Ahhh, "snap an object" in the sense of "take a picture of an object". I didn't make that connection, I thought I was meant to hook it somehow. Maybe that could be somehow better explained :D.
Super cool project nonetheless dude!
Ahhh, I spent so many hours playing Phage Wars (https://www.silvergames.com/en/phage-wars)
I love these types of games :) Was this your inspiration?
I didn't like the shake screen honestly, it was too much at some points and made precise-clicking harder. The AI could be a little more challenging too, it wasn't a problem finishing him off. And it would be nice to combine attacks from multiple cells into one enemy cell. Cool game nonetheless!
Very nice concept for a game and an execution in this limited game-jam time is also note-worthy. I couldn't finish any of the three puzzles in the second room, but I was close to finishing the sink puzzle once. However, the physics seem not to be deterministic, because the first time I ran the experiment, I put the toaster at the 45 degree angle and the ball changed the direction by 90 degrees as intended. The next time I tried exactly the same with the toaster turned 45 degrees, the ball didn't turn by 90 degrees, but more like about 60 degrees. Then the next time it went completely nuts and turned like 120 degrees. I couldn't make it to turn by exact 90 degrees anymore, I had to quit after that without any ideas on how to improve the layout.
And of course not being able to reset everything to where it was before my test run is super tedious, but you know that already :).
Nonetheless, kudos for making such a polished looking game in such a small amount of time!
Nothing too fancy honestly. Most of the levels I placed stuff semi-randomly first, then played it once or twice to see what happens with the ball, then went back to level design to make it a bit more interesting, then playtested again, moved stuff around again, rinse and repeat until the level felt like fun, not too hard and not too easy, and doesn't look like shit. I also tried to incorporate some unique mechanics every 2 levels or so, so that it progressed incrementally.
In the end I'm proud how it turned out :)
Awesome, that's very nice to hear! I crunched the levels on Monday night, had maybe 3h of sleep that day before my actual work :) would not recommend
There is no "proper way" to play this game - as long as you reach de goal, you're doing it right :D I was enjoying myself during playtests trying to find ways to beat the levels in unconventional ways and then adjusting the levels to discourage shortcuts. Nonetheless, there are still plenty of ways to work around it!
I also had loads of trouble figuring out how to play, but finally beat the game :)
For anyone else wondering - you have to first place the portals with RMB by aiming them at the gray walls, only after you have 2 portals you can start pushing the ball with LMB. There are always 2 portals of the same color - one is shrinking you down, one is making you bigger, depends which one you enter. Enjoy!
The art is amazing! I agree it is very Papers please-style like. The ID is very hard to read and some characters are very ambiguous due to which I have to run a scan multiple times before I get it correct.
Once polished, this will be an interesting choice though!
I like your unusual take on the theme too :)