Merci!
VercinGames
Creator of
Recent community posts
Wow great game!
When I launch it, I like to take a look at the options, so right from the start I saw the details in this menu! Great job!
Otherwise, the depth management by filling or emptying the ballast tanks like in a real submarine is a great idea.
I also really liked the special effects and the many possible upgrades!
Bravo for your work! I really hope you get the 20 votes you need!
Thanks for the feedback!
It was indeed fun to build but a real headache to optimize!
Great idea, I'll make a note of it. I'm not sure I'll be continuing the development (I've been working on another game for 1 year) but it's not out of the question that from time to time I'll continue with this one.
Thanks a lot!
Very interesting game!
The world is well realized, and it's fun to search for rare species to score as many points as possible. The fact that you can find out how the score for each photo was calculated is a big plus! So you know what counts and you can take better shots!
What I didn't understand was how the upgrade system works!
So, in an ideal version of your game, I could imagine the following:
* An aesthetic evolution of the submarine when it is upgraded (very slightly, it wouldn't be a question of modifying its design but more of adding a few small details as you go along).
* A codex of analyzed species, allowing you to immerse yourself in Europa's universe and give free rein to your imagination concerning these life forms.
* Why not add a mystery to discover? For example, discovering the remnants of unknown technologies when you go down deep. This could be an opportunity to play with lights in the dark depths. Your light management is extremely well done, so I'd use it more (while staying dark).
This technological life-form could take sounds from the depths. The muffled sounds are also very well integrated.
(I'm not in the habit of lavishing praise on you, but I have to admit that your game left me on my ass!)
* Well, the animation at the beginning is a bit long, but the other comments have pointed that out to you.
If I come up with any other ideas, I'll let you know. I congratulate your team again, the sound design is perfect, the game play fluid, the inertia of the submarine and the art direction... You'll go far!
As for my game, it will probably be of little interest compared with yours. I'm more proud of the previous Brackey gamejam, which I continued to develop. A title in space but much more arcade-like. I'm not much of an artist, my skills are more mathematical! Here's a video of where I'm at:
Where to start... Perhaps I won't be totally subjective, as I'm an astronomy enthusiast and particularly a Jupiter fan. The movie Europa Report being one of my favorite films.
So I launch your game with great expectations!
The game is a total success! The atmosphere is really well realized, the interface is worthy of a professional game interface, it's beautiful, you want to develop your submarine and go deeper and deeper to discover what's hidden there. In short, a huge bravo to you for your work! It's a top mark as far as I'm concerned, and I really hope to see you at the top of the rankings, because the work you've done is impressive.
Thank you very much for your comprehensive feedback!
The video made me realize that indeed beyond 3000m there is nothing!
I've just checked the code and yes... I had deactivated the change of bottom ore to do the tests and I never reactivated it...
Thanks again for your time, you have an extra subscriber in Youtube!
I'll soon be releasing an alpha of the game I developed at last year's game jam. In one year it has evolved enormously, and if you're interested I'll be able to give you a version. Your feedback will be a great help!
Thanks again for your time!