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wym_lawson

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A member registered Nov 03, 2020 · View creator page →

Creator of

Recent community posts

Sorry! I thought I replied to you already 😭Thanks for playing the game! I can only write Traditional Chinese so that's usually the one I pick if I only make one Chinese translated work haha (though computer makes it easy to just change it).

Thanks for making the Google doc! I'd love to have it in the description of it's ok. 

Also, being force-fed poison sounds like a typical date for our villainess 💀 What a romantic way to strengthen the relationship.

(1 edit)

Hi! So you can always choose any BE to lower or up the counter after you roll. So I guess in this case, it doesn't matter!

Hi! So in my head when I wrote the rule, if the hero retires or doesn't show up, then it is replaced by another hero. It's just to give a chance for a hero to never return. 

Of course you are free to have one less hero or so. I think it could also make the story interesting, like this hero is a coward and runs off without telling their teammates, that kind of story.

You are the one that played the 1 dm 1 player version of the other game! 

I'd love to take requests as potential inspiration haha. I'll see what I can do with animals related game. 

I'm on Discord @wymlawson!

That would be awesome! I personally like creating games without combat so maybe if with some twisting, some future games could have a kid friendly version. 

A sea flower container is very adorable! I think that's what a merfolk would make 100%. Please let me know if there's anything that needs to be changed or modified to help with playing!

Hi! I've uploaded an alternative version but no one I know can really help with creating a kid friendly version. So please let me know if anything should be changed/taken away.

What is different:

  1. Got rid of the community aspects of the base game. So no npcs, no community requests and no birthdays. But the player's birthday is kept and would receive a gift on their birthday.
  2. Changed one of the move from Visit to Craft. There are two types of items you can craft. 
    1. One is for decorative purposes and maybe for displaying in a festival (players decide whether the festival needs anything) or using it for a specific community news.
    2. One is for providing short term boosts (similar to what visit does) or permanent boost (replacing building community buildings). This is completely optional so it shouldn't matter if a player opt out of crafting boost items
  3. Replace the community news with something kids friendly and with no npc interactions. There are prompts with sea creatures though, like taking care of baby dolphins, or a sea turtle is here to tell adventure stories, that kind of interactions.
  4. Created two extra optional tables for decorative items and sea creatures just for inspiration.
  1. The 1st, 2nd, 3rd means when you roll for the 3 Requests, the first Request rolled is that row of the table, the second Request rolled is that row of table etc. 
  2. Heart Penalties is the penalty for not completing the Request before expired if you've taken the Request
  3. [times rolled] meant the times you've rolled that Community News specifically. Each building requires more materials basically.

I hope that answers your questions! Sorry I was trying to squeeze everything on one page and honestly some parts probably could've been more clarified.

Yes. You roll on the NPCs when you need any new ones (I suggest having one NPC for each Season 1 Day 1 Requests) In a group or with a GM, I'd say the player(s) do not need to follow the table and just make up an NPC if they want.

Hi! I've started drafting some new alternative rules. May I ask would you suggest keeping the following rules:

  • Calendar seasons be kept or it's still fun to play with festivals even if relationship points are not important?
    • If there's no need for days/seasons, should Action Points be kept
  • Community News: I'm thinking of getting rid of community news or at least having a kids friendly version?
  • Visit: I'm thinking of replacing Visit with Craft as you suggest. Right now the idea is perhaps crafting to decorate your museum or crafting buildings/rooms?
  • Should I get rid of Community Request or replace the rewards for something else?
    • If we keep the Request, perhaps it could be related to Crafting like combing 3 rocks for a necklace that kind of thing?

Sorry I have a lot of questions!

Oh using old magazines sound like such good idea!! And please let me know if I can do anything to help with simplifying the rules.

Oh wow your game seems to have a lot of twists and turns. It reads so much like a fun supernatural fiction. The most death I got was just 1 so far which for several games it's always the Protagonist. My villainess also always happened to die almost right away so I didn't need to make any changes, but I think rerolling sounds right for the event. I guess I should've ordered the extra scenarios better so maybe if prompt 5 is about Penelope, extra scenario prompt 5 should not be about Penelope.

1) Yes! It means you get 2 foraged items (such as Pretty Rocks, Seaweed, Sea Mushroom etc. You can choose any combination as long as it doesn't include the requested item) or 1 human artifact from the quest giver.

2) It's made for a solo game in mind for a game jam but I think it works with a GM or GM-less duo or group play. The below are some ideas I have:

  • Maybe the goal is to work to fill the museum together as a group, or each player can have their own collections in a competitive or non-competitive way.
  • If there's a GM, then the GM doesn't need to follow or use any aspect of the NPC table or other random tables. They are free to make up their specific ones for the story and the player(s).
    • For example, I think it's fun for the GM to think of community news for their own stories/settings
  • It can go by turn (like a board game) or just whenever someone wants to make a move, they announce it and use an Action Point to do so
    • Or maybe pool the AP together. In this case, instead of each player having 3 AP, there is a base 3 AP, and each player add 1 AP to the pool (solo player doesn't add AP). The players can then decide what to do as a group.
  • Add in more requests so let's say each player adds 3 more requests. Or if the players like a competitive game, just add 1 request per extra player and people need to fight for quests
  • A location still can only be Searched once after 3 Exploration, but it can be a team effort now cause they can share the responsibility for Exploring a location, then one can Search the location to save APs. If it's a competitive game, maybe payers can steal other player's location. But in this case, I'd probably add a rule that a player can hire a Villager to guard a location with foraged items or AP for a day so the player is not completely helpless...
  • There doesn't need to have a Heart Meter between PCs so the relationships between PCs can feel more organic.
  • The community news is shared between players. So they compete against each other in a tournament. And they build the community buildings as a team (so each can contribute some resources and everyone gets the benefits).

