Toby Jones
Toby Jones is a nautical archaeologist and the curator of the Newport Medieval Ship, a 15th Century clinker built merchant vessel found in the River Usk in Newport, South Wales, in 2002. He has worked on several other projects around the world, including the Red River Wreck in Oklahoma, the Aber Wrac’h I wreck in Brittany and the Mica shipwreck in the Gulf of Mexico. He has also participated in shipwreck surveys along the southern coast of Cyprus and in the Algarve in Portugal. Toby is a graduate of Oregon State University (BA-History) and Texas A&M University (MA-Anthropology – Nautical Archaeology), and the University of Wales Trinity Saint David (PhD in Archaeology).
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at varying scaled sizes. These models are important tools for constructing visualisations of relics, and (in some cases) for exploration of their physical and mechanical characteristics. This paper demonstrates the use of Rapid Prototyping technologies in the practice of archaeological model-making, with particular emphasis on the production of model ships. As these intricate models are typically constructed from a large number of components, each must be individually fabricated and assembled to form the overall artefact. By examining the traditional hand-crafted approach to model-making, and considering more recent virtual approaches, this paper highlights opportunities to employ Rapid Prototyping technologies, focusing particularly on the capabilities of the Laser Sintering process. Through a detailed examination of two case studies, attention is given to the design and manufacture phases of model-making. For design, the application of reverse-engineering technologies to achieve an accurate model of the artefact is discussed, along with a consideration of limitations arising from this approach. For manufacturing using Laser Sintering, the specific challenges for the application are presented, including a detailed consideration of issues arising from the production of a scale-item.
at varying scaled sizes. These models are important tools for constructing visualisations of relics, and (in some cases) for exploration of their physical and mechanical characteristics. This paper demonstrates the use of Rapid Prototyping technologies in the practice of archaeological model-making, with particular emphasis on the production of model ships. As these intricate models are typically constructed from a large number of components, each must be individually fabricated and assembled to form the overall artefact. By examining the traditional hand-crafted approach to model-making, and considering more recent virtual approaches, this paper highlights opportunities to employ Rapid Prototyping technologies, focusing particularly on the capabilities of the Laser Sintering process. Through a detailed examination of two case studies, attention is given to the design and manufacture phases of model-making. For design, the application of reverse-engineering technologies to achieve an accurate model of the artefact is discussed, along with a consideration of limitations arising from this approach. For manufacturing using Laser Sintering, the specific challenges for the application are presented, including a detailed consideration of issues arising from the production of a scale-item.