Hi Lucky, thanks for playing and for the feedback!
rio85
Creator of
Recent community posts
Hey spoonsweet!
Not getting this in any wrong way, actually, quite the opposite!
Thanks for the feedback, and yes, my intention was to add much more but unfortunetely , my day job got really busy here and I could only do something in 2 days at the end of the day, so I focused on composing/recording the soundtrack and add as much as I could of extra content.
A curiosity about the voices at the start, it's not gibberish but I wanted to make it subtle, it's actually the quote from the Philosopher Seneca in Latin, "Quis Hic locus? Quae regio? Quae Mundi plaga?" which is shown in English after you press space. Buuut I like to keep those kind of stuff subtle.
Cheers
edit: typo
Hey, first of all congratulations for creating this amazing software. The idea is super nice and feels like a substance designer version for pixel art. I'm testing the demo before buying the full version and every time I have a tutorial opened and try to open another one the program crashes. I tried to replicate the error and it only happens if I have a node double clicked for preview:
ERROR in
action number 1
of Draw Event
for object o_main:
I32 argument is undefined############################################################################################
gml_Script_anon_Panel_Inspector_gml_GlobalScript_panel_inspector_100155_Panel_Inspector_gml_GlobalScript_panel_inspector (line 104)
gml_Script_anon_scrollPane_gml_GlobalScript_scrollPane_698475_scrollPane_gml_GlobalScript_scrollPane (line 46)
gml_Script_drawContent_Panel_Inspector_gml_GlobalScript_panel_inspector (line 429)
gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 444)
gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 361)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 297)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 313)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 313)
gml_Object_o_main_Draw_64 (line 4)
Hey guys, we posted our game yesterday as a submission however is not counting as a game for the jam. It was made all from scratch in a week(art, music and prog). As you can see on its page it was posted 14 hours ago. If you want to play it here is the link
https://rio85.itch.io/dniwer
Thanks a lot! For playing it and for the great feedback!
The movement part could use some friction, maybe thats the 1% missing, I will definetely try it out.
I was thinking about giving some kind of bonus after killing the spawner enemies, I could use a random factor to give you some orange circles sometimes and some other bonuses other times. But yeah, I'm not happy with the way they just spawn and definetely need some improvement there!
This kind of feedback is really necessary, thanks for taking your time writing it!
Hey thanks a lot!! Awesome to know that you kept playing it! I really appreciate the feedback! There are indeed bugs that I couldnt fix due the deadline :(
The spikes were supposed to be freed from memory when colliding with the walls but there is a bug that whenever the spawner gets smaller the speed of the spikes get smaller too(thats not a feature lol) and sometimes they get so slow that just stop on screen, maybe thats whats causing the memory problem?
Anyways, its awesome to know that you enjoyed the gameplay and definetely i will put some time to correct the spike's bug. Thanks!