CA1258688A - Game of chance particularly adapted for play in conjunction with a team sport contest - Google Patents
Game of chance particularly adapted for play in conjunction with a team sport contestInfo
- Publication number
- CA1258688A CA1258688A CA000490266A CA490266A CA1258688A CA 1258688 A CA1258688 A CA 1258688A CA 000490266 A CA000490266 A CA 000490266A CA 490266 A CA490266 A CA 490266A CA 1258688 A CA1258688 A CA 1258688A
- Authority
- CA
- Canada
- Prior art keywords
- game
- period
- chance
- contest
- play
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
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- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
ABSTRACT OF THE DISCLOSURE
A game of chance designed to be played in conjunction with a team sport being broadcast wherein the performance of a particular player or position is matched against actual performance, for example, if particular players picked by chance to make the first and last scores in a period, actually do so, a match is made. Other criteria are limitations on opponent's scoring, the position scoring the most points and the like.
A game of chance designed to be played in conjunction with a team sport being broadcast wherein the performance of a particular player or position is matched against actual performance, for example, if particular players picked by chance to make the first and last scores in a period, actually do so, a match is made. Other criteria are limitations on opponent's scoring, the position scoring the most points and the like.
Description
~S~
1 ¦ GAME OF C~IANCE PARTICIJLARIJY AI~APTED POR PLAY IN CONJUNCrlON
1 ¦ GAME OF C~IANCE PARTICIJLARIJY AI~APTED POR PLAY IN CONJUNCrlON
2 ~WlTH A TEAM SPORT CONTEST
3 1 4BACgGROUND O~ T~F INVENllON
6 !This is a variation of the game of chance described and claimed in my U.S.
7 ¦Patent No. 4,429,877 granted February 7, 1984.
8 1M any team sports events are being broadcast by television or radio with 9 ¦ advertising time being paid for by commercial sponsors. Accordingly, it is to the l0 I great advantage of the broadcasting medium and its sponsors both to attract and ll ¦ to hold the viewer's interest throughout the game so that they will have maximum 12 ¦ exposure to their commercial messages. However, if the sporting event lags in 13 ¦ interest as by reason of a one-sided score, there is a great tendency for viewers 14 ¦ to switch staffons or to seek other means of entertainment.
15 l 16 ¦ O~JECl~; O~ T~E INV~3NTION
17 l 18 ¦ It is an object of this invenffon to provide a game of chance designed to l9 ¦ attract a person1s attention to a broadcast of a team sport contest.
20 ¦ It is a further object of this invenffon to provide a game of chance to be 21 ¦ played in conjunction with a team sport contest and designed to hold one's interest 22 ¦ throughout the length of the game.
23 ¦ It is a further object of this invention to provide a game of chance, the 24 results of which are dependent upon events taking place in the sports contest itself.
Other objects and adv~ntages of this invention will become apparent from 26 the description to follow, particularly when viewed in conjunction with the 27 accompanying drawings.
33o 32 -l-i /
8~
1 SUMMAlRY O~ THE INVlENTlO~a ~ i 3 ¦ In caiTying out this invention I provide a plurality of game cards marked with
6 !This is a variation of the game of chance described and claimed in my U.S.
7 ¦Patent No. 4,429,877 granted February 7, 1984.
8 1M any team sports events are being broadcast by television or radio with 9 ¦ advertising time being paid for by commercial sponsors. Accordingly, it is to the l0 I great advantage of the broadcasting medium and its sponsors both to attract and ll ¦ to hold the viewer's interest throughout the game so that they will have maximum 12 ¦ exposure to their commercial messages. However, if the sporting event lags in 13 ¦ interest as by reason of a one-sided score, there is a great tendency for viewers 14 ¦ to switch staffons or to seek other means of entertainment.
15 l 16 ¦ O~JECl~; O~ T~E INV~3NTION
17 l 18 ¦ It is an object of this invenffon to provide a game of chance designed to l9 ¦ attract a person1s attention to a broadcast of a team sport contest.
20 ¦ It is a further object of this invenffon to provide a game of chance to be 21 ¦ played in conjunction with a team sport contest and designed to hold one's interest 22 ¦ throughout the length of the game.
23 ¦ It is a further object of this invention to provide a game of chance, the 24 results of which are dependent upon events taking place in the sports contest itself.
Other objects and adv~ntages of this invention will become apparent from 26 the description to follow, particularly when viewed in conjunction with the 27 accompanying drawings.
