thank you!
TommyKarate
Creator of
Recent community posts
Played your game and left a rating and comment. The art was absolutely amazing! Here's a link to my game and feel free to leave a critique, don't hold back I'm still pretty new to this! https://itch.io/jam/brackeys-8/rate/1678074
I like the puzzle aspect to the game. Unfortunately I couldn't get the + button to appear in the top corner either. I toggled into full screen and all as well. If you're using Unity you can make it conform to any screen but setting the UI Rect Transform to show at a portion of the screen. This explains it better than I can: Text boxes keep on moving in Unity - Game Development Stack Exchange
I liked the art design of the character and monsters. The special abilities like the cape glide were a nice touch too. Making my own 2D platform game for this Jam I wish I was able to implement some of the things you did! Another thing I might recommend is adding a bit of a kickback to the monster when you hit it. That way the combat is a bit easier!
I liked the theme of the game, being silly and dark. Also the jump sound effect was a nice touch! The camera controller was a little rough. I had a similar project in the past, I recommend using the Cinemachine Dolly feature. Its a lot smoother and pretty easy to implement, especially if you're going left to right from the side.
I like the puzzle aspect and the ways to solve them were really creative! Found a bug on the second level where if you raise the lava and then use the demon to click the top button it turns the lava into a black blob. And if you cut yourself off from that button in the bottom left there's no way to put the lava back down, which I somehow did.
I like the smooth movement, the lighting, and all of the sound effects. Only thing is I think some ambiance music could really help out on this one. Like a creepy tone that gets louder the closer you get to the lurking monster. Anything to make it a little easier because that dude has just murdered me without a second of hesitation 3 times in a row. Great game though!
Thanks for the critique! I agree that the movement is definitely buggy. I wrote the player movement script from scratch and did it quick and dirty. (if you use Unity) I used the Translate Function for left and right movement and the rigidbody.AddForce for the jumps. I slowed the speed down for the jumps that way the character couldn't fly across huge gaps while jumping. It definitely took away from the movement experience, but I felt it made it more challenging so I decided to stick with it.