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VercinGames

215
Posts
1
Topics
12
Followers
6
Following
A member registered Oct 24, 2020 · View creator page →

Creator of

Recent community posts

Merci!

Thank you very much, I'm very happy that you like my game! 

A lot of content is being tested/balanced and will be available soon!

Thank you very much!

Indeed being an insomniac sometimes has little advantages! :D

A simple but extremely effective concept!

I like the graphic style.

The treasures to find are an excellent idea, I loved it.

Well done for all your hard work in just 1 week! :o

Ohh thank you so much!

I may continue the development a bit, feel free to follow me as I'm currently working on another big project for over a year and I'll post it here!

Thanks again for your feedback!

(1 edit)

Wow great game!

When I launch it, I like to take a look at the options, so right from the start I saw the details in this menu! Great job!

Otherwise, the depth management by filling or emptying the ballast tanks like in a real submarine is a great idea. 

I also really liked the special effects and the many possible upgrades!

Bravo for your work! I really hope you get the 20 votes you need!

Thank you so much for your feedback!

Yes indeed, I've found out what the problem is... I had deactivated the base ore change for testing purposes and I never reactivated it! 

Thanks for the feedback!

It was indeed fun to build but a real headache to optimize!

Great idea, I'll make a note of it. I'm not sure I'll be continuing the development (I've been working on another game for 1 year) but it's not out of the question that from time to time I'll continue with this one.

Thanks a lot!

The game is magnificent! 

I love the probe, it's simple but I love the design. The 3D mix in a 2D world isn't always easy to make graphically coherent, and here it's a success.

Too bad there isn't a little system for upgrading the probe :)

Very nice game! The game design is impressive for a game made in 1 week!

A big bravo.

It's difficult, we're not used to difficult games anymore, but once I've got the good old shotgun in my hand, I'll go on a rampage! :D

yes!

What an atmosphere! The intro, the voice, the sounds, the music... everything plunges us into this heavy atmosphere, extremely well realized!

Congratulations on a job well done!

Very interesting game! 

The world is well realized, and it's fun to search for rare species to score as many points as possible. The fact that you can find out how the score for each photo was calculated is a big plus! So you know what counts and you can take better shots!

What I didn't understand was how the upgrade system works!

Very well done game!

I really like the diver's sprite and animation. 

The music is well chosen, and it's great fun to collect treasures in a chill way while listening to the music.

Well done for all your hard work in just one week! 

A dynamic, fast-paced old-school game that's very well done! 

The only thing you can regret is finishing it so quickly! But in just one week, I salute the work! 

Art-design is really beautiful! 

The backdrops are really well done and the play of light well realized! Congratulations on having designed the whole thing in just 1 week! 

Old-fashioned game well done!

The sounds go well with the 8-Bit style.

Congratulations on a job well done!

Thanks for the tip about the interface. It will be a great help as I want to redo it completely.

A fantastic game that you must try!

This game literally plunges you under Europa's layer of ice and immerses you in its excellently realized atmosphere.

The art direction is a marvel and is accompanied by perfectly calibrated game design.

This game was developed in just 1 week. A real feat. 

thank you very much !

So, in an ideal version of your game, I could imagine the following:

* An aesthetic evolution of the submarine when it is upgraded (very slightly, it wouldn't be a question of modifying its design but more of adding a few small details as you go along).

* A codex of analyzed species, allowing you to immerse yourself in Europa's universe and give free rein to your imagination concerning these life forms. 

* Why not add a mystery to discover? For example, discovering the remnants of unknown technologies when you go down deep. This could be an opportunity to play with lights in the dark depths. Your light management is extremely well done, so I'd use it more (while staying dark).

This technological life-form could take sounds from the depths. The muffled sounds are also very well integrated.

(I'm not in the habit of lavishing praise on you, but I have to admit that your game left me on my ass!)

* Well, the animation at the beginning is a bit long, but the other comments have pointed that out to you.