33o 32 -l-i /
8~
1 SUMMAlRY O~ THE INVlENTlO~a ~ i 3 ¦ In caiTying out this invention I provide a plurality of game cards marked with
4 at least one row of spaces for each period of play. Within each space is marked
5 at random a symbol representing some characteristic of a scoring play, u particular
6 player's performance, as for example the type of play from scrimmage in the case
7 of football. During a commercial break at the beginning of a period a signal is
8 transmitted identifying the particular space or spaces to apply to that period. On
9 a particular playerls card the space identified rnay show an "R", and if the first
10 score made by the home team during that period is on a running play the player has
11 a match. In football there may be two rows of spaces during each period and if
12 the next spacè identified shows a llpll and the last score made by the home team
13 during that period is on a pass play the player has another match. Another row
14 of spaces may represent maximum scores to be made by ao opponent during that
15 period and, if the space identified for that period shows an "8" for example, the
16 player will have a match only if the home team holds the visitors to 8 points or
17 less. Similar situations can be arranged for other sports such as showing the position
18 in basketball from which the most points are scored; the position in hockey from
19 which the first and last goals during a period are scored; or the manner in which
20 a given batter during an inning of baseball safely reaches base and the like.
21 ;
22 --
23 225 .'~
~ s~
1 ~ B~ DESCRlPTlON l)F TE~E DRAlYING
3 ¦ In the drawing:
4 ¦ FIG. 1 is a top plan view of a game card for use in conjunction with a football game;
6 I FIG. lA is a view of a television screen;
7 FIG. 2 is a top plan view of a card for use in a baseball game;
8 FIG. 2A is a view of a television screen with a visual signal;
9 FIG. 3 is a top plan view of a card f or use in a basketball game; and FIG. 4 is a plan view of a card for use in a hockey game.
12 DESCRIPTION O~ TEIE PREleERRED ~MBODIMENTS
14 The Embodiment of FIG. 1 16 Reerring now to FIG. 1 with greater particularity, there is shown a game 17 card 10 for use with a game of American football. In each period marked 1, 2, 3 and 18 4 there are two rows of boxes 12 and 14. In each box 12 and 14, there is marked 19 at random a symbol 16 representing a type of play from scrimmage, "K" representing a kick, "R" representing a run and "P" representing a pass. A third row of boxes 18 21 in each period carries a number representing the maximum points to be scored by 22 the opponent during that period. During a commercial break in a football game 23 being broadcast by radio or television 20 (FIG. lA) a signal is transmitted indicating
~ s~
1 ~ B~ DESCRlPTlON l)F TE~E DRAlYING
3 ¦ In the drawing:
4 ¦ FIG. 1 is a top plan view of a game card for use in conjunction with a football game;
6 I FIG. lA is a view of a television screen;
7 FIG. 2 is a top plan view of a card for use in a baseball game;
8 FIG. 2A is a view of a television screen with a visual signal;
9 FIG. 3 is a top plan view of a card f or use in a basketball game; and FIG. 4 is a plan view of a card for use in a hockey game.
12 DESCRIPTION O~ TEIE PREleERRED ~MBODIMENTS
14 The Embodiment of FIG. 1 16 Reerring now to FIG. 1 with greater particularity, there is shown a game 17 card 10 for use with a game of American football. In each period marked 1, 2, 3 and 18 4 there are two rows of boxes 12 and 14. In each box 12 and 14, there is marked 19 at random a symbol 16 representing a type of play from scrimmage, "K" representing a kick, "R" representing a run and "P" representing a pass. A third row of boxes 18 21 in each period carries a number representing the maximum points to be scored by 22 the opponent during that period. During a commercial break in a football game 23 being broadcast by radio or television 20 (FIG. lA) a signal is transmitted indicating
24 the particular space to apply to the first score made by the home team during that 2~ period of play. Simultaneously or separately, another signal 21 is transmitted 26 indicating a particular space for the visitors perEormance to apply to ~hat period 27 of play. On a particular game player's card space marked "bl' may indicate a run 28 and he has a match only if the first score made by the home team during that period 3l -3-/~
~;~S8~
l ~ is on a runningr play. O~ course, the rules could be extended so that a "running 2 ~ play" includes a return of a kickoff or punt.
3 ¦ The second signal transmitted during each period reflects the number of points 4 i to be allowed to the opponent and if space marked "y" is identified as the applicable space the particular player's card shows a match if the opponent scores no more 6 than 14 points.
7 It is obvious, that in order to prevail in the game of chance, the player has 8 to hold his attention throughout the period, first, to receive the signal identifying 9 the space to apply, and second, to determine the type of play from scrimmage and lO total opponent scores during that period.
ll In the alternative, each space may be masked as shown at the right hand side 12 of FIG. 1 by a removable ink 22 or the like so that the player may scrape away the 13 ink on one space only for each eYent to see if he can make a match by self-selection.
The Embodiment of l~IG.
17 In the baseball game depicted in FIG. 2, the playing card ~4 is set out in 18 nine rows 26, each marked at 28 `LO represent a innin~ of regular play. Five spaces 19 in each row 30 are marked to depict the ways in which a batter rnay safely reach 20 base the numbers "l", "2" and "3", representing single, double and triple, respectively, 21 and the letters "H" and "W" representing a homerun and walk. The top two spaces 22 31 in each row represent the visitors performance, and are marked with "S" and "F"
23 to represent strike out or an out by a fielder's play such as catching a fly or po~up 24 or fielding a grounder and throwing out the batter. The middle two spaces 32 are
~;~S8~
l ~ is on a runningr play. O~ course, the rules could be extended so that a "running 2 ~ play" includes a return of a kickoff or punt.
3 ¦ The second signal transmitted during each period reflects the number of points 4 i to be allowed to the opponent and if space marked "y" is identified as the applicable space the particular player's card shows a match if the opponent scores no more 6 than 14 points.
7 It is obvious, that in order to prevail in the game of chance, the player has 8 to hold his attention throughout the period, first, to receive the signal identifying 9 the space to apply, and second, to determine the type of play from scrimmage and lO total opponent scores during that period.
ll In the alternative, each space may be masked as shown at the right hand side 12 of FIG. 1 by a removable ink 22 or the like so that the player may scrape away the 13 ink on one space only for each eYent to see if he can make a match by self-selection.
The Embodiment of l~IG.
17 In the baseball game depicted in FIG. 2, the playing card ~4 is set out in 18 nine rows 26, each marked at 28 `LO represent a innin~ of regular play. Five spaces 19 in each row 30 are marked to depict the ways in which a batter rnay safely reach 20 base the numbers "l", "2" and "3", representing single, double and triple, respectively, 21 and the letters "H" and "W" representing a homerun and walk. The top two spaces 22 31 in each row represent the visitors performance, and are marked with "S" and "F"
23 to represent strike out or an out by a fielder's play such as catching a fly or po~up 24 or fielding a grounder and throwing out the batter. The middle two spaces 32 are
25 left blank to be filled in by the card player.
26 During a commercial break before each half inning there will be transmitted
27 a number to represent one of the three players certain to bat in an inning and a
28 letter to indicate the space in the row for that inning against which his performance 2~ will be matched. These signals may be transmitted simultaneously or during difierent 3'~
:~ ,~ ~ 8 ~ 8 t3 1 I commercials. For example, on the television screen 33 is transmitted the message 2-2 ~ B which means that the second batter in the inning must perform in accordance 3 I with the symbol shown in row B. That is, if the second batter to appear in the 4 second inning hits a triple the card player will have a match. In the previous half 5 inning, the signal l-y may have been transmitted and the card player would have had 6 a match if the first batter in the opponent's side had struck out. A small box 34 7 may be provided in each space so that the player can mark the space called out by 8 the transmitted signal and, of course, he can put an additional mark in the space if 9 he succeeds in getting a match.
11 The Embodiment of FIG. 3 13 In the basketball game card 36, a first row of spaces 38, marlced 'la7', "b", 14 and "c" contain symbols 40 therein to represent the players-on the home team. A
1~ second row of spaces 42, marked "x", "y" and "z" have numbers 44 therein to indicate 16 the maximum number of points to be scored by the opposing team during that given 17 period. For example, if the signal transmitted prior to the first period is a "b"
18 then the shooting performance by the guards is measured and if the most points in 19 that quarter are scored by the guards the player has a match. Similarly, if the 20 defensive signal "x" is given a match is scored if the opposing team fails to score 21 more than 32 points. Since a basketball team includes two forwards and two guards 22 snd only one center, the rules will permit introducing a factor of, say two, to be 23 applied to the center's performance. That is, his point score will be doubled in 24 determining the position scoring the most points in a given quarter. Again, BS in 2~ other embodim ents of this invention the spaces 38 may be masked so that the 26 position to be monitored is determined by removing the masking ink.
