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VeryEpicc

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A member registered Jul 06, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the awesome feedback!!

Lack of wall-stickiness - noted! Actually how you adjusted to more of a wall-hop makes sense, that's kinda how I've been playing it in testing. I was trying to strike a balance between feeling TOO sticky like Spiderman (basically locking the player to forward and backward movement with zero gravity when wall-running) and too heavy/slippery. I chose to halve gravity and shorten the time, but I agree I could definitely polish it up!

Haha yes the wall-gun, herein lies the problem of not having time for playtesters! 😅
Exactly how you've suggested, an animation, or maybe a video/ghost, is probably the route I'll take. I'm not surprised it doesn't automatically make sense, it's a complicated maneuver that I came up with accidentally. With the current setup, like you discovered you kinda have to flick the camera around to make it work. If you check out my trailer I show a clip of the way I ended up doing it https://youtu.be/JHCqTNSD1w4

I've tried to think of a way to not just spawn the wall perpendicularly in front of the player, maybe angle it away so it encourages forward movement, but the problem I have with that is which angle do I choose? If I alternate between spawned ahead, slightly to the left, and angled away - and the next wall is the opposite - how do I not run into the problem of the player getting the wrong wall in the moment because they were just hopping from a wall that's part of the level?
I could also increase the size of the spawned wall quite a bit and make it last longer, giving the player an easier chance to jump to it.
Honestly I could just assign a left-angled wall to Left Mouse Button and a right wall to RMB... I just thought of this now, maybe I'll try that!
I'm still working on ideas! 😁

Again thank you for the detailed feedback!! Thanks for taking the time to play! 

Thanks for playing! I really appreciate the feedback, and seeing you play it helps too, that way I can see if it makes sense to anyone else haha!
I'll update this game in the future and tweak the wall jump mechanic, or at least show the player how to use it to it's fullest

thanks! 

Thanks for the feedback! I love hearing your experience, and I didn't have time to get anyone to test the game before the deadline so it's only been me, which is a pretty small sample size 😂

Funny enough I arbitrarily bumped those starting bots from 5 to I think 13. Way too many for a first level I agree. The only reason I did that is because I thought I would only be able to release one level in time and I didn't want it to be a breeze! If I update the game I'll totally increase difficulty a bit slower, or give you more tools to defend yourself 

(I did implement a "restart level" option in the pause menu that fully resets the level, but yeah you still get all 13 bots over time) 

And yes! The game intentionally kicks you off if you lose, to further drive home the idea that you (the player) are the hacker, hacking into a server that you then play as an avatar inside of. So if you lose, you get "disconnected from the server" which boots you from the game. And if the game works properly, when you start the game again it skips the main menu and just automatically reloads the level you were in, and it keeps the locations of all the bots and you keep a percentage of the data you've already collected. An idea I didn't have time to implement is a "bloodstain" or "soul" of some sort that sits where you died that you can go and defeat a possessed version of yourself to stay on theme. In short it's  a fourth-wall break idea I had that I wanted to try out. 

Thanks again for the feedback, and thanks for playing! 

awesome! Glad you enjoyed and thanks for playing! Good to know about the difficulty too

epic 🤙

Haha wait what?? How'd you get out of the game?

woohoo! 🎉

So weird dude, I'm gonna save that video in case I ever run into that!

Ok cool is that working??

 I think I had android setup for  UE 5.1, but I may have reset windows since I last packaged so I don't know if I still have the SDK setup but when I get a chance I'll check

looks like you have the right ndk and jdk tho

maybe this one? Same channel but for 5.3

ok my first guess is since he's on ue5.4 and you're on 5.3, that might be why its saying you're using deprecated features for Gradle 8.0. 

So maybe you need some earlier builds of the sdk, jdk, etc 

I haven't seen a gradle error before. from what I'm seeing, it could be an SDK setup error, did you follow any specific tutorials for setting up android SDK with UE?

no worries man, it's tough to get things done in a crunch, this is my first game jam and I had to cut SO much stuff from my project to be able to publish it. 

It's really good practice though! Post what you've got!

I've packaged a couple times for android to some success, maybe I can help!

What's the problem you're running into? 

thanks!

hmm yeah, are you using Unreal?

Thank you!! 

I wish there were more levels too haha! I almost didn't have time to create the second level! 

Ah yes, nice work! I'm also glad to know you were able to make use of the wall-run and wall-gun mechanic, I wasn't sure if that would only make sense to me 😂 I created that by accident, I was planning on just spawning walls to temporarily block enemies but then I realized I could platform off them. My goal was to give the player sandbox style tools to make their own fun, since i love when games allow that, all I had time to polish was the wall-gun, but I may expand after the jam!

Here's my trailer! Making videos is probably the most painstaking part for me... I think it feels less rewarding than coding?

BTW I composed the soundtrack 😁🎵

LET'S GOOOOO!

Feels good to be done yeah?? I watched your trailer and I'm looking forward to playing! I can't try it atm because uploading my game is taking all my bandwidth 💀

Just finished myself! Pushing the build now!

The most challenging part for me has been making my systems work smoothly, I always dream bigger than I can code haha

I chose first person action platformer + top down shooter lol

ditto, I'll be looking for yours! 

Mine is called Hacked, hoping to publish tomorrow night or monday morning

no matter what I'll post what I've got!

let's gooooo! Can't wait to see all your games!

I'm having fun! I'm starting to get a little nervous since there's only a couple days left and I've got a good amount of polishing to do lol

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A relaxing, unique vaporwave experience. Bathe in the vibes and cruise through the neon night in full Hi-Fi quality!

To set the mood, start your experience here:

Then go for it!


https://veryepicc.itch.io/vapordrive

Enjoy!!

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Nice game! I struggled a little at first but I was DETERMINED to escape, which I am proud to say I did! Let's just say that if I ever crash my own helicopter on an island, I really hope I can swim... in poison... ah better yet maybe I'll just stay home

I liked how the 10 second timer built tension as the round progressed, good implementation, keep up the good work! 

Dude this ROCKED!!!

I just got done playing Dead Space (2008) for the first time (wanted to play it before the remake), and HOLY CRAP this was so faithful to the original! 

I quickly slipped into the rhythm and patterns I developed playing through Dead Space, and this game just felt RIGHT.

Movement felt right, shooting felt right... enemies, doors, Kinesis... you nailed it.

Props man, inspirational work, keep it up!!

Hey thanks! And thanks for giving it a play! It was fun watching your commentary 😂

Glad you had fun! Thanks for playing!!

Thanks bro! Accuracy was key lol


I made this for a horror-game-in-a-week challenge, give it a try!

You play as a little brother, and you just wanna play some video games with your Big Bro, but sometimes stuff just goes weird.

Will you survive???

https://veryepicc.itch.io/lbs1-the-old-man-behind-the-couch

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Thanks for playing, glad you had fun!! I like your creativity with the toothpaste LOL

Hey thanks for playing! 😁

Oh no! looks like you didn't find the bathroom to take a shower and brush your teeth! If you want to try to finish the quests, go to the top of the second floor stairs, take a right, open that door, and immediately on the left is the bathroom. I'll work on a patch to make it a little more obvious!

Thanks! And thanks for trying to break it too haha

Check out my first game release! 

I started learing Unreal in May of this year, and after much trial and even more error, I finally have an actual game to show for it!

https://veryepicc.itch.io/maze-game-of-death

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Think you have a good sense of direction? Put it to the test in this survival maze!

Your mission is simple: navigate the labyrinth, avoid the traps, and escape the maze.

Game Features:

  • Single-Player
  • In-Game Achievements
  • DEATH

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