If I come up with any other ideas, I'll let you know. I congratulate your team again, the sound design is perfect, the game play fluid, the inertia of the submarine and the art direction... You'll go far!


As for my game, it will probably be of little interest compared with yours. I'm more proud of the previous Brackey gamejam, which I continued to develop. A title in space but much more arcade-like. I'm not much of an artist, my skills are more mathematical! Here's a video of where I'm at:

Not bad at all when your brain is boiling: You can't be half asleep because it goes fast, very fast! 

I find the interpretation of the theme very interesting! 

Where to start... Perhaps I won't be totally subjective, as I'm an astronomy enthusiast and particularly a Jupiter fan. The movie Europa Report being one of my favorite films.

So I launch your game with great expectations!

The game is a total success! The atmosphere is really well realized, the interface is worthy of a professional game interface, it's beautiful, you want to develop your submarine and go deeper and deeper to discover what's hidden there. In short, a huge bravo to you for your work! It's a top mark as far as I'm concerned, and I really hope to see you at the top of the rankings, because the work you've done is impressive.

Very interesting game. I like the update system that allows us to change our configuration every time we go down!

The boss at the bottom is an absolute horror! But I'll get it in the end!

Well done for all your hard work!

Very realistic game, given the temperatures I'm having at home right now, I feel like the poor little icicle! :D

I love the design of our ice cube, I would have liked it to be a little more edgy.

Great job!

Really cute game! The drawings are superbly well done, and it's a pleasure to descend into the depths accompanied by the soft music and no little jellyfish :)

A big bravo!

I didn't immediately understand the rune system, but once I did I found the concept interesting.

Bravo for the work!

Very cool game! 

Like many people, I was a bit lost at first, but I eventually understood the objective. 

A huge bravo for the graphics and style, I especially love the sharks! I'm a fan of their attack animations with their monstrous teeth!

A big bravo in just one week for the work!

A game I enjoyed testing. The music is well chosen and the increasing difficulty well calibrated.

A little upgrade system and the possibility of destroying asteroids, statellite etc. would have been perfect.

I admit that it would have been complicated in one week!

Well done for the work! :)

Very nice game with great potential.

I really like the diver's animations. The scenery is nice and the chill atmosphere is pleasant.

Like many of the other comments, I just regret that there's no upgrade system, which would have been a real plus.

Great work in a week! 

Very enjoyable game, I quickly got into the story. The sequence of events is a good idea.

Bravo for your work!

Thanks a lot!

Thank you very much for your comprehensive feedback!

The video made me realize that indeed beyond 3000m there is nothing!

I've just checked the code and yes... I had deactivated the change of bottom ore to do the tests and I never reactivated it... 

Thanks again for your time, you have an extra subscriber in Youtube! 

I'll soon be releasing an alpha of the game I developed at last year's game jam. In one year it has evolved enormously, and if you're interested I'll be able to give you a version. Your feedback will be a great help!

Thanks again for your time!

Ohhh I must have forgotten to remove my debug keys!

You've got nothing above 4000m? This is indeed a bug, it should continue to appear ad infinitum with gold, diamond etc. ...

Thanks a lot for your feedback, I'll fix these bugs!

Oh, thank you so much! The artistic side being my weak point in the development of a video game your comment makes me particularly happy!

It's true that I went for a cubic hit box to go with the decor, but with the circular saw it looks a bit weird!

Thanks for your feedback :)

I'm impressed by the content and level of detail in your game, the many resources, the purchases...! The special effects are well done and consistent with the game. Congratulations! 

Very complete games for a week-long game jam!

The graphics are beautiful and balanced, everything is coherent! Right from the home screen, you know you're dealing with something serious! 

bravo! 

Beautiful graphics and atmosphere!

I enjoyed wandering around and visiting the world.

The first time I died when I touched the scenery, I think I almost died of a heart attack because I wasn't expecting the explosion! ^^

Thanks a lot!