love the bosses
Retsa Games
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the aesthetics and occult imagery is really cool. It needs some quality of life improvements thou, like hidding the "press E to interact" prompt on things that are no longer interactable. Combat needs a bit of work, enemies don't show any feedback when attacked and don't inflict damage. Also, i consumed all my ammo really fast
Absolutely LOVE the UI and scenery. I want to see more of this demonic world!
The game has really cool vibes and world, i like the open ended areas and ways and navigation, has the potential to a lot of immersive sim gameplay and ways to overcome situations.
Here some feedback on things that could improve in the next version:
- Shooting is too simplistic and can be spammed infinitely without any drawback. I think it needs a reload mechanic. It could also benefit from some dispersion instead of the perfect accuracy it now has.
- Regular shooting enemies only react to your presence when in a really close range and can be killed from far away very easily.
- Never used the secondary melee ability, there are not situations that benefit from getting close and personal with enemies.
- Don't see any reason why the second jump is performed with the melee attack instead of the regular jump.
- Needs the mechanic to jump in water.
- Not a fan of the platforming on the second level.
Can't wait to see whats next in this dystopian post apocalyptic world!
los 3 juegos están buenísimos, la estética gameboy y la música están muy bien logradas. El toque filosófico me gusta mucho. Una cosa que creo que podria hacer el juego incluso mejor, es unir conceptualmente las 3 historias: De las celulas de la primera historia se forma el humano de la segunda historia, este se reproduce, y su tataranieto es un astronauta que busca oxigeno XD.
Muy bueno
el pixel art y las animaciones están muy muy bien, aunque desentona un poco las barras de vida que no tienen el mismo estilo pixel art. Lo más divertido sin duda es el plataformeo y balancearse con cadenas, el combate sufre un poco ya que aveces el ataque no se registra cuando estamos en movimiento.