machine in which the display device is located on the front surface of the reels where the player pays the most attention can provide a game with a dynamic effect, but may have a more uncomfortable image effect on the player due to the more noticeable position. Especially when the display device is installed on the front surface of the drum, it can cause serious discomfort to the player. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
另一方面,显示装置不显示可能由于各种问题形成的不舒服图象,而是显示较高透明度图象。因此,检测到异常时,仍使滚筒对于游戏者可见。On the other hand, the display device does not display an uncomfortable image which may be formed due to various problems, but displays a higher transparency image. Therefore, when an abnormality is detected, the reels are still made visible to the player.
因此,提供一种继续游戏者兴趣而不显示可能由于各种问题形成的不舒服图象的游戏,除非图象信号监视单元发生异常。Therefore, there is provided a game that continues the player's interest without displaying uncomfortable images that may be formed due to various problems unless an abnormality occurs in the image signal monitoring unit.
既然滚筒可见,即使监视单元异常时游戏也几乎不中断。因此,可提供一种游戏,不仅能继续,而且当进行不适当处理时几乎不被游戏者不信任,使其能继续游戏者的兴趣。Now that the reels are visible, the game will hardly be interrupted even if the monitoring unit malfunctions. Therefore, it is possible to provide a game that not only can be continued, but also is hardly distrusted by the player when inappropriate handling is performed, so that the interest of the player can be continued.
这里在本实施例中,显示装置30设置在滚筒26L,26C和26R前表面,显示装置如此构建使显示装置30能显示较透明图象。然而,本发明不应局限于此,显示装置也可不需要设置在滚筒26L,26C和26R前表面。即使显示装置30没有显示相对透明图象的功能时也没有问题产生。此时,这种构建使得当检测到异常时通过显示预定图象而控制显示装置以保持屏幕状态。Here in this embodiment, the
此外,这里描述的效果仅仅是从本发明获得的最适当效果的列举,并发明的效果不应局限于此。In addition, the effects described here are merely enumerations of the most suitable effects obtained from the present invention, and the effects of the invention should not be limited thereto.
因此,“显示装置进一步包括:具有图象控制装置的图象显示基板;图象信号控制基板,该图象信号控制基板包括从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置,和当图象信号控制装置检测到图象信号异常时在显示装置上显示较高透明度图象的透明图象显示装置”。因此,显示装置上不显示可能由各种问题形成的不舒服图象,而是显示具有较高透明度的图象。因此,检测到异常时,使滚筒对游戏者可见。Therefore, "the display device further includes: an image display substrate having an image control device; an image signal control substrate, the image signal control substrate includes receiving an image signal from the display control device to display an image on the display device and detecting An image signal control device with an abnormal image signal, and a transparent image display device that displays a relatively high-transparency image on a display device when the image signal control device detects an abnormal image signal". Therefore, instead of displaying uncomfortable images that may be caused by various problems, images with higher transparency are displayed on the display device. Therefore, when an abnormality is detected, the reels are made visible to the player.
因此,可提供一种游戏,能继续游戏者的兴趣而不显示在玩游戏时可能形成不舒服的图象,除非图象信号控制基板发生异常。Therefore, it is possible to provide a game that can continue the player's interest without displaying an image that may be uncomfortable during game play unless an abnormality occurs in the image signal control substrate.
既然滚筒可见,即使监视单元异常时游戏也几乎不中断。因此,可提供一种游戏,不仅能继续,而且当进行不适当处理时使被游戏者信任,使其能继续游戏者的兴趣。Now that the reels are visible, the game will hardly be interrupted even if the monitoring unit malfunctions. Therefore, it is possible to provide a game that not only continues, but also can be trusted by the player to continue the player's interest when inappropriate handling is performed.
