cute game!!! it's like an idle tower defense :P
TantanDev
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From everything I've heard so far I didn't think this would be allowed.
So I want to know specifically if i can use any of these libraries?
UniRx : https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276
Zenject: https://assetstore.unity.com/packages/tools/integration/zenject-dependency-injection-ioc-17758
https://itch.io/jam/cgj/topic/515740/is-bolt-allowed <- Bolt is allowed.
Ah okay, thanks for clarifying.
I think it's a shame though that I can't even use dependency injection libraries, It's essentially just a workflow tool.
And also annoying that I can't use my preffered json libraries, I'm basically forced to use Unity's json tool or the native C# one.
I just have to live with that then :P
Similar questions have been asked, but the rules kind of points that something like this should be fine.
I have a library that is essential for all my projects, it solves data and event dependency spaghetti code.
It doesn't provide any gameplay functionallity, only gives quality of life tools that makes it easier to write code. (It's also open source)
The rules specify
Asset store assets are not allowed either, except for the ones that don't contribute to the game itself but make the workflow easier.
By reading the rules, only asset store workflow libraries are allowed, not self made.
Meaning, by the rules I can not do this, it feels like a flaw in the rules.