[go: up one dir, main page]

A downloadable visualisation

A playable demonstration of how three different pathfinding algorithms work when applied to a customisable 2D grid space with walls:

  • Breadth-first search
  • Depth-first search
  • A* pathfinding

Includes an explanation for each algorithm and details of considerations made for this demo.

Download

Download
Build.zip 22 MB

Install instructions

Unzip and open Pathfinding visualisation.exe

Leave a comment

Log in with itch.io to leave a comment.