另一方面,“图象信号控制基板不仅包括图象信号控制装置和透明图象显示装置,还包括将所接收图象信号转换为放大图象信号的图象放大转换装置”。因此,可能由各种问题形成的不舒服图象可以保持在预定状态而不在显示装置中显示。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。On the other hand, "the image signal control substrate includes not only the image signal control means and the transparent image display means, but also image enlargement conversion means for converting received image signals into enlarged image signals". Therefore, uncomfortable images that may be formed by various problems can be kept in a predetermined state without being displayed in the display device. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换之后显示,使显示装置中显示比现有技术中更大的图象。这种显示能提供具有动态效果的游戏,但由于图象变得更大时对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对于游戏者可产生较严重的不舒服的感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is displayed after being enlarged and converted, allowing a larger image to be displayed in the display device than in the prior art. This display can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过提供具有游戏状态保持装置和图象放大转换装置的共用图象信号监视基板,可减少基板的数目,并且可不产生尺寸放大,而且还节省空间。此外,信号通过形成在基板上的线提供,使更少接收噪声影响。In addition, by providing a common image signal monitoring substrate having the game state maintaining means and the image enlargement switching means, the number of substrates can be reduced, size enlargement can be avoided, and space can be saved. In addition, signals are supplied through lines formed on the substrate, making it less affected by reception noise.
此外,“显示控制装置具有在显示单元上显示彩色图象的功能,使彩色图象对游戏者不可见”。因此,显示装置上不显示可能由各种问题形成的不舒服图象,而显示较高透明度的图象。因此,检测到异常时,使滚筒对游戏者可见。In addition, "the display control means has a function of displaying a color image on the display unit so that the color image is invisible to the player". Therefore, instead of displaying uncomfortable images which may be caused by various problems, images of higher transparency are displayed on the display device. Therefore, when an abnormality is detected, the reels are made visible to the player.
因此,可提供一种游戏,能继续游戏者的兴趣而不显示在玩游戏时可能形成不舒服的图象,除非图象信号控制基板发生异常。Therefore, it is possible to provide a game that can continue the player's interest without displaying an image that may be uncomfortable during game play unless an abnormality occurs in the image signal control substrate.
既然滚筒可见,即使监视单元异常时游戏也几乎不中断。因此,可提供一种游戏,不仅能继续,而且当进行不适当处理时能被游戏者信任,使其能继续游戏者的兴趣。Now that the reels are visible, the game will hardly be interrupted even if the monitoring unit malfunctions. Therefore, it is possible to provide a game that not only continues, but also can be trusted by the player to continue the player's interest when inappropriate handling is performed.
此外,迄今描述的效果不超过本发明最优实施例的列举,而发明的效果不应局限于前面的描述。Furthermore, the effects described so far do not exceed the enumeration of the preferred embodiment of the present invention, and the effects of the invention should not be limited to the foregoing description.
本发明将参照附图联系它的实施例进行描述。在将描述的实施例中,本发明应用到投币游戏机中,多个机械旋转的滚筒作为变化的显示装置使用以变化地显示多种用于游戏的辨别信息图象。然而,本发明不应被局限于此,而是可在各种游戏机,如弹球游戏机,奖章游戏机或纸牌游戏机中采用。The present invention will be described in connection with its embodiments with reference to the accompanying drawings. In the embodiment to be described, the present invention is applied to a slot machine in which a plurality of mechanically rotating reels are used as variable display means to variably display a variety of discrimination information images for games. However, the present invention should not be limited thereto but can be employed in various game machines such as pinball game machines, medal game machines or card game machines.
