James Minogue
North Carolina State University, Elementary Education, Faculty Member
Research Interests:
This paper reports on a study designed to provide professional development to elementary teachers on the use of graphically enhanced notebooks. Semiotic theory, along with classroom observations, and student and teacher interviews is... more
This paper reports on a study designed to provide professional development to elementary teachers on the use of graphically enhanced notebooks. Semiotic theory, along with classroom observations, and student and teacher interviews is being used to analyze student reasoning with graphics. Thus, providing a framework to categorize graphic types, informing the analysis of how students are thinking with graphics during their investigation. Our analyses revealed that the pedagogical power of student- generated graphics is not being harnessed at all stages of the inquiry/problem-solving cycle. We encourage the use of student-generated graphics as a cognitive tool for investigation, explanation and reflection.
Research Interests:
Research Interests:
For educational purposes, virtual reality (VR) is often used to produce life-like experiences. However, the use of haptic feedback in educational practices for science and mathematics remained under-studied. Haptically-enabled science... more
For educational purposes, virtual reality (VR) is often used to produce life-like experiences. However, the use of haptic feedback in educational practices for science and mathematics remained under-studied. Haptically-enabled science simulations (HESSs) enable students to physically experience the concepts being taught via haptic feedback. We present a study on the effect of a buoyancy HESS designed to aid in the understanding of basic physics concepts. We hypothesize that introducing both visual and haptic feedback of the underlying simulated forces will improve participants understanding. We investigate this hypothesis with a 2 (haptics: yes, no) × 2 (visuals: yes, no) between subjects design user study, where all participants were randomly assigned to one of the four conditions. Participants were given a pretest of buoyancy knowledge, then instructed to interact with the buoyancy simulation, then given a post-test of buoyancy knowledge. The present study is still in the process of data collection, with 40 out of 60 participants. Preliminary results highlight a significant improvement in performance of participants in the haptic-and-visual condition, while no significant differences were observed in other conditions.
Research Interests:
Recent years have seen growing interest in modeling visitor engagement in museums with multimodal learning analytics. In parallel, there has also been growing concern about issues of fairness and encoded bias in machine learning models.... more
Recent years have seen growing interest in modeling visitor engagement in museums with multimodal learning analytics. In parallel, there has also been growing concern about issues of fairness and encoded bias in machine learning models. In this paper, we investigate bias detection and mitigation techniques to address issues of algorithmic fairness in multimodal models of museum visitor visual attention. We employ slicing analysis using the Absolute Between-ROC Area (ABROCA) statistic to detect encoded bias present in multimodal models of visitor visual attention trained with facial expression and posture data from visitor interactions with a game-based museum exhibit about environmental sustainability. We investigate instances of gender bias that arise between different combinations of modalities across several machine learning techniques. We also measure the effectiveness of two different debiasing strategies—learned fair representations and reweighing—when applied to the trained multimodal visitor attention models. Results indicate that patterns of bias can arise across different modality combinations for the different visitor visual attention models, and there is often an inherent tradeoff between predictive accuracy and ABROCA. Analyses suggest that debiasing strategies tend to be more effective on multimodal models of visitor visual attention than their unimodal counterparts
Research Interests:
We developed a haptically-enhanced physics simulation to investigate the effects of haptics on the understanding of conceptual concepts related to forces—specifically those related to buoyancy. We evaluated the effects of haptic force... more
We developed a haptically-enhanced physics simulation to investigate the effects of haptics on the understanding of conceptual concepts related to forces—specifically those related to buoyancy. We evaluated the effects of haptic force feedback, as well as traditional visual representations of forces, on learning via a between-participant user study. Participants completed a buoyancy assessment before and after interacting with the simulation. Haptics enhanced performance regardless of prior knowledge. However, the combined effect of haptics with visual cues differed based on participant prior knowledge. Participants with high prior knowledge significantly improved performance when given both abstract visual cues and haptic feedback combined. Participants with low prior knowledge significantly improved when given haptic feedback alone, and the combination of haptics with visual cues did not improve performance. Our results suggest that the prior knowledge of users and the visual cues used impact the effectiveness of haptically-enhanced simulations with respect to learning outcomes.
Research Interests:
Research Interests:
Graphic representations (ie, visualizations) have a long history as a tool to promote learning in science. Historically, a" craft-based" approach has been the primary strategy used to design and evaluate visualizations for use... more
Graphic representations (ie, visualizations) have a long history as a tool to promote learning in science. Historically, a" craft-based" approach has been the primary strategy used to design and evaluate visualizations for use in instruction (eg, Tufte, 1983). That is, ...