1'~38~
1 The ~mbodiment of lFIG. 4 3 ¦ In the hockey card 44 shown in FIG. 4, there are two rows of spaces marked 4 I "a" and "b" to represent the basic pOSitiOlS on the team, i.e. forward line or 5 I defenseman and R match may be made if the selected position scores the first goal 6 ¦ and another match made if the selected position scores the last goal of a given 7 ! period. Also to be determined in squares marked "x", "y" lmd "z7' are the maximum 8 ¦ points to be scored by the opposillg tea7n, as in the basketball and football cards.
9 ¦ It is obvious that cards similar to those described and illustrated herein may 10 ¦ be provided for soccer and other team sports.
11 ¦ While this invention has been described in conjunction with preferred 12 ¦ embodiments thereof, it is obvious that modification and changes therein may be 13 ¦ made by those ski7~1ed in the art without departing from the spirit and scope of this 16 invention, as eiined by the cleims eppended hereto.
222~7
:~ ,~ ~ 8 ~ 8 t3 1 I commercials. For example, on the television screen 33 is transmitted the message 2-2 ~ B which means that the second batter in the inning must perform in accordance 3 I with the symbol shown in row B. That is, if the second batter to appear in the 4 second inning hits a triple the card player will have a match. In the previous half 5 inning, the signal l-y may have been transmitted and the card player would have had 6 a match if the first batter in the opponent's side had struck out. A small box 34 7 may be provided in each space so that the player can mark the space called out by 8 the transmitted signal and, of course, he can put an additional mark in the space if 9 he succeeds in getting a match.
11 The Embodiment of FIG. 3 13 In the basketball game card 36, a first row of spaces 38, marlced 'la7', "b", 14 and "c" contain symbols 40 therein to represent the players-on the home team. A
1~ second row of spaces 42, marked "x", "y" and "z" have numbers 44 therein to indicate 16 the maximum number of points to be scored by the opposing team during that given 17 period. For example, if the signal transmitted prior to the first period is a "b"
18 then the shooting performance by the guards is measured and if the most points in 19 that quarter are scored by the guards the player has a match. Similarly, if the 20 defensive signal "x" is given a match is scored if the opposing team fails to score 21 more than 32 points. Since a basketball team includes two forwards and two guards 22 snd only one center, the rules will permit introducing a factor of, say two, to be 23 applied to the center's performance. That is, his point score will be doubled in 24 determining the position scoring the most points in a given quarter. Again, BS in 2~ other embodim ents of this invention the spaces 38 may be masked so that the 26 position to be monitored is determined by removing the masking ink.
1'~38~
1 The ~mbodiment of lFIG. 4 3 ¦ In the hockey card 44 shown in FIG. 4, there are two rows of spaces marked 4 I "a" and "b" to represent the basic pOSitiOlS on the team, i.e. forward line or 5 I defenseman and R match may be made if the selected position scores the first goal 6 ¦ and another match made if the selected position scores the last goal of a given 7 ! period. Also to be determined in squares marked "x", "y" lmd "z7' are the maximum 8 ¦ points to be scored by the opposillg tea7n, as in the basketball and football cards.
9 ¦ It is obvious that cards similar to those described and illustrated herein may 10 ¦ be provided for soccer and other team sports.
11 ¦ While this invention has been described in conjunction with preferred 12 ¦ embodiments thereof, it is obvious that modification and changes therein may be 13 ¦ made by those ski7~1ed in the art without departing from the spirit and scope of this 16 invention, as eiined by the cleims eppended hereto.
222~7
29
Claims (12)
1. A game of chance to be played in conjunction with a team sport contest being broadcast and designed to attract and hold one's attention to said contest and to intermittent commercials broadcast throughout, said game comprising:
a plurality of game cards marked with at least one row of spaces for each period of said contest;
a plurality of symbols, each representing a scoring feature that might occur during said contest;
each of said cards being individually marked with one of said symbols placed at random in each of said spaces; and broadcast signal means transmitted during a commercial break identifying the particular space in said one row representing the next contest period to match against a corresponding scoring feature characteristic during said next period.
a plurality of game cards marked with at least one row of spaces for each period of said contest;
a plurality of symbols, each representing a scoring feature that might occur during said contest;
each of said cards being individually marked with one of said symbols placed at random in each of said spaces; and broadcast signal means transmitted during a commercial break identifying the particular space in said one row representing the next contest period to match against a corresponding scoring feature characteristic during said next period.
