Remove block is right click on a normal mouse so on chrome book that might be 2 fingers on the touch pad? Not sure
yanniboi
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I loved this so much! The one thing I would suggest is after playing with the option sliders on the next page reset them again. I accidentally ended up having to spend 10 minutes on the leaper remake part because I set the wind speed to minimum :P Still loved it and am happy that I spent the time to get through to the end.
Thanks! I really lived watching you play!
I agree with all your feedback. I did have the levels at the side change colour as you progress, but I’m aware that as it doesn’t show the full list at the start it doesn’t give you an indication of overall progress because you don’t know how many are coming. If I push an update in the future I’ll address these.
WOW! There is just so much here!!! Multiplayer, cheat options, multiple control schemes! Really loads! The music is good, the playing is fun! I like the torch element and the art! Really good submission.
One thing I would have liked to have seen is screen warping (running off the screen) to make it a bit easier to escape from boulders.
Other than that, great work!
Great twist on the original. I like how much you made it your own while keeping lots of the original elements.
I dont think I could find an end state, after lighting up all the letters it just kept going. Also while you copied all the UI elements from the original (lives/energy/etc) they didnt do anything, so it would have almost been better not to have them.
The colliders were a bit rough when it came to jumping landing, but that didnt make the game harder or distract from the flow as movement still worked quite well.
I liked that the letters actually light up the sorroundings but the colour choice might have been better with something other than yellow on a white background as it made it quite hard to see the platforms.
Was there any sound/sfx? I couldnt hear any…
Amazing how close to the original you got this. It was quite fun, but the one thing that might have been worth fixing is the platform colliders/jumping. Because the edges of the platform aren’t solid I find myself aiming to jump through the platform not the hole, which is a bit jarring. But great attempt :)
There is some variation in the platform speed across levels, but having seen some people play there is a lot of start and stop and I agree that it messes with the pace of the game having to stop and wait so much.
I have never invested any time in learning to do my own art. I always choose a pack and then work within its limitations to accomplish my goal, but yes I am aware that some asset packs get old/boring when you’ve played so many games made with them.
Thank you for the insight.
Your point about ghosts, I agree. There should be something like particles or something when they appear to give the player time to escape (or await their impending doom if there is no escape) :) Maybe I will tweak that slightly.
Mushrooms are one of the few enemies that actually fall down the platforms and I haven’t come up with a solution to that other than once the player has encountered them before they will rush that level the next time to avoid them.
And yes the pigs are basically the complete boss of the game. The only way to avoid them is to time a double jump and not spend any time on their platform. Way OP.
The exits is kinda a design decision. Since it is an arcade game I didnt really want to vary up level design quite too much, but maybe one or two variations would have been good.
Also with a lot of the game I kinda ignored some bugs and difficulty spikes because a lot of arcade games are like that. Punishing and unfriendly, from a time where gamers didnt have any handholding and “completing” a game was an added bonus, not the objective :P You can call that an excuse for lazyness if you like ;)