asim evren yantac
Asim Evren Yantaç is a researcher and lecturer in the interaction design field. He studied interactive media design in BA (-2003), Art and Design in MA (-2006) and PhD (-2009). After ending his education and researcher/lecturer/co-coordinator roles (-2013) in Yildiz Technical University's leading and far sighted Art and Design Faculty, he continued his post-doc (-2012) research studies in Tangible Interaction Laboratory (T2I Lab) of Chalmers University of Technology in Gothenburg (Sweden) with Prof. Morten Fjeld. While continuing research collaboration with T2I lab (2012-), he now partakes (2013-) in Media and Visual Design Department and Design Lab of Koç University, Istanbul. He is recently directing the Interactive Information Design Research Group of Design Lab.
For around 10 years, he has been teaching basic design, information design, presentation design, user interfaces and project courses focusing on different case studies in interaction design. Together with Prof. Oguzhan Özcan, he has been focusing on techniques for triggering the creativity of interaction design students. They have a book, a book chapter and several citation indexed journal articles on this subject.
Research activities are oriented into the fields of "information visualization in interactive media", "spatio-temporal data viz.", "interface design for disabling environment", "interaction design for individuals with autism", "interface design for augmented/mediated reality". PhD research, “interface design criteria of tactical sailing navigation systems using augmented reality technology”, was funded by the Turkish Research Foundation (TÜBİTAK). Post-doc research on “refined reality environment for individuals with autism" has also been funded by TÜBİTAK. He has also been recently granted for British Council Traveling Funding for research studies in interaction design solutions for individuals with autism with William Gaver from Goldsmiths University (UK).
Furthermore, Yantaç has been involved in many art and design projects, workshops, activities and actively continues sail racing.
Supervisors: Oguzhan Ozcan and Morten Fjeld
Phone: +902123381841
Address: Koç Üniversitesi, Rumelifeneri Yolu 34450 Sarıyer İstanbul
For around 10 years, he has been teaching basic design, information design, presentation design, user interfaces and project courses focusing on different case studies in interaction design. Together with Prof. Oguzhan Özcan, he has been focusing on techniques for triggering the creativity of interaction design students. They have a book, a book chapter and several citation indexed journal articles on this subject.
Research activities are oriented into the fields of "information visualization in interactive media", "spatio-temporal data viz.", "interface design for disabling environment", "interaction design for individuals with autism", "interface design for augmented/mediated reality". PhD research, “interface design criteria of tactical sailing navigation systems using augmented reality technology”, was funded by the Turkish Research Foundation (TÜBİTAK). Post-doc research on “refined reality environment for individuals with autism" has also been funded by TÜBİTAK. He has also been recently granted for British Council Traveling Funding for research studies in interaction design solutions for individuals with autism with William Gaver from Goldsmiths University (UK).
Furthermore, Yantaç has been involved in many art and design projects, workshops, activities and actively continues sail racing.
Supervisors: Oguzhan Ozcan and Morten Fjeld
Phone: +902123381841
Address: Koç Üniversitesi, Rumelifeneri Yolu 34450 Sarıyer İstanbul
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interface is reflected on the glasses the tactician wears and with this, the tactician can follow environmental information, interpret the information, and direct the boat and the crew; ideas about the interface to be seen on these glasses are developed in this study. Main purpose is to provide foundation for the preparation of an effective interface layout coping with the obstructions for the sailor.
Objectives. The objective of the study is to suggest, from the ‘design art’ perspective, a method for improving the usability of an electronic medical record (EMR) interface. The suggestion is based on the hypothesis that the user interface of an EMR should be iconographic.
Method. The proposed three-step method consists of a questionnaire survey on how hospital users perceive concepts/terms that are going to be used in the EMR user interface. Then icons associated with the terms are designed by a designer, following a guideline which is prepared according to the results of the first questionnaire. Finally the icons are asked back to the target group for proof. A case study was conducted with 64 medical staff and 30 professional designers for the first questionnaire, and with 30 medical staff for the second.
Results. In the second questionnaire 7.53 icons out of 10 were matched correctly with a standard deviation of 0.98. Also, all icons except three were matched correctly in at least 83.3% of the forms.
Conclusion. The proposed new method differs from the majority of previous studies which are based on user requirements by leaning on user experiments instead. The study demonstrated that the user interface of EMRs should be designed according to a guideline that results from a survey on users' experiences on metaphoric perception of the terms.
interface is reflected on the glasses the tactician wears and with this, the tactician can follow environmental information, interpret the information, and direct the boat and the crew; ideas about the interface to be seen on these glasses are developed in this study. Main purpose is to provide foundation for the preparation of an effective interface layout coping with the obstructions for the sailor.
Objectives. The objective of the study is to suggest, from the ‘design art’ perspective, a method for improving the usability of an electronic medical record (EMR) interface. The suggestion is based on the hypothesis that the user interface of an EMR should be iconographic.
Method. The proposed three-step method consists of a questionnaire survey on how hospital users perceive concepts/terms that are going to be used in the EMR user interface. Then icons associated with the terms are designed by a designer, following a guideline which is prepared according to the results of the first questionnaire. Finally the icons are asked back to the target group for proof. A case study was conducted with 64 medical staff and 30 professional designers for the first questionnaire, and with 30 medical staff for the second.
Results. In the second questionnaire 7.53 icons out of 10 were matched correctly with a standard deviation of 0.98. Also, all icons except three were matched correctly in at least 83.3% of the forms.
Conclusion. The proposed new method differs from the majority of previous studies which are based on user requirements by leaning on user experiments instead. The study demonstrated that the user interface of EMRs should be designed according to a guideline that results from a survey on users' experiences on metaphoric perception of the terms.