Research Interests:
Research Interests:
In this article, we propose an alternative to traditional content integration that has resulted in our preservice elementary teacher candidates designing lessons centered on developing focused practices throughout a re-envisioned school... more
In this article, we propose an alternative to traditional content integration that has resulted in our preservice elementary teacher candidates designing lessons centered on developing focused practices throughout a re-envisioned school day. We first present connections among the practices outlined in mathematics, science, and reading standards; the complementary nature of the practices creates a conceptual thread that weaves through and helps unite content across disciplines. Then, we outline the project that our teacher candidates complete and describe resulting examples of their work. We conclude by presenting suggestions for educators and other leaders who are interested in utilizing this lesson planning approach in their own settings. If the targeted set of related practices are selected and leveraged thoughtfully, they lend much-needed coherence to the work that students do in a given school day.
Research Interests:
Research Interests:
What do you think the National Science Education Standards are referring to when they talk about science and technology?" The authors posed this question to a group of undergraduate education majors during a science teaching methods... more
What do you think the National Science Education Standards are referring to when they talk about science and technology?" The authors posed this question to a group of undergraduate education majors during a science teaching methods course. The students' somewhat ...
Research Interests:
Abstract: A common mode of communication in the elementary classroom is the science notebook. In this article, the authors outline the ways in which" graphically enhanced science notebooks" can help... more
Abstract: A common mode of communication in the elementary classroom is the science notebook. In this article, the authors outline the ways in which" graphically enhanced science notebooks" can help engage students in complete and robust inquiry. Central to ...
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Page 1. ABSTRACT MINOGUE, JAMES. ... by JAMES MINOGUE A dissertation submitted to the Graduate Faculty of North Carolina State University in partial fulfillment of the requirements for the Degree of Doctor of Philosophy SCIENCE EDUCATION... more
Page 1. ABSTRACT MINOGUE, JAMES. ... by JAMES MINOGUE A dissertation submitted to the Graduate Faculty of North Carolina State University in partial fulfillment of the requirements for the Degree of Doctor of Philosophy SCIENCE EDUCATION Raleigh 2004 ...
Research Interests:
Recent reports have begun to lay the foundation for a re-visioned K-8 science curriculum which includes four strands that could be used to define and assess science proficiency for all students. Using these strands as an analytic lens,... more
Recent reports have begun to lay the foundation for a re-visioned K-8 science curriculum which includes four strands that could be used to define and assess science proficiency for all students. Using these strands as an analytic lens, this pre-post multiple-case case study explores elementary school science teachers’ practices and their students’ actions. This work focuses on naturally occurring ordinary
Research Interests:
Research Interests:
Research Interests: Instructional Design, Educational Technology, Eye tracking, Visual attention, Visual perception, and 15 moreAttention, Haptic Perception, Experimental Research, Cognitive Architecture, Elementary Education, Video Analysis, Virtual Reality, Computers, Teaching Methods, Eye Movements, Cognitive processes, Interactive Learning Environment, Visual Feedback, Human Computer Interface, and Haptic Feedback
Current research and reports on classroom practice indicate an ongoing need for professional development in elementary science education. The purpose of this research is to investigate the efficacy of science notebook analysis as a... more
Current research and reports on classroom practice indicate an ongoing need for professional development in elementary science education. The purpose of this research is to investigate the efficacy of science notebook analysis as a vehicle for informing this professional development, with a particular emphasis on guiding teachers in using student-produced graphics more effectively. A purposeful sample of 32 science notebooks
Research Interests:
This paper reports on a study designed to provide professional development to elementary teachers on the use of graphically enhanced notebooks. Semiotic theory, along with classroom observations, and student and teacher interviews is... more
This paper reports on a study designed to provide professional development to elementary teachers on the use of graphically enhanced notebooks. Semiotic theory, along with classroom observations, and student and teacher interviews is being used to analyze student reasoning with graphics. Thus, providing a framework to categorize graphic types, informing the analysis of how students are thinking with graphics during
Research Interests:
Abstract: The use of unifying themes that span the various branches of science is recommended to enhance curricular coherence in science instruction. Conceptions of spatial scale are one such unifying theme. This research explored the... more
Abstract: The use of unifying themes that span the various branches of science is recommended to enhance curricular coherence in science instruction. Conceptions of spatial scale are one such unifying theme. This research explored the accuracy of spatial scale conceptions of ...
Research Interests:
ABSTRACT STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) is a Serious Educational Game (SEG) designed to advance science teacher preparation and development, by creating a laboratory safety... more
ABSTRACT STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) is a Serious Educational Game (SEG) designed to advance science teacher preparation and development, by creating a laboratory safety module that immerse teachers in scenarios previously taught using only hypothetical case studies. This study employed a two-phase design based methodology. The first phase was a cognitive task analysis of a convenience sample (n = 10) of preservice and in-service science teachers in which they described their key issues and concerns regarding chemical laboratory safety planning, response, management plan, and assessment. Phase 2 examined the usability and effectiveness of STIMULATE’s initial build on 31 preservice teachers. The t-test for equality of means demonstrates that there is a statistically significant difference between pretest and posttest scores, t(30) = 14.79, p < .001, d = 2.56 (large) Overall, results suggest positive learning gains from the preservice science teachers who engaged in STIMULATE program.
Research Interests:
ABSTRACT Game-based learning environments hold significant promise for STEM education, yet they are enormously complex. Crystal Island: Uncharted Discovery, is a game-based learning environment designed for upper elementary science... more
ABSTRACT Game-based learning environments hold significant promise for STEM education, yet they are enormously complex. Crystal Island: Uncharted Discovery, is a game-based learning environment designed for upper elementary science education that has been under development in our laboratory for the past four years. This article discusses curricular and narrative interaction design requirements, presents the design of the Crystal Island learning environment, and describes its evolution through a series of pilots and field tests. Additionally, a classroom integration study was conducted to initiate a shift towards ecological validity. Results indicated that Crystal Island produced significant learning gains on both science content and problem-solving measures. Importantly, gains were consistent for gender across studies. This finding is key in light of past studies that revealed disproportionate participation by boys within game-based learning environments.
Research Interests:
Research Interests: Instructional Design, Educational Technology, Eye tracking, Visual attention, Visual perception, and 15 moreAttention, Haptic Perception, Experimental Research, Cognitive Architecture, Elementary Education, Video Analysis, Virtual Reality, Computers, Teaching Methods, Eye Movements, Cognitive processes, Interactive Learning Environment, Visual Feedback, Human Computer Interface, and Haptic Feedback
Abstract: The use of unifying themes that span the various branches of science is recommended to enhance curricular coherence in science instruction. Conceptions of spatial scale are one such unifying theme. This research explored the... more
Abstract: The use of unifying themes that span the various branches of science is recommended to enhance curricular coherence in science instruction. Conceptions of spatial scale are one such unifying theme. This research explored the accuracy of spatial scale conceptions of ...
Research Interests:
Wiebe, EN, et al. (June, 2008). Improving Early Spatial Intelligence Through Science Notebook Graphic Production: Effective Elementary Classroom Practices. Presented at the Conference on Research and Training in Spatial Intelligence,... more
Wiebe, EN, et al. (June, 2008). Improving Early Spatial Intelligence Through Science Notebook Graphic Production: Effective Elementary Classroom Practices. Presented at the Conference on Research and Training in Spatial Intelligence, Evanston, IL ... Improving Early Spatial ...
Research Interests:
This study, involving a computer-based training application coupled with a haptic input device, offered insight into how haptic feedback influences visual attention in learning applications. Data was collected from 33 students (ages... more
This study, involving a computer-based training application coupled with a haptic input device, offered insight into how haptic feedback influences visual attention in learning applications. Data was collected from 33 students (ages 11-14) who completed a learning ...
Research Interests:
The classic film ''Powers of Ten'' is often employed to catalyze the building of more accurate conceptions of scale, yet its effectiveness is largely unknown. This study examines the impact of the film... more
The classic film ''Powers of Ten'' is often employed to catalyze the building of more accurate conceptions of scale, yet its effectiveness is largely unknown. This study examines the impact of the film on students' concepts of size and scale. Twenty-two middle school students and six science ...
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Research Interests:
Research Interests:
Research Interests: Digital Divide, Distance Education, Statistical Analysis, Professional Development, Distance Learning, and 13 moreTelevision, Pedagogical Content Knowledge, Interactive Television, Elementary School, Rural Areas, Classroom experiment, Science and Technology Education, Analysis of Variance, First Year, Curriculum and Pedagogy, Fiber Optic, Rural Community, and Adult learner
Research Interests: Genetics, Educational Technology, Educational Psychology, Video Game, Secondary Education, and 10 moreVirtual Reality, Computers in Education, High School, Subject Areas, Student Learning, Experimental Study, Interactive Learning Environment, Pedagogical Issues, Emerging Technology, and Educational Game
The application of Biggs' and Collis' Structure of Observed Learning Outcomes taxonomy in the evaluation of student learning about cell membrane transport via a computer-based learning environment is described in this... more
The application of Biggs' and Collis' Structure of Observed Learning Outcomes taxonomy in the evaluation of student learning about cell membrane transport via a computer-based learning environment is described in this study. Pre-testpost-test comparisons of student outcome ...
Research Interests:
After the first observation of life under the microscope, it took two centuries of research before the "cell theory" was established. Luckily, today's teachers can take advantage of computer technology and speed... more
After the first observation of life under the microscope, it took two centuries of research before the "cell theory" was established. Luckily, today's teachers can take advantage of computer technology and speed up the discovery process in their classrooms. This article describes how ...
This chapter will provide concrete examples of how a research group at North Carolina State University is using case studies as the narrative/backstory for video game design and development. The chapter will begin with a background on... more
This chapter will provide concrete examples of how a research group at North Carolina State University is using case studies as the narrative/backstory for video game design and development. The chapter will begin with a background on video games for learning, ...