Oh, I remember seeing this issue on Android years ago when we were considering an Android release.
I think it might be an ARM-related shader issue.
Unfortunately, I don't have a ready-made solution for this.
I get it yep, there is ingame method to color mates useing eatble dyes.
And you can rename craftomates as well.
All this solves problem for a part, but thats fact that we have some issue with navigating over Craftomates. Now thinking about some interface to grouping tham and navigate more convinient. Hope to implement in November.
Thanks for so comprehensive review.
Can you clarify, is bonfires feels frustrating to you only on the beginning?
Or the whole concept of melting snow with bonfires looks weird to you?
Or it starts from some moment.
Beause beacons looks close to idea with bonfires.
May be some item like "thermal bomb" witch will temporary will melt snow on tile it droped to will solwe this problem better.
Thanks:)
Yes we are continuing, you can check our Steam page https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/
By the way, we are currently conducting a playtest, so you can try out the latest version there.
Demo now is frozen, so we only releases fixes sometimes. New content and some significant changes will be released as part of Early Access.
b.t.w if you are interested, sometimes we are posting a test builds with new content in our Discord server (https://discord.gg/ludenio).
"-- I would like some detail/info on how variables work."
I guess we will add some wiki for all commands not soon, but precisely wil :)
"-- I kind of miss the old "Low Power" mechanics...."
I guess this is not "low battery issue" this is problem with not enough tools to generate some well structured code. I guess we need something like "goto" instruction, may be it will be...
"--While experimenting, a flawed program made one of my CMs "eat" a seed." oops.. ;)
"Also, some way of checking/testing _what_ if being held would be nice, to prevent accidentally eating the wrong item" you can use compare function for this
"-- Related to the above, the ability of a grown tree to (sometimes?) "drop" a seed as well as wood would be nice."
In early versions wood drops seeds periodically at random time... And it wasnt cool corse most of players dont understand where this seed appeared from. And other problem is that when you get 5-10 seed you dont need it anymore, and corrently we dint have any other vay to use it instred of planting. I hope we can take a second try for this mehanc when we will added second stage of crafting tree, but cant promise this
"-- Add an instruction to "Feed" another CM (as well as one to find one needing power)." Yep this is in plans.
"-- Add the ability to pick up and move the "Current Execution" icon to any instruction in the current program screen." This is also in our warklist but this is quate unordinary feature in technical side, so I dont sure we will implement it in close perspective
"Of course, I still hope to see:" We working on it)
Ufff such a huge abd cool feedback, lets starts from point to point.
(1)I think generaly smart commands is about "take less parameters, and make some complicated things" and in this case we dont need to add one extra parameter. Besides it generates some fun situations :)
Other reasin not to add such parameter is that usualy when you want to tell craftomate to "pick some element from storage" you talking about one specific storage, and for this case you have a "pick from"
Btw: we working on command that will dedicade a working zone for each craftomate, this should be usefull for your case
(2)This was some discussion topic for us. But currently our consensus is that this is works precisly like in real programming: "every data read event from isn't free (it costs time and energy)". But now "find and pick" brokes this concept down, so may be thats good idea.
Btw again: may be this problem can be solved by add "find" command: this is command that should save coordinates of coresponding element into variable (currently in work)
(3) Yep I agree Warning icon have outdated logic, we will rework it soon, thanks for reminder, I forget about that icon :)
to be continue...