E detectado varios errores al avanzar con marceline hasta su encuentro en el bar hay error con el archivo y al avanzar cienro nivel con fiona(no se si es por la ruta ntr) hay otro error al cual no deja ingresar a la casa árbol
Mirishi
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Well unfortunately I don't have the knowledge or the resources.
However, I will tell you what both ideas are about.
There is no such thing as courage potions, this is actually a failed alchemical project (essence of Berserker) this is made with physical remains and fragments of the soul of a Berserker who was brought to misfortune by a friend (yes a reference to berserk) this is divided into ampoules which can only be used during the events of the game (the first one will make you confess your feelings).
This will make him act in events like the one about his love and the suspicious wolf.
The potion not only gives him the mental strength but also gives him physical strength and improves the technique of the sword (by the Berserker) also degrades his consciousness and merging it with the protagonist.
Now the gift of gray, is something simpler this would have 2 versions.
After the first encounter either with if the vial was used (which in that case would be released when fighting the wolf). During the encounter with the gray wolf almost at the end of the arc simply have the protagonist let himself be wounded (making his Hp reach 0) at the end of combat and in the moments after this will manifest slight symptoms of lycanthropy (normal if you are not under the effect of the vials of courage, or a more aggressive version which can not control).
Like I said these 2 ideas revolve around this game specifically because as I said they are ideas to create routes there ends my idea and that's where you decide whether to use them or not.
Well I'll give you some decisive points (this is based on the only bibliography of the game in the wiki since I can't play).
You know there are rumors that in the outskirts of the city(tutorial) there is a citizen that if you help him he can give you a potion of courage(???) which can give the protagonist a boost in his worst moments(only this potion has a small problem).
And I think we should accept the gift of the silver one so we can even the situation, however we have to be careful because he might not have the mental strength to keep the beast.
And if we mix amber it could be a fun recipe that could lead to a unique direction giving a "reverse" touch to the story.
The rest is your choice and if you want I can give you more details here or talk to you privately about it to leave it as a special route.
Well it has been difficult to play because for some reason it consumes a lot of ram ..,
I like where it is going but something I was thinking, at least on mobile devices why not divide the story by games (so at least the first part which is the corruption simulator of Sarah as a game, its ascent and development as another and the most recent area in another).
So we could save a little bit of ram besides creating ramifications within the story for example(sarah did not reach the corruption itonde enough to be the queen of swords if not a human-zerg infested) :for that very reason about to be breeding ground a mysterious zerg queen would give her a new chance starting from the bottom of the hive bringing to her unique style more things now performing tasks for that hive like feeding larvae, collecting genomes and getting more biomass.
It's easy to bully someone but it's very likely that if you try to pull too much on that point at some point that little fawn can turn into a monster. Putting that aside why not give him a route to dominance by turning your little guy into a monster how far can you go to establish your relationship he already saw that the pure flower he longed for is nothing more than one that gives its nectar to anyone so why wait even if it means killing your supposed best friend, who to your love is weak to submission? Why not submit her even if it means breaking your relationship.
Turn the young hero into an even worse villain.
Yes, I prefer to be ambiguous so as not to get too much of my ideas into the story.
A unique thing about fantasy is that generally in literary and entertainment works, in order to carry out such things, it is usually necessary to eliminate or block others.
For example, in horror stories/movies, victims are reduced in meaning and their sense of survival is eliminated to a certain extent, since it would be complicated to adapt to the plot.
In the case of the Netorare genre is easy because being a female fantasy is generally their desire through lust expressing dissatisfaction with their partners and their desire so they seek the maximum benefit not to mention that they choose behaviors very rarely seen in men.
Well it has been difficult to play because for some reason it consumes a lot of ram ..,
I like where it is going but something I was thinking, at least on mobile devices why not divide the story by games (so at least the first part which is the corruption simulator of Sarah as a game, its ascent and development as another and the most recent area in another).
So we could save a little bit of ram besides creating ramifications within the story for example(sarah did not reach the corruption itonde enough to be the queen of swords if not a human-zerg infested) :for that very reason about to be breeding ground a mysterious zerg queen would give her a new chance starting from the bottom of the hive bringing to her unique style more things now performing tasks for that hive like feeding larvae, collecting genomes and getting more biomass.
Suggestions:content for the female MC in its first position the P.O.V would be of the male spirits, however, if you do not want changes will have to find the strapon(big)for the MC and the (small) for the spirits.
Add scenes of play with breasts(groping,paisuri or sucking them{also applicable in the male MC and as suggestions to your partners}, also as a nursing handjob).
And why not add a section for secondary spirits as well as a perk to see them again and be able to interact like with urine and the others.