2. The game of chance defined by claim 1 wherein:
each period is a time period of play; and each symbol represents a characteristic of a score made during a period of play.
each period is a time period of play; and each symbol represents a characteristic of a score made during a period of play.
3. The game of chance defined by claim 2 wherein:
there are two rows of spaces for each period of play to represent the first and last scores made by one team in said period.
there are two rows of spaces for each period of play to represent the first and last scores made by one team in said period.
4. The game of chance defined by claim 2 wherein:
there is another row of spaces for each period to represent the maximum number of points scored by the other team in said period.
there is another row of spaces for each period to represent the maximum number of points scored by the other team in said period.
5. The game of chance defined by claim 2 wherein:
said contest is a game of American football being televised and each event comprises a quarter period thereof; and wherein:
each symbol indicates a type of play from scrimmage on which a score is made.
said contest is a game of American football being televised and each event comprises a quarter period thereof; and wherein:
each symbol indicates a type of play from scrimmage on which a score is made.
6. The game of chance defined by claim 2 wherein:
each symbol indicates the field position of the player making such score.
each symbol indicates the field position of the player making such score.
7. The game of chance defined by claim 2 wherein:
said sport contest is a game of American basketball being televised and each event comprises a quarter period thereof; and wherein:
each of said symbols indicates the player position from which the most points are scored during a period.
said sport contest is a game of American basketball being televised and each event comprises a quarter period thereof; and wherein:
each of said symbols indicates the player position from which the most points are scored during a period.
8. The game of chance defined by claim 3 wherein:
said team sport contest is a baseball game with each period comprising an inning thereof: and wherein:
each of said symbols represents a way of reaching base safely.
said team sport contest is a baseball game with each period comprising an inning thereof: and wherein:
each of said symbols represents a way of reaching base safely.
9. The game of chance defined by claim 7 including:
a place in each said inning space row in which is to be designated one of the three players of one team certain to bat in said inning;
the identity of said one player being identified by said broadcast signal occurring during a commerical break prior to the half inning in which said one team is at bat.
a place in each said inning space row in which is to be designated one of the three players of one team certain to bat in said inning;
the identity of said one player being identified by said broadcast signal occurring during a commerical break prior to the half inning in which said one team is at bat.
10. The game of chance defined by claim 9 including:
an additional row of spaces for each inning with further symbols therein to indicate a manner in which a batter may be put out.
an additional row of spaces for each inning with further symbols therein to indicate a manner in which a batter may be put out.
11. A game of chance to be played in conjunction with a team sport contest being viewed and designed to attract and hold one's attention to said contest and to intermittent announcements throughout, said game comprising:
a plurality of game cards marked with at least one row of spaces for each period of said contest;
a plurality of symbols, each representing a scoring feature that might occur during said contest;
each of said cards being individually marked with one of said symbols placed at random in each of said spaces; and announcements transmitted at intervals identifying the particular space in said one row representing the next contest period to match against a corresponding scoring feature characteristic during said next period.
a plurality of game cards marked with at least one row of spaces for each period of said contest;
a plurality of symbols, each representing a scoring feature that might occur during said contest;
each of said cards being individually marked with one of said symbols placed at random in each of said spaces; and announcements transmitted at intervals identifying the particular space in said one row representing the next contest period to match against a corresponding scoring feature characteristic during said next period.
12. The game of chance defined by claim 1 wherein:
each period is a time period of play; and each symbol represents a characteristic of a score made during a period of play.
each period is a time period of play; and each symbol represents a characteristic of a score made during a period of play.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000490266A CA1258688A (en) | 1985-09-09 | 1985-09-09 | Game of chance particularly adapted for play in conjunction with a team sport contest |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000490266A CA1258688A (en) | 1985-09-09 | 1985-09-09 | Game of chance particularly adapted for play in conjunction with a team sport contest |
Publications (1)
Publication Number | Publication Date |
---|---|
CA1258688A true CA1258688A (en) | 1989-08-22 |
Family
ID=4131346
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA000490266A Expired CA1258688A (en) | 1985-09-09 | 1985-09-09 | Game of chance particularly adapted for play in conjunction with a team sport contest |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA1258688A (en) |
-
1985
- 1985-09-09 CA CA000490266A patent/CA1258688A/en not_active Expired
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Legal Events
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