AU785176B2 - Gaming machine - Google Patents
Gaming machine Download PDFInfo
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- AU785176B2 AU785176B2 AU52792/02A AU5279202A AU785176B2 AU 785176 B2 AU785176 B2 AU 785176B2 AU 52792/02 A AU52792/02 A AU 52792/02A AU 5279202 A AU5279202 A AU 5279202A AU 785176 B2 AU785176 B2 AU 785176B2
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- feature
- gaming machine
- game
- games
- machine according
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- 238000009987 spinning Methods 0.000 claims description 6
- 230000001960 triggered effect Effects 0.000 claims description 4
- 230000002093 peripheral effect Effects 0.000 claims description 3
- 230000003247 decreasing effect Effects 0.000 claims description 2
- 239000003643 water by type Substances 0.000 claims description 2
- 238000000034 method Methods 0.000 description 2
- 208000001613 Gambling Diseases 0.000 description 1
- 230000002349 favourable effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008450 motivation Effects 0.000 description 1
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- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Description
-1-
AUSTRALIA
PATENTS ACT 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT
ORIGINAL
Name of Applicant/s: Ainsworth Game Technology Limited Actual Inventor/s: Jason Meyer Address for Service: BALDWIN SHELSTON WATERS MARGARET STREET SYDNEY NSW 2000 CCN: 3710000352 Invention Title: GAMING MACHINE Details of Associated Provisional Application No. PR6107 dated 04 July 2001 The following statement is a full description of this invention, including the best method of performing it known to us:- File: 31593AUP01 la- GAMING MACHINE FIELD OF THE INVENTION The present invention relates to gaming machines. The invention has been developed primarily for computerised, spinning reel type poker machines and will be described herein with specific reference to that application. However it will be appreciated that the invention is not limited to that particular type of gaming machine.
BACKGROUND OF THE INVENTION Any discussion of the prior art throughout the specification should in no way be considered as an admission that such prior art is widely known or forms part of common general knowledge in the field.
Gaming machines have long been known and are now one of the most common forms of gambling. One of the oldest and best known forms of gaming machine is the spinning reel type poker machine. These machines use a series of three or more reels, each reel having symbols on its peripheral edge. The reels are rotated upon placing a bet and then stopped to produce a randomly selected array of symbols. Winnings are paid if the array of symbols matches one of the predetermined winning combinations.
Recently these gaming machines have been computerised with a video screen display replacing the physically rotating reels. The display screen typically presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five rotating reels of the old style mechanical machines.
Computerised machines have allowed players to bet on the symbols appearing in one or more rows or columns instead ofjust the line of symbols across the middle row which -2was the traditional practice of the old style mechanical machines. Eventually all the practical "paylines" of symbols available in the array were being used in computerised gaming machines.
In an ongoing effort to further enhance the gaming experience, game designers have added secondary games of a different nature to the primary or base game. The secondary games are often referred to as "features". The feature would appear upon some trigger event, such as a predetermined outcome in the base game and then revert back to the base game at the completion of the feature. The feature offers the player some variety in the gaming experience and it also provides the game designer with an opportunity to award the player with significant winnings as an incentive to continue playing the machine.
The use of a feature is also an effective way of altering the "volatility" of a gaming machine. The "volatility" of a gaming machine refers to the expected frequency of wins and the corresponding amount paid for each win. Over time all gaming machines return a set percentage of the bets received as winnings. However, a machine with a high volatility will return this percentage through fewer wins of higher value and a low volatility machine will have more wins of less value.
A feature with relatively high volatility will provide an opportunity for greater wins which can make the game more exciting for the player. However, because of the high volatility, the number of wins will usually be lower and this can generate negative player sentiment towards the feature. Nevertheless when a player is selecting a gaming machine to play, any machines that can offer high yielding wins during the feature will often receive favourable consideration. However as discussed above, the machine can -3then go on to lose its appeal in a relatively short period of time due to the high volatility of the feature.
SUMMARY OF THE INVENTION It is an object of the present invention to overcome or ameliorate at least one of the disadvantages of the prior art, or to provide a useful alternative.
A gaming machine adapted to: display a base game that has random outcomes including predetermined winning outcomes; accept a bet on the occurrence of one or more of the winning outcomes; pay winnings on the occurrence of any winning outcomes carrying a bet; and display a feature in response to a trigger in the base game, the feature including more than one feature game, each of the feature games having random outcomes including at least one winning outcome, wherein; the probability of a winning outcome occurring in at least one of the feature games is different to the others.
