delay
delay is a setTimeout alternative that's locked to Motion's animation frame loop.
This can help synchronise callbacks with other animations, and avoid the overhead of setting many setTimeouts.
Import delay from Motion.
import { delay } from "motion"
Pass a callback and duration (measured in seconds) to delay. The callback will fire on the next animation frame after this duration.
delay(() => console.log("one second!"), 1)
delay returns a function that, when called, will cancel the delay.
const cancel = delay(callback, 0.25) cancel() // callback will never fire
delay fires its callback on the first step of Motion's animation loop, the read step.
We can therefore batch reads and writes with the rest of the loop using frame.
import { delay, frame } from "motion" delay(() => { const { left } = element.getBoundingClientRect() // Will render later during this animation frame frame.render(() => { element.style.left = `${left * 2}px` }) }, 1)
delay is a setTimeout alternative that's locked to Motion's animation frame loop.
This can help synchronise callbacks with other animations, and avoid the overhead of setting many setTimeouts.
Import delay from Motion.
import { delay } from "motion"
Pass a callback and duration (measured in seconds) to delay. The callback will fire on the next animation frame after this duration.
delay(() => console.log("one second!"), 1)
delay returns a function that, when called, will cancel the delay.
const cancel = delay(callback, 0.25) cancel() // callback will never fire
delay fires its callback on the first step of Motion's animation loop, the read step.
We can therefore batch reads and writes with the rest of the loop using frame.
import { delay, frame } from "motion" delay(() => { const { left } = element.getBoundingClientRect() // Will render later during this animation frame frame.render(() => { element.style.left = `${left * 2}px` }) }, 1)
delay is a setTimeout alternative that's locked to Motion's animation frame loop.
This can help synchronise callbacks with other animations, and avoid the overhead of setting many setTimeouts.
Import delay from Motion.
import { delay } from "motion"
Pass a callback and duration (measured in seconds) to delay. The callback will fire on the next animation frame after this duration.
delay(() => console.log("one second!"), 1)
delay returns a function that, when called, will cancel the delay.
const cancel = delay(callback, 0.25) cancel() // callback will never fire
delay fires its callback on the first step of Motion's animation loop, the read step.
We can therefore batch reads and writes with the rest of the loop using frame.
import { delay, frame } from "motion" delay(() => { const { left } = element.getBoundingClientRect() // Will render later during this animation frame frame.render(() => { element.style.left = `${left * 2}px` }) }, 1)


