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HCI International 2021 - Posters

23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

  • Conference proceedings
  • © 2021

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 1420)

Included in the following conference series:

Conference proceedings info: HCII 2021.

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About this book

The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. 



The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.

The posters presented in these three volumes are organized in topical sections as follows: Part I: ​HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: ​interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: ​interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.


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Keywords

Table of contents (79 papers)

  1. Interaction Methods and Techniques

  2. Human-Robot Interaction

Other volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

  3. Human-Computer Interaction. Design and User Experience Case Studies

  4. Human Interface and the Management of Information. Information Presentation and Visualization

  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

  6. Engineering Psychology and Cognitive Ergonomics

  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

  9. Virtual, Augmented and Mixed Reality

  10. Cross-Cultural Design. Experience and Product Design Across Cultures

  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

  13. Social Computing and Social Media: Experience Design and Social Network Analysis

  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

  15. Augmented Cognition

  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

  18. Design, User Experience, and Usability: UX Research and Design

  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

  21. Distributed, Ambient and Pervasive Interactions

  22. HCI in Business, Government and Organizations

  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

  27. HCI for Cybersecurity, Privacy and Trust

  28. HCI in Games: Experience Design and Game Mechanics

  29. HCI in Games: Serious and Immersive Games

  30. HCI in Mobility, Transport, and Automotive Systems

  31. Adaptive Instructional Systems. Design and Evaluation

  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

  33. Culture and Computing. Interactive Cultural Heritage and Arts

  34. Culture and Computing. Design Thinking and Cultural Computing

  35. Design, Operation and Evaluation of Mobile Communications

  36. Artificial Intelligence in HCI

  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

  41. HCI International 2021 - Posters

  42. HCI International 2021 - Posters

  43. HCI International 2021 - Posters

  44. HCI International 2021 - Late Breaking Posters

  45. HCI International 2021 - Late Breaking Posters

Editors and Affiliations

  • University of Crete and Foundation for Research and Technology – Hellas (FORTH), Heraklion, Crete, Greece

    Constantine Stephanidis

  • Foundation for Research and Technology – Hellas (FORTH), Heraklion, Crete, Greece

    Margherita Antona, Stavroula Ntoa

Bibliographic Information

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