By providing multiple feature games having a range of different volatilities, the machine can display the large awards available through a winning outcome in a high volatility feature while maintaining the player's interest in the game through more frequent wins from lower volatility features.
Preferably, the probability of a winning outcome is different for each of the feature games. In a further preferred form, the feature operates the feature games sequentially.
-4- In yet another preferred form, a predetermined outcome in the last feature game in the sequence reinitiates the feature.
In some preferred embodiments, the base game produces an array of randomly selected symbols in five columns and three rows and the trigger is at least one s predetermined combination of symbols in the array, and the feature includes six separate feature games, each having an individual probability of providing a winning outcome, the six feature games operating sequentially. Preferably, a winning outcome in any of the first five feature games provides a predetermined number of free games.
A "free game" is a reference to a single game event where the player does not need to place a bet before the game operates. If the free game produces a winning outcome the player accumulates the winnings in the usual fashion. The game events are single operating cycles of any suitable type of game of chance. For example, the free games may be provided by simply spinning the five reels in the base game. However, to clearly indicate that the machine is operating in feature mode, the display screen will be significantly different during the feature. Therefore, if the game events are free spins on a set of five reels, the player will unmistakably recognised that the game is in feature mode. To further reinforce this, the symbols on the five reels shown during the feature mode may be different to the symbols shown on the five reels used by the base game.
In some preferred forms, the predetermined number of free games awarded is determined in accordance with the individual probability of a winning outcome associated with the particular feature game. Optionally, the first five feature games can award the same number of free games wherein any wins during the free games will be adjusted in accordance with the individual probability of a winning outcome occurring in each of the first five feature games. In this form of the embodiment, any wins from the free games awarded by the first feature game may be multiplied by two, any wins from free games awarded by the second feature game are multiplied by three and so on until any winnings from free games awarded by the fifth feature game are multiplied by five.
As discussed above, the winning outcome in the sixth feature game will re-initiate the feature.
Conveniently, the six feature games are six reels with symbols on their peripheral edges, at least one of the symbols being a winning symbol wherein the reels are spun and then stopped in order to randomly select one of the symbols. Preferably, the six feature game reels spin in sequence wherein any of the free games awarded by one of the feature game reels must be completed before the next feature game reel can spin.
In a particularly preferred embodiment, any winnings from the free games awarded by the feature games will be increased or decreased depending on the number ofpaylines that were carrying a bet when the feature was triggered as well as the amount bet on those paylines. Of course, if the machine is configured to multiply any wins from the free games the total winnings are credited to the player after being multiplied by the factor associated with the feature game reel that provided the free games.
BRIEF DESCRIPTION OF THE DRAWINGS A preferred embodiment of the present invention will be described by way of example only with reference to he accompanying drawings in which: -6- Figure 1 shows a schematic representation of the video screen on a gaming machine according to the present invention during the base game; and Figure 2 shows a schematic representation of the video screen during the feature.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Referring to Figure 1, the base game display is shown in a schematic form. The layout of the display is similar to existing spinning reel type poker machines. The upper portion of the screen shows the game name 1, any substituting wild cards 2, score card tabulations showing the credits awarded for the occurrence of certain multiples of symbols in any payline carrying a bet 4, 5, 6, 7, 8, 9, 10, 11, 12). The credits awarded are shown as zero, however, it will be appreciated that the game designer will insert the appropriate values in accordance with the probability of the combination and the set percentage return of the machine. In the middle portion of the screen is information about the feature 13, the trigger events 14 required in order to initiate the feature and the wins (15, 16) that are available through the feature. In the lower portion of the screen is the array of randomly selected symbols arranged in five columns and three rows in order to simulate five separate reels 17, 18, 19, 20 and 21 that would be seen on the old style mechanical machines.
As shown in the middle portion of the screen the feature triggers when there are 4 or 3 "magic" symbols appearing in the array formed when the reels 17, 18, 19, 20 and 21 stop spinning. When the feature is triggered, the screen changes to that schematically shown in figure 2. During the feature the upper portion of the screen displays six separate reels 22, 23, 24, 25, 26 and 27. Reels 22-26 are win reels which award the player five free games in the base game if the win reels stop on a win symbol -7designating a winning outcome. The feature reel 27 determines whether the entire feature will re-initiate such that the win reels spin again. Again, the win symbol on the play again reel 27 designates a winning outcome.
