This is pretty fun! The main mechanic is interesting though a little hard, especially with how quick the meter resets after you fill it a bit. I also like some of the enviromental details like the car tires changing with the direction you drive in and the crops being trampled when your car passes over them. Good job!
Updelta
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Wow. what an amazing submission.
The visuals work to create a moody and unique atmosphere that I haven't seen in any submission so far. This works together with the music to really contrast the two phases, which is very in-theme! The main gameplay loop is simple but effective, and I found myself wanting to explore more of the world and find different types of fish.
I really hope this game gets more recognition, because you all deserve it. Well done!
This is pretty interesting! I like the initial idea, and the main mechanic is implemented pretty well. the only thing I didn't like was the camera; it feels too slow and clunky for a game like this. I also got my frog's limbs stuck on the stairs a lot, but I'm sure that's part of the intended difficulty XD.
Thank you for replaying and giving your honest feedback once again! I'll be experimenting with introducing the recall pads earlier (first or second level) and giving more control over the wheel of elements is a good idea.
I won't be updating the game until the windows release sometime early september, but be sure that I'll patch the things you brought up!
Thank you so much for the feedback!
I totally get the frustrations of how some of the systems and puzzles work, I already have an update queued to adress most of those. I'm glad you managed to complete the game regardless! One question tho, there's supposed to be dialogue from the NPC on the purple flame level explaining the recall pads that allow you to recall your torch, did the dialogue not trigger for you, or did the pad itself not work?
Hey this is a pretty good concept! I think the voxel style is neat and the destructible-esque environment coupled with an alchemy system can work really well. My only problem is that while playing I barely ended up using the potions, as I rarely felt the need to. There was one level where you had to destroy some boxes to get the stone, and I would've loved to see more like that. still tho for being made in 2 weeks by one person this is very impressive, good work!
this game is awesome! It's really impressive you made this in two weeks, and I like the outer wilds influences. I couldn't complete the game in the time I had, because I feel like the puzzles are a little difficult? I got the waterwheel one no problem, but getting into the library and on the ship I just couldn't figure out. The music is another highlight, and the style is very distinct. great work!
I REALLY love the ideas behind these mechanics! interpreting the "shadow" theme as literally shadowing an NPC guide to find out how to serve your customers is genius. The artstyle and music really fits the theme to, and help elevate the lovecraftian setting. I have nothing but praise for this I wish more people would play it!
Cool artstyle and interesting fighting mechanic! I had a lot of fun trying this game, and the boss battle was tense but not too difficult. only part i really got stuck on was trying to get the golden apple, because I feel like the platforming there is more of a test of endurance rather than skill, but overall well made!