在图象显示辅助基板80中,封装有图象显示辅助电路(尽管未示出)290,图象显示辅助电路290形成显示装置30的部分以驱动来自比例基板76的图象信号并控制显示装置30的液晶背后照明292(参照图11)。In the image display
因此,设置有具有显示控制装置的显示装置,和具有接收来自显示控制装置的图象信号和当图象信号异常时控制显示装置保持在预定状态的图象状态保持装置的图象状态保持单元。可能由于各种问题形成的不舒服图象能以预定状态保持而不在显示装置中显示。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。Therefore, there are provided a display device having display control means, and an image state holding unit having image state holding means which receives an image signal from the display control means and controls the display device to maintain a predetermined state when the image signal is abnormal. Uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
例如,通过显示由于显示装置、显示控制装置、电源供应等失灵而形成的干扰图象,所提供的游戏可使游戏者不舒服。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏机。For example, games are provided that can make players uncomfortable by displaying disturbing images due to malfunctions of display devices, display control devices, power supplies, and the like. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game machine in which the player's interest continues for a long time.
此外,图象状态保持单元设置有图象状态保持装置,和转换从图象控制装置接收的图象为放大图象信号的图象放大转换装置。因此,可能由于各种问题形成的不舒服图象能以预定状态保持而不在显示装置中显示。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image state holding unit is provided with image state holding means, and image enlarging conversion means for converting an image received from the image control means into an enlarged image signal. Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,图象信号在放大和转换之后显示,使显示装置中显示比现有技术中更大的图象。这种显示能提供具有动态效果的游戏,但当图象变得更大时对游戏者产生更不舒服的图象影响。尤其在显示这样放大和转换的图象时,对于游戏者可产生较严重的不舒服的感觉。因此,通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the image signal is displayed after being enlarged and converted, allowing a larger image to be displayed in the display device than in the prior art. Such a display can provide a game with a dynamic effect, but produces a more uncomfortable image effect on the player as the image becomes larger. Especially when displaying such an enlarged and converted image, it may cause serious discomfort to the player. Therefore, by eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
此外,通过设置具有图象状态保持装置和图象放大转换装置的共用图象状态保持单元,不仅可不产生尺寸放大,而且还节省空间和更少接收噪声影响。In addition, by providing a common image state holding unit having the image state holding means and the image enlargement conversion means, not only no size enlargement occurs, but also space saving and less influence of reception noise.
此外,显示装置设置有在其外周绘有多个符号的旋转滚筒,以及安装在滚筒前表面以显示较高透明度图象的透明图象显示装置。在游戏机中显示装置设置在游戏者最注意的滚筒前表面,因此,可提供具有动态效果的游戏。然而,对于更引入注意的位置,就越容易对游戏者产生更严重不舒服的图象。尤其当显示装置安装在滚筒前表面时,可对游戏者产生较严重的不舒服感觉。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。In addition, the display device is provided with a rotating drum having a plurality of symbols drawn on its outer periphery, and a transparent image display device installed on the front surface of the drum to display a higher transparency image. In the game machine, the display device is arranged on the front surface of the reel where the player pays the most attention, so that a game with dynamic effects can be provided. However, for the more attention-grabbing positions, the more severely uncomfortable images tend to be produced for the player. Especially when the display device is installed on the front surface of the drum, it can cause serious discomfort to the player. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
这里在本实施例中,显示装置30设置在滚筒26L,26C和26R前表面,显示装置如此构建使显示装置30能显示较透明图象。然而,本发明不应局限于此,显示装置也可不需要设置在滚筒26L,26C和26R前表面。即使显示装置30没有显示较透明图象的功能时也没有问题产生。此时,这种构建使得当检测到异常时通过显示预定图象而控制显示装置以保持屏幕状态。Here in this embodiment, the
此外,这里描述的效果仅仅是从本发明获得的最适当效果的列举,并发明的效果不应局限于此。In addition, the effects described here are merely enumerations of the most suitable effects obtained from the present invention, and the effects of the invention should not be limited thereto.
此外,滚筒尾灯63L,63C,63R通常保持点亮状态,以使符号容易看到。在电源打开和重启时间,滚筒尾灯63L,63C,63R被激活以保持点亮/熄灭状态中的点亮状态。In addition, the tail drum lights 63L, 63C, 63R are normally kept on to make the symbols easy to see. At the time of power-on and restart, the tumbler tail lamps 63L, 63C, 63R are activated to maintain the lighting state in the lighting/extinguishing state.