Win reel 1 spins first in response to the trigger. As shown in Figure 2, if win reel 1 stops on a win symbol the player receives five free games whereby the base game reel 17, 18, 19, 20 and 21 spin five times without the player needing to place any bets. Any of the predetermined winning outcomes occurring during the free games will be awarded winnings on the basis of the paylines that were carrying a bet when the feature was triggered and the number of credits bet per payline. Furthermore these winnings are doubled and added to the total credits shown on the credit meter 28.
After win reel 1 has spun and any free games won completed, win reel 2 spins. As with win reel 1, if win reel 2 stops on a win symbol the player is awarded five free games played on the base game reels 17, 18, 19, 20 and 21. However any winnings from free games initiated by win reel 2 are tripled and added to the credit meter 28.
Likewise the remaining win reels offer five free games on the occurrence of a win symbol however the winnings multiplier associated with win reels 3, 4 and 5 are 4, 5 and respectively. Therefore the occurrence of a win symbol on win reel 5 is likely to provide the player with a substantial amount of additional credits. Accordingly, the portion of the screen dedicated to this reel and the signage displaying the winnings that it can provide is larger than the area of the display screen allocated to the other win reels.
Finally, the play again reel 27 spins to provide the player with an opportunity to re-initiate the feature. If the win symbol appears on the play again reel 27, win reel 1 is spun and the process of the feature is repeated. If the win symbol does not appear on the -8play again reel 27 then the machine reverts to the base game mode of operation as shown in figure 1. Once back in the base game the player chooses play lines and the number of credits bet per line in order to continue gaming until the next feature triggers.
The different amounts of winnings awarded by each of the win reels dictates their particular probability of achieving a winning outcome. The chance of a winning outcome from win reel 1 will be much higher than that of win reel 5. This provides a feature with multiple levels of volatility but allows the display screen to emphasize the winnings available through the particular feature game that has the highest volatility.
The winnings available through the most volatile individual feature game will provide a strong motivation for the player to select that machine and the lower volatility feature games will provide an ongoing incentive to maintain the player's interest. Furthermore by basing the winnings received through the feature game on the number of paylines carrying a bet and the credits bet per payline, the player is encouraged to bet more credits on more lines which in turn increases the return provided by the machine over any given time.
The present invention has been described herein by way of example only. Skilled workers in this field will readily recognise many variations and modifications which do not depart from the spirit and scope of the broad inventive concept.
Claims (15)
1. A gaming machine adapted to: display a base game that has random outcomes including predetermined winning outcomes; accept a bet on the occurrence of one or more of the winning outcomes; pay winnings on the occurrence of any winning outcomes carrying a bet; and display a feature in response to a trigger in the base game, the feature including more than one feature game, each of the feature games having random outcomes including at least one winning outcome, wherein; the probability of a winning outcome occurring in at least one of the feature games is different to the others.
2. A gaming machine according to claim 1, wherein the probability of a winning outcome is different for each of the feature games.
3. A gaming machine according to any one of claims 1 or 2, wherein the feature operates the feature games sequentially. 4, A gaming machine according to claim 1, wherein a predetermined outcome in the last feature game in the sequence reinitiates the feature. A gaming machine according to any one of claims 1 or 4, wherein the base game produces an array of randomly selected symbols in five columns and three rows and the trigger is at least one predetermined combination of symbols in the array, and the feature includes six separate feature games, each having an individual probability of providing a winning outcome, the six feature games operating sequentially.
6. A gaming machine according to claim 5, wherein a winning outcome in any of the first five feature games provides a predetermined number of free games.
7. A gaming machine according to any one of claims 1 to 6, wherein the game events are single operating cycles of any suitable type of game of chance.
8. A gaming machine according to claim 7, wherein the free games are provided by spinning the five reels in the base game.
9. A gaming machine according to claim 8, wherein the display screen is significantly different during the feature A gaming machine according to claim 9, wherein the symbols on the five reels shown during the feature mode are different to the symbols shown on the five reels used by the base game.
11. A gaming machine according to claim 6, wherein the predetermined number of free games awarded is determined in accordance with the individual probability of a winning outcome associated with the particular feature game.
12. A gaming machine according to claim 6, wherein the first five feature games can award the same number of free games wherein any wins during the free games will be adjusted in accordance with the individual probability of a winning outcome occurring in each of the first five feature games.
13. A gaming machine according to claim 12, wherein any wins from the free games awarded by the first feature game are multiplied by two, any wins from free games awarded by the second feature game are multiplied by three and so on until any winnings from free games awarded by the fifth feature game are multiplied by five. -11-
14. A gaming machine according to any one of claims 5 to 13, wherein the six feature games are six reels with symbols on their peripheral edges, at least one of the symbols being a winning symbol wherein the reels are spun and then stopped in order to randomly select one of the symbols.
15. A gaming machine according to claim 14, wherein the six feature game reels spin in sequence wherein any of the free games awarded by one of the feature game reels must be completed before the next feature game reel can spin.
16. A gaming machine according to claim 15, wherein any winnings from the free games awarded by the feature games will be increased or decreased depending on the number ofpaylines that were carrying a bet when the feature was triggered as well as the amount bet on those paylines.
17. A gaming machine according to claim 16, wherein if the machine is configured to multiply any wins from the free games the total winnings are credited to the player after being multiplied by the factor associated with the feature game reel that provided the free games.
18. A gaming machine substantially as herein described with reference to any one of the embodiments of the invention shown in the accompanying drawings. Dated this 4th Day of July, 2002 AINSWORTH GAME TECHNOLOGY LIMITED Attorney: KENNETH W. BOLTON Registered Patent and Trade Mark Attorney of Australia of Baldwin Shelston Waters
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU52792/02A AU785176B2 (en) | 2001-07-04 | 2002-07-04 | Gaming machine |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AUPR6107 | 2001-07-04 | ||
| AUPR6107A AUPR610701A0 (en) | 2001-07-04 | 2001-07-04 | Gaming machine |
| AU52792/02A AU785176B2 (en) | 2001-07-04 | 2002-07-04 | Gaming machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU5279202A AU5279202A (en) | 2003-01-09 |
| AU785176B2 true AU785176B2 (en) | 2006-10-12 |
Family
ID=33541844
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU52792/02A Ceased AU785176B2 (en) | 2001-07-04 | 2002-07-04 | Gaming machine |
Country Status (1)
| Country | Link |
|---|---|
| AU (1) | AU785176B2 (en) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11605268B2 (en) | 2019-11-22 | 2023-03-14 | Castle Hill Holding Llc | System and method for wagering on past events |
| US11948434B2 (en) | 2021-02-02 | 2024-04-02 | Castle Hill Holding Llc | Method and system for conducting wagers |
| US12548412B2 (en) | 2023-04-18 | 2026-02-10 | Castle Island IP Holding LLC | System and method for wagering on multiple events from an event database |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0945837A2 (en) * | 1998-03-24 | 1999-09-29 | Wms Gaming, Inc. | Bonus game for a gaming machine |
-
2002
- 2002-07-04 AU AU52792/02A patent/AU785176B2/en not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0945837A2 (en) * | 1998-03-24 | 1999-09-29 | Wms Gaming, Inc. | Bonus game for a gaming machine |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11605268B2 (en) | 2019-11-22 | 2023-03-14 | Castle Hill Holding Llc | System and method for wagering on past events |
| US11610455B2 (en) | 2019-11-22 | 2023-03-21 | Castle Hill Holding Llc | System and method for pari-mutuel gaming |
| US11651655B2 (en) | 2019-11-22 | 2023-05-16 | Castle Hill Holding Llc | System and method for pari-mutuel gaming |
| US11710383B2 (en) | 2019-11-22 | 2023-07-25 | Castle Hill Holding Llc | System and method for wagering on historical horse races |
| US12198505B2 (en) | 2019-11-22 | 2025-01-14 | Castle Island Ip Holdings Llc | System and method for pari-mutuel gaming |
| US11948434B2 (en) | 2021-02-02 | 2024-04-02 | Castle Hill Holding Llc | Method and system for conducting wagers |
| US12548412B2 (en) | 2023-04-18 | 2026-02-10 | Castle Island IP Holding LLC | System and method for wagering on multiple events from an event database |
Also Published As
| Publication number | Publication date |
|---|---|
| AU5279202A (en) | 2003-01-09 |
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