yeah me too, i just skipped to lvl 2 and it worked
WrongoBongo
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Very solid game, it looked very nice and played smooth. The audio hints were nice, but I would've appreciated a little more direction, especially at the beginning, when I didn't know what the juice was doing and what I was supposed to be doing. Many times, it felt like I was stuck meandering until I received a hint. Overall though, great work and solid game!
Very fun game! The strategy and overall concept of the game were great, and the enemies weren't too punishing, so I could still maneuver if I messed up. I really enjoyed the tile based movement, but it could've been nice if the camera jumps were a little smoother, they hurt my head a bit. Overall though, I loved the concept and loved the game. Great work!
Holy moly; this game was incredible! The stylized simplicity? Gorgeous. The theming and ambiance of each color? Immaculate. This game is such a cool experience and I can't believe you made this for the VR Jam. Incredible, I can't stop raving, like oh my gosh I loved it. I only had one bug, when grabbing the first green door, but I restarted it and it worked the second time. Great work! This game was so gorgeous. I can't. I can't. Best jam game I've played so far, and its not really close
Thanks for checking out our game! Yeah, the scale puzzle unlocks the piano puzzle, my tip to make the physics behave a bit better is to drop the weights above the scale hitbox (the hitbox is fairly generous), that way it doesn't launch up into the air after you let go. I hope that helps and I'm glad you enjoyed it!
Solid game! I really liked the concept, and the art style was gorgeous (both the table and the room). A few things I would tweak: some of the text was a bit small/hard to read, and I was struggling with hitting things with the hammer (maybe I was swinging too slow?). One other idea is maybe a play/pause button to make it more puzzle-esque, as it was a bit of a chaotic rush (but that is probably also just bc I like puzzle games where I can calculate what I should do over fast paced games). Overall though, great game and fantastic work!
Thanks for checking it out! Yeah, the Grandfather Clock only resets the objects that are specifically for the current puzzle you are on, not the entire room. We struggled with trying to fix the low frame rates on the Quest, and ultimately couldn't, but it's much smoother on PCVR. Thanks for the feedback!
Great game! Cool concept, cool levels, very fun, and despite having only 3 items, each of which you can only use once, I found that there were multiple solutions to many of the levels, as the items have overlap in what they can do (sword and shield can block the robot jump, all three can deal with rocks, etc). The only thing I would've liked is a bit more attention to visual appeal (the skybox was not doing it for me). Overall though, fantastic game, and great work!
Fun game! I loved the animation of the birds, and I think the art style was quite nice. I wish there was some indication of whether or not you hit, because I just ended up spamming at the trash until it disappeared. Do the trash pieces take multiple hits/have health? I think so, but I am not sure. In addition, the end menu did not work for me, but I think you probably have that fixed in another build. Overall, fantastic work!
I think I figured out what the differences in the die mean (each roll is how many of X action before next roll) which I think is clever, the only problem is you always die in one shot and it starts out with a lot of cannonballs, so you have no real room to experiment and feel the effects of successive rolls. I think it would've been much better if you started off quite easy, that way you can really feel the ship getting harder with each roll and then you have the tension of "oh i really don't want to dash/run/jump here, but i need to or I'll lose a heart" etc. A little bit more clarity would've been nice as well, but overall great concept and solid game!
Pretty solid platformer. The sounds were great (if a tad loud), and movement was crisp. The only downside is that it often degraded into a falling simulator, where I was just falling past the screen over and over to try to collect the coins. I think it might've been better if there was a floor or something to force you to do a bit more of the platforming, which was the more fun part.
I like the idea of randomized stats but I was interrupted after every 2 enemies to click the continue button for my new stats, and all I ever really looked at was health (when I rolled 1, I lost, that was basically it). The art was clean though, and it plays through as intended with progression and boss enemies, so good work!
Fantastic game! The platforming was crisp, the music and sound effects were gorgeous and unobtrusive, wonderful job! My only input would to maybe add some kind of way to locate dice (maybe an arrow at the edge of the screen pointing towards the nearest die idk), because sometimes you would have to hunt for dice before you could progress. I loved the checkpoint system and fantastic art and animation. Fantastic work!
Very cool concept and well polished game! I think the core loop of matching emotions was good, but I think it could be interesting to add a twist, like you see what emotions after you bet, then you have less time to choose the more you bet. I think the game would also definitely benefit from some sound indicating how close you are to running out of time, and I think the jackpot sound effect could probably be a bit quieter. Overall, stunning game, great work!
Solid game, quite creative! The only problems I had with the game were that I basically just found what I thought was the best tower (the minigun) and then just spammed it everywhere, so it seemed a little unbalanced. The game was still difficult though, which was nice. I loved that I could speed up the process, but when I was killing a bunch of enemies, all of the sound effects were killing my ears. Great work!
Solid graphics and theme. I wish that the black holes affected the ball more or did something else entirely, as they just ended up slowing down the game (which was a bit too slow/long for my tastes). I think it could've also been cool if you rolled to see what map you got instead of a simple increase/decrease. Good work!
Great game! Lots of fun trying to play with what you have, either maximizing damage, or if you're unlucky, minimize damage taken. Cool mechanics, solid concept. I would've liked a bit more explanation of the dice adding mechanics, and also I would've liked to be able to swap around the dice after they are placed in the board. Overall great work! Also, I would really appreciate if you could check out my game, I saw your post on another game, and you gave great feedback. Thanks!