AU2003285619A1 - Method and device for difficulty level adaptation of a network based game - Google Patents
Method and device for difficulty level adaptation of a network based gameInfo
- Publication number
- AU2003285619A1 AU2003285619A1 AU2003285619A AU2003285619A AU2003285619A1 AU 2003285619 A1 AU2003285619 A1 AU 2003285619A1 AU 2003285619 A AU2003285619 A AU 2003285619A AU 2003285619 A AU2003285619 A AU 2003285619A AU 2003285619 A1 AU2003285619 A1 AU 2003285619A1
- Authority
- AU
- Australia
- Prior art keywords
- network based
- difficulty level
- based game
- level adaptation
- adaptation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000006978 adaptation Effects 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Mobile Radio Communication Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/IB2003/005937 WO2005061067A1 (en) | 2003-12-15 | 2003-12-15 | Method and device for difficulty level adaptation of a network based game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2003285619A1 true AU2003285619A1 (en) | 2005-07-14 |
Family
ID=34708465
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2003285619A Abandoned AU2003285619A1 (en) | 2003-12-15 | 2003-12-15 | Method and device for difficulty level adaptation of a network based game |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU2003285619A1 (en) |
| WO (1) | WO2005061067A1 (en) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7640297B2 (en) | 2005-07-14 | 2009-12-29 | Gemini Mobile Technologies, Inc. | Protocol optimization for wireless networks |
| US20070025342A1 (en) * | 2005-07-14 | 2007-02-01 | Gemini Mobile Technology, Inc. | Protocol optimization for wireless networks |
| US10456686B2 (en) | 2012-09-05 | 2019-10-29 | Zynga Inc. | Methods and systems for adaptive tuning of game events |
| US10075525B2 (en) | 2013-06-12 | 2018-09-11 | Sony Interactive Entertainment Inc. | Output data providing server and output data providing method |
| US10561944B2 (en) | 2014-09-10 | 2020-02-18 | Zynga Inc. | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
| US9675889B2 (en) | 2014-09-10 | 2017-06-13 | Zynga Inc. | Systems and methods for determining game level attributes based on player skill level prior to game play in the level |
| US11731043B2 (en) * | 2019-11-19 | 2023-08-22 | Sony Interactive Entertainment Inc. | Adaptive graphics for cloud gaming |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6342010B1 (en) * | 1997-11-14 | 2002-01-29 | Russell Dale Slifer | Personalized wireless video game system |
| DE10026853C2 (en) * | 2000-05-31 | 2003-08-14 | Rs Reengineering Software Desi | Method of running and configuring a game and game server setup |
| WO2002084898A1 (en) * | 2001-04-13 | 2002-10-24 | Leap Wireless International, Inc. | Method and system for mediating interactive services over a wireless communications network |
| GB2375969A (en) * | 2001-05-31 | 2002-12-04 | Nokia Corp | Electronic gaming |
-
2003
- 2003-12-15 AU AU2003285619A patent/AU2003285619A1/en not_active Abandoned
- 2003-12-15 WO PCT/IB2003/005937 patent/WO2005061067A1/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| WO2005061067A1 (en) | 2005-07-07 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |