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vermis

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A member registered May 20, 2016 · View creator page →

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Oof, that sucks! Is it alright it if I still submit my zine and you add it to the jam late then? I have it completed now, but am just not sure if it was worth submitting anyway? 

Hi! I joined the jam but was unable to get in a submission--is there a way to leave it/unjoin the jam now that it's over? Thanks Jess

I'm glad you liked playing!

Not having definitions for the ancient egyptian words was a risk I took, but thank you for the glossary idea. I definitely plan on highlighting those terms for future games set in this world--and it'll be a great way to help y'all understand more about the culture too :D

thank you very much! i'm excited to share more of seth with everyone :)

The way I tried so hard to get that last option, and finally: success! I've never been in such a situation but In could feel the peer pressure through the screen~ Props for your character dialogue and writing because I can't stand any of these people

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The presentation of this game sets a mood and I'm taking notes. That approval number kept a grip on me so I did my best to keep this (frankly incompetent) man from getting mad~ And those endings! My favourite was the one of the narrator's anger >:)

"Wine dark sea" mention~ I love how you draw attention to the depth of the love these women have for each other in contrast to the objective love of that man, highlighting the admiration beyond just a representation of the body but also a desire for the heart & person beneath skin like stone <3

It's always cool to see what talented people can create in Twine. I really liked the day-night cycle to represent the journey, and the scene with the star admittedly startled the hell out of me until I saw the ending. Bittersweet but gorgeously written :')

This is how I've been feeling about my own art lately to be honest. I do sometimes kinda enjoy the line art stage~ The final piece reminds me of old art, but also of how far I've come since then. Thank you for the sweet reminder to cherish my art :D

Your games are so comforting!! I love summer showers (and rain in general) so this game is perfect for me :3 The ascii art was super cute, I really like your use of it~

What an astounding first game!! This is incredibly stylish, and I think you emulated a noir vibe really well in both presentation and prose. I liked how in both endings the narrator's family is always the driving factor at the forefront of the mind. It's intriguing what remains unspoken about the world at the edges of the story, but the hints we get of it are fascinating :D

Very touching--I'm glad the narrator came to that realisation at the end, and the hint of their journey toward healing :)

That was wonderful and I love the way it looks! It's cool how we're kind of creating the poem with our choices, and I think the last line of each is very fitting for the ideas of "starting" and "ending", which the latter appearing to be a cyclical false utopia while the former engages hard work and resilience :D

Ouch, that was too real. The description of the friendship pretty much matches me and my best friend, except we occasionally see each other in person. Still, this hurts because I've been that other person the MC is waiting on... onL

This was lovely--gentleness oozes from each letter <3 This reminds me to get back into Postcrossing, and I feel inspired by to write more softer, thoughtful letters--even if the only person I'm writing to is myself :')

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Incredibly lush prose, so dreamy yet deadly in its flowery precision. The presentation is also thematically fitting with the red on white matching the character's appearance. I want to know more about these two and their world--I need to know how they got here!

That was sick as hell! The spell syntax was really cool, and I really liked how it seems almost akin to programming, adding another fascinating fusion of fantasy and sci-fi. This is an awesome world you've built here--and the space wizards had really cool genders :3

It's incredibly painful how even just giving up one thing to avoid Father's wrath feels so monumental. There are no happy ending here, just survival. Very gut-wrenching descriptions on each item she has to let go of ;-; I really liked reading this

Loved that the ending is left ambiguous, open for interpretation as to what "finding yourself" means, allowing anyone to place themself in the not-wife's position :D Also that comment about wincing every time a certain word is use is sooo real--I die inside whenever that happens to me as well. Me and the not-wives... we are the same person

Pawsitively adorable (okay, I'll stop XD)--I really liked how the simple animation of the moving train made it so dynamic~ Each of the stops was super cute and makes me interested in this larger mouse universe you've constructed here!

Decker spotted! This was quite sweet, and a much better take on the idea that orange peeling relationship test. I could really feel the way your love is a result of the people who came before you and surround you~

Wow, this is so cool! I really like how it contrasts A Microfiche with natural images and incredibly poetic prose that describes the vibrant physicality of being alive :D I vaguely recall using a viewfinder once, although the memory might be made up in my mind, and I think you really capture the bright, almost vignetted nature of the images

Waow, so nice--It made me feel gooey inside, which is probably a sign I need to take its lesson to heart... I hope you continue feeling the same way as described by the ending because we all need a little more self-love (it's hard though, it really is ;-;)

I need my own Self--opening my third eye would be really useful right about now... You write with a universality that pierces me right in the anxiety and self-criticism :')

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This was made in TWINE? The text animations were used very well in conveying the subtle terror of the inability do much of anything. Something about the not-quite black colour of the background creates a sense of being muffled/trapped. As an aside, I think it would be nice if there was some indication that we won't need to click to advance the story, as I mistakenly thought was the case in some sections :)

This was a really sweet ending (well, it's not really over for the narrator, but we know what we need to of their story, the rest is their own journey). Ough, I still don't have the words to describe how it makes me feel, but I'm glad the mind and body are learning to heal from their hurt~

That was tough to get to because the entire time I want to tell the narrator they're spiralling into bath thoughts, but reading them... I can understand why they feel this way, how they come to think like this, seeing how a broken mind comes to make these connections when its so focused on what it used to have and what it thinks it lost ;-;

That was incredibly evocative and I feel lacking for words to describe it beyond beautiful and heartbreaking. Your writing is incredibly precise in its meaning, leaving room for interpretation but none for misunderstanding the narrator's feeling amid the heavy atmosphere. My heart goes out to the narrator, both parts of them--the body and the distanced mind

The way this is so damn good! I was so fascinated by the use of Sumerian (I adore Near Eastern history) that I looked up 𒍨, and it can also mean lower body/abdomen... another amazing layer of depth. I loved how jerky and disorienting the narration felt. The way she was looking at the world as items divorced of context and things that catch her eye rather than a scene really added to the cold atmosphere of the whole game, made even more chilling by the description of that room and the sombre ending~

That was so sweet and cozy! I loved how you described the food (I'm hungry now ;-;) and the atmosphere of the Inn almost makes it seem like a place that exists just a little beyond the world. Is it magical? Who knows--but the food certainly tastes as such

Thank you, that does clarify things!

Oh that was really pretty and sombre--it feels almost as if the character is floating through the world, especially after that loss. I like how there's the sense that this could be an entirely different place, not just in what we remember, but quite literally not same location--there's no clear answer because that's what leaving does to your memories

I kept trying to make tea, praying--hoping--I wouldn't have to pitch this tent, but alas: that truly was a tent pitched XD

That was stunning! The descriptions of the woman were so ethereal, almost as if she was more a dream (or nightmare) than material. Even though it wasn't a horror story, per se, the endings inspired a bit of cold terror in how haunting they were beneath the beauty of your words. Also, damn, I love women <3

That was intense! She claims not to be a poet, but her words were more than lyrical in each end. Just the hints of what happened before was chilling because it's clear it was so much worse. The fact that the only colour is the red buttons to continue really added to ambient horror of it all too~

Both rewarding and educational! Despite seeing how many times I failed, I was encouraged to play again and make all the designs. Because the MC didn't want to give up, the repetition became enjoyable as there was always something at the end whether it be failure (and another opportunity) or a finished piece :D

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Ooh, I really liked this! I kept clicking through the flowers to see what else I could get, and as each item was revealed I got a better sense of who we were before getting on the boat--but at the same time I wondered if each item represents a different person we could be. 

The way that quite literally almost made me cry--such beautiful prose, such a heartbreaking story, such a gorgeous snippet of a world painted here. I want to both know more about these lovers and leave their story to fade in the wind ;-; Still blinking back tears, this was so damn good

Decker my beloved! That was so atmospheric--the dreamy, almost clinical, way the sculpture was presented was quite chilling. And the unseen artist, whose presence lingers in the hall like a spectre, but remains unseen, gave it an even more eerie vibe that the dithered images helped enforce. It feels like i'm both admiring the piece but trapped by the knowledge I could be next~

That was so much fun! I know we're probably supposed to feel a little bad based on MC's inner monologue and Theo's comments, but I'm just amused we got to be a pervert. It provided an interesting contrast again the classy and colourful presentation of the game--happy pride month XD