Lucinda Rush
Old Dominion University, University Libraries, Department Member
This study describes a series of One Minute Tips videos created by librarians at Old Dominion University. The videos deliver instruction adaptable to many formats, including traditional library instruction and point of need individual... more
This study describes a series of One Minute Tips videos created by librarians at Old Dominion University. The videos deliver instruction adaptable to many formats, including traditional library instruction and point of need individual viewing. Packed with information but short in length, the One Minute Tips videos creatively mix popular culture, music, sound effects, screencasting, and instruction and layering techniques. This article discusses the creation of the videos with a focus on the learning preferences of millennials, integration into instruction and programming, promotion, branding, and assessment.
Research Interests:
Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning... more
Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their
retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the
process of creating an innovative game based on
Candy Landto teach undergraduates
about information ethics and makes recommendations for creating non-digital games forinstructional purposes based on this experience.
retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the
process of creating an innovative game based on
Candy Landto teach undergraduates
about information ethics and makes recommendations for creating non-digital games forinstructional purposes based on this experience.