由于主输入信号产生装置产生主CPU102生成控制信号所需的输入信号,该装置设置有启动开关150,1-BET开关20,2-BET开关22,MAX-BET开关24,存储奖章结算按钮36,奖章传感器152,滚筒停止信号电路154,滚筒位置检测电路156,支付完成信号电路158,支付开关162,重启开关164,设置开关166和接触传感器168。这些元件也通过输入-输出总线108与主CPU102相连。Since the main input signal generating device generates the input signal required for the main CPU 102 to generate the control signal, the device is provided with a start switch 150, a 1-
设置开关166检测设置在投币游戏机10内的设置按钮的操作,当它检测到设置按钮的操作时,通过输入-输出总总线108向主CPU102提供设置信号。The setting
灯控制电路300构造为:用于控制扬声器46发出的声音的声音源IC302;储存这些声音数据的声音ROM304;作为放大器的功率放大器306;驱动效果灯172的灯驱动电路322。The
这里,在本实施例中,采用LVDS(低压微分信号发送)向比例电路400提供图象信号。本发明不应局限于此,而可使用各种形式。优选地,例如,通过使用LVDS这样的微分形式,图象信号几乎不受噪声的影响,使图象显示不会恶化。Here, in this embodiment, an image signal is supplied to the
此外,在本实施例中,供应到比例电路400的图象信号是VGA(视频图形阵列)尺寸,通过比例电路40的操作使其能转换为XGA(扩展图形阵列)尺寸的放大的图象信号。这里在本实施例中,VGA尺寸的图象信号提供给比例电路400。然而,本发明不应局限于此,而可提供各种尺寸的图象信号。In addition, in the present embodiment, the image signal supplied to the
此外,图象信号控制单元构建为包括图象信号控制装置,透明图象显示装置和将所接收的图象信号转换为放大的图象信号的图象放大转换装置。因此,可能由于各种问题形成的不舒服图象能以预定状态保持而不在显示装置中显示。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。Furthermore, the image signal control unit is constructed to include image signal control means, transparent image display means, and image enlargement conversion means for converting received image signals into enlarged image signals. Therefore, uncomfortable images that may be formed due to various problems can be kept in a predetermined state without being displayed in the display device. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
接下来,执行所需游戏奖章的自动插入(在步骤S106)。在这个处理步骤中,主CPU102从主RAM106读出表示先前插入数目的数据,在此数据基础上在主RAM106中存储BET数目。这个处理步骤结束时,转到步骤S108。Next, automatic insertion of desired game medals is performed (at step S106). In this processing step, the main CPU 102 reads out data representing the previous insertion number from the main RAM 106, and stores the BET number in the main RAM 106 on the basis of this data. When this processing step ends, go to step S108.
接下来,确定(在步骤S122)是否所有的滚筒26L,26C和26R都已停止。在此处理中,当主CPU102识别到所有的滚筒26L,26C和26R都停止时,将处理转到步骤S123,但当它未识别到所有的滚筒都停止时,转到步骤S118。Next, it is determined (at step S122) whether or not all the
接下来,发送停止命令(在步骤S123),如图15所示。在此处理中,主CPU102向辅助控制电路200提供表示所有滚筒都停止的命令。当该处理结束时,转到步骤S124。Next, a stop command is sent (at step S123), as shown in FIG. 15 . In this process, the main CPU 102 supplies a command indicating that all the reels are stopped to the
在图象显示控制电路250中,图象控制CPU252通过输入端口264接收来自微电脑210的图象显示指令,并基于图象显示指令向图象控制IC提供图象显示指令。In the image
按照本发明,提供具有显示控制装置的显示装置,和图象状态保持单元,图象状态保持单元具有从显示控制装置接收图象信号以在显示装置上显示图象和当图象信号异常时控制显示装置进入持续状态的图象状态保持装置。因此,可能由于各种问题引起的不舒服图象可以预定状态保持而不在显示装置中显示。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to the present invention, there is provided a display device having a display control device, and an image state holding unit having functions of receiving an image signal from the display control device to display an image on the display device and controlling when the image signal is abnormal. The image state maintaining means for displaying the device into a continuous state. Therefore, uncomfortable images that may be caused by various problems can be kept in a predetermined state without being displayed in the display device. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
本发明将参照附图联系它的实施例进行描述。在将描述的实施例中,本发明应用到投币游戏机中,多个机械旋转的滚筒作为变化的显示装置使用以变化地显示多种用于游戏的辨别信息图象。然而,本发明不应被局限,而是可在各种游戏机,如弹球游戏机,奖章游戏机或纸牌游戏机中采用。The present invention will be described in connection with its embodiments with reference to the accompanying drawings. In the embodiment to be described, the present invention is applied to a slot machine in which a plurality of mechanically rotating reels are used as variable display means to variably display a variety of discrimination information images for games. However, the present invention should not be limited but can be employed in various game machines such as pinball game machines, medal game machines or card game machines.
按照本发明,“滚筒照亮装置具有当电源打开时照亮滚筒的功能”,也就是说,基于电源打开操作激活照亮滚筒的功能。因此,可提供一种游戏,使滚筒容易看到并能长时间继续游戏者的兴趣。此外,既然可视变得更容易,游戏使游戏者几乎不疲惫而能长时间保持兴趣。According to the present invention, "the drum lighting device has a function of lighting the drum when the power is turned on", that is, the function of lighting the drum is activated based on the power-on operation. Therefore, it is possible to provide a game in which the reels are easy to see and the player's interest can be continued for a long time. In addition, since visualization becomes easier, the game enables the player to maintain interest for a long time with little fatigue.
按照本发明,“显示装置进一步包括具有显示控制装置的图象显示单元;向显示装置和图象显示单元独立供应电源的电源供应装置”。因此,即使图象显示单元没有电源供应,电源供应装置为显示装置的独立供应电源使显示装置本身不会断电。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to the present invention, "the display device further includes an image display unit having a display control device; and a power supply device independently supplying power to the display device and the image display unit". Therefore, even if the image display unit has no power supply, the power supply means independently supplies power to the display device so that the display device itself will not be powered off. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
按照本发明,“游戏机进一步包括:具有显示控制装置的图象显示单元;图象状态保持单元,该图象状态保持单元具有从显示控制装置接收图象信号以在图象显示单元上显示图象和当图象信号异常时以预定状态控制显示装置的图象状态保持装置;以及独立向图象状态保持单元和图象显示单元供应电源的电源供应装置”。因此,即使图象显示单元没有电源供应,电源供应装置的独立供应电源使图象状态保持而不显示任何干扰图象。通过消除在玩游戏时产生不舒服感觉的一个因素,可提供一种使游戏者兴趣长时间继续的游戏。According to the present invention, "the game machine further includes: an image display unit having a display control device; image and an image state holding device that controls the display device in a predetermined state when the image signal is abnormal; and a power supply device that independently supplies power to the image state holding unit and the image display unit". Therefore, even if there is no power supply to the image display unit, the independent supply of power from the power supply means keeps the image state without displaying any disturbing images. By eliminating a factor of causing an uncomfortable feeling when playing a game, it is possible to provide a game in which the player's interest continues for a long time.
按照本发明,“游戏机进一步包括:具有显示控制装置的图象显示基板;图象信号控制基板,该图象信号控制基板包括从显示控制装置接收图象信号以在显示装置上显示图象并检测图象信号异常的图象信号控制装置,和当图象信号控制装置检测到图象信号异常时在显示装置上显示较高透明度图象的透明图象显示装置”。因此显示装置上不是显示可能由各种问题产生的不舒服图象,而是显示较高透明度的图象。因此,检测到异常时,可使滚筒对游戏者可见。According to the present invention, "the game machine further includes: an image display substrate having a display control device; an image signal control substrate, and the image signal control substrate includes receiving an image signal from the display control device to display an image on the display device and An image signal control device that detects an abnormal image signal, and a transparent image display device that displays a relatively high-transparency image on a display device when the image signal control device detects an abnormal image signal." Therefore, instead of displaying uncomfortable images that may be caused by various problems, images of higher transparency are displayed on the display device. Therefore, when an abnormality is detected, the reels can be made visible to the player.
尽管上面仅详细描述了本发明的一些示范性实施例,本领域技术人员将领会到在本质上不背离本发明新颖性教导和优点的情况下,可对上述示范性实施例进行许多改变。因此,许多这样的改变将包括在本发明的范围内。Although only a few exemplary embodiments of this invention have been described in detail above, those skilled in the art will appreciate that many changes are possible in the above exemplary embodiments without materially departing from the novel teachings and advantages of this invention. Accordingly, many such modifications are intended to be within the scope of this invention.
Claims (23)
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JP2003054664 | 2003-02-28 | ||
JP2003054664A JP2004216102A (en) | 2002-11-20 | 2003-02-28 | Gaming machines and display devices for gaming machines |
JP2003054665 | 2003-02-28 | ||
JP2003054665A JP2004216103A (en) | 2002-11-20 | 2003-02-28 | Gaming machines and display devices for gaming machines |
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US8684846B2 (en) | 2006-11-10 | 2014-04-01 | Igt | Dynamic display systems for gaming machines |
US8337314B2 (en) | 2006-11-10 | 2012-12-25 | Igt | Systems and methods for improving a button assembly |
US8070609B2 (en) | 2006-11-10 | 2011-12-06 | Igt | Flexibly configurable button panels for gaming machines |
JP5839351B2 (en) * | 2011-06-06 | 2016-01-06 | 京楽産業.株式会社 | Game machine |
CN107126704A (en) * | 2017-05-24 | 2017-09-05 | 上海悦游网络信息科技股份有限公司 | The system of user profile is hidden in a kind of online game information exchanging system |
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US20010031658A1 (en) * | 2000-02-28 | 2001-10-18 | Masaaki Ozaki | Pattern display device and game machine including the same |
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US6174233B1 (en) | 1997-08-27 | 2001-01-16 | Universal Sales Co., Ltd. | Game machine |
JP2000042169A (en) | 1998-08-03 | 2000-02-15 | Aruze Corp | Gaming machine |
US6174234B1 (en) | 1998-08-14 | 2001-01-16 | H. Betti Industries, Inc. | Player activated matching jackpot device |
EP0997234A1 (en) | 1999-06-19 | 2000-05-03 | FESTO Tooltechnic GmbH & Co. | Modular container |
JP2002272903A (en) | 2001-03-19 | 2002-09-24 | Aruze Corp | Gaming machine |
-
2004
- 2004-03-01 EP EP04004728A patent/EP1453022A3/en not_active Withdrawn
- 2004-03-01 CN CNB2004100326642A patent/CN100364630C/en not_active Expired - Fee Related
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JPH0880364A (en) * | 1988-07-07 | 1996-03-26 | Sophia Co Ltd | Game device |
CN1129832A (en) * | 1994-09-16 | 1996-08-28 | 环球销售有限公司 | Gaming machine |
US6106393A (en) * | 1997-08-27 | 2000-08-22 | Universal Sales Co., Ltd. | Game machine |
US6439994B2 (en) * | 1998-10-28 | 2002-08-27 | Aruze Corporation | Gaming machine |
US20010031658A1 (en) * | 2000-02-28 | 2001-10-18 | Masaaki Ozaki | Pattern display device and game machine including the same |
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AU2004200883A1 (en) | 2004-09-16 |
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