OK I figured it out, you can only increase weight stages from new scenes. Looks like I'll have to go back several saves or wait several updates for more scenes to be able to reach that chain...
Revan7even
Recent community posts
Here's the save where it occurs if you have time to look into it.
https://www.mediafire.com/file/c2j1y5k7lorl3ri/9-2-LT1.save/file
In the prison on the conquest route, some of the shower images are grey with "bg the prizec2", and after the achievement unlocked image stays on the top left corner until the Advance option is chosen.
Also when Red gets possessed there are a few images where MC's red conquest route appearance gets swapped with the blue good route appearance.
Thanks! If that's the intent, may I suggest moving the name selection to when the twins asks for the MC's name, after the intro as Kevin? That way it's clear Kevin is the past MC and the name the player chooses is for the MC after the transformation.
Also doing the good route, there are a few places where the MC is referred to as Serena, such as "Future Serena clears out the cobwebs in her brain and continues telling the story..."
Got an error. My guess is the variable is supposed to be "crysuckeddick"
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 15528, in script
if crysuckedick:
File "game/script.rpy", line 15528, in <module>
if crysuckedick:
NameError: name 'crysuckedick' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 15528, in script
if crysuckedick:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 15528, in <module>
if crysuckedick:
NameError: name 'crysuckedick' is not defined
Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Endowed 0.3.8
Wed Feb 28 21:57:37 2024
Renaming file types is the wrong thing to do, it won't magically change the file type just by renaming it.
Try a different file browser like CX File Explorer, it has an option to extract zip files (hold press the sip file, More menu at the bottom right, Extract, Extract To on the popup so you can tell it where to put the game folder). Don't just tap the zip file to open it.
I finally decided to pay on itch for the latest version instead of waiting on the free version because you added lamia transformation! Been a fan of lamia/naga pred, especially UB, since Mysta's Myst Adventure!
On the 0.1.9_WIN FIXED version, in lamia form, talking to Mindy, Pri's Daughter, and some other NPCs causes Sabrina's animation to stay on screen. It does this just after taking the potion as well as after eating the two sacrifices. Talking to Mindy and then Pri's daughter causes it to alternate between the animation with just Sabrina and the animation with both Sabrina and Pri's daughter.
Taking a true form potion does not clear the animations off the screen, talking to an NPC like the Sports Center owner while in lamia form (but not in true/bunny form) does.
Leaving the sacrifice room without eating the two girls on the bed causes Pri to eat the two guards and then show the animation as if she ate all 4, and the internal/external views (Pg Up and Pg Dwn) show as if she at all 4, but there's no dialogue from Sabrina anymore about eating 4. So you don't have to make any new animations, maybe add a condition to not allow leaving the room through the door if Sabrina hasn't eaten the two, like "I don't want to get caught by the guards, maybe I should leave the way I came in."
The demon nun, pred hideout guard, Pri, and other NPCs refer to Sabrina as a bunny in lamia form.
Fighting and eating the slime girl in the well turns Sabrina back into bunny form, but the game thinks she's still i lamia form and gives "not available for this transformation". I'm guessing the slime girl was supposed to be unavailable in lamia form to prevent this.
Any plans to add a lamia combat sprite in the future? Sabrina uses her bunny sprite in combat with the slime girl. She also leaves footprints and plays the footstep sound in lamia form. Don't know if the engine/plugin allows them to be replaced or disabled/muted with the lamia transformation, but that would be cool if it could.
This one has been around for a while but I keep forgetting to post it. Eating one of the walking vegetables you can grow outside the pred hideout and then catching and trying to eat another does not return the vegetable to the ground and Sabrina's sprite keeps hold of it and cycles through the eating animation depending on which movement key is pressed. This clears up and the vegetable returns to the ground if you leave back to the city then return underground.
EDIT: Woops, just now somehow managed to trigger an animation slowdown bug with the potion shopkeeper dialogue, shop menu, and his cauldron. Don't know how or if it can be fixed, it's baked into the autosave now so have to reload a save before the last 10 minutes of harvesting and crafting.
Also Sabrina's image stays on screen after eating the girl upstairs in the in, pressing Pg Up, then walking downstairs mid-animation. Pressing Pg Up again clears it. Same with walking vegetables. Might happen with other scenes, but haven't actually tested on purpose yet.
Have you checked your CPU temperature? You may be thermal throttling and it could be as simple as repasting your CPU, cleaning, or replacing a fan.
Or if you're still running of a hard drive, it may be wearing out, and you should stop using it until you can get a replacement and clone your drive, otherwise the drive could fail and data could become unrecoverable.
Here are my key binds for one-hand.
OK: C (this key bind affects messages like notes)
Cancel: X (haven't found what this key bind affects)
Up: W
Down: S
Left: A
Right: D
Menu: Tab
Confirm/Melee: C (this key bind affects the main menu)
Jump/Break Free: Space
Shoot: E
Reload: R
Change Ammo: Q
Sex: X
Display Size: Alt
Sprint: Shift
Interact: F
Dodge: Z
Did you just open the zip file and open the game in there? You have to right click and extract the zip into a folder to properly play the game and save, otherwise all the game files including your saves are only temporarily extracted to a temp folder deep in your Windows user folder.
If you extracted 0.8.0 and saved your save files will be in the www/save folder, otherwise try looking in C:\Users\<username>\AppData\Local\Temp, but no guarantee they're still there.
Not sure if I'm misunderstanding you, but it sounds like you're misunderstanding how archives work.
If you're using Window's built in zip extractor, WinRar, 7Zip, etc., make sure you extracted all the files (drag and drop, or Ctrl C then Ctrl V) somewhere like C:/Users/[username]/Games/Sabrina The Hungry Witch or Downloads/Sabrina The Hungry Witch, or a game folder on a second drive if you have one installed. If you are using the built in Windows zip browser, and are just double-clicking the Game.exe to run the game, it is temporarily extracting it to a temp folder that will get deleted as soon as you log off or shut down, same with the save files. You can't "play" a game using a zip extractor. You have to actually extract the entire game.
So I got leveled up enough to beat the guard captain and I think I figured out why the QTE meter is so fast. When I beat her by reducing her health to zero the bar was much slower than when I beat her by removing her clothes with a few lucky Goods on dodging her attack (which mercifully did not care that I got Bad on the QTE 80% of the time). It looks like if the enemy has health remaining the QTE event is harder, meaning QTEs are harder on grunts and bosses if you go the sexy route than if you just attack a boss down to zero health.
Thanks for the tip! Sorry if I was harsh, I was getting a bit *frustrated*. At the very least I did a lot of level *grinding*. [wink-wink, nudge-nudge]
I'm guessing part of the problem is just RPG Maker engine not handling some stuff well. Would appreciate keeping colorblind people - and whatever weirdness is going on with it giving Bad at a full QTE bar - in mind in the future. I have the day off so I'm looking foward to getting further, and I'll keep an eye out for your next project.
I've failed all but 3 key presses out of attempting QTEs for over an hour. The bars will be in the middle of the 2nd zones from the perfect zones in the center, but when I press the key it seems to jump back 2 bars to Fail. It seems the only way to get Good is have it right on the 2nd to last tentacle line instead of just in the 2nd to last zone. I'm not sure if that's intentional becasue I'm red-green colorblind, and at the current animation speed I can't tell the difference in the colors. I can tell the red at the ends is red, and the rest all look the same green to me, but that just means I can't visually tell if the colors different. I've figured out the rights spot just by location, but I can't seem to hit it at the right time anyway.
It's not for a lack of gaming skill or practice; I can tap the Shift key in-sync for several minutes, but switching to Enter right above it will get Bad. I've even had a few times where for the moment the bar pauses when displaying the result the bar was full green as if it were Perfect while it said Bad. I've gotten a few Good on the gangbang H-Scene only if it's right after selecting Resist, and the one Perfect was seemingly by chance. I can't do it consistently enough to succeed a tentacle vore.