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AU2003285619A1 - Method and device for difficulty level adaptation of a network based game - Google Patents

Method and device for difficulty level adaptation of a network based game

Info

Publication number
AU2003285619A1
AU2003285619A1 AU2003285619A AU2003285619A AU2003285619A1 AU 2003285619 A1 AU2003285619 A1 AU 2003285619A1 AU 2003285619 A AU2003285619 A AU 2003285619A AU 2003285619 A AU2003285619 A AU 2003285619A AU 2003285619 A1 AU2003285619 A1 AU 2003285619A1
Authority
AU
Australia
Prior art keywords
network based
difficulty level
based game
level adaptation
adaptation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2003285619A
Inventor
Reza Serafat
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nokia Inc
Original Assignee
Nokia Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nokia Inc filed Critical Nokia Inc
Publication of AU2003285619A1 publication Critical patent/AU2003285619A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
AU2003285619A 2003-12-15 2003-12-15 Method and device for difficulty level adaptation of a network based game Abandoned AU2003285619A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IB2003/005937 WO2005061067A1 (en) 2003-12-15 2003-12-15 Method and device for difficulty level adaptation of a network based game

Publications (1)

Publication Number Publication Date
AU2003285619A1 true AU2003285619A1 (en) 2005-07-14

Family

ID=34708465

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2003285619A Abandoned AU2003285619A1 (en) 2003-12-15 2003-12-15 Method and device for difficulty level adaptation of a network based game

Country Status (2)

Country Link
AU (1) AU2003285619A1 (en)
WO (1) WO2005061067A1 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7640297B2 (en) 2005-07-14 2009-12-29 Gemini Mobile Technologies, Inc. Protocol optimization for wireless networks
US20070025342A1 (en) * 2005-07-14 2007-02-01 Gemini Mobile Technology, Inc. Protocol optimization for wireless networks
US10456686B2 (en) 2012-09-05 2019-10-29 Zynga Inc. Methods and systems for adaptive tuning of game events
US10075525B2 (en) 2013-06-12 2018-09-11 Sony Interactive Entertainment Inc. Output data providing server and output data providing method
US10561944B2 (en) 2014-09-10 2020-02-18 Zynga Inc. Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
US9675889B2 (en) 2014-09-10 2017-06-13 Zynga Inc. Systems and methods for determining game level attributes based on player skill level prior to game play in the level
US11731043B2 (en) * 2019-11-19 2023-08-22 Sony Interactive Entertainment Inc. Adaptive graphics for cloud gaming

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6342010B1 (en) * 1997-11-14 2002-01-29 Russell Dale Slifer Personalized wireless video game system
DE10026853C2 (en) * 2000-05-31 2003-08-14 Rs Reengineering Software Desi Method of running and configuring a game and game server setup
WO2002084898A1 (en) * 2001-04-13 2002-10-24 Leap Wireless International, Inc. Method and system for mediating interactive services over a wireless communications network
GB2375969A (en) * 2001-05-31 2002-12-04 Nokia Corp Electronic gaming

Also Published As

Publication number Publication date
WO2005061067A1 (en) 2005-07-07

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase