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Lucinda Rush

Lucinda Rush

Philosophers of technology are not playing the public role which our own theoretical perspectives motivate us to take. A great variety of theories and perspectives within philosophy of technology, including those of Marcuse, Feenberg,... more
Philosophers of technology are not playing the public role which our own theoretical perspectives motivate us to take. A great variety of theories and perspectives within philosophy of technology, including those of Marcuse, Feenberg, Borgmann, Ihde, Michelfelder, Bush, Winner, Latour, and Verbeek, either support or directly call for various sorts of intervention—a call that we have failed to adequately heed. Barriers to such intervention are discussed, and three proposals for reform are advanced: (1) post-publication peer-reviewed reprinting of public philosophy, (2) increased emphasis on true open access publication, and (3) increased efforts to publicize and adapt traditional academic research.
This study describes a series of One Minute Tips videos created by librarians at Old Dominion University. The videos deliver instruction adaptable to many formats, including traditional library instruction and point of need individual... more
This study describes a series of One Minute Tips videos created by librarians at Old Dominion University. The videos deliver instruction adaptable to many formats, including traditional library instruction and point of need individual viewing. Packed with information but short in length, the One Minute Tips videos creatively mix popular culture, music, sound effects, screencasting, and instruction and layering techniques. This article discusses the creation of the videos with a focus on the learning preferences of millennials, integration into instruction and programming, promotion, branding, and assessment.
Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning... more
Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their
retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the
process of creating an innovative game based on
Candy Landto teach undergraduates
about information ethics and makes recommendations for creating non-digital games forinstructional purposes based on this experience.
Research Interests: