Commenting for the algorithm, because these are some exquisite magical systems.
StartInATavern
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If you're looking to the comments to decide if you should try this game out or not, stop looking and download it now. Scroll up and click that damn button. If you need more reasons, here they are:
A. The game design is extremely clever. It's a combination of two great design paradigms in ways that complement the strength of both.
B. The setting and premise are both really fun. This game engages with the genre trappings of urban fantasy in a way that I really enjoy, and it does an excellent job of making a weird cosmology that can reside within a space as big as a whole city or as small as the blink of an eye.
C. The playbooks/classes are unique and flavorful. The Bends is the first one on the list, and it mechanizes being a shapeshifter having an identity crisis so well, I wish I could have thought of something half as good. The other ones made me feel the exact same way.
D. As of when I'm writing this, this game is available for free. This game is available for free. There is more than 300 pages of great content here, and it is well worth your time. It would absolutely be well worth your money too, and I cannot stress this enough: THIS GAME IS AVAILABLE FOR FREE.
Conclusion: Get this game.
This game looks incredible, and I can't wait to play it. The only thing I could see that might be an issue with this game in terms of how my table does things is the initiative system. I usually like games that alternate sides instead of having all units on a side go in a single phase. But that's really just a small nitpick, because I think this is a great ruleset for getting some of the OSR-inspired dungeon crawler vibe into a streamlined tactical experience.
This game is so fucking cool. Period.
The layout and aesthetics are gorgeous and user friendly and the game design is top-notch.
Even in this early stage of development, and with a mechanic not even implemented yet, I wanted to call up my friends and start running a game of this immediately. The only thing stopping me is that it's finals week at my uni, and I've been on the struggle bus. I can't wait to see what you're planning with the Arc mechanics, and I want to support the full release however I can.