That's the quantity of the items! I should add a line to clarify to roll the forage table to determine which item is need. Hopefully there's enough space to squeeze everything on one page haha

Aw thankss I love seeing Chinese players ❤ I took a lot of inspiration from Wuxia novels and shows haha

I hope you enjoy playing the game! I love reincarnation stories especially the villainess ones as well haha. Can I add your spreadsheet alongside FangzV's spreadsheet as well in the description?

I'm glad you had fun! And I immediately ship them just with the highlight. What a perfect secret for the characters and the location 🔥

Oh wow that sounds really fun! I've never thought about playing it as a 1 DM 1 player game. And your friend had some great strategy and luck lol

The plot twist is wild and I love that it's the protagonist that got that. It really do feel like a post credit scene that get us like: ohhh so that's why she did this and that. Also sounds like its teasing for a new season lol

Omg that looks so nice! Would you mind if I have the link of the spreadsheet listed in the description?

1) It does. It includes crit successes and normal successes as well. Also, if you get it twice you can stack it. But I didn't use a number list for the options with the intention of having people roll. So if you like, you can pick another option or reroll!

2) You can choose when to use both -3 and 15 Hearts reward whenever you want. You don't have to use it if you don't want to!

3) The game ends at the end of Day 30. Of course, you can end it early or later if you like. I'd personally have an extra half Day 31 if I manage to get a date just for fun.

Glad that helps. I hope you'll love all the solo stuff out there cause a lot of them are so fun and interesting!

Hi! So for the backgrounds (I'm assuming is the player character's role and background), as long as how you resolved it is related to one of them, it'll give you an advantage (an extra 1d6). Whether it helps or hinders you can be determined by the result of the roll and your own story. For example, let's say in this game, the PC is a princess and a mage, and the scenario is an LI enters your room at night, injured, if I "heal the LI using magic", then I get a +1d6 because how I resolved it is related to my PC's role; if I "call my personal guards to kick them out", then I get a +1d6 because how I resolved it is related to my PC's background; if I patch the LI up myself by tearing up a blanket, I don't get any extra dice.

Let's say it is still the same scenario. If you fail a roll, you can see that as your backgrounds have hindered you depending on the kind of story you want. 

Using I "heal the LI using magic" as an example. If I've succeeded in this roll, perhaps the PC's magic performs well, healing the LI without issue. If I've failed this roll, perhaps the magic backfired, harming the LI even more; or the type of magic the PC used is outlawed, casting suspicion on myself.

At the same time, you don't have to necessarily make your background a huge deal when resolving the roll. Again, using the same scenario and I "heal the LI using magic" as an example, succeeding in a roll with your Love attribute could just mean the PC being worried and scolding the LI while healing them with magic comes off as endearing to this LI. If the roll is a fail, it could mean the PC's light scolding comes off as rude and inconsiderate, even if the magical healing works without issue. In these two cases, while the PC's role is involved in the rolling, giving the player an advantage, it does not affect the success or failure of that specific scenario narratively.

As for the relationship with Penelope, it doesn't have any mechanics behind it. It's just there to give you some insights as to what the character dynamic is like. You are free to choose any and free to bring it up whenever you like in the story. If you don't like any of the provided ones, you can create your own relationship as well.

As for character sheet, do you mean like a blank document for recording all the characters? I do want to create one if that's what you're referring to, seeing how there's quite a number of characters. I'll see what's the best way to make one.

I hope this answers your question. Please let me know if you need any clarification or I've gotten something wrong regarding your questions!

Oh wow this is the most interesting thing I've read! Of course you can!!

Aw, thank you so much for the comment. I'd love to read any work that uses my game in anyways. It's always really fun to see how everyone uses the rules as inspiration. Thanks again!

Hi! It stop decreasing at 0. And it is lost and cannot be used for another Bad Ending.

I'll find some time to update it later! Thanks for the comment!

First question: That is true! The second BE will be 11 + 1d6, and the third BE will be the second BE + 1d6 etc.

Second question: Yes. The +1d is roll an additional d6 and pick the best result.

Yay! I hope you'll find the new rules and settings fun to play with as well :D

Hi! No, you're right. I actually have the two mixed up 😅. It should be: If the result is higher than your Suspicion, the police have nothing on you and you are free to go. If the result is lower than or equal to your Suspicion, the police have enough evidence to arrest you.

Thanks for letting me know. I'm gonna update the pdf. Though it is true that in the game, suspicious and evidence don't necessarily have to match (thinking of cases where you have 1 Suspicion and still ends up not getting away with the murder).

Oh thank you for playing the game! When I saw Rosemary Jr. and Rosemary Sr, I thought it was so cute. Then I saw the Day 1 roll 😅

Thank you for the comment! I hope you have great fun playing the game.

Yes. I just added more from the sales!

Thank you so much! When I played it, I also liked getting the bad ends cause it was fun to write out what happened. 

This is an optional tables for LI, protagonist or other npcs. It's used only if you want some inspirations for answering the prompts.

Thanks! I hope your character had gotten away with the murder. I have some free games around so I hope you can find another one that you like! 

Omg this is one of the nicest comments I've gotten. Thank you so much. I'm glad to have more people see the art work! I had fun drawing them. 

You are right, reaching 10 hearts is the only way!

Which file you are unable to download? If you are still unable to download it, I can maybe send you the file through email or discord?

Thank you!! I'm going to watch the whole video :D and what a tragic thing for your hero when they find out it was just a hoax. I love seeing what everyone's ending is!

Oh thank you so much. It's 100% ok to do so.

Thanks! I'm glad you like the game. I hope your villain is going to survive till Day 30!